@@ -101,7 +101,7 @@
scene.add( reflector );
var geometry = new THREE.BoxGeometry( 1.5, 1.5, 0.1 );
- var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
+ var material = new THREE.MeshPhongMaterial();
var mesh = new THREE.Mesh( geometry, material );
mesh.position.z = - 0.07;
mesh.castShadow = true;