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Updated builds.

Mr.doob 9 年之前
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ce9022d537
共有 2 個文件被更改,包括 92 次插入91 次删除
  1. 2 1
      build/three.js
  2. 90 90
      build/three.min.js

+ 2 - 1
build/three.js

@@ -29654,6 +29654,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects, capabilities ) {
 	_lightShadows = _lights.shadows,
 
 	_shadowMapSize = new THREE.Vector2(),
+	_maxShadowMapSize = new THREE.Vector2( capabilities.maxTextureSize, capabilities.maxTextureSize ),
 
 	_lookTarget = new THREE.Vector3(),
 	_lightPositionWorld = new THREE.Vector3(),
@@ -29767,7 +29768,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects, capabilities ) {
 			var shadowCamera = shadow.camera;
 
 			_shadowMapSize.copy( shadow.mapSize );
-			_shadowMapSize.min( capabilities.maxTextureSize, capabilities.maxTextureSize );
+			_shadowMapSize.min( _maxShadowMapSize );
 
 			if ( light instanceof THREE.PointLight ) {
 

+ 90 - 90
build/three.min.js

@@ -107,13 +107,13 @@ b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.
 d,l=c*g,m=c*d,b[0]=g*h,b[4]=m-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-m*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,m=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,m=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(m+e);b[4]=l-f;b[8]=c+h;b[1]=l+
 f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.z+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;
 g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],r=c[6],s=c[10],v=c[14],t=c[3],u=c[7],D=c[11],c=c[15],
-w=d[0],G=d[4],z=d[8],y=d[12],B=d[1],H=d[5],A=d[9],F=d[13],J=d[2],P=d[6],K=d[10],I=d[14],M=d[3],O=d[7],N=d[11],d=d[15];e[0]=f*w+g*B+h*J+k*M;e[4]=f*G+g*H+h*P+k*O;e[8]=f*z+g*A+h*K+k*N;e[12]=f*y+g*F+h*I+k*d;e[1]=l*w+m*B+p*J+n*M;e[5]=l*G+m*H+p*P+n*O;e[9]=l*z+m*A+p*K+n*N;e[13]=l*y+m*F+p*I+n*d;e[2]=q*w+r*B+s*J+v*M;e[6]=q*G+r*H+s*P+v*O;e[10]=q*z+r*A+s*K+v*N;e[14]=q*y+r*F+s*I+v*d;e[3]=t*w+u*B+D*J+c*M;e[7]=t*G+u*H+D*P+c*O;e[11]=t*z+u*A+D*K+c*N;e[15]=t*y+u*F+D*I+c*d;return this},multiplyToArray:function(a,b,
+w=d[0],I=d[4],z=d[8],y=d[12],A=d[1],G=d[5],B=d[9],F=d[13],J=d[2],P=d[6],K=d[10],H=d[14],M=d[3],O=d[7],N=d[11],d=d[15];e[0]=f*w+g*A+h*J+k*M;e[4]=f*I+g*G+h*P+k*O;e[8]=f*z+g*B+h*K+k*N;e[12]=f*y+g*F+h*H+k*d;e[1]=l*w+m*A+p*J+n*M;e[5]=l*I+m*G+p*P+n*O;e[9]=l*z+m*B+p*K+n*N;e[13]=l*y+m*F+p*H+n*d;e[2]=q*w+r*A+s*J+v*M;e[6]=q*I+r*G+s*P+v*O;e[10]=q*z+r*B+s*K+v*N;e[14]=q*y+r*F+s*H+v*d;e[3]=t*w+u*A+D*J+c*M;e[7]=t*I+u*G+D*P+c*O;e[11]=t*z+u*B+D*K+c*N;e[15]=t*y+u*F+D*H+c*d;return this},multiplyToArray:function(a,b,
 c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&
 (a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=
 a[5],h=a[9],k=a[13],l=a[2],m=a[6],p=a[10],n=a[14];return a[3]*(+e*h*m-d*k*m-e*g*p+c*k*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*p+e*f*p-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*m-b*g*n-e*f*m+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*m+b*g*p+d*f*m-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead.");
 return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],l=d[5],m=d[6],p=d[7],n=d[8],q=d[9],r=d[10],s=d[11],v=d[12],
-t=d[13],u=d[14],d=d[15],D=q*u*p-t*r*p+t*m*s-l*u*s-q*m*d+l*r*d,w=v*r*p-n*u*p-v*m*s+k*u*s+n*m*d-k*r*d,G=n*t*p-v*q*p+v*l*s-k*t*s-n*l*d+k*q*d,z=v*q*m-n*t*m-v*l*r+k*t*r+n*l*u-k*q*u,y=e*D+f*w+g*G+h*z;if(0===y){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");return this.identity()}y=1/y;c[0]=D*y;c[1]=(t*r*h-q*u*h-t*g*s+f*u*s+q*g*d-f*r*d)*y;c[2]=(l*u*h-t*m*h+t*g*p-f*u*p-l*g*d+f*m*d)*y;c[3]=
-(q*m*h-l*r*h-q*g*p+f*r*p+l*g*s-f*m*s)*y;c[4]=w*y;c[5]=(n*u*h-v*r*h+v*g*s-e*u*s-n*g*d+e*r*d)*y;c[6]=(v*m*h-k*u*h-v*g*p+e*u*p+k*g*d-e*m*d)*y;c[7]=(k*r*h-n*m*h+n*g*p-e*r*p-k*g*s+e*m*s)*y;c[8]=G*y;c[9]=(v*q*h-n*t*h-v*f*s+e*t*s+n*f*d-e*q*d)*y;c[10]=(k*t*h-v*l*h+v*f*p-e*t*p-k*f*d+e*l*d)*y;c[11]=(n*l*h-k*q*h-n*f*p+e*q*p+k*f*s-e*l*s)*y;c[12]=z*y;c[13]=(n*t*g-v*q*g+v*f*r-e*t*r-n*f*u+e*q*u)*y;c[14]=(v*l*g-k*t*g-v*f*m+e*t*m+k*f*u-e*l*u)*y;c[15]=(k*q*g-n*l*g+n*f*m-e*q*m-k*f*r+e*l*r)*y;return this},scale:function(a){var b=
+t=d[13],u=d[14],d=d[15],D=q*u*p-t*r*p+t*m*s-l*u*s-q*m*d+l*r*d,w=v*r*p-n*u*p-v*m*s+k*u*s+n*m*d-k*r*d,I=n*t*p-v*q*p+v*l*s-k*t*s-n*l*d+k*q*d,z=v*q*m-n*t*m-v*l*r+k*t*r+n*l*u-k*q*u,y=e*D+f*w+g*I+h*z;if(0===y){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");return this.identity()}y=1/y;c[0]=D*y;c[1]=(t*r*h-q*u*h-t*g*s+f*u*s+q*g*d-f*r*d)*y;c[2]=(l*u*h-t*m*h+t*g*p-f*u*p-l*g*d+f*m*d)*y;c[3]=
+(q*m*h-l*r*h-q*g*p+f*r*p+l*g*s-f*m*s)*y;c[4]=w*y;c[5]=(n*u*h-v*r*h+v*g*s-e*u*s-n*g*d+e*r*d)*y;c[6]=(v*m*h-k*u*h-v*g*p+e*u*p+k*g*d-e*m*d)*y;c[7]=(k*r*h-n*m*h+n*g*p-e*r*p-k*g*s+e*m*s)*y;c[8]=I*y;c[9]=(v*q*h-n*t*h-v*f*s+e*t*s+n*f*d-e*q*d)*y;c[10]=(k*t*h-v*l*h+v*f*p-e*t*p-k*f*d+e*l*d)*y;c[11]=(n*l*h-k*q*h-n*f*p+e*q*p+k*f*s-e*l*s)*y;c[12]=z*y;c[13]=(n*t*g-v*q*g+v*f*r-e*t*r-n*f*u+e*q*u)*y;c[14]=(v*l*g-k*t*g-v*f*m+e*t*m+k*f*u-e*l*u)*y;c[15]=(k*q*g-n*l*g+n*f*m-e*q*m-k*f*r+e*l*r)*y;return this},scale:function(a){var b=
 this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);
 return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,
 0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3,b=new THREE.Matrix4);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/h,l=1/k;b.elements[0]*=c;b.elements[1]*=c;
@@ -389,10 +389,10 @@ THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingMana
 Object.assign(THREE.ImageLoader.prototype,{load:function(a,b,c,d){var e=this,f=document.createElementNS("http://www.w3.org/1999/xhtml","img");f.onload=function(){URL.revokeObjectURL(f.src);b&&b(f);e.manager.itemEnd(a)};if(0===a.indexOf("data:"))f.src=a;else{var g=new THREE.XHRLoader;g.setPath(this.path);g.setResponseType("blob");g.load(a,function(a){f.src=URL.createObjectURL(a)},c,d)}e.manager.itemStart(a);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=
 a;return this}});THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 Object.assign(THREE.JSONLoader.prototype,{load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a),g=new THREE.XHRLoader(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===
-d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,m,p,n,q,r,s,v,t,u=a.faces;m=a.vertices;var D=a.normals,w=a.colors,G=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&G++;for(d=0;d<G;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<
-l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=u.length;k<l;)if(b=u[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=u[k];q.b=u[k+1];q.c=u[k+3];s=new THREE.Face3;s.a=u[k+1];s.b=u[k+2];s.c=u[k+3];k+=4;h&&(h=u[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=u[k++],t=v[2*n],n=v[2*n+1],t=new THREE.Vector2(t,n),2!==g&&c.faceVertexUvs[d][h].push(t),
+d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,m,p,n,q,r,s,v,t,u=a.faces;m=a.vertices;var D=a.normals,w=a.colors,I=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&I++;for(d=0;d<I;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<
+l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=u.length;k<l;)if(b=u[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=u[k];q.b=u[k+1];q.c=u[k+3];s=new THREE.Face3;s.a=u[k+1];s.b=u[k+2];s.c=u[k+3];k+=4;h&&(h=u[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<I;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=u[k++],t=v[2*n],n=v[2*n+1],t=new THREE.Vector2(t,n),2!==g&&c.faceVertexUvs[d][h].push(t),
 0!==g&&c.faceVertexUvs[d][h+1].push(t);p&&(p=3*u[k++],q.normal.set(D[p++],D[p++],D[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*u[k++],r=new THREE.Vector3(D[p++],D[p++],D[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);m&&(m=u[k++],m=w[m],q.color.setHex(m),s.color.setHex(m));if(b)for(d=0;4>d;d++)m=u[k++],m=w[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&s.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=u[k++];q.b=
-u[k++];q.c=u[k++];h&&(h=u[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=u[k++],t=v[2*n],n=v[2*n+1],t=new THREE.Vector2(t,n),c.faceVertexUvs[d][h].push(t);p&&(p=3*u[k++],q.normal.set(D[p++],D[p++],D[p]));if(r)for(d=0;3>d;d++)p=3*u[k++],r=new THREE.Vector3(D[p++],D[p++],D[p]),q.vertexNormals.push(r);m&&(m=u[k++],q.color.setHex(w[m]));if(b)for(d=0;3>d;d++)m=u[k++],q.vertexColors.push(new THREE.Color(w[m]));c.faces.push(q)}})(d);(function(){var b=
+u[k++];q.c=u[k++];h&&(h=u[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<I;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=u[k++],t=v[2*n],n=v[2*n+1],t=new THREE.Vector2(t,n),c.faceVertexUvs[d][h].push(t);p&&(p=3*u[k++],q.normal.set(D[p++],D[p++],D[p]));if(r)for(d=0;3>d;d++)p=3*u[k++],r=new THREE.Vector3(D[p++],D[p++],D[p]),q.vertexNormals.push(r);m&&(m=u[k++],q.color.setHex(w[m]));if(b)for(d=0;3>d;d++)m=u[k++],q.vertexColors.push(new THREE.Color(w[m]));c.faces.push(q)}})(d);(function(){var b=
 void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==
 c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,m=k.length;l<
 m;l+=3){var p=new THREE.Vector3;p.x=k[l]*b;p.y=k[l+1]*b;p.z=k[l+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,d=0,g=b.length;d<g;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var h=
@@ -502,9 +502,9 @@ THREE.Mesh.prototype=Object.assign(Object.create(THREE.Object3D.prototype),{cons
 this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}},getMorphTargetIndexByName:function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0},raycast:function(){function a(a,b,c,d,e,g,f){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);g.multiplyScalar(s.y);f.multiplyScalar(s.z);e.add(g).add(f);return e.clone()}function b(a,b,c,
 d,e,g,f){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(g,e,d,!0,f):c.intersectTriangle(d,e,g,h.side!==THREE.DoubleSide,f)))return null;t.copy(f);t.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(t);return c<b.near||c>b.far?null:{distance:c,point:t.clone(),object:a}}function c(c,d,e,f,l,p,m,s){g.fromArray(f,3*p);h.fromArray(f,3*m);k.fromArray(f,3*s);if(c=b(c,d,e,g,h,k,v))l&&(n.fromArray(l,2*p),q.fromArray(l,2*m),r.fromArray(l,2*s),c.uv=a(v,g,h,k,n,q,r)),c.face=new THREE.Face3(p,
 m,s,THREE.Triangle.normal(g,h,k)),c.faceIndex=p;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,r=new THREE.Vector2,s=new THREE.Vector3,v=new THREE.Vector3,t=new THREE.Vector3;return function(u,s){var w=this.geometry,t=this.material,z=this.matrixWorld;if(void 0!==t&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),
-f.applyMatrix4(z),!1!==u.ray.intersectsSphere(f)&&(d.getInverse(z),e.copy(u.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var y,B;if(w instanceof THREE.BufferGeometry){var H,A,t=w.index,z=w.attributes,w=z.position.array;void 0!==z.uv&&(y=z.uv.array);if(null!==t)for(var z=t.array,F=0,J=z.length;F<J;F+=3){if(t=z[F],H=z[F+1],A=z[F+2],B=c(this,u,e,w,y,t,H,A))B.faceIndex=Math.floor(F/3),s.push(B)}else for(F=0,J=w.length;F<J;F+=9)if(t=F/3,H=t+1,A=t+2,B=c(this,u,e,w,y,
-t,H,A))B.index=t,s.push(B)}else if(w instanceof THREE.Geometry){var P,K,z=t instanceof THREE.MultiMaterial,F=!0===z?t.materials:null,J=w.vertices;H=w.faces;A=w.faceVertexUvs[0];0<A.length&&(y=A);for(var I=0,M=H.length;I<M;I++){var O=H[I];B=!0===z?F[O.materialIndex]:t;if(void 0!==B){A=J[O.a];P=J[O.b];K=J[O.c];if(!0===B.morphTargets){B=w.morphTargets;var N=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var Q=0,C=B.length;Q<C;Q++){var L=N[Q];if(0!==L){var E=B[Q].vertices;g.addScaledVector(l.subVectors(E[O.a],
-A),L);h.addScaledVector(m.subVectors(E[O.b],P),L);k.addScaledVector(p.subVectors(E[O.c],K),L)}}g.add(A);h.add(P);k.add(K);A=g;P=h;K=k}if(B=b(this,u,e,A,P,K,v))y&&(N=y[I],n.copy(N[0]),q.copy(N[1]),r.copy(N[2]),B.uv=a(v,A,P,K,n,q,r)),B.face=O,B.faceIndex=I,s.push(B)}}}}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};
+f.applyMatrix4(z),!1!==u.ray.intersectsSphere(f)&&(d.getInverse(z),e.copy(u.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var y,A;if(w instanceof THREE.BufferGeometry){var G,B,t=w.index,z=w.attributes,w=z.position.array;void 0!==z.uv&&(y=z.uv.array);if(null!==t)for(var z=t.array,F=0,J=z.length;F<J;F+=3){if(t=z[F],G=z[F+1],B=z[F+2],A=c(this,u,e,w,y,t,G,B))A.faceIndex=Math.floor(F/3),s.push(A)}else for(F=0,J=w.length;F<J;F+=9)if(t=F/3,G=t+1,B=t+2,A=c(this,u,e,w,y,
+t,G,B))A.index=t,s.push(A)}else if(w instanceof THREE.Geometry){var P,K,z=t instanceof THREE.MultiMaterial,F=!0===z?t.materials:null,J=w.vertices;G=w.faces;B=w.faceVertexUvs[0];0<B.length&&(y=B);for(var H=0,M=G.length;H<M;H++){var O=G[H];A=!0===z?F[O.materialIndex]:t;if(void 0!==A){B=J[O.a];P=J[O.b];K=J[O.c];if(!0===A.morphTargets){A=w.morphTargets;var N=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var Q=0,C=A.length;Q<C;Q++){var L=N[Q];if(0!==L){var E=A[Q].vertices;g.addScaledVector(l.subVectors(E[O.a],
+B),L);h.addScaledVector(m.subVectors(E[O.b],P),L);k.addScaledVector(p.subVectors(E[O.c],K),L)}}g.add(B);h.add(P);k.add(K);B=g;P=h;K=k}if(A=b(this,u,e,B,P,K,v))y&&(N=y[H],n.copy(N[0]),q.copy(N[1]),r.copy(N[2]),A.uv=a(v,B,P,K,n,q,r)),A.face=O,A.faceIndex=H,s.push(A)}}}}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};
 THREE.Bone.prototype=Object.assign(Object.create(THREE.Object3D.prototype),{constructor:THREE.Bone,copy:function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this}});
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
@@ -594,9 +594,9 @@ standard:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.Uni
 fragmentShader:THREE.ShaderChunk.meshphysical_frag},points:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.points,THREE.UniformsLib.fog]),vertexShader:THREE.ShaderChunk.points_vert,fragmentShader:THREE.ShaderChunk.points_frag},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:THREE.ShaderChunk.linedashed_vert,fragmentShader:THREE.ShaderChunk.linedashed_frag},depth:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
 THREE.UniformsLib.displacementmap]),vertexShader:THREE.ShaderChunk.depth_vert,fragmentShader:THREE.ShaderChunk.depth_frag},normal:{uniforms:{opacity:{value:1}},vertexShader:THREE.ShaderChunk.normal_vert,fragmentShader:THREE.ShaderChunk.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:THREE.ShaderChunk.cube_vert,fragmentShader:THREE.ShaderChunk.cube_frag},equirect:{uniforms:{tEquirect:{value:null},tFlip:{value:-1}},vertexShader:THREE.ShaderChunk.equirect_vert,
 fragmentShader:THREE.ShaderChunk.equirect_frag},distanceRGBA:{uniforms:{lightPos:{value:new THREE.Vector3}},vertexShader:THREE.ShaderChunk.distanceRGBA_vert,fragmentShader:THREE.ShaderChunk.distanceRGBA_frag}};THREE.ShaderLib.physical={uniforms:THREE.UniformsUtils.merge([THREE.ShaderLib.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:THREE.ShaderChunk.meshphysical_vert,fragmentShader:THREE.ShaderChunk.meshphysical_frag};
-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===B&&(a*=d,b*=d,c*=d);R.clearColor(a,b,c,d)}function c(){R.init();R.scissor(X.copy(ua).multiplyScalar(Z));R.viewport(fa.copy(na).multiplyScalar(Z));b(V.r,V.g,V.b,ba)}function d(){T=Q=null;$="";E=-1;R.reset()}function e(a){a.preventDefault();d();c();Y.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);Y.delete(a)}function g(a){var b=Y.get(a).program;a.program=void 0;void 0!==b&&oa.releaseProgram(b)}function h(a,b){return Math.abs(b[0])-
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===A&&(a*=d,b*=d,c*=d);R.clearColor(a,b,c,d)}function c(){R.init();R.scissor(X.copy(ua).multiplyScalar(Z));R.viewport(fa.copy(na).multiplyScalar(Z));b(V.r,V.g,V.b,ba)}function d(){T=Q=null;$="";E=-1;R.reset()}function e(a){a.preventDefault();d();c();Y.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);Y.delete(a)}function g(a){var b=Y.get(a).program;a.program=void 0;void 0!==b&&oa.releaseProgram(b)}function h(a,b){return Math.abs(b[0])-
 Math.abs(a[0])}function k(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.program&&b.material.program&&a.material.program!==b.material.program?a.material.program.id-b.material.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function l(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var g;c.transparent?
-(d=P,g=++K):(d=F,g=++J);g=d[g];void 0!==g?(g.id=a.id,g.object=a,g.geometry=b,g.material=c,g.z=W.z,g.group=e):(g={id:a.id,object:a,geometry:b,material:c,z:W.z,group:e},d.push(g))}function p(a){if(!wa.intersectsSphere(a))return!1;var b=da.numPlanes;if(0===b)return!0;var c=N.clippingPlanes,d=a.center;a=-a.radius;var e=0;do if(c[e].distanceToPoint(d)<a)return!1;while(++e!==b);return!0}function n(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)A.push(a);else if(a instanceof
+(d=P,g=++K):(d=F,g=++J);g=d[g];void 0!==g?(g.id=a.id,g.object=a,g.geometry=b,g.material=c,g.z=W.z,g.group=e):(g={id:a.id,object:a,geometry:b,material:c,z:W.z,group:e},d.push(g))}function p(a){if(!wa.intersectsSphere(a))return!1;var b=da.numPlanes;if(0===b)return!0;var c=N.clippingPlanes,d=a.center;a=-a.radius;var e=0;do if(c[e].distanceToPoint(d)<a)return!1;while(++e!==b);return!0}function n(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)B.push(a);else if(a instanceof
 THREE.Sprite){var c;(c=!1===a.frustumCulled)||(ka.center.set(0,0,0),ka.radius=.7071067811865476,ka.applyMatrix4(a.matrixWorld),c=!0===p(ka));c&&M.push(a)}else if(a instanceof THREE.LensFlare)O.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===N.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(qa)),m(a,null,a.material,W.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),
 (c=!1===a.frustumCulled)||(c=a.geometry,null===c.boundingSphere&&c.computeBoundingSphere(),ka.copy(c.boundingSphere).applyMatrix4(a.matrixWorld),c=!0===p(ka)),c){var d=a.material;if(!0===d.visible)if(!0===N.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(qa)),c=ha.update(a),d instanceof THREE.MultiMaterial)for(var e=c.groups,g=d.materials,d=0,f=e.length;d<f;d++){var h=e[d],k=g[h.materialIndex];!0===k.visible&&m(a,c,k,W.z,h)}else m(a,c,d,W.z,null)}c=a.children;d=0;for(f=c.length;d<
 f;d++)n(c[d],b)}}function q(a,b,c,d){for(var e=0,g=a.length;e<g;e++){var f=a[e],h=f.object,k=f.geometry,l=void 0===d?f.material:d,f=f.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){r(l);var n=s(b,c,l,h);$="";h.render(function(a){N.renderBufferImmediate(a,n,l)})}else N.renderBufferDirect(b,c,k,l,h,f)}}function r(a){a.side!==THREE.DoubleSide?R.enable(x.CULL_FACE):R.disable(x.CULL_FACE);
@@ -621,9 +621,9 @@ if(a===THREE.RGBFormat)return x.RGB;if(a===THREE.RGBAFormat)return x.RGBA;if(a==
 if(a===THREE.OneMinusSrcColorFactor)return x.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return x.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return x.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return x.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return x.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return x.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return x.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return x.SRC_ALPHA_SATURATE;b=U.get("WEBGL_compressed_texture_s3tc");
 if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=U.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
 if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=U.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var u=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml",
-"canvas"),D=void 0!==a.context?a.context:null,w=void 0!==a.alpha?a.alpha:!1,G=void 0!==a.depth?a.depth:!0,z=void 0!==a.stencil?a.stencil:!0,y=void 0!==a.antialias?a.antialias:!1,B=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,H=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,A=[],F=[],J=-1,P=[],K=-1,I=new Float32Array(8),M=[],O=[];this.domElement=u;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=
+"canvas"),D=void 0!==a.context?a.context:null,w=void 0!==a.alpha?a.alpha:!1,I=void 0!==a.depth?a.depth:!0,z=void 0!==a.stencil?a.stencil:!0,y=void 0!==a.antialias?a.antialias:!1,A=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,G=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,B=[],F=[],J=-1,P=[],K=-1,H=new Float32Array(8),M=[],O=[];this.domElement=u;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=
 [];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMapping=THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var N=this,Q=null,C=null,L=null,E=-1,$="",T=null,X=new THREE.Vector4,ea=null,fa=new THREE.Vector4,ga=0,V=new THREE.Color(0),ba=0,aa=u.width,sa=u.height,Z=1,ua=new THREE.Vector4(0,0,aa,sa),xa=!1,na=new THREE.Vector4(0,0,aa,sa),wa=new THREE.Frustum,
-da=new THREE.WebGLClipping,ra=!1,va=!1,ka=new THREE.Sphere,qa=new THREE.Matrix4,W=new THREE.Vector3,S={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},ia={calls:0,vertices:0,faces:0,points:0};this.info={render:ia,memory:{geometries:0,textures:0},programs:null};var x;try{w={alpha:w,depth:G,stencil:z,antialias:y,premultipliedAlpha:B,preserveDrawingBuffer:H};
+da=new THREE.WebGLClipping,ra=!1,va=!1,ka=new THREE.Sphere,qa=new THREE.Matrix4,W=new THREE.Vector3,S={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},ia={calls:0,vertices:0,faces:0,points:0};this.info={render:ia,memory:{geometries:0,textures:0},programs:null};var x;try{w={alpha:w,depth:I,stencil:z,antialias:y,premultipliedAlpha:A,preserveDrawingBuffer:G};
 x=D||u.getContext("webgl",w)||u.getContext("experimental-webgl",w);if(null===x){if(null!==u.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}void 0===x.getShaderPrecisionFormat&&(x.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});u.addEventListener("webglcontextlost",e,!1)}catch(za){console.error("THREE.WebGLRenderer: "+za)}var U=new THREE.WebGLExtensions(x);U.get("WEBGL_depth_texture");U.get("OES_texture_float");
 U.get("OES_texture_float_linear");U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ca=new THREE.WebGLCapabilities(x,U,a),R=new THREE.WebGLState(x,U,t),Y=new THREE.WebGLProperties,la=new THREE.WebGLTextures(x,U,R,Y,ca,t,this.info),ha=new THREE.WebGLObjects(x,Y,this.info),oa=new THREE.WebGLPrograms(this,ca),ta=new THREE.WebGLLights;this.info.programs=
 oa.programs;var Aa=new THREE.WebGLBufferRenderer(x,U,ia),Ba=new THREE.WebGLIndexedBufferRenderer(x,U,ia),Ca=new THREE.OrthographicCamera(-1,1,1,-1,0,1),ma=new THREE.PerspectiveCamera,pa=new THREE.Mesh(new THREE.PlaneBufferGeometry(2,2),new THREE.MeshBasicMaterial({depthTest:!1,depthWrite:!1,fog:!1}));a=THREE.ShaderLib.cube;var ja=new THREE.Mesh(new THREE.BoxBufferGeometry(5,5,5),new THREE.ShaderMaterial({uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader,side:THREE.BackSide,
@@ -634,19 +634,19 @@ function(a){R.setScissorTest(xa=a)};this.getClearColor=function(){return V};this
 (d.color=x.createBuffer());b=b.getAttributes();a.hasPositions&&(x.bindBuffer(x.ARRAY_BUFFER,d.position),x.bufferData(x.ARRAY_BUFFER,a.positionArray,x.DYNAMIC_DRAW),R.enableAttribute(b.position),x.vertexAttribPointer(b.position,3,x.FLOAT,!1,0,0));if(a.hasNormals){x.bindBuffer(x.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&"MeshPhysicalMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,g=3*a.count;e<g;e+=9){var f=a.normalArray,h=(f[e+0]+f[e+3]+
 f[e+6])/3,k=(f[e+1]+f[e+4]+f[e+7])/3,l=(f[e+2]+f[e+5]+f[e+8])/3;f[e+0]=h;f[e+1]=k;f[e+2]=l;f[e+3]=h;f[e+4]=k;f[e+5]=l;f[e+6]=h;f[e+7]=k;f[e+8]=l}x.bufferData(x.ARRAY_BUFFER,a.normalArray,x.DYNAMIC_DRAW);R.enableAttribute(b.normal);x.vertexAttribPointer(b.normal,3,x.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(x.bindBuffer(x.ARRAY_BUFFER,d.uv),x.bufferData(x.ARRAY_BUFFER,a.uvArray,x.DYNAMIC_DRAW),R.enableAttribute(b.uv),x.vertexAttribPointer(b.uv,2,x.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&
 (x.bindBuffer(x.ARRAY_BUFFER,d.color),x.bufferData(x.ARRAY_BUFFER,a.colorArray,x.DYNAMIC_DRAW),R.enableAttribute(b.color),x.vertexAttribPointer(b.color,3,x.FLOAT,!1,0,0));R.disableUnusedAttributes();x.drawArrays(x.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){r(d);var g=s(a,b,d,e),k=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==$&&($=a,k=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var l=0,k=b.length;l<k;l++){var n=b[l];a.push([n,l])}a.sort(h);8<a.length&&(a.length=
-8);for(var m=c.morphAttributes,l=0,k=a.length;l<k;l++)n=a[l],I[l]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+l,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+l,m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+l),!0===d.morphNormals&&c.removeAttribute("morphNormal"+l));g.getUniforms().setValue(x,"morphTargetInfluences",I);k=!0}b=c.index;l=c.attributes.position;!0===d.wireframe&&(b=ha.getWireframeAttribute(c));null!==
+8);for(var m=c.morphAttributes,l=0,k=a.length;l<k;l++)n=a[l],H[l]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+l,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+l,m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+l),!0===d.morphNormals&&c.removeAttribute("morphNormal"+l));g.getUniforms().setValue(x,"morphTargetInfluences",H);k=!0}b=c.index;l=c.attributes.position;!0===d.wireframe&&(b=ha.getWireframeAttribute(c));null!==
 b?(a=Ba,a.setIndex(b)):a=Aa;if(k){a:{var k=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=U.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===k&&(k=0);R.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var u=g[q];if(0<=u){var w=n[q];if(void 0!==w){var t=x.FLOAT,D=w.array,v=
-w.normalized;D instanceof Float32Array?t=x.FLOAT:D instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):D instanceof Uint16Array?t=x.UNSIGNED_SHORT:D instanceof Int16Array?t=x.SHORT:D instanceof Uint32Array?t=x.UNSIGNED_INT:D instanceof Int32Array?t=x.INT:D instanceof Int8Array?t=x.BYTE:D instanceof Uint8Array&&(t=x.UNSIGNED_BYTE);var D=w.itemSize,y=ha.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var z=w.data,B=z.stride,w=w.offset;z instanceof
-THREE.InstancedInterleavedBuffer?(R.enableAttributeAndDivisor(u,z.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=z.meshPerAttribute*z.count)):R.enableAttribute(u);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(u,D,t,v,B*z.array.BYTES_PER_ELEMENT,(k*B+w)*z.array.BYTES_PER_ELEMENT)}else w instanceof THREE.InstancedBufferAttribute?(R.enableAttributeAndDivisor(u,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):R.enableAttribute(u),
+w.normalized;D instanceof Float32Array?t=x.FLOAT:D instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):D instanceof Uint16Array?t=x.UNSIGNED_SHORT:D instanceof Int16Array?t=x.SHORT:D instanceof Uint32Array?t=x.UNSIGNED_INT:D instanceof Int32Array?t=x.INT:D instanceof Int8Array?t=x.BYTE:D instanceof Uint8Array&&(t=x.UNSIGNED_BYTE);var D=w.itemSize,y=ha.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var z=w.data,A=z.stride,w=w.offset;z instanceof
+THREE.InstancedInterleavedBuffer?(R.enableAttributeAndDivisor(u,z.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=z.meshPerAttribute*z.count)):R.enableAttribute(u);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(u,D,t,v,A*z.array.BYTES_PER_ELEMENT,(k*A+w)*z.array.BYTES_PER_ELEMENT)}else w instanceof THREE.InstancedBufferAttribute?(R.enableAttributeAndDivisor(u,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):R.enableAttribute(u),
 x.bindBuffer(x.ARRAY_BUFFER,y),x.vertexAttribPointer(u,D,t,v,0,k*D*w.array.BYTES_PER_ELEMENT)}else if(void 0!==m&&(t=m[q],void 0!==t))switch(t.length){case 2:x.vertexAttrib2fv(u,t);break;case 3:x.vertexAttrib3fv(u,t);break;case 4:x.vertexAttrib4fv(u,t);break;default:x.vertexAttrib1fv(u,t)}}}R.disableUnusedAttributes()}null!==b&&x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,ha.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==l&&(p=l.count);q=c.drawRange.start;b=c.drawRange.count;l=null!==f?f.start:
 0;k=null!==f?f.count:Infinity;f=Math.max(0,q,l);p=Math.min(0+p,q+b,l+k)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)R.setLineWidth(d.wireframeLinewidth*(null===C?Z:1)),a.setMode(x.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(x.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(x.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(x.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),R.setLineWidth(d*(null===
 C?Z:1)),e instanceof THREE.LineSegments?a.setMode(x.LINES):a.setMode(x.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(x.POINTS);c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,c,d,e){if(!1===c instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var f=a.fog;$="";E=-1;T=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===c.parent&&c.updateMatrixWorld();
-c.matrixWorldInverse.getInverse(c.matrixWorld);qa.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);wa.setFromMatrix(qa);A.length=0;K=J=-1;M.length=0;O.length=0;va=this.localClippingEnabled;ra=da.init(this.clippingPlanes,va,c);n(a,c);F.length=J+1;P.length=K+1;!0===N.sortObjects&&(F.sort(k),P.sort(l));ra&&da.beginShadows();for(var g=A,h=0,p=0,m=g.length;p<m;p++){var u=g[p];u.castShadow&&(S.shadows[h++]=u)}S.shadows.length=h;ya.render(a,c);for(var g=A,r=u=0,s=0,w,t,D,I,v=c.matrixWorldInverse,
-y=0,z=0,B=0,L=0,h=0,p=g.length;h<p;h++)if(m=g[h],w=m.color,t=m.intensity,D=m.distance,I=m.shadow&&m.shadow.map?m.shadow.map.texture:null,m instanceof THREE.AmbientLight)u+=w.r*t,r+=w.g*t,s+=w.b*t;else if(m instanceof THREE.DirectionalLight){var C=ta.get(m);C.color.copy(m.color).multiplyScalar(m.intensity);C.direction.setFromMatrixPosition(m.matrixWorld);W.setFromMatrixPosition(m.target.matrixWorld);C.direction.sub(W);C.direction.transformDirection(v);if(C.shadow=m.castShadow)C.shadowBias=m.shadow.bias,
-C.shadowRadius=m.shadow.radius,C.shadowMapSize=m.shadow.mapSize;S.directionalShadowMap[y]=I;S.directionalShadowMatrix[y]=m.shadow.matrix;S.directional[y++]=C}else if(m instanceof THREE.SpotLight){C=ta.get(m);C.position.setFromMatrixPosition(m.matrixWorld);C.position.applyMatrix4(v);C.color.copy(w).multiplyScalar(t);C.distance=D;C.direction.setFromMatrixPosition(m.matrixWorld);W.setFromMatrixPosition(m.target.matrixWorld);C.direction.sub(W);C.direction.transformDirection(v);C.coneCos=Math.cos(m.angle);
-C.penumbraCos=Math.cos(m.angle*(1-m.penumbra));C.decay=0===m.distance?0:m.decay;if(C.shadow=m.castShadow)C.shadowBias=m.shadow.bias,C.shadowRadius=m.shadow.radius,C.shadowMapSize=m.shadow.mapSize;S.spotShadowMap[B]=I;S.spotShadowMatrix[B]=m.shadow.matrix;S.spot[B++]=C}else if(m instanceof THREE.PointLight){C=ta.get(m);C.position.setFromMatrixPosition(m.matrixWorld);C.position.applyMatrix4(v);C.color.copy(m.color).multiplyScalar(m.intensity);C.distance=m.distance;C.decay=0===m.distance?0:m.decay;if(C.shadow=
-m.castShadow)C.shadowBias=m.shadow.bias,C.shadowRadius=m.shadow.radius,C.shadowMapSize=m.shadow.mapSize;S.pointShadowMap[z]=I;void 0===S.pointShadowMatrix[z]&&(S.pointShadowMatrix[z]=new THREE.Matrix4);W.setFromMatrixPosition(m.matrixWorld).negate();S.pointShadowMatrix[z].identity().setPosition(W);S.point[z++]=C}else m instanceof THREE.HemisphereLight&&(C=ta.get(m),C.direction.setFromMatrixPosition(m.matrixWorld),C.direction.transformDirection(v),C.direction.normalize(),C.skyColor.copy(m.color).multiplyScalar(t),
-C.groundColor.copy(m.groundColor).multiplyScalar(t),S.hemi[L++]=C);S.ambient[0]=u;S.ambient[1]=r;S.ambient[2]=s;S.directional.length=y;S.spot.length=B;S.point.length=z;S.hemi.length=L;S.hash=y+","+z+","+B+","+L+","+S.shadows.length;ra&&da.endShadows();ia.calls=0;ia.vertices=0;ia.faces=0;ia.points=0;void 0===d&&(d=null);this.setRenderTarget(d);g=a.background;null===g?b(V.r,V.g,V.b,ba):g instanceof THREE.Color&&b(g.r,g.g,g.b,1);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,
+c.matrixWorldInverse.getInverse(c.matrixWorld);qa.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);wa.setFromMatrix(qa);B.length=0;K=J=-1;M.length=0;O.length=0;va=this.localClippingEnabled;ra=da.init(this.clippingPlanes,va,c);n(a,c);F.length=J+1;P.length=K+1;!0===N.sortObjects&&(F.sort(k),P.sort(l));ra&&da.beginShadows();for(var g=B,h=0,p=0,m=g.length;p<m;p++){var u=g[p];u.castShadow&&(S.shadows[h++]=u)}S.shadows.length=h;ya.render(a,c);for(var g=B,r=u=0,s=0,w,t,D,H,v=c.matrixWorldInverse,
+y=0,z=0,A=0,L=0,h=0,p=g.length;h<p;h++)if(m=g[h],w=m.color,t=m.intensity,D=m.distance,H=m.shadow&&m.shadow.map?m.shadow.map.texture:null,m instanceof THREE.AmbientLight)u+=w.r*t,r+=w.g*t,s+=w.b*t;else if(m instanceof THREE.DirectionalLight){var C=ta.get(m);C.color.copy(m.color).multiplyScalar(m.intensity);C.direction.setFromMatrixPosition(m.matrixWorld);W.setFromMatrixPosition(m.target.matrixWorld);C.direction.sub(W);C.direction.transformDirection(v);if(C.shadow=m.castShadow)C.shadowBias=m.shadow.bias,
+C.shadowRadius=m.shadow.radius,C.shadowMapSize=m.shadow.mapSize;S.directionalShadowMap[y]=H;S.directionalShadowMatrix[y]=m.shadow.matrix;S.directional[y++]=C}else if(m instanceof THREE.SpotLight){C=ta.get(m);C.position.setFromMatrixPosition(m.matrixWorld);C.position.applyMatrix4(v);C.color.copy(w).multiplyScalar(t);C.distance=D;C.direction.setFromMatrixPosition(m.matrixWorld);W.setFromMatrixPosition(m.target.matrixWorld);C.direction.sub(W);C.direction.transformDirection(v);C.coneCos=Math.cos(m.angle);
+C.penumbraCos=Math.cos(m.angle*(1-m.penumbra));C.decay=0===m.distance?0:m.decay;if(C.shadow=m.castShadow)C.shadowBias=m.shadow.bias,C.shadowRadius=m.shadow.radius,C.shadowMapSize=m.shadow.mapSize;S.spotShadowMap[A]=H;S.spotShadowMatrix[A]=m.shadow.matrix;S.spot[A++]=C}else if(m instanceof THREE.PointLight){C=ta.get(m);C.position.setFromMatrixPosition(m.matrixWorld);C.position.applyMatrix4(v);C.color.copy(m.color).multiplyScalar(m.intensity);C.distance=m.distance;C.decay=0===m.distance?0:m.decay;if(C.shadow=
+m.castShadow)C.shadowBias=m.shadow.bias,C.shadowRadius=m.shadow.radius,C.shadowMapSize=m.shadow.mapSize;S.pointShadowMap[z]=H;void 0===S.pointShadowMatrix[z]&&(S.pointShadowMatrix[z]=new THREE.Matrix4);W.setFromMatrixPosition(m.matrixWorld).negate();S.pointShadowMatrix[z].identity().setPosition(W);S.point[z++]=C}else m instanceof THREE.HemisphereLight&&(C=ta.get(m),C.direction.setFromMatrixPosition(m.matrixWorld),C.direction.transformDirection(v),C.direction.normalize(),C.skyColor.copy(m.color).multiplyScalar(t),
+C.groundColor.copy(m.groundColor).multiplyScalar(t),S.hemi[L++]=C);S.ambient[0]=u;S.ambient[1]=r;S.ambient[2]=s;S.directional.length=y;S.spot.length=A;S.point.length=z;S.hemi.length=L;S.hash=y+","+z+","+A+","+L+","+S.shadows.length;ra&&da.endShadows();ia.calls=0;ia.vertices=0;ia.faces=0;ia.points=0;void 0===d&&(d=null);this.setRenderTarget(d);g=a.background;null===g?b(V.r,V.g,V.b,ba):g instanceof THREE.Color&&b(g.r,g.g,g.b,1);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,
 this.autoClearStencil);g instanceof THREE.CubeTexture?(ma.projectionMatrix.copy(c.projectionMatrix),ma.matrixWorld.extractRotation(c.matrixWorld),ma.matrixWorldInverse.getInverse(ma.matrixWorld),ja.material.uniforms.tCube.value=g,ja.modelViewMatrix.multiplyMatrices(ma.matrixWorldInverse,ja.matrixWorld),ha.update(ja),N.renderBufferDirect(ma,null,ja.geometry,ja.material,ja,null)):g instanceof THREE.Texture&&(pa.material.map=g,ha.update(pa),N.renderBufferDirect(Ca,null,pa.geometry,pa.material,pa,null));
 a.overrideMaterial?(e=a.overrideMaterial,q(F,c,f,e),q(P,c,f,e)):(R.setBlending(THREE.NoBlending),q(F,c,f),q(P,c,f));Da.render(a,c);Ea.render(a,c,fa);d&&la.updateRenderTargetMipmap(d);R.setDepthTest(!0);R.setDepthWrite(!0);R.setColorWrite(!0)}};this.setFaceCulling=function(a,b){R.setCullFace(a);R.setFlipSided(b===THREE.FrontFaceDirectionCW)};this.allocTextureUnit=function(){var a=ga;a>=ca.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ca.maxTextures);
 ga+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b instanceof THREE.WebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);la.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);la.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=
@@ -685,20 +685,20 @@ a);}}function b(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return "+d[0]+
 "( vec3 color ) { return "+c+"ToneMapping( color ); }"}function e(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":
 ""].filter(g).join("\n")}function f(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function g(a){return""!==a}function h(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function k(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,b){var c=THREE.ShaderChunk[b];if(void 0===c)throw Error("Can not resolve #include <"+
 b+">");return k(c)})}function l(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var m=0;return function(a,n,q,r){var s=a.context,v=q.extensions,t=q.defines,u=q.__webglShader.vertexShader,D=q.__webglShader.fragmentShader,w="SHADOWMAP_TYPE_BASIC";r.shadowMapType===THREE.PCFShadowMap?w="SHADOWMAP_TYPE_PCF":r.shadowMapType===THREE.PCFSoftShadowMap&&(w="SHADOWMAP_TYPE_PCF_SOFT");
-var G="ENVMAP_TYPE_CUBE",z="ENVMAP_MODE_REFLECTION",y="ENVMAP_BLENDING_MULTIPLY";if(r.envMap){switch(q.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:G="ENVMAP_TYPE_CUBE";break;case THREE.CubeUVReflectionMapping:case THREE.CubeUVRefractionMapping:G="ENVMAP_TYPE_CUBE_UV";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:G="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:G="ENVMAP_TYPE_SPHERE"}switch(q.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:z=
-"ENVMAP_MODE_REFRACTION"}switch(q.combine){case THREE.MultiplyOperation:y="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:y="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:y="ENVMAP_BLENDING_ADD"}}var B=0<a.gammaFactor?a.gammaFactor:1,v=e(v,r,a.extensions),H=f(t),A=s.createProgram();q instanceof THREE.RawShaderMaterial?(t=[H].filter(g).join("\n"),w=[H].filter(g).join("\n")):(t=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,
-H,r.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+B,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+z:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.displacementMap&&r.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",r.specularMap?"#define USE_SPECULARMAP":
+var I="ENVMAP_TYPE_CUBE",z="ENVMAP_MODE_REFLECTION",y="ENVMAP_BLENDING_MULTIPLY";if(r.envMap){switch(q.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:I="ENVMAP_TYPE_CUBE";break;case THREE.CubeUVReflectionMapping:case THREE.CubeUVRefractionMapping:I="ENVMAP_TYPE_CUBE_UV";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:I="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:I="ENVMAP_TYPE_SPHERE"}switch(q.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:z=
+"ENVMAP_MODE_REFRACTION"}switch(q.combine){case THREE.MultiplyOperation:y="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:y="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:y="ENVMAP_BLENDING_ADD"}}var A=0<a.gammaFactor?a.gammaFactor:1,v=e(v,r,a.extensions),G=f(t),B=s.createProgram();q instanceof THREE.RawShaderMaterial?(t=[G].filter(g).join("\n"),w=[G].filter(g).join("\n")):(t=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,
+G,r.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+A,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+z:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.displacementMap&&r.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",r.specularMap?"#define USE_SPECULARMAP":
 "",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.skinning?"#define USE_SKINNING":"",r.useVertexTexture?"#define BONE_TEXTURE":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.morphNormals&&!1===r.flatShading?"#define USE_MORPHNORMALS":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+
 r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+w:"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;",
 "attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;",
-"\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(g).join("\n"),w=[v,"precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,H,r.alphaTest?"#define ALPHATEST "+r.alphaTest:"","#define GAMMA_FACTOR "+B,r.useFog&&r.fog?"#define USE_FOG":"",r.useFog&&r.fogExp?"#define FOG_EXP2":"",r.map?"#define USE_MAP":
-"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+G:"",r.envMap?"#define "+z:"",r.envMap?"#define "+y:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":
+"\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(g).join("\n"),w=[v,"precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,G,r.alphaTest?"#define ALPHATEST "+r.alphaTest:"","#define GAMMA_FACTOR "+A,r.useFog&&r.fog?"#define USE_FOG":"",r.useFog&&r.fogExp?"#define FOG_EXP2":"",r.map?"#define USE_MAP":
+"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+I:"",r.envMap?"#define "+z:"",r.envMap?"#define "+y:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":
 "",r.flatShading?"#define FLAT_SHADED":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+w:"",r.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",r.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":
 "",r.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",r.toneMapping!==THREE.NoToneMapping?"#define TONE_MAPPING":"",r.toneMapping!==THREE.NoToneMapping?THREE.ShaderChunk.tonemapping_pars_fragment:"",r.toneMapping!==THREE.NoToneMapping?d("toneMapping",r.toneMapping):"",r.outputEncoding||r.mapEncoding||r.envMapEncoding||r.emissiveMapEncoding?THREE.ShaderChunk.encodings_pars_fragment:"",r.mapEncoding?b("mapTexelToLinear",
-r.mapEncoding):"",r.envMapEncoding?b("envMapTexelToLinear",r.envMapEncoding):"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));u=k(u,r);u=h(u,r);D=k(D,r);D=h(D,r);!1===q instanceof THREE.ShaderMaterial&&(u=l(u),D=l(D));D=w+D;u=THREE.WebGLShader(s,s.VERTEX_SHADER,t+u);D=THREE.WebGLShader(s,s.FRAGMENT_SHADER,D);s.attachShader(A,
-u);s.attachShader(A,D);void 0!==q.index0AttributeName?s.bindAttribLocation(A,0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(A,0,"position");s.linkProgram(A);r=s.getProgramInfoLog(A);G=s.getShaderInfoLog(u);z=s.getShaderInfoLog(D);B=y=!0;if(!1===s.getProgramParameter(A,s.LINK_STATUS))y=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(A,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,G,z);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",
-r);else if(""===G||""===z)B=!1;B&&(this.diagnostics={runnable:y,material:q,programLog:r,vertexShader:{log:G,prefix:t},fragmentShader:{log:z,prefix:w}});s.deleteShader(u);s.deleteShader(D);var F;this.getUniforms=function(){void 0===F&&(F=new THREE.WebGLUniforms(s,A,a));return F};var J;this.getAttributes=function(){if(void 0===J){for(var a={},b=s.getProgramParameter(A,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(A,c).name;a[d]=s.getAttribLocation(A,d)}J=a}return J};this.destroy=function(){s.deleteProgram(A);
-this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=m++;this.code=n;this.usedTimes=1;this.program=A;this.vertexShader=u;this.fragmentShader=D;return this}}();
+r.mapEncoding):"",r.envMapEncoding?b("envMapTexelToLinear",r.envMapEncoding):"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));u=k(u,r);u=h(u,r);D=k(D,r);D=h(D,r);!1===q instanceof THREE.ShaderMaterial&&(u=l(u),D=l(D));D=w+D;u=THREE.WebGLShader(s,s.VERTEX_SHADER,t+u);D=THREE.WebGLShader(s,s.FRAGMENT_SHADER,D);s.attachShader(B,
+u);s.attachShader(B,D);void 0!==q.index0AttributeName?s.bindAttribLocation(B,0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(B,0,"position");s.linkProgram(B);r=s.getProgramInfoLog(B);I=s.getShaderInfoLog(u);z=s.getShaderInfoLog(D);A=y=!0;if(!1===s.getProgramParameter(B,s.LINK_STATUS))y=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(B,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,I,z);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",
+r);else if(""===I||""===z)A=!1;A&&(this.diagnostics={runnable:y,material:q,programLog:r,vertexShader:{log:I,prefix:t},fragmentShader:{log:z,prefix:w}});s.deleteShader(u);s.deleteShader(D);var F;this.getUniforms=function(){void 0===F&&(F=new THREE.WebGLUniforms(s,B,a));return F};var J;this.getAttributes=function(){if(void 0===J){for(var a={},b=s.getProgramParameter(B,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(B,c).name;a[d]=s.getAttribLocation(B,d)}J=a}return J};this.destroy=function(){s.deleteProgram(B);
+this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=m++;this.code=n;this.usedTimes=1;this.program=B;this.vertexShader=u;this.fragmentShader=D;return this}}();
 THREE.WebGLPrograms=function(a,b){function c(a,b){var c;a?a instanceof THREE.Texture?c=a.encoding:a instanceof THREE.WebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding):c=THREE.LinearEncoding;c===THREE.LinearEncoding&&b&&(c=THREE.GammaEncoding);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",
 MeshPhongMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes depthPacking".split(" ");
 this.getParameters=function(d,f,k,l,m){var p=e[d.type],n;b.floatVertexTextures&&m&&m.skeleton&&m.skeleton.useVertexTexture?n=1024:(n=Math.floor((b.maxVertexUniforms-20)/4),void 0!==m&&m instanceof THREE.SkinnedMesh&&(n=Math.min(m.skeleton.bones.length,n),n<m.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+m.skeleton.bones.length+", this GPU supports just "+n+" (try OpenGL instead of ANGLE)")));var q=a.getPrecision();null!==d.precision&&(q=b.getMaxPrecision(d.precision),q!==
@@ -709,26 +709,26 @@ toneMapping:a.toneMapping,physicallyCorrectLights:a.physicallyCorrectLights,prem
 return c.join()};this.acquireProgram=function(b,c,e){for(var f,m=0,p=d.length;m<p;m++){var n=d[m];if(n.code===e){f=n;++f.usedTimes;break}}void 0===f&&(f=new THREE.WebGLProgram(a,e,b,c),d.push(f));return f};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=d.indexOf(a);d[b]=d[d.length-1];d.pop();a.destroy()}};this.programs=d};
 THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
-THREE.WebGLShadowMap=function(a,b,c,d){function e(b,c,d,e){var f=b.geometry,g=null,g=s,h=b.customDepthMaterial;d&&(g=v,h=b.customDistanceMaterial);h?g=h:(h=!1,c.morphTargets&&(f instanceof THREE.BufferGeometry?h=f.morphAttributes&&f.morphAttributes.position&&0<f.morphAttributes.position.length:f instanceof THREE.Geometry&&(h=f.morphTargets&&0<f.morphTargets.length)),b=b instanceof THREE.SkinnedMesh&&c.skinning,f=0,h&&(f|=1),b&&(f|=2),g=g[f]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&
-(h=g.uuid,b=c.uuid,f=t[h],void 0===f&&(f={},t[h]=f),h=f[b],void 0===h&&(h=g.clone(),f[b]=h),g=h);g.visible=c.visible;g.wireframe=c.wireframe;b=c.side;F.renderSingleSided&&b==THREE.DoubleSide&&(b=THREE.FrontSide);F.renderReverseSided&&(b===THREE.FrontSide?b=THREE.BackSide:b===THREE.BackSide&&(b=THREE.FrontSide));g.side=b;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);
-return g}function f(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===k.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),r.push(a));a=a.children;for(var d=0,e=a.length;d<e;d++)f(a[d],b,c)}}var g=a.context,h=a.state,k=new THREE.Frustum,l=new THREE.Matrix4,m=b.shadows,p=new THREE.Vector2,n=new THREE.Vector3,q=
-new THREE.Vector3,r=[],s=Array(4),v=Array(4),t={},u=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],D=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];b=new THREE.MeshDepthMaterial;
-b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;for(var G=THREE.ShaderLib.distanceRGBA,z=THREE.UniformsUtils.clone(G.uniforms),y=0;4!==y;++y){var B=0!==(y&1),H=0!==(y&2),A=b.clone();A.morphTargets=B;A.skinning=H;s[y]=A;B=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:z,vertexShader:G.vertexShader,fragmentShader:G.fragmentShader,morphTargets:B,skinning:H,clipping:!0});v[y]=B}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.renderSingleSided=
-this.renderReverseSided=!0;this.render=function(b,s){if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)&&0!==m.length){h.clearColor(1,1,1,1);h.disable(g.BLEND);h.setDepthTest(!0);h.setScissorTest(!1);for(var t,v,y=0,z=m.length;y<z;y++){var B=m[y],G=B.shadow;if(void 0===G)console.warn("THREE.WebGLShadowMap:",B,"has no shadow.");else{var C=G.camera;p.copy(G.mapSize);p.min(d.maxTextureSize,d.maxTextureSize);if(B instanceof THREE.PointLight){t=6;v=!0;var L=p.x,E=p.y;w[0].set(2*L,E,L,E);w[1].set(0,
-E,L,E);w[2].set(3*L,E,L,E);w[3].set(L,E,L,E);w[4].set(3*L,0,L,E);w[5].set(L,0,L,E);p.x*=4;p.y*=2}else t=1,v=!1;null===G.map&&(G.map=new THREE.WebGLRenderTarget(p.x,p.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),C.updateProjectionMatrix());G instanceof THREE.SpotLightShadow&&G.update(B);L=G.map;G=G.matrix;q.setFromMatrixPosition(B.matrixWorld);C.position.copy(q);a.setRenderTarget(L);a.clear();for(L=0;L<t;L++){v?(n.copy(C.position),n.add(u[L]),C.up.copy(D[L]),
-C.lookAt(n),h.viewport(w[L])):(n.setFromMatrixPosition(B.target.matrixWorld),C.lookAt(n));C.updateMatrixWorld();C.matrixWorldInverse.getInverse(C.matrixWorld);G.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);G.multiply(C.projectionMatrix);G.multiply(C.matrixWorldInverse);l.multiplyMatrices(C.projectionMatrix,C.matrixWorldInverse);k.setFromMatrix(l);r.length=0;f(b,s,C);for(var E=0,A=r.length;E<A;E++){var H=r[E],X=c.update(H),ea=H.material;if(ea instanceof THREE.MultiMaterial)for(var fa=X.groups,ea=ea.materials,
-ga=0,V=fa.length;ga<V;ga++){var ba=fa[ga],aa=ea[ba.materialIndex];!0===aa.visible&&(aa=e(H,aa,v,q),a.renderBufferDirect(C,null,X,aa,H,ba))}else aa=e(H,ea,v,q),a.renderBufferDirect(C,null,X,aa,H,null)}}}}t=a.getClearColor();v=a.getClearAlpha();a.setClearColor(t,v);F.needsUpdate=!1}}};
+THREE.WebGLShadowMap=function(a,b,c,d){function e(b,c,d,e){var f=b.geometry,g=null,g=v,h=b.customDepthMaterial;d&&(g=t,h=b.customDistanceMaterial);h?g=h:(h=!1,c.morphTargets&&(f instanceof THREE.BufferGeometry?h=f.morphAttributes&&f.morphAttributes.position&&0<f.morphAttributes.position.length:f instanceof THREE.Geometry&&(h=f.morphTargets&&0<f.morphTargets.length)),b=b instanceof THREE.SkinnedMesh&&c.skinning,f=0,h&&(f|=1),b&&(f|=2),g=g[f]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&
+(h=g.uuid,b=c.uuid,f=u[h],void 0===f&&(f={},u[h]=f),h=f[b],void 0===h&&(h=g.clone(),f[b]=h),g=h);g.visible=c.visible;g.wireframe=c.wireframe;b=c.side;F.renderSingleSided&&b==THREE.DoubleSide&&(b=THREE.FrontSide);F.renderReverseSided&&(b===THREE.FrontSide?b=THREE.BackSide:b===THREE.BackSide&&(b=THREE.FrontSide));g.side=b;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);
+return g}function f(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===k.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),s.push(a));a=a.children;for(var d=0,e=a.length;d<e;d++)f(a[d],b,c)}}var g=a.context,h=a.state,k=new THREE.Frustum,l=new THREE.Matrix4,m=b.shadows,p=new THREE.Vector2,n=new THREE.Vector2(d.maxTextureSize,
+d.maxTextureSize),q=new THREE.Vector3,r=new THREE.Vector3,s=[],v=Array(4),t=Array(4),u={},D=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],w=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],I=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];
+b=new THREE.MeshDepthMaterial;b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;d=THREE.ShaderLib.distanceRGBA;for(var z=THREE.UniformsUtils.clone(d.uniforms),y=0;4!==y;++y){var A=0!==(y&1),G=0!==(y&2),B=b.clone();B.morphTargets=A;B.skinning=G;v[y]=B;A=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:z,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader,morphTargets:A,skinning:G,clipping:!0});t[y]=A}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=
+THREE.PCFShadowMap;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,d){if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)&&0!==m.length){h.clearColor(1,1,1,1);h.disable(g.BLEND);h.setDepthTest(!0);h.setScissorTest(!1);for(var u,t,v=0,y=m.length;v<y;v++){var z=m[v],A=z.shadow;if(void 0===A)console.warn("THREE.WebGLShadowMap:",z,"has no shadow.");else{var C=A.camera;p.copy(A.mapSize);p.min(n);if(z instanceof THREE.PointLight){u=6;t=!0;var L=p.x,E=p.y;I[0].set(2*L,E,L,
+E);I[1].set(0,E,L,E);I[2].set(3*L,E,L,E);I[3].set(L,E,L,E);I[4].set(3*L,0,L,E);I[5].set(L,0,L,E);p.x*=4;p.y*=2}else u=1,t=!1;null===A.map&&(A.map=new THREE.WebGLRenderTarget(p.x,p.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),C.updateProjectionMatrix());A instanceof THREE.SpotLightShadow&&A.update(z);L=A.map;A=A.matrix;r.setFromMatrixPosition(z.matrixWorld);C.position.copy(r);a.setRenderTarget(L);a.clear();for(L=0;L<u;L++){t?(q.copy(C.position),q.add(D[L]),
+C.up.copy(w[L]),C.lookAt(q),h.viewport(I[L])):(q.setFromMatrixPosition(z.target.matrixWorld),C.lookAt(q));C.updateMatrixWorld();C.matrixWorldInverse.getInverse(C.matrixWorld);A.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);A.multiply(C.projectionMatrix);A.multiply(C.matrixWorldInverse);l.multiplyMatrices(C.projectionMatrix,C.matrixWorldInverse);k.setFromMatrix(l);s.length=0;f(b,d,C);for(var E=0,B=s.length;E<B;E++){var G=s[E],X=c.update(G),ea=G.material;if(ea instanceof THREE.MultiMaterial)for(var fa=
+X.groups,ea=ea.materials,ga=0,V=fa.length;ga<V;ga++){var ba=fa[ga],aa=ea[ba.materialIndex];!0===aa.visible&&(aa=e(G,aa,t,r),a.renderBufferDirect(C,null,X,aa,G,ba))}else aa=e(G,ea,t,r),a.renderBufferDirect(C,null,X,aa,G,null)}}}}u=a.getClearColor();t=a.getClearAlpha();a.setClearColor(u,t);F.needsUpdate=!1}}};
 THREE.WebGLState=function(a,b,c){function d(b,c,d){var e=new Uint8Array(4),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b<d;b++)a.texImage2D(c+b,0,a.RGBA,1,1,0,a.RGBA,a.UNSIGNED_BYTE,e);return f}var e=this;this.buffers={color:new THREE.WebGLColorBuffer(a,this),depth:new THREE.WebGLDepthBuffer(a,this),stencil:new THREE.WebGLStencilBuffer(a,this)};var f=a.getParameter(a.MAX_VERTEX_ATTRIBS),g=new Uint8Array(f),
-h=new Uint8Array(f),k=new Uint8Array(f),l={},m=null,p=null,n=null,q=null,r=null,s=null,v=null,t=null,u=!1,D=null,w=null,G=null,z=null,y=null,B=null,H=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),A=null,F={},J=new THREE.Vector4,P=new THREE.Vector4,K={};K[a.TEXTURE_2D]=d(a.TEXTURE_2D,a.TEXTURE_2D,1);K[a.TEXTURE_CUBE_MAP]=d(a.TEXTURE_CUBE_MAP,a.TEXTURE_CUBE_MAP_POSITIVE_X,6);this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);this.setDepthFunc(THREE.LessEqualDepth);
+h=new Uint8Array(f),k=new Uint8Array(f),l={},m=null,p=null,n=null,q=null,r=null,s=null,v=null,t=null,u=!1,D=null,w=null,I=null,z=null,y=null,A=null,G=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),B=null,F={},J=new THREE.Vector4,P=new THREE.Vector4,K={};K[a.TEXTURE_2D]=d(a.TEXTURE_2D,a.TEXTURE_2D,1);K[a.TEXTURE_CUBE_MAP]=d(a.TEXTURE_CUBE_MAP,a.TEXTURE_CUBE_MAP_POSITIVE_X,6);this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);this.setDepthFunc(THREE.LessEqualDepth);
 this.setFlipSided(!1);this.setCullFace(THREE.CullFaceBack);this.enable(a.CULL_FACE);this.enable(a.BLEND);this.setBlending(THREE.NormalBlending)};this.initAttributes=function(){for(var a=0,b=g.length;a<b;a++)g[a]=0};this.enableAttribute=function(c){g[c]=1;0===h[c]&&(a.enableVertexAttribArray(c),h[c]=1);0!==k[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),k[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){g[b]=1;0===h[b]&&(a.enableVertexAttribArray(b),h[b]=1);k[b]!==c&&(d.vertexAttribDivisorANGLE(b,
 c),k[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=h.length;b!==c;++b)h[b]!==g[b]&&(a.disableVertexAttribArray(b),h[b]=0)};this.enable=function(b){!0!==l[b]&&(a.enable(b),l[b]=!0)};this.disable=function(b){!1!==l[b]&&(a.disable(b),l[b]=!1)};this.getCompressedTextureFormats=function(){if(null===m&&(m=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<
 c.length;d++)m.push(c[d]);return m};this.setBlending=function(b,d,e,f,g,h,k,l){if(b!==THREE.NoBlending){this.enable(a.BLEND);if(b!==p||l!==u)b===THREE.AdditiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),
 a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.SRC_COLOR,a.ZERO,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),
 p=b,u=l;if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==n||g!==s)a.blendEquationSeparate(c(d),c(g)),n=d,s=g;if(e!==q||f!==r||h!==v||k!==t)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),q=e,r=f,v=h,t=k}else t=v=s=r=q=n=null}else this.disable(a.BLEND),p=b};this.setColorWrite=function(a){this.buffers.color.setMask(a)};this.setDepthTest=function(a){this.buffers.depth.setTest(a)};this.setDepthWrite=function(a){this.buffers.depth.setMask(a)};this.setDepthFunc=function(a){this.buffers.depth.setFunc(a)};
 this.setStencilTest=function(a){this.buffers.stencil.setTest(a)};this.setStencilWrite=function(a){this.buffers.stencil.setMask(a)};this.setStencilFunc=function(a,b,c){this.buffers.stencil.setFunc(a,b,c)};this.setStencilOp=function(a,b,c){this.buffers.stencil.setOp(a,b,c)};this.setFlipSided=function(b){D!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),D=b)};this.setCullFace=function(b){b!==THREE.CullFaceNone?(this.enable(a.CULL_FACE),b!==w&&(b===THREE.CullFaceBack?a.cullFace(a.BACK):b===THREE.CullFaceFront?
-a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):this.disable(a.CULL_FACE);w=b};this.setLineWidth=function(b){b!==G&&(a.lineWidth(b),G=b)};this.setPolygonOffset=function(b,c,d){if(b){if(this.enable(a.POLYGON_OFFSET_FILL),z!==c||y!==d)a.polygonOffset(c,d),z=c,y=d}else this.disable(a.POLYGON_OFFSET_FILL)};this.getScissorTest=function(){return B};this.setScissorTest=function(b){(B=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+
-H-1);A!==b&&(a.activeTexture(b),A=b)};this.bindTexture=function(b,c){null===A&&e.activeTexture();var d=F[A];void 0===d&&(d={type:void 0,texture:void 0},F[A]=d);if(d.type!==b||d.texture!==c)a.bindTexture(b,c||K[b]),d.type=b,d.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(a,b,c,d){this.buffers.color.setClear(a,
-b,c,d)};this.clearDepth=function(a){this.buffers.depth.setClear(a)};this.clearStencil=function(a){this.buffers.stencil.setClear(a)};this.scissor=function(b){!1===J.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),J.copy(b))};this.viewport=function(b){!1===P.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),P.copy(b))};this.reset=function(){for(var b=0;b<h.length;b++)1===h[b]&&(a.disableVertexAttribArray(b),h[b]=0);l={};A=m=null;F={};w=D=p=null;this.buffers.color.reset();this.buffers.depth.reset();this.buffers.stencil.reset()}};
+a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):this.disable(a.CULL_FACE);w=b};this.setLineWidth=function(b){b!==I&&(a.lineWidth(b),I=b)};this.setPolygonOffset=function(b,c,d){if(b){if(this.enable(a.POLYGON_OFFSET_FILL),z!==c||y!==d)a.polygonOffset(c,d),z=c,y=d}else this.disable(a.POLYGON_OFFSET_FILL)};this.getScissorTest=function(){return A};this.setScissorTest=function(b){(A=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+
+G-1);B!==b&&(a.activeTexture(b),B=b)};this.bindTexture=function(b,c){null===B&&e.activeTexture();var d=F[B];void 0===d&&(d={type:void 0,texture:void 0},F[B]=d);if(d.type!==b||d.texture!==c)a.bindTexture(b,c||K[b]),d.type=b,d.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(a,b,c,d){this.buffers.color.setClear(a,
+b,c,d)};this.clearDepth=function(a){this.buffers.depth.setClear(a)};this.clearStencil=function(a){this.buffers.stencil.setClear(a)};this.scissor=function(b){!1===J.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),J.copy(b))};this.viewport=function(b){!1===P.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),P.copy(b))};this.reset=function(){for(var b=0;b<h.length;b++)1===h[b]&&(a.disableVertexAttribArray(b),h[b]=0);l={};B=m=null;F={};w=D=p=null;this.buffers.color.reset();this.buffers.depth.reset();this.buffers.stencil.reset()}};
 THREE.WebGLColorBuffer=function(a,b){var c=!1,d=new THREE.Vector4,e=null,f=new THREE.Vector4;this.setMask=function(b){e===b||c||(a.colorMask(b,b,b,b),e=b)};this.setLocked=function(a){c=a};this.setClear=function(b,c,e,l){d.set(b,c,e,l);!1===f.equals(d)&&(a.clearColor(b,c,e,l),f.copy(d))};this.reset=function(){c=!1;e=null;f=new THREE.Vector4}};
 THREE.WebGLDepthBuffer=function(a,b){var c=!1,d=null,e=null,f=null;this.setTest=function(c){c?b.enable(a.DEPTH_TEST):b.disable(a.DEPTH_TEST)};this.setMask=function(b){d===b||c||(a.depthMask(b),d=b)};this.setFunc=function(b){if(e!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);
 break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);e=b}};this.setLocked=function(a){c=a};this.setClear=function(b){f!==b&&(a.clearDepth(b),f=b)};this.reset=function(){c=!1;f=e=d=null}};
@@ -739,16 +739,16 @@ function l(b){return b===THREE.NearestFilter||b===THREE.NearestMipMapNearestFilt
 e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b instanceof THREE.WebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.delete(b.texture);d.delete(b)}v.textures--}function n(b,g){var l=d.get(b);if(0<b.version&&l.__version!==b.version){var n=
 b.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",b);else if(!1===n.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",b);else{void 0===l.__webglInit&&(l.__webglInit=!0,b.addEventListener("dispose",m),l.__webglTexture=a.createTexture(),v.textures++);c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,l.__webglTexture);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
 b.premultiplyAlpha);a.pixelStorei(a.UNPACK_ALIGNMENT,b.unpackAlignment);var p=h(b.image,e.maxTextureSize);if((b.wrapS!==THREE.ClampToEdgeWrapping||b.wrapT!==THREE.ClampToEdgeWrapping||b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter)&&!1===k(p))if(n=p,n instanceof HTMLImageElement||n instanceof HTMLCanvasElement){var r=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");r.width=THREE.Math.nearestPowerOfTwo(n.width);r.height=THREE.Math.nearestPowerOfTwo(n.height);r.getContext("2d").drawImage(n,
-0,0,r.width,r.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+n.width+"x"+n.height+"). Resized to "+r.width+"x"+r.height,n);p=r}else p=n;var n=k(p),r=f(b.format),s=f(b.type);q(a.TEXTURE_2D,b,n);var H=b.mipmaps;if(b instanceof THREE.DepthTexture){H=a.DEPTH_COMPONENT;if(b.type===THREE.FloatType){if(!t)throw Error("Float Depth Texture only supported in WebGL2.0");H=a.DEPTH_COMPONENT32F}else t&&(H=a.DEPTH_COMPONENT16);c.texImage2D(a.TEXTURE_2D,0,H,p.width,p.height,0,r,s,null)}else if(b instanceof
-THREE.DataTexture)if(0<H.length&&n){for(var A=0,F=H.length;A<F;A++)p=H[A],c.texImage2D(a.TEXTURE_2D,A,r,p.width,p.height,0,r,s,p.data);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,r,p.width,p.height,0,r,s,p.data);else if(b instanceof THREE.CompressedTexture)for(A=0,F=H.length;A<F;A++)p=H[A],b.format!==THREE.RGBAFormat&&b.format!==THREE.RGBFormat?-1<c.getCompressedTextureFormats().indexOf(r)?c.compressedTexImage2D(a.TEXTURE_2D,A,r,p.width,p.height,0,p.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
-c.texImage2D(a.TEXTURE_2D,A,r,p.width,p.height,0,r,s,p.data);else if(0<H.length&&n){A=0;for(F=H.length;A<F;A++)p=H[A],c.texImage2D(a.TEXTURE_2D,A,r,r,s,p);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,r,r,s,p);b.generateMipmaps&&n&&a.generateMipmap(a.TEXTURE_2D);l.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}}c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,l.__webglTexture)}function q(c,g,h){h?(a.texParameteri(c,a.TEXTURE_WRAP_S,f(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,
+0,0,r.width,r.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+n.width+"x"+n.height+"). Resized to "+r.width+"x"+r.height,n);p=r}else p=n;var n=k(p),r=f(b.format),s=f(b.type);q(a.TEXTURE_2D,b,n);var G=b.mipmaps;if(b instanceof THREE.DepthTexture){G=a.DEPTH_COMPONENT;if(b.type===THREE.FloatType){if(!t)throw Error("Float Depth Texture only supported in WebGL2.0");G=a.DEPTH_COMPONENT32F}else t&&(G=a.DEPTH_COMPONENT16);c.texImage2D(a.TEXTURE_2D,0,G,p.width,p.height,0,r,s,null)}else if(b instanceof
+THREE.DataTexture)if(0<G.length&&n){for(var B=0,F=G.length;B<F;B++)p=G[B],c.texImage2D(a.TEXTURE_2D,B,r,p.width,p.height,0,r,s,p.data);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,r,p.width,p.height,0,r,s,p.data);else if(b instanceof THREE.CompressedTexture)for(B=0,F=G.length;B<F;B++)p=G[B],b.format!==THREE.RGBAFormat&&b.format!==THREE.RGBFormat?-1<c.getCompressedTextureFormats().indexOf(r)?c.compressedTexImage2D(a.TEXTURE_2D,B,r,p.width,p.height,0,p.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
+c.texImage2D(a.TEXTURE_2D,B,r,p.width,p.height,0,r,s,p.data);else if(0<G.length&&n){B=0;for(F=G.length;B<F;B++)p=G[B],c.texImage2D(a.TEXTURE_2D,B,r,r,s,p);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,r,r,s,p);b.generateMipmaps&&n&&a.generateMipmap(a.TEXTURE_2D);l.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}}c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,l.__webglTexture)}function q(c,g,h){h?(a.texParameteri(c,a.TEXTURE_WRAP_S,f(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,
 f(g.wrapT)),a.texParameteri(c,a.TEXTURE_MAG_FILTER,f(g.magFilter)),a.texParameteri(c,a.TEXTURE_MIN_FILTER,f(g.minFilter))):(a.texParameteri(c,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(c,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),g.wrapS===THREE.ClampToEdgeWrapping&&g.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",g),a.texParameteri(c,a.TEXTURE_MAG_FILTER,l(g.magFilter)),
 a.texParameteri(c,a.TEXTURE_MIN_FILTER,l(g.minFilter)),g.minFilter!==THREE.NearestFilter&&g.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",g));!(h=b.get("EXT_texture_filter_anisotropic"))||g.type===THREE.FloatType&&null===b.get("OES_texture_float_linear")||g.type===THREE.HalfFloatType&&null===b.get("OES_texture_half_float_linear")||!(1<g.anisotropy||d.get(g).__currentAnisotropy)||
 (a.texParameterf(c,h.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(g.anisotropy,e.getMaxAnisotropy())),d.get(g).__currentAnisotropy=g.anisotropy)}function r(b,e,g,h){var k=f(e.texture.format),l=f(e.texture.type);c.texImage2D(h,0,k,e.width,e.height,0,k,l,null);a.bindFramebuffer(a.FRAMEBUFFER,b);a.framebufferTexture2D(a.FRAMEBUFFER,g,h,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(a.FRAMEBUFFER,null)}function s(b,c){a.bindRenderbuffer(a.RENDERBUFFER,b);c.depthBuffer&&!c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,
 a.DEPTH_COMPONENT16,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.RENDERBUFFER,b)):c.depthBuffer&&c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,a.DEPTH_STENCIL,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.RENDERBUFFER,b)):a.renderbufferStorage(a.RENDERBUFFER,a.RGBA4,c.width,c.height);a.bindRenderbuffer(a.RENDERBUFFER,null)}var v=g.memory,t="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext;
 this.setTexture2D=n;this.setTextureCube=function(b,g){var l=d.get(b);if(6===b.image.length)if(0<b.version&&l.__version!==b.version){l.__image__webglTextureCube||(b.addEventListener("dispose",m),l.__image__webglTextureCube=a.createTexture(),v.textures++);c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_CUBE_MAP,l.__image__webglTextureCube);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);for(var n=b instanceof THREE.CompressedTexture,p=b.image[0]instanceof THREE.DataTexture,r=[],s=0;6>s;s++)r[s]=
-n||p?p?b.image[s].image:b.image[s]:h(b.image[s],e.maxCubemapSize);var t=k(r[0]),A=f(b.format),F=f(b.type);q(a.TEXTURE_CUBE_MAP,b,t);for(s=0;6>s;s++)if(n)for(var J,P=r[s].mipmaps,K=0,I=P.length;K<I;K++)J=P[K],b.format!==THREE.RGBAFormat&&b.format!==THREE.RGBFormat?-1<c.getCompressedTextureFormats().indexOf(A)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,K,A,J.width,J.height,0,J.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):
-c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,K,A,J.width,J.height,0,A,F,J.data);else p?c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,A,r[s].width,r[s].height,0,A,F,r[s].data):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,A,A,F,r[s]);b.generateMipmaps&&t&&a.generateMipmap(a.TEXTURE_CUBE_MAP);l.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(a.TEXTURE0+g),c.bindTexture(a.TEXTURE_CUBE_MAP,l.__image__webglTextureCube)};this.setTextureCubeDynamic=function(b,e){c.activeTexture(a.TEXTURE0+
+n||p?p?b.image[s].image:b.image[s]:h(b.image[s],e.maxCubemapSize);var t=k(r[0]),B=f(b.format),F=f(b.type);q(a.TEXTURE_CUBE_MAP,b,t);for(s=0;6>s;s++)if(n)for(var J,P=r[s].mipmaps,K=0,H=P.length;K<H;K++)J=P[K],b.format!==THREE.RGBAFormat&&b.format!==THREE.RGBFormat?-1<c.getCompressedTextureFormats().indexOf(B)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,K,B,J.width,J.height,0,J.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):
+c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,K,B,J.width,J.height,0,B,F,J.data);else p?c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,B,r[s].width,r[s].height,0,B,F,r[s].data):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,B,B,F,r[s]);b.generateMipmaps&&t&&a.generateMipmap(a.TEXTURE_CUBE_MAP);l.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(a.TEXTURE0+g),c.bindTexture(a.TEXTURE_CUBE_MAP,l.__image__webglTextureCube)};this.setTextureCubeDynamic=function(b,e){c.activeTexture(a.TEXTURE0+
 e);c.bindTexture(a.TEXTURE_CUBE_MAP,d.get(b).__webglTexture)};this.setupRenderTarget=function(b){var e=d.get(b),f=d.get(b.texture);b.addEventListener("dispose",p);f.__webglTexture=a.createTexture();v.textures++;var g=b instanceof THREE.WebGLRenderTargetCube,h=k(b);if(g){e.__webglFramebuffer=[];for(var l=0;6>l;l++)e.__webglFramebuffer[l]=a.createFramebuffer()}else e.__webglFramebuffer=a.createFramebuffer();if(g){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);q(a.TEXTURE_CUBE_MAP,b.texture,h);for(l=
 0;6>l;l++)r(e.__webglFramebuffer[l],b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+l);b.texture.generateMipmaps&&h&&a.generateMipmap(a.TEXTURE_CUBE_MAP);c.bindTexture(a.TEXTURE_CUBE_MAP,null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),q(a.TEXTURE_2D,b.texture,h),r(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),b.texture.generateMipmaps&&h&&a.generateMipmap(a.TEXTURE_2D),c.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=b instanceof THREE.WebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error("target.depthTexture not supported in Cube render targets");
 if(b instanceof THREE.WebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer);if(!(b.depthTexture instanceof THREE.DepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=
@@ -757,29 +757,29 @@ function(b){var e=b.texture;e.generateMipmaps&&k(b)&&e.minFilter!==THREE.Nearest
 THREE.WebGLUniforms=function(){var a=new THREE.Texture,b=new THREE.CubeTexture,c=[],d=[],e=function(a,b,d){var e=a[0];if(0>=e||0<e)return a;var f=b*d,g=c[f];void 0===g&&(g=new Float32Array(f),c[f]=g);if(0!==b)for(e.toArray(g,0),e=1,f=0;e!==b;++e)f+=d,a[e].toArray(g,f);return g},f=function(a,b){var c=d[b];void 0===c&&(c=new Int32Array(b),d[b]=c);for(var e=0;e!==b;++e)c[e]=a.allocTextureUnit();return c},g=function(a,b){a.uniform1f(this.addr,b)},h=function(a,b){a.uniform1i(this.addr,b)},k=function(a,
 b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,b.x,b.y)},l=function(a,b){void 0!==b.x?a.uniform3f(this.addr,b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)},m=function(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)},p=function(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)},n=function(a,b){a.uniformMatrix3fv(this.addr,!1,b.elements||b)},q=function(a,b){a.uniformMatrix4fv(this.addr,!1,b.elements||b)},r=
 function(b,c,d){var e=d.allocTextureUnit();b.uniform1i(this.addr,e);d.setTexture2D(c||a,e)},s=function(a,c,d){var e=d.allocTextureUnit();a.uniform1i(this.addr,e);d.setTextureCube(c||b,e)},v=function(a,b){a.uniform2iv(this.addr,b)},t=function(a,b){a.uniform3iv(this.addr,b)},u=function(a,b){a.uniform4iv(this.addr,b)},D=function(a){switch(a){case 5126:return g;case 35664:return k;case 35665:return l;case 35666:return m;case 35674:return p;case 35675:return n;case 35676:return q;case 35678:return r;case 35680:return s;
-case 5124:case 35670:return h;case 35667:case 35671:return v;case 35668:case 35672:return t;case 35669:case 35673:return u}},w=function(a,b){a.uniform1fv(this.addr,b)},G=function(a,b){a.uniform1iv(this.addr,b)},z=function(a,b){a.uniform2fv(this.addr,e(b,this.size,2))},y=function(a,b){a.uniform3fv(this.addr,e(b,this.size,3))},B=function(a,b){a.uniform4fv(this.addr,e(b,this.size,4))},H=function(a,b){a.uniformMatrix2fv(this.addr,!1,e(b,this.size,4))},A=function(a,b){a.uniformMatrix3fv(this.addr,!1,e(b,
-this.size,9))},F=function(a,b){a.uniformMatrix4fv(this.addr,!1,e(b,this.size,16))},J=function(b,c,d){var e=c.length,g=f(d,e);b.uniform1iv(this.addr,g);for(b=0;b!==e;++b)d.setTexture2D(c[b]||a,g[b])},P=function(a,c,d){var e=c.length,g=f(d,e);a.uniform1iv(this.addr,g);for(a=0;a!==e;++a)d.setTextureCube(c[a]||b,g[a])},K=function(a){switch(a){case 5126:return w;case 35664:return z;case 35665:return y;case 35666:return B;case 35674:return H;case 35675:return A;case 35676:return F;case 35678:return J;case 35680:return P;
-case 5124:case 35670:return G;case 35667:case 35671:return v;case 35668:case 35672:return t;case 35669:case 35673:return u}},I=function(a,b,c){this.id=a;this.addr=c;this.setValue=D(b.type)},M=function(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=K(b.type)},O=function(a){this.id=a;this.seq=[];this.map={}};O.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var N=/([\w\d_]+)(\])?(\[|\.)?/g,Q=function(a,b,c){this.seq=[];this.map=
-{};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(N.lastIndex=0;;){var l=N.exec(h),m=N.lastIndex,n=l[1],p=l[3];"]"===l[2]&&(n|=0);if(void 0===p||"["===p&&m+2===k){h=g;e=void 0===p?new I(n,e,f):new M(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else p=g.map[n],void 0===p&&(p=new O(n),n=g,g=p,n.seq.push(g),n.map[g.id]=g),g=p}}};Q.prototype.setValue=function(a,b,c){b=this.map[b];
+case 5124:case 35670:return h;case 35667:case 35671:return v;case 35668:case 35672:return t;case 35669:case 35673:return u}},w=function(a,b){a.uniform1fv(this.addr,b)},I=function(a,b){a.uniform1iv(this.addr,b)},z=function(a,b){a.uniform2fv(this.addr,e(b,this.size,2))},y=function(a,b){a.uniform3fv(this.addr,e(b,this.size,3))},A=function(a,b){a.uniform4fv(this.addr,e(b,this.size,4))},G=function(a,b){a.uniformMatrix2fv(this.addr,!1,e(b,this.size,4))},B=function(a,b){a.uniformMatrix3fv(this.addr,!1,e(b,
+this.size,9))},F=function(a,b){a.uniformMatrix4fv(this.addr,!1,e(b,this.size,16))},J=function(b,c,d){var e=c.length,g=f(d,e);b.uniform1iv(this.addr,g);for(b=0;b!==e;++b)d.setTexture2D(c[b]||a,g[b])},P=function(a,c,d){var e=c.length,g=f(d,e);a.uniform1iv(this.addr,g);for(a=0;a!==e;++a)d.setTextureCube(c[a]||b,g[a])},K=function(a){switch(a){case 5126:return w;case 35664:return z;case 35665:return y;case 35666:return A;case 35674:return G;case 35675:return B;case 35676:return F;case 35678:return J;case 35680:return P;
+case 5124:case 35670:return I;case 35667:case 35671:return v;case 35668:case 35672:return t;case 35669:case 35673:return u}},H=function(a,b,c){this.id=a;this.addr=c;this.setValue=D(b.type)},M=function(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=K(b.type)},O=function(a){this.id=a;this.seq=[];this.map={}};O.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var N=/([\w\d_]+)(\])?(\[|\.)?/g,Q=function(a,b,c){this.seq=[];this.map=
+{};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(N.lastIndex=0;;){var l=N.exec(h),m=N.lastIndex,n=l[1],p=l[3];"]"===l[2]&&(n|=0);if(void 0===p||"["===p&&m+2===k){h=g;e=void 0===p?new H(n,e,f):new M(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else p=g.map[n],void 0===p&&(p=new O(n),n=g,g=p,n.seq.push(g),n.map[g.id]=g),g=p}}};Q.prototype.setValue=function(a,b,c){b=this.map[b];
 void 0!==b&&b.setValue(a,c,this.renderer)};Q.prototype.set=function(a,b,c){var d=this.map[c];void 0!==d&&d.setValue(a,b[c],this.renderer)};Q.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Q.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};Q.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};Q.splitDynamic=function(a,b){for(var c=null,
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-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,r,s,v,t,u,D;this.render=function(w,G,z){if(0!==b.length){w=new THREE.Vector3;var y=z.w/z.z,B=.5*z.z,H=.5*z.w,A=16/z.w,F=new THREE.Vector2(A*y,A),J=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1),K=new THREE.Box2;K.min.set(0,0);K.max.set(z.z-16,z.w-16);if(void 0===t){var A=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),I=new Uint16Array([0,1,2,0,2,3]);r=n.createBuffer();s=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,
-r);n.bufferData(n.ARRAY_BUFFER,A,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,s);n.bufferData(n.ELEMENT_ARRAY_BUFFER,I,n.STATIC_DRAW);u=n.createTexture();D=n.createTexture();q.bindTexture(n.TEXTURE_2D,u);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,
-n.NEAREST);q.bindTexture(n.TEXTURE_2D,D);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var A=v={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
-fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},I=n.createProgram(),M=n.createShader(n.FRAGMENT_SHADER),
-O=n.createShader(n.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";n.shaderSource(M,N+A.fragmentShader);n.shaderSource(O,N+A.vertexShader);n.compileShader(M);n.compileShader(O);n.attachShader(I,M);n.attachShader(I,O);n.linkProgram(I);t=I;m=n.getAttribLocation(t,"position");p=n.getAttribLocation(t,"uv");c=n.getUniformLocation(t,"renderType");d=n.getUniformLocation(t,"map");e=n.getUniformLocation(t,"occlusionMap");f=n.getUniformLocation(t,"opacity");g=n.getUniformLocation(t,"color");h=n.getUniformLocation(t,
-"scale");k=n.getUniformLocation(t,"rotation");l=n.getUniformLocation(t,"screenPosition")}n.useProgram(t);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,r);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,s);q.disable(n.CULL_FACE);q.setDepthWrite(!1);I=0;for(M=b.length;I<M;I++)if(A=16/z.w,F.set(A*y,A),O=b[I],w.set(O.matrixWorld.elements[12],
-O.matrixWorld.elements[13],O.matrixWorld.elements[14]),w.applyMatrix4(G.matrixWorldInverse),w.applyProjection(G.projectionMatrix),J.copy(w),P.x=z.x+J.x*B+B-8,P.y=z.y+J.y*H+H-8,!0===K.containsPoint(P)){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,u);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,P.x,P.y,16,16,0);n.uniform1i(c,0);n.uniform2f(h,F.x,F.y);n.uniform3f(l,J.x,J.y,J.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,r,s,v,t,u,D;this.render=function(w,I,z){if(0!==b.length){w=new THREE.Vector3;var y=z.w/z.z,A=.5*z.z,G=.5*z.w,B=16/z.w,F=new THREE.Vector2(B*y,B),J=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1),K=new THREE.Box2;K.min.set(0,0);K.max.set(z.z-16,z.w-16);if(void 0===t){var B=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),H=new Uint16Array([0,1,2,0,2,3]);r=n.createBuffer();s=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,
+r);n.bufferData(n.ARRAY_BUFFER,B,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,s);n.bufferData(n.ELEMENT_ARRAY_BUFFER,H,n.STATIC_DRAW);u=n.createTexture();D=n.createTexture();q.bindTexture(n.TEXTURE_2D,u);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,
+n.NEAREST);q.bindTexture(n.TEXTURE_2D,D);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var B=v={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},H=n.createProgram(),M=n.createShader(n.FRAGMENT_SHADER),
+O=n.createShader(n.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";n.shaderSource(M,N+B.fragmentShader);n.shaderSource(O,N+B.vertexShader);n.compileShader(M);n.compileShader(O);n.attachShader(H,M);n.attachShader(H,O);n.linkProgram(H);t=H;m=n.getAttribLocation(t,"position");p=n.getAttribLocation(t,"uv");c=n.getUniformLocation(t,"renderType");d=n.getUniformLocation(t,"map");e=n.getUniformLocation(t,"occlusionMap");f=n.getUniformLocation(t,"opacity");g=n.getUniformLocation(t,"color");h=n.getUniformLocation(t,
+"scale");k=n.getUniformLocation(t,"rotation");l=n.getUniformLocation(t,"screenPosition")}n.useProgram(t);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,r);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,s);q.disable(n.CULL_FACE);q.setDepthWrite(!1);H=0;for(M=b.length;H<M;H++)if(B=16/z.w,F.set(B*y,B),O=b[H],w.set(O.matrixWorld.elements[12],
+O.matrixWorld.elements[13],O.matrixWorld.elements[14]),w.applyMatrix4(I.matrixWorldInverse),w.applyProjection(I.projectionMatrix),J.copy(w),P.x=z.x+J.x*A+A-8,P.y=z.y+J.y*G+G-8,!0===K.containsPoint(P)){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,u);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,P.x,P.y,16,16,0);n.uniform1i(c,0);n.uniform2f(h,F.x,F.y);n.uniform3f(l,J.x,J.y,J.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,
 6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,D);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,P.x,P.y,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,u);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);O.positionScreen.copy(J);O.customUpdateCallback?O.customUpdateCallback(O):O.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var N=0,Q=O.lensFlares.length;N<Q;N++){var C=O.lensFlares[N];.001<C.opacity&&.001<C.scale&&
-(J.x=C.x,J.y=C.y,J.z=C.z,A=C.size*C.scale/z.w,F.x=A*y,F.y=A,n.uniform3f(l,J.x,J.y,J.z),n.uniform2f(h,F.x,F.y),n.uniform1f(k,C.rotation),n.uniform1f(f,C.opacity),n.uniform3f(g,C.color.r,C.color.g,C.color.b),q.setBlending(C.blending,C.blendEquation,C.blendSrc,C.blendDst),a.setTexture2D(C.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,r,s,v,t,u;function D(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,G=a.state,z,y,B,H,A=new THREE.Vector3,F=new THREE.Quaternion,J=new THREE.Vector3;this.render=function(P,K){if(0!==b.length){if(void 0===B){var I=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),M=new Uint16Array([0,1,2,0,2,3]);z=w.createBuffer();y=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,
-z);w.bufferData(w.ARRAY_BUFFER,I,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.bufferData(w.ELEMENT_ARRAY_BUFFER,M,w.STATIC_DRAW);var I=w.createProgram(),M=w.createShader(w.VERTEX_SHADER),O=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+(J.x=C.x,J.y=C.y,J.z=C.z,B=C.size*C.scale/z.w,F.x=B*y,F.y=B,n.uniform3f(l,J.x,J.y,J.z),n.uniform2f(h,F.x,F.y),n.uniform1f(k,C.rotation),n.uniform1f(f,C.opacity),n.uniform3f(g,C.color.r,C.color.g,C.color.b),q.setBlending(C.blending,C.blendEquation,C.blendSrc,C.blendDst),a.setTexture2D(C.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,r,s,v,t,u;function D(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,I=a.state,z,y,A,G,B=new THREE.Vector3,F=new THREE.Quaternion,J=new THREE.Vector3;this.render=function(P,K){if(0!==b.length){if(void 0===A){var H=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),M=new Uint16Array([0,1,2,0,2,3]);z=w.createBuffer();y=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,
+z);w.bufferData(w.ARRAY_BUFFER,H,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.bufferData(w.ELEMENT_ARRAY_BUFFER,M,w.STATIC_DRAW);var H=w.createProgram(),M=w.createShader(w.VERTEX_SHADER),O=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 w.shaderSource(O,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-w.compileShader(M);w.compileShader(O);w.attachShader(I,M);w.attachShader(I,O);w.linkProgram(I);B=I;t=w.getAttribLocation(B,"position");u=w.getAttribLocation(B,"uv");c=w.getUniformLocation(B,"uvOffset");d=w.getUniformLocation(B,"uvScale");e=w.getUniformLocation(B,"rotation");f=w.getUniformLocation(B,"scale");g=w.getUniformLocation(B,"color");h=w.getUniformLocation(B,"map");k=w.getUniformLocation(B,"opacity");l=w.getUniformLocation(B,"modelViewMatrix");m=w.getUniformLocation(B,"projectionMatrix");p=
-w.getUniformLocation(B,"fogType");n=w.getUniformLocation(B,"fogDensity");q=w.getUniformLocation(B,"fogNear");r=w.getUniformLocation(B,"fogFar");s=w.getUniformLocation(B,"fogColor");v=w.getUniformLocation(B,"alphaTest");I=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");I.width=8;I.height=8;M=I.getContext("2d");M.fillStyle="white";M.fillRect(0,0,8,8);H=new THREE.Texture(I);H.needsUpdate=!0}w.useProgram(B);G.initAttributes();G.enableAttribute(t);G.enableAttribute(u);G.disableUnusedAttributes();
-G.disable(w.CULL_FACE);G.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,z);w.vertexAttribPointer(t,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(u,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.uniformMatrix4fv(m,!1,K.projectionMatrix.elements);G.activeTexture(w.TEXTURE0);w.uniform1i(h,0);M=I=0;(O=P.fog)?(w.uniform3f(s,O.color.r,O.color.g,O.color.b),O instanceof THREE.Fog?(w.uniform1f(q,O.near),w.uniform1f(r,O.far),w.uniform1i(p,1),M=I=1):O instanceof THREE.FogExp2&&(w.uniform1f(n,O.density),
-w.uniform1i(p,2),M=I=2)):(w.uniform1i(p,0),M=I=0);for(var O=0,N=b.length;O<N;O++){var Q=b[O];Q.modelViewMatrix.multiplyMatrices(K.matrixWorldInverse,Q.matrixWorld);Q.z=-Q.modelViewMatrix.elements[14]}b.sort(D);for(var C=[],O=0,N=b.length;O<N;O++){var Q=b[O],L=Q.material;!1!==L.visible&&(w.uniform1f(v,L.alphaTest),w.uniformMatrix4fv(l,!1,Q.modelViewMatrix.elements),Q.matrixWorld.decompose(A,F,J),C[0]=J.x,C[1]=J.y,Q=0,P.fog&&L.fog&&(Q=M),I!==Q&&(w.uniform1i(p,Q),I=Q),null!==L.map?(w.uniform2f(c,L.map.offset.x,
-L.map.offset.y),w.uniform2f(d,L.map.repeat.x,L.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1)),w.uniform1f(k,L.opacity),w.uniform3f(g,L.color.r,L.color.g,L.color.b),w.uniform1f(e,L.rotation),w.uniform2fv(f,C),G.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst),G.setDepthTest(L.depthTest),G.setDepthWrite(L.depthWrite),L.map?a.setTexture2D(L.map,0):a.setTexture2D(H,0),w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0))}G.enable(w.CULL_FACE);a.resetGLState()}}};
+w.compileShader(M);w.compileShader(O);w.attachShader(H,M);w.attachShader(H,O);w.linkProgram(H);A=H;t=w.getAttribLocation(A,"position");u=w.getAttribLocation(A,"uv");c=w.getUniformLocation(A,"uvOffset");d=w.getUniformLocation(A,"uvScale");e=w.getUniformLocation(A,"rotation");f=w.getUniformLocation(A,"scale");g=w.getUniformLocation(A,"color");h=w.getUniformLocation(A,"map");k=w.getUniformLocation(A,"opacity");l=w.getUniformLocation(A,"modelViewMatrix");m=w.getUniformLocation(A,"projectionMatrix");p=
+w.getUniformLocation(A,"fogType");n=w.getUniformLocation(A,"fogDensity");q=w.getUniformLocation(A,"fogNear");r=w.getUniformLocation(A,"fogFar");s=w.getUniformLocation(A,"fogColor");v=w.getUniformLocation(A,"alphaTest");H=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");H.width=8;H.height=8;M=H.getContext("2d");M.fillStyle="white";M.fillRect(0,0,8,8);G=new THREE.Texture(H);G.needsUpdate=!0}w.useProgram(A);I.initAttributes();I.enableAttribute(t);I.enableAttribute(u);I.disableUnusedAttributes();
+I.disable(w.CULL_FACE);I.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,z);w.vertexAttribPointer(t,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(u,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.uniformMatrix4fv(m,!1,K.projectionMatrix.elements);I.activeTexture(w.TEXTURE0);w.uniform1i(h,0);M=H=0;(O=P.fog)?(w.uniform3f(s,O.color.r,O.color.g,O.color.b),O instanceof THREE.Fog?(w.uniform1f(q,O.near),w.uniform1f(r,O.far),w.uniform1i(p,1),M=H=1):O instanceof THREE.FogExp2&&(w.uniform1f(n,O.density),
+w.uniform1i(p,2),M=H=2)):(w.uniform1i(p,0),M=H=0);for(var O=0,N=b.length;O<N;O++){var Q=b[O];Q.modelViewMatrix.multiplyMatrices(K.matrixWorldInverse,Q.matrixWorld);Q.z=-Q.modelViewMatrix.elements[14]}b.sort(D);for(var C=[],O=0,N=b.length;O<N;O++){var Q=b[O],L=Q.material;!1!==L.visible&&(w.uniform1f(v,L.alphaTest),w.uniformMatrix4fv(l,!1,Q.modelViewMatrix.elements),Q.matrixWorld.decompose(B,F,J),C[0]=J.x,C[1]=J.y,Q=0,P.fog&&L.fog&&(Q=M),H!==Q&&(w.uniform1i(p,Q),H=Q),null!==L.map?(w.uniform2f(c,L.map.offset.x,
+L.map.offset.y),w.uniform2f(d,L.map.repeat.x,L.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1)),w.uniform1f(k,L.opacity),w.uniform3f(g,L.color.r,L.color.g,L.color.b),w.uniform1f(e,L.rotation),w.uniform2fv(f,C),I.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst),I.setDepthTest(L.depthTest),I.setDepthWrite(L.depthWrite),L.map?a.setTexture2D(L.map,0):a.setTexture2D(G,0),w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0))}I.enable(w.CULL_FACE);a.resetGLState()}}};
 Object.assign(THREE,{Face4:function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)},LineStrip:0,LinePieces:1,MeshFaceMaterial:THREE.MultiMaterial,PointCloud:function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new THREE.Points(a,b)},Particle:THREE.Sprite,ParticleSystem:function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new THREE.Points(a,
 b)},PointCloudMaterial:function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)},ParticleBasicMaterial:function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)},ParticleSystemMaterial:function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)},Vertex:function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");
 return new THREE.Vector3(a,b,c)}});Object.assign(THREE.Box2.prototype,{empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}});
@@ -825,13 +825,13 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
 THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var m;a:{var p=
-m=void 0,n=void 0,q=void 0,r=void 0,s=void 0,v=void 0,t=void 0,u=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,v=a[e[k]].y;if(Number.EPSILON>(q-p)*(v-n)-(r-n)*(s-p))m=!1;else{var D=void 0,w=void 0,G=void 0,z=void 0,y=void 0,B=void 0,H=void 0,A=void 0,F=void 0,J=void 0,F=A=H=u=t=void 0,D=s-q,w=v-r,G=p-s,z=n-v,y=q-p,B=r-n;for(m=0;m<c;m++)if(t=a[e[m]].x,u=a[e[m]].y,!(t===p&&u===n||t===q&&u===r||t===s&&u===v)&&(H=t-p,A=u-n,F=t-q,J=u-r,t-=s,u-=v,F=D*J-w*F,H=y*A-B*H,A=G*u-z*t,F>=-Number.EPSILON&&
-A>=-Number.EPSILON&&H>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a){var b=a.length;2<b&&a[b-1].equals(a[0])&&a.pop()}function d(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function e(a,b,c,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-c.x,l=e.y-c.y,m=a.x-c.x,n=a.y-c.y,p=h*k-
-g*l,H=h*m-g*n;if(Math.abs(p)>Number.EPSILON){if(0<p){if(0>H||H>p)return[];k=l*m-k*n;if(0>k||k>p)return[]}else{if(0<H||H<p)return[];k=l*m-k*n;if(0<k||k<p)return[]}if(0===k)return!f||0!==H&&H!==p?[a]:[];if(k===p)return!f||0!==H&&H!==p?[b]:[];if(0===H)return[c];if(H===p)return[e];f=k/p;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==H||l*m!==k*n)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==c.x||a.y!==c.y?[]:[a];if(h)return d(c,e,a)?[a]:[];if(k)return d(a,b,c)?[c]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,
+m=void 0,n=void 0,q=void 0,r=void 0,s=void 0,v=void 0,t=void 0,u=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,v=a[e[k]].y;if(Number.EPSILON>(q-p)*(v-n)-(r-n)*(s-p))m=!1;else{var D=void 0,w=void 0,I=void 0,z=void 0,y=void 0,A=void 0,G=void 0,B=void 0,F=void 0,J=void 0,F=B=G=u=t=void 0,D=s-q,w=v-r,I=p-s,z=n-v,y=q-p,A=r-n;for(m=0;m<c;m++)if(t=a[e[m]].x,u=a[e[m]].y,!(t===p&&u===n||t===q&&u===r||t===s&&u===v)&&(G=t-p,B=u-n,F=t-q,J=u-r,t-=s,u-=v,F=D*J-w*F,G=y*B-A*G,B=I*u-z*t,F>=-Number.EPSILON&&
+B>=-Number.EPSILON&&G>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a){var b=a.length;2<b&&a[b-1].equals(a[0])&&a.pop()}function d(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function e(a,b,c,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-c.x,l=e.y-c.y,m=a.x-c.x,n=a.y-c.y,p=h*k-
+g*l,G=h*m-g*n;if(Math.abs(p)>Number.EPSILON){if(0<p){if(0>G||G>p)return[];k=l*m-k*n;if(0>k||k>p)return[]}else{if(0<G||G<p)return[];k=l*m-k*n;if(0<k||k<p)return[]}if(0===k)return!f||0!==G&&G!==p?[a]:[];if(k===p)return!f||0!==G&&G!==p?[b]:[];if(0===G)return[c];if(G===p)return[e];f=k/p;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==G||l*m!==k*n)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==c.x||a.y!==c.y?[]:[a];if(h)return d(c,e,a)?[a]:[];if(k)return d(a,b,c)?[c]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,
 a=b.x):(g=b,k=b.x,h=a,a=a.x),c.x<e.x?(b=c,p=c.x,l=e,c=e.x):(b=e,p=e.x,l=c,c=c.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),c.y<e.y?(b=c,p=c.y,l=e,c=e.y):(b=e,p=e.y,l=c,c=c.y));return k<=p?a<p?[]:a===p?f?[]:[b]:a<=c?[b,h]:[b,l]:k>c?[]:k===c?f?[]:[g]:a<=c?[g,h]:[g,l]}function f(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}c(a);b.forEach(c);var g,h,k,l,m,p={};k=
 a.concat();g=0;for(h=b.length;g<h;g++)Array.prototype.push.apply(k,b[g]);g=0;for(h=k.length;g<h;g++)m=k[g].x+":"+k[g].y,void 0!==p[m]&&console.warn("THREE.ShapeUtils: Duplicate point",m,g),p[m]=g;g=function(a,b){function c(a,b){var d=h.length-1,e=a-1;0>e&&(e=d);var g=a+1;g>d&&(g=0);d=f(h[a],h[e],h[g],k[b]);if(!d)return!1;d=k.length-1;e=b-1;0>e&&(e=d);g=b+1;g>d&&(g=0);return(d=f(k[b],k[e],k[g],h[a]))?!0:!1}function d(a,b){var c,f;for(c=0;c<h.length;c++)if(f=c+1,f%=h.length,f=e(a,b,h[c],h[f],!0),0<
-f.length)return!0;return!1}function g(a,c){var d,f,h,k;for(d=0;d<l.length;d++)for(f=b[l[d]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=e(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,n,p,B,H,A=[],F,J,P,K=0;for(m=b.length;K<m;K++)l.push(K);F=0;for(var I=2*l.length;0<l.length;){I--;if(0>I){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(n=F;n<h.length;n++){p=h[n];m=-1;for(K=0;K<l.length;K++)if(B=l[K],H=p.x+":"+p.y+":"+B,void 0===
-A[H]){k=b[B];for(J=0;J<k.length;J++)if(B=k[J],c(n,J)&&!d(p,B)&&!g(p,B)){m=J;l.splice(K,1);F=h.slice(0,n+1);B=h.slice(n);J=k.slice(m);P=k.slice(0,m+1);h=F.concat(J).concat(P).concat(B);F=n;break}if(0<=m)break;A[H]=!0}if(0<=m)break}}return h}(a,b);var n=THREE.ShapeUtils.triangulate(g,!1);g=0;for(h=n.length;g<h;g++)for(l=n[g],k=0;3>k;k++)m=l[k].x+":"+l[k].y,m=p[m],void 0!==m&&(l[k]=m);return n.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=
+f.length)return!0;return!1}function g(a,c){var d,f,h,k;for(d=0;d<l.length;d++)for(f=b[l[d]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=e(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,n,p,A,G,B=[],F,J,P,K=0;for(m=b.length;K<m;K++)l.push(K);F=0;for(var H=2*l.length;0<l.length;){H--;if(0>H){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(n=F;n<h.length;n++){p=h[n];m=-1;for(K=0;K<l.length;K++)if(A=l[K],G=p.x+":"+p.y+":"+A,void 0===
+B[G]){k=b[A];for(J=0;J<k.length;J++)if(A=k[J],c(n,J)&&!d(p,A)&&!g(p,A)){m=J;l.splice(K,1);F=h.slice(0,n+1);A=h.slice(n);J=k.slice(m);P=k.slice(0,m+1);h=F.concat(J).concat(P).concat(A);F=n;break}if(0<=m)break;B[G]=!0}if(0<=m)break}}return h}(a,b);var n=THREE.ShapeUtils.triangulate(g,!1);g=0;for(h=n.length;g<h;g++)for(l=n[g],k=0;3>k;k++)m=l[k].x+":"+l[k].y,m=p[m],void 0!==m&&(l[k]=m);return n.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=
 1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
 THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){a||(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
 (a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
@@ -841,8 +841,8 @@ THREE.CurvePath.prototype=Object.assign(Object.create(THREE.Curve.prototype),{co
 this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){a||(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},
 getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++)for(var f=e[d],f=f.getPoints(f instanceof THREE.EllipseCurve?2*a:f instanceof THREE.LineCurve?1:f instanceof THREE.SplineCurve?a*f.points.length:a),g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},createPointsGeometry:function(a){a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){a=this.getSpacedPoints(a);
 return this.createGeometry(a)},createGeometry:function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b}});THREE.Font=function(a){this.data=a};
-Object.assign(THREE.Font.prototype,{generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var m=new THREE.ShapePath,p=[],n=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,v=s=r=void 0,t=void 0,u=void 0,D=void 0,w=void 0,G=void 0,t=void 0;if(l.o)for(var z=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,B=z.length;y<
-B;)switch(z[y++]){case "m":r=z[y++]*h+k;s=z[y++]*h;m.moveTo(r,s);break;case "l":r=z[y++]*h+k;s=z[y++]*h;m.lineTo(r,s);break;case "q":r=z[y++]*h+k;s=z[y++]*h;u=z[y++]*h+k;D=z[y++]*h;m.quadraticCurveTo(u,D,r,s);if(t=p[p.length-1])for(var v=t.x,t=t.y,H=1;H<=c;H++){var A=H/c;n(A,v,u,r);n(A,t,D,s)}break;case "b":if(r=z[y++]*h+k,s=z[y++]*h,u=z[y++]*h+k,D=z[y++]*h,w=z[y++]*h+k,G=z[y++]*h,m.bezierCurveTo(u,D,w,G,r,s),t=p[p.length-1])for(v=t.x,t=t.y,H=1;H<=c;H++)A=H/c,q(A,v,u,w,r),q(A,t,D,G,s)}h={offset:l.ha*
+Object.assign(THREE.Font.prototype,{generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var m=new THREE.ShapePath,p=[],n=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,v=s=r=void 0,t=void 0,u=void 0,D=void 0,w=void 0,I=void 0,t=void 0;if(l.o)for(var z=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,A=z.length;y<
+A;)switch(z[y++]){case "m":r=z[y++]*h+k;s=z[y++]*h;m.moveTo(r,s);break;case "l":r=z[y++]*h+k;s=z[y++]*h;m.lineTo(r,s);break;case "q":r=z[y++]*h+k;s=z[y++]*h;u=z[y++]*h+k;D=z[y++]*h;m.quadraticCurveTo(u,D,r,s);if(t=p[p.length-1])for(var v=t.x,t=t.y,G=1;G<=c;G++){var B=G/c;n(B,v,u,r);n(B,t,D,s)}break;case "b":if(r=z[y++]*h+k,s=z[y++]*h,u=z[y++]*h+k,D=z[y++]*h,w=z[y++]*h+k,I=z[y++]*h,m.bezierCurveTo(u,D,w,I,r,s),t=p[p.length-1])for(v=t.x,t=t.y,G=1;G<=c;G++)B=G/c,q(B,v,u,w,r),q(B,t,D,I,s)}h={offset:l.ha*
 h,path:m}}else h=void 0;f+=h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}});THREE.Path=function(a){THREE.CurvePath.call(this);this.currentPoint=new THREE.Vector2;a&&this.fromPoints(a)};
 THREE.Path.prototype=Object.assign(Object.create(THREE.CurvePath.prototype),{constructor:THREE.Path,fromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new THREE.LineCurve(this.currentPoint.clone(),new THREE.Vector2(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,b,c,d){a=new THREE.QuadraticBezierCurve(this.currentPoint.clone(),new THREE.Vector2(a,
 b),new THREE.Vector2(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new THREE.CubicBezierCurve(this.currentPoint.clone(),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(a);this.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a),b=new THREE.SplineCurve(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,
@@ -868,16 +868,16 @@ b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},fun
 this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(m),n);h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(g),n);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(l.x,m.x,p.x,g.x,k,h,n);d.initNonuniformCatmullRom(l.y,m.y,p.y,g.y,k,h,n);e.initNonuniformCatmullRom(l.z,m.z,p.z,g.z,k,h,n)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,m.x,p.x,g.x,
 k),d.initCatmullRom(l.y,m.y,p.y,g.y,k),e.initCatmullRom(l.z,m.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
 THREE.BoxGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new THREE.BoxBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
-THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,J,P){var K=f/l,I=g/J,M=f/2,O=g/2,N=k/2;g=l+1;for(var Q=J+1,C=f=0,L=new THREE.Vector3,E=0;E<Q;E++)for(var $=E*I-O,T=0;T<g;T++)L[a]=(T*K-M)*d,L[b]=$*e,L[c]=N,p[r]=L.x,p[r+1]=L.y,p[r+2]=L.z,L[a]=0,L[b]=0,L[c]=0<k?1:-1,n[r]=L.x,n[r+1]=L.y,n[r+2]=L.z,q[s]=T/l,q[s+1]=1-E/J,r+=3,s+=2,f+=1;for(E=0;E<J;E++)for(T=0;T<l;T++)a=t+T+g*(E+1),b=t+(T+1)+g*(E+1),c=t+(T+1)+g*E,m[v]=t+T+g*E,m[v+1]=a,m[v+2]=c,m[v+3]=a,m[v+4]=b,m[v+5]=c,v+=6,C+=
+THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,J,P){var K=f/l,H=g/J,M=f/2,O=g/2,N=k/2;g=l+1;for(var Q=J+1,C=f=0,L=new THREE.Vector3,E=0;E<Q;E++)for(var $=E*H-O,T=0;T<g;T++)L[a]=(T*K-M)*d,L[b]=$*e,L[c]=N,p[r]=L.x,p[r+1]=L.y,p[r+2]=L.z,L[a]=0,L[b]=0,L[c]=0<k?1:-1,n[r]=L.x,n[r+1]=L.y,n[r+2]=L.z,q[s]=T/l,q[s+1]=1-E/J,r+=3,s+=2,f+=1;for(E=0;E<J;E++)for(T=0;T<l;T++)a=t+T+g*(E+1),b=t+(T+1)+g*(E+1),c=t+(T+1)+g*E,m[v]=t+T+g*E,m[v+1]=a,m[v+2]=c,m[v+3]=a,m[v+4]=b,m[v+5]=c,v+=6,C+=
 6;h.addGroup(u,C,P);u+=C;t+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2;return a+=(c+1)*(b+1)*2}(d,e,f),l=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 6*a}(d,e,f),m=new (65535<l?Uint32Array:Uint16Array)(l),p=new Float32Array(3*k),n=new Float32Array(3*k),q=new Float32Array(2*
 k),r=0,s=0,v=0,t=0,u=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new THREE.BufferAttribute(m,1));this.addAttribute("position",new THREE.BufferAttribute(p,3));this.addAttribute("normal",new THREE.BufferAttribute(n,3));this.addAttribute("uv",new THREE.BufferAttribute(q,2))};THREE.BoxBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
 THREE.BoxBufferGeometry.prototype.constructor=THREE.BoxBufferGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var m=c+h/b*d;f[k]=a*Math.cos(m);f[k+1]=a*Math.sin(m);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
 [];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
-THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k,m=new THREE.Vector2,n=new THREE.Vector3,p=0,D=!0===c?a:b,K=!0===c?1:-1;f=t;for(e=1;e<=d;e++)r.setXYZ(t,0,w*K,0),s.setXYZ(t,0,K,0),m.x=.5,m.y=.5,v.setXY(t,m.x,m.y),t++;k=t;for(e=0;e<=d;e++){var I=e/d*h+g,M=Math.cos(I),I=Math.sin(I);n.x=D*I;n.y=w*K;n.z=D*M;r.setXYZ(t,n.x,n.y,n.z);s.setXYZ(t,0,K,0);m.x=.5*M+.5;m.y=.5*I*K+.5;v.setXY(t,m.x,m.y);t++}for(e=0;e<d;e++)m=f+e,n=k+e,!0===c?(q.setX(u,n),u++,q.setX(u,n+1)):(q.setX(u,
-n+1),u++,q.setX(u,n)),u++,q.setX(u,m),u++,p+=3;l.addGroup(G,p,!0===c?1:2);G+=p}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var l=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var m=0;!1===f&&(0<a&&m++,0<b&&m++);var p=function(){var a=(d+1)*
-(e+1);!1===f&&(a+=(d+1)*m+d*m);return a}(),n=function(){var a=d*e*6;!1===f&&(a+=d*m*3);return a}(),q=new THREE.BufferAttribute(new (65535<n?Uint32Array:Uint16Array)(n),1),r=new THREE.BufferAttribute(new Float32Array(3*p),3),s=new THREE.BufferAttribute(new Float32Array(3*p),3),v=new THREE.BufferAttribute(new Float32Array(2*p),2),t=0,u=0,D=[],w=c/2,G=0;(function(){var f,k,m=new THREE.Vector3,n=new THREE.Vector3,p=0,F=(b-a)/c;for(k=0;k<=e;k++){var J=[],P=k/e,K=P*(b-a)+a;for(f=0;f<=d;f++){var I=f/d;n.x=
-K*Math.sin(I*h+g);n.y=-P*c+w;n.z=K*Math.cos(I*h+g);r.setXYZ(t,n.x,n.y,n.z);m.copy(n);if(0===a&&0===k||0===b&&k===e)m.x=Math.sin(I*h+g),m.z=Math.cos(I*h+g);m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*F).normalize();s.setXYZ(t,m.x,m.y,m.z);v.setXY(t,I,1-P);J.push(t);t++}D.push(J)}for(f=0;f<d;f++)for(k=0;k<e;k++)m=D[k+1][f],n=D[k+1][f+1],F=D[k][f+1],q.setX(u,D[k][f]),u++,q.setX(u,m),u++,q.setX(u,F),u++,q.setX(u,m),u++,q.setX(u,n),u++,q.setX(u,F),u++,p+=6;l.addGroup(G,p,0);G+=p})();!1===f&&(0<a&&k(!0),0<b&&k(!1));
+THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k,m=new THREE.Vector2,n=new THREE.Vector3,p=0,D=!0===c?a:b,K=!0===c?1:-1;f=t;for(e=1;e<=d;e++)r.setXYZ(t,0,w*K,0),s.setXYZ(t,0,K,0),m.x=.5,m.y=.5,v.setXY(t,m.x,m.y),t++;k=t;for(e=0;e<=d;e++){var H=e/d*h+g,M=Math.cos(H),H=Math.sin(H);n.x=D*H;n.y=w*K;n.z=D*M;r.setXYZ(t,n.x,n.y,n.z);s.setXYZ(t,0,K,0);m.x=.5*M+.5;m.y=.5*H*K+.5;v.setXY(t,m.x,m.y);t++}for(e=0;e<d;e++)m=f+e,n=k+e,!0===c?(q.setX(u,n),u++,q.setX(u,n+1)):(q.setX(u,
+n+1),u++,q.setX(u,n)),u++,q.setX(u,m),u++,p+=3;l.addGroup(I,p,!0===c?1:2);I+=p}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var l=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var m=0;!1===f&&(0<a&&m++,0<b&&m++);var p=function(){var a=(d+1)*
+(e+1);!1===f&&(a+=(d+1)*m+d*m);return a}(),n=function(){var a=d*e*6;!1===f&&(a+=d*m*3);return a}(),q=new THREE.BufferAttribute(new (65535<n?Uint32Array:Uint16Array)(n),1),r=new THREE.BufferAttribute(new Float32Array(3*p),3),s=new THREE.BufferAttribute(new Float32Array(3*p),3),v=new THREE.BufferAttribute(new Float32Array(2*p),2),t=0,u=0,D=[],w=c/2,I=0;(function(){var f,k,m=new THREE.Vector3,n=new THREE.Vector3,p=0,F=(b-a)/c;for(k=0;k<=e;k++){var J=[],P=k/e,K=P*(b-a)+a;for(f=0;f<=d;f++){var H=f/d;n.x=
+K*Math.sin(H*h+g);n.y=-P*c+w;n.z=K*Math.cos(H*h+g);r.setXYZ(t,n.x,n.y,n.z);m.copy(n);if(0===a&&0===k||0===b&&k===e)m.x=Math.sin(H*h+g),m.z=Math.cos(H*h+g);m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*F).normalize();s.setXYZ(t,m.x,m.y,m.z);v.setXY(t,H,1-P);J.push(t);t++}D.push(J)}for(f=0;f<d;f++)for(k=0;k<e;k++)m=D[k+1][f],n=D[k+1][f+1],F=D[k][f+1],q.setX(u,D[k][f]),u++,q.setX(u,m),u++,q.setX(u,F),u++,q.setX(u,m),u++,q.setX(u,n),u++,q.setX(u,F),u++,p+=6;l.addGroup(I,p,0);I+=p})();!1===f&&(0<a&&k(!0),0<b&&k(!1));
 this.setIndex(q);this.addAttribute("position",r);this.addAttribute("normal",s);this.addAttribute("uv",v)};THREE.CylinderBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CylinderBufferGeometry.prototype.constructor=THREE.CylinderBufferGeometry;
 THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new THREE.CylinderBufferGeometry(a,b,c,d,e,f,g,h));this.mergeVertices()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.ConeBufferGeometry=function(a,b,c,d,e,f,g){THREE.CylinderBufferGeometry.call(this,0,a,b,c,d,e,f,g);this.type="ConeBufferGeometry";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,thetaStart:f,thetaLength:g}};THREE.ConeBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.ConeBufferGeometry.prototype.constructor=THREE.ConeBufferGeometry;
@@ -886,13 +886,13 @@ THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometr
 face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=Q*e,h=Q*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+A,g=g+A,l=l+A,h=h+A;H.faces.push(new THREE.Face3(k,g,h,null,null,1));H.faces.push(new THREE.Face3(g,l,h,null,null,1));k=t.generateSideWallUV(H,
-k,g,l,h);H.faceVertexUvs[0].push([k[0],k[1],k[3]]);H.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=A;b+=A;c+=A;H.faces.push(new THREE.Face3(a,b,c,null,null,0));a=t.generateTopUV(H,a,b,c);H.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
-n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,v=!1,t=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,D,w,G;r&&(s=r.getSpacedPoints(q),v=!0,p=!1,u=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),D=new THREE.Vector3,w=new THREE.Vector3,G=new THREE.Vector3);p||(l=k=m=0);var z,y,B,H=this,A=this.vertices.length,r=a.extractPoints(n),n=r.shape,F=r.holes;if(r=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
-y=0;for(B=F.length;y<B;y++)z=F[y],THREE.ShapeUtils.isClockWise(z)&&(F[y]=z.reverse());r=!1}var J=THREE.ShapeUtils.triangulateShape(n,F),P=n;y=0;for(B=F.length;y<B;y++)z=F[y],n=n.concat(z);var K,I,M,O,N,Q=n.length,C,L=J.length,r=[],E=0;M=P.length;K=M-1;for(I=E+1;E<M;E++,K++,I++)K===M&&(K=0),I===M&&(I=0),r[E]=d(P[E],P[K],P[I]);var $=[],T,X=r.concat();y=0;for(B=F.length;y<B;y++){z=F[y];T=[];E=0;M=z.length;K=M-1;for(I=E+1;E<M;E++,K++,I++)K===M&&(K=0),I===M&&(I=0),T[E]=d(z[E],z[K],z[I]);$.push(T);X=X.concat(T)}for(K=
-0;K<m;K++){M=K/m;O=k*(1-M);I=l*Math.sin(M*Math.PI/2);E=0;for(M=P.length;E<M;E++)N=c(P[E],r[E],I),f(N.x,N.y,-O);y=0;for(B=F.length;y<B;y++)for(z=F[y],T=$[y],E=0,M=z.length;E<M;E++)N=c(z[E],T[E],I),f(N.x,N.y,-O)}I=l;for(E=0;E<Q;E++)N=p?c(n[E],X[E],I):n[E],v?(w.copy(u.normals[0]).multiplyScalar(N.x),D.copy(u.binormals[0]).multiplyScalar(N.y),G.copy(s[0]).add(w).add(D),f(G.x,G.y,G.z)):f(N.x,N.y,0);for(M=1;M<=q;M++)for(E=0;E<Q;E++)N=p?c(n[E],X[E],I):n[E],v?(w.copy(u.normals[M]).multiplyScalar(N.x),D.copy(u.binormals[M]).multiplyScalar(N.y),
-G.copy(s[M]).add(w).add(D),f(G.x,G.y,G.z)):f(N.x,N.y,h/q*M);for(K=m-1;0<=K;K--){M=K/m;O=k*(1-M);I=l*Math.sin(M*Math.PI/2);E=0;for(M=P.length;E<M;E++)N=c(P[E],r[E],I),f(N.x,N.y,h+O);y=0;for(B=F.length;y<B;y++)for(z=F[y],T=$[y],E=0,M=z.length;E<M;E++)N=c(z[E],T[E],I),v?f(N.x,N.y+s[q-1].y,s[q-1].x+O):f(N.x,N.y,h+O)}(function(){if(p){var a;a=0*Q;for(E=0;E<L;E++)C=J[E],g(C[2]+a,C[1]+a,C[0]+a);a=q+2*m;a*=Q;for(E=0;E<L;E++)C=J[E],g(C[0]+a,C[1]+a,C[2]+a)}else{for(E=0;E<L;E++)C=J[E],g(C[2],C[1],C[0]);for(E=
-0;E<L;E++)C=J[E],g(C[0]+Q*q,C[1]+Q*q,C[2]+Q*q)}})();(function(){var a=0;e(P,a);a+=P.length;y=0;for(B=F.length;y<B;y++)z=F[y],e(z,a),a+=z.length})()};
+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=Q*e,h=Q*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+B,g=g+B,l=l+B,h=h+B;G.faces.push(new THREE.Face3(k,g,h,null,null,1));G.faces.push(new THREE.Face3(g,l,h,null,null,1));k=t.generateSideWallUV(G,
+k,g,l,h);G.faceVertexUvs[0].push([k[0],k[1],k[3]]);G.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=B;b+=B;c+=B;G.faces.push(new THREE.Face3(a,b,c,null,null,0));a=t.generateTopUV(G,a,b,c);G.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
+n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,v=!1,t=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,D,w,I;r&&(s=r.getSpacedPoints(q),v=!0,p=!1,u=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),D=new THREE.Vector3,w=new THREE.Vector3,I=new THREE.Vector3);p||(l=k=m=0);var z,y,A,G=this,B=this.vertices.length,r=a.extractPoints(n),n=r.shape,F=r.holes;if(r=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
+y=0;for(A=F.length;y<A;y++)z=F[y],THREE.ShapeUtils.isClockWise(z)&&(F[y]=z.reverse());r=!1}var J=THREE.ShapeUtils.triangulateShape(n,F),P=n;y=0;for(A=F.length;y<A;y++)z=F[y],n=n.concat(z);var K,H,M,O,N,Q=n.length,C,L=J.length,r=[],E=0;M=P.length;K=M-1;for(H=E+1;E<M;E++,K++,H++)K===M&&(K=0),H===M&&(H=0),r[E]=d(P[E],P[K],P[H]);var $=[],T,X=r.concat();y=0;for(A=F.length;y<A;y++){z=F[y];T=[];E=0;M=z.length;K=M-1;for(H=E+1;E<M;E++,K++,H++)K===M&&(K=0),H===M&&(H=0),T[E]=d(z[E],z[K],z[H]);$.push(T);X=X.concat(T)}for(K=
+0;K<m;K++){M=K/m;O=k*(1-M);H=l*Math.sin(M*Math.PI/2);E=0;for(M=P.length;E<M;E++)N=c(P[E],r[E],H),f(N.x,N.y,-O);y=0;for(A=F.length;y<A;y++)for(z=F[y],T=$[y],E=0,M=z.length;E<M;E++)N=c(z[E],T[E],H),f(N.x,N.y,-O)}H=l;for(E=0;E<Q;E++)N=p?c(n[E],X[E],H):n[E],v?(w.copy(u.normals[0]).multiplyScalar(N.x),D.copy(u.binormals[0]).multiplyScalar(N.y),I.copy(s[0]).add(w).add(D),f(I.x,I.y,I.z)):f(N.x,N.y,0);for(M=1;M<=q;M++)for(E=0;E<Q;E++)N=p?c(n[E],X[E],H):n[E],v?(w.copy(u.normals[M]).multiplyScalar(N.x),D.copy(u.binormals[M]).multiplyScalar(N.y),
+I.copy(s[M]).add(w).add(D),f(I.x,I.y,I.z)):f(N.x,N.y,h/q*M);for(K=m-1;0<=K;K--){M=K/m;O=k*(1-M);H=l*Math.sin(M*Math.PI/2);E=0;for(M=P.length;E<M;E++)N=c(P[E],r[E],H),f(N.x,N.y,h+O);y=0;for(A=F.length;y<A;y++)for(z=F[y],T=$[y],E=0,M=z.length;E<M;E++)N=c(z[E],T[E],H),v?f(N.x,N.y+s[q-1].y,s[q-1].x+O):f(N.x,N.y,h+O)}(function(){if(p){var a;a=0*Q;for(E=0;E<L;E++)C=J[E],g(C[2]+a,C[1]+a,C[0]+a);a=q+2*m;a*=Q;for(E=0;E<L;E++)C=J[E],g(C[0]+a,C[1]+a,C[2]+a)}else{for(E=0;E<L;E++)C=J[E],g(C[2],C[1],C[0]);for(E=
+0;E<L;E++)C=J[E],g(C[0]+Q*q,C[1]+Q*q,C[2]+Q*q)}})();(function(){var a=0;e(P,a);a+=P.length;y=0;for(A=F.length;y<A;y++)z=F[y],e(z,a),a+=z.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var m=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);
@@ -910,7 +910,7 @@ k);this.addAttribute("normal",l);this.addAttribute("uv",g)};THREE.RingBufferGeom
 THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),m=new THREE.BufferAttribute(new Float32Array(3*
-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],v=r/c,t=0;t<=b;t++){var u=t/b,D=-a*Math.cos(d+u*e)*Math.sin(f+v*g),w=a*Math.cos(f+v*g),G=a*Math.sin(d+u*e)*Math.sin(f+v*g);q.set(D,w,G).normalize();l.setXYZ(p,D,w,G);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,u,1-v);s.push(p);p++}n.push(s)}d=[];for(r=0;r<c;r++)for(t=0;t<b;t++)e=n[r][t+1],g=n[r][t],p=n[r+1][t],q=n[r+1][t+1],(0!==r||0<f)&&d.push(e,g,q),(r!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],v=r/c,t=0;t<=b;t++){var u=t/b,D=-a*Math.cos(d+u*e)*Math.sin(f+v*g),w=a*Math.cos(f+v*g),I=a*Math.sin(d+u*e)*Math.sin(f+v*g);q.set(D,w,I).normalize();l.setXYZ(p,D,w,I);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,u,1-v);s.push(p);p++}n.push(s)}d=[];for(r=0;r<c;r++)for(t=0;t<b;t++)e=n[r][t+1],g=n[r][t],p=n[r+1][t],q=n[r+1][t+1],(0!==r||0<f)&&d.push(e,g,q),(r!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
 l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",m);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.TextGeometry=function(a,b){b=b||{};var c=b.font;if(!1===c instanceof THREE.Font)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new THREE.Geometry;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};
 THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
@@ -919,8 +919,8 @@ v/d*e,u=s/c*Math.PI*2;q.x=(a+b*Math.cos(u))*Math.cos(t);q.y=(a+b*Math.cos(u))*Ma
 3));this.addAttribute("normal",new THREE.BufferAttribute(k,3));this.addAttribute("uv",new THREE.BufferAttribute(f,2))};THREE.TorusBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusBufferGeometry.prototype.constructor=THREE.TorusBufferGeometry;
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new THREE.TorusBufferGeometry(a,b,c,d,e))};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
 THREE.TorusKnotBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=c/b;b=Math.cos(a);e.x=d*(2+b)*.5*f;e.y=d*(2+b)*g*.5;e.z=d*Math.sin(a)*.5}THREE.BufferGeometry.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||100;b=b||40;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=(d+1)*(c+1),k=d*c*6,k=new THREE.BufferAttribute(new (65535<k?Uint32Array:Uint16Array)(k),1),l=new THREE.BufferAttribute(new Float32Array(3*
-h),3),m=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),p,n,q=0,r=0,s=new THREE.Vector3,v=new THREE.Vector3,t=new THREE.Vector2,u=new THREE.Vector3,D=new THREE.Vector3,w=new THREE.Vector3,G=new THREE.Vector3,z=new THREE.Vector3;for(p=0;p<=c;++p)for(n=p/c*e*Math.PI*2,g(n,e,f,a,u),g(n+.01,e,f,a,D),G.subVectors(D,u),z.addVectors(D,u),w.crossVectors(G,z),z.crossVectors(w,G),w.normalize(),z.normalize(),n=0;n<=d;++n){var y=n/d*Math.PI*2,B=-b*Math.cos(y),
-y=b*Math.sin(y);s.x=u.x+(B*z.x+y*w.x);s.y=u.y+(B*z.y+y*w.y);s.z=u.z+(B*z.z+y*w.z);l.setXYZ(q,s.x,s.y,s.z);v.subVectors(s,u).normalize();m.setXYZ(q,v.x,v.y,v.z);t.x=p/c;t.y=n/d;h.setXY(q,t.x,t.y);q++}for(n=1;n<=c;n++)for(p=1;p<=d;p++)a=(d+1)*n+(p-1),b=(d+1)*n+p,e=(d+1)*(n-1)+p,k.setX(r,(d+1)*(n-1)+(p-1)),r++,k.setX(r,a),r++,k.setX(r,e),r++,k.setX(r,a),r++,k.setX(r,b),r++,k.setX(r,e),r++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",m);this.addAttribute("uv",h)};
+h),3),m=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),p,n,q=0,r=0,s=new THREE.Vector3,v=new THREE.Vector3,t=new THREE.Vector2,u=new THREE.Vector3,D=new THREE.Vector3,w=new THREE.Vector3,I=new THREE.Vector3,z=new THREE.Vector3;for(p=0;p<=c;++p)for(n=p/c*e*Math.PI*2,g(n,e,f,a,u),g(n+.01,e,f,a,D),I.subVectors(D,u),z.addVectors(D,u),w.crossVectors(I,z),z.crossVectors(w,I),w.normalize(),z.normalize(),n=0;n<=d;++n){var y=n/d*Math.PI*2,A=-b*Math.cos(y),
+y=b*Math.sin(y);s.x=u.x+(A*z.x+y*w.x);s.y=u.y+(A*z.y+y*w.y);s.z=u.z+(A*z.z+y*w.z);l.setXYZ(q,s.x,s.y,s.z);v.subVectors(s,u).normalize();m.setXYZ(q,v.x,v.y,v.z);t.x=p/c;t.y=n/d;h.setXY(q,t.x,t.y);q++}for(n=1;n<=c;n++)for(p=1;p<=d;p++)a=(d+1)*n+(p-1),b=(d+1)*n+p,e=(d+1)*(n-1)+p,k.setX(r,(d+1)*(n-1)+(p-1)),r++,k.setX(r,a),r++,k.setX(r,e),r++,k.setX(r,a),r++,k.setX(r,b),r++,k.setX(r,e),r++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",m);this.addAttribute("uv",h)};
 THREE.TorusKnotBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusKnotBufferGeometry.prototype.constructor=THREE.TorusKnotBufferGeometry;
 THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new THREE.TorusKnotBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;