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@@ -65,7 +65,7 @@ var d = a.distanceTo( b );
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<div>
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<div>
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Used to check whether this or derived classes are Vector3s. Default is *true*.<br /><br />
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Used to check whether this or derived classes are Vector3s. Default is *true*.<br /><br />
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- You should not change this, as it used internally for optimisation.
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+ You should not change this, as it is used internally for optimisation.
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</div>
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</div>
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<h3>[property:Float x]</h3>
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<h3>[property:Float x]</h3>
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@@ -81,7 +81,7 @@ var d = a.distanceTo( b );
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<div>Adds [page:Vector3 v] to this vector.</div>
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<div>Adds [page:Vector3 v] to this vector.</div>
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<h3>[method:Vector3 addScalar]( [page:Float s] )</h3>
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<h3>[method:Vector3 addScalar]( [page:Float s] )</h3>
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- <div>Add the scalar value s to this vector's [page:.x x], [page:.y y] and [page:.z z] values.</div>
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+ <div>Adds the scalar value s to this vector's [page:.x x], [page:.y y] and [page:.z z] values.</div>
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<h3>[method:Vector3 addScaledVector]( [page:Vector3 v], [page:Float s] )</h3>
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<h3>[method:Vector3 addScaledVector]( [page:Vector3 v], [page:Float s] )</h3>
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<div>Adds the multiple of [page:Vector3 v] and [page:Float s] to this vector.</div>
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<div>Adds the multiple of [page:Vector3 v] and [page:Float s] to this vector.</div>
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@@ -104,7 +104,7 @@ var d = a.distanceTo( b );
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</div>
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</div>
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<h3>[method:Vector3 applyMatrix3]( [page:Matrix3 m] )</h3>
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<h3>[method:Vector3 applyMatrix3]( [page:Matrix3 m] )</h3>
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- <div>Multiply this vector by [page:Matrix3 m]</div>
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+ <div>Multiplies this vector by [page:Matrix3 m]</div>
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<h3>[method:Vector3 applyMatrix4]( [page:Matrix4 m] )</h3>
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<h3>[method:Vector3 applyMatrix4]( [page:Matrix4 m] )</h3>
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<div>
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<div>
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@@ -284,13 +284,13 @@ var d = a.distanceTo( b );
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<h3>[method:Vector3 max]( [page:Vector3 v] )</h3>
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<h3>[method:Vector3 max]( [page:Vector3 v] )</h3>
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<div>
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<div>
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- If this vector's x, y or z value is less than [page:Vector3 v's] x, y or z value, replace
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+ If this vector's x, y or z value is less than [page:Vector3 v]'s x, y or z value, replace
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that value with the corresponding max value.
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that value with the corresponding max value.
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</div>
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</div>
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<h3>[method:Vector3 min]( [page:Vector3 v] )</h3>
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<h3>[method:Vector3 min]( [page:Vector3 v] )</h3>
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<div>
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<div>
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- If this vector's x, y or z value is greater than [page:Vector3 v's] x, y or z value, replace
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+ If this vector's x, y or z value is greater than [page:Vector3 v]'s x, y or z value, replace
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that value with the corresponding min value.
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that value with the corresponding min value.
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</div>
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</div>
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