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Examples: Remove webgl_loader_scene

Mugen87 %!s(int64=8) %!d(string=hai) anos
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Modificáronse 2 ficheiros con 0 adicións e 367 borrados
  1. 0 1
      examples/files.js
  2. 0 366
      examples/webgl_loader_scene.html

+ 0 - 1
examples/files.js

@@ -117,7 +117,6 @@ var files = {
 		"webgl_loader_sea3d_physics",
 		"webgl_loader_sea3d_skinning",
 		"webgl_loader_sea3d_sound",
-		"webgl_loader_scene",
 		"webgl_loader_stl",
 		"webgl_loader_utf8",
 		"webgl_loader_vrml",

+ 0 - 366
examples/webgl_loader_scene.html

@@ -1,366 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - io - scene loader</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				background:#000;
-				color:#fff;
-				padding:0;
-				margin:0;
-				overflow:hidden;
-				font-family:georgia;
-				text-align:center;
-			}
-
-			#info {
-				position: absolute;
-				top: 0px; width: 100%;
-				padding: 5px;
-				font-family: Monospace;
-				font-size: 13px;
-				text-align: center;
-				z-index:100;
-			}
-
-			#progress {
-				color:red;
-				top:7em;
-				width: 100%;
-				font-size:3em;
-				font-variant:small-caps;
-				font-weight:bold;
-				position:absolute;
-				z-index:100;
-				text-align: center;
-				text-shadow: #000 0px 0px 10px;
-				display:none;
-			}
-
-			.shadow {
-				-moz-box-shadow: 0px 0px 5px #000;
-				-webkit-box-shadow: 0px 0px 5px #000;
-				box-shadow: 0px 0px 5px #000;
-			}
-
-			#progressbar {
-				text-align: center;
-				background: white;
-				width: 250px;
-				height: 10px;
-			}
-
-			#bar {
-				background:#d00;
-				width:50px;
-				height:10px;
-			}
-
-			.enabled {
-				color: lime!important;
-				cursor:pointer;
-			}
-
-			.enabled:hover {
-				text-shadow: #0f0 0px 0px 5px !important;
-			}
-
-			.disabled {
-				background:gray;
-				cursor:default;
-			}
-
-			a { color:red }
-			canvas { pointer-events:none; z-index:10; }
-
-		</style>
-	</head>
-
-	<body>
-		<div id="info">
-			<a href="http://threejs.org">three.js</a> - scene loader test
-		</div>
-
-		<div id="progress">
-			<span id="message">Loading ...</span>
-
-			<center>
-				<div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
-			</center>
-		</div>
-
-		<script src="../build/three.js"></script>
-		<script src="js/MorphAnimMesh.js"></script>
-
-		<script src="js/loaders/DDSLoader.js"></script>
-
-		<script src="js/loaders/ctm/lzma.js"></script>
-		<script src="js/loaders/ctm/ctm.js"></script>
-		<script src="js/loaders/ctm/CTMLoader.js"></script>
-
-		<script src="js/loaders/deprecated/SceneLoader.js"></script>
-		<script src="js/loaders/BinaryLoader.js"></script>
-		<script src="js/loaders/OBJLoader.js"></script>
-		<script src="js/loaders/VTKLoader.js"></script>
-		<script src="js/loaders/STLLoader.js"></script>
-		<script src="js/loaders/ColladaLoader.js"></script>
-		<script src="js/loaders/UTF8Loader.js"></script>
-		<script src="js/loaders/MTLLoader.js"></script>
-
-		<script src="js/Detector.js"></script>
-		<script src="js/libs/stats.min.js"></script>
-
-		<script>
-
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
-
-			var SCREEN_WIDTH = window.innerWidth;
-			var SCREEN_HEIGHT = window.innerHeight;
-
-			var container, stats;
-
-			var camera, scene, loaded;
-			var renderer;
-
-			var mouseX = 0, mouseY = 0;
-
-			var mixers = [];
-
-			var windowHalfX = window.innerWidth / 2;
-			var windowHalfY = window.innerHeight / 2;
-
-			var rotatingObjects = [];
-
-			var clock = new THREE.Clock();
-
-			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
-
-			THREE.DefaultLoadingManager.onProgress = function ( item, loaded, total ) {
-
-				console.log( item, loaded, total );
-
-			};
-
-			init();
-			animate();
-
-			function $( id ) {
-
-				return document.getElementById( id );
-
-			}
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				var loadScene = createLoadScene();
-
-				camera = loadScene.camera;
-				scene = loadScene.scene;
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
-				renderer.domElement.style.position = "relative";
-				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
-				renderer.gammaOutput = true;
-
-				stats = new Stats();
-				container.appendChild( stats.dom );
-
-				var callbackProgress = function( progress, result ) {
-
-					var bar = 250,
-						total = progress.totalModels + progress.totalTextures,
-						loaded = progress.loadedModels + progress.loadedTextures;
-
-					if ( total )
-						bar = Math.floor( bar * loaded / total );
-
-					$( 'bar' ).style.width = bar + 'px';
-
-				};
-
-				var callbackFinished = function ( result ) {
-
-					loaded = result;
-
-					$( 'message' ).style.display = 'none';
-					$( 'progressbar' ).style.display = 'none';
-
-					result.scene.traverse( function ( object ) {
-
-						if ( object.userData.rotating === true ) {
-
-							rotatingObjects.push( object );
-
-						}
-
-						if ( object instanceof THREE.Mesh ) {
-
-							if( object.geometry && object.geometry.animations && object.geometry.animations.length > 0 ) {
-
-								var mixer = new THREE.AnimationMixer( object );
-								mixer.clipAction( object.geometry.animations[0] ).play();
-								mixers.push( mixer );
-
-							}
-
-						}
-
-					} );
-
-					//
-
-					$( 'progress' ).style.display = 'none';
-
-					camera = loaded.currentCamera;
-					camera.aspect = window.innerWidth / window.innerHeight;
-					camera.updateProjectionMatrix();
-
-					scene = loaded.scene;
-
-				};
-
-				$( 'progress' ).style.display = 'block';
-
-				THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
-
-				var loader = new THREE.SceneLoader();
-
-				loader.addGeometryHandler( 'binary', THREE.BinaryLoader );
-				loader.addGeometryHandler( 'ctm', THREE.CTMLoader );
-				loader.addGeometryHandler( 'vtk', THREE.VTKLoader );
-				loader.addGeometryHandler( 'stl', THREE.STLLoader );
-
-				loader.addHierarchyHandler( 'obj', THREE.OBJLoader );
-				loader.addHierarchyHandler( 'dae', THREE.ColladaLoader );
-				loader.addHierarchyHandler( 'utf8', THREE.UTF8Loader );
-
-				loader.callbackProgress = callbackProgress;
-
-				loader.load( 'scenes/test_scene.js', callbackFinished );
-
-				//
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function onWindowResize() {
-
-				windowHalfX = window.innerWidth / 2;
-				windowHalfY = window.innerHeight / 2;
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			function onDocumentMouseMove( event ) {
-
-				mouseX = ( event.clientX - windowHalfX );
-				mouseY = ( event.clientY - windowHalfY );
-
-			}
-
-			function createLoadScene() {
-
-				var result = {
-
-					scene:  new THREE.Scene(),
-					camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
-
-				};
-
-				result.camera.position.z = 100;
-				result.scene.add( result.camera );
-
-				var object, geometry, material, light, count = 500, range = 200;
-
-				material = new THREE.MeshLambertMaterial( { color:0xffffff } );
-				geometry = new THREE.BoxGeometry( 5, 5, 5 );
-
-				for( var i = 0; i < count; i++ ) {
-
-					object = new THREE.Mesh( geometry, material );
-
-					object.position.x = ( Math.random() - 0.5 ) * range;
-					object.position.y = ( Math.random() - 0.5 ) * range;
-					object.position.z = ( Math.random() - 0.5 ) * range;
-
-					object.rotation.x = Math.random() * 6;
-					object.rotation.y = Math.random() * 6;
-					object.rotation.z = Math.random() * 6;
-
-					object.matrixAutoUpdate = false;
-					object.updateMatrix();
-
-					result.scene.add( object );
-
-				}
-
-				result.scene.matrixAutoUpdate = false;
-
-				light = new THREE.PointLight( 0xffffff );
-				result.scene.add( light );
-
-				light = new THREE.DirectionalLight( 0x111111 );
-				light.position.x = 1;
-				result.scene.add( light );
-
-				return result;
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				var delta = clock.getDelta();
-
-				camera.position.x += ( mouseX - camera.position.x ) * .001;
-				camera.position.y += ( - mouseY - camera.position.y ) * .001;
-
-				camera.lookAt( scene.position );
-
-				for ( var i = 0; i < rotatingObjects.length; i ++ ) {
-
-					var object = rotatingObjects[ i ];
-
-					if ( object.userData.rotateX ) object.rotation.x += 1 * delta;
-					if ( object.userData.rotateY ) object.rotation.y += 0.5 * delta;
-
-				}
-
-				for ( var i = 0; i < mixers.length; i ++ ) {
-
-					mixers[ i ].update( delta );
-
-				}
-
-				renderer.render( scene, camera );
-
-			}
-
-		</script>
-
-	</body>
-</html>