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@@ -32,7 +32,7 @@ IncidentLight directLight;
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directLight = getPointDirectLight( pointLight, geometry );
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#ifdef USE_SHADOWMAP
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- directLight.color *= all( bvec2( pointLight.shadow, length( directLight.color ) > 0.0 ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;
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+ directLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;
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#endif
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RE_Direct( directLight, geometry, material, reflectedLight );
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@@ -52,7 +52,7 @@ IncidentLight directLight;
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directLight = getSpotDirectLight( spotLight, geometry );
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#ifdef USE_SHADOWMAP
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- directLight.color *= all( bvec2( spotLight.shadow, length( directLight.color ) > 0.0 ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
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+ directLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
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#endif
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RE_Direct( directLight, geometry, material, reflectedLight );
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@@ -72,7 +72,7 @@ IncidentLight directLight;
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directLight = getDirectionalDirectLight( directionalLight, geometry );
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#ifdef USE_SHADOWMAP
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- directLight.color *= all( bvec2( directionalLight.shadow, length( directLight.color ) > 0.0 ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
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+ directLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
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#endif
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RE_Direct( directLight, geometry, material, reflectedLight );
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