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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - materials - anisotropic texture filtering</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ <style>
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+ body {
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+ color: #444;
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+ background-color: #f1f1f1;
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+ }
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+ a {
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+ color: #08f;
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+ }
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+
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+ .lbl {
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+ color: #fff;
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+ font-size: 16px;
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+ font-weight: bold;
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+ position: absolute;
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+ bottom: 0px;
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+ z-index: 100;
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+ text-shadow: #000 1px 1px 1px;
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+ background-color: rgba(0,0,0,0.85);
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+ padding: 1em;
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+ }
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+
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+ #lbl_left {
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+ text-align:left;
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+ left:0px;
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+ }
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+
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+ #lbl_right {
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+ text-align:left;
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+ right:0px
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+ }
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+
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+ .g { color:#aaa }
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+ .c { color:#fa0 }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - anisotropic texture filtering example
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+ </div>
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+
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+ <div id="lbl_left" class="lbl">
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+ anisotropy: <span class="c" id="val_left"></span><br/>
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+ </div>
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+
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+ <div id="lbl_right" class="lbl">
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+ anisotropy: <span class="c" id="val_right"></span><br/>
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.module.js",
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+ "three/addons/": "./jsm/"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+
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+ import Stats from 'three/addons/libs/stats.module.js';
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+ import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
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+
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+
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+ let container, stats;
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+
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+ let camera, scene1, scene2, renderer;
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+
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+ let mouseX = 0, mouseY = 0;
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+
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+
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+ init().then( () => animate() );
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+
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+
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+ async function init() {
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+
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+ const SCREEN_WIDTH = window.innerWidth;
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+ const SCREEN_HEIGHT = window.innerHeight;
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ renderer = new WebGPURenderer( { antialias: true, forceWebGL: false } );
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+
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+ await renderer.init();
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+ // RENDERER
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+
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+ renderer.autoClear = false;
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+
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+ renderer.domElement.style.position = 'relative';
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+ container.appendChild( renderer.domElement );
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+
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+ //
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+
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+ camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25000 );
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+ camera.position.z = 1500;
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+
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+ scene1 = new THREE.Scene();
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+ scene1.fog = new THREE.Fog( 0xf2f7ff, 1, 25000 );
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+
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+ scene2 = new THREE.Scene();
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+ scene2.fog = new THREE.Fog( 0xf2f7ff, 1, 25000 );
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+
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+ scene1.add( new THREE.AmbientLight( 0xeef0ff, 3 ) );
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+ scene2.add( new THREE.AmbientLight( 0xeef0ff, 3 ) );
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+
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+ const light1 = new THREE.DirectionalLight( 0xffffff, 6 );
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+ light1.position.set( 1, 1, 1 );
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+ scene1.add( light1 );
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+
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+ const light2 = new THREE.DirectionalLight( 0xffffff, 6 );
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+ light2.position.set( 1, 1, 1 );
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+ scene2.add( light2 );
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+
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+ // GROUND
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+
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+ const textureLoader = new THREE.TextureLoader();
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+
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+ const maxAnisotropy = renderer.getMaxAnisotropy();
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+
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+ const texture1 = textureLoader.load( 'textures/crate.gif' );
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+ const material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
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+
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+
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+ texture1.colorSpace = THREE.SRGBColorSpace;
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+ texture1.anisotropy = renderer.getMaxAnisotropy();
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+ texture1.wrapS = texture1.wrapT = THREE.RepeatWrapping;
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+ texture1.repeat.set( 512, 512 );
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+
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+ const texture2 = textureLoader.load( 'textures/crate.gif' );
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+ const material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
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+
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+ texture2.colorSpace = THREE.SRGBColorSpace;
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+ texture2.anisotropy = 1;
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+ texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping;
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+ texture2.repeat.set( 512, 512 );
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+
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+ if ( maxAnisotropy > 0 ) {
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+
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+ document.getElementById( 'val_left' ).innerHTML = texture1.anisotropy;
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+ document.getElementById( 'val_right' ).innerHTML = texture2.anisotropy;
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+
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+ } else {
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+
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+ document.getElementById( 'val_left' ).innerHTML = 'not supported';
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+ document.getElementById( 'val_right' ).innerHTML = 'not supported';
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+
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+ }
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+
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+ //
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+
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+ const geometry = new THREE.PlaneGeometry( 100, 100 );
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+
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+ const mesh1 = new THREE.Mesh( geometry, material1 );
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+ mesh1.rotation.x = - Math.PI / 2;
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+ mesh1.scale.set( 1000, 1000, 1000 );
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+
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+ const mesh2 = new THREE.Mesh( geometry, material2 );
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+ mesh2.rotation.x = - Math.PI / 2;
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+ mesh2.scale.set( 1000, 1000, 1000 );
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+
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+ scene1.add( mesh1 );
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+ scene2.add( mesh2 );
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+
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+ // STATS1
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+
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+ stats = new Stats();
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+ container.appendChild( stats.dom );
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+
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+ document.addEventListener( 'mousemove', onDocumentMouseMove );
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function onDocumentMouseMove( event ) {
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+
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+ const windowHalfX = window.innerWidth / 2;
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+ const windowHalfY = window.innerHeight / 2;
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+
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+ mouseX = ( event.clientX - windowHalfX );
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+ mouseY = ( event.clientY - windowHalfY );
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+
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+ }
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+
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ const SCREEN_WIDTH = window.innerWidth;
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+ const SCREEN_HEIGHT = window.innerHeight;
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+
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+ camera.position.x += ( mouseX - camera.position.x ) * .05;
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+ camera.position.y = THREE.MathUtils.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 );
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+
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+ camera.lookAt( scene1.position );
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+ renderer.clear();
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+
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+ renderer.setScissorTest( true );
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+
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+ renderer.setScissor( 0, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT );
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+ renderer.render( scene1, camera );
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+
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+ renderer.setScissorTest( true );
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+
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+ renderer.setScissor( SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT );
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+ renderer.render( scene2, camera );
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+
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+ // renderer.setScissorTest( false );
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+
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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