|
camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
|
|
camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
|
|
.load( 'textures/memorial.hdr', function ( texture, textureData ) {
|
|
.load( 'textures/memorial.hdr', function ( texture, textureData ) {
|