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for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
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for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
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model = new THREE.SkinnedMesh( geometry, material );
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model = new THREE.SkinnedMesh( geometry, material );
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