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Merge pull request #6323 from shapespark/generate-mipmaps

Do not generate mipmaps if render target generateMipmaps is not set.
Ricardo Cabello 10 years ago
parent
commit
cf4d3e4fd3

+ 2 - 0
examples/js/WaterShader.js

@@ -177,7 +177,9 @@ THREE.Water = function ( renderer, camera, scene, options ) {
 	if ( !THREE.Math.isPowerOfTwo(width) || !THREE.Math.isPowerOfTwo(height) )
 	if ( !THREE.Math.isPowerOfTwo(width) || !THREE.Math.isPowerOfTwo(height) )
 	{
 	{
 		this.texture.generateMipmaps = false;
 		this.texture.generateMipmaps = false;
+		this.texture.minFilter = THREE.LinearFilter;
 		this.tempTexture.generateMipmaps = false;
 		this.tempTexture.generateMipmaps = false;
+		this.tempTexture.minFilter = THREE.LinearFilter;
 	}
 	}
 
 
 	this.updateTextureMatrix();
 	this.updateTextureMatrix();

+ 1 - 1
examples/webgl_terrain_dynamic.html

@@ -314,7 +314,7 @@
 				var normalShader = THREE.NormalMapShader;
 				var normalShader = THREE.NormalMapShader;
 
 
 				var rx = 256, ry = 256;
 				var rx = 256, ry = 256;
-				var pars = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
+				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
 
 
 				heightMap  = new THREE.WebGLRenderTarget( rx, ry, pars );
 				heightMap  = new THREE.WebGLRenderTarget( rx, ry, pars );
 				heightMap.generateMipmaps = false;
 				heightMap.generateMipmaps = false;

+ 2 - 2
src/renderers/WebGLRenderer.js

@@ -4383,7 +4383,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 				}
 				}
 
 
-				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
+				if ( renderTarget.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
 
 
 			} else {
 			} else {
 
 
@@ -4424,7 +4424,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 				}
 				}
 
 
-				if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
+				if ( renderTarget.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
 
 
 			}
 			}