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CanvasRenderer: Properly rendering Face4 with SmoothShading now :')

Mr.doob hace 14 años
padre
commit
cfbaaa4f68
Se han modificado 4 ficheros con 257 adiciones y 517 borrados
  1. 141 140
      build/Three.js
  2. 50 49
      build/custom/ThreeCanvas.js
  3. 0 303
      examples/webgl_geometry_terrain2.html
  4. 66 25
      src/renderers/CanvasRenderer.js

+ 141 - 140
build/Three.js

@@ -12,7 +12,7 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
 THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(H,E,I,z){z=z.clone().subSelf(E);I=I.clone().subSelf(E);var S=H.clone().subSelf(E);H=z.dot(z);E=z.dot(I);z=z.dot(S);var P=I.dot(I);I=I.dot(S);S=1/(H*P-E*E);P=(P*z-E*I)*S;H=(H*I-E*z)*S;return P>0&&H>0&&P+H<1}var b,d,e,g,h,k,j,m,t,x,
+THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(H,E,I,z){z=z.clone().subSelf(E);I=I.clone().subSelf(E);var S=H.clone().subSelf(E);H=z.dot(z);E=z.dot(I);z=z.dot(S);var Q=I.dot(I);I=I.dot(S);S=1/(H*Q-E*E);Q=(Q*z-E*I)*S;H=(H*I-E*z)*S;return Q>0&&H>0&&Q+H<1}var b,d,e,g,h,k,j,m,t,x,
 y,q=a.geometry,A=q.vertices,G=[];b=0;for(d=q.faces.length;b<d;b++){e=q.faces[b];x=this.origin.clone();y=this.direction.clone();j=a.matrixWorld;g=j.multiplyVector3(A[e.a].position.clone());h=j.multiplyVector3(A[e.b].position.clone());k=j.multiplyVector3(A[e.c].position.clone());j=e instanceof THREE.Face4?j.multiplyVector3(A[e.d].position.clone()):null;m=a.matrixRotationWorld.multiplyVector3(e.normal.clone());t=y.dot(m);if(t<0){m=m.dot((new THREE.Vector3).sub(g,x))/t;x=x.addSelf(y.multiplyScalar(m));
 if(e instanceof THREE.Face3){if(c(x,g,h,k)){e={distance:this.origin.distanceTo(x),point:x,face:e,object:a};G.push(e)}}else if(e instanceof THREE.Face4&&(c(x,g,h,j)||c(x,h,k,j))){e={distance:this.origin.distanceTo(x),point:x,face:e,object:a};G.push(e)}}}return G}};
 THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,k=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(j,m,t,x){k=!1;c=j;b=m;d=t;e=x;a()};this.addPoint=function(j,m){if(k){k=!1;c=j;b=m;d=j;e=m}else{c=c<j?c:j;b=b<m?b:m;d=d>j?d:j;e=e>m?e:m}a()};
@@ -23,9 +23,9 @@ THREE.Matrix4=function(a,c,b,d,e,g,h,k,j,m,t,x,y,q,A,G){this.set(a||1,c||0,b||0,
 THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,k,j,m,t,x,y,q,A,G){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=k;this.n31=j;this.n32=m;this.n33=t;this.n34=x;this.n41=y;this.n42=q;this.n43=A;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
 e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
 d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
-return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,t=a.n31,x=a.n32,y=a.n33,q=a.n34,A=a.n41,G=a.n42,H=a.n43,E=a.n44,I=c.n11,z=c.n12,S=c.n13,P=c.n14,O=c.n21,aa=c.n22,
-f=c.n23,ia=c.n24,na=c.n31,$=c.n32,V=c.n33,Ca=c.n34;this.n11=b*I+d*O+e*na;this.n12=b*z+d*aa+e*$;this.n13=b*S+d*f+e*V;this.n14=b*P+d*ia+e*Ca+g;this.n21=h*I+k*O+j*na;this.n22=h*z+k*aa+j*$;this.n23=h*S+k*f+j*V;this.n24=h*P+k*ia+j*Ca+m;this.n31=t*I+x*O+y*na;this.n32=t*z+x*aa+y*$;this.n33=t*S+x*f+y*V;this.n34=t*P+x*ia+y*Ca+q;this.n41=A*I+G*O+H*na;this.n42=A*z+G*aa+H*$;this.n43=A*S+G*f+H*V;this.n44=A*P+G*ia+H*Ca+E;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;
-b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
+return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,t=a.n31,x=a.n32,y=a.n33,q=a.n34,A=a.n41,G=a.n42,H=a.n43,E=a.n44,I=c.n11,z=c.n12,S=c.n13,Q=c.n14,O=c.n21,X=c.n22,
+f=c.n23,ea=c.n24,ka=c.n31,W=c.n32,T=c.n33,xa=c.n34;this.n11=b*I+d*O+e*ka;this.n12=b*z+d*X+e*W;this.n13=b*S+d*f+e*T;this.n14=b*Q+d*ea+e*xa+g;this.n21=h*I+k*O+j*ka;this.n22=h*z+k*X+j*W;this.n23=h*S+k*f+j*T;this.n24=h*Q+k*ea+j*xa+m;this.n31=t*I+x*O+y*ka;this.n32=t*z+x*X+y*W;this.n33=t*S+x*f+y*T;this.n34=t*Q+x*ea+y*xa+q;this.n41=A*I+G*O+H*ka;this.n42=A*z+G*X+H*W;this.n43=A*S+G*f+H*T;this.n44=A*Q+G*ea+H*xa+E;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=
+this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
 determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,k=this.n24,j=this.n31,m=this.n32,t=this.n33,x=this.n34,y=this.n41,q=this.n42,A=this.n43,G=this.n44;return d*h*m*y-b*k*m*y-d*g*t*y+c*k*t*y+b*g*x*y-c*h*x*y-d*h*j*q+b*k*j*q+d*e*t*q-a*k*t*q-b*e*x*q+a*h*x*q+d*g*j*A-c*k*j*A-d*e*m*A+a*k*m*A+c*e*x*A-a*g*x*A-b*g*j*G+c*h*j*G+b*e*m*G-a*h*m*G-c*e*t*G+a*g*t*G},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=
 a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;
 this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;
@@ -56,15 +56,15 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.f
 b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,k=new THREE.Vector3,j=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){k.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)k.addSelf(g.vertexNormals[c]);k.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];k.sub(h.position,b.position);j.sub(c.position,b.position);k.crossSelf(j)}k.isZero()||
 k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=
 this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);
-b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(pa,la,Z,Q,M,ea,va){k=pa.vertices[la].position;j=pa.vertices[Z].position;m=pa.vertices[Q].position;t=h[M];x=h[ea];y=h[va];q=j.x-k.x;A=m.x-k.x;G=j.y-k.y;H=m.y-k.y;E=j.z-k.z;I=m.z-k.z;z=x.u-t.u;S=y.u-t.u;P=x.v-t.v;O=y.v-t.v;aa=1/(z*O-S*P);
-$.set((O*q-P*A)*aa,(O*G-P*H)*aa,(O*E-P*I)*aa);V.set((z*A-S*q)*aa,(z*H-S*G)*aa,(z*I-S*E)*aa);ia[la].addSelf($);ia[Z].addSelf($);ia[Q].addSelf($);na[la].addSelf(V);na[Z].addSelf(V);na[Q].addSelf(V)}var c,b,d,e,g,h,k,j,m,t,x,y,q,A,G,H,E,I,z,S,P,O,aa,f,ia=[],na=[],$=new THREE.Vector3,V=new THREE.Vector3,Ca=new THREE.Vector3,da=new THREE.Vector3,Fa=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){ia[c]=new THREE.Vector3;na[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];
-h=this.faceVertexUvs[0][c];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var ja=["a","b","c","d"];c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];for(d=0;d<g.vertexNormals.length;d++){Fa.copy(g.vertexNormals[d]);e=g[ja[d]];f=ia[e];Ca.copy(f);Ca.subSelf(Fa.multiplyScalar(Fa.dot(f))).normalize();da.cross(g.vertexNormals[d],f);e=da.dot(na[e]);e=e<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(Ca.x,Ca.y,
-Ca.z,e)}}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;
+b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(oa,la,aa,P,M,da,sa){k=oa.vertices[la].position;j=oa.vertices[aa].position;m=oa.vertices[P].position;t=h[M];x=h[da];y=h[sa];q=j.x-k.x;A=m.x-k.x;G=j.y-k.y;H=m.y-k.y;E=j.z-k.z;I=m.z-k.z;z=x.u-t.u;S=y.u-t.u;Q=x.v-t.v;O=y.v-t.v;X=1/(z*O-S*
+Q);W.set((O*q-Q*A)*X,(O*G-Q*H)*X,(O*E-Q*I)*X);T.set((z*A-S*q)*X,(z*H-S*G)*X,(z*I-S*E)*X);ea[la].addSelf(W);ea[aa].addSelf(W);ea[P].addSelf(W);ka[la].addSelf(T);ka[aa].addSelf(T);ka[P].addSelf(T)}var c,b,d,e,g,h,k,j,m,t,x,y,q,A,G,H,E,I,z,S,Q,O,X,f,ea=[],ka=[],W=new THREE.Vector3,T=new THREE.Vector3,xa=new THREE.Vector3,ca=new THREE.Vector3,Da=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){ea[c]=new THREE.Vector3;ka[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];
+h=this.faceVertexUvs[0][c];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var ja=["a","b","c","d"];c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];for(d=0;d<g.vertexNormals.length;d++){Da.copy(g.vertexNormals[d]);e=g[ja[d]];f=ea[e];xa.copy(f);xa.subSelf(Da.multiplyScalar(Da.dot(f))).normalize();ca.cross(g.vertexNormals[d],f);e=ca.dot(ka[e]);e=e<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(xa.x,xa.y,
+xa.z,e)}}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;
 if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere=
 {radius:a}}};THREE.GeometryIdCounter=0;
 THREE.Spline=function(a){function c(q,A,G,H,E,I,z){q=(G-q)*0.5;H=(H-A)*0.5;return(2*(A-G)+q+H)*z+(-3*(A-G)-2*q-H)*I+q*E+A}this.points=a;var b=[],d={x:0,y:0,z:0},e,g,h,k,j,m,t,x,y;this.initFromArray=function(q){this.points=[];for(var A=0;A<q.length;A++)this.points[A]={x:q[A][0],y:q[A][1],z:q[A][2]}};this.getPoint=function(q){e=(this.points.length-1)*q;g=Math.floor(e);h=e-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;m=this.points[b[0]];t=this.points[b[1]];
 x=this.points[b[2]];y=this.points[b[3]];k=h*h;j=h*k;d.x=c(m.x,t.x,x.x,y.x,h,k,j);d.y=c(m.y,t.y,x.y,y.y,h,k,j);d.z=c(m.z,t.z,x.z,y.z,h,k,j);return d};this.getControlPointsArray=function(){var q,A,G=this.points.length,H=[];for(q=0;q<G;q++){A=this.points[q];H[q]=[A.x,A.y,A.z]}return H};this.getLength=function(q){var A,G,H=A=A=0,E=new THREE.Vector3,I=new THREE.Vector3,z=[],S=0;z[0]=0;q||(q=100);G=this.points.length*q;E.copy(this.points[0]);for(q=1;q<G;q++){A=q/G;position=this.getPoint(A);I.copy(position);
-S+=I.distanceTo(E);E.copy(position);A*=this.points.length-1;A=Math.floor(A);if(A!=H){z[A]=S;H=A}}z[z.length]=S;return{chunks:z,total:S}};this.reparametrizeByArcLength=function(q){var A,G,H,E,I,z,S=[],P=new THREE.Vector3,O=this.getLength();S.push(P.copy(this.points[0]).clone());for(A=1;A<this.points.length;A++){G=O.chunks[A]-O.chunks[A-1];z=Math.ceil(q*G/O.total);E=(A-1)/(this.points.length-1);I=A/(this.points.length-1);for(G=1;G<z-1;G++){H=E+G*(1/z)*(I-E);position=this.getPoint(H);S.push(P.copy(position).clone())}S.push(P.copy(this.points[A]).clone())}this.points=
+S+=I.distanceTo(E);E.copy(position);A*=this.points.length-1;A=Math.floor(A);if(A!=H){z[A]=S;H=A}}z[z.length]=S;return{chunks:z,total:S}};this.reparametrizeByArcLength=function(q){var A,G,H,E,I,z,S=[],Q=new THREE.Vector3,O=this.getLength();S.push(Q.copy(this.points[0]).clone());for(A=1;A<this.points.length;A++){G=O.chunks[A]-O.chunks[A-1];z=Math.ceil(q*G/O.total);E=(A-1)/(this.points.length-1);I=A/(this.points.length-1);for(G=1;G<z-1;G++){H=E+G*(1/z)*(I-E);position=this.getPoint(H);S.push(Q.copy(position).clone())}S.push(Q.copy(this.points[A]).clone())}this.points=
 S}};
 THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){for(var g=0;g<e.hierarchy.length;g++){for(var h=0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=
 0;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var k=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(e.hierarchy[g].keys[0].morphTargets!==undefined){k={};for(h=0;h<e.hierarchy[g].keys.length;h++)for(var j=0;j<e.hierarchy[g].keys[h].morphTargets.length;j++){var m=e.hierarchy[g].keys[h].morphTargets[j];k[m]=-1}e.hierarchy[g].usedMorphTargets=k;for(h=0;h<e.hierarchy[g].keys.length;h++){var t=
@@ -144,55 +144,56 @@ THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updat
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
-THREE.Projector=function(){function a(){var $=j[k]=j[k]||new THREE.RenderableVertex;k++;return $}function c($,V){return V.z-$.z}function b($,V){var Ca=0,da=1,Fa=$.z+$.w,ja=V.z+V.w,pa=-$.z+$.w,la=-V.z+V.w;if(Fa>=0&&ja>=0&&pa>=0&&la>=0)return!0;else if(Fa<0&&ja<0||pa<0&&la<0)return!1;else{if(Fa<0)Ca=Math.max(Ca,Fa/(Fa-ja));else ja<0&&(da=Math.min(da,Fa/(Fa-ja)));if(pa<0)Ca=Math.max(Ca,pa/(pa-la));else la<0&&(da=Math.min(da,pa/(pa-la)));if(da<Ca)return!1;else{$.lerpSelf(V,Ca);V.lerpSelf($,1-da);return!0}}}
-var d,e,g=[],h,k,j=[],m,t,x=[],y,q=[],A,G,H=[],E,I,z=[],S=new THREE.Vector4,P=new THREE.Vector4,O=new THREE.Matrix4,aa=new THREE.Matrix4,f=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ia=new THREE.Vector4,na=new THREE.Vector4;this.projectVector=function($,V){O.multiply(V.projectionMatrix,V.matrixWorldInverse);O.multiplyVector3($);return $};this.unprojectVector=function($,V){O.multiply(V.matrixWorld,THREE.Matrix4.makeInvert(V.projectionMatrix));
-O.multiplyVector3($);return $};this.projectObjects=function($,V,Ca){V=[];var da,Fa,ja;e=0;Fa=$.objects;$=0;for(da=Fa.length;$<da;$++){ja=Fa[$];var pa;if(!(pa=!ja.visible))if(pa=ja instanceof THREE.Mesh){a:{pa=void 0;for(var la=ja.matrixWorld,Z=-ja.geometry.boundingSphere.radius*Math.max(ja.scale.x,Math.max(ja.scale.y,ja.scale.z)),Q=0;Q<6;Q++){pa=f[Q].x*la.n14+f[Q].y*la.n24+f[Q].z*la.n34+f[Q].w;if(pa<=Z){pa=!1;break a}}pa=!0}pa=!pa}if(!pa){pa=g[e]=g[e]||new THREE.RenderableObject;e++;d=pa;S.copy(ja.position);
-O.multiplyVector3(S);d.object=ja;d.z=S.z;V.push(d)}}Ca&&V.sort(c);return V};this.projectScene=function($,V,Ca){var da=[],Fa=V.near,ja=V.far,pa,la,Z,Q,M,ea,va,ha,sa,ya,Ma,$a,n,C,p,o,w;I=G=y=t=0;V.matrixAutoUpdate&&V.updateMatrix();$.update(undefined,!1,V);O.multiply(V.projectionMatrix,V.matrixWorldInverse);f[0].set(O.n41-O.n11,O.n42-O.n12,O.n43-O.n13,O.n44-O.n14);f[1].set(O.n41+O.n11,O.n42+O.n12,O.n43+O.n13,O.n44+O.n14);f[2].set(O.n41+O.n21,O.n42+O.n22,O.n43+O.n23,O.n44+O.n24);f[3].set(O.n41-O.n21,
-O.n42-O.n22,O.n43-O.n23,O.n44-O.n24);f[4].set(O.n41-O.n31,O.n42-O.n32,O.n43-O.n33,O.n44-O.n34);f[5].set(O.n41+O.n31,O.n42+O.n32,O.n43+O.n33,O.n44+O.n34);for(pa=0;pa<6;pa++){sa=f[pa];sa.divideScalar(Math.sqrt(sa.x*sa.x+sa.y*sa.y+sa.z*sa.z))}sa=this.projectObjects($,V,!0);$=0;for(pa=sa.length;$<pa;$++){ya=sa[$].object;if(ya.visible){Ma=ya.matrixWorld;$a=ya.matrixRotationWorld;n=ya.materials;C=ya.overdraw;k=0;if(ya instanceof THREE.Mesh){p=ya.geometry;Q=p.vertices;o=p.faces;p=p.faceVertexUvs;la=0;for(Z=
-Q.length;la<Z;la++){h=a();h.positionWorld.copy(Q[la].position);Ma.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);O.multiplyVector4(h.positionScreen);h.positionScreen.x/=h.positionScreen.w;h.positionScreen.y/=h.positionScreen.w;h.visible=h.positionScreen.z>Fa&&h.positionScreen.z<ja}Q=0;for(la=o.length;Q<la;Q++){Z=o[Q];if(Z instanceof THREE.Face3){M=j[Z.a];ea=j[Z.b];va=j[Z.c];if(M.visible&&ea.visible&&va.visible&&(ya.doubleSided||ya.flipSided!=(va.positionScreen.x-M.positionScreen.x)*
-(ea.positionScreen.y-M.positionScreen.y)-(va.positionScreen.y-M.positionScreen.y)*(ea.positionScreen.x-M.positionScreen.x)<0)){ha=x[t]=x[t]||new THREE.RenderableFace3;t++;m=ha;m.v1.copy(M);m.v2.copy(ea);m.v3.copy(va)}else continue}else if(Z instanceof THREE.Face4){M=j[Z.a];ea=j[Z.b];va=j[Z.c];ha=j[Z.d];if(M.visible&&ea.visible&&va.visible&&ha.visible&&(ya.doubleSided||ya.flipSided!=((ha.positionScreen.x-M.positionScreen.x)*(ea.positionScreen.y-M.positionScreen.y)-(ha.positionScreen.y-M.positionScreen.y)*
-(ea.positionScreen.x-M.positionScreen.x)<0||(ea.positionScreen.x-va.positionScreen.x)*(ha.positionScreen.y-va.positionScreen.y)-(ea.positionScreen.y-va.positionScreen.y)*(ha.positionScreen.x-va.positionScreen.x)<0))){w=q[y]=q[y]||new THREE.RenderableFace4;y++;m=w;m.v1.copy(M);m.v2.copy(ea);m.v3.copy(va);m.v4.copy(ha)}else continue}m.normalWorld.copy(Z.normal);$a.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Z.centroid);Ma.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);
-O.multiplyVector3(m.centroidScreen);va=Z.vertexNormals;M=0;for(ea=va.length;M<ea;M++){ha=m.vertexNormalsWorld[M];ha.copy(va[M]);$a.multiplyVector3(ha)}M=0;for(ea=p.length;M<ea;M++)if(w=p[M][Q]){va=0;for(ha=w.length;va<ha;va++)m.uvs[M][va]=w[va]}m.meshMaterials=n;m.faceMaterials=Z.materials;m.overdraw=C;m.z=m.centroidScreen.z;da.push(m)}}else if(ya instanceof THREE.Line){aa.multiply(O,Ma);Q=ya.geometry.vertices;M=a();M.positionScreen.copy(Q[0].position);aa.multiplyVector4(M.positionScreen);la=1;for(Z=
-Q.length;la<Z;la++){M=a();M.positionScreen.copy(Q[la].position);aa.multiplyVector4(M.positionScreen);ea=j[k-2];ia.copy(M.positionScreen);na.copy(ea.positionScreen);if(b(ia,na)){ia.multiplyScalar(1/ia.w);na.multiplyScalar(1/na.w);Ma=H[G]=H[G]||new THREE.RenderableLine;G++;A=Ma;A.v1.positionScreen.copy(ia);A.v2.positionScreen.copy(na);A.z=Math.max(ia.z,na.z);A.materials=ya.materials;da.push(A)}}}else if(ya instanceof THREE.Particle){P.set(ya.position.x,ya.position.y,ya.position.z,1);O.multiplyVector4(P);
-P.z/=P.w;if(P.z>0&&P.z<1){Ma=z[I]=z[I]||new THREE.RenderableParticle;I++;E=Ma;E.x=P.x/P.w;E.y=P.y/P.w;E.z=P.z;E.rotation=ya.rotation.z;E.scale.x=ya.scale.x*Math.abs(E.x-(P.x+V.projectionMatrix.n11)/(P.w+V.projectionMatrix.n14));E.scale.y=ya.scale.y*Math.abs(E.y-(P.y+V.projectionMatrix.n22)/(P.w+V.projectionMatrix.n24));E.materials=ya.materials;da.push(E)}}}}Ca&&da.sort(c);return da}};
+THREE.Projector=function(){function a(){var W=j[k]=j[k]||new THREE.RenderableVertex;k++;return W}function c(W,T){return T.z-W.z}function b(W,T){var xa=0,ca=1,Da=W.z+W.w,ja=T.z+T.w,oa=-W.z+W.w,la=-T.z+T.w;if(Da>=0&&ja>=0&&oa>=0&&la>=0)return!0;else if(Da<0&&ja<0||oa<0&&la<0)return!1;else{if(Da<0)xa=Math.max(xa,Da/(Da-ja));else ja<0&&(ca=Math.min(ca,Da/(Da-ja)));if(oa<0)xa=Math.max(xa,oa/(oa-la));else la<0&&(ca=Math.min(ca,oa/(oa-la)));if(ca<xa)return!1;else{W.lerpSelf(T,xa);T.lerpSelf(W,1-ca);return!0}}}
+var d,e,g=[],h,k,j=[],m,t,x=[],y,q=[],A,G,H=[],E,I,z=[],S=new THREE.Vector4,Q=new THREE.Vector4,O=new THREE.Matrix4,X=new THREE.Matrix4,f=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ea=new THREE.Vector4,ka=new THREE.Vector4;this.projectVector=function(W,T){O.multiply(T.projectionMatrix,T.matrixWorldInverse);O.multiplyVector3(W);return W};this.unprojectVector=function(W,T){O.multiply(T.matrixWorld,THREE.Matrix4.makeInvert(T.projectionMatrix));
+O.multiplyVector3(W);return W};this.projectObjects=function(W,T,xa){T=[];var ca,Da,ja;e=0;Da=W.objects;W=0;for(ca=Da.length;W<ca;W++){ja=Da[W];var oa;if(!(oa=!ja.visible))if(oa=ja instanceof THREE.Mesh){a:{oa=void 0;for(var la=ja.matrixWorld,aa=-ja.geometry.boundingSphere.radius*Math.max(ja.scale.x,Math.max(ja.scale.y,ja.scale.z)),P=0;P<6;P++){oa=f[P].x*la.n14+f[P].y*la.n24+f[P].z*la.n34+f[P].w;if(oa<=aa){oa=!1;break a}}oa=!0}oa=!oa}if(!oa){oa=g[e]=g[e]||new THREE.RenderableObject;e++;d=oa;S.copy(ja.position);
+O.multiplyVector3(S);d.object=ja;d.z=S.z;T.push(d)}}xa&&T.sort(c);return T};this.projectScene=function(W,T,xa){var ca=[],Da=T.near,ja=T.far,oa,la,aa,P,M,da,sa,ia,ta,ya,La,ab,n,C,p,o,w;I=G=y=t=0;T.matrixAutoUpdate&&T.updateMatrix();W.update(undefined,!1,T);O.multiply(T.projectionMatrix,T.matrixWorldInverse);f[0].set(O.n41-O.n11,O.n42-O.n12,O.n43-O.n13,O.n44-O.n14);f[1].set(O.n41+O.n11,O.n42+O.n12,O.n43+O.n13,O.n44+O.n14);f[2].set(O.n41+O.n21,O.n42+O.n22,O.n43+O.n23,O.n44+O.n24);f[3].set(O.n41-O.n21,
+O.n42-O.n22,O.n43-O.n23,O.n44-O.n24);f[4].set(O.n41-O.n31,O.n42-O.n32,O.n43-O.n33,O.n44-O.n34);f[5].set(O.n41+O.n31,O.n42+O.n32,O.n43+O.n33,O.n44+O.n34);for(oa=0;oa<6;oa++){ta=f[oa];ta.divideScalar(Math.sqrt(ta.x*ta.x+ta.y*ta.y+ta.z*ta.z))}ta=this.projectObjects(W,T,!0);W=0;for(oa=ta.length;W<oa;W++){ya=ta[W].object;if(ya.visible){La=ya.matrixWorld;ab=ya.matrixRotationWorld;n=ya.materials;C=ya.overdraw;k=0;if(ya instanceof THREE.Mesh){p=ya.geometry;P=p.vertices;o=p.faces;p=p.faceVertexUvs;la=0;for(aa=
+P.length;la<aa;la++){h=a();h.positionWorld.copy(P[la].position);La.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);O.multiplyVector4(h.positionScreen);h.positionScreen.x/=h.positionScreen.w;h.positionScreen.y/=h.positionScreen.w;h.visible=h.positionScreen.z>Da&&h.positionScreen.z<ja}P=0;for(la=o.length;P<la;P++){aa=o[P];if(aa instanceof THREE.Face3){M=j[aa.a];da=j[aa.b];sa=j[aa.c];if(M.visible&&da.visible&&sa.visible&&(ya.doubleSided||ya.flipSided!=(sa.positionScreen.x-M.positionScreen.x)*
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+0?0:fa>255?255:fa;ma.putImageData(Ga,0,0);Ia.drawImage(Aa,0,0);return wa}function Va(J,Y,U){J=(J-Y)/(U-Y);return J*J*(3-2*J)}function Oa(J){J=(J+1)*0.5;return J<0?0:J>1?1:J}function L(J,Y){var U=Y.x-J.x,fa=Y.y-J.y,za=1/Math.sqrt(U*U+fa*fa);U*=za;fa*=za;Y.x+=U;Y.y+=fa;J.x-=U;J.y-=fa}var Qa,Ua,Fa,$a,Wa,Ha,Ra,va;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);b=d.projectScene(Ca,Ba,this.sortElements);(Z=Ca.lights.length>0)&&Ya(Ca);Qa=0;for(Ua=b.length;Qa<Ua;Qa++){Fa=b[Qa];F.empty();if(Fa instanceof
+THREE.RenderableParticle){E=Fa;E.x*=k;E.y*=j;$a=0;for(Wa=Fa.materials.length;$a<Wa;){va=Fa.materials[$a++];va.opacity!=0&&ga(E,Fa,va,Ca)}}else if(Fa instanceof THREE.RenderableLine){E=Fa.v1;I=Fa.v2;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;F.addPoint(E.positionScreen.x,E.positionScreen.y);F.addPoint(I.positionScreen.x,I.positionScreen.y);if(D.instersects(F)){$a=0;for(Wa=Fa.materials.length;$a<Wa;){va=Fa.materials[$a++];va.opacity!=0&&ha(E,I,Fa,va,Ca)}}}else if(Fa instanceof
+THREE.RenderableFace3){E=Fa.v1;I=Fa.v2;z=Fa.v3;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;z.positionScreen.x*=k;z.positionScreen.y*=j;if(Fa.overdraw){L(E.positionScreen,I.positionScreen);L(I.positionScreen,z.positionScreen);L(z.positionScreen,E.positionScreen)}F.add3Points(E.positionScreen.x,E.positionScreen.y,I.positionScreen.x,I.positionScreen.y,z.positionScreen.x,z.positionScreen.y);if(D.instersects(F)){$a=0;for(Wa=Fa.meshMaterials.length;$a<Wa;){va=
+Fa.meshMaterials[$a++];if(va instanceof THREE.MeshFaceMaterial){Ha=0;for(Ra=Fa.faceMaterials.length;Ha<Ra;)(va=Fa.faceMaterials[Ha++])&&va.opacity!=0&&na(E,I,z,0,1,2,Fa,va,Ca)}else va.opacity!=0&&na(E,I,z,0,1,2,Fa,va,Ca)}}}else if(Fa instanceof THREE.RenderableFace4){E=Fa.v1;I=Fa.v2;z=Fa.v3;S=Fa.v4;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;z.positionScreen.x*=k;z.positionScreen.y*=j;S.positionScreen.x*=k;S.positionScreen.y*=j;Q.positionScreen.copy(I.positionScreen);
+O.positionScreen.copy(S.positionScreen);if(Fa.overdraw){L(E.positionScreen,I.positionScreen);L(I.positionScreen,S.positionScreen);L(S.positionScreen,E.positionScreen);L(z.positionScreen,Q.positionScreen);L(z.positionScreen,O.positionScreen)}F.addPoint(E.positionScreen.x,E.positionScreen.y);F.addPoint(I.positionScreen.x,I.positionScreen.y);F.addPoint(z.positionScreen.x,z.positionScreen.y);F.addPoint(S.positionScreen.x,S.positionScreen.y);if(D.instersects(F)){$a=0;for(Wa=Fa.meshMaterials.length;$a<
+Wa;){va=Fa.meshMaterials[$a++];if(va instanceof THREE.MeshFaceMaterial){Ha=0;for(Ra=Fa.faceMaterials.length;Ha<Ra;)(va=Fa.faceMaterials[Ha++])&&va.opacity!=0&&Pa(E,I,z,S,Q,O,Fa,va,Ca)}else va.opacity!=0&&Pa(E,I,z,S,Q,O,Fa,va,Ca)}}}B.addRectangle(F)}m.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(ja,oa,la){var aa,P,M,da;aa=0;for(P=ja.lights.length;aa<P;aa++){M=ja.lights[aa];if(M instanceof THREE.DirectionalLight){da=oa.normalWorld.dot(M.position)*M.intensity;if(da>0){la.r+=M.color.r*da;la.g+=M.color.g*da;la.b+=M.color.b*da}}else if(M instanceof THREE.PointLight){ea.sub(M.position,oa.centroidWorld);ea.normalize();da=oa.normalWorld.dot(ea)*M.intensity;if(da>0){la.r+=M.color.r*da;la.g+=M.color.g*da;la.b+=M.color.b*da}}}}function c(ja,oa,la,aa,P,M){T=d(xa++);
+T.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+la.positionScreen.x+","+la.positionScreen.y+"z");if(P instanceof THREE.MeshBasicMaterial)z.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshLambertMaterial)if(I){S.r=Q.r;S.g=Q.g;S.b=Q.b;a(M,aa,S);z.r=P.color.r*S.r;z.g=P.color.g*S.g;z.b=P.color.b*S.b;z.updateStyleString()}else z.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshDepthMaterial){f=
+1-P.__2near/(P.__farPlusNear-aa.z*P.__farMinusNear);z.setRGB(f,f,f)}else P instanceof THREE.MeshNormalMaterial&&z.setRGB(e(aa.normalWorld.x),e(aa.normalWorld.y),e(aa.normalWorld.z));P.wireframe?T.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+P.wireframeLinewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.wireframeLinecap+"; stroke-linejoin: "+P.wireframeLinejoin):T.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+P.opacity);k.appendChild(T)}
+function b(ja,oa,la,aa,P,M,da){T=d(xa++);T.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+la.positionScreen.x+","+la.positionScreen.y+" L "+aa.positionScreen.x+","+aa.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)z.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(I){S.r=Q.r;S.g=Q.g;S.b=Q.b;a(da,P,S);z.r=M.color.r*S.r;z.g=M.color.g*S.g;z.b=M.color.b*S.b;z.updateStyleString()}else z.__styleString=
+M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){f=1-M.__2near/(M.__farPlusNear-P.z*M.__farMinusNear);z.setRGB(f,f,f)}else M instanceof THREE.MeshNormalMaterial&&z.setRGB(e(P.normalWorld.x),e(P.normalWorld.y),e(P.normalWorld.z));M.wireframe?T.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+M.wireframeLinewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframeLinecap+"; stroke-linejoin: "+M.wireframeLinejoin):T.setAttribute("style","fill: "+
+z.__styleString+"; fill-opacity: "+M.opacity);k.appendChild(T)}function d(ja){if(ka[ja]==null){ka[ja]=document.createElementNS("http://www.w3.org/2000/svg","path");Da==0&&ka[ja].setAttribute("shape-rendering","crispEdges")}return ka[ja]}function e(ja){return ja<0?Math.min((1+ja)*0.5,0.5):0.5+Math.min(ja*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,t,x,y,q,A,G,H=new THREE.Rectangle,E=new THREE.Rectangle,I=!1,z=new THREE.Color(16777215),
+S=new THREE.Color(16777215),Q=new THREE.Color(0),O=new THREE.Color(0),X=new THREE.Color(0),f,ea=new THREE.Vector3,ka=[],W=[],T,xa,ca,Da=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ja){switch(ja){case "high":Da=1;break;case "low":Da=0}};this.setSize=function(ja,oa){j=ja;m=oa;t=j/2;x=m/2;k.setAttribute("viewBox",-t+" "+-x+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);H.set(-t,-x,t,x)};this.clear=function(){for(;k.childNodes.length>
+0;)k.removeChild(k.childNodes[0])};this.render=function(ja,oa){var la,aa,P,M,da,sa,ia,ta;this.autoClear&&this.clear();g=h.projectScene(ja,oa,this.sortElements);ca=xa=0;if(I=ja.lights.length>0){ia=ja.lights;Q.setRGB(0,0,0);O.setRGB(0,0,0);X.setRGB(0,0,0);la=0;for(aa=ia.length;la<aa;la++){P=ia[la];M=P.color;if(P instanceof THREE.AmbientLight){Q.r+=M.r;Q.g+=M.g;Q.b+=M.b}else if(P instanceof THREE.DirectionalLight){O.r+=M.r;O.g+=M.g;O.b+=M.b}else if(P instanceof THREE.PointLight){X.r+=M.r;X.g+=M.g;X.b+=
+M.b}}}la=0;for(aa=g.length;la<aa;la++){ia=g[la];E.empty();if(ia instanceof THREE.RenderableParticle){y=ia;y.x*=t;y.y*=-x;P=0;for(M=ia.materials.length;P<M;)P++}else if(ia instanceof THREE.RenderableLine){y=ia.v1;q=ia.v2;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);if(H.instersects(E)){P=0;for(M=ia.materials.length;P<M;)if((ta=ia.materials[P++])&&ta.opacity!=
+0){da=y;sa=q;var ya=ca++;if(W[ya]==null){W[ya]=document.createElementNS("http://www.w3.org/2000/svg","line");Da==0&&W[ya].setAttribute("shape-rendering","crispEdges")}T=W[ya];T.setAttribute("x1",da.positionScreen.x);T.setAttribute("y1",da.positionScreen.y);T.setAttribute("x2",sa.positionScreen.x);T.setAttribute("y2",sa.positionScreen.y);if(ta instanceof THREE.LineBasicMaterial){z.__styleString=ta.color.__styleString;T.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+
+ta.linewidth+"; stroke-opacity: "+ta.opacity+"; stroke-linecap: "+ta.linecap+"; stroke-linejoin: "+ta.linejoin);k.appendChild(T)}}}}else if(ia instanceof THREE.RenderableFace3){y=ia.v1;q=ia.v2;A=ia.v3;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;A.positionScreen.x*=t;A.positionScreen.y*=-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);E.addPoint(A.positionScreen.x,A.positionScreen.y);if(H.instersects(E)){P=
+0;for(M=ia.meshMaterials.length;P<M;){ta=ia.meshMaterials[P++];if(ta instanceof THREE.MeshFaceMaterial){da=0;for(sa=ia.faceMaterials.length;da<sa;)(ta=ia.faceMaterials[da++])&&ta.opacity!=0&&c(y,q,A,ia,ta,ja)}else ta&&ta.opacity!=0&&c(y,q,A,ia,ta,ja)}}}else if(ia instanceof THREE.RenderableFace4){y=ia.v1;q=ia.v2;A=ia.v3;G=ia.v4;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;A.positionScreen.x*=t;A.positionScreen.y*=-x;G.positionScreen.x*=t;G.positionScreen.y*=
+-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);E.addPoint(A.positionScreen.x,A.positionScreen.y);E.addPoint(G.positionScreen.x,G.positionScreen.y);if(H.instersects(E)){P=0;for(M=ia.meshMaterials.length;P<M;){ta=ia.meshMaterials[P++];if(ta instanceof THREE.MeshFaceMaterial){da=0;for(sa=ia.faceMaterials.length;da<sa;)(ta=ia.faceMaterials[da++])&&ta.opacity!=0&&b(y,q,A,G,ia,ta,ja)}else ta&&ta.opacity!=0&&b(y,q,A,G,ia,ta,ja)}}}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
 envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -217,82 +218,82 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
 THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function c(n,C,p){var o,w,D,B=n.vertices,F=B.length,X=n.colors,N=X.length,K=n.__vertexArray,ra=n.__colorArray,Ea=n.__sortArray,Y=n.__dirtyVertices,xa=n.__dirtyColors;if(p.sortParticles){M.multiplySelf(p.matrixWorld);for(o=0;o<F;o++){w=B[o].position;ha.copy(w);M.multiplyVector3(ha);Ea[o]=[ha.z,o]}Ea.sort(function(ka,Ia){return Ia[0]-ka[0]});for(o=0;o<F;o++){w=B[Ea[o][1]].position;D=o*3;K[D]=w.x;K[D+1]=w.y;K[D+2]=w.z}for(o=0;o<N;o++){D=o*3;color=X[Ea[o][1]];ra[D]=color.r;
-ra[D+1]=color.g;ra[D+2]=color.b}}else{if(Y)for(o=0;o<F;o++){w=B[o].position;D=o*3;K[D]=w.x;K[D+1]=w.y;K[D+2]=w.z}if(xa)for(o=0;o<N;o++){color=X[o];D=o*3;ra[D]=color.r;ra[D+1]=color.g;ra[D+2]=color.b}}if(Y||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,K,C)}if(xa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ra,C)}}function b(n,C){n.fragmentShader=C.fragmentShader;n.vertexShader=C.vertexShader;n.uniforms=
-Uniforms.clone(C.uniforms)}function d(n,C,p,o,w){o.program||$.initMaterial(o,C,p,w);var D=o.program,B=D.uniforms,F=o.uniforms;if(D!=ia){f.useProgram(D);ia=D}f.uniformMatrix4fv(B.projectionMatrix,!1,ea);if(p&&(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial||o instanceof THREE.LineBasicMaterial||o instanceof THREE.ParticleBasicMaterial)){F.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){F.fogNear.value=p.near;F.fogFar.value=
-p.far}else if(p instanceof THREE.FogExp2)F.fogDensity.value=p.density}if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o.lights){var X,N,K=0,ra=0,Ea=0,Y,xa,ka,Ia=sa,Na=Ia.directional.colors,wa=Ia.directional.positions,Ja=Ia.point.colors,U=Ia.point.positions,Ba=0,za=0;p=N=N=0;for(X=C.length;p<X;p++){N=C[p];Y=N.color;xa=N.position;ka=N.intensity;if(N instanceof THREE.AmbientLight){K+=Y.r;ra+=Y.g;Ea+=Y.b}else if(N instanceof THREE.DirectionalLight){N=Ba*3;Na[N]=Y.r*ka;
-Na[N+1]=Y.g*ka;Na[N+2]=Y.b*ka;wa[N]=xa.x;wa[N+1]=xa.y;wa[N+2]=xa.z;Ba+=1}else if(N instanceof THREE.PointLight){N=za*3;Ja[N]=Y.r*ka;Ja[N+1]=Y.g*ka;Ja[N+2]=Y.b*ka;U[N]=xa.x;U[N+1]=xa.y;U[N+2]=xa.z;za+=1}}for(p=Ba*3;p<Na.length;p++)Na[p]=0;for(p=za*3;p<Ja.length;p++)Ja[p]=0;Ia.point.length=za;Ia.directional.length=Ba;Ia.ambient[0]=K;Ia.ambient[1]=ra;Ia.ambient[2]=Ea;C=sa;F.enableLighting.value=C.directional.length+C.point.length;F.ambientLightColor.value=C.ambient;F.directionalLightColor.value=C.directional.colors;
+THREE.WebGLRenderer=function(a){function c(n,C,p){var o,w,D,B=n.vertices,F=B.length,Z=n.colors,N=Z.length,K=n.__vertexArray,ra=n.__colorArray,Ea=n.__sortArray,$=n.__dirtyVertices,Aa=n.__dirtyColors;if(p.sortParticles){M.multiplySelf(p.matrixWorld);for(o=0;o<F;o++){w=B[o].position;ia.copy(w);M.multiplyVector3(ia);Ea[o]=[ia.z,o]}Ea.sort(function(ma,Ga){return Ga[0]-ma[0]});for(o=0;o<F;o++){w=B[Ea[o][1]].position;D=o*3;K[D]=w.x;K[D+1]=w.y;K[D+2]=w.z}for(o=0;o<N;o++){D=o*3;color=Z[Ea[o][1]];ra[D]=color.r;
+ra[D+1]=color.g;ra[D+2]=color.b}}else{if($)for(o=0;o<F;o++){w=B[o].position;D=o*3;K[D]=w.x;K[D+1]=w.y;K[D+2]=w.z}if(Aa)for(o=0;o<N;o++){color=Z[o];D=o*3;ra[D]=color.r;ra[D+1]=color.g;ra[D+2]=color.b}}if($||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,K,C)}if(Aa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ra,C)}}function b(n,C){n.fragmentShader=C.fragmentShader;n.vertexShader=C.vertexShader;n.uniforms=
+Uniforms.clone(C.uniforms)}function d(n,C,p,o,w){o.program||W.initMaterial(o,C,p,w);var D=o.program,B=D.uniforms,F=o.uniforms;if(D!=ea){f.useProgram(D);ea=D}f.uniformMatrix4fv(B.projectionMatrix,!1,da);if(p&&(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial||o instanceof THREE.LineBasicMaterial||o instanceof THREE.ParticleBasicMaterial)){F.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){F.fogNear.value=p.near;F.fogFar.value=
+p.far}else if(p instanceof THREE.FogExp2)F.fogDensity.value=p.density}if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o.lights){var Z,N,K=0,ra=0,Ea=0,$,Aa,ma,Ga=ta,Ma=Ga.directional.colors,wa=Ga.directional.positions,Ia=Ga.point.colors,V=Ga.point.positions,Ca=0,Ba=0;p=N=N=0;for(Z=C.length;p<Z;p++){N=C[p];$=N.color;Aa=N.position;ma=N.intensity;if(N instanceof THREE.AmbientLight){K+=$.r;ra+=$.g;Ea+=$.b}else if(N instanceof THREE.DirectionalLight){N=Ca*3;Ma[N]=$.r*ma;
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+o instanceof THREE.MeshPhongMaterial||o.envMap)&&f.uniform3f(B.cameraPosition,n.position.x,n.position.y,n.position.z);(o instanceof THREE.MeshShaderMaterial||o.envMap||o.skinning)&&f.uniformMatrix4fv(B.objectMatrix,!1,w._objectMatrixArray);(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshShaderMaterial||o.skinning)&&f.uniformMatrix4fv(B.viewMatrix,!1,sa);if(o.skinning){f.uniformMatrix4fv(B.cameraInverseMatrix,!1,sa);f.uniformMatrix4fv(B.boneGlobalMatrices,
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+w.__webGLMorphTargetsBuffers[B[p]]);f.vertexAttribPointer(C["morphTarget"+p],3,f.FLOAT,!1,0,0);D.__webGLMorphTargetInfluences[p]=F[B[p]];p++}}else{B=[];var Z=-1,N=0;F=D.morphTargetInfluences;var K,ra=F.length;p=0;for(D.morphTargetBase!==-1&&(B[D.morphTargetBase]=!0);p<o.numSupportedMorphTargets;){for(K=0;K<ra;K++)if(!B[K]&&F[K]>Z){N=K;Z=F[N]}f.bindBuffer(f.ARRAY_BUFFER,w.__webGLMorphTargetsBuffers[N]);f.vertexAttribPointer(C["morphTarget"+p],3,f.FLOAT,!1,0,0);D.__webGLMorphTargetInfluences[p]=Z;B[N]=
+1;Z=-1;p++}}f.uniform1fv(o.program.uniforms.morphTargetInfluences,D.__webGLMorphTargetInfluences)}else{f.bindBuffer(f.ARRAY_BUFFER,w.__webGLVertexBuffer);f.vertexAttribPointer(n.position,3,f.FLOAT,!1,0,0)}if(n.color>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLColorBuffer);f.vertexAttribPointer(n.color,3,f.FLOAT,!1,0,0)}if(n.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLNormalBuffer);f.vertexAttribPointer(n.normal,3,f.FLOAT,!1,0,0)}if(n.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLTangentBuffer);
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+0){f.enableVertexAttribArray(D.morphTarget7);n.numSupportedMorphTargets++}o.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(w=0;w<this.maxMorphTargets;w++)o.__webGLMorphTargetInfluences[w]=0}};this.render=function(n,C,p,o){var w,D,B,F,Z,N,K,ra,Ea=n.lights,$=n.fog;C.matrixAutoUpdate&&C.updateMatrix();n.update(undefined,!1,C);C.matrixWorldInverse.flattenToArray(sa);C.projectionMatrix.flattenToArray(da);M.multiply(C.projectionMatrix,C.matrixWorldInverse);j(M);this.initWebGLObjects(n);
+z(p);(this.autoClear||o)&&this.clear();Z=n.__webglObjects.length;for(o=0;o<Z;o++){w=n.__webglObjects[o];K=w.object;if(K.visible)if(!(K instanceof THREE.Mesh)||m(K)){K.matrixWorld.flattenToArray(K._objectMatrixArray);A(K,C);y(w);w.render=!0;if(this.sortObjects){ia.copy(K.position);M.multiplyVector3(ia);w.z=ia.z}}else w.render=!1;else w.render=!1}this.sortObjects&&n.__webglObjects.sort(q);N=n.__webglObjectsImmediate.length;for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){K.matrixAutoUpdate&&
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+w.buffer;B=w.transparent;h(K);for(w=0;w<B.count;w++){F=B.list[w];E(F.blending);k(F.depthTest);e(C,Ea,$,F,ra,K)}}}for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){B=w.transparent;h(K);for(w=0;w<B.count;w++){F=B.list[w];E(F.blending);k(F.depthTest);D=d(C,Ea,$,F,K);K.render(function(Aa){g(Aa,D)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};
 this.initWebGLObjects=function(n){if(!n.__webglObjects){n.__webglObjects=[];n.__webglObjectsImmediate=[]}for(;n.__objectsAdded.length;){var C=n.__objectsAdded[0],p=n,o=void 0,w=void 0,D=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){w=C.geometry;w.geometryGroups==
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-B.__webGLFaceBuffer=f.createBuffer();B.__webGLLineBuffer=f.createBuffer();if(B.numMorphTargets){var F=void 0,X=void 0;B.__webGLMorphTargetsBuffers=[];F=0;for(X=B.numMorphTargets;F<X;F++)B.__webGLMorphTargetsBuffers.push(f.createBuffer())}B=D;var N=C,K=void 0,ra=void 0,Ea=X=F=0;K=void 0;ra=void 0;var Y=void 0;ra=void 0;var xa=N.geometry;Y=xa.faces;var ka=B.faces;K=0;for(ra=ka.length;K<ra;K++){fi=ka[K];face=Y[fi];if(face instanceof THREE.Face3){F+=3;X+=1;Ea+=3}else if(face instanceof THREE.Face4){F+=
-4;X+=2;Ea+=4}}K=B;ra=N;Y=void 0;ka=void 0;var Ia=void 0,Na=void 0;Ia=void 0;var wa=[];Y=0;for(ka=ra.materials.length;Y<ka;Y++){Ia=ra.materials[Y];if(Ia instanceof THREE.MeshFaceMaterial){Ia=0;for(l=K.materials.length;Ia<l;Ia++)(Na=K.materials[Ia])&&wa.push(Na)}else(Na=Ia)&&wa.push(Na)}ra=wa;a:{K=void 0;Y=void 0;ka=ra.length;for(K=0;K<ka;K++){Y=ra[K];if(Y.map||Y.lightMap||Y instanceof THREE.MeshShaderMaterial){K=!0;break a}}K=!1}a:{Y=ra;ka=void 0;wa=void 0;Ia=Y.length;for(ka=0;ka<Ia;ka++){wa=Y[ka];
-if(!(wa instanceof THREE.MeshBasicMaterial&&!wa.envMap||wa instanceof THREE.MeshDepthMaterial)){Y=wa&&wa.shading!=undefined&&wa.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}Y=!1}a:{ka=void 0;wa=void 0;Ia=ra.length;for(ka=0;ka<Ia;ka++){wa=ra[ka];if(wa.vertexColors){ra=wa.vertexColors;break a}}ra=!1}B.__vertexArray=new Float32Array(F*3);if(Y)B.__normalArray=new Float32Array(F*3);if(xa.hasTangents)B.__tangentArray=new Float32Array(F*4);if(ra)B.__colorArray=new Float32Array(F*
-3);if(K){if(xa.faceUvs.length>0||xa.faceVertexUvs.length>0)B.__uvArray=new Float32Array(F*2);if(xa.faceUvs.length>1||xa.faceVertexUvs.length>1)B.__uv2Array=new Float32Array(F*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){B.__skinVertexAArray=new Float32Array(F*4);B.__skinVertexBArray=new Float32Array(F*4);B.__skinIndexArray=new Float32Array(F*4);B.__skinWeightArray=new Float32Array(F*4)}B.__faceArray=new Uint16Array(X*3);B.__lineArray=new Uint16Array(Ea*2);if(B.numMorphTargets){N=
-void 0;xa=void 0;B.__morphTargetsArrays=[];N=0;for(xa=B.numMorphTargets;N<xa;N++)B.__morphTargetsArrays.push(new Float32Array(F*3))}B.__needsSmoothNormals=Y==THREE.SmoothShading;B.__uvType=K;B.__vertexColorType=ra;B.__normalType=Y;B.__webGLFaceCount=X*3;B.__webGLLineCount=Ea*2;w.__dirtyVertices=!0;w.__dirtyMorphTargets=!0;w.__dirtyElements=!0;w.__dirtyUvs=!0;w.__dirtyNormals=!0;w.__dirtyTangents=!0;w.__dirtyColors=!0}H(p.__webglObjects,D,C)}}else if(C instanceof THREE.Ribbon){w=C.geometry;if(!w.__webGLVertexBuffer){o=
+B.__webGLFaceBuffer=f.createBuffer();B.__webGLLineBuffer=f.createBuffer();if(B.numMorphTargets){var F=void 0,Z=void 0;B.__webGLMorphTargetsBuffers=[];F=0;for(Z=B.numMorphTargets;F<Z;F++)B.__webGLMorphTargetsBuffers.push(f.createBuffer())}B=D;var N=C,K=void 0,ra=void 0,Ea=Z=F=0;K=void 0;ra=void 0;var $=void 0;ra=void 0;var Aa=N.geometry;$=Aa.faces;var ma=B.faces;K=0;for(ra=ma.length;K<ra;K++){fi=ma[K];face=$[fi];if(face instanceof THREE.Face3){F+=3;Z+=1;Ea+=3}else if(face instanceof THREE.Face4){F+=
+4;Z+=2;Ea+=4}}K=B;ra=N;$=void 0;ma=void 0;var Ga=void 0,Ma=void 0;Ga=void 0;var wa=[];$=0;for(ma=ra.materials.length;$<ma;$++){Ga=ra.materials[$];if(Ga instanceof THREE.MeshFaceMaterial){Ga=0;for(l=K.materials.length;Ga<l;Ga++)(Ma=K.materials[Ga])&&wa.push(Ma)}else(Ma=Ga)&&wa.push(Ma)}ra=wa;a:{K=void 0;$=void 0;ma=ra.length;for(K=0;K<ma;K++){$=ra[K];if($.map||$.lightMap||$ instanceof THREE.MeshShaderMaterial){K=!0;break a}}K=!1}a:{$=ra;ma=void 0;wa=void 0;Ga=$.length;for(ma=0;ma<Ga;ma++){wa=$[ma];
+if(!(wa instanceof THREE.MeshBasicMaterial&&!wa.envMap||wa instanceof THREE.MeshDepthMaterial)){$=wa&&wa.shading!=undefined&&wa.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}$=!1}a:{ma=void 0;wa=void 0;Ga=ra.length;for(ma=0;ma<Ga;ma++){wa=ra[ma];if(wa.vertexColors){ra=wa.vertexColors;break a}}ra=!1}B.__vertexArray=new Float32Array(F*3);if($)B.__normalArray=new Float32Array(F*3);if(Aa.hasTangents)B.__tangentArray=new Float32Array(F*4);if(ra)B.__colorArray=new Float32Array(F*
+3);if(K){if(Aa.faceUvs.length>0||Aa.faceVertexUvs.length>0)B.__uvArray=new Float32Array(F*2);if(Aa.faceUvs.length>1||Aa.faceVertexUvs.length>1)B.__uv2Array=new Float32Array(F*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){B.__skinVertexAArray=new Float32Array(F*4);B.__skinVertexBArray=new Float32Array(F*4);B.__skinIndexArray=new Float32Array(F*4);B.__skinWeightArray=new Float32Array(F*4)}B.__faceArray=new Uint16Array(Z*3);B.__lineArray=new Uint16Array(Ea*2);if(B.numMorphTargets){N=
+void 0;Aa=void 0;B.__morphTargetsArrays=[];N=0;for(Aa=B.numMorphTargets;N<Aa;N++)B.__morphTargetsArrays.push(new Float32Array(F*3))}B.__needsSmoothNormals=$==THREE.SmoothShading;B.__uvType=K;B.__vertexColorType=ra;B.__normalType=$;B.__webGLFaceCount=Z*3;B.__webGLLineCount=Ea*2;w.__dirtyVertices=!0;w.__dirtyMorphTargets=!0;w.__dirtyElements=!0;w.__dirtyUvs=!0;w.__dirtyNormals=!0;w.__dirtyTangents=!0;w.__dirtyColors=!0}H(p.__webglObjects,D,C)}}else if(C instanceof THREE.Ribbon){w=C.geometry;if(!w.__webGLVertexBuffer){o=
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 3);o.__webGLLineCount=D;w.__dirtyVertices=!0;w.__dirtyColors=!0}H(p.__webglObjects,w,C)}else if(C instanceof THREE.ParticleSystem){w=C.geometry;if(!w.__webGLVertexBuffer){o=w;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=w;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*3);o.__sortArray=[];o.__webGLParticleCount=D;w.__dirtyVertices=!0;w.__dirtyColors=!0}H(p.__webglObjects,w,C)}else THREE.MarchingCubes!==undefined&&C instanceof
 THREE.MarchingCubes&&p.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});n.__objectsAdded.splice(0,1)}for(;n.__objectsRemoved.length;){C=n.__objectsRemoved[0];p=n;w=void 0;o=void 0;for(w=p.__webglObjects.length-1;w>=0;w--){o=p.__webglObjects[w].object;C==o&&p.__webglObjects.splice(w,1)}n.__objectsRemoved.splice(0,1)}C=0;for(p=n.__webglObjects.length;C<p;C++){o=n.__webglObjects[C].object;D=void 0;w=void 0;B=void 0;if(o instanceof THREE.Mesh){w=o.geometry;
-for(D in w.geometryGroups){B=w.geometryGroups[D];if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents){F=f.DYNAMIC_DRAW;X=void 0;Ea=void 0;var Ja=void 0,U=void 0;Ja=void 0;var Ba=void 0,za=void 0,Va=void 0,ua=void 0;N=void 0;xa=void 0;K=void 0;ra=void 0;Y=void 0;var fa=void 0,ga=void 0,oa=void 0,Pa=void 0;za=void 0;Va=void 0;U=void 0;ua=void 0;U=void 0;fa=void 0;ga=void 0;za=void 0;fa=void 0;ga=void 0;oa=void 0;Pa=void 0;
-fa=void 0;ga=void 0;oa=void 0;Pa=void 0;fa=void 0;ga=void 0;oa=void 0;Pa=void 0;fa=void 0;ga=void 0;oa=void 0;U=void 0;ua=void 0;Ba=void 0;Ja=void 0;Ja=void 0;var Ra=void 0,ab=void 0,Oa=void 0,Wa=Na=Ia=wa=ka=0,Ta=0,Ha=0,Sa=0,La=0,L=0,Qa=0,qa=B.__vertexArray,Xa=B.__uvArray,cb=B.__uv2Array,Ua=B.__normalArray,Ka=B.__tangentArray,Da=B.__colorArray,J=B.__skinVertexAArray,W=B.__skinVertexBArray,T=B.__skinIndexArray,R=B.__skinWeightArray,Ga=B.__morphTargetsArrays,ta=B.__faceArray,ma=B.__lineArray,ca=B.__needsSmoothNormals;
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-U.normal;za=U.vertexColors;Va=U.color;ua=U.vertexTangents;if(U instanceof THREE.Face3){if(db){fa=ib[U.a].position;ga=ib[U.b].position;oa=ib[U.c].position;qa[wa]=fa.x;qa[wa+1]=fa.y;qa[wa+2]=fa.z;qa[wa+3]=ga.x;qa[wa+4]=ga.y;qa[wa+5]=ga.z;qa[wa+6]=oa.x;qa[wa+7]=oa.y;qa[wa+8]=oa.z;wa+=9}if(mb){Ra=0;for(ab=fb.length;Ra<ab;Ra++){fa=fb[Ra].vertices[U.a].position;ga=fb[Ra].vertices[U.b].position;oa=fb[Ra].vertices[U.c].position;Oa=Ga[Ra];Oa[Qa+0]=fa.x;Oa[Qa+1]=fa.y;Oa[Qa+2]=fa.z;Oa[Qa+3]=ga.x;Oa[Qa+4]=ga.y;
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-Y[ua];cb[Na]=Ja.u;cb[Na+1]=Ja.v;Na+=2}if(Ya){ta[Wa]=ka;ta[Wa+1]=ka+1;ta[Wa+2]=ka+2;Wa+=3;ma[Sa]=ka;ma[Sa+1]=ka+1;ma[Sa+2]=ka;ma[Sa+3]=ka+2;ma[Sa+4]=ka+1;ma[Sa+5]=ka+2;Sa+=6;ka+=3}}else if(U instanceof THREE.Face4){if(db){fa=ib[U.a].position;ga=ib[U.b].position;oa=ib[U.c].position;Pa=ib[U.d].position;qa[wa]=fa.x;qa[wa+1]=fa.y;qa[wa+2]=fa.z;qa[wa+3]=ga.x;qa[wa+4]=ga.y;qa[wa+5]=ga.z;qa[wa+6]=oa.x;qa[wa+7]=oa.y;qa[wa+8]=oa.z;qa[wa+9]=Pa.x;qa[wa+10]=Pa.y;qa[wa+11]=Pa.z;wa+=12}if(mb){Ra=0;for(ab=fb.length;Ra<
-ab;Ra++){fa=fb[Ra].vertices[U.a].position;ga=fb[Ra].vertices[U.b].position;oa=fb[Ra].vertices[U.c].position;Pa=fb[Ra].vertices[U.d].position;Oa=Ga[Ra];Oa[Qa+0]=fa.x;Oa[Qa+1]=fa.y;Oa[Qa+2]=fa.z;Oa[Qa+3]=ga.x;Oa[Qa+4]=ga.y;Oa[Qa+5]=ga.z;Oa[Qa+6]=oa.x;Oa[Qa+7]=oa.y;Oa[Qa+8]=oa.z;Oa[Qa+9]=Pa.x;Oa[Qa+10]=Pa.y;Oa[Qa+11]=Pa.z}Qa+=12}if(hb.length){fa=hb[U.a];ga=hb[U.b];oa=hb[U.c];Pa=hb[U.d];R[L]=fa.x;R[L+1]=fa.y;R[L+2]=fa.z;R[L+3]=fa.w;R[L+4]=ga.x;R[L+5]=ga.y;R[L+6]=ga.z;R[L+7]=ga.w;R[L+8]=oa.x;R[L+9]=oa.y;
-R[L+10]=oa.z;R[L+11]=oa.w;R[L+12]=Pa.x;R[L+13]=Pa.y;R[L+14]=Pa.z;R[L+15]=Pa.w;fa=lb[U.a];ga=lb[U.b];oa=lb[U.c];Pa=lb[U.d];T[L]=fa.x;T[L+1]=fa.y;T[L+2]=fa.z;T[L+3]=fa.w;T[L+4]=ga.x;T[L+5]=ga.y;T[L+6]=ga.z;T[L+7]=ga.w;T[L+8]=oa.x;T[L+9]=oa.y;T[L+10]=oa.z;T[L+11]=oa.w;T[L+12]=Pa.x;T[L+13]=Pa.y;T[L+14]=Pa.z;T[L+15]=Pa.w;fa=jb[U.a];ga=jb[U.b];oa=jb[U.c];Pa=jb[U.d];J[L]=fa.x;J[L+1]=fa.y;J[L+2]=fa.z;J[L+3]=1;J[L+4]=ga.x;J[L+5]=ga.y;J[L+6]=ga.z;J[L+7]=1;J[L+8]=oa.x;J[L+9]=oa.y;J[L+10]=oa.z;J[L+11]=1;J[L+
-12]=Pa.x;J[L+13]=Pa.y;J[L+14]=Pa.z;J[L+15]=1;fa=kb[U.a];ga=kb[U.b];oa=kb[U.c];U=kb[U.d];W[L]=fa.x;W[L+1]=fa.y;W[L+2]=fa.z;W[L+3]=1;W[L+4]=ga.x;W[L+5]=ga.y;W[L+6]=ga.z;W[L+7]=1;W[L+8]=oa.x;W[L+9]=oa.y;W[L+10]=oa.z;W[L+11]=1;W[L+12]=U.x;W[L+13]=U.y;W[L+14]=U.z;W[L+15]=1;L+=16}if(eb&&xa){if(za.length==4&&xa==THREE.VertexColors){U=za[0];fa=za[1];ga=za[2];za=za[3]}else za=ga=fa=U=Va;Da[La]=U.r;Da[La+1]=U.g;Da[La+2]=U.b;Da[La+3]=fa.r;Da[La+4]=fa.g;Da[La+5]=fa.b;Da[La+6]=ga.r;Da[La+7]=ga.g;Da[La+8]=ga.b;
-Da[La+9]=za.r;Da[La+10]=za.g;Da[La+11]=za.b;La+=12}if(bb&&Aa.hasTangents){za=ua[0];Va=ua[1];U=ua[2];ua=ua[3];Ka[Ha]=za.x;Ka[Ha+1]=za.y;Ka[Ha+2]=za.z;Ka[Ha+3]=za.w;Ka[Ha+4]=Va.x;Ka[Ha+5]=Va.y;Ka[Ha+6]=Va.z;Ka[Ha+7]=Va.w;Ka[Ha+8]=U.x;Ka[Ha+9]=U.y;Ka[Ha+10]=U.z;Ka[Ha+11]=U.w;Ka[Ha+12]=ua.x;Ka[Ha+13]=ua.y;Ka[Ha+14]=ua.z;Ka[Ha+15]=ua.w;Ha+=16}if(gb&&K)if(Ja.length==4&&ca)for(ua=0;ua<4;ua++){Ba=Ja[ua];Ua[Ta]=Ba.x;Ua[Ta+1]=Ba.y;Ua[Ta+2]=Ba.z;Ta+=3}else for(ua=0;ua<4;ua++){Ua[Ta]=Ba.x;Ua[Ta+1]=Ba.y;Ua[Ta+
-2]=Ba.z;Ta+=3}if(Za&&ra!==undefined&&N)for(ua=0;ua<4;ua++){Ja=ra[ua];Xa[Ia]=Ja.u;Xa[Ia+1]=Ja.v;Ia+=2}if(Za&&Y!==undefined&&N)for(ua=0;ua<4;ua++){Ja=Y[ua];cb[Na]=Ja.u;cb[Na+1]=Ja.v;Na+=2}if(Ya){ta[Wa]=ka;ta[Wa+1]=ka+1;ta[Wa+2]=ka+2;ta[Wa+3]=ka;ta[Wa+4]=ka+2;ta[Wa+5]=ka+3;Wa+=6;ma[Sa]=ka;ma[Sa+1]=ka+1;ma[Sa+2]=ka;ma[Sa+3]=ka+3;ma[Sa+4]=ka+1;ma[Sa+5]=ka+2;ma[Sa+6]=ka+2;ma[Sa+7]=ka+3;Sa+=8;ka+=4}}}if(db){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,qa,F)}if(mb){Ra=0;
-for(ab=fb.length;Ra<ab;Ra++){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLMorphTargetsBuffers[Ra]);f.bufferData(f.ARRAY_BUFFER,Ga[Ra],F)}}if(eb&&La>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Da,F)}if(gb){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ua,F)}if(bb&&Aa.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Ka,F)}if(Za&&Ia>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,
-Xa,F)}if(Za&&Na>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,cb,F)}if(Ya){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ta,F);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ma,F)}if(L>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,J,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,W,F);f.bindBuffer(f.ARRAY_BUFFER,
-B.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,T,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,R,F)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Ribbon){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=w;D=f.DYNAMIC_DRAW;N=void 0;N=void 0;xa=void 0;B=void 0;K=o.vertices;F=o.colors;ra=K.length;X=F.length;Y=o.__vertexArray;
-Ea=o.__colorArray;ka=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N<ra;N++){xa=K[N].position;B=N*3;Y[B]=xa.x;Y[B+1]=xa.y;Y[B+2]=xa.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Y,D)}if(ka){for(N=0;N<X;N++){color=F[N];B=N*3;Ea[B]=color.r;Ea[B+1]=color.g;Ea[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ea,D)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Line){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=
-w;D=f.DYNAMIC_DRAW;N=void 0;N=void 0;xa=void 0;B=void 0;K=o.vertices;F=o.colors;ra=K.length;X=F.length;Y=o.__vertexArray;Ea=o.__colorArray;ka=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N<ra;N++){xa=K[N].position;B=N*3;Y[B]=xa.x;Y[B+1]=xa.y;Y[B+2]=xa.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Y,D)}if(ka){for(N=0;N<X;N++){color=F[N];B=N*3;Ea[B]=color.r;Ea[B+1]=color.g;Ea[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,
+for(D in w.geometryGroups){B=w.geometryGroups[D];if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents){F=f.DYNAMIC_DRAW;Z=void 0;Ea=void 0;var Ia=void 0,V=void 0;Ia=void 0;var Ca=void 0,Ba=void 0,Ya=void 0,ua=void 0;N=void 0;Aa=void 0;K=void 0;ra=void 0;$=void 0;var ga=void 0,ha=void 0,na=void 0,Pa=void 0;Ba=void 0;Ya=void 0;V=void 0;ua=void 0;V=void 0;ga=void 0;ha=void 0;Ba=void 0;ga=void 0;ha=void 0;na=void 0;Pa=void 0;
+ga=void 0;ha=void 0;na=void 0;Pa=void 0;ga=void 0;ha=void 0;na=void 0;Pa=void 0;ga=void 0;ha=void 0;na=void 0;V=void 0;ua=void 0;Ca=void 0;Ia=void 0;Ia=void 0;var Sa=void 0,fb=void 0,Na=void 0,Xa=Ma=Ga=wa=ma=0,Ta=0,Ja=0,Va=0,Oa=0,L=0,Qa=0,Ua=B.__vertexArray,Fa=B.__uvArray,$a=B.__uv2Array,Wa=B.__normalArray,Ha=B.__tangentArray,Ra=B.__colorArray,va=B.__skinVertexAArray,J=B.__skinVertexBArray,Y=B.__skinIndexArray,U=B.__skinWeightArray,fa=B.__morphTargetsArrays,za=B.__faceArray,qa=B.__lineArray,pa=B.__needsSmoothNormals;
+Aa=B.__vertexColorType;N=B.__uvType;K=B.__normalType;var R=o.geometry,Ka=R.__dirtyVertices,cb=R.__dirtyElements,Za=R.__dirtyUvs,db=R.__dirtyNormals,hb=R.__dirtyTangents,bb=R.__dirtyColors,eb=R.__dirtyMorphTargets,jb=R.vertices,nb=B.faces,qb=R.faces,ob=R.faceVertexUvs[0],pb=R.faceVertexUvs[1],kb=R.skinVerticesA,lb=R.skinVerticesB,mb=R.skinIndices,ib=R.skinWeights,gb=R.morphTargets;Z=0;for(Ea=nb.length;Z<Ea;Z++){Ia=nb[Z];V=qb[Ia];ob&&(ra=ob[Ia]);pb&&($=pb[Ia]);Ia=V.vertexNormals;Ca=V.normal;Ba=V.vertexColors;
+Ya=V.color;ua=V.vertexTangents;if(V instanceof THREE.Face3){if(Ka){ga=jb[V.a].position;ha=jb[V.b].position;na=jb[V.c].position;Ua[wa]=ga.x;Ua[wa+1]=ga.y;Ua[wa+2]=ga.z;Ua[wa+3]=ha.x;Ua[wa+4]=ha.y;Ua[wa+5]=ha.z;Ua[wa+6]=na.x;Ua[wa+7]=na.y;Ua[wa+8]=na.z;wa+=9}if(eb){Sa=0;for(fb=gb.length;Sa<fb;Sa++){ga=gb[Sa].vertices[V.a].position;ha=gb[Sa].vertices[V.b].position;na=gb[Sa].vertices[V.c].position;Na=fa[Sa];Na[Qa+0]=ga.x;Na[Qa+1]=ga.y;Na[Qa+2]=ga.z;Na[Qa+3]=ha.x;Na[Qa+4]=ha.y;Na[Qa+5]=ha.z;Na[Qa+6]=na.x;
+Na[Qa+7]=na.y;Na[Qa+8]=na.z}Qa+=9}if(ib.length){ga=ib[V.a];ha=ib[V.b];na=ib[V.c];U[L]=ga.x;U[L+1]=ga.y;U[L+2]=ga.z;U[L+3]=ga.w;U[L+4]=ha.x;U[L+5]=ha.y;U[L+6]=ha.z;U[L+7]=ha.w;U[L+8]=na.x;U[L+9]=na.y;U[L+10]=na.z;U[L+11]=na.w;ga=mb[V.a];ha=mb[V.b];na=mb[V.c];Y[L]=ga.x;Y[L+1]=ga.y;Y[L+2]=ga.z;Y[L+3]=ga.w;Y[L+4]=ha.x;Y[L+5]=ha.y;Y[L+6]=ha.z;Y[L+7]=ha.w;Y[L+8]=na.x;Y[L+9]=na.y;Y[L+10]=na.z;Y[L+11]=na.w;ga=kb[V.a];ha=kb[V.b];na=kb[V.c];va[L]=ga.x;va[L+1]=ga.y;va[L+2]=ga.z;va[L+3]=1;va[L+4]=ha.x;va[L+5]=
+ha.y;va[L+6]=ha.z;va[L+7]=1;va[L+8]=na.x;va[L+9]=na.y;va[L+10]=na.z;va[L+11]=1;ga=lb[V.a];ha=lb[V.b];na=lb[V.c];J[L]=ga.x;J[L+1]=ga.y;J[L+2]=ga.z;J[L+3]=1;J[L+4]=ha.x;J[L+5]=ha.y;J[L+6]=ha.z;J[L+7]=1;J[L+8]=na.x;J[L+9]=na.y;J[L+10]=na.z;J[L+11]=1;L+=12}if(bb&&Aa){if(Ba.length==3&&Aa==THREE.VertexColors){V=Ba[0];ga=Ba[1];ha=Ba[2]}else ha=ga=V=Ya;Ra[Oa]=V.r;Ra[Oa+1]=V.g;Ra[Oa+2]=V.b;Ra[Oa+3]=ga.r;Ra[Oa+4]=ga.g;Ra[Oa+5]=ga.b;Ra[Oa+6]=ha.r;Ra[Oa+7]=ha.g;Ra[Oa+8]=ha.b;Oa+=9}if(hb&&R.hasTangents){Ba=ua[0];
+Ya=ua[1];V=ua[2];Ha[Ja]=Ba.x;Ha[Ja+1]=Ba.y;Ha[Ja+2]=Ba.z;Ha[Ja+3]=Ba.w;Ha[Ja+4]=Ya.x;Ha[Ja+5]=Ya.y;Ha[Ja+6]=Ya.z;Ha[Ja+7]=Ya.w;Ha[Ja+8]=V.x;Ha[Ja+9]=V.y;Ha[Ja+10]=V.z;Ha[Ja+11]=V.w;Ja+=12}if(db&&K)if(Ia.length==3&&pa)for(ua=0;ua<3;ua++){Ca=Ia[ua];Wa[Ta]=Ca.x;Wa[Ta+1]=Ca.y;Wa[Ta+2]=Ca.z;Ta+=3}else for(ua=0;ua<3;ua++){Wa[Ta]=Ca.x;Wa[Ta+1]=Ca.y;Wa[Ta+2]=Ca.z;Ta+=3}if(Za&&ra!==undefined&&N)for(ua=0;ua<3;ua++){Ia=ra[ua];Fa[Ga]=Ia.u;Fa[Ga+1]=Ia.v;Ga+=2}if(Za&&$!==undefined&&N)for(ua=0;ua<3;ua++){Ia=$[ua];
+$a[Ma]=Ia.u;$a[Ma+1]=Ia.v;Ma+=2}if(cb){za[Xa]=ma;za[Xa+1]=ma+1;za[Xa+2]=ma+2;Xa+=3;qa[Va]=ma;qa[Va+1]=ma+1;qa[Va+2]=ma;qa[Va+3]=ma+2;qa[Va+4]=ma+1;qa[Va+5]=ma+2;Va+=6;ma+=3}}else if(V instanceof THREE.Face4){if(Ka){ga=jb[V.a].position;ha=jb[V.b].position;na=jb[V.c].position;Pa=jb[V.d].position;Ua[wa]=ga.x;Ua[wa+1]=ga.y;Ua[wa+2]=ga.z;Ua[wa+3]=ha.x;Ua[wa+4]=ha.y;Ua[wa+5]=ha.z;Ua[wa+6]=na.x;Ua[wa+7]=na.y;Ua[wa+8]=na.z;Ua[wa+9]=Pa.x;Ua[wa+10]=Pa.y;Ua[wa+11]=Pa.z;wa+=12}if(eb){Sa=0;for(fb=gb.length;Sa<
+fb;Sa++){ga=gb[Sa].vertices[V.a].position;ha=gb[Sa].vertices[V.b].position;na=gb[Sa].vertices[V.c].position;Pa=gb[Sa].vertices[V.d].position;Na=fa[Sa];Na[Qa+0]=ga.x;Na[Qa+1]=ga.y;Na[Qa+2]=ga.z;Na[Qa+3]=ha.x;Na[Qa+4]=ha.y;Na[Qa+5]=ha.z;Na[Qa+6]=na.x;Na[Qa+7]=na.y;Na[Qa+8]=na.z;Na[Qa+9]=Pa.x;Na[Qa+10]=Pa.y;Na[Qa+11]=Pa.z}Qa+=12}if(ib.length){ga=ib[V.a];ha=ib[V.b];na=ib[V.c];Pa=ib[V.d];U[L]=ga.x;U[L+1]=ga.y;U[L+2]=ga.z;U[L+3]=ga.w;U[L+4]=ha.x;U[L+5]=ha.y;U[L+6]=ha.z;U[L+7]=ha.w;U[L+8]=na.x;U[L+9]=na.y;
+U[L+10]=na.z;U[L+11]=na.w;U[L+12]=Pa.x;U[L+13]=Pa.y;U[L+14]=Pa.z;U[L+15]=Pa.w;ga=mb[V.a];ha=mb[V.b];na=mb[V.c];Pa=mb[V.d];Y[L]=ga.x;Y[L+1]=ga.y;Y[L+2]=ga.z;Y[L+3]=ga.w;Y[L+4]=ha.x;Y[L+5]=ha.y;Y[L+6]=ha.z;Y[L+7]=ha.w;Y[L+8]=na.x;Y[L+9]=na.y;Y[L+10]=na.z;Y[L+11]=na.w;Y[L+12]=Pa.x;Y[L+13]=Pa.y;Y[L+14]=Pa.z;Y[L+15]=Pa.w;ga=kb[V.a];ha=kb[V.b];na=kb[V.c];Pa=kb[V.d];va[L]=ga.x;va[L+1]=ga.y;va[L+2]=ga.z;va[L+3]=1;va[L+4]=ha.x;va[L+5]=ha.y;va[L+6]=ha.z;va[L+7]=1;va[L+8]=na.x;va[L+9]=na.y;va[L+10]=na.z;va[L+
+11]=1;va[L+12]=Pa.x;va[L+13]=Pa.y;va[L+14]=Pa.z;va[L+15]=1;ga=lb[V.a];ha=lb[V.b];na=lb[V.c];V=lb[V.d];J[L]=ga.x;J[L+1]=ga.y;J[L+2]=ga.z;J[L+3]=1;J[L+4]=ha.x;J[L+5]=ha.y;J[L+6]=ha.z;J[L+7]=1;J[L+8]=na.x;J[L+9]=na.y;J[L+10]=na.z;J[L+11]=1;J[L+12]=V.x;J[L+13]=V.y;J[L+14]=V.z;J[L+15]=1;L+=16}if(bb&&Aa){if(Ba.length==4&&Aa==THREE.VertexColors){V=Ba[0];ga=Ba[1];ha=Ba[2];Ba=Ba[3]}else Ba=ha=ga=V=Ya;Ra[Oa]=V.r;Ra[Oa+1]=V.g;Ra[Oa+2]=V.b;Ra[Oa+3]=ga.r;Ra[Oa+4]=ga.g;Ra[Oa+5]=ga.b;Ra[Oa+6]=ha.r;Ra[Oa+7]=ha.g;
+Ra[Oa+8]=ha.b;Ra[Oa+9]=Ba.r;Ra[Oa+10]=Ba.g;Ra[Oa+11]=Ba.b;Oa+=12}if(hb&&R.hasTangents){Ba=ua[0];Ya=ua[1];V=ua[2];ua=ua[3];Ha[Ja]=Ba.x;Ha[Ja+1]=Ba.y;Ha[Ja+2]=Ba.z;Ha[Ja+3]=Ba.w;Ha[Ja+4]=Ya.x;Ha[Ja+5]=Ya.y;Ha[Ja+6]=Ya.z;Ha[Ja+7]=Ya.w;Ha[Ja+8]=V.x;Ha[Ja+9]=V.y;Ha[Ja+10]=V.z;Ha[Ja+11]=V.w;Ha[Ja+12]=ua.x;Ha[Ja+13]=ua.y;Ha[Ja+14]=ua.z;Ha[Ja+15]=ua.w;Ja+=16}if(db&&K)if(Ia.length==4&&pa)for(ua=0;ua<4;ua++){Ca=Ia[ua];Wa[Ta]=Ca.x;Wa[Ta+1]=Ca.y;Wa[Ta+2]=Ca.z;Ta+=3}else for(ua=0;ua<4;ua++){Wa[Ta]=Ca.x;Wa[Ta+
+1]=Ca.y;Wa[Ta+2]=Ca.z;Ta+=3}if(Za&&ra!==undefined&&N)for(ua=0;ua<4;ua++){Ia=ra[ua];Fa[Ga]=Ia.u;Fa[Ga+1]=Ia.v;Ga+=2}if(Za&&$!==undefined&&N)for(ua=0;ua<4;ua++){Ia=$[ua];$a[Ma]=Ia.u;$a[Ma+1]=Ia.v;Ma+=2}if(cb){za[Xa]=ma;za[Xa+1]=ma+1;za[Xa+2]=ma+2;za[Xa+3]=ma;za[Xa+4]=ma+2;za[Xa+5]=ma+3;Xa+=6;qa[Va]=ma;qa[Va+1]=ma+1;qa[Va+2]=ma;qa[Va+3]=ma+3;qa[Va+4]=ma+1;qa[Va+5]=ma+2;qa[Va+6]=ma+2;qa[Va+7]=ma+3;Va+=8;ma+=4}}}if(Ka){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Ua,F)}if(eb){Sa=
+0;for(fb=gb.length;Sa<fb;Sa++){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLMorphTargetsBuffers[Sa]);f.bufferData(f.ARRAY_BUFFER,fa[Sa],F)}}if(bb&&Oa>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ra,F)}if(db){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Wa,F)}if(hb&&R.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Ha,F)}if(Za&&Ga>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,
+Fa,F)}if(Za&&Ma>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,$a,F)}if(cb){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,za,F);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,qa,F)}if(L>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,va,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,J,F);f.bindBuffer(f.ARRAY_BUFFER,
+B.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,Y,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,U,F)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Ribbon){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=w;D=f.DYNAMIC_DRAW;N=void 0;N=void 0;Aa=void 0;B=void 0;K=o.vertices;F=o.colors;ra=K.length;Z=F.length;$=o.__vertexArray;
+Ea=o.__colorArray;ma=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N<ra;N++){Aa=K[N].position;B=N*3;$[B]=Aa.x;$[B+1]=Aa.y;$[B+2]=Aa.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,$,D)}if(ma){for(N=0;N<Z;N++){color=F[N];B=N*3;Ea[B]=color.r;Ea[B+1]=color.g;Ea[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ea,D)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Line){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=
+w;D=f.DYNAMIC_DRAW;N=void 0;N=void 0;Aa=void 0;B=void 0;K=o.vertices;F=o.colors;ra=K.length;Z=F.length;$=o.__vertexArray;Ea=o.__colorArray;ma=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N<ra;N++){Aa=K[N].position;B=N*3;$[B]=Aa.x;$[B+1]=Aa.y;$[B+2]=Aa.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,$,D)}if(ma){for(N=0;N<Z;N++){color=F[N];B=N*3;Ea[B]=color.r;Ea[B+1]=color.g;Ea[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,
 Ea,D)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(o instanceof THREE.ParticleSystem){w=o.geometry;(w.__dirtyVertices||w.__dirtyColors||o.sortParticles)&&c(w,f.DYNAMIC_DRAW,o);w.__dirtyVertices=!1;w.__dirtyColors=!1}}};this.setFaceCulling=function(n,C){if(n){!C||C=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(n=="back")f.cullFace(f.BACK);else n=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
 0}};THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
@@ -301,16 +302,16 @@ THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
 var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,k=a.faces,j=e.faces,m=a.faceVertexUvs[0];e=e.faceVertexUvs[0];b&&c.matrixAutoUpdate&&c.updateMatrix();for(var t=0,x=h.length;t<x;t++){var y=new THREE.Vertex(h[t].position.clone());b&&c.matrix.multiplyVector3(y.position);g.push(y)}t=0;for(x=j.length;t<x;t++){h=j[t];var q,A=h.vertexNormals;if(h instanceof THREE.Face3)q=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof
 THREE.Face4&&(q=new THREE.Face4(h.a+d,h.b+d,h.c+d,h.d+d));q.centroid.copy(h.centroid);q.normal.copy(h.normal);b=0;for(g=A.length;b<g;b++){y=A[b];q.vertexNormals.push(y.clone())}q.materials=h.materials.slice();k.push(q)}t=0;for(x=e.length;t<x;t++){d=e[t];k=[];b=0;for(g=d.length;b<g;b++)k.push(new THREE.UV(d[b].u,d[b].v));m.push(k)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,
-c,b){var d,e=[],g=new THREE.Texture(e,c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(t in aa.objects)if(!da.objects[t]){G=aa.objects[t];if(z=da.geometries[G.geometry]){O=[];for(i=0;i<G.materials.length;i++)O[i]=da.materials[G.materials[i]];H=G.position;r=G.rotation;
-s=G.scale;object=new THREE.Mesh(z,O);object.position.set(H[0],H[1],H[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;da.scene.addObject(object);da.objects[t]=object}}}function h(Fa){return function(ja){da.geometries[Fa]=ja;g();na-=1;k()}}function k(){d({total_models:V,total_textures:Ca,loaded_models:V-na,loaded_textures:Ca-$},da);na==0&&$==0&&b(da)}var j,m,t,x,y,q,A,G,H,E,I,z,S,P,O,aa,f,ia,na,$,V,Ca,da;aa=e.data;f=new THREE.BinaryLoader;ia=new THREE.JSONLoader;
-$=na=0;da={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};e=function(){$-=1;k()};for(y in aa.cameras){E=aa.cameras[y];if(E.type=="perspective")S=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho"){S=new THREE.Camera;S.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far)}H=E.position;E=E.target;S.position.set(H[0],H[1],H[2]);S.target.position.set(E[0],E[1],E[2]);da.cameras[y]=S}for(x in aa.lights){y=
-aa.lights[x];if(y.type=="directional"){H=y.direction;light=new THREE.DirectionalLight;light.position.set(H[0],H[1],H[2]);light.position.normalize()}else if(y.type=="point"){H=y.position;light=new THREE.PointLight;light.position.set(H[0],H[1],H[2])}E=y.color;i=y.intensity||1;light.color.setRGB(E[0]*i,E[1]*i,E[2]*i);da.scene.addLight(light);da.lights[x]=light}for(q in aa.fogs){x=aa.fogs[q];if(x.type=="linear")P=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(P=new THREE.FogExp2(0,x.density));E=
-x.color;P.color.setRGB(E[0],E[1],E[2]);da.fogs[q]=P}if(da.cameras&&aa.defaults.camera)da.currentCamera=da.cameras[aa.defaults.camera];if(da.fogs&&aa.defaults.fog)da.scene.fog=da.fogs[aa.defaults.fog];E=aa.defaults.bgcolor;da.bgColor=new THREE.Color;da.bgColor.setRGB(E[0],E[1],E[2]);da.bgColorAlpha=aa.defaults.bgalpha;for(j in aa.geometries){q=aa.geometries[j];if(q.type=="bin_mesh"||q.type=="ascii_mesh")na+=1}V=na;for(j in aa.geometries){q=aa.geometries[j];if(q.type=="cube"){z=new Cube(q.width,q.height,
-q.depth,q.segmentsWidth,q.segmentsHeight,q.segmentsDepth,null,q.flipped,q.sides);da.geometries[j]=z}else if(q.type=="plane"){z=new Plane(q.width,q.height,q.segmentsWidth,q.segmentsHeight);da.geometries[j]=z}else if(q.type=="sphere"){z=new Sphere(q.radius,q.segmentsWidth,q.segmentsHeight);da.geometries[j]=z}else if(q.type=="cylinder"){z=new Cylinder(q.numSegs,q.topRad,q.botRad,q.height,q.topOffset,q.botOffset);da.geometries[j]=z}else if(q.type=="torus"){z=new Torus(q.radius,q.tube,q.segmentsR,q.segmentsT);
-da.geometries[j]=z}else if(q.type=="icosahedron"){z=new Icosahedron(q.subdivisions);da.geometries[j]=z}else if(q.type=="bin_mesh")f.load({model:q.url,callback:h(j)});else q.type=="ascii_mesh"&&ia.load({model:q.url,callback:h(j)})}for(A in aa.textures){j=aa.textures[A];$+=j.url instanceof Array?j.url.length:1}Ca=$;for(A in aa.textures){j=aa.textures[A];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array)q=ImageUtils.loadTextureCube(j.url,j.mapping,
-e);else{q=ImageUtils.loadTexture(j.url,j.mapping,e);if(THREE[j.minFilter]!=undefined)q.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!=undefined)q.magFilter=THREE[j.magFilter]}da.textures[A]=q}for(m in aa.materials){A=aa.materials[m];for(I in A.parameters)if(I=="envMap"||I=="map"||I=="lightMap")A.parameters[I]=da.textures[A.parameters[I]];else if(I=="shading")A.parameters[I]=A.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I=="blending")A.parameters[I]=THREE[A.parameters[I]]?
-THREE[A.parameters[I]]:THREE.NormalBlending;else I=="combine"&&(A.parameters[I]=A.parameters[I]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);A=new THREE[A.type](A.parameters);da.materials[m]=A}g();c(da)}},addMesh:function(a,c,b,d,e,g,h,k,j,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=k;c.rotation.z=j;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=
-b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));
+c,b){var d,e=[],g=new THREE.Texture(e,c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(t in X.objects)if(!ca.objects[t]){G=X.objects[t];if(z=ca.geometries[G.geometry]){O=[];for(i=0;i<G.materials.length;i++)O[i]=ca.materials[G.materials[i]];H=G.position;r=G.rotation;s=
+G.scale;object=new THREE.Mesh(z,O);object.position.set(H[0],H[1],H[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;ca.scene.addObject(object);ca.objects[t]=object}}}function h(Da){return function(ja){ca.geometries[Da]=ja;g();ka-=1;k()}}function k(){d({total_models:T,total_textures:xa,loaded_models:T-ka,loaded_textures:xa-W},ca);ka==0&&W==0&&b(ca)}var j,m,t,x,y,q,A,G,H,E,I,z,S,Q,O,X,f,ea,ka,W,T,xa,ca;X=e.data;f=new THREE.BinaryLoader;ea=new THREE.JSONLoader;
+W=ka=0;ca={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};e=function(){W-=1;k()};for(y in X.cameras){E=X.cameras[y];if(E.type=="perspective")S=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho"){S=new THREE.Camera;S.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far)}H=E.position;E=E.target;S.position.set(H[0],H[1],H[2]);S.target.position.set(E[0],E[1],E[2]);ca.cameras[y]=S}for(x in X.lights){y=
+X.lights[x];if(y.type=="directional"){H=y.direction;light=new THREE.DirectionalLight;light.position.set(H[0],H[1],H[2]);light.position.normalize()}else if(y.type=="point"){H=y.position;light=new THREE.PointLight;light.position.set(H[0],H[1],H[2])}E=y.color;i=y.intensity||1;light.color.setRGB(E[0]*i,E[1]*i,E[2]*i);ca.scene.addLight(light);ca.lights[x]=light}for(q in X.fogs){x=X.fogs[q];if(x.type=="linear")Q=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(Q=new THREE.FogExp2(0,x.density));E=x.color;
+Q.color.setRGB(E[0],E[1],E[2]);ca.fogs[q]=Q}if(ca.cameras&&X.defaults.camera)ca.currentCamera=ca.cameras[X.defaults.camera];if(ca.fogs&&X.defaults.fog)ca.scene.fog=ca.fogs[X.defaults.fog];E=X.defaults.bgcolor;ca.bgColor=new THREE.Color;ca.bgColor.setRGB(E[0],E[1],E[2]);ca.bgColorAlpha=X.defaults.bgalpha;for(j in X.geometries){q=X.geometries[j];if(q.type=="bin_mesh"||q.type=="ascii_mesh")ka+=1}T=ka;for(j in X.geometries){q=X.geometries[j];if(q.type=="cube"){z=new Cube(q.width,q.height,q.depth,q.segmentsWidth,
+q.segmentsHeight,q.segmentsDepth,null,q.flipped,q.sides);ca.geometries[j]=z}else if(q.type=="plane"){z=new Plane(q.width,q.height,q.segmentsWidth,q.segmentsHeight);ca.geometries[j]=z}else if(q.type=="sphere"){z=new Sphere(q.radius,q.segmentsWidth,q.segmentsHeight);ca.geometries[j]=z}else if(q.type=="cylinder"){z=new Cylinder(q.numSegs,q.topRad,q.botRad,q.height,q.topOffset,q.botOffset);ca.geometries[j]=z}else if(q.type=="torus"){z=new Torus(q.radius,q.tube,q.segmentsR,q.segmentsT);ca.geometries[j]=
+z}else if(q.type=="icosahedron"){z=new Icosahedron(q.subdivisions);ca.geometries[j]=z}else if(q.type=="bin_mesh")f.load({model:q.url,callback:h(j)});else q.type=="ascii_mesh"&&ea.load({model:q.url,callback:h(j)})}for(A in X.textures){j=X.textures[A];W+=j.url instanceof Array?j.url.length:1}xa=W;for(A in X.textures){j=X.textures[A];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array)q=ImageUtils.loadTextureCube(j.url,j.mapping,e);else{q=ImageUtils.loadTexture(j.url,
+j.mapping,e);if(THREE[j.minFilter]!=undefined)q.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!=undefined)q.magFilter=THREE[j.magFilter]}ca.textures[A]=q}for(m in X.materials){A=X.materials[m];for(I in A.parameters)if(I=="envMap"||I=="map"||I=="lightMap")A.parameters[I]=ca.textures[A.parameters[I]];else if(I=="shading")A.parameters[I]=A.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I=="blending")A.parameters[I]=THREE[A.parameters[I]]?THREE[A.parameters[I]]:THREE.NormalBlending;
+else I=="combine"&&(A.parameters[I]=A.parameters[I]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);A=new THREE[A.type](A.parameters);ca.materials[m]=A}g();c(ca)}},addMesh:function(a,c,b,d,e,g,h,k,j,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=k;c.rotation.z=j;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,
+vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));
 d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var e=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));
 SceneUtils.addMesh(a,c,1,0,d,0,g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,c){SceneUtils.traverseHierarchy(a,function(b){b.visible=c})},traverseHierarchy:function(a,c){var b,d,e=a.children.length;for(d=0;d<e;d++){b=a.children[d];c(b);SceneUtils.traverseHierarchy(b,c)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",
 value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
@@ -340,10 +341,10 @@ this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.win
 this.phi=(this.phi-y[0])*(q[1]-q[0])/(y[1]-y[0])+q[0];y=this.horizontalAngleMap.srcRange;q=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(q[1]-q[0])/(y[1]-y[0])+q[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,m,t,x)};this.onMouseMove=function(m){this.mouseX=m.clientX-this.windowHalfX;this.mouseY=m.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
 this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),j=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(j,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
 c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(m,t){return function(){t.apply(m,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
-var Cube=function(a,c,b,d,e,g,h,k,j){function m(H,E,I,z,S,P,O,aa){var f,ia,na=d||1,$=e||1,V=S/2,Ca=P/2,da=t.vertices.length;if(H=="x"&&E=="y"||H=="y"&&E=="x")f="z";else if(H=="x"&&E=="z"||H=="z"&&E=="x"){f="y";$=g||1}else if(H=="z"&&E=="y"||H=="y"&&E=="z"){f="x";na=g||1}var Fa=na+1,ja=$+1;S/=na;var pa=P/$;for(ia=0;ia<ja;ia++)for(P=0;P<Fa;P++){var la=new THREE.Vector3;la[H]=(P*S-V)*I;la[E]=(ia*pa-Ca)*z;la[f]=O;t.vertices.push(new THREE.Vertex(la))}for(ia=0;ia<$;ia++)for(P=0;P<na;P++){t.faces.push(new THREE.Face4(P+
-Fa*ia+da,P+Fa*(ia+1)+da,P+1+Fa*(ia+1)+da,P+1+Fa*ia+da,null,null,aa));t.faceVertexUvs[0].push([new THREE.UV(P/na,ia/$),new THREE.UV(P/na,(ia+1)/$),new THREE.UV((P+1)/na,(ia+1)/$),new THREE.UV((P+1)/na,ia/$)])}}THREE.Geometry.call(this);var t=this,x=a/2,y=c/2,q=b/2;k=k?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var A=0;A<6;A++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(j!=undefined)for(var G in j)this.sides[G]!=
-undefined&&(this.sides[G]=j[G]);this.sides.px&&m("z","y",1*k,-1,b,c,-x,this.materials[0]);this.sides.nx&&m("z","y",-1*k,-1,b,c,x,this.materials[1]);this.sides.py&&m("x","z",1*k,1,a,b,y,this.materials[2]);this.sides.ny&&m("x","z",1*k,-1,a,b,-y,this.materials[3]);this.sides.pz&&m("x","y",1*k,-1,a,c,q,this.materials[4]);this.sides.nz&&m("x","y",-1*k,-1,a,c,-q,this.materials[5]);(function(){for(var H=[],E=[],I=0,z=t.vertices.length;I<z;I++){for(var S=t.vertices[I],P=!1,O=0,aa=H.length;O<aa;O++){var f=
-H[O];if(S.position.x==f.position.x&&S.position.y==f.position.y&&S.position.z==f.position.z){E[I]=O;P=!0;break}}if(!P){E[I]=H.length;H.push(new THREE.Vertex(S.position.clone()))}}I=0;for(z=t.faces.length;I<z;I++){S=t.faces[I];S.a=E[S.a];S.b=E[S.b];S.c=E[S.c];S.d=E[S.d]}t.vertices=H})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
+var Cube=function(a,c,b,d,e,g,h,k,j){function m(H,E,I,z,S,Q,O,X){var f,ea,ka=d||1,W=e||1,T=S/2,xa=Q/2,ca=t.vertices.length;if(H=="x"&&E=="y"||H=="y"&&E=="x")f="z";else if(H=="x"&&E=="z"||H=="z"&&E=="x"){f="y";W=g||1}else if(H=="z"&&E=="y"||H=="y"&&E=="z"){f="x";ka=g||1}var Da=ka+1,ja=W+1;S/=ka;var oa=Q/W;for(ea=0;ea<ja;ea++)for(Q=0;Q<Da;Q++){var la=new THREE.Vector3;la[H]=(Q*S-T)*I;la[E]=(ea*oa-xa)*z;la[f]=O;t.vertices.push(new THREE.Vertex(la))}for(ea=0;ea<W;ea++)for(Q=0;Q<ka;Q++){t.faces.push(new THREE.Face4(Q+
+Da*ea+ca,Q+Da*(ea+1)+ca,Q+1+Da*(ea+1)+ca,Q+1+Da*ea+ca,null,null,X));t.faceVertexUvs[0].push([new THREE.UV(Q/ka,ea/W),new THREE.UV(Q/ka,(ea+1)/W),new THREE.UV((Q+1)/ka,(ea+1)/W),new THREE.UV((Q+1)/ka,ea/W)])}}THREE.Geometry.call(this);var t=this,x=a/2,y=c/2,q=b/2;k=k?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var A=0;A<6;A++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(j!=undefined)for(var G in j)this.sides[G]!=
+undefined&&(this.sides[G]=j[G]);this.sides.px&&m("z","y",1*k,-1,b,c,-x,this.materials[0]);this.sides.nx&&m("z","y",-1*k,-1,b,c,x,this.materials[1]);this.sides.py&&m("x","z",1*k,1,a,b,y,this.materials[2]);this.sides.ny&&m("x","z",1*k,-1,a,b,-y,this.materials[3]);this.sides.pz&&m("x","y",1*k,-1,a,c,q,this.materials[4]);this.sides.nz&&m("x","y",-1*k,-1,a,c,-q,this.materials[5]);(function(){for(var H=[],E=[],I=0,z=t.vertices.length;I<z;I++){for(var S=t.vertices[I],Q=!1,O=0,X=H.length;O<X;O++){var f=H[O];
+if(S.position.x==f.position.x&&S.position.y==f.position.y&&S.position.z==f.position.z){E[I]=O;Q=!0;break}}if(!Q){E[I]=H.length;H.push(new THREE.Vertex(S.position.clone()))}}I=0;for(z=t.faces.length;I<z;I++){S=t.faces[I];S.a=E[S.a];S.b=E[S.b];S.c=E[S.c];S.d=E[S.d]}t.vertices=H})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
 var Cylinder=function(a,c,b,d,e,g){function h(t,x,y){k.vertices.push(new THREE.Vertex(new THREE.Vector3(t,x,y)))}THREE.Geometry.call(this);var k=this,j=Math.PI,m=d/2;for(d=0;d<a;d++)h(Math.sin(2*j*d/a)*c,Math.cos(2*j*d/a)*c,-m);for(d=0;d<a;d++)h(Math.sin(2*j*d/a)*b,Math.cos(2*j*d/a)*b,m);for(d=0;d<a;d++)k.faces.push(new THREE.Face4(d,d+a,a+(d+1)%a,(d+1)%a));if(b>0){h(0,0,-m-(g||0));for(d=a;d<a+a/2;d++)k.faces.push(new THREE.Face4(2*a,(2*d-2*a)%a,(2*d-2*a+1)%a,(2*d-2*a+2)%a))}if(c>0){h(0,0,m+(e||0));
 for(d=a+a/2;d<2*a;d++)k.faces.push(new THREE.Face4(2*a+1,(2*d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
 var Icosahedron=function(a){function c(x,y,q){var A=Math.sqrt(x*x+y*y+q*q);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(x/A,y/A,q/A)))-1}function b(x,y,q,A){A.faces.push(new THREE.Face3(x,y,q))}function d(x,y){var q=e.vertices[x].position,A=e.vertices[y].position;return c((q.x+A.x)/2,(q.y+A.y)/2,(q.z+A.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
@@ -376,26 +377,26 @@ srcVertices=a.morphTargets[h].vertices;j=0;for(m=srcVertices.length;j<m;j+=3)dst
 THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
 THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.BinaryLoader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};
 c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,k=d+"/"+a,j=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+k+"] ["+h.status+"]");else if(h.readyState==3){if(g){j==0&&(j=h.getResponseHeader("Content-Length"));g({total:j,loaded:h.responseText.length})}}else h.readyState==2&&(j=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
-h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,d){var e=function(g){function h(p,o){var w=t(p,o),D=t(p,o+1),B=t(p,o+2),F=t(p,o+3),X=(F<<1&255|B>>7)-127;w|=(B&127)<<16|D<<8;if(w==0&&X==-127)return 0;return(1-2*(F>>7))*(1+w*Math.pow(2,-23))*Math.pow(2,X)}function k(p,o){var w=t(p,o),D=t(p,o+1),B=t(p,o+2);return(t(p,o+3)<<24)+(B<<16)+(D<<8)+w}function j(p,o){var w=t(p,o);return(t(p,o+1)<<8)+w}function m(p,o){var w=t(p,o);return w>127?w-256:w}function t(p,
-o){return p.charCodeAt(o)&255}function x(p){var o,w,D;o=k(a,p);w=k(a,p+O);D=k(a,p+aa);p=j(a,p+f);THREE.BinaryLoader.prototype.f3(E,o,w,D,p)}function y(p){var o,w,D,B,F,X;o=k(a,p);w=k(a,p+O);D=k(a,p+aa);B=j(a,p+f);F=k(a,p+ia);X=k(a,p+na);p=k(a,p+$);THREE.BinaryLoader.prototype.f3n(E,S,o,w,D,B,F,X,p)}function q(p){var o,w,D,B;o=k(a,p);w=k(a,p+V);D=k(a,p+Ca);B=k(a,p+da);p=j(a,p+Fa);THREE.BinaryLoader.prototype.f4(E,o,w,D,B,p)}function A(p){var o,w,D,B,F,X,N,K;o=k(a,p);w=k(a,p+V);D=k(a,p+Ca);B=k(a,p+
-da);F=j(a,p+Fa);X=k(a,p+ja);N=k(a,p+pa);K=k(a,p+la);p=k(a,p+Z);THREE.BinaryLoader.prototype.f4n(E,S,o,w,D,B,F,X,N,K,p)}function G(p){var o,w;o=k(a,p);w=k(a,p+Q);p=k(a,p+M);THREE.BinaryLoader.prototype.uv3(E.faceVertexUvs[0],P[o*2],P[o*2+1],P[w*2],P[w*2+1],P[p*2],P[p*2+1])}function H(p){var o,w,D;o=k(a,p);w=k(a,p+ea);D=k(a,p+va);p=k(a,p+ha);THREE.BinaryLoader.prototype.uv4(E.faceVertexUvs[0],P[o*2],P[o*2+1],P[w*2],P[w*2+1],P[D*2],P[D*2+1],P[p*2],P[p*2+1])}var E=this,I=0,z,S=[],P=[],O,aa,f,ia,na,$,
-V,Ca,da,Fa,ja,pa,la,Z,Q,M,ea,va,ha,sa,ya,Ma,$a,n,C;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(E,d,g);z={signature:a.substr(I,8),header_bytes:t(a,I+8),vertex_coordinate_bytes:t(a,I+9),normal_coordinate_bytes:t(a,I+10),uv_coordinate_bytes:t(a,I+11),vertex_index_bytes:t(a,I+12),normal_index_bytes:t(a,I+13),uv_index_bytes:t(a,I+14),material_index_bytes:t(a,I+15),nvertices:k(a,I+16),nnormals:k(a,I+16+4),nuvs:k(a,I+16+8),ntri_flat:k(a,I+16+12),ntri_smooth:k(a,I+16+16),ntri_flat_uv:k(a,
-I+16+20),ntri_smooth_uv:k(a,I+16+24),nquad_flat:k(a,I+16+28),nquad_smooth:k(a,I+16+32),nquad_flat_uv:k(a,I+16+36),nquad_smooth_uv:k(a,I+16+40)};I+=z.header_bytes;O=z.vertex_index_bytes;aa=z.vertex_index_bytes*2;f=z.vertex_index_bytes*3;ia=z.vertex_index_bytes*3+z.material_index_bytes;na=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;$=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;V=z.vertex_index_bytes;Ca=z.vertex_index_bytes*2;da=z.vertex_index_bytes*3;
-Fa=z.vertex_index_bytes*4;ja=z.vertex_index_bytes*4+z.material_index_bytes;pa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;la=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;Z=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;Q=z.uv_index_bytes;M=z.uv_index_bytes*2;ea=z.uv_index_bytes;va=z.uv_index_bytes*2;ha=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;C=z.vertex_index_bytes*4+z.material_index_bytes;sa=z.ntri_flat*
-g;ya=z.ntri_smooth*(g+z.normal_index_bytes*3);Ma=z.ntri_flat_uv*(g+z.uv_index_bytes*3);$a=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);n=z.nquad_flat*C;g=z.nquad_smooth*(C+z.normal_index_bytes*4);C=z.nquad_flat_uv*(C+z.uv_index_bytes*4);I+=function(p){for(var o,w,D,B=z.vertex_coordinate_bytes*3,F=p+z.nvertices*B;p<F;p+=B){o=h(a,p);w=h(a,p+z.vertex_coordinate_bytes);D=h(a,p+z.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(E,o,w,D)}return z.nvertices*B}(I);I+=function(p){for(var o,
-w,D,B=z.normal_coordinate_bytes*3,F=p+z.nnormals*B;p<F;p+=B){o=m(a,p);w=m(a,p+z.normal_coordinate_bytes);D=m(a,p+z.normal_coordinate_bytes*2);S.push(o/127,w/127,D/127)}return z.nnormals*B}(I);I+=function(p){for(var o,w,D=z.uv_coordinate_bytes*2,B=p+z.nuvs*D;p<B;p+=D){o=h(a,p);w=h(a,p+z.uv_coordinate_bytes);P.push(o,w)}return z.nuvs*D}(I);sa=I+sa;ya=sa+ya;Ma=ya+Ma;$a=Ma+$a;n=$a+n;g=n+g;C=g+C;(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes,D=w+z.uv_index_bytes*3,B=p+z.ntri_flat_uv*
-D;for(o=p;o<B;o+=D){x(o);G(o+w)}return B-p})(ya);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=w+z.uv_index_bytes*3,B=p+z.ntri_smooth_uv*D;for(o=p;o<B;o+=D){y(o);G(o+w)}return B-p})(Ma);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes,D=w+z.uv_index_bytes*4,B=p+z.nquad_flat_uv*D;for(o=p;o<B;o+=D){q(o);H(o+w)}return B-p})(g);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,D=w+z.uv_index_bytes*
-4,B=p+z.nquad_smooth_uv*D;for(o=p;o<B;o+=D){A(o);H(o+w)}return B-p})(C);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes,D=p+z.ntri_flat*w;for(o=p;o<D;o+=w)x(o);return D-p})(I);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=p+z.ntri_smooth*w;for(o=p;o<D;o+=w)y(o);return D-p})(sa);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes,D=p+z.nquad_flat*w;for(o=p;o<D;o+=w)q(o);return D-p})($a);(function(p){var o,w=z.vertex_index_bytes*
+h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,d){var e=function(g){function h(p,o){var w=t(p,o),D=t(p,o+1),B=t(p,o+2),F=t(p,o+3),Z=(F<<1&255|B>>7)-127;w|=(B&127)<<16|D<<8;if(w==0&&Z==-127)return 0;return(1-2*(F>>7))*(1+w*Math.pow(2,-23))*Math.pow(2,Z)}function k(p,o){var w=t(p,o),D=t(p,o+1),B=t(p,o+2);return(t(p,o+3)<<24)+(B<<16)+(D<<8)+w}function j(p,o){var w=t(p,o);return(t(p,o+1)<<8)+w}function m(p,o){var w=t(p,o);return w>127?w-256:w}function t(p,
+o){return p.charCodeAt(o)&255}function x(p){var o,w,D;o=k(a,p);w=k(a,p+O);D=k(a,p+X);p=j(a,p+f);THREE.BinaryLoader.prototype.f3(E,o,w,D,p)}function y(p){var o,w,D,B,F,Z;o=k(a,p);w=k(a,p+O);D=k(a,p+X);B=j(a,p+f);F=k(a,p+ea);Z=k(a,p+ka);p=k(a,p+W);THREE.BinaryLoader.prototype.f3n(E,S,o,w,D,B,F,Z,p)}function q(p){var o,w,D,B;o=k(a,p);w=k(a,p+T);D=k(a,p+xa);B=k(a,p+ca);p=j(a,p+Da);THREE.BinaryLoader.prototype.f4(E,o,w,D,B,p)}function A(p){var o,w,D,B,F,Z,N,K;o=k(a,p);w=k(a,p+T);D=k(a,p+xa);B=k(a,p+ca);
+F=j(a,p+Da);Z=k(a,p+ja);N=k(a,p+oa);K=k(a,p+la);p=k(a,p+aa);THREE.BinaryLoader.prototype.f4n(E,S,o,w,D,B,F,Z,N,K,p)}function G(p){var o,w;o=k(a,p);w=k(a,p+P);p=k(a,p+M);THREE.BinaryLoader.prototype.uv3(E.faceVertexUvs[0],Q[o*2],Q[o*2+1],Q[w*2],Q[w*2+1],Q[p*2],Q[p*2+1])}function H(p){var o,w,D;o=k(a,p);w=k(a,p+da);D=k(a,p+sa);p=k(a,p+ia);THREE.BinaryLoader.prototype.uv4(E.faceVertexUvs[0],Q[o*2],Q[o*2+1],Q[w*2],Q[w*2+1],Q[D*2],Q[D*2+1],Q[p*2],Q[p*2+1])}var E=this,I=0,z,S=[],Q=[],O,X,f,ea,ka,W,T,xa,
+ca,Da,ja,oa,la,aa,P,M,da,sa,ia,ta,ya,La,ab,n,C;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(E,d,g);z={signature:a.substr(I,8),header_bytes:t(a,I+8),vertex_coordinate_bytes:t(a,I+9),normal_coordinate_bytes:t(a,I+10),uv_coordinate_bytes:t(a,I+11),vertex_index_bytes:t(a,I+12),normal_index_bytes:t(a,I+13),uv_index_bytes:t(a,I+14),material_index_bytes:t(a,I+15),nvertices:k(a,I+16),nnormals:k(a,I+16+4),nuvs:k(a,I+16+8),ntri_flat:k(a,I+16+12),ntri_smooth:k(a,I+16+16),ntri_flat_uv:k(a,
+I+16+20),ntri_smooth_uv:k(a,I+16+24),nquad_flat:k(a,I+16+28),nquad_smooth:k(a,I+16+32),nquad_flat_uv:k(a,I+16+36),nquad_smooth_uv:k(a,I+16+40)};I+=z.header_bytes;O=z.vertex_index_bytes;X=z.vertex_index_bytes*2;f=z.vertex_index_bytes*3;ea=z.vertex_index_bytes*3+z.material_index_bytes;ka=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;W=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;T=z.vertex_index_bytes;xa=z.vertex_index_bytes*2;ca=z.vertex_index_bytes*3;Da=
+z.vertex_index_bytes*4;ja=z.vertex_index_bytes*4+z.material_index_bytes;oa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;la=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;aa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;P=z.uv_index_bytes;M=z.uv_index_bytes*2;da=z.uv_index_bytes;sa=z.uv_index_bytes*2;ia=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;C=z.vertex_index_bytes*4+z.material_index_bytes;ta=z.ntri_flat*
+g;ya=z.ntri_smooth*(g+z.normal_index_bytes*3);La=z.ntri_flat_uv*(g+z.uv_index_bytes*3);ab=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);n=z.nquad_flat*C;g=z.nquad_smooth*(C+z.normal_index_bytes*4);C=z.nquad_flat_uv*(C+z.uv_index_bytes*4);I+=function(p){for(var o,w,D,B=z.vertex_coordinate_bytes*3,F=p+z.nvertices*B;p<F;p+=B){o=h(a,p);w=h(a,p+z.vertex_coordinate_bytes);D=h(a,p+z.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(E,o,w,D)}return z.nvertices*B}(I);I+=function(p){for(var o,
+w,D,B=z.normal_coordinate_bytes*3,F=p+z.nnormals*B;p<F;p+=B){o=m(a,p);w=m(a,p+z.normal_coordinate_bytes);D=m(a,p+z.normal_coordinate_bytes*2);S.push(o/127,w/127,D/127)}return z.nnormals*B}(I);I+=function(p){for(var o,w,D=z.uv_coordinate_bytes*2,B=p+z.nuvs*D;p<B;p+=D){o=h(a,p);w=h(a,p+z.uv_coordinate_bytes);Q.push(o,w)}return z.nuvs*D}(I);ta=I+ta;ya=ta+ya;La=ya+La;ab=La+ab;n=ab+n;g=n+g;C=g+C;(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes,D=w+z.uv_index_bytes*3,B=p+z.ntri_flat_uv*
+D;for(o=p;o<B;o+=D){x(o);G(o+w)}return B-p})(ya);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=w+z.uv_index_bytes*3,B=p+z.ntri_smooth_uv*D;for(o=p;o<B;o+=D){y(o);G(o+w)}return B-p})(La);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes,D=w+z.uv_index_bytes*4,B=p+z.nquad_flat_uv*D;for(o=p;o<B;o+=D){q(o);H(o+w)}return B-p})(g);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,D=w+z.uv_index_bytes*
+4,B=p+z.nquad_smooth_uv*D;for(o=p;o<B;o+=D){A(o);H(o+w)}return B-p})(C);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes,D=p+z.ntri_flat*w;for(o=p;o<D;o+=w)x(o);return D-p})(I);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=p+z.ntri_smooth*w;for(o=p;o<D;o+=w)y(o);return D-p})(ta);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes,D=p+z.nquad_flat*w;for(o=p;o<D;o+=w)q(o);return D-p})(ab);(function(p){var o,w=z.vertex_index_bytes*
 4+z.material_index_bytes+z.normal_index_bytes*4,D=p+z.nquad_smooth*w;for(o=p;o<D;o+=w)A(o);return D-p})(n);this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,d)))},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,null,a.materials[g]))},f3n:function(a,c,
 b,d,e,g,h,k,j){g=a.materials[g];var m=c[k*3],t=c[k*3+1];k=c[k*3+2];var x=c[j*3],y=c[j*3+1];j=c[j*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(m,t,k),new THREE.Vector3(x,y,j)],null,g))},f4n:function(a,c,b,d,e,g,h,k,j,m,t){h=a.materials[h];var x=c[j*3],y=c[j*3+1];j=c[j*3+2];var q=c[m*3],A=c[m*3+1];m=c[m*3+2];var G=c[t*3],H=c[t*3+1];t=c[t*3+2];a.faces.push(new THREE.Face4(b,d,e,g,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(x,
 y,j),new THREE.Vector3(q,A,m),new THREE.Vector3(G,H,t)],null,h))},uv3:function(a,c,b,d,e,g,h){var k=[];k.push(new THREE.UV(c,b));k.push(new THREE.UV(d,e));k.push(new THREE.UV(g,h));a.push(k)},uv4:function(a,c,b,d,e,g,h,k,j){var m=[];m.push(new THREE.UV(c,b));m.push(new THREE.UV(d,e));m.push(new THREE.UV(g,h));m.push(new THREE.UV(k,j));a.push(m)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,k,j,m,t,x){h=(h-t)/(x-t);t=this.normal_cache;d[g]=k+h*this.delta;d[g+1]=j;d[g+2]=m;e[g]=this.lerp(t[b],t[b+3],h);e[g+1]=this.lerp(t[b+1],t[b+4],h);e[g+2]=this.lerp(t[b+2],t[b+5],h)};this.VIntY=function(b,d,e,g,h,k,j,m,t,x){h=(h-t)/(x-t);t=this.normal_cache;d[g]=k;d[g+1]=j+h*this.delta;d[g+
 2]=m;d=b+this.yd*3;e[g]=this.lerp(t[b],t[d],h);e[g+1]=this.lerp(t[b+1],t[d+1],h);e[g+2]=this.lerp(t[b+2],t[d+2],h)};this.VIntZ=function(b,d,e,g,h,k,j,m,t,x){h=(h-t)/(x-t);t=this.normal_cache;d[g]=k;d[g+1]=j;d[g+2]=m+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(t[b],t[d],h);e[g+1]=this.lerp(t[b+1],t[d+1],h);e[g+2]=this.lerp(t[b+2],t[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
-this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,k){var j=g+1,m=g+this.yd,t=g+this.zd,x=j+this.yd,y=j+this.zd,q=g+this.yd+this.zd,A=j+this.yd+this.zd,G=0,H=this.field[g],E=this.field[j],I=this.field[m],z=this.field[x],S=this.field[t],P=this.field[y],O=this.field[q],aa=this.field[A];H<h&&(G|=1);E<h&&(G|=2);I<h&&(G|=8);z<h&&(G|=4);S<h&&(G|=16);P<h&&(G|=32);O<h&&(G|=128);aa<h&&(G|=64);var f=THREE.edgeTable[G];if(f==0)return 0;
-var ia=this.delta,na=b+ia,$=d+ia;ia=e+ia;if(f&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,H,E)}if(f&2){this.compNorm(j);this.compNorm(x);this.VIntY(j*3,this.vlist,this.nlist,3,h,na,d,e,E,z)}if(f&4){this.compNorm(m);this.compNorm(x);this.VIntX(m*3,this.vlist,this.nlist,6,h,b,$,e,I,z)}if(f&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,H,I)}if(f&16){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,12,
-h,b,d,ia,S,P)}if(f&32){this.compNorm(y);this.compNorm(A);this.VIntY(y*3,this.vlist,this.nlist,15,h,na,d,ia,P,aa)}if(f&64){this.compNorm(q);this.compNorm(A);this.VIntX(q*3,this.vlist,this.nlist,18,h,b,$,ia,O,aa)}if(f&128){this.compNorm(t);this.compNorm(q);this.VIntY(t*3,this.vlist,this.nlist,21,h,b,d,ia,S,O)}if(f&256){this.compNorm(g);this.compNorm(t);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,H,S)}if(f&512){this.compNorm(j);this.compNorm(y);this.VIntZ(j*3,this.vlist,this.nlist,27,h,na,d,e,E,
-P)}if(f&1024){this.compNorm(x);this.compNorm(A);this.VIntZ(x*3,this.vlist,this.nlist,30,h,na,$,e,z,aa)}if(f&2048){this.compNorm(m);this.compNorm(q);this.VIntZ(m*3,this.vlist,this.nlist,33,h,b,$,e,I,O)}G<<=4;for(h=g=0;THREE.triTable[G+h]!=-1;){b=G+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],k);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,k){var j=this.count*3;this.positionArray[j]=b[e];this.positionArray[j+1]=b[e+1];this.positionArray[j+
+this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,k){var j=g+1,m=g+this.yd,t=g+this.zd,x=j+this.yd,y=j+this.zd,q=g+this.yd+this.zd,A=j+this.yd+this.zd,G=0,H=this.field[g],E=this.field[j],I=this.field[m],z=this.field[x],S=this.field[t],Q=this.field[y],O=this.field[q],X=this.field[A];H<h&&(G|=1);E<h&&(G|=2);I<h&&(G|=8);z<h&&(G|=4);S<h&&(G|=16);Q<h&&(G|=32);O<h&&(G|=128);X<h&&(G|=64);var f=THREE.edgeTable[G];if(f==0)return 0;
+var ea=this.delta,ka=b+ea,W=d+ea;ea=e+ea;if(f&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,H,E)}if(f&2){this.compNorm(j);this.compNorm(x);this.VIntY(j*3,this.vlist,this.nlist,3,h,ka,d,e,E,z)}if(f&4){this.compNorm(m);this.compNorm(x);this.VIntX(m*3,this.vlist,this.nlist,6,h,b,W,e,I,z)}if(f&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,H,I)}if(f&16){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,12,
+h,b,d,ea,S,Q)}if(f&32){this.compNorm(y);this.compNorm(A);this.VIntY(y*3,this.vlist,this.nlist,15,h,ka,d,ea,Q,X)}if(f&64){this.compNorm(q);this.compNorm(A);this.VIntX(q*3,this.vlist,this.nlist,18,h,b,W,ea,O,X)}if(f&128){this.compNorm(t);this.compNorm(q);this.VIntY(t*3,this.vlist,this.nlist,21,h,b,d,ea,S,O)}if(f&256){this.compNorm(g);this.compNorm(t);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,H,S)}if(f&512){this.compNorm(j);this.compNorm(y);this.VIntZ(j*3,this.vlist,this.nlist,27,h,ka,d,e,E,Q)}if(f&
+1024){this.compNorm(x);this.compNorm(A);this.VIntZ(x*3,this.vlist,this.nlist,30,h,ka,W,e,z,X)}if(f&2048){this.compNorm(m);this.compNorm(q);this.VIntZ(m*3,this.vlist,this.nlist,33,h,b,W,e,I,O)}G<<=4;for(h=g=0;THREE.triTable[G+h]!=-1;){b=G+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],k);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,k){var j=this.count*3;this.positionArray[j]=b[e];this.positionArray[j+1]=b[e+1];this.positionArray[j+
 2]=b[e+2];this.positionArray[j+3]=b[g];this.positionArray[j+4]=b[g+1];this.positionArray[j+5]=b[g+2];this.positionArray[j+6]=b[h];this.positionArray[j+7]=b[h+1];this.positionArray[j+8]=b[h+2];this.normalArray[j]=d[e];this.normalArray[j+1]=d[e+1];this.normalArray[j+2]=d[e+2];this.normalArray[j+3]=d[g];this.normalArray[j+4]=d[g+1];this.normalArray[j+5]=d[g+2];this.normalArray[j+6]=d[h];this.normalArray[j+7]=d[h+1];this.normalArray[j+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=
 this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var k=this.size*Math.sqrt(g/h),j=e*this.size,m=d*this.size,t=b*this.size,x=Math.floor(j-k);x<1&&(x=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var y=Math.floor(m-k);y<1&&(y=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var q=Math.floor(t-
 k);q<1&&(q=1);k=Math.floor(t+k);k>this.size-1&&(k=this.size-1);for(var A,G,H,E,I,z;x<j;x++){t=this.size2*x;G=x/this.size-e;I=G*G;for(G=y;G<m;G++){H=t+this.size*G;A=G/this.size-d;z=A*A;for(A=q;A<k;A++){E=A/this.size-b;E=g/(1.0E-6+E*E+z+I)-h;E>0&&(this.field[H+A]+=E)}}}};this.addPlaneX=function(b,d){var e,g,h,k,j,m=this.size,t=this.yd,x=this.zd,y=this.field,q=m*Math.sqrt(b/d);q>m&&(q=m);for(e=0;e<q;e++){g=e/m;g*=g;k=b/(1.0E-4+g)-d;if(k>0)for(g=0;g<m;g++){j=e+g*t;for(h=0;h<m;h++)y[x*h+j]+=k}}};this.addPlaneY=

+ 50 - 49
build/custom/ThreeCanvas.js

@@ -12,21 +12,21 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,e){this.set(a||0,b||0,c||0,e||1)};
 THREE.Vector4.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,d=[];a=0;for(b=e.length;a<b;a++){c=e[a];c instanceof THREE.Mesh&&(d=d.concat(this.intersectObject(c)))}d.sort(function(f,g){return f.distance-g.distance});return d},intersectObject:function(a){function b(D,q,B,E){E=E.clone().subSelf(q);B=B.clone().subSelf(q);var O=D.clone().subSelf(q);D=E.dot(E);q=E.dot(B);E=E.dot(O);var H=B.dot(B);B=B.dot(O);O=1/(D*H-q*q);H=(H*E-q*B)*O;D=(D*B-q*E)*O;return H>0&&D>0&&H+D<1}var c,e,d,f,g,j,h,i,l,m,
-p,n=a.geometry,u=n.vertices,w=[];c=0;for(e=n.faces.length;c<e;c++){d=n.faces[c];m=this.origin.clone();p=this.direction.clone();h=a.matrixWorld;f=h.multiplyVector3(u[d.a].position.clone());g=h.multiplyVector3(u[d.b].position.clone());j=h.multiplyVector3(u[d.c].position.clone());h=d instanceof THREE.Face4?h.multiplyVector3(u[d.d].position.clone()):null;i=a.matrixRotationWorld.multiplyVector3(d.normal.clone());l=p.dot(i);if(l<0){i=i.dot((new THREE.Vector3).sub(f,m))/l;m=m.addSelf(p.multiplyScalar(i));
-if(d instanceof THREE.Face3){if(b(m,f,g,j)){d={distance:this.origin.distanceTo(m),point:m,face:d,object:a};w.push(d)}}else if(d instanceof THREE.Face4&&(b(m,f,g,h)||b(m,g,j,h))){d={distance:this.origin.distanceTo(m),point:m,face:d,object:a};w.push(d)}}}return w}};
+THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,d=[];a=0;for(b=e.length;a<b;a++){c=e[a];c instanceof THREE.Mesh&&(d=d.concat(this.intersectObject(c)))}d.sort(function(f,g){return f.distance-g.distance});return d},intersectObject:function(a){function b(E,q,C,F){F=F.clone().subSelf(q);C=C.clone().subSelf(q);var S=E.clone().subSelf(q);E=F.dot(F);q=F.dot(C);F=F.dot(S);var K=C.dot(C);C=C.dot(S);S=1/(E*K-q*q);K=(K*F-q*C)*S;E=(E*C-q*F)*S;return K>0&&E>0&&K+E<1}var c,e,d,f,g,j,h,i,l,m,
+p,n=a.geometry,v=n.vertices,A=[];c=0;for(e=n.faces.length;c<e;c++){d=n.faces[c];m=this.origin.clone();p=this.direction.clone();h=a.matrixWorld;f=h.multiplyVector3(v[d.a].position.clone());g=h.multiplyVector3(v[d.b].position.clone());j=h.multiplyVector3(v[d.c].position.clone());h=d instanceof THREE.Face4?h.multiplyVector3(v[d.d].position.clone()):null;i=a.matrixRotationWorld.multiplyVector3(d.normal.clone());l=p.dot(i);if(l<0){i=i.dot((new THREE.Vector3).sub(f,m))/l;m=m.addSelf(p.multiplyScalar(i));
+if(d instanceof THREE.Face3){if(b(m,f,g,j)){d={distance:this.origin.distanceTo(m),point:m,face:d,object:a};A.push(d)}}else if(d instanceof THREE.Face4&&(b(m,f,g,h)||b(m,g,j,h))){d={distance:this.origin.distanceTo(m),point:m,face:d,object:a};A.push(d)}}}return A}};
 THREE.Rectangle=function(){function a(){f=e-b;g=d-c}var b,c,e,d,f,g,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return d};this.set=function(h,i,l,m){j=!1;b=h;c=i;e=l;d=m;a()};this.addPoint=function(h,i){if(j){j=!1;b=h;c=i;e=h;d=i}else{b=b<h?b:h;c=c<i?c:i;e=e>h?e:h;d=d>i?d:i}a()};
 this.add3Points=function(h,i,l,m,p,n){if(j){j=!1;b=h<l?h<p?h:p:l<p?l:p;c=i<m?i<n?i:n:m<n?m:n;e=h>l?h>p?h:p:l>p?l:p;d=i>m?i>n?i:n:m>n?m:n}else{b=h<l?h<p?h<b?h:b:p<b?p:b:l<p?l<b?l:b:p<b?p:b;c=i<m?i<n?i<c?i:c:n<c?n:c:m<n?m<c?m:c:n<c?n:c;e=h>l?h>p?h>e?h:e:p>e?p:e:l>p?l>e?l:e:p>e?p:e;d=i>m?i>n?i>d?i:d:n>d?n:d:m>n?m>d?m:d:n>d?n:d}a()};this.addRectangle=function(h){if(j){j=!1;b=h.getLeft();c=h.getTop();e=h.getRight();d=h.getBottom()}else{b=b<h.getLeft()?b:h.getLeft();c=c<h.getTop()?c:h.getTop();e=e>h.getRight()?
 e:h.getRight();d=d>h.getBottom()?d:h.getBottom()}a()};this.inflate=function(h){b-=h;c-=h;e+=h;d+=h;a()};this.minSelf=function(h){b=b>h.getLeft()?b:h.getLeft();c=c>h.getTop()?c:h.getTop();e=e<h.getRight()?e:h.getRight();d=d<h.getBottom()?d:h.getBottom();a()};this.instersects=function(h){return Math.min(e,h.getRight())-Math.max(b,h.getLeft())>=0&&Math.min(d,h.getBottom())-Math.max(c,h.getTop())>=0};this.empty=function(){j=!0;d=e=c=b=0;a()};this.isEmpty=function(){return j}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,e,d,f,g,j,h,i,l,m,p,n,u,w){this.set(a||1,b||0,c||0,e||0,d||0,f||1,g||0,j||0,h||0,i||0,l||1,m||0,p||0,n||0,u||0,w||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,b,c,e,d,f,g,j,h,i,l,m,p,n,u,w){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=d;this.n22=f;this.n23=g;this.n24=j;this.n31=h;this.n32=i;this.n33=l;this.n34=m;this.n41=p;this.n42=n;this.n43=u;this.n44=w;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var e=THREE.Matrix4.__v1,
+THREE.Matrix4=function(a,b,c,e,d,f,g,j,h,i,l,m,p,n,v,A){this.set(a||1,b||0,c||0,e||0,d||0,f||1,g||0,j||0,h||0,i||0,l||1,m||0,p||0,n||0,v||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,b,c,e,d,f,g,j,h,i,l,m,p,n,v,A){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=d;this.n22=f;this.n23=g;this.n24=j;this.n31=h;this.n32=i;this.n33=l;this.n34=m;this.n41=p;this.n42=n;this.n43=v;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var e=THREE.Matrix4.__v1,
 d=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;e.cross(c,f).normalize();if(e.length()===0){f.x+=1.0E-4;e.cross(c,f).normalize()}d.cross(f,e).normalize();this.n11=e.x;this.n12=d.x;this.n13=f.x;this.n21=e.y;this.n22=d.y;this.n23=f.y;this.n31=e.z;this.n32=d.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,d=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*d;a.y=(this.n21*b+this.n22*c+this.n23*
 e+this.n24)*d;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*d;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,d=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*d;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*d;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*d;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*d;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+c*this.n32+e*this.n33;a.normalize();
-return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,d=a.n13,f=a.n14,g=a.n21,j=a.n22,h=a.n23,i=a.n24,l=a.n31,m=a.n32,p=a.n33,n=a.n34,u=a.n41,w=a.n42,D=a.n43,q=a.n44,B=b.n11,E=b.n12,O=b.n13,H=b.n14,r=b.n21,S=b.n22,
-N=b.n23,Q=b.n24,R=b.n31,A=b.n32,y=b.n33,U=b.n34;this.n11=c*B+e*r+d*R;this.n12=c*E+e*S+d*A;this.n13=c*O+e*N+d*y;this.n14=c*H+e*Q+d*U+f;this.n21=g*B+j*r+h*R;this.n22=g*E+j*S+h*A;this.n23=g*O+j*N+h*y;this.n24=g*H+j*Q+h*U+i;this.n31=l*B+m*r+p*R;this.n32=l*E+m*S+p*A;this.n33=l*O+m*N+p*y;this.n34=l*H+m*Q+p*U+n;this.n41=u*B+w*r+D*R;this.n42=u*E+w*S+D*A;this.n43=u*O+w*N+D*y;this.n44=u*H+w*Q+D*U+q;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,d=a.n13,f=a.n14,g=a.n21,j=a.n22,h=a.n23,i=a.n24,l=a.n31,m=a.n32,p=a.n33,n=a.n34,v=a.n41,A=a.n42,E=a.n43,q=a.n44,C=b.n11,F=b.n12,S=b.n13,K=b.n14,r=b.n21,R=b.n22,
+J=b.n23,O=b.n24,P=b.n31,z=b.n32,u=b.n33,T=b.n34;this.n11=c*C+e*r+d*P;this.n12=c*F+e*R+d*z;this.n13=c*S+e*J+d*u;this.n14=c*K+e*O+d*T+f;this.n21=g*C+j*r+h*P;this.n22=g*F+j*R+h*z;this.n23=g*S+j*J+h*u;this.n24=g*K+j*O+h*T+i;this.n31=l*C+m*r+p*P;this.n32=l*F+m*R+p*z;this.n33=l*S+m*J+p*u;this.n34=l*K+m*O+p*T+n;this.n41=v*C+A*r+E*P;this.n42=v*F+A*R+E*z;this.n43=v*S+A*J+E*u;this.n44=v*K+A*O+E*T+q;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
 this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
-this.n11,b=this.n12,c=this.n13,e=this.n14,d=this.n21,f=this.n22,g=this.n23,j=this.n24,h=this.n31,i=this.n32,l=this.n33,m=this.n34,p=this.n41,n=this.n42,u=this.n43,w=this.n44;return e*g*i*p-c*j*i*p-e*f*l*p+b*j*l*p+c*f*m*p-b*g*m*p-e*g*h*n+c*j*h*n+e*d*l*n-a*j*l*n-c*d*m*n+a*g*m*n+e*f*h*u-b*j*h*u-e*d*i*u+a*j*i*u+b*d*m*u-a*f*m*u-c*f*h*w+b*g*h*w+c*d*i*w-a*g*i*w-b*d*l*w+a*f*l*w},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n11,b=this.n12,c=this.n13,e=this.n14,d=this.n21,f=this.n22,g=this.n23,j=this.n24,h=this.n31,i=this.n32,l=this.n33,m=this.n34,p=this.n41,n=this.n42,v=this.n43,A=this.n44;return e*g*i*p-c*j*i*p-e*f*l*p+b*j*l*p+c*f*m*p-b*g*m*p-e*g*h*n+c*j*h*n+e*d*l*n-a*j*l*n-c*d*m*n+a*g*m*n+e*f*h*v-b*j*h*v-e*d*i*v+a*j*i*v+b*d*m*v-a*f*m*v-c*f*h*A+b*g*h*A+c*d*i*A-a*g*i*A-b*d*l*A+a*f*l*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
 this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
 this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
 this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
@@ -34,8 +34,8 @@ b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:functio
 f+c,h*g-e*j,h*j+e*g,0,h*g+e*j,i*g+c,i*j-e*f,0,h*j-e*g,i*j+e*f,d*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var d=Math.cos(c);c=Math.sin(c);var f=Math.cos(e);e=Math.sin(e);var g=a*c,j=b*c;this.n11=d*f;this.n12=-d*e;this.n13=c;this.n21=j*f+a*e;this.n22=-j*e+a*f;this.n23=-b*d;this.n31=-g*f+b*e;this.n32=g*e+b*f;this.n33=a*d;return this},setRotationFromQuaternion:function(a){var b=
 a.x,c=a.y,e=a.z,d=a.w,f=b+b,g=c+c,j=e+e;a=b*f;var h=b*g;b*=j;var i=c*g;c*=j;e*=j;f*=d;g*=d;d*=j;this.n11=1-(i+e);this.n12=h-d;this.n13=b+g;this.n21=h+d;this.n22=1-(a+e);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
 a.n34},extractRotation:function(a,b){var c=1/b.x,e=1/b.y,d=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*d;this.n23=a.n23*d;this.n33=a.n33*d}};
-THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,d=a.n13,f=a.n14,g=a.n21,j=a.n22,h=a.n23,i=a.n24,l=a.n31,m=a.n32,p=a.n33,n=a.n34,u=a.n41,w=a.n42,D=a.n43,q=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*n*w-i*p*w+i*m*D-j*n*D-h*m*q+j*p*q;b.n12=f*p*w-d*n*w-f*m*D+e*n*D+d*m*q-e*p*q;b.n13=d*i*w-f*h*w+f*j*D-e*i*D-d*j*q+e*h*q;b.n14=f*h*m-d*i*m-f*j*p+e*i*p+d*j*n-e*h*n;b.n21=i*p*u-h*n*u-i*l*D+g*n*D+h*l*q-g*p*q;b.n22=d*n*u-f*p*u+f*l*D-c*n*D-d*l*q+c*p*q;b.n23=f*h*u-d*i*u-f*g*D+c*i*D+d*g*q-c*h*q;
-b.n24=d*i*l-f*h*l+f*g*p-c*i*p-d*g*n+c*h*n;b.n31=j*n*u-i*m*u+i*l*w-g*n*w-j*l*q+g*m*q;b.n32=f*m*u-e*n*u-f*l*w+c*n*w+e*l*q-c*m*q;b.n33=d*i*u-f*j*u+f*g*w-c*i*w-e*g*q+c*j*q;b.n34=f*j*l-e*i*l-f*g*m+c*i*m+e*g*n-c*j*n;b.n41=h*m*u-j*p*u-h*l*w+g*p*w+j*l*D-g*m*D;b.n42=e*p*u-d*m*u+d*l*w-c*p*w-e*l*D+c*m*D;b.n43=d*j*u-e*h*u-d*g*w+c*h*w+e*g*D-c*j*D;b.n44=e*h*l-d*j*l+d*g*m-c*h*m-e*g*p+c*j*p;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,d=a.n13,f=a.n14,g=a.n21,j=a.n22,h=a.n23,i=a.n24,l=a.n31,m=a.n32,p=a.n33,n=a.n34,v=a.n41,A=a.n42,E=a.n43,q=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*n*A-i*p*A+i*m*E-j*n*E-h*m*q+j*p*q;b.n12=f*p*A-d*n*A-f*m*E+e*n*E+d*m*q-e*p*q;b.n13=d*i*A-f*h*A+f*j*E-e*i*E-d*j*q+e*h*q;b.n14=f*h*m-d*i*m-f*j*p+e*i*p+d*j*n-e*h*n;b.n21=i*p*v-h*n*v-i*l*E+g*n*E+h*l*q-g*p*q;b.n22=d*n*v-f*p*v+f*l*E-c*n*E-d*l*q+c*p*q;b.n23=f*h*v-d*i*v-f*g*E+c*i*E+d*g*q-c*h*q;
+b.n24=d*i*l-f*h*l+f*g*p-c*i*p-d*g*n+c*h*n;b.n31=j*n*v-i*m*v+i*l*A-g*n*A-j*l*q+g*m*q;b.n32=f*m*v-e*n*v-f*l*A+c*n*A+e*l*q-c*m*q;b.n33=d*i*v-f*j*v+f*g*A-c*i*A-e*g*q+c*j*q;b.n34=f*j*l-e*i*l-f*g*m+c*i*m+e*g*n-c*j*n;b.n41=h*m*v-j*p*v-h*l*A+g*p*A+j*l*E-g*m*E;b.n42=e*p*v-d*m*v+d*l*A-c*p*A-e*l*E+c*m*E;b.n43=d*j*v-e*h*v-d*g*A+c*h*A+e*g*E-c*j*E;b.n44=e*h*l-d*j*l+d*g*m-c*h*m-e*g*p+c*j*p;b.multiplyScalar(1/a.determinant());return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,d=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*g+a.n31*i;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*e;c[1]=a*d;c[2]=a*f;c[3]=a*g;c[4]=a*j;c[5]=a*h;c[6]=a*i;c[7]=a*l;c[8]=a*m;return b};
 THREE.Matrix4.makeFrustum=function(a,b,c,e,d,f){var g;g=new THREE.Matrix4;g.n11=2*d/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*d/(e-c);g.n23=(e+c)/(e-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(f+d)/(f-d);g.n34=-2*f*d/(f-d);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,e){var d;a=c*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*b,a*b,d,a,c,e)};
 THREE.Matrix4.makeOrtho=function(a,b,c,e,d,f){var g,j,h,i;g=new THREE.Matrix4;j=b-a;h=c-e;i=f-d;g.n11=2/j;g.n12=0;g.n13=0;g.n14=-((b+a)/j);g.n21=0;g.n22=2/h;g.n23=0;g.n24=-((c+e)/h);g.n31=0;g.n32=0;g.n33=-2/i;g.n34=-((f+d)/i);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
@@ -56,9 +56,9 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.f
 c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,e,d,f,g,j=new THREE.Vector3,h=new THREE.Vector3;e=0;for(d=this.faces.length;e<d;e++){f=this.faces[e];if(a&&f.vertexNormals.length){j.set(0,0,0);b=0;for(c=f.vertexNormals.length;b<c;b++)j.addSelf(f.vertexNormals[b]);j.divideScalar(3)}else{b=this.vertices[f.a];c=this.vertices[f.b];g=this.vertices[f.c];j.sub(g.position,c.position);h.sub(b.position,c.position);j.crossSelf(h)}j.isZero()||
 j.normalize();f.normal.copy(j)}},computeVertexNormals:function(){var a,b,c,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=
 this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){e[c.a].addSelf(c.normal);e[c.b].addSelf(c.normal);e[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){e[c.a].addSelf(c.normal);e[c.b].addSelf(c.normal);e[c.c].addSelf(c.normal);e[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(e[c.a]);
-c.vertexNormals[1].copy(e[c.b]);c.vertexNormals[2].copy(e[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(e[c.a]);c.vertexNormals[1].copy(e[c.b]);c.vertexNormals[2].copy(e[c.c]);c.vertexNormals[3].copy(e[c.d])}}},computeTangents:function(){function a(K,T,v,I,z,G,L){j=K.vertices[T].position;h=K.vertices[v].position;i=K.vertices[I].position;l=g[z];m=g[G];p=g[L];n=h.x-j.x;u=i.x-j.x;w=h.y-j.y;D=i.y-j.y;q=h.z-j.z;B=i.z-j.z;E=m.u-l.u;O=p.u-l.u;H=m.v-l.v;r=p.v-l.v;S=1/(E*r-O*H);A.set((r*
-n-H*u)*S,(r*w-H*D)*S,(r*q-H*B)*S);y.set((E*u-O*n)*S,(E*D-O*w)*S,(E*B-O*q)*S);Q[T].addSelf(A);Q[v].addSelf(A);Q[I].addSelf(A);R[T].addSelf(y);R[v].addSelf(y);R[I].addSelf(y)}var b,c,e,d,f,g,j,h,i,l,m,p,n,u,w,D,q,B,E,O,H,r,S,N,Q=[],R=[],A=new THREE.Vector3,y=new THREE.Vector3,U=new THREE.Vector3,Z=new THREE.Vector3,ba=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){Q[b]=new THREE.Vector3;R[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];
-if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3)}}var W=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(e=0;e<f.vertexNormals.length;e++){ba.copy(f.vertexNormals[e]);d=f[W[e]];N=Q[d];U.copy(N);U.subSelf(ba.multiplyScalar(ba.dot(N))).normalize();Z.cross(f.vertexNormals[e],N);d=Z.dot(R[d]);d=d<0?-1:1;f.vertexTangents[e]=new THREE.Vector4(U.x,U.y,U.z,d)}}this.hasTangents=!0},computeBoundingBox:function(){var a;
+c.vertexNormals[1].copy(e[c.b]);c.vertexNormals[2].copy(e[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(e[c.a]);c.vertexNormals[1].copy(e[c.b]);c.vertexNormals[2].copy(e[c.c]);c.vertexNormals[3].copy(e[c.d])}}},computeTangents:function(){function a(L,U,x,G,w,D,I){j=L.vertices[U].position;h=L.vertices[x].position;i=L.vertices[G].position;l=g[w];m=g[D];p=g[I];n=h.x-j.x;v=i.x-j.x;A=h.y-j.y;E=i.y-j.y;q=h.z-j.z;C=i.z-j.z;F=m.u-l.u;S=p.u-l.u;K=m.v-l.v;r=p.v-l.v;R=1/(F*r-S*K);z.set((r*
+n-K*v)*R,(r*A-K*E)*R,(r*q-K*C)*R);u.set((F*v-S*n)*R,(F*E-S*A)*R,(F*C-S*q)*R);O[U].addSelf(z);O[x].addSelf(z);O[G].addSelf(z);P[U].addSelf(u);P[x].addSelf(u);P[G].addSelf(u)}var b,c,e,d,f,g,j,h,i,l,m,p,n,v,A,E,q,C,F,S,K,r,R,J,O=[],P=[],z=new THREE.Vector3,u=new THREE.Vector3,T=new THREE.Vector3,W=new THREE.Vector3,$=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){O[b]=new THREE.Vector3;P[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];
+if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3)}}var X=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(e=0;e<f.vertexNormals.length;e++){$.copy(f.vertexNormals[e]);d=f[X[e]];J=O[d];T.copy(J);T.subSelf($.multiplyScalar($.dot(J))).normalize();W.cross(f.vertexNormals[e],J);d=W.dot(P[d]);d=d<0?-1:1;f.vertexTangents[e]=new THREE.Vector4(T.x,T.y,T.z,d)}}this.hasTangents=!0},computeBoundingBox:function(){var a;
 if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;
 else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 THREE.AnimationHandler=function(){var a=[],b={},c={};c.update=function(d){for(var f=0;f<a.length;f++)a[f].update(d)};c.addToUpdate=function(d){a.indexOf(d)===-1&&a.push(d)};c.removeFromUpdate=function(d){d=a.indexOf(d);d!==-1&&a.splice(d,1)};c.add=function(d){b[d.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+d.name+" already exists in library. Overwriting.");b[d.name]=d;if(d.initialized!==!0){for(var f=0;f<d.hierarchy.length;f++){for(var g=0;g<d.hierarchy[f].keys.length;g++){if(d.hierarchy[f].keys[g].time<
@@ -70,8 +70,8 @@ THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=
 d instanceof THREE.Bone?d.skinMatrix:d.matrix}var f=d.animationCache.prevKey;d=d.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];d.pos=this.getNextKeyWith("pos",c,1);d.rot=this.getNextKeyWith("rot",c,1);d.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,e,d,f,g,j,h,i,l=this.data.JIT.hierarchy,m,p;this.currentTime+=a*this.timeScale;p=this.currentTime;m=this.currentTime%=this.data.length;i=parseInt(Math.min(m*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,u=this.hierarchy.length;n<u;n++){a=this.hierarchy[n];h=a.animationCache;if(this.JITCompile&&l[n][i]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=l[n][i];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
-!1}else{a.matrix=l[n][i];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var w=0;w<3;w++){c=b[w];g=h.prevKey[c];j=h.nextKey[c];if(j.time<=p){if(m<p)if(this.loop){g=this.data.hierarchy[n].keys[0];for(j=this.getNextKeyWith(c,n,1);j.time<m;){g=j;j=this.getNextKeyWith(c,n,j.index+1)}}else{this.stop();return}else{do{g=j;j=this.getNextKeyWith(c,n,j.index+1)}while(j.time<
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,e,d,f,g,j,h,i,l=this.data.JIT.hierarchy,m,p;this.currentTime+=a*this.timeScale;p=this.currentTime;m=this.currentTime%=this.data.length;i=parseInt(Math.min(m*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,v=this.hierarchy.length;n<v;n++){a=this.hierarchy[n];h=a.animationCache;if(this.JITCompile&&l[n][i]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=l[n][i];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
+!1}else{a.matrix=l[n][i];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var A=0;A<3;A++){c=b[A];g=h.prevKey[c];j=h.nextKey[c];if(j.time<=p){if(m<p)if(this.loop){g=this.data.hierarchy[n].keys[0];for(j=this.getNextKeyWith(c,n,1);j.time<m;){g=j;j=this.getNextKeyWith(c,n,j.index+1)}}else{this.stop();return}else{do{g=j;j=this.getNextKeyWith(c,n,j.index+1)}while(j.time<
 m)}h.prevKey[c]=g;h.nextKey[c]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(m-g.time)/(j.time-g.time);d=g[c];f=j[c];if(e<0||e>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+n);e=e<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=d[0]+(f[0]-d[0])*e;c.y=d[1]+(f[1]-d[1])*e;c.z=d[2]+(f[2]-d[2])*e}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
 this.getPrevKeyWith("pos",n,g.index-1).pos;this.points[1]=d;this.points[2]=f;this.points[3]=this.getNextKeyWith("pos",n,j.index+1).pos;e=e*0.33+0.33;d=this.interpolateCatmullRom(this.points,e);c.x=d[0];c.y=d[1];c.z=d[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){e=this.interpolateCatmullRom(this.points,e*1.01);this.target.set(e[0],e[1],e[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();e=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,e,0)}}}else if(c===
 "rot")THREE.Quaternion.slerp(d,f,a.quaternion,e);else if(c==="scl"){c=a.scale;c.x=d[0]+(f[0]-d[0])*e;c.y=d[1]+(f[1]-d[1])*e;c.z=d[2]+(f[2]-d[2])*e}}}}if(this.JITCompile&&l[0][i]===undefined){this.hierarchy[0].update(undefined,!0);for(n=0;n<this.hierarchy.length;n++)l[n][i]=this.hierarchy[n]instanceof THREE.Bone?this.hierarchy[n].skinMatrix.clone():this.hierarchy[n].matrix.clone()}}};
@@ -124,40 +124,41 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.f
 THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
-THREE.Projector=function(){function a(){var A=h[j]=h[j]||new THREE.RenderableVertex;j++;return A}function b(A,y){return y.z-A.z}function c(A,y){var U=0,Z=1,ba=A.z+A.w,W=y.z+y.w,K=-A.z+A.w,T=-y.z+y.w;if(ba>=0&&W>=0&&K>=0&&T>=0)return!0;else if(ba<0&&W<0||K<0&&T<0)return!1;else{if(ba<0)U=Math.max(U,ba/(ba-W));else W<0&&(Z=Math.min(Z,ba/(ba-W)));if(K<0)U=Math.max(U,K/(K-T));else T<0&&(Z=Math.min(Z,K/(K-T)));if(Z<U)return!1;else{A.lerpSelf(y,U);y.lerpSelf(A,1-Z);return!0}}}var e,d,f=[],g,j,h=[],i,l,m=
-[],p,n=[],u,w,D=[],q,B,E=[],O=new THREE.Vector4,H=new THREE.Vector4,r=new THREE.Matrix4,S=new THREE.Matrix4,N=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Q=new THREE.Vector4,R=new THREE.Vector4;this.projectVector=function(A,y){r.multiply(y.projectionMatrix,y.matrixWorldInverse);r.multiplyVector3(A);return A};this.unprojectVector=function(A,y){r.multiply(y.matrixWorld,THREE.Matrix4.makeInvert(y.projectionMatrix));r.multiplyVector3(A);
-return A};this.projectObjects=function(A,y,U){y=[];var Z,ba,W;d=0;ba=A.objects;A=0;for(Z=ba.length;A<Z;A++){W=ba[A];var K;if(!(K=!W.visible))if(K=W instanceof THREE.Mesh){a:{K=void 0;for(var T=W.matrixWorld,v=-W.geometry.boundingSphere.radius*Math.max(W.scale.x,Math.max(W.scale.y,W.scale.z)),I=0;I<6;I++){K=N[I].x*T.n14+N[I].y*T.n24+N[I].z*T.n34+N[I].w;if(K<=v){K=!1;break a}}K=!0}K=!K}if(!K){K=f[d]=f[d]||new THREE.RenderableObject;d++;e=K;O.copy(W.position);r.multiplyVector3(O);e.object=W;e.z=O.z;
-y.push(e)}}U&&y.sort(b);return y};this.projectScene=function(A,y,U){var Z=[],ba=y.near,W=y.far,K,T,v,I,z,G,L,X,ca,P,$,Ba,Ga,Ha,ma,Ca,ra;B=w=p=l=0;y.matrixAutoUpdate&&y.updateMatrix();A.update(undefined,!1,y);r.multiply(y.projectionMatrix,y.matrixWorldInverse);N[0].set(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);N[1].set(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);N[2].set(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);N[3].set(r.n41-r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);N[4].set(r.n41-
-r.n31,r.n42-r.n32,r.n43-r.n33,r.n44-r.n34);N[5].set(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);for(K=0;K<6;K++){ca=N[K];ca.divideScalar(Math.sqrt(ca.x*ca.x+ca.y*ca.y+ca.z*ca.z))}ca=this.projectObjects(A,y,!0);A=0;for(K=ca.length;A<K;A++){P=ca[A].object;if(P.visible){$=P.matrixWorld;Ba=P.matrixRotationWorld;Ga=P.materials;Ha=P.overdraw;j=0;if(P instanceof THREE.Mesh){ma=P.geometry;I=ma.vertices;Ca=ma.faces;ma=ma.faceVertexUvs;T=0;for(v=I.length;T<v;T++){g=a();g.positionWorld.copy(I[T].position);
-$.multiplyVector3(g.positionWorld);g.positionScreen.copy(g.positionWorld);r.multiplyVector4(g.positionScreen);g.positionScreen.x/=g.positionScreen.w;g.positionScreen.y/=g.positionScreen.w;g.visible=g.positionScreen.z>ba&&g.positionScreen.z<W}I=0;for(T=Ca.length;I<T;I++){v=Ca[I];if(v instanceof THREE.Face3){z=h[v.a];G=h[v.b];L=h[v.c];if(z.visible&&G.visible&&L.visible&&(P.doubleSided||P.flipSided!=(L.positionScreen.x-z.positionScreen.x)*(G.positionScreen.y-z.positionScreen.y)-(L.positionScreen.y-z.positionScreen.y)*
-(G.positionScreen.x-z.positionScreen.x)<0)){X=m[l]=m[l]||new THREE.RenderableFace3;l++;i=X;i.v1.copy(z);i.v2.copy(G);i.v3.copy(L)}else continue}else if(v instanceof THREE.Face4){z=h[v.a];G=h[v.b];L=h[v.c];X=h[v.d];if(z.visible&&G.visible&&L.visible&&X.visible&&(P.doubleSided||P.flipSided!=((X.positionScreen.x-z.positionScreen.x)*(G.positionScreen.y-z.positionScreen.y)-(X.positionScreen.y-z.positionScreen.y)*(G.positionScreen.x-z.positionScreen.x)<0||(G.positionScreen.x-L.positionScreen.x)*(X.positionScreen.y-
-L.positionScreen.y)-(G.positionScreen.y-L.positionScreen.y)*(X.positionScreen.x-L.positionScreen.x)<0))){ra=n[p]=n[p]||new THREE.RenderableFace4;p++;i=ra;i.v1.copy(z);i.v2.copy(G);i.v3.copy(L);i.v4.copy(X)}else continue}i.normalWorld.copy(v.normal);Ba.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);$.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);r.multiplyVector3(i.centroidScreen);L=v.vertexNormals;z=0;for(G=L.length;z<G;z++){X=i.vertexNormalsWorld[z];X.copy(L[z]);
-Ba.multiplyVector3(X)}z=0;for(G=ma.length;z<G;z++)if(ra=ma[z][I]){L=0;for(X=ra.length;L<X;L++)i.uvs[z][L]=ra[L]}i.meshMaterials=Ga;i.faceMaterials=v.materials;i.overdraw=Ha;i.z=i.centroidScreen.z;Z.push(i)}}else if(P instanceof THREE.Line){S.multiply(r,$);I=P.geometry.vertices;z=a();z.positionScreen.copy(I[0].position);S.multiplyVector4(z.positionScreen);T=1;for(v=I.length;T<v;T++){z=a();z.positionScreen.copy(I[T].position);S.multiplyVector4(z.positionScreen);G=h[j-2];Q.copy(z.positionScreen);R.copy(G.positionScreen);
-if(c(Q,R)){Q.multiplyScalar(1/Q.w);R.multiplyScalar(1/R.w);$=D[w]=D[w]||new THREE.RenderableLine;w++;u=$;u.v1.positionScreen.copy(Q);u.v2.positionScreen.copy(R);u.z=Math.max(Q.z,R.z);u.materials=P.materials;Z.push(u)}}}else if(P instanceof THREE.Particle){H.set(P.position.x,P.position.y,P.position.z,1);r.multiplyVector4(H);H.z/=H.w;if(H.z>0&&H.z<1){$=E[B]=E[B]||new THREE.RenderableParticle;B++;q=$;q.x=H.x/H.w;q.y=H.y/H.w;q.z=H.z;q.rotation=P.rotation.z;q.scale.x=P.scale.x*Math.abs(q.x-(H.x+y.projectionMatrix.n11)/
-(H.w+y.projectionMatrix.n14));q.scale.y=P.scale.y*Math.abs(q.y-(H.y+y.projectionMatrix.n22)/(H.w+y.projectionMatrix.n24));q.materials=P.materials;Z.push(q)}}}}U&&Z.sort(b);return Z}};
-THREE.CanvasRenderer=function(){function a(aa){if(p!=aa)i.globalAlpha=p=aa}function b(aa){if(n!=aa){switch(aa){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}n=aa}}var c=null,e=new THREE.Projector,d=document.createElement("canvas"),f,g,j,h,i=d.getContext("2d"),l=new THREE.Color(0),m=0,p=1,n=0,u=null,w=null,D=1,q,B,E,O,H=new THREE.RenderableVertex,
-r=new THREE.RenderableVertex,S,N,Q,R,A,y,U,Z,ba,W,K,T,v=new THREE.Color,I=new THREE.Color,z=new THREE.Color,G=new THREE.Color,L=new THREE.Color,X,ca,P,$,Ba,Ga,Ha,ma,Ca,ra,wa=new THREE.Rectangle,ha=new THREE.Rectangle,fa=new THREE.Rectangle,Na=!1,da=new THREE.Color,ga=new THREE.Color,xa=new THREE.Color,ya=new THREE.Color,Y=new THREE.Vector3,Ia,Ja,Sa,ia,Ka,Oa,Da=16;Ia=document.createElement("canvas");Ia.width=Ia.height=2;Ja=Ia.getContext("2d");Ja.fillStyle="rgba(0,0,0,1)";Ja.fillRect(0,0,2,2);Sa=Ja.getImageData(0,
-0,2,2);ia=Sa.data;Ka=document.createElement("canvas");Ka.width=Ka.height=Da;Oa=Ka.getContext("2d");Oa.translate(-Da/2,-Da/2);Oa.scale(Da,Da);Da--;this.domElement=d;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(aa,ja){f=aa;g=ja;j=f/2;h=g/2;d.width=f;d.height=g;wa.set(-j,-h,j,h);p=1;n=0;w=u=null;D=1};this.setClearColor=function(aa,ja){l=aa;m=ja};this.setClearColorHex=function(aa,ja){l.setHex(aa);m=ja};this.clear=function(){i.setTransform(1,0,0,-1,j,h);if(!ha.isEmpty()){ha.inflate(1);
-ha.minSelf(wa);if(l.hex==0&&m==0)i.clearRect(ha.getX(),ha.getY(),ha.getWidth(),ha.getHeight());else{b(THREE.NormalBlending);a(1);i.fillStyle="rgba("+Math.floor(l.r*255)+","+Math.floor(l.g*255)+","+Math.floor(l.b*255)+","+m+")";i.fillRect(ha.getX(),ha.getY(),ha.getWidth(),ha.getHeight())}ha.empty()}};this.render=function(aa,ja){function Xa(k){var x,t,s,J=k.lights;ga.setRGB(0,0,0);xa.setRGB(0,0,0);ya.setRGB(0,0,0);k=0;for(x=J.length;k<x;k++){t=J[k];s=t.color;if(t instanceof THREE.AmbientLight){ga.r+=
-s.r;ga.g+=s.g;ga.b+=s.b}else if(t instanceof THREE.DirectionalLight){xa.r+=s.r;xa.g+=s.g;xa.b+=s.b}else if(t instanceof THREE.PointLight){ya.r+=s.r;ya.g+=s.g;ya.b+=s.b}}}function La(k,x,t,s){var J,F,C,o,V=k.lights;k=0;for(J=V.length;k<J;k++){F=V[k];C=F.color;o=F.intensity;if(F instanceof THREE.DirectionalLight){F=t.dot(F.position)*o;if(F>0){s.r+=C.r*F;s.g+=C.g*F;s.b+=C.b*F}}else if(F instanceof THREE.PointLight){Y.sub(F.position,x);Y.normalize();F=t.dot(Y)*o;if(F>0){s.r+=C.r*F;s.g+=C.g*F;s.b+=C.b*
-F}}}}function Ya(k,x,t){a(t.opacity);b(t.blending);var s,J,F,C,o,V;if(t instanceof THREE.ParticleBasicMaterial){if(t.map){C=t.map.image;o=C.width>>1;V=C.height>>1;t=x.scale.x*j;F=x.scale.y*h;s=t*o;J=F*V;fa.set(k.x-s,k.y-J,k.x+s,k.y+J);if(wa.instersects(fa)){i.save();i.translate(k.x,k.y);i.rotate(-x.rotation);i.scale(t,-F);i.translate(-o,-V);i.drawImage(C,0,0);i.restore()}}}else if(t instanceof THREE.ParticleCanvasMaterial){if(Na){da.r=ga.r+xa.r+ya.r;da.g=ga.g+xa.g+ya.g;da.b=ga.b+xa.b+ya.b;v.r=t.color.r*
-da.r;v.g=t.color.g*da.g;v.b=t.color.b*da.b;v.updateStyleString()}else v.__styleString=t.color.__styleString;s=x.scale.x*j;J=x.scale.y*h;fa.set(k.x-s,k.y-J,k.x+s,k.y+J);if(wa.instersects(fa)){i.save();i.translate(k.x,k.y);i.rotate(-x.rotation);i.scale(s,J);t.program(i,v);i.restore()}}}function Za(k,x,t,s){a(s.opacity);b(s.blending);i.beginPath();i.moveTo(k.positionScreen.x,k.positionScreen.y);i.lineTo(x.positionScreen.x,x.positionScreen.y);i.closePath();if(s instanceof THREE.LineBasicMaterial){v.__styleString=
-s.color.__styleString;k=s.linewidth;if(D!=k)i.lineWidth=D=k;k=v.__styleString;if(u!=k)i.strokeStyle=u=k;i.stroke();fa.inflate(s.linewidth*2)}}function Pa(k,x,t,s,J,F,C,o,V){a(o.opacity);b(o.blending);S=k.positionScreen.x;N=k.positionScreen.y;Q=x.positionScreen.x;R=x.positionScreen.y;A=t.positionScreen.x;y=t.positionScreen.y;Ta(S,N,Q,R,A,y);if(o instanceof THREE.MeshBasicMaterial)if(o.map){if(o.map.mapping instanceof THREE.UVMapping){$=C.uvs[0];za(S,N,Q,R,A,y,o.map.image,$[s].u,$[s].v,$[J].u,$[J].v,
-$[F].u,$[F].v)}}else if(o.envMap){if(o.envMap.mapping instanceof THREE.SphericalReflectionMapping){k=ja.matrixWorldInverse;Y.copy(C.vertexNormalsWorld[0]);Ba=(Y.x*k.n11+Y.y*k.n12+Y.z*k.n13)*0.5+0.5;Ga=-(Y.x*k.n21+Y.y*k.n22+Y.z*k.n23)*0.5+0.5;Y.copy(C.vertexNormalsWorld[1]);Ha=(Y.x*k.n11+Y.y*k.n12+Y.z*k.n13)*0.5+0.5;ma=-(Y.x*k.n21+Y.y*k.n22+Y.z*k.n23)*0.5+0.5;Y.copy(C.vertexNormalsWorld[2]);Ca=(Y.x*k.n11+Y.y*k.n12+Y.z*k.n13)*0.5+0.5;ra=-(Y.x*k.n21+Y.y*k.n22+Y.z*k.n23)*0.5+0.5;za(S,N,Q,R,A,y,o.envMap.image,
-Ba,Ga,Ha,ma,Ca,ra)}}else o.wireframe?sa(o.color.__styleString,o.wireframeLinewidth):ta(o.color.__styleString);else if(o instanceof THREE.MeshLambertMaterial){if(o.map&&!o.wireframe){if(o.map.mapping instanceof THREE.UVMapping){$=C.uvs[0];za(S,N,Q,R,A,y,o.map.image,$[s].u,$[s].v,$[J].u,$[J].v,$[F].u,$[F].v)}b(THREE.SubtractiveBlending)}if(Na)if(!o.wireframe&&o.shading==THREE.SmoothShading&&C.vertexNormalsWorld.length==3){I.r=z.r=G.r=ga.r;I.g=z.g=G.g=ga.g;I.b=z.b=G.b=ga.b;La(V,C.v1.positionWorld,C.vertexNormalsWorld[0],
-I);La(V,C.v2.positionWorld,C.vertexNormalsWorld[1],z);La(V,C.v3.positionWorld,C.vertexNormalsWorld[2],G);L.r=(z.r+G.r)*0.5;L.g=(z.g+G.g)*0.5;L.b=(z.b+G.b)*0.5;P=Ua(I,z,G,L);za(S,N,Q,R,A,y,P,0,0,1,0,0,1)}else{da.r=ga.r;da.g=ga.g;da.b=ga.b;La(V,C.centroidWorld,C.normalWorld,da);v.r=o.color.r*da.r;v.g=o.color.g*da.g;v.b=o.color.b*da.b;v.updateStyleString();o.wireframe?sa(v.__styleString,o.wireframeLinewidth):ta(v.__styleString)}else o.wireframe?sa(o.color.__styleString,o.wireframeLinewidth):ta(o.color.__styleString)}else if(o instanceof
-THREE.MeshDepthMaterial){X=ja.near;ca=ja.far;I.r=I.g=I.b=1-Aa(k.positionScreen.z,X,ca);z.r=z.g=z.b=1-Aa(x.positionScreen.z,X,ca);G.r=G.g=G.b=1-Aa(t.positionScreen.z,X,ca);L.r=(z.r+G.r)*0.5;L.g=(z.g+G.g)*0.5;L.b=(z.b+G.b)*0.5;P=Ua(I,z,G,L);za(S,N,Q,R,A,y,P,0,0,1,0,0,1)}else if(o instanceof THREE.MeshNormalMaterial){v.r=Ea(C.normalWorld.x);v.g=Ea(C.normalWorld.y);v.b=Ea(C.normalWorld.z);v.updateStyleString();o.wireframe?sa(v.__styleString,o.wireframeLinewidth):ta(v.__styleString)}}function Va(k,x,t,
-s,J,F,C,o,V){a(o.opacity);b(o.blending);if(o.map||o.envMap){Pa(k,x,s,0,1,3,C,o,V);Pa(J,t,F,1,2,3,C,o,V)}else{S=k.positionScreen.x;N=k.positionScreen.y;Q=x.positionScreen.x;R=x.positionScreen.y;A=t.positionScreen.x;y=t.positionScreen.y;U=s.positionScreen.x;Z=s.positionScreen.y;ba=J.positionScreen.x;W=J.positionScreen.y;K=F.positionScreen.x;T=F.positionScreen.y;if(o instanceof THREE.MeshDepthMaterial){X=ja.near;ca=ja.far;I.r=I.g=I.b=1-Aa(k.positionScreen.z,X,ca);z.r=z.g=z.b=1-Aa(x.positionScreen.z,
-X,ca);G.r=G.g=G.b=1-Aa(s.positionScreen.z,X,ca);L.r=L.g=L.b=1-Aa(t.positionScreen.z,X,ca);P=Ua(I,z,G,L);Ta(S,N,Q,R,U,Z);za(S,N,Q,R,U,Z,P,0,0,1,0,0,1);Ta(ba,W,A,y,K,T);za(ba,W,A,y,K,T,P,1,0,1,1,0,1)}else{k=S;x=N;t=Q;s=R;J=A;F=y;i.beginPath();i.moveTo(k,x);i.lineTo(t,s);i.lineTo(J,F);i.lineTo(U,Z);i.lineTo(k,x);i.closePath();if(o instanceof THREE.MeshBasicMaterial)o.wireframe?sa(o.color.__styleString,o.wireframeLinewidth):ta(o.color.__styleString);else if(o instanceof THREE.MeshLambertMaterial)if(Na){da.r=
-ga.r;da.g=ga.g;da.b=ga.b;La(V,C.centroidWorld,C.normalWorld,da);v.r=o.color.r*da.r;v.g=o.color.g*da.g;v.b=o.color.b*da.b;v.updateStyleString();o.wireframe?sa(v.__styleString,o.wireframeLinewidth):ta(v.__styleString)}else o.wireframe?sa(o.color.__styleString,o.wireframeLinewidth):ta(o.color.__styleString);else if(o instanceof THREE.MeshNormalMaterial){v.r=Ea(C.normalWorld.x);v.g=Ea(C.normalWorld.y);v.b=Ea(C.normalWorld.z);v.updateStyleString();o.wireframe?sa(v.__styleString,o.wireframeLinewidth):ta(v.__styleString)}}}}
-function Ta(k,x,t,s,J,F){i.beginPath();i.moveTo(k,x);i.lineTo(t,s);i.lineTo(J,F);i.lineTo(k,x);i.closePath()}function sa(k,x){if(u!=k)i.strokeStyle=u=k;if(D!=x)i.lineWidth=D=x;i.stroke();fa.inflate(x*2)}function ta(k){if(w!=k)i.fillStyle=w=k;i.fill()}function za(k,x,t,s,J,F,C,o,V,oa,ka,pa,Ma){var na,qa;na=C.width-1;qa=C.height-1;o*=na;V*=qa;oa*=na;ka*=qa;pa*=na;Ma*=qa;t-=k;s-=x;J-=k;F-=x;oa-=o;ka-=V;pa-=o;Ma-=V;na=oa*Ma-pa*ka;if(na!=0){qa=1/na;na=(Ma*t-ka*J)*qa;ka=(Ma*s-ka*F)*qa;t=(oa*J-pa*t)*qa;
-s=(oa*F-pa*s)*qa;k=k-na*o-t*V;x=x-ka*o-s*V;i.save();i.transform(na,ka,t,s,k,x);i.clip();i.drawImage(C,0,0);i.restore()}}function Ua(k,x,t,s){var J=~~(k.r*255),F=~~(k.g*255);k=~~(k.b*255);var C=~~(x.r*255),o=~~(x.g*255);x=~~(x.b*255);var V=~~(t.r*255),oa=~~(t.g*255);t=~~(t.b*255);var ka=~~(s.r*255),pa=~~(s.g*255);s=~~(s.b*255);ia[0]=J<0?0:J>255?255:J;ia[1]=F<0?0:F>255?255:F;ia[2]=k<0?0:k>255?255:k;ia[4]=C<0?0:C>255?255:C;ia[5]=o<0?0:o>255?255:o;ia[6]=x<0?0:x>255?255:x;ia[8]=V<0?0:V>255?255:V;ia[9]=
-oa<0?0:oa>255?255:oa;ia[10]=t<0?0:t>255?255:t;ia[12]=ka<0?0:ka>255?255:ka;ia[13]=pa<0?0:pa>255?255:pa;ia[14]=s<0?0:s>255?255:s;Ja.putImageData(Sa,0,0);Oa.drawImage(Ia,0,0);return Ka}function Aa(k,x,t){k=(k-x)/(t-x);return k*k*(3-2*k)}function Ea(k){k=(k+1)*0.5;return k<0?0:k>1?1:k}function ua(k,x){var t=x.x-k.x,s=x.y-k.y,J=1/Math.sqrt(t*t+s*s);t*=J;s*=J;x.x+=t;x.y+=s;k.x-=t;k.y-=s}var Qa,Wa,M,la,va,Fa,Ra,ea;this.autoClear?this.clear():i.setTransform(1,0,0,-1,j,h);c=e.projectScene(aa,ja,this.sortElements);
-(Na=aa.lights.length>0)&&Xa(aa);Qa=0;for(Wa=c.length;Qa<Wa;Qa++){M=c[Qa];fa.empty();if(M instanceof THREE.RenderableParticle){q=M;q.x*=j;q.y*=h;la=0;for(va=M.materials.length;la<va;){ea=M.materials[la++];ea.opacity!=0&&Ya(q,M,ea,aa)}}else if(M instanceof THREE.RenderableLine){q=M.v1;B=M.v2;q.positionScreen.x*=j;q.positionScreen.y*=h;B.positionScreen.x*=j;B.positionScreen.y*=h;fa.addPoint(q.positionScreen.x,q.positionScreen.y);fa.addPoint(B.positionScreen.x,B.positionScreen.y);if(wa.instersects(fa)){la=
-0;for(va=M.materials.length;la<va;){ea=M.materials[la++];ea.opacity!=0&&Za(q,B,M,ea,aa)}}}else if(M instanceof THREE.RenderableFace3){q=M.v1;B=M.v2;E=M.v3;q.positionScreen.x*=j;q.positionScreen.y*=h;B.positionScreen.x*=j;B.positionScreen.y*=h;E.positionScreen.x*=j;E.positionScreen.y*=h;if(M.overdraw){ua(q.positionScreen,B.positionScreen);ua(B.positionScreen,E.positionScreen);ua(E.positionScreen,q.positionScreen)}fa.add3Points(q.positionScreen.x,q.positionScreen.y,B.positionScreen.x,B.positionScreen.y,
-E.positionScreen.x,E.positionScreen.y);if(wa.instersects(fa)){la=0;for(va=M.meshMaterials.length;la<va;){ea=M.meshMaterials[la++];if(ea instanceof THREE.MeshFaceMaterial){Fa=0;for(Ra=M.faceMaterials.length;Fa<Ra;)(ea=M.faceMaterials[Fa++])&&ea.opacity!=0&&Pa(q,B,E,0,1,2,M,ea,aa)}else ea.opacity!=0&&Pa(q,B,E,0,1,2,M,ea,aa)}}}else if(M instanceof THREE.RenderableFace4){q=M.v1;B=M.v2;E=M.v3;O=M.v4;q.positionScreen.x*=j;q.positionScreen.y*=h;B.positionScreen.x*=j;B.positionScreen.y*=h;E.positionScreen.x*=
-j;E.positionScreen.y*=h;O.positionScreen.x*=j;O.positionScreen.y*=h;H.positionScreen.copy(B.positionScreen);r.positionScreen.copy(O.positionScreen);if(M.overdraw){ua(q.positionScreen,B.positionScreen);ua(B.positionScreen,O.positionScreen);ua(O.positionScreen,q.positionScreen);ua(E.positionScreen,H.positionScreen);ua(E.positionScreen,r.positionScreen)}fa.addPoint(q.positionScreen.x,q.positionScreen.y);fa.addPoint(B.positionScreen.x,B.positionScreen.y);fa.addPoint(E.positionScreen.x,E.positionScreen.y);
-fa.addPoint(O.positionScreen.x,O.positionScreen.y);if(wa.instersects(fa)){la=0;for(va=M.meshMaterials.length;la<va;){ea=M.meshMaterials[la++];if(ea instanceof THREE.MeshFaceMaterial){Fa=0;for(Ra=M.faceMaterials.length;Fa<Ra;)(ea=M.faceMaterials[Fa++])&&ea.opacity!=0&&Va(q,B,E,O,H,r,M,ea,aa)}else ea.opacity!=0&&Va(q,B,E,O,H,r,M,ea,aa)}}}ha.addRectangle(fa)}i.setTransform(1,0,0,1,0,0)}};
+THREE.Projector=function(){function a(){var z=h[j]=h[j]||new THREE.RenderableVertex;j++;return z}function b(z,u){return u.z-z.z}function c(z,u){var T=0,W=1,$=z.z+z.w,X=u.z+u.w,L=-z.z+z.w,U=-u.z+u.w;if($>=0&&X>=0&&L>=0&&U>=0)return!0;else if($<0&&X<0||L<0&&U<0)return!1;else{if($<0)T=Math.max(T,$/($-X));else X<0&&(W=Math.min(W,$/($-X)));if(L<0)T=Math.max(T,L/(L-U));else U<0&&(W=Math.min(W,L/(L-U)));if(W<T)return!1;else{z.lerpSelf(u,T);u.lerpSelf(z,1-W);return!0}}}var e,d,f=[],g,j,h=[],i,l,m=[],p,n=
+[],v,A,E=[],q,C,F=[],S=new THREE.Vector4,K=new THREE.Vector4,r=new THREE.Matrix4,R=new THREE.Matrix4,J=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],O=new THREE.Vector4,P=new THREE.Vector4;this.projectVector=function(z,u){r.multiply(u.projectionMatrix,u.matrixWorldInverse);r.multiplyVector3(z);return z};this.unprojectVector=function(z,u){r.multiply(u.matrixWorld,THREE.Matrix4.makeInvert(u.projectionMatrix));r.multiplyVector3(z);return z};
+this.projectObjects=function(z,u,T){u=[];var W,$,X;d=0;$=z.objects;z=0;for(W=$.length;z<W;z++){X=$[z];var L;if(!(L=!X.visible))if(L=X instanceof THREE.Mesh){a:{L=void 0;for(var U=X.matrixWorld,x=-X.geometry.boundingSphere.radius*Math.max(X.scale.x,Math.max(X.scale.y,X.scale.z)),G=0;G<6;G++){L=J[G].x*U.n14+J[G].y*U.n24+J[G].z*U.n34+J[G].w;if(L<=x){L=!1;break a}}L=!0}L=!L}if(!L){L=f[d]=f[d]||new THREE.RenderableObject;d++;e=L;S.copy(X.position);r.multiplyVector3(S);e.object=X;e.z=S.z;u.push(e)}}T&&
+u.sort(b);return u};this.projectScene=function(z,u,T){var W=[],$=u.near,X=u.far,L,U,x,G,w,D,I,Y,ca,Q,aa,Ca,Ha,Ia,ma,Da,ta;C=A=p=l=0;u.matrixAutoUpdate&&u.updateMatrix();z.update(undefined,!1,u);r.multiply(u.projectionMatrix,u.matrixWorldInverse);J[0].set(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);J[1].set(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);J[2].set(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);J[3].set(r.n41-r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);J[4].set(r.n41-r.n31,r.n42-
+r.n32,r.n43-r.n33,r.n44-r.n34);J[5].set(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);for(L=0;L<6;L++){ca=J[L];ca.divideScalar(Math.sqrt(ca.x*ca.x+ca.y*ca.y+ca.z*ca.z))}ca=this.projectObjects(z,u,!0);z=0;for(L=ca.length;z<L;z++){Q=ca[z].object;if(Q.visible){aa=Q.matrixWorld;Ca=Q.matrixRotationWorld;Ha=Q.materials;Ia=Q.overdraw;j=0;if(Q instanceof THREE.Mesh){ma=Q.geometry;G=ma.vertices;Da=ma.faces;ma=ma.faceVertexUvs;U=0;for(x=G.length;U<x;U++){g=a();g.positionWorld.copy(G[U].position);aa.multiplyVector3(g.positionWorld);
+g.positionScreen.copy(g.positionWorld);r.multiplyVector4(g.positionScreen);g.positionScreen.x/=g.positionScreen.w;g.positionScreen.y/=g.positionScreen.w;g.visible=g.positionScreen.z>$&&g.positionScreen.z<X}G=0;for(U=Da.length;G<U;G++){x=Da[G];if(x instanceof THREE.Face3){w=h[x.a];D=h[x.b];I=h[x.c];if(w.visible&&D.visible&&I.visible&&(Q.doubleSided||Q.flipSided!=(I.positionScreen.x-w.positionScreen.x)*(D.positionScreen.y-w.positionScreen.y)-(I.positionScreen.y-w.positionScreen.y)*(D.positionScreen.x-
+w.positionScreen.x)<0)){Y=m[l]=m[l]||new THREE.RenderableFace3;l++;i=Y;i.v1.copy(w);i.v2.copy(D);i.v3.copy(I)}else continue}else if(x instanceof THREE.Face4){w=h[x.a];D=h[x.b];I=h[x.c];Y=h[x.d];if(w.visible&&D.visible&&I.visible&&Y.visible&&(Q.doubleSided||Q.flipSided!=((Y.positionScreen.x-w.positionScreen.x)*(D.positionScreen.y-w.positionScreen.y)-(Y.positionScreen.y-w.positionScreen.y)*(D.positionScreen.x-w.positionScreen.x)<0||(D.positionScreen.x-I.positionScreen.x)*(Y.positionScreen.y-I.positionScreen.y)-
+(D.positionScreen.y-I.positionScreen.y)*(Y.positionScreen.x-I.positionScreen.x)<0))){ta=n[p]=n[p]||new THREE.RenderableFace4;p++;i=ta;i.v1.copy(w);i.v2.copy(D);i.v3.copy(I);i.v4.copy(Y)}else continue}i.normalWorld.copy(x.normal);Ca.multiplyVector3(i.normalWorld);i.centroidWorld.copy(x.centroid);aa.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);r.multiplyVector3(i.centroidScreen);I=x.vertexNormals;w=0;for(D=I.length;w<D;w++){Y=i.vertexNormalsWorld[w];Y.copy(I[w]);Ca.multiplyVector3(Y)}w=
+0;for(D=ma.length;w<D;w++)if(ta=ma[w][G]){I=0;for(Y=ta.length;I<Y;I++)i.uvs[w][I]=ta[I]}i.meshMaterials=Ha;i.faceMaterials=x.materials;i.overdraw=Ia;i.z=i.centroidScreen.z;W.push(i)}}else if(Q instanceof THREE.Line){R.multiply(r,aa);G=Q.geometry.vertices;w=a();w.positionScreen.copy(G[0].position);R.multiplyVector4(w.positionScreen);U=1;for(x=G.length;U<x;U++){w=a();w.positionScreen.copy(G[U].position);R.multiplyVector4(w.positionScreen);D=h[j-2];O.copy(w.positionScreen);P.copy(D.positionScreen);if(c(O,
+P)){O.multiplyScalar(1/O.w);P.multiplyScalar(1/P.w);aa=E[A]=E[A]||new THREE.RenderableLine;A++;v=aa;v.v1.positionScreen.copy(O);v.v2.positionScreen.copy(P);v.z=Math.max(O.z,P.z);v.materials=Q.materials;W.push(v)}}}else if(Q instanceof THREE.Particle){K.set(Q.position.x,Q.position.y,Q.position.z,1);r.multiplyVector4(K);K.z/=K.w;if(K.z>0&&K.z<1){aa=F[C]=F[C]||new THREE.RenderableParticle;C++;q=aa;q.x=K.x/K.w;q.y=K.y/K.w;q.z=K.z;q.rotation=Q.rotation.z;q.scale.x=Q.scale.x*Math.abs(q.x-(K.x+u.projectionMatrix.n11)/
+(K.w+u.projectionMatrix.n14));q.scale.y=Q.scale.y*Math.abs(q.y-(K.y+u.projectionMatrix.n22)/(K.w+u.projectionMatrix.n24));q.materials=Q.materials;W.push(q)}}}}T&&W.sort(b);return W}};
+THREE.CanvasRenderer=function(){function a(ba){if(p!=ba)i.globalAlpha=p=ba}function b(ba){if(n!=ba){switch(ba){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}n=ba}}var c=null,e=new THREE.Projector,d=document.createElement("canvas"),f,g,j,h,i=d.getContext("2d"),l=new THREE.Color(0),m=0,p=1,n=0,v=null,A=null,E=1,q,C,F,S,K=new THREE.RenderableVertex,
+r=new THREE.RenderableVertex,R,J,O,P,z,u,T,W,$,X,L,U,x=new THREE.Color,G=new THREE.Color,w=new THREE.Color,D=new THREE.Color,I=new THREE.Color,Y,ca,Q,aa,Ca,Ha,Ia,ma,Da,ta,ya=new THREE.Rectangle,ha=new THREE.Rectangle,ga=new THREE.Rectangle,Oa=!1,da=new THREE.Color,fa=new THREE.Color,za=new THREE.Color,Aa=new THREE.Color,Z=new THREE.Vector3,Ja,Ka,Va,ia,La,Pa,Ea=16;Ja=document.createElement("canvas");Ja.width=Ja.height=2;Ka=Ja.getContext("2d");Ka.fillStyle="rgba(0,0,0,1)";Ka.fillRect(0,0,2,2);Va=Ka.getImageData(0,
+0,2,2);ia=Va.data;La=document.createElement("canvas");La.width=La.height=Ea;Pa=La.getContext("2d");Pa.translate(-Ea/2,-Ea/2);Pa.scale(Ea,Ea);Ea--;this.domElement=d;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ba,ja){f=ba;g=ja;j=f/2;h=g/2;d.width=f;d.height=g;ya.set(-j,-h,j,h);p=1;n=0;A=v=null;E=1};this.setClearColor=function(ba,ja){l=ba;m=ja};this.setClearColorHex=function(ba,ja){l.setHex(ba);m=ja};this.clear=function(){i.setTransform(1,0,0,-1,j,h);if(!ha.isEmpty()){ha.inflate(1);
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+s.r;fa.g+=s.g;fa.b+=s.b}else if(t instanceof THREE.DirectionalLight){za.r+=s.r;za.g+=s.g;za.b+=s.b}else if(t instanceof THREE.PointLight){Aa.r+=s.r;Aa.g+=s.g;Aa.b+=s.b}}}function oa(k,B,t,s){var M,H,y,o,V=k.lights;k=0;for(M=V.length;k<M;k++){H=V[k];y=H.color;o=H.intensity;if(H instanceof THREE.DirectionalLight){H=t.dot(H.position)*o;if(H>0){s.r+=y.r*H;s.g+=y.g*H;s.b+=y.b*H}}else if(H instanceof THREE.PointLight){Z.sub(H.position,B);Z.normalize();H=t.dot(Z)*o;if(H>0){s.r+=y.r*H;s.g+=y.g*H;s.b+=y.b*
+H}}}}function Za(k,B,t){a(t.opacity);b(t.blending);var s,M,H,y,o,V;if(t instanceof THREE.ParticleBasicMaterial){if(t.map){y=t.map.image;o=y.width>>1;V=y.height>>1;t=B.scale.x*j;H=B.scale.y*h;s=t*o;M=H*V;ga.set(k.x-s,k.y-M,k.x+s,k.y+M);if(ya.instersects(ga)){i.save();i.translate(k.x,k.y);i.rotate(-B.rotation);i.scale(t,-H);i.translate(-o,-V);i.drawImage(y,0,0);i.restore()}}}else if(t instanceof THREE.ParticleCanvasMaterial){if(Oa){da.r=fa.r+za.r+Aa.r;da.g=fa.g+za.g+Aa.g;da.b=fa.b+za.b+Aa.b;x.r=t.color.r*
+da.r;x.g=t.color.g*da.g;x.b=t.color.b*da.b;x.updateStyleString()}else x.__styleString=t.color.__styleString;s=B.scale.x*j;M=B.scale.y*h;ga.set(k.x-s,k.y-M,k.x+s,k.y+M);if(ya.instersects(ga)){i.save();i.translate(k.x,k.y);i.rotate(-B.rotation);i.scale(s,M);t.program(i,x);i.restore()}}}function $a(k,B,t,s){a(s.opacity);b(s.blending);i.beginPath();i.moveTo(k.positionScreen.x,k.positionScreen.y);i.lineTo(B.positionScreen.x,B.positionScreen.y);i.closePath();if(s instanceof THREE.LineBasicMaterial){x.__styleString=
+s.color.__styleString;k=s.linewidth;if(E!=k)i.lineWidth=E=k;k=x.__styleString;if(v!=k)i.strokeStyle=v=k;i.stroke();ga.inflate(s.linewidth*2)}}function Qa(k,B,t,s,M,H,y,o,V){a(o.opacity);b(o.blending);R=k.positionScreen.x;J=k.positionScreen.y;O=B.positionScreen.x;P=B.positionScreen.y;z=t.positionScreen.x;u=t.positionScreen.y;Ma(R,J,O,P,z,u);if(o instanceof THREE.MeshBasicMaterial)if(o.map){if(o.map.mapping instanceof THREE.UVMapping){aa=y.uvs[0];pa(R,J,O,P,z,u,o.map.image,aa[s].u,aa[s].v,aa[M].u,aa[M].v,
+aa[H].u,aa[H].v)}}else if(o.envMap){if(o.envMap.mapping instanceof THREE.SphericalReflectionMapping){k=ja.matrixWorldInverse;Z.copy(y.vertexNormalsWorld[0]);Ca=(Z.x*k.n11+Z.y*k.n12+Z.z*k.n13)*0.5+0.5;Ha=-(Z.x*k.n21+Z.y*k.n22+Z.z*k.n23)*0.5+0.5;Z.copy(y.vertexNormalsWorld[1]);Ia=(Z.x*k.n11+Z.y*k.n12+Z.z*k.n13)*0.5+0.5;ma=-(Z.x*k.n21+Z.y*k.n22+Z.z*k.n23)*0.5+0.5;Z.copy(y.vertexNormalsWorld[2]);Da=(Z.x*k.n11+Z.y*k.n12+Z.z*k.n13)*0.5+0.5;ta=-(Z.x*k.n21+Z.y*k.n22+Z.z*k.n23)*0.5+0.5;pa(R,J,O,P,z,u,o.envMap.image,
+Ca,Ha,Ia,ma,Da,ta)}}else o.wireframe?ua(o.color.__styleString,o.wireframeLinewidth):va(o.color.__styleString);else if(o instanceof THREE.MeshLambertMaterial){if(o.map&&!o.wireframe){if(o.map.mapping instanceof THREE.UVMapping){aa=y.uvs[0];pa(R,J,O,P,z,u,o.map.image,aa[s].u,aa[s].v,aa[M].u,aa[M].v,aa[H].u,aa[H].v)}b(THREE.SubtractiveBlending)}if(Oa)if(!o.wireframe&&o.shading==THREE.SmoothShading&&y.vertexNormalsWorld.length==3){G.r=w.r=D.r=fa.r;G.g=w.g=D.g=fa.g;G.b=w.b=D.b=fa.b;oa(V,y.v1.positionWorld,
+y.vertexNormalsWorld[0],G);oa(V,y.v2.positionWorld,y.vertexNormalsWorld[1],w);oa(V,y.v3.positionWorld,y.vertexNormalsWorld[2],D);I.r=(w.r+D.r)*0.5;I.g=(w.g+D.g)*0.5;I.b=(w.b+D.b)*0.5;Q=Ra(G,w,D,I);pa(R,J,O,P,z,u,Q,0,0,1,0,0,1)}else{da.r=fa.r;da.g=fa.g;da.b=fa.b;oa(V,y.centroidWorld,y.normalWorld,da);x.r=o.color.r*da.r;x.g=o.color.g*da.g;x.b=o.color.b*da.b;x.updateStyleString();o.wireframe?ua(x.__styleString,o.wireframeLinewidth):va(x.__styleString)}else o.wireframe?ua(o.color.__styleString,o.wireframeLinewidth):
+va(o.color.__styleString)}else if(o instanceof THREE.MeshDepthMaterial){Y=ja.near;ca=ja.far;G.r=G.g=G.b=1-Ba(k.positionScreen.z,Y,ca);w.r=w.g=w.b=1-Ba(B.positionScreen.z,Y,ca);D.r=D.g=D.b=1-Ba(t.positionScreen.z,Y,ca);I.r=(w.r+D.r)*0.5;I.g=(w.g+D.g)*0.5;I.b=(w.b+D.b)*0.5;Q=Ra(G,w,D,I);pa(R,J,O,P,z,u,Q,0,0,1,0,0,1)}else if(o instanceof THREE.MeshNormalMaterial){x.r=Fa(y.normalWorld.x);x.g=Fa(y.normalWorld.y);x.b=Fa(y.normalWorld.z);x.updateStyleString();o.wireframe?ua(x.__styleString,o.wireframeLinewidth):
+va(x.__styleString)}}function Wa(k,B,t,s,M,H,y,o,V){a(o.opacity);b(o.blending);if(o.map||o.envMap){Qa(k,B,s,0,1,3,y,o,V);Qa(M,t,H,1,2,3,y,o,V)}else{R=k.positionScreen.x;J=k.positionScreen.y;O=B.positionScreen.x;P=B.positionScreen.y;z=t.positionScreen.x;u=t.positionScreen.y;T=s.positionScreen.x;W=s.positionScreen.y;$=M.positionScreen.x;X=M.positionScreen.y;L=H.positionScreen.x;U=H.positionScreen.y;if(o instanceof THREE.MeshBasicMaterial){Sa(R,J,O,P,z,u,T,W);o.wireframe?ua(o.color.__styleString,o.wireframeLinewidth):
+va(o.color.__styleString)}else if(o instanceof THREE.MeshLambertMaterial)if(Oa)if(!o.wireframe&&o.shading==THREE.SmoothShading&&y.vertexNormalsWorld.length==4){G.r=w.r=D.r=I.r=fa.r;G.g=w.g=D.g=I.g=fa.g;G.b=w.b=D.b=I.b=fa.b;oa(V,y.v1.positionWorld,y.vertexNormalsWorld[0],G);oa(V,y.v2.positionWorld,y.vertexNormalsWorld[1],w);oa(V,y.v4.positionWorld,y.vertexNormalsWorld[3],D);oa(V,y.v3.positionWorld,y.vertexNormalsWorld[2],I);Q=Ra(G,w,D,I);Ma(R,J,O,P,T,W);pa(R,J,O,P,T,W,Q,0,0,1,0,0,1);Ma($,X,z,u,L,U);
+pa($,X,z,u,L,U,Q,1,0,1,1,0,1)}else{da.r=fa.r;da.g=fa.g;da.b=fa.b;oa(V,y.centroidWorld,y.normalWorld,da);x.r=o.color.r*da.r;x.g=o.color.g*da.g;x.b=o.color.b*da.b;x.updateStyleString();Sa(R,J,O,P,z,u,T,W);o.wireframe?ua(x.__styleString,o.wireframeLinewidth):va(x.__styleString)}else{Sa(R,J,O,P,z,u,T,W);o.wireframe?ua(o.color.__styleString,o.wireframeLinewidth):va(o.color.__styleString)}else if(o instanceof THREE.MeshNormalMaterial){x.r=Fa(y.normalWorld.x);x.g=Fa(y.normalWorld.y);x.b=Fa(y.normalWorld.z);
+x.updateStyleString();Sa(R,J,O,P,z,u,T,W);o.wireframe?ua(x.__styleString,o.wireframeLinewidth):va(x.__styleString)}else if(o instanceof THREE.MeshDepthMaterial){Y=ja.near;ca=ja.far;G.r=G.g=G.b=1-Ba(k.positionScreen.z,Y,ca);w.r=w.g=w.b=1-Ba(B.positionScreen.z,Y,ca);D.r=D.g=D.b=1-Ba(s.positionScreen.z,Y,ca);I.r=I.g=I.b=1-Ba(t.positionScreen.z,Y,ca);Q=Ra(G,w,D,I);Ma(R,J,O,P,T,W);pa(R,J,O,P,T,W,Q,0,0,1,0,0,1);Ma($,X,z,u,L,U);pa($,X,z,u,L,U,Q,1,0,1,1,0,1)}}}function Ma(k,B,t,s,M,H){i.beginPath();i.moveTo(k,
+B);i.lineTo(t,s);i.lineTo(M,H);i.lineTo(k,B);i.closePath()}function Sa(k,B,t,s,M,H,y,o){i.beginPath();i.moveTo(k,B);i.lineTo(t,s);i.lineTo(M,H);i.lineTo(y,o);i.lineTo(k,B);i.closePath()}function ua(k,B){if(v!=k)i.strokeStyle=v=k;if(E!=B)i.lineWidth=E=B;i.stroke();ga.inflate(B*2)}function va(k){if(A!=k)i.fillStyle=A=k;i.fill()}function pa(k,B,t,s,M,H,y,o,V,qa,ka,ra,Na){var na,sa;na=y.width-1;sa=y.height-1;o*=na;V*=sa;qa*=na;ka*=sa;ra*=na;Na*=sa;t-=k;s-=B;M-=k;H-=B;qa-=o;ka-=V;ra-=o;Na-=V;na=qa*Na-
+ra*ka;if(na!=0){sa=1/na;na=(Na*t-ka*M)*sa;ka=(Na*s-ka*H)*sa;t=(qa*M-ra*t)*sa;s=(qa*H-ra*s)*sa;k=k-na*o-t*V;B=B-ka*o-s*V;i.save();i.transform(na,ka,t,s,k,B);i.clip();i.drawImage(y,0,0);i.restore()}}function Ra(k,B,t,s){var M=~~(k.r*255),H=~~(k.g*255);k=~~(k.b*255);var y=~~(B.r*255),o=~~(B.g*255);B=~~(B.b*255);var V=~~(t.r*255),qa=~~(t.g*255);t=~~(t.b*255);var ka=~~(s.r*255),ra=~~(s.g*255);s=~~(s.b*255);ia[0]=M<0?0:M>255?255:M;ia[1]=H<0?0:H>255?255:H;ia[2]=k<0?0:k>255?255:k;ia[4]=y<0?0:y>255?255:y;
+ia[5]=o<0?0:o>255?255:o;ia[6]=B<0?0:B>255?255:B;ia[8]=V<0?0:V>255?255:V;ia[9]=qa<0?0:qa>255?255:qa;ia[10]=t<0?0:t>255?255:t;ia[12]=ka<0?0:ka>255?255:ka;ia[13]=ra<0?0:ra>255?255:ra;ia[14]=s<0?0:s>255?255:s;Ka.putImageData(Va,0,0);Pa.drawImage(Ja,0,0);return La}function Ba(k,B,t){k=(k-B)/(t-B);return k*k*(3-2*k)}function Fa(k){k=(k+1)*0.5;return k<0?0:k>1?1:k}function wa(k,B){var t=B.x-k.x,s=B.y-k.y,M=1/Math.sqrt(t*t+s*s);t*=M;s*=M;B.x+=t;B.y+=s;k.x-=t;k.y-=s}var Ta,Xa,N,la,xa,Ga,Ua,ea;this.autoClear?
+this.clear():i.setTransform(1,0,0,-1,j,h);c=e.projectScene(ba,ja,this.sortElements);(Oa=ba.lights.length>0)&&Ya(ba);Ta=0;for(Xa=c.length;Ta<Xa;Ta++){N=c[Ta];ga.empty();if(N instanceof THREE.RenderableParticle){q=N;q.x*=j;q.y*=h;la=0;for(xa=N.materials.length;la<xa;){ea=N.materials[la++];ea.opacity!=0&&Za(q,N,ea,ba)}}else if(N instanceof THREE.RenderableLine){q=N.v1;C=N.v2;q.positionScreen.x*=j;q.positionScreen.y*=h;C.positionScreen.x*=j;C.positionScreen.y*=h;ga.addPoint(q.positionScreen.x,q.positionScreen.y);
+ga.addPoint(C.positionScreen.x,C.positionScreen.y);if(ya.instersects(ga)){la=0;for(xa=N.materials.length;la<xa;){ea=N.materials[la++];ea.opacity!=0&&$a(q,C,N,ea,ba)}}}else if(N instanceof THREE.RenderableFace3){q=N.v1;C=N.v2;F=N.v3;q.positionScreen.x*=j;q.positionScreen.y*=h;C.positionScreen.x*=j;C.positionScreen.y*=h;F.positionScreen.x*=j;F.positionScreen.y*=h;if(N.overdraw){wa(q.positionScreen,C.positionScreen);wa(C.positionScreen,F.positionScreen);wa(F.positionScreen,q.positionScreen)}ga.add3Points(q.positionScreen.x,
+q.positionScreen.y,C.positionScreen.x,C.positionScreen.y,F.positionScreen.x,F.positionScreen.y);if(ya.instersects(ga)){la=0;for(xa=N.meshMaterials.length;la<xa;){ea=N.meshMaterials[la++];if(ea instanceof THREE.MeshFaceMaterial){Ga=0;for(Ua=N.faceMaterials.length;Ga<Ua;)(ea=N.faceMaterials[Ga++])&&ea.opacity!=0&&Qa(q,C,F,0,1,2,N,ea,ba)}else ea.opacity!=0&&Qa(q,C,F,0,1,2,N,ea,ba)}}}else if(N instanceof THREE.RenderableFace4){q=N.v1;C=N.v2;F=N.v3;S=N.v4;q.positionScreen.x*=j;q.positionScreen.y*=h;C.positionScreen.x*=
+j;C.positionScreen.y*=h;F.positionScreen.x*=j;F.positionScreen.y*=h;S.positionScreen.x*=j;S.positionScreen.y*=h;K.positionScreen.copy(C.positionScreen);r.positionScreen.copy(S.positionScreen);if(N.overdraw){wa(q.positionScreen,C.positionScreen);wa(C.positionScreen,S.positionScreen);wa(S.positionScreen,q.positionScreen);wa(F.positionScreen,K.positionScreen);wa(F.positionScreen,r.positionScreen)}ga.addPoint(q.positionScreen.x,q.positionScreen.y);ga.addPoint(C.positionScreen.x,C.positionScreen.y);ga.addPoint(F.positionScreen.x,
+F.positionScreen.y);ga.addPoint(S.positionScreen.x,S.positionScreen.y);if(ya.instersects(ga)){la=0;for(xa=N.meshMaterials.length;la<xa;){ea=N.meshMaterials[la++];if(ea instanceof THREE.MeshFaceMaterial){Ga=0;for(Ua=N.faceMaterials.length;Ga<Ua;)(ea=N.faceMaterials[Ga++])&&ea.opacity!=0&&Wa(q,C,F,S,K,r,N,ea,ba)}else ea.opacity!=0&&Wa(q,C,F,S,K,r,N,ea,ba)}}}ha.addRectangle(ga)}i.setTransform(1,0,0,1,0,0)}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(undefined,!1,b);c=a.sounds;var e,d=c.length;for(e=0;e<d;e++){a=c[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};

+ 0 - 303
examples/webgl_geometry_terrain2.html

@@ -1,303 +0,0 @@
-<!DOCTYPE HTML>
-<html lang="en">
-	<head>
-		<title>three.js webgl - geometry - terrain 2</title>
-		<meta charset="utf-8">
-		<style type="text/css">
-			body {
-				color: #61443e;
-				font-family:Monospace;
-				font-size:13px;
-				text-align:center;
-
-				background-color: #bfd1e5;
-				margin: 0px;
-				overflow: hidden;
-			}
-
-			#info {
-				position: absolute;
-				top: 0px; width: 100%;
-				padding: 5px;
-			}
-
-			a {
-
-				color: #a06851;
-			}
-
-		</style>
-	</head>
-	<body>
-
-		<div id="container"><br /><br /><br /><br /><br />Generating world...</div>
-		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain demo<br />(left click: forward, right click: backward)</div>
-
-		<script type="text/javascript" src="../build/Three.js"></script>
-
-		<script type="text/javascript" src="js/PRNG.js"></script>
-		<script type="text/javascript" src="js/SimplexNoise.js"></script>
-
-		<script type="text/javascript" src="js/Detector.js"></script>
-		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
-		<script type="text/javascript" src="js/Stats.js"></script>
-
-		<script type="text/javascript">
-
-			if ( ! Detector.webgl ) {
-
-				Detector.addGetWebGLMessage();
-				document.getElementById( 'container' ).innerHTML = "";
-
-			}
-
-			var container, stats;
-
-			var camera, scene, renderer;
-
-			var mesh, texture;
-
-			var worldWidth = 256, worldDepth = 256,
-			worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
-
-			init();
-			animate();
-
-			function init() {
-
-				container = document.getElementById( 'container' );
-
-				camera = new THREE.QuakeCamera( { fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
-												  movementSpeed: 10, lookSpeed: 0.004, noFly: false, lookVertical: true } );
-
-				camera.target.position.z = - 100;
-
-				scene = new THREE.Scene();
-
-				data = generateHeight( worldWidth, worldDepth );
-
-				camera.position.y = ( data[ worldHalfWidth + ( worldHalfDepth * worldWidth ) ] * 10 ) + 200;
-				camera.target.position.y = camera.position.y;
-
-				var geometry = new Plane( 10000, 10000, worldWidth - 1, worldDepth - 1 );
-
-				for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
-
-					geometry.vertices[ i ].position.z = data[ i ] * 10;
-
-				}
-
-				texture = new THREE.Texture( generateTexture( data, worldWidth, worldDepth ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping );
-				texture.needsUpdate = true;
-				
-				mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
-				mesh.rotation.x = - 90 * Math.PI / 180;
-				scene.addObject( mesh );
-
-				renderer = new THREE.WebGLRenderer();
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-				container.innerHTML = "";
-
-				container.appendChild( renderer.domElement );
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				container.appendChild( stats.domElement );
-
-			}
-
-			/*
-			function generateHeight( width, height ) {
-
-				var size = width * height, data = new Float32Array( size ),
-				perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
-
-				for ( var i = 0; i < size; i ++ ) {
-
-					data[ i ] = 0
-
-				}
-
-				for ( var j = 0; j < 4; j ++ ) {
-
-					for ( var i = 0; i < size; i ++ ) {
-
-						var x = i % width, y = ~~ ( i / width );
-						data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
-
-
-					}
-
-					quality *= 5;
-
-				}
-
-				return data;
-
-			}
-			*/
-
-			function generateHeight( width, height ) {
-
-				var x, y, h, quality = 100, size = width * height, octaves = 10, offsetX = 100, offsetY = 100, data = [],
-				prng = new PRNG(), simplex1 = new SimplexNoise( prng ), simplex2 = new SimplexNoise( prng ), simplex3 = new SimplexNoise( prng );
-
-				simplex1.setSeed( Math.random() * 100 );
-				simplex2.setSeed( Math.random() * 100 );
-				simplex3.setSeed( Math.random() * 100 );
-
-				// Base Terrain
-
-				for ( var i = 0; i < size; i ++ ) {
-
-					x = ( ( i % width ) + offsetX ) / quality;
-					y = ( ~~ ( i / width ) + offsetY ) / quality;
-					h = 32 - ( Math.abs( simplex1.noise( x, y, 0 ) + simplex2.noise( x, y, 0 ) ) - simplex3.noise( x, y, 0 ) ) * 64;
-
-					data[ i ] = h;
-
-				}
-
-				// Blur
-
-				for ( var i = 0; i < size; i ++ ) {
-
-					x = i % width;
-
-					if ( x == 0 ) continue;
-					if ( x = width - 1 ); continue;
-
-					data[ i ] += ( data[ i - 1 ] + data[ i + 1 ] ) * 0.5;
-					data[ i ] *= 0.5;
-
-				}
-
-				for ( var i = width; i < size - width; i ++ ) {
-
-					data[ i ] += ( data[ i - width ] + data[ i + width ] ) * 0.5;
-					data[ i ] *= 0.5;
-
-				}
-
-				for ( var j = 4; j < 100; j *= 2 ) {
-
-					for ( var i = 0; i < size; i ++ ) {
-
-						x = ( ( i % width ) + offsetX ) / j,
-						y = ( ~~ ( i / width ) + offsetY ) / j;
-
-						data[ i ] -= Math.abs( simplex1.noise( x, y, 0 ) * simplex2.noise( x, y, 0 ) * simplex3.noise( x, y, 0 ) ) * j;
-
-					}
-
-				}
-
-				return data;
-
-			}
-
-			function generateTexture( data, width, height ) {
-
-				var canvas, canvasScaled, context, image, imageData,
-				level, diff, texel, vector3, sun, shade;
-
-				vector3 = new THREE.Vector3( 0, 0, 0 );
-
-				sun = new THREE.Vector3( 1, 1, 1 );
-				sun.normalize();
-
-				canvas = document.createElement( 'canvas' );
-				canvas.width = width;
-				canvas.height = height;
-
-				context = canvas.getContext( '2d' );
-				context.fillStyle = '#000';
-				context.fillRect( 0, 0, width, height );
-
-				image = context.getImageData( 0, 0, canvas.width, canvas.height );
-				imageData = image.data;
-
-				for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
-
-					texel = data[ j ];
-
-					/*
-					imageData[ i ] = texel;
-					imageData[ i + 1 ] = texel;
-					imageData[ i + 2 ] = texel;
-					continue;
-					*/
-
-					shade = 0;
-
-					for ( var k = 1; k < 16; k ++ ) {
-
-						vector3.x = data[ j - k ] - data[ j + k ];
-						vector3.y = 1;
-						vector3.z = data[ j - width * k ] - data[ j + width * k ];
-						vector3.normalize();
-
-						shade += vector3.dot( sun ) * ( 16 - k );
-
-					}
-
-					imageData[ i ] = ( 128 + shade ) + texel;
-					imageData[ i + 1 ] = ( 64 + shade ) + texel;
-					imageData[ i + 2 ] = ( 32 + shade ) + texel;
-
-				}
-
-				context.putImageData( image, 0, 0 );
-
-				// Scaled 4x
-
-				canvasScaled = document.createElement( 'canvas' );
-				canvasScaled.width = width * 4;
-				canvasScaled.height = height * 4;
-
-				context = canvasScaled.getContext( '2d' );
-				context.scale( 4, 4 );
-				context.drawImage( canvas, 0, 0 );
-
-				image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
-				imageData = image.data;
-
-				for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
-
-					var v = ~~ ( Math.random() * 5 );
-
-					imageData[ i ] += v;
-					imageData[ i + 1 ] += v;
-					imageData[ i + 2 ] += v;
-
-				}
-
-				context.putImageData( image, 0, 0 );
-
-				return canvasScaled;
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				renderer.render( scene, camera );
-
-			}
-
-		</script>
-
-	</body>
-</html>

+ 66 - 25
src/renderers/CanvasRenderer.js

@@ -648,7 +648,7 @@ THREE.CanvasRenderer = function () {
 						_color.updateStyleString();
 						material.wireframe ? strokePath( _color.__styleString, material.wireframeLinewidth ) : fillPath( _color.__styleString );
 
-					} 
+					}
 
 				} else {
 
@@ -709,38 +709,16 @@ THREE.CanvasRenderer = function () {
 			_v5x = v5.positionScreen.x; _v5y = v5.positionScreen.y;
 			_v6x = v6.positionScreen.x; _v6y = v6.positionScreen.y;
 
-			if ( material instanceof THREE.MeshDepthMaterial ) {
-
-				_near = camera.near;
-				_far = camera.far;
-
-				_color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z, _near, _far );
-				_color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z, _near, _far );
-				_color3.r = _color3.g = _color3.b = 1 - smoothstep( v4.positionScreen.z, _near, _far );
-				_color4.r = _color4.g = _color4.b = 1 - smoothstep( v3.positionScreen.z, _near, _far );
-
-				_bitmap = getGradientTexture( _color1, _color2, _color3, _color4 );
-
-				drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
-				texturePath( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, _bitmap, 0, 0, 1, 0, 0, 1 );
-
-				drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
-				texturePath( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, _bitmap, 1, 0, 1, 1, 0, 1 );
-
-				return;
-
-			}
-
-			drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
-
 			if ( material instanceof THREE.MeshBasicMaterial ) {
 
+				drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
 				material.wireframe ? strokePath( material.color.__styleString, material.wireframeLinewidth ) : fillPath( material.color.__styleString );
 
 			} else if ( material instanceof THREE.MeshLambertMaterial ) {
 
 				if ( _enableLighting ) {
 
+					/*
 					_light.r = _ambientLight.r;
 					_light.g = _ambientLight.g;
 					_light.b = _ambientLight.b;
@@ -753,9 +731,51 @@ THREE.CanvasRenderer = function () {
 
 					_color.updateStyleString();
 					material.wireframe ? strokePath( _color.__styleString, material.wireframeLinewidth ) : fillPath( _color.__styleString );
+					*/
+
+					if ( !material.wireframe && material.shading == THREE.SmoothShading && element.vertexNormalsWorld.length == 4 ) {
+
+						_color1.r = _color2.r = _color3.r = _color4.r = _ambientLight.r;
+						_color1.g = _color2.g = _color3.g = _color4.g = _ambientLight.g;
+						_color1.b = _color2.b = _color3.b = _color4.b = _ambientLight.b;
+
+						calculateLight( scene, element.v1.positionWorld, element.vertexNormalsWorld[ 0 ], _color1 );
+						calculateLight( scene, element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
+						calculateLight( scene, element.v4.positionWorld, element.vertexNormalsWorld[ 3 ], _color3 );
+						calculateLight( scene, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color4 );
+
+						_bitmap = getGradientTexture( _color1, _color2, _color3, _color4 );
+
+						// TODO: UVs are incorrect, v4->v3?
+
+						drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
+						texturePath( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, _bitmap, 0, 0, 1, 0, 0, 1 );
+
+						drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
+						texturePath( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, _bitmap, 1, 0, 1, 1, 0, 1 );
+
+					} else {
+
+						_light.r = _ambientLight.r;
+						_light.g = _ambientLight.g;
+						_light.b = _ambientLight.b;
+
+						calculateLight( scene, element.centroidWorld, element.normalWorld, _light );
+
+						_color.r = material.color.r * _light.r;
+						_color.g = material.color.g * _light.g;
+						_color.b = material.color.b * _light.b;
+
+						_color.updateStyleString();
+
+						drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
+						material.wireframe ? strokePath( _color.__styleString, material.wireframeLinewidth ) : fillPath( _color.__styleString );
+
+					}
 
 				} else {
 
+					drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
 					material.wireframe ? strokePath( material.color.__styleString, material.wireframeLinewidth ) : fillPath( material.color.__styleString );
 
 				}
@@ -767,8 +787,29 @@ THREE.CanvasRenderer = function () {
 				_color.b = normalToComponent( element.normalWorld.z );
 				_color.updateStyleString();
 
+				drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
 				material.wireframe ? strokePath( _color.__styleString, material.wireframeLinewidth ) : fillPath( _color.__styleString );
 
+			} else if ( material instanceof THREE.MeshDepthMaterial ) {
+
+				_near = camera.near;
+				_far = camera.far;
+
+				_color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z, _near, _far );
+				_color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z, _near, _far );
+				_color3.r = _color3.g = _color3.b = 1 - smoothstep( v4.positionScreen.z, _near, _far );
+				_color4.r = _color4.g = _color4.b = 1 - smoothstep( v3.positionScreen.z, _near, _far );
+
+				_bitmap = getGradientTexture( _color1, _color2, _color3, _color4 );
+
+				// TODO: UVs are incorrect, v4->v3?
+
+				drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
+				texturePath( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, _bitmap, 0, 0, 1, 0, 0, 1 );
+
+				drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
+				texturePath( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, _bitmap, 1, 0, 1, 1, 0, 1 );
+
 			}
 
 		}