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JSM: Update modules.

Mugen87 6 年之前
父节点
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ce5a06ade7
共有 2 个文件被更改,包括 66 次插入128 次删除
  1. 3 1
      examples/jsm/loaders/HDRCubeTextureLoader.d.ts
  2. 63 127
      examples/jsm/loaders/HDRCubeTextureLoader.js

+ 3 - 1
examples/jsm/loaders/HDRCubeTextureLoader.d.ts

@@ -11,7 +11,9 @@ export class HDRCubeTextureLoader {
   manager: LoadingManager;
   manager: LoadingManager;
   hdrLoader: RGBELoader;
   hdrLoader: RGBELoader;
   path: string;
   path: string;
+  type: TextureDataType;
 
 
-  load(type: TextureDataType, url: string, onLoad: (texture: CubeTexture) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
+  load(url: string, onLoad: (texture: CubeTexture) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
   setPath(value: string): this;
   setPath(value: string): this;
+  setType(type: TextureDataType): this;
 }
 }

+ 63 - 127
examples/jsm/loaders/HDRCubeTextureLoader.js

@@ -23,101 +23,60 @@ import { RGBELoader } from "../loaders/RGBELoader.js";
 var HDRCubeTextureLoader = function ( manager ) {
 var HDRCubeTextureLoader = function ( manager ) {
 
 
 	this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
 	this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-	// override in sub classes
 	this.hdrLoader = new RGBELoader();
 	this.hdrLoader = new RGBELoader();
+	this.type = UnsignedByteType;
 
 
 };
 };
 
 
-HDRCubeTextureLoader.prototype.load = function ( type, urls, onLoad, onProgress, onError ) {
+HDRCubeTextureLoader.prototype.load = function ( urls, onLoad, onProgress, onError ) {
 
 
-	var RGBEByteToRGBFloat = function ( sourceArray, sourceOffset, destArray, destOffset ) {
+	if ( ! Array.isArray( urls ) ) {
 
 
-		var e = sourceArray[ sourceOffset + 3 ];
-		var scale = Math.pow( 2.0, e - 128.0 ) / 255.0;
+		console.warn( 'THREE.HDRCubeTextureLoader signature has changed. Use .setType() instead.' );
 
 
-		destArray[ destOffset + 0 ] = sourceArray[ sourceOffset + 0 ] * scale;
-		destArray[ destOffset + 1 ] = sourceArray[ sourceOffset + 1 ] * scale;
-		destArray[ destOffset + 2 ] = sourceArray[ sourceOffset + 2 ] * scale;
+		this.setType( urls );
 
 
-	};
+		urls = onLoad;
+		onLoad = onProgress;
+		onProgress = onError;
+		onError = arguments[ 4 ];
 
 
-	var RGBEByteToRGBHalf = ( function () {
-
-		// Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
-
-		var floatView = new Float32Array( 1 );
-		var int32View = new Int32Array( floatView.buffer );
-
-		/* This method is faster than the OpenEXR implementation (very often
-		 * used, eg. in Ogre), with the additional benefit of rounding, inspired
-		 * by James Tursa?s half-precision code. */
-		function toHalf( val ) {
-
-			floatView[ 0 ] = val;
-			var x = int32View[ 0 ];
-
-			var bits = ( x >> 16 ) & 0x8000; /* Get the sign */
-			var m = ( x >> 12 ) & 0x07ff; /* Keep one extra bit for rounding */
-			var e = ( x >> 23 ) & 0xff; /* Using int is faster here */
-
-			/* If zero, or denormal, or exponent underflows too much for a denormal
-			 * half, return signed zero. */
-			if ( e < 103 ) return bits;
-
-			/* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
-			if ( e > 142 ) {
-
-				bits |= 0x7c00;
-				/* If exponent was 0xff and one mantissa bit was set, it means NaN,
-						 * not Inf, so make sure we set one mantissa bit too. */
-				bits |= ( ( e == 255 ) ? 0 : 1 ) && ( x & 0x007fffff );
-				return bits;
-
-			}
-
-			/* If exponent underflows but not too much, return a denormal */
-			if ( e < 113 ) {
-
-				m |= 0x0800;
-				/* Extra rounding may overflow and set mantissa to 0 and exponent
-				 * to 1, which is OK. */
-				bits |= ( m >> ( 114 - e ) ) + ( ( m >> ( 113 - e ) ) & 1 );
-				return bits;
+	}
 
 
-			}
+	var texture = new CubeTexture();
 
 
-			bits |= ( ( e - 112 ) << 10 ) | ( m >> 1 );
-			/* Extra rounding. An overflow will set mantissa to 0 and increment
-			 * the exponent, which is OK. */
-			bits += m & 1;
-			return bits;
+	texture.type = this.type;
 
 
-		}
+	switch ( texture.type ) {
 
 
-		return function ( sourceArray, sourceOffset, destArray, destOffset ) {
+		case UnsignedByteType:
 
 
-			var e = sourceArray[ sourceOffset + 3 ];
-			var scale = Math.pow( 2.0, e - 128.0 ) / 255.0;
+			texture.encoding = RGBEEncoding;
+			texture.format = RGBAFormat;
+			texture.minFilter = NearestFilter;
+			texture.magFilter = NearestFilter;
+			texture.generateMipmaps = false;
+			break;
 
 
-			destArray[ destOffset + 0 ] = toHalf( sourceArray[ sourceOffset + 0 ] * scale );
-			destArray[ destOffset + 1 ] = toHalf( sourceArray[ sourceOffset + 1 ] * scale );
-			destArray[ destOffset + 2 ] = toHalf( sourceArray[ sourceOffset + 2 ] * scale );
+		case FloatType:
 
 
-		};
+			texture.encoding = LinearEncoding;
+			texture.format = RGBFormat;
+			texture.minFilter = LinearFilter;
+			texture.magFilter = LinearFilter;
+			texture.generateMipmaps = false;
+			break;
 
 
-	} )();
+		case HalfFloatType:
 
 
-	//
+			texture.encoding = LinearEncoding;
+			texture.format = RGBFormat;
+			texture.minFilter = LinearFilter;
+			texture.magFilter = LinearFilter;
+			texture.generateMipmaps = false;
+			break;
 
 
-	var texture = new CubeTexture();
-
-	texture.type = type;
-	texture.encoding = ( type === UnsignedByteType ) ? RGBEEncoding : LinearEncoding;
-	texture.format = ( type === UnsignedByteType ) ? RGBAFormat : RGBFormat;
-	texture.minFilter = ( texture.encoding === RGBEEncoding ) ? NearestFilter : LinearFilter;
-	texture.magFilter = ( texture.encoding === RGBEEncoding ) ? NearestFilter : LinearFilter;
-	texture.generateMipmaps = ( texture.encoding !== RGBEEncoding );
-	texture.anisotropy = 0;
+	}
 
 
 	var scope = this;
 	var scope = this;
 
 
@@ -125,71 +84,40 @@ HDRCubeTextureLoader.prototype.load = function ( type, urls, onLoad, onProgress,
 
 
 	function loadHDRData( i, onLoad, onProgress, onError ) {
 	function loadHDRData( i, onLoad, onProgress, onError ) {
 
 
-		var loader = new FileLoader( scope.manager );
-		loader.setPath( scope.path );
-		loader.setResponseType( 'arraybuffer' );
-		loader.load( urls[ i ], function ( buffer ) {
+		new FileLoader( scope.manager )
+			.setPath( scope.path )
+			.setResponseType( 'arraybuffer' )
+			.load( urls[ i ], function ( buffer ) {
 
 
-			loaded ++;
+				loaded ++;
 
 
-			var texData = scope.hdrLoader._parser( buffer );
+				var texData = scope.hdrLoader._parser( buffer );
 
 
-			if ( ! texData ) return;
+				if ( ! texData ) return;
 
 
-			if ( type === FloatType ) {
+				if ( texData.data !== undefined ) {
 
 
-				var numElements = ( texData.data.length / 4 ) * 3;
-				var floatdata = new Float32Array( numElements );
+					var dataTexture = new DataTexture( texData.data, texData.width, texData.height );
 
 
-				for ( var j = 0; j < numElements; j ++ ) {
+					dataTexture.type = texture.type;
+					dataTexture.encoding = texture.encoding;
+					dataTexture.format = texture.format;
+					dataTexture.minFilter = texture.minFilter;
+					dataTexture.magFilter = texture.magFilter;
+					dataTexture.generateMipmaps = texture.generateMipmaps;
 
 
-					RGBEByteToRGBFloat( texData.data, j * 4, floatdata, j * 3 );
+					texture.images[ i ] = dataTexture;
 
 
 				}
 				}
 
 
-				texData.data = floatdata;
-
-			} else if ( type === HalfFloatType ) {
-
-				var numElements = ( texData.data.length / 4 ) * 3;
-				var halfdata = new Uint16Array( numElements );
+				if ( loaded === 6 ) {
 
 
-				for ( var j = 0; j < numElements; j ++ ) {
-
-					RGBEByteToRGBHalf( texData.data, j * 4, halfdata, j * 3 );
+					texture.needsUpdate = true;
+					if ( onLoad ) onLoad( texture );
 
 
 				}
 				}
 
 
-				texData.data = halfdata;
-
-			}
-
-			if ( texData.image !== undefined ) {
-
-				texture[ i ].images = texData.image;
-
-			} else if ( texData.data !== undefined ) {
-
-				var dataTexture = new DataTexture( texData.data, texData.width, texData.height );
-				dataTexture.format = texture.format;
-				dataTexture.type = texture.type;
-				dataTexture.encoding = texture.encoding;
-				dataTexture.minFilter = texture.minFilter;
-				dataTexture.magFilter = texture.magFilter;
-				dataTexture.generateMipmaps = texture.generateMipmaps;
-
-				texture.images[ i ] = dataTexture;
-
-			}
-
-			if ( loaded === 6 ) {
-
-				texture.needsUpdate = true;
-				if ( onLoad ) onLoad( texture );
-
-			}
-
-		}, onProgress, onError );
+			}, onProgress, onError );
 
 
 	}
 	}
 
 
@@ -210,4 +138,12 @@ HDRCubeTextureLoader.prototype.setPath = function ( value ) {
 
 
 };
 };
 
 
+HDRCubeTextureLoader.prototype.setType = function ( value ) {
+
+	this.type = value;
+	this.hdrLoader.setType( value );
+	return this;
+
+};
+
 export { HDRCubeTextureLoader };
 export { HDRCubeTextureLoader };