Browse Source

Multi-Material Skinning Fix
- Fixed bug where materials were not correctly applied if a multi-material was applied to a skinned mesh.

Kyle-Larson 8 years ago
parent
commit
ce6a09d2c1
1 changed files with 1 additions and 4 deletions
  1. 1 4
      examples/js/loaders/FBXLoader2.js

+ 1 - 4
examples/js/loaders/FBXLoader2.js

@@ -1226,12 +1226,9 @@
 
 
 									for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
 									for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
 
 
-										var material = materials[ materialsIndex ];
-
-										material.skinning = true;
+										materials[ materialsIndex ].skinning = true;
 
 
 									}
 									}
-									material.skinning = true;
 									model = new THREE.SkinnedMesh( geometry, material );
 									model = new THREE.SkinnedMesh( geometry, material );
 
 
 								} else {
 								} else {