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@@ -21,7 +21,7 @@ THREE.WebGLPrograms = function ( renderer, capabilities ) {
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"alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp",
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"flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
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"maxBones", "useVertexTexture", "morphTargets", "morphNormals",
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- "maxMorphTargets", "maxMorphNormals",
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+ "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
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"numDirLights", "numPointLights", "numSpotLights", "numHemiLights",
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"shadowMapEnabled", "pointLightShadows",
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"shadowMapType",
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@@ -181,7 +181,6 @@ THREE.WebGLPrograms = function ( renderer, capabilities ) {
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flipSided: material.side === THREE.BackSide
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};
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-
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return parameters;
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};
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