فهرست منبع

Docs: Clean up. (#27409)

Michael Herzog 1 سال پیش
والد
کامیت
cf7a464373

+ 2 - 1
docs/api/ar/constants/Renderer.html

@@ -50,13 +50,14 @@
 		THREE.ReinhardToneMapping
 		THREE.ReinhardToneMapping
 		THREE.CineonToneMapping 
 		THREE.CineonToneMapping 
 		THREE.ACESFilmicToneMapping
 		THREE.ACESFilmicToneMapping
+		THREE.AgXToneMapping
 		THREE.CustomToneMapping
 		THREE.CustomToneMapping
 		</code>
 		</code>
 		<p>
 		<p>
 			هذه الخيارات تحدد خاصية [page:WebGLRenderer.toneMapping toneMapping] في WebGLRenderer. يتم استخدام هذا لتقريب مظهر نطاق الإضاءة العالي (HDR) على الوسط الذي يحتوي على نطاق إضاءة منخفض على شاشة الكمبيوتر القياسية أو شاشة الجوال.
 			هذه الخيارات تحدد خاصية [page:WebGLRenderer.toneMapping toneMapping] في WebGLRenderer. يتم استخدام هذا لتقريب مظهر نطاق الإضاءة العالي (HDR) على الوسط الذي يحتوي على نطاق إضاءة منخفض على شاشة الكمبيوتر القياسية أو شاشة الجوال.
 		</p>
 		</p>
 		<p>
 		<p>
-			THREE.LinearToneMapping، THREE.ReinhardToneMapping، THREE.CineonToneMapping و THREE.ACESFilmicToneMapping هي تنفيذات مدمجة لتقريب مظهر نطاق الإضاءة العالي (HDR). يتوقع THREE.CustomToneMapping تنفيذًا مخصصًا عن طريق تعديل شفرة GLSL لبرنامج تظليل مقطع المواد. راجع [example:webgl_tonemapping WebGL / tonemapping] مثالًا. 
+			THREE.LinearToneMapping، THREE.ReinhardToneMapping، THREE.CineonToneMapping، THREE.ACESFilmicToneMapping و THREE.AgXToneMapping هي تنفيذات مدمجة لتقريب مظهر نطاق الإضاءة العالي (HDR). يتوقع THREE.CustomToneMapping تنفيذًا مخصصًا عن طريق تعديل شفرة GLSL لبرنامج تظليل مقطع المواد. راجع [example:webgl_tonemapping WebGL / tonemapping] مثالًا. 
 		</p>
 		</p>
 
 
 		<h2>المصدر (Source)</h2>
 		<h2>المصدر (Source)</h2>

+ 2 - 1
docs/api/fr/constants/Renderer.html

@@ -46,6 +46,7 @@
 		THREE.ReinhardToneMapping
 		THREE.ReinhardToneMapping
 		THREE.CineonToneMapping
 		THREE.CineonToneMapping
 		THREE.ACESFilmicToneMapping
 		THREE.ACESFilmicToneMapping
+		THREE.AgXToneMapping
 		THREE.CustomToneMapping
 		THREE.CustomToneMapping
 		</code>
 		</code>
 		<p>
 		<p>
@@ -54,7 +55,7 @@
 		milieu de plage dynamique faible d'un écran d'ordinateur standard ou d'un écran d'appareil mobile.
 		milieu de plage dynamique faible d'un écran d'ordinateur standard ou d'un écran d'appareil mobile.
 		</p>
 		</p>
 		<p>
 		<p>
-		THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping et THREE.ACESFilmicToneMapping sont des implémentations intégrées à la cartographie des tons.
+		THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping et THREE.AgXToneMapping sont des implémentations intégrées à la cartographie des tons.
 		THREE.CustomToneMapping attend une implémentation personnalisée en modifiant le code GLSL du fragment shader du matériau.
 		THREE.CustomToneMapping attend une implémentation personnalisée en modifiant le code GLSL du fragment shader du matériau.
 		Voir l'exemple [example:webgl_tonemapping WebGL / tonemapping].
 		Voir l'exemple [example:webgl_tonemapping WebGL / tonemapping].
 		</p>
 		</p>

+ 2 - 1
docs/api/it/constants/Renderer.html

@@ -48,6 +48,7 @@
 		THREE.ReinhardToneMapping
 		THREE.ReinhardToneMapping
 		THREE.CineonToneMapping
 		THREE.CineonToneMapping
 		THREE.ACESFilmicToneMapping
 		THREE.ACESFilmicToneMapping
+		THREE.AgXToneMapping
 		THREE.CustomToneMapping
 		THREE.CustomToneMapping
 		</code>
 		</code>
 		<p>
 		<p>
@@ -56,7 +57,7 @@
       gamma dinamica bassa del monitor di un computer o dello schermo di un dispositivo mobile.
       gamma dinamica bassa del monitor di un computer o dello schermo di un dispositivo mobile.
 		</p>
 		</p>
 		<p>
 		<p>
-      THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping e THREE.ACESFilmicToneMapping sono implementazioni 
+      THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping e THREE.AgXToneMapping sono implementazioni 
       integrate della mappatura dei toni.
       integrate della mappatura dei toni.
       THREE.CustomToneMapping prevede un'implementazione personalizzata modificando il codice GLSL dello shader di frammenti del materiale.
       THREE.CustomToneMapping prevede un'implementazione personalizzata modificando il codice GLSL dello shader di frammenti del materiale.
       Vedi l'esempio [example:webgl_tonemapping WebGL / tonemapping].
       Vedi l'esempio [example:webgl_tonemapping WebGL / tonemapping].

+ 2 - 0
docs/api/ko/constants/Renderer.html

@@ -46,6 +46,8 @@
 		THREE.ReinhardToneMapping
 		THREE.ReinhardToneMapping
 		THREE.CineonToneMapping
 		THREE.CineonToneMapping
 		THREE.ACESFilmicToneMapping
 		THREE.ACESFilmicToneMapping
+		THREE.AgXToneMapping
+		THREE.CustomToneMapping
 		</code>
 		</code>
 		<p>
 		<p>
 		WebGLRenderer의 [page:WebGLRenderer.toneMapping toneMapping] 프로퍼티를 정의합니다.
 		WebGLRenderer의 [page:WebGLRenderer.toneMapping toneMapping] 프로퍼티를 정의합니다.

+ 2 - 1
docs/api/pt-br/constants/Renderer.html

@@ -46,6 +46,7 @@
 		THREE.ReinhardToneMapping
 		THREE.ReinhardToneMapping
 		THREE.CineonToneMapping
 		THREE.CineonToneMapping
 		THREE.ACESFilmicToneMapping
 		THREE.ACESFilmicToneMapping
+		THREE.AgXToneMapping
 		THREE.CustomToneMapping
 		THREE.CustomToneMapping
 		</code>
 		</code>
 		<p>
 		<p>
@@ -54,7 +55,7 @@
 		médio da faixa dinâmica baixa de um monitor de computador padrão ou tela de dispositivo móvel.
 		médio da faixa dinâmica baixa de um monitor de computador padrão ou tela de dispositivo móvel.
 		</p>
 		</p>
 		<p>
 		<p>
-		THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping e THREE.ACESFilmicToneMapping são implementações internas de mapeamento de tom.
+		THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping e THREE.AgXToneMapping são implementações internas de mapeamento de tom.
 		THREE.CustomToneMapping espera uma implementação personalizada modificando o código GLSL do sombreador de fragmento do material.  
 		THREE.CustomToneMapping espera uma implementação personalizada modificando o código GLSL do sombreador de fragmento do material.  
 		Vejo o exemplo [example:webgl_tonemapping WebGL / tonemapping].
 		Vejo o exemplo [example:webgl_tonemapping WebGL / tonemapping].
 		</p>
 		</p>

+ 2 - 0
docs/api/zh/constants/Renderer.html

@@ -46,6 +46,8 @@
 		THREE.ReinhardToneMapping
 		THREE.ReinhardToneMapping
 		THREE.CineonToneMapping
 		THREE.CineonToneMapping
 		THREE.ACESFilmicToneMapping
 		THREE.ACESFilmicToneMapping
+		THREE.AgXToneMapping
+		THREE.CustomToneMapping
 		</code>
 		</code>
 		<p>
 		<p>
 		这些常量定义了WebGLRenderer中[page:WebGLRenderer.toneMapping toneMapping]的属性。
 		这些常量定义了WebGLRenderer中[page:WebGLRenderer.toneMapping toneMapping]的属性。