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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - io - scene loader</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- background:#000;
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- color:#fff;
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- padding:0;
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- margin:0;
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- overflow:hidden;
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- font-family:georgia;
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- text-align:center;
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- }
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-
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- #info {
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- position: absolute;
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- top: 0px; width: 100%;
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- padding: 5px;
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- font-family: Monospace;
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- font-size: 13px;
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- text-align: center;
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- z-index:100;
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- }
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-
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- #progress {
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- color:red;
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- top:7em;
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- width: 100%;
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- font-size:3em;
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- font-variant:small-caps;
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- font-weight:bold;
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- position:absolute;
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- z-index:100;
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- text-align: center;
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- text-shadow: #000 0px 0px 10px;
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- display:none;
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- }
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-
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- .shadow {
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- -moz-box-shadow: 0px 0px 5px #000;
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- -webkit-box-shadow: 0px 0px 5px #000;
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- box-shadow: 0px 0px 5px #000;
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- }
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-
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- #progressbar {
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- text-align: center;
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- background: white;
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- width: 250px;
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- height: 10px;
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- }
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-
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- #bar {
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- background:#d00;
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- width:50px;
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- height:10px;
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- }
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-
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- .enabled {
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- color: lime!important;
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- cursor:pointer;
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- }
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-
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- .enabled:hover {
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- text-shadow: #0f0 0px 0px 5px !important;
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- }
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-
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- .disabled {
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- background:gray;
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- cursor:default;
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- }
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-
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- a { color:red }
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- canvas { pointer-events:none; z-index:10; }
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-
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- </style>
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- </head>
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-
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- <body>
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- <div id="info">
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- <a href="http://threejs.org">three.js</a> - scene loader test
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- </div>
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-
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- <div id="progress">
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- <span id="message">Loading ...</span>
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-
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- <center>
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- <div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
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- </center>
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- </div>
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-
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- <script src="../build/three.js"></script>
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- <script src="js/MorphAnimMesh.js"></script>
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-
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- <script src="js/loaders/DDSLoader.js"></script>
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-
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- <script src="js/loaders/ctm/lzma.js"></script>
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- <script src="js/loaders/ctm/ctm.js"></script>
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- <script src="js/loaders/ctm/CTMLoader.js"></script>
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-
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- <script src="js/loaders/deprecated/SceneLoader.js"></script>
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- <script src="js/loaders/BinaryLoader.js"></script>
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- <script src="js/loaders/OBJLoader.js"></script>
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- <script src="js/loaders/VTKLoader.js"></script>
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- <script src="js/loaders/STLLoader.js"></script>
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- <script src="js/loaders/ColladaLoader.js"></script>
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- <script src="js/loaders/UTF8Loader.js"></script>
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- <script src="js/loaders/MTLLoader.js"></script>
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-
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- <script src="js/Detector.js"></script>
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- <script src="js/libs/stats.min.js"></script>
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-
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- <script>
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-
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- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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-
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- var SCREEN_WIDTH = window.innerWidth;
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- var SCREEN_HEIGHT = window.innerHeight;
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-
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- var container, stats;
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-
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- var camera, scene, loaded;
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- var renderer;
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-
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- var mouseX = 0, mouseY = 0;
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-
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- var mixers = [];
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-
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- var windowHalfX = window.innerWidth / 2;
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- var windowHalfY = window.innerHeight / 2;
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-
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- var rotatingObjects = [];
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-
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- var clock = new THREE.Clock();
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-
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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-
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- THREE.DefaultLoadingManager.onProgress = function ( item, loaded, total ) {
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-
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- console.log( item, loaded, total );
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-
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- };
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-
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- init();
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- animate();
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-
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- function $( id ) {
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-
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- return document.getElementById( id );
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-
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- }
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-
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- function init() {
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-
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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-
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- var loadScene = createLoadScene();
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-
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- camera = loadScene.camera;
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- scene = loadScene.scene;
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-
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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- renderer.domElement.style.position = "relative";
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- container.appendChild( renderer.domElement );
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-
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- renderer.gammaInput = true;
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- renderer.gammaOutput = true;
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-
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- stats = new Stats();
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- container.appendChild( stats.dom );
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-
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- var callbackProgress = function( progress, result ) {
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-
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- var bar = 250,
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- total = progress.totalModels + progress.totalTextures,
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- loaded = progress.loadedModels + progress.loadedTextures;
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-
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- if ( total )
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- bar = Math.floor( bar * loaded / total );
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-
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- $( 'bar' ).style.width = bar + 'px';
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-
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- };
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-
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- var callbackFinished = function ( result ) {
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-
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- loaded = result;
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-
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- $( 'message' ).style.display = 'none';
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- $( 'progressbar' ).style.display = 'none';
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-
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- result.scene.traverse( function ( object ) {
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-
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- if ( object.userData.rotating === true ) {
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-
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- rotatingObjects.push( object );
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-
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- }
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-
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- if ( object instanceof THREE.Mesh ) {
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-
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- if( object.geometry && object.geometry.animations && object.geometry.animations.length > 0 ) {
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-
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- var mixer = new THREE.AnimationMixer( object );
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- mixer.clipAction( object.geometry.animations[0] ).play();
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- mixers.push( mixer );
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-
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- }
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-
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- }
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-
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- } );
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-
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- //
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-
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- $( 'progress' ).style.display = 'none';
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-
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- camera = loaded.currentCamera;
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- scene = loaded.scene;
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-
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- };
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-
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- $( 'progress' ).style.display = 'block';
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-
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- THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
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-
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- var loader = new THREE.SceneLoader();
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-
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- loader.addGeometryHandler( 'binary', THREE.BinaryLoader );
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- loader.addGeometryHandler( 'ctm', THREE.CTMLoader );
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- loader.addGeometryHandler( 'vtk', THREE.VTKLoader );
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- loader.addGeometryHandler( 'stl', THREE.STLLoader );
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-
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- loader.addHierarchyHandler( 'obj', THREE.OBJLoader );
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- loader.addHierarchyHandler( 'dae', THREE.ColladaLoader );
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- loader.addHierarchyHandler( 'utf8', THREE.UTF8Loader );
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-
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- loader.callbackProgress = callbackProgress;
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-
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- loader.load( 'scenes/test_scene.js', callbackFinished );
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-
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- //
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-
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- window.addEventListener( 'resize', onWindowResize, false );
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-
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- }
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-
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- function onWindowResize() {
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-
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- windowHalfX = window.innerWidth / 2;
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- windowHalfY = window.innerHeight / 2;
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-
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- }
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-
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- function onDocumentMouseMove( event ) {
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-
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- mouseX = ( event.clientX - windowHalfX );
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- mouseY = ( event.clientY - windowHalfY );
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-
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- }
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-
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- function createLoadScene() {
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-
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- var result = {
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-
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- scene: new THREE.Scene(),
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- camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
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-
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- };
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-
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- result.camera.position.z = 100;
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- result.scene.add( result.camera );
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-
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- var object, geometry, material, light, count = 500, range = 200;
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-
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- material = new THREE.MeshLambertMaterial( { color:0xffffff } );
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- geometry = new THREE.BoxGeometry( 5, 5, 5 );
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-
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- for( var i = 0; i < count; i++ ) {
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-
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- object = new THREE.Mesh( geometry, material );
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-
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- object.position.x = ( Math.random() - 0.5 ) * range;
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- object.position.y = ( Math.random() - 0.5 ) * range;
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- object.position.z = ( Math.random() - 0.5 ) * range;
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-
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- object.rotation.x = Math.random() * 6;
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- object.rotation.y = Math.random() * 6;
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- object.rotation.z = Math.random() * 6;
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-
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- object.matrixAutoUpdate = false;
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- object.updateMatrix();
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-
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- result.scene.add( object );
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-
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- }
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-
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- result.scene.matrixAutoUpdate = false;
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-
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- light = new THREE.PointLight( 0xffffff );
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- result.scene.add( light );
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-
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- light = new THREE.DirectionalLight( 0x111111 );
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- light.position.x = 1;
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- result.scene.add( light );
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-
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- return result;
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-
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- }
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-
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- //
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-
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- function animate() {
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-
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- requestAnimationFrame( animate );
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-
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- render();
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- stats.update();
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-
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- }
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-
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- function render() {
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-
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- var delta = clock.getDelta();
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-
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- camera.position.x += ( mouseX - camera.position.x ) * .001;
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- camera.position.y += ( - mouseY - camera.position.y ) * .001;
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-
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- camera.lookAt( scene.position );
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-
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- for ( var i = 0; i < rotatingObjects.length; i ++ ) {
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-
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- var object = rotatingObjects[ i ];
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-
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- if ( object.userData.rotateX ) object.rotation.x += 1 * delta;
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- if ( object.userData.rotateY ) object.rotation.y += 0.5 * delta;
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-
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- }
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-
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- for ( var i = 0; i < mixers.length; i ++ ) {
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-
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- mixers[ i ].update( delta );
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-
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- }
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-
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- renderer.render( scene, camera );
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-
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- }
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-
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- </script>
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-
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- </body>
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-</html>
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