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@@ -64,15 +64,15 @@ class GCodeLoader extends Loader {
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parse( data ) {
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- var state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
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- var layers = [];
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+ let state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
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+ let layers = [];
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- var currentLayer = undefined;
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+ let currentLayer = undefined;
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- var pathMaterial = new LineBasicMaterial( { color: 0xFF0000 } );
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+ const pathMaterial = new LineBasicMaterial( { color: 0xFF0000 } );
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pathMaterial.name = 'path';
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- var extrudingMaterial = new LineBasicMaterial( { color: 0x00FF00 } );
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+ const extrudingMaterial = new LineBasicMaterial( { color: 0x00FF00 } );
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extrudingMaterial.name = 'extruded';
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function newLayer( line ) {
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@@ -91,7 +91,7 @@ class GCodeLoader extends Loader {
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}
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- if ( line.extruding ) {
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+ if ( state.extruding ) {
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currentLayer.vertex.push( p1.x, p1.y, p1.z );
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currentLayer.vertex.push( p2.x, p2.y, p2.z );
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@@ -117,21 +117,21 @@ class GCodeLoader extends Loader {
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}
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- var lines = data.replace( /;.+/g, '' ).split( '\n' );
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+ let lines = data.replace( /;.+/g, '' ).split( '\n' );
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- for ( var i = 0; i < lines.length; i ++ ) {
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+ for ( let i = 0; i < lines.length; i ++ ) {
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- var tokens = lines[ i ].split( ' ' );
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- var cmd = tokens[ 0 ].toUpperCase();
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+ let tokens = lines[ i ].split( ' ' );
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+ let cmd = tokens[ 0 ].toUpperCase();
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//Argumments
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- var args = {};
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+ let args = {};
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tokens.splice( 1 ).forEach( function ( token ) {
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if ( token[ 0 ] !== undefined ) {
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- var key = token[ 0 ].toLowerCase();
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- var value = parseFloat( token.substring( 1 ) );
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+ let key = token[ 0 ].toLowerCase();
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+ let value = parseFloat( token.substring( 1 ) );
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args[ key ] = value;
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}
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@@ -142,7 +142,7 @@ class GCodeLoader extends Loader {
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//G0/G1 – Linear Movement
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if ( cmd === 'G0' || cmd === 'G1' ) {
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- var line = {
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+ let line = {
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x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
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y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
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z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
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@@ -184,7 +184,7 @@ class GCodeLoader extends Loader {
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} else if ( cmd === 'G92' ) {
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//G92: Set Position
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- var line = state;
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+ let line = state;
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line.x = args.x !== undefined ? args.x : line.x;
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line.y = args.y !== undefined ? args.y : line.y;
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line.z = args.z !== undefined ? args.z : line.z;
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@@ -199,47 +199,47 @@ class GCodeLoader extends Loader {
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}
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- function addObject( vertex, extruding ) {
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+ function addObject( vertex, extruding, i ) {
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- var geometry = new BufferGeometry();
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+ let geometry = new BufferGeometry();
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geometry.setAttribute( 'position', new Float32BufferAttribute( vertex, 3 ) );
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-
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- var segments = new LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
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+ let segments = new LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
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segments.name = 'layer' + i;
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object.add( segments );
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}
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- var object = new Group();
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+ const object = new Group();
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object.name = 'gcode';
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if ( this.splitLayer ) {
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- for ( var i = 0; i < layers.length; i ++ ) {
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+ for ( let i = 0; i < layers.length; i ++ ) {
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- var layer = layers[ i ];
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- addObject( layer.vertex, true );
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- addObject( layer.pathVertex, false );
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+ let layer = layers[ i ];
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+ addObject( layer.vertex, true, i );
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+ addObject( layer.pathVertex, false, i );
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}
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} else {
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- var vertex = [], pathVertex = [];
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+ const vertex = [],
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+ pathVertex = [];
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- for ( var i = 0; i < layers.length; i ++ ) {
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+ for ( let i = 0; i < layers.length; i ++ ) {
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- var layer = layers[ i ];
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- var layerVertex = layer.vertex;
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- var layerPathVertex = layer.pathVertex;
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+ let layer = layers[ i ];
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+ let layerVertex = layer.vertex;
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+ let layerPathVertex = layer.pathVertex;
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- for ( var j = 0; j < layerVertex.length; j ++ ) {
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+ for ( let j = 0; j < layerVertex.length; j ++ ) {
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vertex.push( layerVertex[ j ] );
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}
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- for ( var j = 0; j < layerPathVertex.length; j ++ ) {
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+ for ( let j = 0; j < layerPathVertex.length; j ++ ) {
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pathVertex.push( layerPathVertex[ j ] );
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@@ -247,8 +247,8 @@ class GCodeLoader extends Loader {
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}
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- addObject( vertex, true );
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- addObject( pathVertex, false );
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+ addObject( vertex, true, layers.length );
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+ addObject( pathVertex, false, layers.length );
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}
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