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@@ -47,7 +47,7 @@ THREE.StereoCamera.prototype.updateMatrixWorld = ( function () {
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near = this.near;
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far = this.far;
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- var projectionMatrix = camera.projectionMatrix.clone();
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+ var projectionMatrix = this.projectionMatrix.clone();
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var eyeSep = focalLength / 30 * 0.5;
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var eyeSepOnProjection = eyeSep * near / focalLength;
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var ymax = near * Math.tan( THREE.Math.degToRad( fov * 0.5 ) );
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