|
@@ -175,7 +175,7 @@ function SimulationRenderer(WIDTH, renderer) {
|
|
|
|
|
|
var a = new Float32Array( PARTICLES * 4 );
|
|
|
|
|
|
- for ( var k = 0; k < PARTICLES * 4; k += 4 ) {
|
|
|
+ for ( var k = 0, kl = a.length; k < kl; k += 4 ) {
|
|
|
|
|
|
var x = Math.random() * BOUNDS - BOUNDS_HALF;
|
|
|
var y = Math.random() * BOUNDS - BOUNDS_HALF;
|
|
@@ -202,7 +202,7 @@ function SimulationRenderer(WIDTH, renderer) {
|
|
|
|
|
|
var a = new Float32Array( PARTICLES * 3 );
|
|
|
|
|
|
- for ( var k = 0; k < PARTICLES * 3; k += 3 ) {
|
|
|
+ for ( var k = 0, kl = a.length; k < kl; k += 3 ) {
|
|
|
|
|
|
var x = Math.random() - 0.5;
|
|
|
var y = Math.random() - 0.5;
|