|
@@ -8,7 +8,7 @@ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())}
|
|
|
THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
|
|
|
c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,d=this.z;this.set(b*a.z-d*a.y,d*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
|
|
|
a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
|
|
|
-this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},setRotationFromMatrix:function(){},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
|
|
|
+this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
|
|
|
THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
|
|
|
a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
|
|
|
THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(F,w,H,x){x=x.clone().subSelf(w);H=H.clone().subSelf(w);var M=F.clone().subSelf(w);F=x.dot(x);w=x.dot(H);x=x.dot(M);var L=H.dot(H);H=H.dot(M);M=1/(F*L-w*w);L=(L*x-w*H)*M;F=(F*H-w*x)*M;return L>0&&F>0&&L+F<1}var b,d,e,g,h,j,k,m,p,y,
|
|
@@ -141,9 +141,9 @@ THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a)
|
|
|
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
|
|
|
THREE.Projector=function(){function a(N,P){return P.z-N.z}function c(N,P){var V=0,T=1,ba=N.z+N.w,fa=P.z+P.w,K=-N.z+N.w,Y=-P.z+P.w;if(ba>=0&&fa>=0&&K>=0&&Y>=0)return!0;else if(ba<0&&fa<0||K<0&&Y<0)return!1;else{if(ba<0)V=Math.max(V,ba/(ba-fa));else fa<0&&(T=Math.min(T,ba/(ba-fa)));if(K<0)V=Math.max(V,K/(K-Y));else Y<0&&(T=Math.min(T,K/(K-Y)));if(T<V)return!1;else{N.lerpSelf(P,V);P.lerpSelf(N,1-T);return!0}}}var b,d,e=[],g,h,j,k=[],m,p,y=[],t,q,z=[],C=new THREE.Vector4,F=new THREE.Vector4,w=new THREE.Matrix4,
|
|
|
H=new THREE.Matrix4,x=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],M=new THREE.Vector4,L=new THREE.Vector4,f;this.projectObjects=function(N,P,V){P=[];var T,ba,fa;d=0;ba=N.objects;N=0;for(T=ba.length;N<T;N++){fa=ba[N];var K;if(!(K=!fa.visible))if(K=fa instanceof THREE.Mesh){a:{K=void 0;for(var Y=fa.matrixWorld,pa=-fa.geometry.boundingSphere.radius*Math.max(fa.scale.x,Math.max(fa.scale.y,fa.scale.z)),da=0;da<6;da++){K=x[da].x*Y.n14+x[da].y*
|
|
|
-Y.n24+x[da].z*Y.n34+x[da].w;if(K<=pa){K=!1;break a}}K=!0}K=!K}if(!K){b=e[d]=e[d]||new THREE.RenderableObject;C.copy(fa.position);w.multiplyVector3(C);b.object=fa;b.z=C.z;P.push(b);d++}}V&&P.sort(a);return P};this.projectScene=function(N,P,V){var T=[],ba=P.near,fa=P.far,K,Y,pa,da,ma,ga,ia,ra,wa,l,v,B,n,o,E,D;j=p=q=0;P.matrixAutoUpdate&&P.update();w.multiply(P.projectionMatrix,P.matrixWorldInverse);x[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);x[1].set(w.n41+w.n11,w.n42+w.n12,w.n43+w.n13,
|
|
|
+Y.n24+x[da].z*Y.n34+x[da].w;if(K<=pa){K=!1;break a}}K=!0}K=!K}if(!K){b=e[d]=e[d]||new THREE.RenderableObject;C.copy(fa.position);w.multiplyVector3(C);b.object=fa;b.z=C.z;P.push(b);d++}}V&&P.sort(a);return P};this.projectScene=function(N,P,V){var T=[],ba=P.near,fa=P.far,K,Y,pa,da,ma,ga,ia,ra,wa,l,v,A,n,o,E,D;j=p=q=0;P.matrixAutoUpdate&&P.update();w.multiply(P.projectionMatrix,P.matrixWorldInverse);x[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);x[1].set(w.n41+w.n11,w.n42+w.n12,w.n43+w.n13,
|
|
|
w.n44+w.n14);x[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);x[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);x[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);x[5].set(w.n41+w.n31,w.n42+w.n32,w.n43+w.n33,w.n44+w.n34);for(K=0;K<6;K++){ga=x[K];ga.divideScalar(Math.sqrt(ga.x*ga.x+ga.y*ga.y+ga.z*ga.z))}N.update(undefined,!1,P);ga=this.projectObjects(N,P,!0);N=0;for(K=ga.length;N<K;N++){ia=ga[N].object;if(ia.visible){ra=ia.matrixWorld;v=ia.matrixRotationWorld;wa=ia.materials;
|
|
|
-l=ia.overdraw;if(ia instanceof THREE.Mesh){B=ia.geometry;n=B.vertices;Y=0;for(pa=n.length;Y<pa;Y++){o=n[Y];o.positionWorld.copy(o.position);ra.multiplyVector3(o.positionWorld);da=o.positionScreen;da.copy(o.positionWorld);w.multiplyVector4(da);da.x/=da.w;da.y/=da.w;o.__visible=da.z>ba&&da.z<fa}B=B.faces;Y=0;for(pa=B.length;Y<pa;Y++){o=B[Y];if(o instanceof THREE.Face3){da=n[o.a];ma=n[o.b];E=n[o.c];if(da.__visible&&ma.__visible&&E.__visible&&(ia.doubleSided||ia.flipSided!=(E.positionScreen.x-da.positionScreen.x)*
|
|
|
+l=ia.overdraw;if(ia instanceof THREE.Mesh){A=ia.geometry;n=A.vertices;Y=0;for(pa=n.length;Y<pa;Y++){o=n[Y];o.positionWorld.copy(o.position);ra.multiplyVector3(o.positionWorld);da=o.positionScreen;da.copy(o.positionWorld);w.multiplyVector4(da);da.x/=da.w;da.y/=da.w;o.__visible=da.z>ba&&da.z<fa}A=A.faces;Y=0;for(pa=A.length;Y<pa;Y++){o=A[Y];if(o instanceof THREE.Face3){da=n[o.a];ma=n[o.b];E=n[o.c];if(da.__visible&&ma.__visible&&E.__visible&&(ia.doubleSided||ia.flipSided!=(E.positionScreen.x-da.positionScreen.x)*
|
|
|
(ma.positionScreen.y-da.positionScreen.y)-(E.positionScreen.y-da.positionScreen.y)*(ma.positionScreen.x-da.positionScreen.x)<0)){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(da.positionWorld);g.v2.positionWorld.copy(ma.positionWorld);g.v3.positionWorld.copy(E.positionWorld);g.v1.positionScreen.copy(da.positionScreen);g.v2.positionScreen.copy(ma.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(o.normal);v.multiplyVector3(g.normalWorld);g.centroidWorld.copy(o.centroid);
|
|
|
ra.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);E=o.vertexNormals;f=g.vertexNormalsWorld;da=0;for(ma=E.length;da<ma;da++){D=f[da]=f[da]||new THREE.Vector3;D.copy(E[da]);v.multiplyVector3(D)}g.z=g.centroidScreen.z;g.meshMaterials=wa;g.faceMaterials=o.materials;g.overdraw=l;if(ia.geometry.uvs[Y]){g.uvs[0]=ia.geometry.uvs[Y][0];g.uvs[1]=ia.geometry.uvs[Y][1];g.uvs[2]=ia.geometry.uvs[Y][2]}T.push(g);j++}}else if(o instanceof THREE.Face4){da=
|
|
|
n[o.a];ma=n[o.b];E=n[o.c];D=n[o.d];if(da.__visible&&ma.__visible&&E.__visible&&D.__visible&&(ia.doubleSided||ia.flipSided!=((D.positionScreen.x-da.positionScreen.x)*(ma.positionScreen.y-da.positionScreen.y)-(D.positionScreen.y-da.positionScreen.y)*(ma.positionScreen.x-da.positionScreen.x)<0||(ma.positionScreen.x-E.positionScreen.x)*(D.positionScreen.y-E.positionScreen.y)-(ma.positionScreen.y-E.positionScreen.y)*(D.positionScreen.x-E.positionScreen.x)<0))){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(da.positionWorld);
|
|
@@ -154,13 +154,13 @@ L.copy(ma.positionScreen);if(c(M,L)){M.multiplyScalar(1/M.w);L.multiplyScalar(1/
|
|
|
(F.x+P.projectionMatrix.n11)/(F.w+P.projectionMatrix.n14));t.scale.y=ia.scale.y*Math.abs(t.y-(F.y+P.projectionMatrix.n22)/(F.w+P.projectionMatrix.n24));t.materials=ia.materials;T.push(t);q++}}}}V&&T.sort(a);return T};this.unprojectVector=function(N,P){var V=P.matrixWorld.clone();V.multiplySelf(THREE.Matrix4.makeInvert(P.projectionMatrix));V.multiplyVector3(N);return N}};
|
|
|
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,m,p,y,t,q,z,C;a=c.projectScene(h,j);k=0;for(m=a.length;k<m;k++){t=a[k];if(t instanceof THREE.RenderableParticle){z=t.x*e+e;C=t.y*g+g;p=0;for(y=t.material.length;p<y;p++){q=t.material[p];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=z+"px";q.style.top=C+"px"}}}}}};
|
|
|
THREE.CanvasRenderer=function(){function a(oa){if(t!=oa)m.globalAlpha=t=oa}function c(oa){if(q!=oa){switch(oa){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}q=oa}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,m=e.getContext("2d"),p=new THREE.Color(0),y=0,t=1,q=0,z=null,C=null,F=1,w,H,x,M,L,f,N,P,V,T=new THREE.Color,
|
|
|
-ba=new THREE.Color,fa=new THREE.Color,K=new THREE.Color,Y=new THREE.Color,pa,da,ma,ga,ia,ra,wa,l,v,B=new THREE.Rectangle,n=new THREE.Rectangle,o=new THREE.Rectangle,E=!1,D=new THREE.Color,I=new THREE.Color,R=new THREE.Color,u=new THREE.Color,A=Math.PI*2,G=new THREE.Vector3,S,X,ha,aa,ka,Ca,O=16;S=document.createElement("canvas");S.width=S.height=2;X=S.getContext("2d");X.fillStyle="rgba(0,0,0,1)";X.fillRect(0,0,2,2);ha=X.getImageData(0,0,2,2);aa=ha.data;ka=document.createElement("canvas");ka.width=
|
|
|
-ka.height=O;Ca=ka.getContext("2d");Ca.translate(-O/2,-O/2);Ca.scale(O,O);O--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(oa,xa){g=oa;h=xa;j=g/2;k=h/2;e.width=g;e.height=h;B.set(-j,-k,j,k);t=1;q=0;C=z=null;F=1};this.setClearColor=function(oa,xa){p=oa;y=xa};this.setClearColorHex=function(oa,xa){p.setHex(oa);y=xa};this.clear=function(){m.setTransform(1,0,0,-1,j,k);if(!n.isEmpty()){n.inflate(1);n.minSelf(B);if(p.hex==0&&y==0)m.clearRect(n.getX(),
|
|
|
+ba=new THREE.Color,fa=new THREE.Color,K=new THREE.Color,Y=new THREE.Color,pa,da,ma,ga,ia,ra,wa,l,v,A=new THREE.Rectangle,n=new THREE.Rectangle,o=new THREE.Rectangle,E=!1,D=new THREE.Color,I=new THREE.Color,R=new THREE.Color,u=new THREE.Color,B=Math.PI*2,G=new THREE.Vector3,S,X,ha,aa,ka,Ca,O=16;S=document.createElement("canvas");S.width=S.height=2;X=S.getContext("2d");X.fillStyle="rgba(0,0,0,1)";X.fillRect(0,0,2,2);ha=X.getImageData(0,0,2,2);aa=ha.data;ka=document.createElement("canvas");ka.width=
|
|
|
+ka.height=O;Ca=ka.getContext("2d");Ca.translate(-O/2,-O/2);Ca.scale(O,O);O--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(oa,xa){g=oa;h=xa;j=g/2;k=h/2;e.width=g;e.height=h;A.set(-j,-k,j,k);t=1;q=0;C=z=null;F=1};this.setClearColor=function(oa,xa){p=oa;y=xa};this.setClearColorHex=function(oa,xa){p.setHex(oa);y=xa};this.clear=function(){m.setTransform(1,0,0,-1,j,k);if(!n.isEmpty()){n.inflate(1);n.minSelf(A);if(p.hex==0&&y==0)m.clearRect(n.getX(),
|
|
|
n.getY(),n.getWidth(),n.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(p.r*255)+","+Math.floor(p.g*255)+","+Math.floor(p.b*255)+","+y+")";m.fillRect(n.getX(),n.getY(),n.getWidth(),n.getHeight())}n.empty()}};this.render=function(oa,xa){function Ia(Q){var ea,ja,U,ca=Q.lights;I.setRGB(0,0,0);R.setRGB(0,0,0);u.setRGB(0,0,0);Q=0;for(ea=ca.length;Q<ea;Q++){ja=ca[Q];U=ja.color;if(ja instanceof THREE.AmbientLight){I.r+=U.r;I.g+=U.g;I.b+=U.b}else if(ja instanceof THREE.DirectionalLight){R.r+=
|
|
|
U.r;R.g+=U.g;R.b+=U.b}else if(ja instanceof THREE.PointLight){u.r+=U.r;u.g+=U.g;u.b+=U.b}}}function W(Q,ea,ja,U){var ca,qa,Da,Ea,ya=Q.lights;Q=0;for(ca=ya.length;Q<ca;Q++){qa=ya[Q];Da=qa.color;Ea=qa.intensity;if(qa instanceof THREE.DirectionalLight){qa=ja.dot(qa.position)*Ea;if(qa>0){U.r+=Da.r*qa;U.g+=Da.g*qa;U.b+=Da.b*qa}}else if(qa instanceof THREE.PointLight){G.sub(qa.position,ea);G.normalize();qa=ja.dot(G)*Ea;if(qa>0){U.r+=Da.r*qa;U.g+=Da.g*qa;U.b+=Da.b*qa}}}}function Z(Q,ea,ja){if(ja.opacity!=
|
|
|
-0){a(ja.opacity);c(ja.blending);var U,ca,qa,Da,Ea,ya;if(ja instanceof THREE.ParticleBasicMaterial){if(ja.map){Da=ja.map.image;Ea=Da.width>>1;ya=Da.height>>1;ca=ea.scale.x*j;qa=ea.scale.y*k;ja=ca*Ea;U=qa*ya;o.set(Q.x-ja,Q.y-U,Q.x+ja,Q.y+U);if(B.instersects(o)){m.save();m.translate(Q.x,Q.y);m.rotate(-ea.rotation);m.scale(ca,-qa);m.translate(-Ea,-ya);m.drawImage(Da,0,0);m.restore()}}}else if(ja instanceof THREE.ParticleCircleMaterial){if(E){D.r=I.r+R.r+u.r;D.g=I.g+R.g+u.g;D.b=I.b+R.b+u.b;T.r=ja.color.r*
|
|
|
-D.r;T.g=ja.color.g*D.g;T.b=ja.color.b*D.b;T.updateStyleString()}else T.__styleString=ja.color.__styleString;ja=ea.scale.x*j;U=ea.scale.y*k;o.set(Q.x-ja,Q.y-U,Q.x+ja,Q.y+U);if(B.instersects(o)){ca=T.__styleString;if(C!=ca)m.fillStyle=C=ca;m.save();m.translate(Q.x,Q.y);m.rotate(-ea.rotation);m.scale(ja,U);m.beginPath();m.arc(0,0,1,0,A,!0);m.closePath();m.fill();m.restore()}}}}function $(Q,ea,ja,U){if(U.opacity!=0){a(U.opacity);c(U.blending);m.beginPath();m.moveTo(Q.positionScreen.x,Q.positionScreen.y);
|
|
|
-m.lineTo(ea.positionScreen.x,ea.positionScreen.y);m.closePath();if(U instanceof THREE.LineBasicMaterial){T.__styleString=U.color.__styleString;Q=U.linewidth;if(F!=Q)m.lineWidth=F=Q;Q=T.__styleString;if(z!=Q)m.strokeStyle=z=Q;m.stroke();o.inflate(U.linewidth*2)}}}function ta(Q,ea,ja,U,ca,qa){if(ca.opacity!=0){a(ca.opacity);c(ca.blending);M=Q.positionScreen.x;L=Q.positionScreen.y;f=ea.positionScreen.x;N=ea.positionScreen.y;P=ja.positionScreen.x;V=ja.positionScreen.y;m.beginPath();m.moveTo(M,L);m.lineTo(f,
|
|
|
+0){a(ja.opacity);c(ja.blending);var U,ca,qa,Da,Ea,ya;if(ja instanceof THREE.ParticleBasicMaterial){if(ja.map){Da=ja.map.image;Ea=Da.width>>1;ya=Da.height>>1;ca=ea.scale.x*j;qa=ea.scale.y*k;ja=ca*Ea;U=qa*ya;o.set(Q.x-ja,Q.y-U,Q.x+ja,Q.y+U);if(A.instersects(o)){m.save();m.translate(Q.x,Q.y);m.rotate(-ea.rotation);m.scale(ca,-qa);m.translate(-Ea,-ya);m.drawImage(Da,0,0);m.restore()}}}else if(ja instanceof THREE.ParticleCircleMaterial){if(E){D.r=I.r+R.r+u.r;D.g=I.g+R.g+u.g;D.b=I.b+R.b+u.b;T.r=ja.color.r*
|
|
|
+D.r;T.g=ja.color.g*D.g;T.b=ja.color.b*D.b;T.updateStyleString()}else T.__styleString=ja.color.__styleString;ja=ea.scale.x*j;U=ea.scale.y*k;o.set(Q.x-ja,Q.y-U,Q.x+ja,Q.y+U);if(A.instersects(o)){ca=T.__styleString;if(C!=ca)m.fillStyle=C=ca;m.save();m.translate(Q.x,Q.y);m.rotate(-ea.rotation);m.scale(ja,U);m.beginPath();m.arc(0,0,1,0,B,!0);m.closePath();m.fill();m.restore()}}}}function $(Q,ea,ja,U){if(U.opacity!=0){a(U.opacity);c(U.blending);m.beginPath();m.moveTo(Q.positionScreen.x,Q.positionScreen.y);
|
|
|
+m.lineTo(ea.positionScreen.x,ea.positionScreen.y);m.closePath();if(U instanceof THREE.LineBasicMaterial){T.__styleString=U.color.__styleString;Q=U.linewidth;if(F!=Q)m.lineWidth=F=Q;Q=T.__styleString;if(z!=Q)m.strokeStyle=z=Q;m.stroke();o.inflate(U.linewidth*2)}}}function sa(Q,ea,ja,U,ca,qa){if(ca.opacity!=0){a(ca.opacity);c(ca.blending);M=Q.positionScreen.x;L=Q.positionScreen.y;f=ea.positionScreen.x;N=ea.positionScreen.y;P=ja.positionScreen.x;V=ja.positionScreen.y;m.beginPath();m.moveTo(M,L);m.lineTo(f,
|
|
|
N);m.lineTo(P,V);m.lineTo(M,L);m.closePath();if(ca instanceof THREE.MeshBasicMaterial)if(ca.map)ca.map.mapping instanceof THREE.UVMapping&&J(M,L,f,N,P,V,ca.map.image,U.uvs[0].u,U.uvs[0].v,U.uvs[1].u,U.uvs[1].v,U.uvs[2].u,U.uvs[2].v);else if(ca.envMap){if(ca.envMap.mapping instanceof THREE.SphericalReflectionMapping){Q=xa.matrixWorldInverse;G.copy(U.vertexNormalsWorld[0]);ga=(G.x*Q.n11+G.y*Q.n12+G.z*Q.n13)*0.5+0.5;ia=-(G.x*Q.n21+G.y*Q.n22+G.z*Q.n23)*0.5+0.5;G.copy(U.vertexNormalsWorld[1]);ra=(G.x*
|
|
|
Q.n11+G.y*Q.n12+G.z*Q.n13)*0.5+0.5;wa=-(G.x*Q.n21+G.y*Q.n22+G.z*Q.n23)*0.5+0.5;G.copy(U.vertexNormalsWorld[2]);l=(G.x*Q.n11+G.y*Q.n12+G.z*Q.n13)*0.5+0.5;v=-(G.x*Q.n21+G.y*Q.n22+G.z*Q.n23)*0.5+0.5;J(M,L,f,N,P,V,ca.envMap.image,ga,ia,ra,wa,l,v)}}else ca.wireframe?Fa(ca.color.__styleString,ca.wireframeLinewidth):za(ca.color.__styleString);else if(ca instanceof THREE.MeshLambertMaterial){if(ca.map&&!ca.wireframe){ca.map.mapping instanceof THREE.UVMapping&&J(M,L,f,N,P,V,ca.map.image,U.uvs[0].u,U.uvs[0].v,
|
|
|
U.uvs[1].u,U.uvs[1].v,U.uvs[2].u,U.uvs[2].v);c(THREE.SubtractiveBlending)}if(E)if(!ca.wireframe&&ca.shading==THREE.SmoothShading&&U.vertexNormalsWorld.length==3){ba.r=fa.r=K.r=I.r;ba.g=fa.g=K.g=I.g;ba.b=fa.b=K.b=I.b;W(qa,U.v1.positionWorld,U.vertexNormalsWorld[0],ba);W(qa,U.v2.positionWorld,U.vertexNormalsWorld[1],fa);W(qa,U.v3.positionWorld,U.vertexNormalsWorld[2],K);Y.r=(fa.r+K.r)*0.5;Y.g=(fa.g+K.g)*0.5;Y.b=(fa.b+K.b)*0.5;ma=Aa(ba,fa,K,Y);J(M,L,f,N,P,V,ma,0,0,1,0,0,1)}else{D.r=I.r;D.g=I.g;D.b=I.b;
|
|
@@ -168,91 +168,92 @@ W(qa,U.centroidWorld,U.normalWorld,D);T.r=ca.color.r*D.r;T.g=ca.color.g*D.g;T.b=
|
|
|
K.r)*0.5;Y.g=(fa.g+K.g)*0.5;Y.b=(fa.b+K.b)*0.5;ma=Aa(ba,fa,K,Y);J(M,L,f,N,P,V,ma,0,0,1,0,0,1)}else if(ca instanceof THREE.MeshNormalMaterial){T.r=Qa(U.normalWorld.x);T.g=Qa(U.normalWorld.y);T.b=Qa(U.normalWorld.z);T.updateStyleString();ca.wireframe?Fa(T.__styleString,ca.wireframeLinewidth):za(T.__styleString)}}}function Fa(Q,ea){if(z!=Q)m.strokeStyle=z=Q;if(F!=ea)m.lineWidth=F=ea;m.stroke();o.inflate(ea*2)}function za(Q){if(C!=Q)m.fillStyle=C=Q;m.fill()}function J(Q,ea,ja,U,ca,qa,Da,Ea,ya,Na,La,Oa,
|
|
|
Sa){var Ga,Ja;Ga=Da.width-1;Ja=Da.height-1;Ea*=Ga;ya*=Ja;Na*=Ga;La*=Ja;Oa*=Ga;Sa*=Ja;ja-=Q;U-=ea;ca-=Q;qa-=ea;Na-=Ea;La-=ya;Oa-=Ea;Sa-=ya;Ga=Na*Sa-Oa*La;if(Ga!=0){Ja=1/Ga;Ga=(Sa*ja-La*ca)*Ja;La=(Sa*U-La*qa)*Ja;ja=(Na*ca-Oa*ja)*Ja;U=(Na*qa-Oa*U)*Ja;Q=Q-Ga*Ea-ja*ya;ea=ea-La*Ea-U*ya;m.save();m.transform(Ga,La,ja,U,Q,ea);m.clip();m.drawImage(Da,0,0);m.restore()}}function Aa(Q,ea,ja,U){var ca=~~(Q.r*255),qa=~~(Q.g*255);Q=~~(Q.b*255);var Da=~~(ea.r*255),Ea=~~(ea.g*255);ea=~~(ea.b*255);var ya=~~(ja.r*255),
|
|
|
Na=~~(ja.g*255);ja=~~(ja.b*255);var La=~~(U.r*255),Oa=~~(U.g*255);U=~~(U.b*255);aa[0]=ca<0?0:ca>255?255:ca;aa[1]=qa<0?0:qa>255?255:qa;aa[2]=Q<0?0:Q>255?255:Q;aa[4]=Da<0?0:Da>255?255:Da;aa[5]=Ea<0?0:Ea>255?255:Ea;aa[6]=ea<0?0:ea>255?255:ea;aa[8]=ya<0?0:ya>255?255:ya;aa[9]=Na<0?0:Na>255?255:Na;aa[10]=ja<0?0:ja>255?255:ja;aa[12]=La<0?0:La>255?255:La;aa[13]=Oa<0?0:Oa>255?255:Oa;aa[14]=U<0?0:U>255?255:U;X.putImageData(ha,0,0);Ca.drawImage(S,0,0);return ka}function Pa(Q,ea,ja){Q=(Q-ea)/(ja-ea);return Q*
|
|
|
-Q*(3-2*Q)}function Qa(Q){Q=(Q+1)*0.5;return Q<0?0:Q>1?1:Q}function Ka(Q,ea){var ja=ea.x-Q.x,U=ea.y-Q.y,ca=1/Math.sqrt(ja*ja+U*U);ja*=ca;U*=ca;ea.x+=ja;ea.y+=U;Q.x-=ja;Q.y-=U}var ua,Ba,la,na,sa,va,Ma,Ha;this.autoClear?this.clear():m.setTransform(1,0,0,-1,j,k);b=d.projectScene(oa,xa,this.sortElements);(E=oa.lights.length>0)&&Ia(oa);ua=0;for(Ba=b.length;ua<Ba;ua++){la=b[ua];o.empty();if(la instanceof THREE.RenderableParticle){w=la;w.x*=j;w.y*=k;na=0;for(sa=la.materials.length;na<sa;na++)Z(w,la,la.materials[na],
|
|
|
-oa)}else if(la instanceof THREE.RenderableLine){w=la.v1;H=la.v2;w.positionScreen.x*=j;w.positionScreen.y*=k;H.positionScreen.x*=j;H.positionScreen.y*=k;o.addPoint(w.positionScreen.x,w.positionScreen.y);o.addPoint(H.positionScreen.x,H.positionScreen.y);if(B.instersects(o)){na=0;for(sa=la.materials.length;na<sa;)$(w,H,la,la.materials[na++],oa)}}else if(la instanceof THREE.RenderableFace3){w=la.v1;H=la.v2;x=la.v3;w.positionScreen.x*=j;w.positionScreen.y*=k;H.positionScreen.x*=j;H.positionScreen.y*=k;
|
|
|
-x.positionScreen.x*=j;x.positionScreen.y*=k;if(la.overdraw){Ka(w.positionScreen,H.positionScreen);Ka(H.positionScreen,x.positionScreen);Ka(x.positionScreen,w.positionScreen)}o.add3Points(w.positionScreen.x,w.positionScreen.y,H.positionScreen.x,H.positionScreen.y,x.positionScreen.x,x.positionScreen.y);if(B.instersects(o)){na=0;for(sa=la.meshMaterials.length;na<sa;){Ha=la.meshMaterials[na++];if(Ha instanceof THREE.MeshFaceMaterial){va=0;for(Ma=la.faceMaterials.length;va<Ma;)(Ha=la.faceMaterials[va++])&&
|
|
|
-ta(w,H,x,la,Ha,oa)}else ta(w,H,x,la,Ha,oa)}}}n.addRectangle(o)}m.setTransform(1,0,0,1,0,0)}};
|
|
|
-THREE.SVGRenderer=function(){function a(ga,ia,ra){var wa,l,v,B;wa=0;for(l=ga.lights.length;wa<l;wa++){v=ga.lights[wa];if(v instanceof THREE.DirectionalLight){B=ia.normalWorld.dot(v.position)*v.intensity;if(B>0){ra.r+=v.color.r*B;ra.g+=v.color.g*B;ra.b+=v.color.b*B}}else if(v instanceof THREE.PointLight){V.sub(v.position,ia.centroidWorld);V.normalize();B=ia.normalWorld.dot(V)*v.intensity;if(B>0){ra.r+=v.color.r*B;ra.g+=v.color.g*B;ra.b+=v.color.b*B}}}}function c(ga,ia,ra,wa,l,v){K=d(Y++);K.setAttribute("d",
|
|
|
+Q*(3-2*Q)}function Qa(Q){Q=(Q+1)*0.5;return Q<0?0:Q>1?1:Q}function Ka(Q,ea){var ja=ea.x-Q.x,U=ea.y-Q.y,ca=1/Math.sqrt(ja*ja+U*U);ja*=ca;U*=ca;ea.x+=ja;ea.y+=U;Q.x-=ja;Q.y-=U}var ua,Ba,la,na,ta,va,Ma,Ha;this.autoClear?this.clear():m.setTransform(1,0,0,-1,j,k);b=d.projectScene(oa,xa,this.sortElements);(E=oa.lights.length>0)&&Ia(oa);ua=0;for(Ba=b.length;ua<Ba;ua++){la=b[ua];o.empty();if(la instanceof THREE.RenderableParticle){w=la;w.x*=j;w.y*=k;na=0;for(ta=la.materials.length;na<ta;na++)Z(w,la,la.materials[na],
|
|
|
+oa)}else if(la instanceof THREE.RenderableLine){w=la.v1;H=la.v2;w.positionScreen.x*=j;w.positionScreen.y*=k;H.positionScreen.x*=j;H.positionScreen.y*=k;o.addPoint(w.positionScreen.x,w.positionScreen.y);o.addPoint(H.positionScreen.x,H.positionScreen.y);if(A.instersects(o)){na=0;for(ta=la.materials.length;na<ta;)$(w,H,la,la.materials[na++],oa)}}else if(la instanceof THREE.RenderableFace3){w=la.v1;H=la.v2;x=la.v3;w.positionScreen.x*=j;w.positionScreen.y*=k;H.positionScreen.x*=j;H.positionScreen.y*=k;
|
|
|
+x.positionScreen.x*=j;x.positionScreen.y*=k;if(la.overdraw){Ka(w.positionScreen,H.positionScreen);Ka(H.positionScreen,x.positionScreen);Ka(x.positionScreen,w.positionScreen)}o.add3Points(w.positionScreen.x,w.positionScreen.y,H.positionScreen.x,H.positionScreen.y,x.positionScreen.x,x.positionScreen.y);if(A.instersects(o)){na=0;for(ta=la.meshMaterials.length;na<ta;){Ha=la.meshMaterials[na++];if(Ha instanceof THREE.MeshFaceMaterial){va=0;for(Ma=la.faceMaterials.length;va<Ma;)(Ha=la.faceMaterials[va++])&&
|
|
|
+sa(w,H,x,la,Ha,oa)}else sa(w,H,x,la,Ha,oa)}}}n.addRectangle(o)}m.setTransform(1,0,0,1,0,0)}};
|
|
|
+THREE.SVGRenderer=function(){function a(ga,ia,ra){var wa,l,v,A;wa=0;for(l=ga.lights.length;wa<l;wa++){v=ga.lights[wa];if(v instanceof THREE.DirectionalLight){A=ia.normalWorld.dot(v.position)*v.intensity;if(A>0){ra.r+=v.color.r*A;ra.g+=v.color.g*A;ra.b+=v.color.b*A}}else if(v instanceof THREE.PointLight){V.sub(v.position,ia.centroidWorld);V.normalize();A=ia.normalWorld.dot(V)*v.intensity;if(A>0){ra.r+=v.color.r*A;ra.g+=v.color.g*A;ra.b+=v.color.b*A}}}}function c(ga,ia,ra,wa,l,v){K=d(Y++);K.setAttribute("d",
|
|
|
"M "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+"z");if(l instanceof THREE.MeshBasicMaterial)x.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshLambertMaterial)if(H){M.r=L.r;M.g=L.g;M.b=L.b;a(v,wa,M);x.r=l.color.r*M.r;x.g=l.color.g*M.g;x.b=l.color.b*M.b;x.updateStyleString()}else x.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshDepthMaterial){P=1-l.__2near/(l.__farPlusNear-
|
|
|
wa.z*l.__farMinusNear);x.setRGB(P,P,P)}else l instanceof THREE.MeshNormalMaterial&&x.setRGB(e(wa.normalWorld.x),e(wa.normalWorld.y),e(wa.normalWorld.z));l.wireframe?K.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+l.wireframeLinewidth+"; stroke-opacity: "+l.opacity+"; stroke-linecap: "+l.wireframeLinecap+"; stroke-linejoin: "+l.wireframeLinejoin):K.setAttribute("style","fill: "+x.__styleString+"; fill-opacity: "+l.opacity);j.appendChild(K)}function b(ga,ia,ra,wa,l,
|
|
|
-v,B){K=d(Y++);K.setAttribute("d","M "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+" L "+wa.positionScreen.x+","+wa.positionScreen.y+"z");if(v instanceof THREE.MeshBasicMaterial)x.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshLambertMaterial)if(H){M.r=L.r;M.g=L.g;M.b=L.b;a(B,l,M);x.r=v.color.r*M.r;x.g=v.color.g*M.g;x.b=v.color.b*M.b;x.updateStyleString()}else x.__styleString=v.color.__styleString;
|
|
|
+v,A){K=d(Y++);K.setAttribute("d","M "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+" L "+wa.positionScreen.x+","+wa.positionScreen.y+"z");if(v instanceof THREE.MeshBasicMaterial)x.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshLambertMaterial)if(H){M.r=L.r;M.g=L.g;M.b=L.b;a(A,l,M);x.r=v.color.r*M.r;x.g=v.color.g*M.g;x.b=v.color.b*M.b;x.updateStyleString()}else x.__styleString=v.color.__styleString;
|
|
|
else if(v instanceof THREE.MeshDepthMaterial){P=1-v.__2near/(v.__farPlusNear-l.z*v.__farMinusNear);x.setRGB(P,P,P)}else v instanceof THREE.MeshNormalMaterial&&x.setRGB(e(l.normalWorld.x),e(l.normalWorld.y),e(l.normalWorld.z));v.wireframe?K.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+v.wireframeLinewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: "+v.wireframeLinecap+"; stroke-linejoin: "+v.wireframeLinejoin):K.setAttribute("style","fill: "+x.__styleString+
|
|
|
"; fill-opacity: "+v.opacity);j.appendChild(K)}function d(ga){if(T[ga]==null){T[ga]=document.createElementNS("http://www.w3.org/2000/svg","path");ma==0&&T[ga].setAttribute("shape-rendering","crispEdges")}return T[ga]}function e(ga){return ga<0?Math.min((1+ga)*0.5,0.5):0.5+Math.min(ga*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,m,p,y,t,q,z,C,F=new THREE.Rectangle,w=new THREE.Rectangle,H=!1,x=new THREE.Color(16777215),M=new THREE.Color(16777215),
|
|
|
L=new THREE.Color(0),f=new THREE.Color(0),N=new THREE.Color(0),P,V=new THREE.Vector3,T=[],ba=[],fa=[],K,Y,pa,da,ma=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ga){switch(ga){case "high":ma=1;break;case "low":ma=0}};this.setSize=function(ga,ia){k=ga;m=ia;p=k/2;y=m/2;j.setAttribute("viewBox",-p+" "+-y+" "+k+" "+m);j.setAttribute("width",k);j.setAttribute("height",m);F.set(-p,-y,p,y)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};
|
|
|
-this.render=function(ga,ia){var ra,wa,l,v,B,n,o,E;this.autoClear&&this.clear();g=h.projectScene(ga,ia,this.sortElements);da=pa=Y=0;if(H=ga.lights.length>0){o=ga.lights;L.setRGB(0,0,0);f.setRGB(0,0,0);N.setRGB(0,0,0);ra=0;for(wa=o.length;ra<wa;ra++){l=o[ra];v=l.color;if(l instanceof THREE.AmbientLight){L.r+=v.r;L.g+=v.g;L.b+=v.b}else if(l instanceof THREE.DirectionalLight){f.r+=v.r;f.g+=v.g;f.b+=v.b}else if(l instanceof THREE.PointLight){N.r+=v.r;N.g+=v.g;N.b+=v.b}}}ra=0;for(wa=g.length;ra<wa;ra++){o=
|
|
|
-g[ra];w.empty();if(o instanceof THREE.RenderableParticle){t=o;t.x*=p;t.y*=-y;l=0;for(v=o.materials.length;l<v;l++)if(E=o.materials[l]){B=t;n=o;var D=pa++;if(ba[D]==null){ba[D]=document.createElementNS("http://www.w3.org/2000/svg","circle");ma==0&&ba[D].setAttribute("shape-rendering","crispEdges")}K=ba[D];K.setAttribute("cx",B.x);K.setAttribute("cy",B.y);K.setAttribute("r",n.scale.x*p);if(E instanceof THREE.ParticleCircleMaterial){if(H){M.r=L.r+f.r+N.r;M.g=L.g+f.g+N.g;M.b=L.b+f.b+N.b;x.r=E.color.r*
|
|
|
-M.r;x.g=E.color.g*M.g;x.b=E.color.b*M.b;x.updateStyleString()}else x=E.color;K.setAttribute("style","fill: "+x.__styleString)}j.appendChild(K)}}else if(o instanceof THREE.RenderableLine){t=o.v1;q=o.v2;t.positionScreen.x*=p;t.positionScreen.y*=-y;q.positionScreen.x*=p;q.positionScreen.y*=-y;w.addPoint(t.positionScreen.x,t.positionScreen.y);w.addPoint(q.positionScreen.x,q.positionScreen.y);if(F.instersects(w)){l=0;for(v=o.materials.length;l<v;)if(E=o.materials[l++]){B=t;n=q;D=da++;if(fa[D]==null){fa[D]=
|
|
|
-document.createElementNS("http://www.w3.org/2000/svg","line");ma==0&&fa[D].setAttribute("shape-rendering","crispEdges")}K=fa[D];K.setAttribute("x1",B.positionScreen.x);K.setAttribute("y1",B.positionScreen.y);K.setAttribute("x2",n.positionScreen.x);K.setAttribute("y2",n.positionScreen.y);if(E instanceof THREE.LineBasicMaterial){x.__styleString=E.color.__styleString;K.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+E.linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+
|
|
|
+this.render=function(ga,ia){var ra,wa,l,v,A,n,o,E;this.autoClear&&this.clear();g=h.projectScene(ga,ia,this.sortElements);da=pa=Y=0;if(H=ga.lights.length>0){o=ga.lights;L.setRGB(0,0,0);f.setRGB(0,0,0);N.setRGB(0,0,0);ra=0;for(wa=o.length;ra<wa;ra++){l=o[ra];v=l.color;if(l instanceof THREE.AmbientLight){L.r+=v.r;L.g+=v.g;L.b+=v.b}else if(l instanceof THREE.DirectionalLight){f.r+=v.r;f.g+=v.g;f.b+=v.b}else if(l instanceof THREE.PointLight){N.r+=v.r;N.g+=v.g;N.b+=v.b}}}ra=0;for(wa=g.length;ra<wa;ra++){o=
|
|
|
+g[ra];w.empty();if(o instanceof THREE.RenderableParticle){t=o;t.x*=p;t.y*=-y;l=0;for(v=o.materials.length;l<v;l++)if(E=o.materials[l]){A=t;n=o;var D=pa++;if(ba[D]==null){ba[D]=document.createElementNS("http://www.w3.org/2000/svg","circle");ma==0&&ba[D].setAttribute("shape-rendering","crispEdges")}K=ba[D];K.setAttribute("cx",A.x);K.setAttribute("cy",A.y);K.setAttribute("r",n.scale.x*p);if(E instanceof THREE.ParticleCircleMaterial){if(H){M.r=L.r+f.r+N.r;M.g=L.g+f.g+N.g;M.b=L.b+f.b+N.b;x.r=E.color.r*
|
|
|
+M.r;x.g=E.color.g*M.g;x.b=E.color.b*M.b;x.updateStyleString()}else x=E.color;K.setAttribute("style","fill: "+x.__styleString)}j.appendChild(K)}}else if(o instanceof THREE.RenderableLine){t=o.v1;q=o.v2;t.positionScreen.x*=p;t.positionScreen.y*=-y;q.positionScreen.x*=p;q.positionScreen.y*=-y;w.addPoint(t.positionScreen.x,t.positionScreen.y);w.addPoint(q.positionScreen.x,q.positionScreen.y);if(F.instersects(w)){l=0;for(v=o.materials.length;l<v;)if(E=o.materials[l++]){A=t;n=q;D=da++;if(fa[D]==null){fa[D]=
|
|
|
+document.createElementNS("http://www.w3.org/2000/svg","line");ma==0&&fa[D].setAttribute("shape-rendering","crispEdges")}K=fa[D];K.setAttribute("x1",A.positionScreen.x);K.setAttribute("y1",A.positionScreen.y);K.setAttribute("x2",n.positionScreen.x);K.setAttribute("y2",n.positionScreen.y);if(E instanceof THREE.LineBasicMaterial){x.__styleString=E.color.__styleString;K.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+E.linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+
|
|
|
E.linecap+"; stroke-linejoin: "+E.linejoin);j.appendChild(K)}}}}else if(o instanceof THREE.RenderableFace3){t=o.v1;q=o.v2;z=o.v3;t.positionScreen.x*=p;t.positionScreen.y*=-y;q.positionScreen.x*=p;q.positionScreen.y*=-y;z.positionScreen.x*=p;z.positionScreen.y*=-y;w.addPoint(t.positionScreen.x,t.positionScreen.y);w.addPoint(q.positionScreen.x,q.positionScreen.y);w.addPoint(z.positionScreen.x,z.positionScreen.y);if(F.instersects(w)){l=0;for(v=o.meshMaterials.length;l<v;){E=o.meshMaterials[l++];if(E instanceof
|
|
|
-THREE.MeshFaceMaterial){B=0;for(n=o.faceMaterials.length;B<n;)(E=o.faceMaterials[B++])&&c(t,q,z,o,E,ga)}else E&&c(t,q,z,o,E,ga)}}}else if(o instanceof THREE.RenderableFace4){t=o.v1;q=o.v2;z=o.v3;C=o.v4;t.positionScreen.x*=p;t.positionScreen.y*=-y;q.positionScreen.x*=p;q.positionScreen.y*=-y;z.positionScreen.x*=p;z.positionScreen.y*=-y;C.positionScreen.x*=p;C.positionScreen.y*=-y;w.addPoint(t.positionScreen.x,t.positionScreen.y);w.addPoint(q.positionScreen.x,q.positionScreen.y);w.addPoint(z.positionScreen.x,
|
|
|
-z.positionScreen.y);w.addPoint(C.positionScreen.x,C.positionScreen.y);if(F.instersects(w)){l=0;for(v=o.meshMaterials.length;l<v;){E=o.meshMaterials[l++];if(E instanceof THREE.MeshFaceMaterial){B=0;for(n=o.faceMaterials.length;B<n;)(E=o.faceMaterials[B++])&&b(t,q,z,C,o,E,ga)}else E&&b(t,q,z,C,o,E,ga)}}}}}};
|
|
|
-THREE.WebGLRenderer=function(a){function c(l,v,B){var n,o,E,D=l.vertices,I=D.length,R=l.colors,u=R.length,A=l.__vertexArray,G=l.__colorArray,S=l.__sortArray,X=l.__dirtyVertices,ha=l.__dirtyColors;if(B.sortParticles){pa.multiplySelf(B.matrixWorld);for(n=0;n<I;n++){o=D[n].position;ga.copy(o);pa.multiplyVector3(ga);S[n]=[ga.z,n]}S.sort(function(aa,ka){return ka[0]-aa[0]});for(n=0;n<I;n++){o=D[S[n][1]].position;E=n*3;A[E]=o.x;A[E+1]=o.y;A[E+2]=o.z}for(n=0;n<u;n++){E=n*3;color=R[S[n][1]];G[E]=color.r;
|
|
|
-G[E+1]=color.g;G[E+2]=color.b}}else{if(X)for(n=0;n<I;n++){o=D[n].position;E=n*3;A[E]=o.x;A[E+1]=o.y;A[E+2]=o.z}if(ha)for(n=0;n<u;n++){color=R[n];E=n*3;G[E]=color.r;G[E+1]=color.g;G[E+2]=color.b}}if(X||B.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,A,v)}if(ha||B.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,G,v)}}function b(l,v){l.fragmentShader=v.fragmentShader;l.vertexShader=v.vertexShader;l.uniforms=
|
|
|
-Uniforms.clone(v.uniforms)}function d(l,v,B,n,o){n.program||V.initMaterial(n,v,B);var E=n.program,D=E.uniforms,I=n.uniforms;if(E!=N){f.useProgram(E);N=E;f.uniformMatrix4fv(D.projectionMatrix,!1,da)}if(B&&(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial||n instanceof THREE.LineBasicMaterial||n instanceof THREE.ParticleBasicMaterial)){I.fogColor.value.setHex(B.color.hex);if(B instanceof THREE.Fog){I.fogNear.value=B.near;I.fogFar.value=
|
|
|
-B.far}else if(B instanceof THREE.FogExp2)I.fogDensity.value=B.density}if(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial){var R,u,A=0,G=0,S=0,X,ha,aa,ka=V.lights,Ca=ka.directional.colors,O=ka.directional.positions,oa=ka.point.colors,xa=ka.point.positions,Ia=0,W=0;B=u=u=0;for(R=v.length;B<R;B++){u=v[B];X=u.color;ha=u.position;aa=u.intensity;if(u instanceof THREE.AmbientLight){A+=X.r;G+=X.g;S+=X.b}else if(u instanceof THREE.DirectionalLight){u=Ia*3;Ca[u]=X.r*aa;Ca[u+1]=
|
|
|
-X.g*aa;Ca[u+2]=X.b*aa;O[u]=ha.x;O[u+1]=ha.y;O[u+2]=ha.z;Ia+=1}else if(u instanceof THREE.PointLight){u=W*3;oa[u]=X.r*aa;oa[u+1]=X.g*aa;oa[u+2]=X.b*aa;xa[u]=ha.x;xa[u+1]=ha.y;xa[u+2]=ha.z;W+=1}}for(B=Ia*3;B<Ca.length;B++)Ca[B]=0;for(B=W*3;B<oa.length;B++)oa[B]=0;ka.point.length=W;ka.directional.length=Ia;ka.ambient[0]=A;ka.ambient[1]=G;ka.ambient[2]=S;v=V.lights;I.enableLighting.value=v.directional.length+v.point.length;I.ambientLightColor.value=v.ambient;I.directionalLightColor.value=v.directional.colors;
|
|
|
+THREE.MeshFaceMaterial){A=0;for(n=o.faceMaterials.length;A<n;)(E=o.faceMaterials[A++])&&c(t,q,z,o,E,ga)}else E&&c(t,q,z,o,E,ga)}}}else if(o instanceof THREE.RenderableFace4){t=o.v1;q=o.v2;z=o.v3;C=o.v4;t.positionScreen.x*=p;t.positionScreen.y*=-y;q.positionScreen.x*=p;q.positionScreen.y*=-y;z.positionScreen.x*=p;z.positionScreen.y*=-y;C.positionScreen.x*=p;C.positionScreen.y*=-y;w.addPoint(t.positionScreen.x,t.positionScreen.y);w.addPoint(q.positionScreen.x,q.positionScreen.y);w.addPoint(z.positionScreen.x,
|
|
|
+z.positionScreen.y);w.addPoint(C.positionScreen.x,C.positionScreen.y);if(F.instersects(w)){l=0;for(v=o.meshMaterials.length;l<v;){E=o.meshMaterials[l++];if(E instanceof THREE.MeshFaceMaterial){A=0;for(n=o.faceMaterials.length;A<n;)(E=o.faceMaterials[A++])&&b(t,q,z,C,o,E,ga)}else E&&b(t,q,z,C,o,E,ga)}}}}}};
|
|
|
+THREE.WebGLRenderer=function(a){function c(l,v,A){var n,o,E,D=l.vertices,I=D.length,R=l.colors,u=R.length,B=l.__vertexArray,G=l.__colorArray,S=l.__sortArray,X=l.__dirtyVertices,ha=l.__dirtyColors;if(A.sortParticles){pa.multiplySelf(A.matrixWorld);for(n=0;n<I;n++){o=D[n].position;ga.copy(o);pa.multiplyVector3(ga);S[n]=[ga.z,n]}S.sort(function(aa,ka){return ka[0]-aa[0]});for(n=0;n<I;n++){o=D[S[n][1]].position;E=n*3;B[E]=o.x;B[E+1]=o.y;B[E+2]=o.z}for(n=0;n<u;n++){E=n*3;color=R[S[n][1]];G[E]=color.r;
|
|
|
+G[E+1]=color.g;G[E+2]=color.b}}else{if(X)for(n=0;n<I;n++){o=D[n].position;E=n*3;B[E]=o.x;B[E+1]=o.y;B[E+2]=o.z}if(ha)for(n=0;n<u;n++){color=R[n];E=n*3;G[E]=color.r;G[E+1]=color.g;G[E+2]=color.b}}if(X||A.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,B,v)}if(ha||A.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,G,v)}}function b(l,v){l.fragmentShader=v.fragmentShader;l.vertexShader=v.vertexShader;l.uniforms=
|
|
|
+Uniforms.clone(v.uniforms)}function d(l,v,A,n,o){n.program||V.initMaterial(n,v,A);var E=n.program,D=E.uniforms,I=n.uniforms;if(E!=N){f.useProgram(E);N=E;f.uniformMatrix4fv(D.projectionMatrix,!1,da)}if(A&&(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial||n instanceof THREE.LineBasicMaterial||n instanceof THREE.ParticleBasicMaterial)){I.fogColor.value.setHex(A.color.hex);if(A instanceof THREE.Fog){I.fogNear.value=A.near;I.fogFar.value=
|
|
|
+A.far}else if(A instanceof THREE.FogExp2)I.fogDensity.value=A.density}if(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial){var R,u,B=0,G=0,S=0,X,ha,aa,ka=V.lights,Ca=ka.directional.colors,O=ka.directional.positions,oa=ka.point.colors,xa=ka.point.positions,Ia=0,W=0;A=u=u=0;for(R=v.length;A<R;A++){u=v[A];X=u.color;ha=u.position;aa=u.intensity;if(u instanceof THREE.AmbientLight){B+=X.r;G+=X.g;S+=X.b}else if(u instanceof THREE.DirectionalLight){u=Ia*3;Ca[u]=X.r*aa;Ca[u+1]=
|
|
|
+X.g*aa;Ca[u+2]=X.b*aa;O[u]=ha.x;O[u+1]=ha.y;O[u+2]=ha.z;Ia+=1}else if(u instanceof THREE.PointLight){u=W*3;oa[u]=X.r*aa;oa[u+1]=X.g*aa;oa[u+2]=X.b*aa;xa[u]=ha.x;xa[u+1]=ha.y;xa[u+2]=ha.z;W+=1}}for(A=Ia*3;A<Ca.length;A++)Ca[A]=0;for(A=W*3;A<oa.length;A++)oa[A]=0;ka.point.length=W;ka.directional.length=Ia;ka.ambient[0]=B;ka.ambient[1]=G;ka.ambient[2]=S;v=V.lights;I.enableLighting.value=v.directional.length+v.point.length;I.ambientLightColor.value=v.ambient;I.directionalLightColor.value=v.directional.colors;
|
|
|
I.directionalLightDirection.value=v.directional.positions;I.pointLightColor.value=v.point.colors;I.pointLightPosition.value=v.point.positions}if(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial){I.diffuse.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);I.opacity.value=n.opacity;I.map.texture=n.map;I.lightMap.texture=n.lightMap;I.envMap.texture=n.envMap;I.reflectivity.value=n.reflectivity;I.refractionRatio.value=
|
|
|
n.refractionRatio;I.combine.value=n.combine;I.useRefract.value=n.envMap&&n.envMap.mapping instanceof THREE.CubeRefractionMapping}if(n instanceof THREE.LineBasicMaterial){I.diffuse.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);I.opacity.value=n.opacity}else if(n instanceof THREE.ParticleBasicMaterial){I.psColor.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);I.opacity.value=n.opacity;I.size.value=n.size;I.map.texture=n.map}else if(n instanceof THREE.MeshPhongMaterial){I.ambient.value.setRGB(n.ambient.r,
|
|
|
-n.ambient.g,n.ambient.b);I.specular.value.setRGB(n.specular.r,n.specular.g,n.specular.b);I.shininess.value=n.shininess}else if(n instanceof THREE.MeshDepthMaterial){I.mNear.value=l.near;I.mFar.value=l.far;I.opacity.value=n.opacity}else if(n instanceof THREE.MeshNormalMaterial)I.opacity.value=n.opacity;for(var Z in I)if(A=E.uniforms[Z]){B=I[Z];R=B.type;v=B.value;if(R=="i")f.uniform1i(A,v);else if(R=="f")f.uniform1f(A,v);else if(R=="fv1")f.uniform1fv(A,v);else if(R=="fv")f.uniform3fv(A,v);else if(R==
|
|
|
-"v2")f.uniform2f(A,v.x,v.y);else if(R=="v3")f.uniform3f(A,v.x,v.y,v.z);else if(R=="c")f.uniform3f(A,v.r,v.g,v.b);else if(R=="t"){f.uniform1i(A,v);if(B=B.texture)if(B.image instanceof Array&&B.image.length==6){if(B.image.length==6){if(B.needsUpdate){if(!B.image.__webGLTextureCube)B.image.__webGLTextureCube=f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,B.image.__webGLTextureCube);f.texParameteri(f.TEXTURE_CUBE_MAP,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(f.TEXTURE_CUBE_MAP,f.TEXTURE_WRAP_T,
|
|
|
-f.CLAMP_TO_EDGE);f.texParameteri(f.TEXTURE_CUBE_MAP,f.TEXTURE_MAG_FILTER,f.LINEAR);f.texParameteri(f.TEXTURE_CUBE_MAP,f.TEXTURE_MIN_FILTER,f.LINEAR_MIPMAP_LINEAR);for(R=0;R<6;++R)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+R,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,B.image[R]);f.generateMipmap(f.TEXTURE_CUBE_MAP);f.bindTexture(f.TEXTURE_CUBE_MAP,null);B.needsUpdate=!1}f.activeTexture(f.TEXTURE0+v);f.bindTexture(f.TEXTURE_CUBE_MAP,B.image.__webGLTextureCube)}}else{if(B.needsUpdate){if(B.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,
|
|
|
-B.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,0,0,0,f.RGBA,f.UNSIGNED_BYTE,B.image);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,M(B.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,M(B.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,M(B.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,M(B.minFilter));f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}else{B.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,B.__webGLTexture);f.texImage2D(f.TEXTURE_2D,
|
|
|
-0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,B.image);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,M(B.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,M(B.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,M(B.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,M(B.minFilter));f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null);B.__wasSetOnce=!0}B.needsUpdate=!1}f.activeTexture(f.TEXTURE0+v);f.bindTexture(f.TEXTURE_2D,B.__webGLTexture)}}}f.uniformMatrix4fv(D.modelViewMatrix,
|
|
|
-!1,o._modelViewMatrixArray);f.uniformMatrix3fv(D.normalMatrix,!1,o._normalMatrixArray);(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshPhongMaterial||n.envMap)&&f.uniform3f(D.cameraPosition,l.position.x,l.position.y,l.position.z);(n instanceof THREE.MeshShaderMaterial||n.envMap||n.skinning)&&f.uniformMatrix4fv(D.objectMatrix,!1,o._objectMatrixArray);(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshShaderMaterial||n.skinning)&&f.uniformMatrix4fv(D.viewMatrix,
|
|
|
-!1,ma);if(n.skinning){f.uniformMatrix4fv(D.cameraInverseMatrix,!1,ma);f.uniformMatrix4fv(D.boneGlobalMatrices,!1,o.boneMatrices)}return E}function e(l,v,B,n,o,E){l=d(l,v,B,n,E).attributes;f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.vertexAttribPointer(l.position,3,f.FLOAT,!1,0,0);if(l.color>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.vertexAttribPointer(l.color,3,f.FLOAT,!1,0,0)}if(l.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLNormalBuffer);f.vertexAttribPointer(l.normal,
|
|
|
-3,f.FLOAT,!1,0,0)}if(l.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLTangentBuffer);f.vertexAttribPointer(l.tangent,4,f.FLOAT,!1,0,0)}if(l.uv>=0)if(o.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLUVBuffer);f.vertexAttribPointer(l.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv)}else f.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(o.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLUV2Buffer);f.vertexAttribPointer(l.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv2)}else f.disableVertexAttribArray(l.uv2);
|
|
|
-if(n.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);f.vertexAttribPointer(l.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);f.vertexAttribPointer(l.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);f.vertexAttribPointer(l.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);f.vertexAttribPointer(l.skinWeight,
|
|
|
-4,f.FLOAT,!1,0,0)}if(E instanceof THREE.Mesh)if(n.wireframe){f.lineWidth(n.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);f.drawElements(f.LINES,o.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,o.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(E instanceof THREE.Line){E=E.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(n.linewidth);f.drawArrays(E,0,o.__webGLLineCount)}else if(E instanceof
|
|
|
-THREE.ParticleSystem)f.drawArrays(f.POINTS,0,o.__webGLParticleCount);else E instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,0,o.__webGLVertexCount)}function g(l,v){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=f.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=f.createBuffer();if(l.hasPos){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,l.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(v.attributes.position);f.vertexAttribPointer(v.attributes.position,
|
|
|
-3,f.FLOAT,!1,0,0)}if(l.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,l.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(v.attributes.normal);f.vertexAttribPointer(v.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,l.count);l.count=0}function h(l){if(T!=l.doubleSided){l.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);T=l.doubleSided}if(ba!=l.flipSided){l.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);ba=l.flipSided}}function j(l){if(K!=
|
|
|
-l){l?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);K=l}}function k(l){Y[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);Y[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);Y[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);Y[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);Y[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);Y[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var v;for(l=0;l<6;l++){v=Y[l];v.divideScalar(Math.sqrt(v.x*v.x+v.y*v.y+v.z*v.z))}}
|
|
|
-function m(l){for(var v=l.matrixWorld,B=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),n=0;n<6;n++){l=Y[n].x*v.n14+Y[n].y*v.n24+Y[n].z*v.n34+Y[n].w;if(l<=B)return!1}return!0}function p(l,v){l.list[l.count]=v;l.count+=1}function y(l){var v,B,n=l.object,o=l.opaque,E=l.transparent;E.count=0;l=o.count=0;for(v=n.materials.length;l<v;l++){B=n.materials[l];B.opacity&&B.opacity<1||B.blending!=THREE.NormalBlending?p(E,B):p(o,B)}}function t(l){var v,B,n,o,E=l.object,D=l.buffer,
|
|
|
-I=l.opaque,R=l.transparent;R.count=0;l=I.count=0;for(n=E.materials.length;l<n;l++){v=E.materials[l];if(v instanceof THREE.MeshFaceMaterial){v=0;for(B=D.materials.length;v<B;v++)(o=D.materials[v])&&(o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?p(R,o):p(I,o))}else{o=v;o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?p(R,o):p(I,o)}}}function q(l,v){return v.z-l.z}function z(l,v){l._modelViewMatrix.multiplyToArray(v.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}
|
|
|
-function C(l){function v(G){var S=[];B=0;for(n=G.length;B<n;B++)G[B]==undefined?S.push("undefined"):S.push(G[B].id);return S.join("_")}var B,n,o,E,D,I,R,u,A={};l.geometryGroups={};o=0;for(E=l.faces.length;o<E;o++){D=l.faces[o];I=D.materials;R=v(I);A[R]==undefined&&(A[R]={hash:R,counter:0});u=A[R].hash+"_"+A[R].counter;l.geometryGroups[u]==undefined&&(l.geometryGroups[u]={faces:[],materials:I,vertices:0});D=D instanceof THREE.Face3?3:4;if(l.geometryGroups[u].vertices+D>65535){A[R].counter+=1;u=A[R].hash+
|
|
|
-"_"+A[R].counter;l.geometryGroups[u]==undefined&&(l.geometryGroups[u]={faces:[],materials:I,vertices:0})}l.geometryGroups[u].faces.push(o);l.geometryGroups[u].vertices+=D}}function F(l,v,B){l.push({buffer:v,object:B,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function w(l){if(l!=fa){switch(l){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);
|
|
|
-f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}fa=l}}function H(l,v){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=f.createFramebuffer();l.__webGLRenderbuffer=f.createRenderbuffer();l.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,l.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,
|
|
|
-f.DEPTH_COMPONENT16,l.width,l.height);f.bindTexture(f.TEXTURE_2D,l.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,M(l.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,M(l.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,M(l.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,M(l.minFilter));f.texImage2D(f.TEXTURE_2D,0,M(l.format),l.width,l.height,0,M(l.format),M(l.type),null);f.bindFramebuffer(f.FRAMEBUFFER,l.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,
|
|
|
-f.COLOR_ATTACHMENT0,f.TEXTURE_2D,l.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,l.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var B,n,o;if(l){B=l.__webGLFramebuffer;n=l.width;o=l.height}else{B=null;n=L.width;o=L.height}if(B!=P){f.bindFramebuffer(f.FRAMEBUFFER,B);f.viewport(0,0,n,o);v&&f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT);P=B}}function x(l,v){var B;if(l==
|
|
|
-"fragment")B=f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&&(B=f.createShader(f.VERTEX_SHADER));f.shaderSource(B,v);f.compileShader(B);if(!f.getShaderParameter(B,f.COMPILE_STATUS)){alert(f.getShaderInfoLog(B));return null}return B}function M(l){switch(l){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;
|
|
|
-case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;
|
|
|
-case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var L=document.createElement("canvas"),f,N=null,P=null,V=this,T=null,ba=null,fa=null,K=null,Y=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],pa=new THREE.Matrix4,da=new Float32Array(16),ma=new Float32Array(16),ga=new THREE.Vector4,
|
|
|
-ia=!0,ra=new THREE.Color(0),wa=0;if(a){if(a.antialias!==undefined)ia=a.antialias;a.clearColor!==undefined&&ra.setHex(a.clearColor);if(a.clearAlpha!==undefined)wa=a.clearAlpha}this.domElement=L;this.autoClear=!0;this.sortObjects=!1;(function(l,v,B){try{f=L.getContext("experimental-webgl",{antialias:l})}catch(n){console.log(n)}if(!f)throw"cannot create webgl context";f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);
|
|
|
-f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(v.r,v.g,v.b,B);_cullEnabled=!0})(ia,ra,wa);this.context=f;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,v){L.width=l;L.height=v;f.viewport(0,0,L.width,L.height)};this.setClearColorHex=function(l,v){var B=new THREE.Color(l);f.clearColor(B.r,B.g,B.b,v)};this.setClearColor=function(l,v){f.clearColor(l.r,l.g,l.b,v)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|
|
|
|
-f.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,v,B){var n,o;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof
|
|
|
-THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);var E,D,I,R;o=I=R=0;for(E=v.length;o<E;o++){D=v[o];D instanceof THREE.DirectionalLight&&I++;D instanceof THREE.PointLight&&R++}if(R+I<=4)v=I;else{v=Math.ceil(4*I/(R+I));R=4-v}o={directional:v,point:R};R=l.fragmentShader;v=l.vertexShader;E={fog:B,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,skinning:l.skinning,maxDirLights:o.directional,maxPointLights:o.point};B=f.createProgram();o=["#ifdef GL_ES\nprecision highp float;\n#endif",
|
|
|
-"#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+E.maxPointLights,E.fog?"#define USE_FOG":"",E.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",E.map?"#define USE_MAP":"",E.envMap?"#define USE_ENVMAP":"",E.lightMap?"#define USE_LIGHTMAP":"",E.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");E=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+
|
|
|
-E.maxPointLights,E.map?"#define USE_MAP":"",E.envMap?"#define USE_ENVMAP":"",E.lightMap?"#define USE_LIGHTMAP":"",E.vertexColors?"#define USE_COLOR":"",E.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
|
|
|
-f.attachShader(B,x("fragment",o+R));f.attachShader(B,x("vertex",E+v));f.linkProgram(B);f.getProgramParameter(B,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(B,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");B.uniforms={};B.attributes={};l.program=B;B=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(n in l.uniforms)B.push(n);n=l.program;R=0;for(v=B.length;R<
|
|
|
-v;R++){o=B[R];n.uniforms[o]=f.getUniformLocation(n,o)}n=l.program;B=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];R=0;for(v=B.length;R<v;R++){o=B[R];n.attributes[o]=f.getAttribLocation(n,o)}n=l.program.attributes;f.enableVertexAttribArray(n.position);n.color>=0&&f.enableVertexAttribArray(n.color);n.normal>=0&&f.enableVertexAttribArray(n.normal);n.tangent>=0&&f.enableVertexAttribArray(n.tangent);if(l.skinning&&n.skinVertexA>=0&&n.skinVertexB>=
|
|
|
-0&&n.skinIndex>=0&&n.skinWeight>=0){f.enableVertexAttribArray(n.skinVertexA);f.enableVertexAttribArray(n.skinVertexB);f.enableVertexAttribArray(n.skinIndex);f.enableVertexAttribArray(n.skinWeight)}};this.render=function(l,v,B,n){var o,E,D,I,R,u,A,G,S=l.lights,X=l.fog;v.matrixAutoUpdate&&v.update();v.matrixWorldInverse.flattenToArray(ma);v.projectionMatrix.flattenToArray(da);pa.multiply(v.projectionMatrix,v.matrixWorldInverse);k(pa);l.update(undefined,!1,v);this.initWebGLObjects(l,v);H(B,n!==undefined?
|
|
|
-n:!0);this.autoClear&&this.clear();R=l.__webglObjects.length;for(n=0;n<R;n++){o=l.__webglObjects[n];A=o.object;if(A.visible)if(!(A instanceof THREE.Mesh)||m(A)){A.matrixWorld.flattenToArray(A._objectMatrixArray);z(A,v);t(o);o.render=!0;if(this.sortObjects){ga.copy(A.position);pa.multiplyVector3(ga);o.z=ga.z}}else o.render=!1;else o.render=!1}this.sortObjects&&l.__webglObjects.sort(q);u=l.__webglObjectsImmediate.length;for(n=0;n<u;n++){o=l.__webglObjectsImmediate[n];A=o.object;if(A.visible){A.matrixAutoUpdate&&
|
|
|
-A.matrixWorld.flattenToArray(A._objectMatrixArray);z(A,v);y(o)}}w(THREE.NormalBlending);for(n=0;n<R;n++){o=l.__webglObjects[n];if(o.render){A=o.object;G=o.buffer;D=o.opaque;h(A);for(o=0;o<D.count;o++){I=D.list[o];j(I.depthTest);e(v,S,X,I,G,A)}}}for(n=0;n<u;n++){o=l.__webglObjectsImmediate[n];A=o.object;if(A.visible){D=o.opaque;h(A);for(o=0;o<D.count;o++){I=D.list[o];j(I.depthTest);E=d(v,S,X,I,A);A.render(function(ha){g(ha,E)})}}}for(n=0;n<R;n++){o=l.__webglObjects[n];if(o.render){A=o.object;G=o.buffer;
|
|
|
-D=o.transparent;h(A);for(o=0;o<D.count;o++){I=D.list[o];w(I.blending);j(I.depthTest);e(v,S,X,I,G,A)}}}for(n=0;n<u;n++){o=l.__webglObjectsImmediate[n];A=o.object;if(A.visible){D=o.transparent;h(A);for(o=0;o<D.count;o++){I=D.list[o];w(I.blending);j(I.depthTest);E=d(v,S,X,I,A);A.render(function(ha){g(ha,E)})}}}if(B&&B.minFilter!==THREE.NearestFilter&&B.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,B.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};this.initWebGLObjects=
|
|
|
-function(l){if(!l.__webglObjects){l.__webglObjects=[];l.__webglObjectsImmediate=[]}for(;l.__objectsAdded.length;){var v=l.__objectsAdded[0],B=l,n=void 0,o=void 0,E=void 0;if(v._modelViewMatrix==undefined){v._modelViewMatrix=new THREE.Matrix4;v._normalMatrixArray=new Float32Array(9);v._modelViewMatrixArray=new Float32Array(16);v._objectMatrixArray=new Float32Array(16);v.matrixWorld.flattenToArray(v._objectMatrixArray)}if(v instanceof THREE.Mesh){o=v.geometry;o.geometryGroups==undefined&&C(o);for(n in o.geometryGroups){E=
|
|
|
-o.geometryGroups[n];if(!E.__webGLVertexBuffer){var D=E;D.__webGLVertexBuffer=f.createBuffer();D.__webGLNormalBuffer=f.createBuffer();D.__webGLTangentBuffer=f.createBuffer();D.__webGLColorBuffer=f.createBuffer();D.__webGLUVBuffer=f.createBuffer();D.__webGLUV2Buffer=f.createBuffer();D.__webGLSkinVertexABuffer=f.createBuffer();D.__webGLSkinVertexBBuffer=f.createBuffer();D.__webGLSkinIndicesBuffer=f.createBuffer();D.__webGLSkinWeightsBuffer=f.createBuffer();D.__webGLFaceBuffer=f.createBuffer();D.__webGLLineBuffer=
|
|
|
-f.createBuffer();D=E;var I=v,R=void 0,u=void 0,A=0,G=0,S=0,X=I.geometry.faces,ha=D.faces;R=0;for(u=ha.length;R<u;R++){fi=ha[R];face=X[fi];if(face instanceof THREE.Face3){A+=3;G+=1;S+=3}else if(face instanceof THREE.Face4){A+=4;G+=2;S+=4}}D.__vertexArray=new Float32Array(A*3);D.__normalArray=new Float32Array(A*3);D.__tangentArray=new Float32Array(A*4);D.__colorArray=new Float32Array(A*3);D.__uvArray=new Float32Array(A*2);D.__uv2Array=new Float32Array(A*2);D.__skinVertexAArray=new Float32Array(A*4);
|
|
|
-D.__skinVertexBArray=new Float32Array(A*4);D.__skinIndexArray=new Float32Array(A*4);D.__skinWeightArray=new Float32Array(A*4);D.__faceArray=new Uint16Array(G*3);D.__lineArray=new Uint16Array(S*2);u=R=D;A=void 0;X=void 0;var aa=void 0,ka=void 0;aa=void 0;ha=!1;A=0;for(X=I.materials.length;A<X;A++){aa=I.materials[A];if(aa instanceof THREE.MeshFaceMaterial){aa=0;for(ka=u.materials.length;aa<ka;aa++)if(u.materials[aa]&&u.materials[aa].shading!=undefined&&u.materials[aa].shading==THREE.SmoothShading){ha=
|
|
|
-!0;break}}else if(aa&&aa.shading!=undefined&&aa.shading==THREE.SmoothShading){ha=!0;break}if(ha)break}R.__needsSmoothNormals=ha;D.__webGLFaceCount=G*3;D.__webGLLineCount=S*2;o.__dirtyVertices=!0;o.__dirtyElements=!0;o.__dirtyUvs=!0;o.__dirtyNormals=!0;o.__dirtyTangents=!0;o.__dirtyColors=!0}F(B.__webglObjects,E,v)}}else if(v instanceof THREE.Ribbon){o=v.geometry;if(!o.__webGLVertexBuffer){n=o;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=o;E=n.vertices.length;n.__vertexArray=
|
|
|
-new Float32Array(E*3);n.__colorArray=new Float32Array(E*3);n.__webGLVertexCount=E;o.__dirtyVertices=!0;o.__dirtyColors=!0}F(B.__webglObjects,o,v)}else if(v instanceof THREE.Line){o=v.geometry;if(!o.__webGLVertexBuffer){n=o;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=o;E=n.vertices.length;n.__vertexArray=new Float32Array(E*3);n.__colorArray=new Float32Array(E*3);n.__webGLLineCount=E;o.__dirtyVertices=!0;o.__dirtyColors=!0}F(B.__webglObjects,o,v)}else if(v instanceof
|
|
|
-THREE.ParticleSystem){o=v.geometry;if(!o.__webGLVertexBuffer){n=o;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=o;E=n.vertices.length;n.__vertexArray=new Float32Array(E*3);n.__colorArray=new Float32Array(E*3);n.__sortArray=[];n.__webGLParticleCount=E;o.__dirtyVertices=!0;o.__dirtyColors=!0}F(B.__webglObjects,o,v)}else THREE.MarchingCubes!==undefined&&v instanceof THREE.MarchingCubes&&B.__webglObjectsImmediate.push({object:v,opaque:{list:[],count:0},transparent:{list:[],
|
|
|
-count:0}});l.__objectsAdded.splice(0,1)}for(;l.__objectsRemoved.length;){v=l.__objectsRemoved[0];B=l;o=void 0;n=void 0;for(o=B.__webglObjects.length-1;o>=0;o--){n=B.__webglObjects[o].object;v==n&&B.__webglObjects.splice(o,1)}l.__objectsRemoved.splice(0,1)}v=0;for(B=l.__webglObjects.length;v<B;v++){n=l.__webglObjects[v].object;E=void 0;o=void 0;D=void 0;if(n instanceof THREE.Mesh){o=n.geometry;for(E in o.geometryGroups){D=o.geometryGroups[E];if(o.__dirtyVertices||o.__dirtyElements||o.__dirtyUvs||o.__dirtyNormals||
|
|
|
-o.__dirtyColors||o.__dirtyTangents){G=f.DYNAMIC_DRAW;S=void 0;R=void 0;var Ca=void 0,O=void 0,oa=void 0,xa=void 0,Ia=void 0;Ca=void 0;var W=void 0,Z=void 0,$=void 0,ta=void 0;W=void 0;Z=void 0;$=void 0;O=void 0;W=void 0;Z=void 0;$=void 0;ta=void 0;W=void 0;Z=void 0;$=void 0;ta=void 0;W=void 0;Z=void 0;$=void 0;ta=void 0;W=void 0;Z=void 0;$=void 0;ta=void 0;W=void 0;Z=void 0;$=void 0;ta=void 0;O=void 0;xa=void 0;oa=void 0;Ia=void 0;var Fa=ka=aa=ha=X=A=I=u=0,za=0,J=0,Aa=D.__vertexArray,Pa=D.__uvArray,
|
|
|
-Qa=D.__uv2Array,Ka=D.__normalArray,ua=D.__tangentArray,Ba=D.__colorArray,la=D.__skinVertexAArray,na=D.__skinVertexBArray,sa=D.__skinIndexArray,va=D.__skinWeightArray,Ma=D.__faceArray,Ha=D.__lineArray,Q=D.__needsSmoothNormals,ea=n.geometry,ja=ea.__dirtyVertices,U=ea.__dirtyElements,ca=ea.__dirtyUvs,qa=ea.__dirtyNormals,Da=ea.__dirtyTangents,Ea=ea.__dirtyColors,ya=ea.vertices,Na=D.faces,La=ea.faces,Oa=ea.uvs,Sa=ea.uvs2,Ga=ea.colors,Ja=ea.skinVerticesA,Ta=ea.skinVerticesB,Ua=ea.skinIndices,Ra=ea.skinWeights;
|
|
|
-S=0;for(R=Na.length;S<R;S++){Ca=Na[S];O=La[Ca];Ia=Oa[Ca];Ca=Sa[Ca];oa=O.vertexNormals;xa=O.normal;if(O instanceof THREE.Face3){if(ja){W=ya[O.a].position;Z=ya[O.b].position;$=ya[O.c].position;Aa[I]=W.x;Aa[I+1]=W.y;Aa[I+2]=W.z;Aa[I+3]=Z.x;Aa[I+4]=Z.y;Aa[I+5]=Z.z;Aa[I+6]=$.x;Aa[I+7]=$.y;Aa[I+8]=$.z;I+=9}if(Ra.length){W=Ra[O.a];Z=Ra[O.b];$=Ra[O.c];va[J]=W.x;va[J+1]=W.y;va[J+2]=W.z;va[J+3]=W.w;va[J+4]=Z.x;va[J+5]=Z.y;va[J+6]=Z.z;va[J+7]=Z.w;va[J+8]=$.x;va[J+9]=$.y;va[J+10]=$.z;va[J+11]=$.w;W=Ua[O.a];Z=
|
|
|
-Ua[O.b];$=Ua[O.c];sa[J]=W.x;sa[J+1]=W.y;sa[J+2]=W.z;sa[J+3]=W.w;sa[J+4]=Z.x;sa[J+5]=Z.y;sa[J+6]=Z.z;sa[J+7]=Z.w;sa[J+8]=$.x;sa[J+9]=$.y;sa[J+10]=$.z;sa[J+11]=$.w;W=Ja[O.a];Z=Ja[O.b];$=Ja[O.c];la[J]=W.x;la[J+1]=W.y;la[J+2]=W.z;la[J+3]=1;la[J+4]=Z.x;la[J+5]=Z.y;la[J+6]=Z.z;la[J+7]=1;la[J+8]=$.x;la[J+9]=$.y;la[J+10]=$.z;la[J+11]=1;W=Ta[O.a];Z=Ta[O.b];$=Ta[O.c];na[J]=W.x;na[J+1]=W.y;na[J+2]=W.z;na[J+3]=1;na[J+4]=Z.x;na[J+5]=Z.y;na[J+6]=Z.z;na[J+7]=1;na[J+8]=$.x;na[J+9]=$.y;na[J+10]=$.z;na[J+11]=1;J+=
|
|
|
-12}if(Ea&&Ga.length){W=Ga[O.a];Z=Ga[O.b];$=Ga[O.c];Ba[za]=W.r;Ba[za+1]=W.g;Ba[za+2]=W.b;Ba[za+3]=Z.r;Ba[za+4]=Z.g;Ba[za+5]=Z.b;Ba[za+6]=$.r;Ba[za+7]=$.g;Ba[za+8]=$.b;za+=9}if(Da&&ea.hasTangents){W=ya[O.a].tangent;Z=ya[O.b].tangent;$=ya[O.c].tangent;ua[ka]=W.x;ua[ka+1]=W.y;ua[ka+2]=W.z;ua[ka+3]=W.w;ua[ka+4]=Z.x;ua[ka+5]=Z.y;ua[ka+6]=Z.z;ua[ka+7]=Z.w;ua[ka+8]=$.x;ua[ka+9]=$.y;ua[ka+10]=$.z;ua[ka+11]=$.w;ka+=12}if(qa)if(oa.length==3&&Q)for(O=0;O<3;O++){xa=oa[O];Ka[aa]=xa.x;Ka[aa+1]=xa.y;Ka[aa+2]=xa.z;
|
|
|
-aa+=3}else for(O=0;O<3;O++){Ka[aa]=xa.x;Ka[aa+1]=xa.y;Ka[aa+2]=xa.z;aa+=3}if(ca&&Ia)for(O=0;O<3;O++){oa=Ia[O];Pa[A]=oa.u;Pa[A+1]=oa.v;A+=2}if(ca&&Ca)for(O=0;O<3;O++){Ia=Ca[O];Qa[X]=Ia.u;Qa[X+1]=Ia.v;X+=2}if(U){Ma[ha]=u;Ma[ha+1]=u+1;Ma[ha+2]=u+2;ha+=3;Ha[Fa]=u;Ha[Fa+1]=u+1;Ha[Fa+2]=u;Ha[Fa+3]=u+2;Ha[Fa+4]=u+1;Ha[Fa+5]=u+2;Fa+=6;u+=3}}else if(O instanceof THREE.Face4){if(ja){W=ya[O.a].position;Z=ya[O.b].position;$=ya[O.c].position;ta=ya[O.d].position;Aa[I]=W.x;Aa[I+1]=W.y;Aa[I+2]=W.z;Aa[I+3]=Z.x;Aa[I+
|
|
|
-4]=Z.y;Aa[I+5]=Z.z;Aa[I+6]=$.x;Aa[I+7]=$.y;Aa[I+8]=$.z;Aa[I+9]=ta.x;Aa[I+10]=ta.y;Aa[I+11]=ta.z;I+=12}if(Ra.length){W=Ra[O.a];Z=Ra[O.b];$=Ra[O.c];ta=Ra[O.d];va[J]=W.x;va[J+1]=W.y;va[J+2]=W.z;va[J+3]=W.w;va[J+4]=Z.x;va[J+5]=Z.y;va[J+6]=Z.z;va[J+7]=Z.w;va[J+8]=$.x;va[J+9]=$.y;va[J+10]=$.z;va[J+11]=$.w;va[J+12]=ta.x;va[J+13]=ta.y;va[J+14]=ta.z;va[J+15]=ta.w;W=Ua[O.a];Z=Ua[O.b];$=Ua[O.c];ta=Ua[O.d];sa[J]=W.x;sa[J+1]=W.y;sa[J+2]=W.z;sa[J+3]=W.w;sa[J+4]=Z.x;sa[J+5]=Z.y;sa[J+6]=Z.z;sa[J+7]=Z.w;sa[J+8]=$.x;
|
|
|
-sa[J+9]=$.y;sa[J+10]=$.z;sa[J+11]=$.w;sa[J+12]=ta.x;sa[J+13]=ta.y;sa[J+14]=ta.z;sa[J+15]=ta.w;W=Ja[O.a];Z=Ja[O.b];$=Ja[O.c];ta=Ja[O.d];la[J]=W.x;la[J+1]=W.y;la[J+2]=W.z;la[J+3]=1;la[J+4]=Z.x;la[J+5]=Z.y;la[J+6]=Z.z;la[J+7]=1;la[J+8]=$.x;la[J+9]=$.y;la[J+10]=$.z;la[J+11]=1;la[J+12]=ta.x;la[J+13]=ta.y;la[J+14]=ta.z;la[J+15]=1;W=Ta[O.a];Z=Ta[O.b];$=Ta[O.c];ta=Ta[O.d];na[J]=W.x;na[J+1]=W.y;na[J+2]=W.z;na[J+3]=1;na[J+4]=Z.x;na[J+5]=Z.y;na[J+6]=Z.z;na[J+7]=1;na[J+8]=$.x;na[J+9]=$.y;na[J+10]=$.z;na[J+11]=
|
|
|
-1;na[J+12]=ta.x;na[J+13]=ta.y;na[J+14]=ta.z;na[J+15]=1;J+=16}if(Ea&&Ga.length){W=Ga[O.a];Z=Ga[O.b];$=Ga[O.c];ta=Ga[O.d];Ba[za]=W.r;Ba[za+1]=W.g;Ba[za+2]=W.b;Ba[za+3]=Z.r;Ba[za+4]=Z.g;Ba[za+5]=Z.b;Ba[za+6]=$.r;Ba[za+7]=$.g;Ba[za+8]=$.b;Ba[za+9]=ta.r;Ba[za+10]=ta.g;Ba[za+11]=ta.b;za+=12}if(Da&&ea.hasTangents){W=ya[O.a].tangent;Z=ya[O.b].tangent;$=ya[O.c].tangent;O=ya[O.d].tangent;ua[ka]=W.x;ua[ka+1]=W.y;ua[ka+2]=W.z;ua[ka+3]=W.w;ua[ka+4]=Z.x;ua[ka+5]=Z.y;ua[ka+6]=Z.z;ua[ka+7]=Z.w;ua[ka+8]=$.x;ua[ka+
|
|
|
-9]=$.y;ua[ka+10]=$.z;ua[ka+11]=$.w;ua[ka+12]=O.x;ua[ka+13]=O.y;ua[ka+14]=O.z;ua[ka+15]=O.w;ka+=16}if(qa)if(oa.length==4&&Q)for(O=0;O<4;O++){xa=oa[O];Ka[aa]=xa.x;Ka[aa+1]=xa.y;Ka[aa+2]=xa.z;aa+=3}else for(O=0;O<4;O++){Ka[aa]=xa.x;Ka[aa+1]=xa.y;Ka[aa+2]=xa.z;aa+=3}if(ca&&Ia)for(O=0;O<4;O++){oa=Ia[O];Pa[A]=oa.u;Pa[A+1]=oa.v;A+=2}if(ca&&Ca)for(O=0;O<4;O++){Ia=Ca[O];Qa[X]=Ia.u;Qa[X+1]=Ia.v;X+=2}if(U){Ma[ha]=u;Ma[ha+1]=u+1;Ma[ha+2]=u+2;Ma[ha+3]=u;Ma[ha+4]=u+2;Ma[ha+5]=u+3;ha+=6;Ha[Fa]=u;Ha[Fa+1]=u+1;Ha[Fa+
|
|
|
-2]=u;Ha[Fa+3]=u+3;Ha[Fa+4]=u+1;Ha[Fa+5]=u+2;Ha[Fa+6]=u+2;Ha[Fa+7]=u+3;Fa+=8;u+=4}}}if(ja){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Aa,G)}if(Ea&&Ga.length){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ba,G)}if(qa){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ka,G)}if(Da&&ea.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,ua,G)}if(ca&&A>0){f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
-D.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,Pa,G)}if(ca&&X>0){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Qa,G)}if(U){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,D.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Ma,G);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,D.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Ha,G)}if(J>0){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,la,G);f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinVertexBBuffer);
|
|
|
-f.bufferData(f.ARRAY_BUFFER,na,G);f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,sa,G);f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,va,G)}}}o.__dirtyVertices=!1;o.__dirtyElements=!1;o.__dirtyUvs=!1;o.__dirtyNormals=!1;o.__dirtyTangents=!1;o.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){o=n.geometry;if(o.__dirtyVertices||o.__dirtyColors){n=o;E=f.DYNAMIC_DRAW;u=void 0;u=void 0;I=void 0;D=void 0;A=n.vertices;G=n.colors;
|
|
|
-X=A.length;S=G.length;ha=n.__vertexArray;R=n.__colorArray;aa=n.__dirtyColors;if(n.__dirtyVertices){for(u=0;u<X;u++){I=A[u].position;D=u*3;ha[D]=I.x;ha[D+1]=I.y;ha[D+2]=I.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,ha,E)}if(aa){for(u=0;u<S;u++){color=G[u];D=u*3;R[D]=color.r;R[D+1]=color.g;R[D+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,R,E)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(n instanceof THREE.Line){o=n.geometry;
|
|
|
-if(o.__dirtyVertices||o.__dirtyColors){n=o;E=f.DYNAMIC_DRAW;u=void 0;u=void 0;I=void 0;D=void 0;A=n.vertices;G=n.colors;X=A.length;S=G.length;ha=n.__vertexArray;R=n.__colorArray;aa=n.__dirtyColors;if(n.__dirtyVertices){for(u=0;u<X;u++){I=A[u].position;D=u*3;ha[D]=I.x;ha[D+1]=I.y;ha[D+2]=I.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,ha,E)}if(aa){for(u=0;u<S;u++){color=G[u];D=u*3;R[D]=color.r;R[D+1]=color.g;R[D+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);
|
|
|
-f.bufferData(f.ARRAY_BUFFER,R,E)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){o=n.geometry;(o.__dirtyVertices||o.__dirtyColors||n.sortParticles)&&c(o,f.DYNAMIC_DRAW,n);o.__dirtyVertices=!1;o.__dirtyColors=!1}}};this.setFaceCulling=function(l,v){if(l){!v||v=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(l=="back")f.cullFace(f.BACK);else l=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=
|
|
|
-function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
|
+n.ambient.g,n.ambient.b);I.specular.value.setRGB(n.specular.r,n.specular.g,n.specular.b);I.shininess.value=n.shininess}else if(n instanceof THREE.MeshDepthMaterial){I.mNear.value=l.near;I.mFar.value=l.far;I.opacity.value=n.opacity}else if(n instanceof THREE.MeshNormalMaterial)I.opacity.value=n.opacity;for(var Z in I)if(B=E.uniforms[Z]){A=I[Z];R=A.type;v=A.value;if(R=="i")f.uniform1i(B,v);else if(R=="f")f.uniform1f(B,v);else if(R=="fv1")f.uniform1fv(B,v);else if(R=="fv")f.uniform3fv(B,v);else if(R==
|
|
|
+"v2")f.uniform2f(B,v.x,v.y);else if(R=="v3")f.uniform3f(B,v.x,v.y,v.z);else if(R=="c")f.uniform3f(B,v.r,v.g,v.b);else if(R=="t"){f.uniform1i(B,v);if(A=A.texture)if(A.image instanceof Array&&A.image.length==6){if(A.image.length==6){if(A.needsUpdate){try{if((A.image.width&A.image.width-1)!=0||(A.image.height&A.image.height-1)!=0)throw"Texture not power of 2: "+A.image.src;}catch($){console.error($)}if(!A.image.__webGLTextureCube)A.image.__webGLTextureCube=f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,
|
|
|
+A.image.__webGLTextureCube);f.texParameteri(f.TEXTURE_CUBE_MAP,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(f.TEXTURE_CUBE_MAP,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(f.TEXTURE_CUBE_MAP,f.TEXTURE_MAG_FILTER,f.LINEAR);f.texParameteri(f.TEXTURE_CUBE_MAP,f.TEXTURE_MIN_FILTER,f.LINEAR_MIPMAP_LINEAR);for(R=0;R<6;++R)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+R,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,A.image[R]);f.generateMipmap(f.TEXTURE_CUBE_MAP);f.bindTexture(f.TEXTURE_CUBE_MAP,null);A.needsUpdate=
|
|
|
+!1}f.activeTexture(f.TEXTURE0+v);f.bindTexture(f.TEXTURE_CUBE_MAP,A.image.__webGLTextureCube)}}else{if(A.needsUpdate){try{if((A.image.width&A.image.width-1)!=0||(A.image.height&A.image.height-1)!=0)throw"Texture not power of 2: "+A.image.src;}catch(sa){console.error(sa)}if(A.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,A.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,0,0,0,f.RGBA,f.UNSIGNED_BYTE,A.image);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,M(A.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,
|
|
|
+M(A.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,M(A.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,M(A.minFilter));f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}else{A.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,A.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,A.image);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,M(A.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,M(A.wrapT));f.texParameteri(f.TEXTURE_2D,
|
|
|
+f.TEXTURE_MAG_FILTER,M(A.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,M(A.minFilter));f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null);A.__wasSetOnce=!0}A.needsUpdate=!1}f.activeTexture(f.TEXTURE0+v);f.bindTexture(f.TEXTURE_2D,A.__webGLTexture)}}}f.uniformMatrix4fv(D.modelViewMatrix,!1,o._modelViewMatrixArray);f.uniformMatrix3fv(D.normalMatrix,!1,o._normalMatrixArray);(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshPhongMaterial||n.envMap)&&f.uniform3f(D.cameraPosition,
|
|
|
+l.position.x,l.position.y,l.position.z);(n instanceof THREE.MeshShaderMaterial||n.envMap||n.skinning)&&f.uniformMatrix4fv(D.objectMatrix,!1,o._objectMatrixArray);(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshShaderMaterial||n.skinning)&&f.uniformMatrix4fv(D.viewMatrix,!1,ma);if(n.skinning){f.uniformMatrix4fv(D.cameraInverseMatrix,!1,ma);f.uniformMatrix4fv(D.boneGlobalMatrices,!1,o.boneMatrices)}return E}function e(l,v,A,n,o,E){l=d(l,v,A,n,E).attributes;
|
|
|
+f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.vertexAttribPointer(l.position,3,f.FLOAT,!1,0,0);if(l.color>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.vertexAttribPointer(l.color,3,f.FLOAT,!1,0,0)}if(l.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLNormalBuffer);f.vertexAttribPointer(l.normal,3,f.FLOAT,!1,0,0)}if(l.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLTangentBuffer);f.vertexAttribPointer(l.tangent,4,f.FLOAT,!1,0,0)}if(l.uv>=0)if(o.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
+o.__webGLUVBuffer);f.vertexAttribPointer(l.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv)}else f.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(o.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLUV2Buffer);f.vertexAttribPointer(l.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv2)}else f.disableVertexAttribArray(l.uv2);if(n.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);f.vertexAttribPointer(l.skinVertexA,
|
|
|
+4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);f.vertexAttribPointer(l.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);f.vertexAttribPointer(l.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);f.vertexAttribPointer(l.skinWeight,4,f.FLOAT,!1,0,0)}if(E instanceof THREE.Mesh)if(n.wireframe){f.lineWidth(n.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);f.drawElements(f.LINES,
|
|
|
+o.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,o.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(E instanceof THREE.Line){E=E.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(n.linewidth);f.drawArrays(E,0,o.__webGLLineCount)}else if(E instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,0,o.__webGLParticleCount);else E instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,0,o.__webGLVertexCount)}function g(l,v){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=
|
|
|
+f.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=f.createBuffer();if(l.hasPos){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,l.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(v.attributes.position);f.vertexAttribPointer(v.attributes.position,3,f.FLOAT,!1,0,0)}if(l.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,l.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(v.attributes.normal);f.vertexAttribPointer(v.attributes.normal,
|
|
|
+3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,l.count);l.count=0}function h(l){if(T!=l.doubleSided){l.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);T=l.doubleSided}if(ba!=l.flipSided){l.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);ba=l.flipSided}}function j(l){if(K!=l){l?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);K=l}}function k(l){Y[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);Y[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);Y[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+
|
|
|
+l.n23,l.n44+l.n24);Y[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);Y[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);Y[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var v;for(l=0;l<6;l++){v=Y[l];v.divideScalar(Math.sqrt(v.x*v.x+v.y*v.y+v.z*v.z))}}function m(l){for(var v=l.matrixWorld,A=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),n=0;n<6;n++){l=Y[n].x*v.n14+Y[n].y*v.n24+Y[n].z*v.n34+Y[n].w;if(l<=A)return!1}return!0}function p(l,v){l.list[l.count]=
|
|
|
+v;l.count+=1}function y(l){var v,A,n=l.object,o=l.opaque,E=l.transparent;E.count=0;l=o.count=0;for(v=n.materials.length;l<v;l++){A=n.materials[l];A.opacity&&A.opacity<1||A.blending!=THREE.NormalBlending?p(E,A):p(o,A)}}function t(l){var v,A,n,o,E=l.object,D=l.buffer,I=l.opaque,R=l.transparent;R.count=0;l=I.count=0;for(n=E.materials.length;l<n;l++){v=E.materials[l];if(v instanceof THREE.MeshFaceMaterial){v=0;for(A=D.materials.length;v<A;v++)(o=D.materials[v])&&(o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?
|
|
|
+p(R,o):p(I,o))}else{o=v;o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?p(R,o):p(I,o)}}}function q(l,v){return v.z-l.z}function z(l,v){l._modelViewMatrix.multiplyToArray(v.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}function C(l){function v(G){var S=[];A=0;for(n=G.length;A<n;A++)G[A]==undefined?S.push("undefined"):S.push(G[A].id);return S.join("_")}var A,n,o,E,D,I,R,u,B={};l.geometryGroups=
|
|
|
+{};o=0;for(E=l.faces.length;o<E;o++){D=l.faces[o];I=D.materials;R=v(I);B[R]==undefined&&(B[R]={hash:R,counter:0});u=B[R].hash+"_"+B[R].counter;l.geometryGroups[u]==undefined&&(l.geometryGroups[u]={faces:[],materials:I,vertices:0});D=D instanceof THREE.Face3?3:4;if(l.geometryGroups[u].vertices+D>65535){B[R].counter+=1;u=B[R].hash+"_"+B[R].counter;l.geometryGroups[u]==undefined&&(l.geometryGroups[u]={faces:[],materials:I,vertices:0})}l.geometryGroups[u].faces.push(o);l.geometryGroups[u].vertices+=D}}
|
|
|
+function F(l,v,A){l.push({buffer:v,object:A,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function w(l){if(l!=fa){switch(l){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);
|
|
|
+break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}fa=l}}function H(l,v){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=f.createFramebuffer();l.__webGLRenderbuffer=f.createRenderbuffer();l.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,l.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,l.width,l.height);f.bindTexture(f.TEXTURE_2D,l.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,M(l.wrapS));f.texParameteri(f.TEXTURE_2D,
|
|
|
+f.TEXTURE_WRAP_T,M(l.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,M(l.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,M(l.minFilter));f.texImage2D(f.TEXTURE_2D,0,M(l.format),l.width,l.height,0,M(l.format),M(l.type),null);f.bindFramebuffer(f.FRAMEBUFFER,l.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,l.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,l.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,
|
|
|
+null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var A,n,o;if(l){A=l.__webGLFramebuffer;n=l.width;o=l.height}else{A=null;n=L.width;o=L.height}if(A!=P){f.bindFramebuffer(f.FRAMEBUFFER,A);f.viewport(0,0,n,o);v&&f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT);P=A}}function x(l,v){var A;if(l=="fragment")A=f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&&(A=f.createShader(f.VERTEX_SHADER));f.shaderSource(A,v);f.compileShader(A);if(!f.getShaderParameter(A,f.COMPILE_STATUS)){alert(f.getShaderInfoLog(A));
|
|
|
+return null}return A}function M(l){switch(l){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;
|
|
|
+case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}
|
|
|
+var L=document.createElement("canvas"),f,N=null,P=null,V=this,T=null,ba=null,fa=null,K=null,Y=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],pa=new THREE.Matrix4,da=new Float32Array(16),ma=new Float32Array(16),ga=new THREE.Vector4,ia=!0,ra=new THREE.Color(0),wa=0;if(a){if(a.antialias!==undefined)ia=a.antialias;a.clearColor!==undefined&&ra.setHex(a.clearColor);if(a.clearAlpha!==undefined)wa=a.clearAlpha}this.domElement=L;this.autoClear=
|
|
|
+!0;this.sortObjects=!0;(function(l,v,A){try{if(!(f=L.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(n){console.error(n)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(v.r,v.g,v.b,A);_cullEnabled=!0})(ia,ra,wa);this.context=f;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},
|
|
|
+point:{length:0,colors:[],positions:[]}};this.setSize=function(l,v){L.width=l;L.height=v;f.viewport(0,0,L.width,L.height)};this.setClearColorHex=function(l,v){var A=new THREE.Color(l);f.clearColor(A.r,A.g,A.b,v)};this.setClearColor=function(l,v){f.clearColor(l.r,l.g,l.b,v)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,v,A){var n,o;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,
|
|
|
+THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);var E,D,I,R;o=I=R=0;for(E=v.length;o<E;o++){D=v[o];D instanceof THREE.DirectionalLight&&I++;D instanceof
|
|
|
+THREE.PointLight&&R++}if(R+I<=4)v=I;else{v=Math.ceil(4*I/(R+I));R=4-v}o={directional:v,point:R};R=l.fragmentShader;v=l.vertexShader;E={fog:A,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,skinning:l.skinning,maxDirLights:o.directional,maxPointLights:o.point};A=f.createProgram();o=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+E.maxPointLights,E.fog?"#define USE_FOG":"",E.fog instanceof THREE.FogExp2?"#define FOG_EXP2":
|
|
|
+"",E.map?"#define USE_MAP":"",E.envMap?"#define USE_ENVMAP":"",E.lightMap?"#define USE_LIGHTMAP":"",E.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");E=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+E.maxPointLights,E.map?"#define USE_MAP":"",E.envMap?"#define USE_ENVMAP":"",E.lightMap?"#define USE_LIGHTMAP":"",E.vertexColors?"#define USE_COLOR":
|
|
|
+"",E.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");f.attachShader(A,
|
|
|
+x("fragment",o+R));f.attachShader(A,x("vertex",E+v));f.linkProgram(A);f.getProgramParameter(A,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(A,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");A.uniforms={};A.attributes={};l.program=A;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(n in l.uniforms)A.push(n);n=l.program;R=0;for(v=A.length;R<v;R++){o=A[R];
|
|
|
+n.uniforms[o]=f.getUniformLocation(n,o)}n=l.program;A=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];R=0;for(v=A.length;R<v;R++){o=A[R];n.attributes[o]=f.getAttribLocation(n,o)}n=l.program.attributes;f.enableVertexAttribArray(n.position);n.color>=0&&f.enableVertexAttribArray(n.color);n.normal>=0&&f.enableVertexAttribArray(n.normal);n.tangent>=0&&f.enableVertexAttribArray(n.tangent);if(l.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=
|
|
|
+0&&n.skinWeight>=0){f.enableVertexAttribArray(n.skinVertexA);f.enableVertexAttribArray(n.skinVertexB);f.enableVertexAttribArray(n.skinIndex);f.enableVertexAttribArray(n.skinWeight)}};this.render=function(l,v,A,n){var o,E,D,I,R,u,B,G,S=l.lights,X=l.fog;v.matrixAutoUpdate&&v.update();v.matrixWorldInverse.flattenToArray(ma);v.projectionMatrix.flattenToArray(da);pa.multiply(v.projectionMatrix,v.matrixWorldInverse);k(pa);l.update(undefined,!1,v);this.initWebGLObjects(l,v);H(A,n!==undefined?n:!0);this.autoClear&&
|
|
|
+this.clear();R=l.__webglObjects.length;for(n=0;n<R;n++){o=l.__webglObjects[n];B=o.object;if(B.visible)if(!(B instanceof THREE.Mesh)||m(B)){B.matrixWorld.flattenToArray(B._objectMatrixArray);z(B,v);t(o);o.render=!0;if(this.sortObjects){ga.copy(B.position);pa.multiplyVector3(ga);o.z=ga.z}}else o.render=!1;else o.render=!1}this.sortObjects&&l.__webglObjects.sort(q);u=l.__webglObjectsImmediate.length;for(n=0;n<u;n++){o=l.__webglObjectsImmediate[n];B=o.object;if(B.visible){B.matrixAutoUpdate&&B.matrixWorld.flattenToArray(B._objectMatrixArray);
|
|
|
+z(B,v);y(o)}}w(THREE.NormalBlending);for(n=0;n<R;n++){o=l.__webglObjects[n];if(o.render){B=o.object;G=o.buffer;D=o.opaque;h(B);for(o=0;o<D.count;o++){I=D.list[o];j(I.depthTest);e(v,S,X,I,G,B)}}}for(n=0;n<u;n++){o=l.__webglObjectsImmediate[n];B=o.object;if(B.visible){D=o.opaque;h(B);for(o=0;o<D.count;o++){I=D.list[o];j(I.depthTest);E=d(v,S,X,I,B);B.render(function(ha){g(ha,E)})}}}for(n=0;n<R;n++){o=l.__webglObjects[n];if(o.render){B=o.object;G=o.buffer;D=o.transparent;h(B);for(o=0;o<D.count;o++){I=
|
|
|
+D.list[o];w(I.blending);j(I.depthTest);e(v,S,X,I,G,B)}}}for(n=0;n<u;n++){o=l.__webglObjectsImmediate[n];B=o.object;if(B.visible){D=o.transparent;h(B);for(o=0;o<D.count;o++){I=D.list[o];w(I.blending);j(I.depthTest);E=d(v,S,X,I,B);B.render(function(ha){g(ha,E)})}}}if(A&&A.minFilter!==THREE.NearestFilter&&A.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,A.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};this.initWebGLObjects=function(l){if(!l.__webglObjects){l.__webglObjects=
|
|
|
+[];l.__webglObjectsImmediate=[]}for(;l.__objectsAdded.length;){var v=l.__objectsAdded[0],A=l,n=void 0,o=void 0,E=void 0;if(v._modelViewMatrix==undefined){v._modelViewMatrix=new THREE.Matrix4;v._normalMatrixArray=new Float32Array(9);v._modelViewMatrixArray=new Float32Array(16);v._objectMatrixArray=new Float32Array(16);v.matrixWorld.flattenToArray(v._objectMatrixArray)}if(v instanceof THREE.Mesh){o=v.geometry;o.geometryGroups==undefined&&C(o);for(n in o.geometryGroups){E=o.geometryGroups[n];if(!E.__webGLVertexBuffer){var D=
|
|
|
+E;D.__webGLVertexBuffer=f.createBuffer();D.__webGLNormalBuffer=f.createBuffer();D.__webGLTangentBuffer=f.createBuffer();D.__webGLColorBuffer=f.createBuffer();D.__webGLUVBuffer=f.createBuffer();D.__webGLUV2Buffer=f.createBuffer();D.__webGLSkinVertexABuffer=f.createBuffer();D.__webGLSkinVertexBBuffer=f.createBuffer();D.__webGLSkinIndicesBuffer=f.createBuffer();D.__webGLSkinWeightsBuffer=f.createBuffer();D.__webGLFaceBuffer=f.createBuffer();D.__webGLLineBuffer=f.createBuffer();D=E;var I=v,R=void 0,u=
|
|
|
+void 0,B=0,G=0,S=0,X=I.geometry.faces,ha=D.faces;R=0;for(u=ha.length;R<u;R++){fi=ha[R];face=X[fi];if(face instanceof THREE.Face3){B+=3;G+=1;S+=3}else if(face instanceof THREE.Face4){B+=4;G+=2;S+=4}}D.__vertexArray=new Float32Array(B*3);D.__normalArray=new Float32Array(B*3);D.__tangentArray=new Float32Array(B*4);D.__colorArray=new Float32Array(B*3);D.__uvArray=new Float32Array(B*2);D.__uv2Array=new Float32Array(B*2);D.__skinVertexAArray=new Float32Array(B*4);D.__skinVertexBArray=new Float32Array(B*
|
|
|
+4);D.__skinIndexArray=new Float32Array(B*4);D.__skinWeightArray=new Float32Array(B*4);D.__faceArray=new Uint16Array(G*3);D.__lineArray=new Uint16Array(S*2);u=R=D;B=void 0;X=void 0;var aa=void 0,ka=void 0;aa=void 0;ha=!1;B=0;for(X=I.materials.length;B<X;B++){aa=I.materials[B];if(aa instanceof THREE.MeshFaceMaterial){aa=0;for(ka=u.materials.length;aa<ka;aa++)if(u.materials[aa]&&u.materials[aa].shading!=undefined&&u.materials[aa].shading==THREE.SmoothShading){ha=!0;break}}else if(aa&&aa.shading!=undefined&&
|
|
|
+aa.shading==THREE.SmoothShading){ha=!0;break}if(ha)break}R.__needsSmoothNormals=ha;D.__webGLFaceCount=G*3;D.__webGLLineCount=S*2;o.__dirtyVertices=!0;o.__dirtyElements=!0;o.__dirtyUvs=!0;o.__dirtyNormals=!0;o.__dirtyTangents=!0;o.__dirtyColors=!0}F(A.__webglObjects,E,v)}}else if(v instanceof THREE.Ribbon){o=v.geometry;if(!o.__webGLVertexBuffer){n=o;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=o;E=n.vertices.length;n.__vertexArray=new Float32Array(E*3);n.__colorArray=
|
|
|
+new Float32Array(E*3);n.__webGLVertexCount=E;o.__dirtyVertices=!0;o.__dirtyColors=!0}F(A.__webglObjects,o,v)}else if(v instanceof THREE.Line){o=v.geometry;if(!o.__webGLVertexBuffer){n=o;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=o;E=n.vertices.length;n.__vertexArray=new Float32Array(E*3);n.__colorArray=new Float32Array(E*3);n.__webGLLineCount=E;o.__dirtyVertices=!0;o.__dirtyColors=!0}F(A.__webglObjects,o,v)}else if(v instanceof THREE.ParticleSystem){o=v.geometry;
|
|
|
+if(!o.__webGLVertexBuffer){n=o;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=o;E=n.vertices.length;n.__vertexArray=new Float32Array(E*3);n.__colorArray=new Float32Array(E*3);n.__sortArray=[];n.__webGLParticleCount=E;o.__dirtyVertices=!0;o.__dirtyColors=!0}F(A.__webglObjects,o,v)}else THREE.MarchingCubes!==undefined&&v instanceof THREE.MarchingCubes&&A.__webglObjectsImmediate.push({object:v,opaque:{list:[],count:0},transparent:{list:[],count:0}});l.__objectsAdded.splice(0,
|
|
|
+1)}for(;l.__objectsRemoved.length;){v=l.__objectsRemoved[0];A=l;o=void 0;n=void 0;for(o=A.__webglObjects.length-1;o>=0;o--){n=A.__webglObjects[o].object;v==n&&A.__webglObjects.splice(o,1)}l.__objectsRemoved.splice(0,1)}v=0;for(A=l.__webglObjects.length;v<A;v++){n=l.__webglObjects[v].object;E=void 0;o=void 0;D=void 0;if(n instanceof THREE.Mesh){o=n.geometry;for(E in o.geometryGroups){D=o.geometryGroups[E];if(o.__dirtyVertices||o.__dirtyElements||o.__dirtyUvs||o.__dirtyNormals||o.__dirtyColors||o.__dirtyTangents){G=
|
|
|
+f.DYNAMIC_DRAW;S=void 0;R=void 0;var Ca=void 0,O=void 0,oa=void 0,xa=void 0,Ia=void 0;Ca=void 0;var W=void 0,Z=void 0,$=void 0,sa=void 0;W=void 0;Z=void 0;$=void 0;O=void 0;W=void 0;Z=void 0;$=void 0;sa=void 0;W=void 0;Z=void 0;$=void 0;sa=void 0;W=void 0;Z=void 0;$=void 0;sa=void 0;W=void 0;Z=void 0;$=void 0;sa=void 0;W=void 0;Z=void 0;$=void 0;sa=void 0;O=void 0;xa=void 0;oa=void 0;Ia=void 0;var Fa=ka=aa=ha=X=B=I=u=0,za=0,J=0,Aa=D.__vertexArray,Pa=D.__uvArray,Qa=D.__uv2Array,Ka=D.__normalArray,
|
|
|
+ua=D.__tangentArray,Ba=D.__colorArray,la=D.__skinVertexAArray,na=D.__skinVertexBArray,ta=D.__skinIndexArray,va=D.__skinWeightArray,Ma=D.__faceArray,Ha=D.__lineArray,Q=D.__needsSmoothNormals,ea=n.geometry,ja=ea.__dirtyVertices,U=ea.__dirtyElements,ca=ea.__dirtyUvs,qa=ea.__dirtyNormals,Da=ea.__dirtyTangents,Ea=ea.__dirtyColors,ya=ea.vertices,Na=D.faces,La=ea.faces,Oa=ea.uvs,Sa=ea.uvs2,Ga=ea.colors,Ja=ea.skinVerticesA,Ta=ea.skinVerticesB,Ua=ea.skinIndices,Ra=ea.skinWeights;S=0;for(R=Na.length;S<R;S++){Ca=
|
|
|
+Na[S];O=La[Ca];Ia=Oa[Ca];Ca=Sa[Ca];oa=O.vertexNormals;xa=O.normal;if(O instanceof THREE.Face3){if(ja){W=ya[O.a].position;Z=ya[O.b].position;$=ya[O.c].position;Aa[I]=W.x;Aa[I+1]=W.y;Aa[I+2]=W.z;Aa[I+3]=Z.x;Aa[I+4]=Z.y;Aa[I+5]=Z.z;Aa[I+6]=$.x;Aa[I+7]=$.y;Aa[I+8]=$.z;I+=9}if(Ra.length){W=Ra[O.a];Z=Ra[O.b];$=Ra[O.c];va[J]=W.x;va[J+1]=W.y;va[J+2]=W.z;va[J+3]=W.w;va[J+4]=Z.x;va[J+5]=Z.y;va[J+6]=Z.z;va[J+7]=Z.w;va[J+8]=$.x;va[J+9]=$.y;va[J+10]=$.z;va[J+11]=$.w;W=Ua[O.a];Z=Ua[O.b];$=Ua[O.c];ta[J]=W.x;ta[J+
|
|
|
+1]=W.y;ta[J+2]=W.z;ta[J+3]=W.w;ta[J+4]=Z.x;ta[J+5]=Z.y;ta[J+6]=Z.z;ta[J+7]=Z.w;ta[J+8]=$.x;ta[J+9]=$.y;ta[J+10]=$.z;ta[J+11]=$.w;W=Ja[O.a];Z=Ja[O.b];$=Ja[O.c];la[J]=W.x;la[J+1]=W.y;la[J+2]=W.z;la[J+3]=1;la[J+4]=Z.x;la[J+5]=Z.y;la[J+6]=Z.z;la[J+7]=1;la[J+8]=$.x;la[J+9]=$.y;la[J+10]=$.z;la[J+11]=1;W=Ta[O.a];Z=Ta[O.b];$=Ta[O.c];na[J]=W.x;na[J+1]=W.y;na[J+2]=W.z;na[J+3]=1;na[J+4]=Z.x;na[J+5]=Z.y;na[J+6]=Z.z;na[J+7]=1;na[J+8]=$.x;na[J+9]=$.y;na[J+10]=$.z;na[J+11]=1;J+=12}if(Ea&&Ga.length){W=Ga[O.a];Z=
|
|
|
+Ga[O.b];$=Ga[O.c];Ba[za]=W.r;Ba[za+1]=W.g;Ba[za+2]=W.b;Ba[za+3]=Z.r;Ba[za+4]=Z.g;Ba[za+5]=Z.b;Ba[za+6]=$.r;Ba[za+7]=$.g;Ba[za+8]=$.b;za+=9}if(Da&&ea.hasTangents){W=ya[O.a].tangent;Z=ya[O.b].tangent;$=ya[O.c].tangent;ua[ka]=W.x;ua[ka+1]=W.y;ua[ka+2]=W.z;ua[ka+3]=W.w;ua[ka+4]=Z.x;ua[ka+5]=Z.y;ua[ka+6]=Z.z;ua[ka+7]=Z.w;ua[ka+8]=$.x;ua[ka+9]=$.y;ua[ka+10]=$.z;ua[ka+11]=$.w;ka+=12}if(qa)if(oa.length==3&&Q)for(O=0;O<3;O++){xa=oa[O];Ka[aa]=xa.x;Ka[aa+1]=xa.y;Ka[aa+2]=xa.z;aa+=3}else for(O=0;O<3;O++){Ka[aa]=
|
|
|
+xa.x;Ka[aa+1]=xa.y;Ka[aa+2]=xa.z;aa+=3}if(ca&&Ia)for(O=0;O<3;O++){oa=Ia[O];Pa[B]=oa.u;Pa[B+1]=oa.v;B+=2}if(ca&&Ca)for(O=0;O<3;O++){Ia=Ca[O];Qa[X]=Ia.u;Qa[X+1]=Ia.v;X+=2}if(U){Ma[ha]=u;Ma[ha+1]=u+1;Ma[ha+2]=u+2;ha+=3;Ha[Fa]=u;Ha[Fa+1]=u+1;Ha[Fa+2]=u;Ha[Fa+3]=u+2;Ha[Fa+4]=u+1;Ha[Fa+5]=u+2;Fa+=6;u+=3}}else if(O instanceof THREE.Face4){if(ja){W=ya[O.a].position;Z=ya[O.b].position;$=ya[O.c].position;sa=ya[O.d].position;Aa[I]=W.x;Aa[I+1]=W.y;Aa[I+2]=W.z;Aa[I+3]=Z.x;Aa[I+4]=Z.y;Aa[I+5]=Z.z;Aa[I+6]=$.x;Aa[I+
|
|
|
+7]=$.y;Aa[I+8]=$.z;Aa[I+9]=sa.x;Aa[I+10]=sa.y;Aa[I+11]=sa.z;I+=12}if(Ra.length){W=Ra[O.a];Z=Ra[O.b];$=Ra[O.c];sa=Ra[O.d];va[J]=W.x;va[J+1]=W.y;va[J+2]=W.z;va[J+3]=W.w;va[J+4]=Z.x;va[J+5]=Z.y;va[J+6]=Z.z;va[J+7]=Z.w;va[J+8]=$.x;va[J+9]=$.y;va[J+10]=$.z;va[J+11]=$.w;va[J+12]=sa.x;va[J+13]=sa.y;va[J+14]=sa.z;va[J+15]=sa.w;W=Ua[O.a];Z=Ua[O.b];$=Ua[O.c];sa=Ua[O.d];ta[J]=W.x;ta[J+1]=W.y;ta[J+2]=W.z;ta[J+3]=W.w;ta[J+4]=Z.x;ta[J+5]=Z.y;ta[J+6]=Z.z;ta[J+7]=Z.w;ta[J+8]=$.x;ta[J+9]=$.y;ta[J+10]=$.z;ta[J+11]=
|
|
|
+$.w;ta[J+12]=sa.x;ta[J+13]=sa.y;ta[J+14]=sa.z;ta[J+15]=sa.w;W=Ja[O.a];Z=Ja[O.b];$=Ja[O.c];sa=Ja[O.d];la[J]=W.x;la[J+1]=W.y;la[J+2]=W.z;la[J+3]=1;la[J+4]=Z.x;la[J+5]=Z.y;la[J+6]=Z.z;la[J+7]=1;la[J+8]=$.x;la[J+9]=$.y;la[J+10]=$.z;la[J+11]=1;la[J+12]=sa.x;la[J+13]=sa.y;la[J+14]=sa.z;la[J+15]=1;W=Ta[O.a];Z=Ta[O.b];$=Ta[O.c];sa=Ta[O.d];na[J]=W.x;na[J+1]=W.y;na[J+2]=W.z;na[J+3]=1;na[J+4]=Z.x;na[J+5]=Z.y;na[J+6]=Z.z;na[J+7]=1;na[J+8]=$.x;na[J+9]=$.y;na[J+10]=$.z;na[J+11]=1;na[J+12]=sa.x;na[J+13]=sa.y;na[J+
|
|
|
+14]=sa.z;na[J+15]=1;J+=16}if(Ea&&Ga.length){W=Ga[O.a];Z=Ga[O.b];$=Ga[O.c];sa=Ga[O.d];Ba[za]=W.r;Ba[za+1]=W.g;Ba[za+2]=W.b;Ba[za+3]=Z.r;Ba[za+4]=Z.g;Ba[za+5]=Z.b;Ba[za+6]=$.r;Ba[za+7]=$.g;Ba[za+8]=$.b;Ba[za+9]=sa.r;Ba[za+10]=sa.g;Ba[za+11]=sa.b;za+=12}if(Da&&ea.hasTangents){W=ya[O.a].tangent;Z=ya[O.b].tangent;$=ya[O.c].tangent;O=ya[O.d].tangent;ua[ka]=W.x;ua[ka+1]=W.y;ua[ka+2]=W.z;ua[ka+3]=W.w;ua[ka+4]=Z.x;ua[ka+5]=Z.y;ua[ka+6]=Z.z;ua[ka+7]=Z.w;ua[ka+8]=$.x;ua[ka+9]=$.y;ua[ka+10]=$.z;ua[ka+11]=$.w;
|
|
|
+ua[ka+12]=O.x;ua[ka+13]=O.y;ua[ka+14]=O.z;ua[ka+15]=O.w;ka+=16}if(qa)if(oa.length==4&&Q)for(O=0;O<4;O++){xa=oa[O];Ka[aa]=xa.x;Ka[aa+1]=xa.y;Ka[aa+2]=xa.z;aa+=3}else for(O=0;O<4;O++){Ka[aa]=xa.x;Ka[aa+1]=xa.y;Ka[aa+2]=xa.z;aa+=3}if(ca&&Ia)for(O=0;O<4;O++){oa=Ia[O];Pa[B]=oa.u;Pa[B+1]=oa.v;B+=2}if(ca&&Ca)for(O=0;O<4;O++){Ia=Ca[O];Qa[X]=Ia.u;Qa[X+1]=Ia.v;X+=2}if(U){Ma[ha]=u;Ma[ha+1]=u+1;Ma[ha+2]=u+2;Ma[ha+3]=u;Ma[ha+4]=u+2;Ma[ha+5]=u+3;ha+=6;Ha[Fa]=u;Ha[Fa+1]=u+1;Ha[Fa+2]=u;Ha[Fa+3]=u+3;Ha[Fa+4]=u+1;
|
|
|
+Ha[Fa+5]=u+2;Ha[Fa+6]=u+2;Ha[Fa+7]=u+3;Fa+=8;u+=4}}}if(ja){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Aa,G)}if(Ea&&Ga.length){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ba,G)}if(qa){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ka,G)}if(Da&&ea.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,ua,G)}if(ca&&B>0){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLUVBuffer);
|
|
|
+f.bufferData(f.ARRAY_BUFFER,Pa,G)}if(ca&&X>0){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Qa,G)}if(U){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,D.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Ma,G);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,D.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Ha,G)}if(J>0){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,la,G);f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,
|
|
|
+na,G);f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,ta,G);f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,va,G)}}}o.__dirtyVertices=!1;o.__dirtyElements=!1;o.__dirtyUvs=!1;o.__dirtyNormals=!1;o.__dirtyTangents=!1;o.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){o=n.geometry;if(o.__dirtyVertices||o.__dirtyColors){n=o;E=f.DYNAMIC_DRAW;u=void 0;u=void 0;I=void 0;D=void 0;B=n.vertices;G=n.colors;X=B.length;S=G.length;ha=n.__vertexArray;
|
|
|
+R=n.__colorArray;aa=n.__dirtyColors;if(n.__dirtyVertices){for(u=0;u<X;u++){I=B[u].position;D=u*3;ha[D]=I.x;ha[D+1]=I.y;ha[D+2]=I.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,ha,E)}if(aa){for(u=0;u<S;u++){color=G[u];D=u*3;R[D]=color.r;R[D+1]=color.g;R[D+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,R,E)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(n instanceof THREE.Line){o=n.geometry;if(o.__dirtyVertices||o.__dirtyColors){n=
|
|
|
+o;E=f.DYNAMIC_DRAW;u=void 0;u=void 0;I=void 0;D=void 0;B=n.vertices;G=n.colors;X=B.length;S=G.length;ha=n.__vertexArray;R=n.__colorArray;aa=n.__dirtyColors;if(n.__dirtyVertices){for(u=0;u<X;u++){I=B[u].position;D=u*3;ha[D]=I.x;ha[D+1]=I.y;ha[D+2]=I.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,ha,E)}if(aa){for(u=0;u<S;u++){color=G[u];D=u*3;R[D]=color.r;R[D+1]=color.g;R[D+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,R,E)}}o.__dirtyVertices=
|
|
|
+!1;o.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){o=n.geometry;(o.__dirtyVertices||o.__dirtyColors||n.sortParticles)&&c(o,f.DYNAMIC_DRAW,n);o.__dirtyVertices=!1;o.__dirtyColors=!1}}};this.setFaceCulling=function(l,v){if(l){!v||v=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(l=="back")f.cullFace(f.BACK);else l=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
|
|
|
+0}};
|
|
|
THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
|
|
|
envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
|
|
|
map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
|
|
@@ -360,16 +361,16 @@ THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement
|
|
|
c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="text/javascript";b.onload=c;b.src=a;document.getElementsByTagName("head")[0].appendChild(b)},loadAscii:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(e){THREE.Loader.prototype.createModel(e.data,b,d)};c.postMessage(a)},loadBinary:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:
|
|
|
THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;
|
|
|
h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
|
|
|
-createBinModel:function(a,c,b,d){var e=function(g){function h(u,A){var G=p(u,A),S=p(u,A+1),X=p(u,A+2),ha=p(u,A+3),aa=(ha<<1&255|X>>7)-127;G|=(X&127)<<16|S<<8;if(G==0&&aa==-127)return 0;return(1-2*(ha>>7))*(1+G*Math.pow(2,-23))*Math.pow(2,aa)}function j(u,A){var G=p(u,A),S=p(u,A+1),X=p(u,A+2);return(p(u,A+3)<<24)+(X<<16)+(S<<8)+G}function k(u,A){var G=p(u,A);return(p(u,A+1)<<8)+G}function m(u,A){var G=p(u,A);return G>127?G-256:G}function p(u,A){return u.charCodeAt(A)&255}function y(u){var A,G,S;A=
|
|
|
-j(a,u);G=j(a,u+f);S=j(a,u+N);u=k(a,u+P);THREE.Loader.prototype.f3(w,A,G,S,u)}function t(u){var A,G,S,X,ha,aa;A=j(a,u);G=j(a,u+f);S=j(a,u+N);X=k(a,u+P);ha=j(a,u+V);aa=j(a,u+T);u=j(a,u+ba);THREE.Loader.prototype.f3n(w,M,A,G,S,X,ha,aa,u)}function q(u){var A,G,S,X;A=j(a,u);G=j(a,u+fa);S=j(a,u+K);X=j(a,u+Y);u=k(a,u+pa);THREE.Loader.prototype.f4(w,A,G,S,X,u)}function z(u){var A,G,S,X,ha,aa,ka,Ca;A=j(a,u);G=j(a,u+fa);S=j(a,u+K);X=j(a,u+Y);ha=k(a,u+pa);aa=j(a,u+da);ka=j(a,u+ma);Ca=j(a,u+ga);u=j(a,u+ia);THREE.Loader.prototype.f4n(w,
|
|
|
-M,A,G,S,X,ha,aa,ka,Ca,u)}function C(u){var A,G;A=j(a,u);G=j(a,u+ra);u=j(a,u+wa);THREE.Loader.prototype.uv3(w.uvs,L[A*2],L[A*2+1],L[G*2],L[G*2+1],L[u*2],L[u*2+1])}function F(u){var A,G,S;A=j(a,u);G=j(a,u+l);S=j(a,u+v);u=j(a,u+B);THREE.Loader.prototype.uv4(w.uvs,L[A*2],L[A*2+1],L[G*2],L[G*2+1],L[S*2],L[S*2+1],L[u*2],L[u*2+1])}var w=this,H=0,x,M=[],L=[],f,N,P,V,T,ba,fa,K,Y,pa,da,ma,ga,ia,ra,wa,l,v,B,n,o,E,D,I,R;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);x={signature:a.substr(H,
|
|
|
+createBinModel:function(a,c,b,d){var e=function(g){function h(u,B){var G=p(u,B),S=p(u,B+1),X=p(u,B+2),ha=p(u,B+3),aa=(ha<<1&255|X>>7)-127;G|=(X&127)<<16|S<<8;if(G==0&&aa==-127)return 0;return(1-2*(ha>>7))*(1+G*Math.pow(2,-23))*Math.pow(2,aa)}function j(u,B){var G=p(u,B),S=p(u,B+1),X=p(u,B+2);return(p(u,B+3)<<24)+(X<<16)+(S<<8)+G}function k(u,B){var G=p(u,B);return(p(u,B+1)<<8)+G}function m(u,B){var G=p(u,B);return G>127?G-256:G}function p(u,B){return u.charCodeAt(B)&255}function y(u){var B,G,S;B=
|
|
|
+j(a,u);G=j(a,u+f);S=j(a,u+N);u=k(a,u+P);THREE.Loader.prototype.f3(w,B,G,S,u)}function t(u){var B,G,S,X,ha,aa;B=j(a,u);G=j(a,u+f);S=j(a,u+N);X=k(a,u+P);ha=j(a,u+V);aa=j(a,u+T);u=j(a,u+ba);THREE.Loader.prototype.f3n(w,M,B,G,S,X,ha,aa,u)}function q(u){var B,G,S,X;B=j(a,u);G=j(a,u+fa);S=j(a,u+K);X=j(a,u+Y);u=k(a,u+pa);THREE.Loader.prototype.f4(w,B,G,S,X,u)}function z(u){var B,G,S,X,ha,aa,ka,Ca;B=j(a,u);G=j(a,u+fa);S=j(a,u+K);X=j(a,u+Y);ha=k(a,u+pa);aa=j(a,u+da);ka=j(a,u+ma);Ca=j(a,u+ga);u=j(a,u+ia);THREE.Loader.prototype.f4n(w,
|
|
|
+M,B,G,S,X,ha,aa,ka,Ca,u)}function C(u){var B,G;B=j(a,u);G=j(a,u+ra);u=j(a,u+wa);THREE.Loader.prototype.uv3(w.uvs,L[B*2],L[B*2+1],L[G*2],L[G*2+1],L[u*2],L[u*2+1])}function F(u){var B,G,S;B=j(a,u);G=j(a,u+l);S=j(a,u+v);u=j(a,u+A);THREE.Loader.prototype.uv4(w.uvs,L[B*2],L[B*2+1],L[G*2],L[G*2+1],L[S*2],L[S*2+1],L[u*2],L[u*2+1])}var w=this,H=0,x,M=[],L=[],f,N,P,V,T,ba,fa,K,Y,pa,da,ma,ga,ia,ra,wa,l,v,A,n,o,E,D,I,R;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);x={signature:a.substr(H,
|
|
|
8),header_bytes:p(a,H+8),vertex_coordinate_bytes:p(a,H+9),normal_coordinate_bytes:p(a,H+10),uv_coordinate_bytes:p(a,H+11),vertex_index_bytes:p(a,H+12),normal_index_bytes:p(a,H+13),uv_index_bytes:p(a,H+14),material_index_bytes:p(a,H+15),nvertices:j(a,H+16),nnormals:j(a,H+16+4),nuvs:j(a,H+16+8),ntri_flat:j(a,H+16+12),ntri_smooth:j(a,H+16+16),ntri_flat_uv:j(a,H+16+20),ntri_smooth_uv:j(a,H+16+24),nquad_flat:j(a,H+16+28),nquad_smooth:j(a,H+16+32),nquad_flat_uv:j(a,H+16+36),nquad_smooth_uv:j(a,H+16+40)};
|
|
|
H+=x.header_bytes;f=x.vertex_index_bytes;N=x.vertex_index_bytes*2;P=x.vertex_index_bytes*3;V=x.vertex_index_bytes*3+x.material_index_bytes;T=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;ba=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;fa=x.vertex_index_bytes;K=x.vertex_index_bytes*2;Y=x.vertex_index_bytes*3;pa=x.vertex_index_bytes*4;da=x.vertex_index_bytes*4+x.material_index_bytes;ma=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;ga=
|
|
|
-x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;ia=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;ra=x.uv_index_bytes;wa=x.uv_index_bytes*2;l=x.uv_index_bytes;v=x.uv_index_bytes*2;B=x.uv_index_bytes*3;g=x.vertex_index_bytes*3+x.material_index_bytes;R=x.vertex_index_bytes*4+x.material_index_bytes;n=x.ntri_flat*g;o=x.ntri_smooth*(g+x.normal_index_bytes*3);E=x.ntri_flat_uv*(g+x.uv_index_bytes*3);D=x.ntri_smooth_uv*(g+x.normal_index_bytes*3+x.uv_index_bytes*
|
|
|
-3);I=x.nquad_flat*R;g=x.nquad_smooth*(R+x.normal_index_bytes*4);R=x.nquad_flat_uv*(R+x.uv_index_bytes*4);H+=function(u){for(var A,G,S,X=x.vertex_coordinate_bytes*3,ha=u+x.nvertices*X;u<ha;u+=X){A=h(a,u);G=h(a,u+x.vertex_coordinate_bytes);S=h(a,u+x.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(w,A,G,S)}return x.nvertices*X}(H);H+=function(u){for(var A,G,S,X=x.normal_coordinate_bytes*3,ha=u+x.nnormals*X;u<ha;u+=X){A=m(a,u);G=m(a,u+x.normal_coordinate_bytes);S=m(a,u+x.normal_coordinate_bytes*2);
|
|
|
-M.push(A/127,G/127,S/127)}return x.nnormals*X}(H);H+=function(u){for(var A,G,S=x.uv_coordinate_bytes*2,X=u+x.nuvs*S;u<X;u+=S){A=h(a,u);G=h(a,u+x.uv_coordinate_bytes);L.push(A,G)}return x.nuvs*S}(H);n=H+n;o=n+o;E=o+E;D=E+D;I=D+I;g=I+g;R=g+R;(function(u){var A,G=x.vertex_index_bytes*3+x.material_index_bytes,S=G+x.uv_index_bytes*3,X=u+x.ntri_flat_uv*S;for(A=u;A<X;A+=S){y(A);C(A+G)}return X-u})(o);(function(u){var A,G=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,S=G+x.uv_index_bytes*
|
|
|
-3,X=u+x.ntri_smooth_uv*S;for(A=u;A<X;A+=S){t(A);C(A+G)}return X-u})(E);(function(u){var A,G=x.vertex_index_bytes*4+x.material_index_bytes,S=G+x.uv_index_bytes*4,X=u+x.nquad_flat_uv*S;for(A=u;A<X;A+=S){q(A);F(A+G)}return X-u})(g);(function(u){var A,G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,S=G+x.uv_index_bytes*4,X=u+x.nquad_smooth_uv*S;for(A=u;A<X;A+=S){z(A);F(A+G)}return X-u})(R);(function(u){var A,G=x.vertex_index_bytes*3+x.material_index_bytes,S=u+x.ntri_flat*G;for(A=
|
|
|
-u;A<S;A+=G)y(A);return S-u})(H);(function(u){var A,G=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,S=u+x.ntri_smooth*G;for(A=u;A<S;A+=G)t(A);return S-u})(n);(function(u){var A,G=x.vertex_index_bytes*4+x.material_index_bytes,S=u+x.nquad_flat*G;for(A=u;A<S;A+=G)q(A);return S-u})(D);(function(u){var A,G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,S=u+x.nquad_smooth*G;for(A=u;A<S;A+=G)z(A);return S-u})(I);this.computeCentroids();this.computeFaceNormals()};
|
|
|
+x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;ia=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;ra=x.uv_index_bytes;wa=x.uv_index_bytes*2;l=x.uv_index_bytes;v=x.uv_index_bytes*2;A=x.uv_index_bytes*3;g=x.vertex_index_bytes*3+x.material_index_bytes;R=x.vertex_index_bytes*4+x.material_index_bytes;n=x.ntri_flat*g;o=x.ntri_smooth*(g+x.normal_index_bytes*3);E=x.ntri_flat_uv*(g+x.uv_index_bytes*3);D=x.ntri_smooth_uv*(g+x.normal_index_bytes*3+x.uv_index_bytes*
|
|
|
+3);I=x.nquad_flat*R;g=x.nquad_smooth*(R+x.normal_index_bytes*4);R=x.nquad_flat_uv*(R+x.uv_index_bytes*4);H+=function(u){for(var B,G,S,X=x.vertex_coordinate_bytes*3,ha=u+x.nvertices*X;u<ha;u+=X){B=h(a,u);G=h(a,u+x.vertex_coordinate_bytes);S=h(a,u+x.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(w,B,G,S)}return x.nvertices*X}(H);H+=function(u){for(var B,G,S,X=x.normal_coordinate_bytes*3,ha=u+x.nnormals*X;u<ha;u+=X){B=m(a,u);G=m(a,u+x.normal_coordinate_bytes);S=m(a,u+x.normal_coordinate_bytes*2);
|
|
|
+M.push(B/127,G/127,S/127)}return x.nnormals*X}(H);H+=function(u){for(var B,G,S=x.uv_coordinate_bytes*2,X=u+x.nuvs*S;u<X;u+=S){B=h(a,u);G=h(a,u+x.uv_coordinate_bytes);L.push(B,G)}return x.nuvs*S}(H);n=H+n;o=n+o;E=o+E;D=E+D;I=D+I;g=I+g;R=g+R;(function(u){var B,G=x.vertex_index_bytes*3+x.material_index_bytes,S=G+x.uv_index_bytes*3,X=u+x.ntri_flat_uv*S;for(B=u;B<X;B+=S){y(B);C(B+G)}return X-u})(o);(function(u){var B,G=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,S=G+x.uv_index_bytes*
|
|
|
+3,X=u+x.ntri_smooth_uv*S;for(B=u;B<X;B+=S){t(B);C(B+G)}return X-u})(E);(function(u){var B,G=x.vertex_index_bytes*4+x.material_index_bytes,S=G+x.uv_index_bytes*4,X=u+x.nquad_flat_uv*S;for(B=u;B<X;B+=S){q(B);F(B+G)}return X-u})(g);(function(u){var B,G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,S=G+x.uv_index_bytes*4,X=u+x.nquad_smooth_uv*S;for(B=u;B<X;B+=S){z(B);F(B+G)}return X-u})(R);(function(u){var B,G=x.vertex_index_bytes*3+x.material_index_bytes,S=u+x.ntri_flat*G;for(B=
|
|
|
+u;B<S;B+=G)y(B);return S-u})(H);(function(u){var B,G=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,S=u+x.ntri_smooth*G;for(B=u;B<S;B+=G)t(B);return S-u})(n);(function(u){var B,G=x.vertex_index_bytes*4+x.material_index_bytes,S=u+x.nquad_flat*G;for(B=u;B<S;B+=G)q(B);return S-u})(D);(function(u){var B,G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,S=u+x.nquad_smooth*G;for(B=u;B<S;B+=G)z(B);return S-u})(I);this.computeCentroids();this.computeFaceNormals()};
|
|
|
e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,m,p;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];m=a.vertices[h+1];p=a.vertices[h+2];THREE.Loader.prototype.v(g,k,m,p)}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];m=a.colors[h+1];p=a.colors[h+2];THREE.Loader.prototype.vc(g,k,m,p)}}})();(function(){function h(z,
|
|
|
C){THREE.Loader.prototype.f3(g,z[C],z[C+1],z[C+2],z[C+3])}function j(z,C){THREE.Loader.prototype.f3n(g,a.normals,z[C],z[C+1],z[C+2],z[C+3],z[C+4],z[C+5],z[C+6])}function k(z,C){THREE.Loader.prototype.f4(g,z[C],z[C+1],z[C+2],z[C+3],z[C+4])}function m(z,C){THREE.Loader.prototype.f4n(g,a.normals,z[C],z[C+1],z[C+2],z[C+3],z[C+4],z[C+5],z[C+6],z[C+7],z[C+8])}function p(z,C){var F,w,H,x,M,L,f,N,P;F=z[C];w=z[C+1];H=z[C+2];x=a.uvs[F*2];f=a.uvs[F*2+1];M=a.uvs[w*2];N=a.uvs[w*2+1];L=a.uvs[H*2];P=a.uvs[H*2+1];
|
|
|
THREE.Loader.prototype.uv3(g.uvs,x,f,M,N,L,P);if(a.uvs2&&a.uvs2.length){x=a.uvs2[F*2];f=a.uvs2[F*2+1];M=a.uvs2[w*2];N=a.uvs2[w*2+1];L=a.uvs2[H*2];P=a.uvs2[H*2+1];THREE.Loader.prototype.uv3(g.uvs2,x,1-f,M,1-N,L,1-P)}}function y(z,C){var F,w,H,x,M,L,f,N,P,V,T,ba;F=z[C];w=z[C+1];H=z[C+2];x=z[C+3];M=a.uvs[F*2];P=a.uvs[F*2+1];L=a.uvs[w*2];V=a.uvs[w*2+1];f=a.uvs[H*2];T=a.uvs[H*2+1];N=a.uvs[x*2];ba=a.uvs[x*2+1];THREE.Loader.prototype.uv4(g.uvs,M,P,L,V,f,T,N,ba);if(a.uvs2){M=a.uvs2[F*2];P=a.uvs2[F*2+1];L=
|