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Merge pull request #13141 from mrdoob/lgtm-fixes

Fixed some lgtm errors.
Mr.doob 7 年之前
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ce88e19467

+ 1 - 1
examples/js/loaders/FBXLoader.js

@@ -1476,7 +1476,7 @@
 
 		} );
 
-		bindSkeleton( FBXTree, skeletons, geometryMap, modelMap, connections, sceneGraph );
+		bindSkeleton( FBXTree, skeletons, geometryMap, modelMap, connections );
 
 		addAnimations( FBXTree, connections, sceneGraph );
 

+ 1 - 1
examples/webgl_lights_rectarealight.html

@@ -53,7 +53,7 @@
 
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
-			var renerer, scene, camera;
+			var renderer, scene, camera;
 
 			var origin = new THREE.Vector3();
 

+ 5 - 8
examples/webgl_points_dynamic.html

@@ -57,24 +57,21 @@
 
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
-			var camera, scene, renderer, mesh, directionalLight;
+			var camera, scene, renderer, mesh;
 
 			var parent, meshes = [], clonemeshes = [];
 
-			var p;
-
 			var composer, effectFocus;
 
 			var clock = new THREE.Clock();
 
+			var stats;
+
 			init();
 			animate();
 
 			function init() {
 
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
 				camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 50000 );
 				camera.position.set( 0, 700, 7000 );
 
@@ -193,9 +190,9 @@
 
 					if ( child.isMesh ) {
 
-						buffer = child.geometry.attributes[ bufferName ];
+						var buffer = child.geometry.attributes[ bufferName ];
 
-						combined.set(buffer.array, offset);
+						combined.set( buffer.array, offset );
 						offset += buffer.array.length;
 
 					}

+ 1 - 36
src/extras/core/Font.js

@@ -80,8 +80,7 @@ function createPath( char, divisions, scale, offsetX, offsetY, data ) {
 
 	var path = new ShapePath();
 
-	var pts = [];
-	var x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2, laste;
+	var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
 
 	if ( glyph.o ) {
 
@@ -120,23 +119,6 @@ function createPath( char, divisions, scale, offsetX, offsetY, data ) {
 
 					path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
 
-					laste = pts[ pts.length - 1 ];
-
-					if ( laste ) {
-
-						cpx0 = laste.x;
-						cpy0 = laste.y;
-
-						for ( var i2 = 1; i2 <= divisions; i2 ++ ) {
-
-							var t = i2 / divisions;
-							QuadraticBezier( t, cpx0, cpx1, cpx );
-							QuadraticBezier( t, cpy0, cpy1, cpy );
-
-						}
-
-					}
-
 					break;
 
 				case 'b': // bezierCurveTo
@@ -150,23 +132,6 @@ function createPath( char, divisions, scale, offsetX, offsetY, data ) {
 
 					path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
 
-					laste = pts[ pts.length - 1 ];
-
-					if ( laste ) {
-
-						cpx0 = laste.x;
-						cpy0 = laste.y;
-
-						for ( var i2 = 1; i2 <= divisions; i2 ++ ) {
-
-							var t = i2 / divisions;
-							CubicBezier( t, cpx0, cpx1, cpx2, cpx );
-							CubicBezier( t, cpy0, cpy1, cpy2, cpy );
-
-						}
-
-					}
-
 					break;
 
 			}