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@@ -12,7 +12,7 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
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1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
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THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
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a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(H,E,I,z){z=z.clone().subSelf(E);I=I.clone().subSelf(E);var S=H.clone().subSelf(E);H=z.dot(z);E=z.dot(I);z=z.dot(S);var P=I.dot(I);I=I.dot(S);S=1/(H*P-E*E);P=(P*z-E*I)*S;H=(H*I-E*z)*S;return P>0&&H>0&&P+H<1}var b,d,e,g,h,k,j,m,t,x,
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+THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(H,E,I,z){z=z.clone().subSelf(E);I=I.clone().subSelf(E);var S=H.clone().subSelf(E);H=z.dot(z);E=z.dot(I);z=z.dot(S);var Q=I.dot(I);I=I.dot(S);S=1/(H*Q-E*E);Q=(Q*z-E*I)*S;H=(H*I-E*z)*S;return Q>0&&H>0&&Q+H<1}var b,d,e,g,h,k,j,m,t,x,
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y,q=a.geometry,A=q.vertices,G=[];b=0;for(d=q.faces.length;b<d;b++){e=q.faces[b];x=this.origin.clone();y=this.direction.clone();j=a.matrixWorld;g=j.multiplyVector3(A[e.a].position.clone());h=j.multiplyVector3(A[e.b].position.clone());k=j.multiplyVector3(A[e.c].position.clone());j=e instanceof THREE.Face4?j.multiplyVector3(A[e.d].position.clone()):null;m=a.matrixRotationWorld.multiplyVector3(e.normal.clone());t=y.dot(m);if(t<0){m=m.dot((new THREE.Vector3).sub(g,x))/t;x=x.addSelf(y.multiplyScalar(m));
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if(e instanceof THREE.Face3){if(c(x,g,h,k)){e={distance:this.origin.distanceTo(x),point:x,face:e,object:a};G.push(e)}}else if(e instanceof THREE.Face4&&(c(x,g,h,j)||c(x,h,k,j))){e={distance:this.origin.distanceTo(x),point:x,face:e,object:a};G.push(e)}}}return G}};
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THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,k=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(j,m,t,x){k=!1;c=j;b=m;d=t;e=x;a()};this.addPoint=function(j,m){if(k){k=!1;c=j;b=m;d=j;e=m}else{c=c<j?c:j;b=b<m?b:m;d=d>j?d:j;e=e>m?e:m}a()};
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@@ -23,9 +23,9 @@ THREE.Matrix4=function(a,c,b,d,e,g,h,k,j,m,t,x,y,q,A,G){this.set(a||1,c||0,b||0,
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THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,k,j,m,t,x,y,q,A,G){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=k;this.n31=j;this.n32=m;this.n33=t;this.n34=x;this.n41=y;this.n42=q;this.n43=A;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
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e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
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d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
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-return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,t=a.n31,x=a.n32,y=a.n33,q=a.n34,A=a.n41,G=a.n42,H=a.n43,E=a.n44,I=c.n11,z=c.n12,S=c.n13,P=c.n14,O=c.n21,aa=c.n22,
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-f=c.n23,ia=c.n24,na=c.n31,$=c.n32,V=c.n33,Ca=c.n34;this.n11=b*I+d*O+e*na;this.n12=b*z+d*aa+e*$;this.n13=b*S+d*f+e*V;this.n14=b*P+d*ia+e*Ca+g;this.n21=h*I+k*O+j*na;this.n22=h*z+k*aa+j*$;this.n23=h*S+k*f+j*V;this.n24=h*P+k*ia+j*Ca+m;this.n31=t*I+x*O+y*na;this.n32=t*z+x*aa+y*$;this.n33=t*S+x*f+y*V;this.n34=t*P+x*ia+y*Ca+q;this.n41=A*I+G*O+H*na;this.n42=A*z+G*aa+H*$;this.n43=A*S+G*f+H*V;this.n44=A*P+G*ia+H*Ca+E;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;
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-b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
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+return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,t=a.n31,x=a.n32,y=a.n33,q=a.n34,A=a.n41,G=a.n42,H=a.n43,E=a.n44,I=c.n11,z=c.n12,S=c.n13,Q=c.n14,O=c.n21,X=c.n22,
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+f=c.n23,ea=c.n24,ka=c.n31,W=c.n32,T=c.n33,xa=c.n34;this.n11=b*I+d*O+e*ka;this.n12=b*z+d*X+e*W;this.n13=b*S+d*f+e*T;this.n14=b*Q+d*ea+e*xa+g;this.n21=h*I+k*O+j*ka;this.n22=h*z+k*X+j*W;this.n23=h*S+k*f+j*T;this.n24=h*Q+k*ea+j*xa+m;this.n31=t*I+x*O+y*ka;this.n32=t*z+x*X+y*W;this.n33=t*S+x*f+y*T;this.n34=t*Q+x*ea+y*xa+q;this.n41=A*I+G*O+H*ka;this.n42=A*z+G*X+H*W;this.n43=A*S+G*f+H*T;this.n44=A*Q+G*ea+H*xa+E;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=
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+this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
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determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,k=this.n24,j=this.n31,m=this.n32,t=this.n33,x=this.n34,y=this.n41,q=this.n42,A=this.n43,G=this.n44;return d*h*m*y-b*k*m*y-d*g*t*y+c*k*t*y+b*g*x*y-c*h*x*y-d*h*j*q+b*k*j*q+d*e*t*q-a*k*t*q-b*e*x*q+a*h*x*q+d*g*j*A-c*k*j*A-d*e*m*A+a*k*m*A+c*e*x*A-a*g*x*A-b*g*j*G+c*h*j*G+b*e*m*G-a*h*m*G-c*e*t*G+a*g*t*G},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=
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a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;
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this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;
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@@ -56,15 +56,15 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.f
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b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,k=new THREE.Vector3,j=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){k.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)k.addSelf(g.vertexNormals[c]);k.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];k.sub(h.position,b.position);j.sub(c.position,b.position);k.crossSelf(j)}k.isZero()||
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k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=
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this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);
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-b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(pa,la,Z,Q,M,ea,va){k=pa.vertices[la].position;j=pa.vertices[Z].position;m=pa.vertices[Q].position;t=h[M];x=h[ea];y=h[va];q=j.x-k.x;A=m.x-k.x;G=j.y-k.y;H=m.y-k.y;E=j.z-k.z;I=m.z-k.z;z=x.u-t.u;S=y.u-t.u;P=x.v-t.v;O=y.v-t.v;aa=1/(z*O-S*P);
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-$.set((O*q-P*A)*aa,(O*G-P*H)*aa,(O*E-P*I)*aa);V.set((z*A-S*q)*aa,(z*H-S*G)*aa,(z*I-S*E)*aa);ia[la].addSelf($);ia[Z].addSelf($);ia[Q].addSelf($);na[la].addSelf(V);na[Z].addSelf(V);na[Q].addSelf(V)}var c,b,d,e,g,h,k,j,m,t,x,y,q,A,G,H,E,I,z,S,P,O,aa,f,ia=[],na=[],$=new THREE.Vector3,V=new THREE.Vector3,Ca=new THREE.Vector3,da=new THREE.Vector3,Fa=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){ia[c]=new THREE.Vector3;na[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];
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-h=this.faceVertexUvs[0][c];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var ja=["a","b","c","d"];c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];for(d=0;d<g.vertexNormals.length;d++){Fa.copy(g.vertexNormals[d]);e=g[ja[d]];f=ia[e];Ca.copy(f);Ca.subSelf(Fa.multiplyScalar(Fa.dot(f))).normalize();da.cross(g.vertexNormals[d],f);e=da.dot(na[e]);e=e<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(Ca.x,Ca.y,
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-Ca.z,e)}}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;
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+b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(oa,la,aa,P,M,da,sa){k=oa.vertices[la].position;j=oa.vertices[aa].position;m=oa.vertices[P].position;t=h[M];x=h[da];y=h[sa];q=j.x-k.x;A=m.x-k.x;G=j.y-k.y;H=m.y-k.y;E=j.z-k.z;I=m.z-k.z;z=x.u-t.u;S=y.u-t.u;Q=x.v-t.v;O=y.v-t.v;X=1/(z*O-S*
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+Q);W.set((O*q-Q*A)*X,(O*G-Q*H)*X,(O*E-Q*I)*X);T.set((z*A-S*q)*X,(z*H-S*G)*X,(z*I-S*E)*X);ea[la].addSelf(W);ea[aa].addSelf(W);ea[P].addSelf(W);ka[la].addSelf(T);ka[aa].addSelf(T);ka[P].addSelf(T)}var c,b,d,e,g,h,k,j,m,t,x,y,q,A,G,H,E,I,z,S,Q,O,X,f,ea=[],ka=[],W=new THREE.Vector3,T=new THREE.Vector3,xa=new THREE.Vector3,ca=new THREE.Vector3,Da=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){ea[c]=new THREE.Vector3;ka[c]=new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];
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+h=this.faceVertexUvs[0][c];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3)}}var ja=["a","b","c","d"];c=0;for(b=this.faces.length;c<b;c++){g=this.faces[c];for(d=0;d<g.vertexNormals.length;d++){Da.copy(g.vertexNormals[d]);e=g[ja[d]];f=ea[e];xa.copy(f);xa.subSelf(Da.multiplyScalar(Da.dot(f))).normalize();ca.cross(g.vertexNormals[d],f);e=ca.dot(ka[e]);e=e<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(xa.x,xa.y,
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+xa.z,e)}}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;
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if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere=
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{radius:a}}};THREE.GeometryIdCounter=0;
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THREE.Spline=function(a){function c(q,A,G,H,E,I,z){q=(G-q)*0.5;H=(H-A)*0.5;return(2*(A-G)+q+H)*z+(-3*(A-G)-2*q-H)*I+q*E+A}this.points=a;var b=[],d={x:0,y:0,z:0},e,g,h,k,j,m,t,x,y;this.initFromArray=function(q){this.points=[];for(var A=0;A<q.length;A++)this.points[A]={x:q[A][0],y:q[A][1],z:q[A][2]}};this.getPoint=function(q){e=(this.points.length-1)*q;g=Math.floor(e);h=e-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;m=this.points[b[0]];t=this.points[b[1]];
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x=this.points[b[2]];y=this.points[b[3]];k=h*h;j=h*k;d.x=c(m.x,t.x,x.x,y.x,h,k,j);d.y=c(m.y,t.y,x.y,y.y,h,k,j);d.z=c(m.z,t.z,x.z,y.z,h,k,j);return d};this.getControlPointsArray=function(){var q,A,G=this.points.length,H=[];for(q=0;q<G;q++){A=this.points[q];H[q]=[A.x,A.y,A.z]}return H};this.getLength=function(q){var A,G,H=A=A=0,E=new THREE.Vector3,I=new THREE.Vector3,z=[],S=0;z[0]=0;q||(q=100);G=this.points.length*q;E.copy(this.points[0]);for(q=1;q<G;q++){A=q/G;position=this.getPoint(A);I.copy(position);
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-S+=I.distanceTo(E);E.copy(position);A*=this.points.length-1;A=Math.floor(A);if(A!=H){z[A]=S;H=A}}z[z.length]=S;return{chunks:z,total:S}};this.reparametrizeByArcLength=function(q){var A,G,H,E,I,z,S=[],P=new THREE.Vector3,O=this.getLength();S.push(P.copy(this.points[0]).clone());for(A=1;A<this.points.length;A++){G=O.chunks[A]-O.chunks[A-1];z=Math.ceil(q*G/O.total);E=(A-1)/(this.points.length-1);I=A/(this.points.length-1);for(G=1;G<z-1;G++){H=E+G*(1/z)*(I-E);position=this.getPoint(H);S.push(P.copy(position).clone())}S.push(P.copy(this.points[A]).clone())}this.points=
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+S+=I.distanceTo(E);E.copy(position);A*=this.points.length-1;A=Math.floor(A);if(A!=H){z[A]=S;H=A}}z[z.length]=S;return{chunks:z,total:S}};this.reparametrizeByArcLength=function(q){var A,G,H,E,I,z,S=[],Q=new THREE.Vector3,O=this.getLength();S.push(Q.copy(this.points[0]).clone());for(A=1;A<this.points.length;A++){G=O.chunks[A]-O.chunks[A-1];z=Math.ceil(q*G/O.total);E=(A-1)/(this.points.length-1);I=A/(this.points.length-1);for(G=1;G<z-1;G++){H=E+G*(1/z)*(I-E);position=this.getPoint(H);S.push(Q.copy(position).clone())}S.push(Q.copy(this.points[A]).clone())}this.points=
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S}};
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THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){for(var g=0;g<e.hierarchy.length;g++){for(var h=0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=
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0;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var k=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(e.hierarchy[g].keys[0].morphTargets!==undefined){k={};for(h=0;h<e.hierarchy[g].keys.length;h++)for(var j=0;j<e.hierarchy[g].keys[h].morphTargets.length;j++){var m=e.hierarchy[g].keys[h].morphTargets[j];k[m]=-1}e.hierarchy[g].usedMorphTargets=k;for(h=0;h<e.hierarchy[g].keys.length;h++){var t=
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@@ -144,55 +144,56 @@ THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updat
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THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
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THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
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THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
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-THREE.Projector=function(){function a(){var $=j[k]=j[k]||new THREE.RenderableVertex;k++;return $}function c($,V){return V.z-$.z}function b($,V){var Ca=0,da=1,Fa=$.z+$.w,ja=V.z+V.w,pa=-$.z+$.w,la=-V.z+V.w;if(Fa>=0&&ja>=0&&pa>=0&&la>=0)return!0;else if(Fa<0&&ja<0||pa<0&&la<0)return!1;else{if(Fa<0)Ca=Math.max(Ca,Fa/(Fa-ja));else ja<0&&(da=Math.min(da,Fa/(Fa-ja)));if(pa<0)Ca=Math.max(Ca,pa/(pa-la));else la<0&&(da=Math.min(da,pa/(pa-la)));if(da<Ca)return!1;else{$.lerpSelf(V,Ca);V.lerpSelf($,1-da);return!0}}}
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-var d,e,g=[],h,k,j=[],m,t,x=[],y,q=[],A,G,H=[],E,I,z=[],S=new THREE.Vector4,P=new THREE.Vector4,O=new THREE.Matrix4,aa=new THREE.Matrix4,f=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ia=new THREE.Vector4,na=new THREE.Vector4;this.projectVector=function($,V){O.multiply(V.projectionMatrix,V.matrixWorldInverse);O.multiplyVector3($);return $};this.unprojectVector=function($,V){O.multiply(V.matrixWorld,THREE.Matrix4.makeInvert(V.projectionMatrix));
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-O.multiplyVector3($);return $};this.projectObjects=function($,V,Ca){V=[];var da,Fa,ja;e=0;Fa=$.objects;$=0;for(da=Fa.length;$<da;$++){ja=Fa[$];var pa;if(!(pa=!ja.visible))if(pa=ja instanceof THREE.Mesh){a:{pa=void 0;for(var la=ja.matrixWorld,Z=-ja.geometry.boundingSphere.radius*Math.max(ja.scale.x,Math.max(ja.scale.y,ja.scale.z)),Q=0;Q<6;Q++){pa=f[Q].x*la.n14+f[Q].y*la.n24+f[Q].z*la.n34+f[Q].w;if(pa<=Z){pa=!1;break a}}pa=!0}pa=!pa}if(!pa){pa=g[e]=g[e]||new THREE.RenderableObject;e++;d=pa;S.copy(ja.position);
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-O.multiplyVector3(S);d.object=ja;d.z=S.z;V.push(d)}}Ca&&V.sort(c);return V};this.projectScene=function($,V,Ca){var da=[],Fa=V.near,ja=V.far,pa,la,Z,Q,M,ea,va,ha,sa,ya,Ma,$a,n,C,p,o,w;I=G=y=t=0;V.matrixAutoUpdate&&V.updateMatrix();$.update(undefined,!1,V);O.multiply(V.projectionMatrix,V.matrixWorldInverse);f[0].set(O.n41-O.n11,O.n42-O.n12,O.n43-O.n13,O.n44-O.n14);f[1].set(O.n41+O.n11,O.n42+O.n12,O.n43+O.n13,O.n44+O.n14);f[2].set(O.n41+O.n21,O.n42+O.n22,O.n43+O.n23,O.n44+O.n24);f[3].set(O.n41-O.n21,
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-O.n42-O.n22,O.n43-O.n23,O.n44-O.n24);f[4].set(O.n41-O.n31,O.n42-O.n32,O.n43-O.n33,O.n44-O.n34);f[5].set(O.n41+O.n31,O.n42+O.n32,O.n43+O.n33,O.n44+O.n34);for(pa=0;pa<6;pa++){sa=f[pa];sa.divideScalar(Math.sqrt(sa.x*sa.x+sa.y*sa.y+sa.z*sa.z))}sa=this.projectObjects($,V,!0);$=0;for(pa=sa.length;$<pa;$++){ya=sa[$].object;if(ya.visible){Ma=ya.matrixWorld;$a=ya.matrixRotationWorld;n=ya.materials;C=ya.overdraw;k=0;if(ya instanceof THREE.Mesh){p=ya.geometry;Q=p.vertices;o=p.faces;p=p.faceVertexUvs;la=0;for(Z=
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-Q.length;la<Z;la++){h=a();h.positionWorld.copy(Q[la].position);Ma.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);O.multiplyVector4(h.positionScreen);h.positionScreen.x/=h.positionScreen.w;h.positionScreen.y/=h.positionScreen.w;h.visible=h.positionScreen.z>Fa&&h.positionScreen.z<ja}Q=0;for(la=o.length;Q<la;Q++){Z=o[Q];if(Z instanceof THREE.Face3){M=j[Z.a];ea=j[Z.b];va=j[Z.c];if(M.visible&&ea.visible&&va.visible&&(ya.doubleSided||ya.flipSided!=(va.positionScreen.x-M.positionScreen.x)*
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-(ea.positionScreen.y-M.positionScreen.y)-(va.positionScreen.y-M.positionScreen.y)*(ea.positionScreen.x-M.positionScreen.x)<0)){ha=x[t]=x[t]||new THREE.RenderableFace3;t++;m=ha;m.v1.copy(M);m.v2.copy(ea);m.v3.copy(va)}else continue}else if(Z instanceof THREE.Face4){M=j[Z.a];ea=j[Z.b];va=j[Z.c];ha=j[Z.d];if(M.visible&&ea.visible&&va.visible&&ha.visible&&(ya.doubleSided||ya.flipSided!=((ha.positionScreen.x-M.positionScreen.x)*(ea.positionScreen.y-M.positionScreen.y)-(ha.positionScreen.y-M.positionScreen.y)*
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-(ea.positionScreen.x-M.positionScreen.x)<0||(ea.positionScreen.x-va.positionScreen.x)*(ha.positionScreen.y-va.positionScreen.y)-(ea.positionScreen.y-va.positionScreen.y)*(ha.positionScreen.x-va.positionScreen.x)<0))){w=q[y]=q[y]||new THREE.RenderableFace4;y++;m=w;m.v1.copy(M);m.v2.copy(ea);m.v3.copy(va);m.v4.copy(ha)}else continue}m.normalWorld.copy(Z.normal);$a.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Z.centroid);Ma.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);
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-O.multiplyVector3(m.centroidScreen);va=Z.vertexNormals;M=0;for(ea=va.length;M<ea;M++){ha=m.vertexNormalsWorld[M];ha.copy(va[M]);$a.multiplyVector3(ha)}M=0;for(ea=p.length;M<ea;M++)if(w=p[M][Q]){va=0;for(ha=w.length;va<ha;va++)m.uvs[M][va]=w[va]}m.meshMaterials=n;m.faceMaterials=Z.materials;m.overdraw=C;m.z=m.centroidScreen.z;da.push(m)}}else if(ya instanceof THREE.Line){aa.multiply(O,Ma);Q=ya.geometry.vertices;M=a();M.positionScreen.copy(Q[0].position);aa.multiplyVector4(M.positionScreen);la=1;for(Z=
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-Q.length;la<Z;la++){M=a();M.positionScreen.copy(Q[la].position);aa.multiplyVector4(M.positionScreen);ea=j[k-2];ia.copy(M.positionScreen);na.copy(ea.positionScreen);if(b(ia,na)){ia.multiplyScalar(1/ia.w);na.multiplyScalar(1/na.w);Ma=H[G]=H[G]||new THREE.RenderableLine;G++;A=Ma;A.v1.positionScreen.copy(ia);A.v2.positionScreen.copy(na);A.z=Math.max(ia.z,na.z);A.materials=ya.materials;da.push(A)}}}else if(ya instanceof THREE.Particle){P.set(ya.position.x,ya.position.y,ya.position.z,1);O.multiplyVector4(P);
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-P.z/=P.w;if(P.z>0&&P.z<1){Ma=z[I]=z[I]||new THREE.RenderableParticle;I++;E=Ma;E.x=P.x/P.w;E.y=P.y/P.w;E.z=P.z;E.rotation=ya.rotation.z;E.scale.x=ya.scale.x*Math.abs(E.x-(P.x+V.projectionMatrix.n11)/(P.w+V.projectionMatrix.n14));E.scale.y=ya.scale.y*Math.abs(E.y-(P.y+V.projectionMatrix.n22)/(P.w+V.projectionMatrix.n24));E.materials=ya.materials;da.push(E)}}}}Ca&&da.sort(c);return da}};
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+THREE.Projector=function(){function a(){var W=j[k]=j[k]||new THREE.RenderableVertex;k++;return W}function c(W,T){return T.z-W.z}function b(W,T){var xa=0,ca=1,Da=W.z+W.w,ja=T.z+T.w,oa=-W.z+W.w,la=-T.z+T.w;if(Da>=0&&ja>=0&&oa>=0&&la>=0)return!0;else if(Da<0&&ja<0||oa<0&&la<0)return!1;else{if(Da<0)xa=Math.max(xa,Da/(Da-ja));else ja<0&&(ca=Math.min(ca,Da/(Da-ja)));if(oa<0)xa=Math.max(xa,oa/(oa-la));else la<0&&(ca=Math.min(ca,oa/(oa-la)));if(ca<xa)return!1;else{W.lerpSelf(T,xa);T.lerpSelf(W,1-ca);return!0}}}
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+var d,e,g=[],h,k,j=[],m,t,x=[],y,q=[],A,G,H=[],E,I,z=[],S=new THREE.Vector4,Q=new THREE.Vector4,O=new THREE.Matrix4,X=new THREE.Matrix4,f=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ea=new THREE.Vector4,ka=new THREE.Vector4;this.projectVector=function(W,T){O.multiply(T.projectionMatrix,T.matrixWorldInverse);O.multiplyVector3(W);return W};this.unprojectVector=function(W,T){O.multiply(T.matrixWorld,THREE.Matrix4.makeInvert(T.projectionMatrix));
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+O.multiplyVector3(W);return W};this.projectObjects=function(W,T,xa){T=[];var ca,Da,ja;e=0;Da=W.objects;W=0;for(ca=Da.length;W<ca;W++){ja=Da[W];var oa;if(!(oa=!ja.visible))if(oa=ja instanceof THREE.Mesh){a:{oa=void 0;for(var la=ja.matrixWorld,aa=-ja.geometry.boundingSphere.radius*Math.max(ja.scale.x,Math.max(ja.scale.y,ja.scale.z)),P=0;P<6;P++){oa=f[P].x*la.n14+f[P].y*la.n24+f[P].z*la.n34+f[P].w;if(oa<=aa){oa=!1;break a}}oa=!0}oa=!oa}if(!oa){oa=g[e]=g[e]||new THREE.RenderableObject;e++;d=oa;S.copy(ja.position);
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+O.multiplyVector3(S);d.object=ja;d.z=S.z;T.push(d)}}xa&&T.sort(c);return T};this.projectScene=function(W,T,xa){var ca=[],Da=T.near,ja=T.far,oa,la,aa,P,M,da,sa,ia,ta,ya,La,ab,n,C,p,o,w;I=G=y=t=0;T.matrixAutoUpdate&&T.updateMatrix();W.update(undefined,!1,T);O.multiply(T.projectionMatrix,T.matrixWorldInverse);f[0].set(O.n41-O.n11,O.n42-O.n12,O.n43-O.n13,O.n44-O.n14);f[1].set(O.n41+O.n11,O.n42+O.n12,O.n43+O.n13,O.n44+O.n14);f[2].set(O.n41+O.n21,O.n42+O.n22,O.n43+O.n23,O.n44+O.n24);f[3].set(O.n41-O.n21,
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+O.n42-O.n22,O.n43-O.n23,O.n44-O.n24);f[4].set(O.n41-O.n31,O.n42-O.n32,O.n43-O.n33,O.n44-O.n34);f[5].set(O.n41+O.n31,O.n42+O.n32,O.n43+O.n33,O.n44+O.n34);for(oa=0;oa<6;oa++){ta=f[oa];ta.divideScalar(Math.sqrt(ta.x*ta.x+ta.y*ta.y+ta.z*ta.z))}ta=this.projectObjects(W,T,!0);W=0;for(oa=ta.length;W<oa;W++){ya=ta[W].object;if(ya.visible){La=ya.matrixWorld;ab=ya.matrixRotationWorld;n=ya.materials;C=ya.overdraw;k=0;if(ya instanceof THREE.Mesh){p=ya.geometry;P=p.vertices;o=p.faces;p=p.faceVertexUvs;la=0;for(aa=
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+P.length;la<aa;la++){h=a();h.positionWorld.copy(P[la].position);La.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);O.multiplyVector4(h.positionScreen);h.positionScreen.x/=h.positionScreen.w;h.positionScreen.y/=h.positionScreen.w;h.visible=h.positionScreen.z>Da&&h.positionScreen.z<ja}P=0;for(la=o.length;P<la;P++){aa=o[P];if(aa instanceof THREE.Face3){M=j[aa.a];da=j[aa.b];sa=j[aa.c];if(M.visible&&da.visible&&sa.visible&&(ya.doubleSided||ya.flipSided!=(sa.positionScreen.x-M.positionScreen.x)*
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+(da.positionScreen.y-M.positionScreen.y)-(sa.positionScreen.y-M.positionScreen.y)*(da.positionScreen.x-M.positionScreen.x)<0)){ia=x[t]=x[t]||new THREE.RenderableFace3;t++;m=ia;m.v1.copy(M);m.v2.copy(da);m.v3.copy(sa)}else continue}else if(aa instanceof THREE.Face4){M=j[aa.a];da=j[aa.b];sa=j[aa.c];ia=j[aa.d];if(M.visible&&da.visible&&sa.visible&&ia.visible&&(ya.doubleSided||ya.flipSided!=((ia.positionScreen.x-M.positionScreen.x)*(da.positionScreen.y-M.positionScreen.y)-(ia.positionScreen.y-M.positionScreen.y)*
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|
+(da.positionScreen.x-M.positionScreen.x)<0||(da.positionScreen.x-sa.positionScreen.x)*(ia.positionScreen.y-sa.positionScreen.y)-(da.positionScreen.y-sa.positionScreen.y)*(ia.positionScreen.x-sa.positionScreen.x)<0))){w=q[y]=q[y]||new THREE.RenderableFace4;y++;m=w;m.v1.copy(M);m.v2.copy(da);m.v3.copy(sa);m.v4.copy(ia)}else continue}m.normalWorld.copy(aa.normal);ab.multiplyVector3(m.normalWorld);m.centroidWorld.copy(aa.centroid);La.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);
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|
|
+O.multiplyVector3(m.centroidScreen);sa=aa.vertexNormals;M=0;for(da=sa.length;M<da;M++){ia=m.vertexNormalsWorld[M];ia.copy(sa[M]);ab.multiplyVector3(ia)}M=0;for(da=p.length;M<da;M++)if(w=p[M][P]){sa=0;for(ia=w.length;sa<ia;sa++)m.uvs[M][sa]=w[sa]}m.meshMaterials=n;m.faceMaterials=aa.materials;m.overdraw=C;m.z=m.centroidScreen.z;ca.push(m)}}else if(ya instanceof THREE.Line){X.multiply(O,La);P=ya.geometry.vertices;M=a();M.positionScreen.copy(P[0].position);X.multiplyVector4(M.positionScreen);la=1;for(aa=
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|
+P.length;la<aa;la++){M=a();M.positionScreen.copy(P[la].position);X.multiplyVector4(M.positionScreen);da=j[k-2];ea.copy(M.positionScreen);ka.copy(da.positionScreen);if(b(ea,ka)){ea.multiplyScalar(1/ea.w);ka.multiplyScalar(1/ka.w);La=H[G]=H[G]||new THREE.RenderableLine;G++;A=La;A.v1.positionScreen.copy(ea);A.v2.positionScreen.copy(ka);A.z=Math.max(ea.z,ka.z);A.materials=ya.materials;ca.push(A)}}}else if(ya instanceof THREE.Particle){Q.set(ya.position.x,ya.position.y,ya.position.z,1);O.multiplyVector4(Q);
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|
+Q.z/=Q.w;if(Q.z>0&&Q.z<1){La=z[I]=z[I]||new THREE.RenderableParticle;I++;E=La;E.x=Q.x/Q.w;E.y=Q.y/Q.w;E.z=Q.z;E.rotation=ya.rotation.z;E.scale.x=ya.scale.x*Math.abs(E.x-(Q.x+T.projectionMatrix.n11)/(Q.w+T.projectionMatrix.n14));E.scale.y=ya.scale.y*Math.abs(E.y-(Q.y+T.projectionMatrix.n22)/(Q.w+T.projectionMatrix.n24));E.materials=ya.materials;ca.push(E)}}}}xa&&ca.sort(c);return ca}};
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|
|
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,k){b=h;d=k;e=b/2;g=d/2};this.render=function(h,k){var j,m,t,x,y,q,A,G;a=c.projectScene(h,k);j=0;for(m=a.length;j<m;j++){y=a[j];if(y instanceof THREE.RenderableParticle){A=y.x*e+e;G=y.y*g+g;t=0;for(x=y.material.length;t<x;t++){q=y.material[t];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=A+"px";q.style.top=G+"px"}}}}}};
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-THREE.CanvasRenderer=function(){function a(Ba){if(y!=Ba)m.globalAlpha=y=Ba}function c(Ba){if(q!=Ba){switch(Ba){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}q=Ba}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,k,j,m=e.getContext("2d"),t=new THREE.Color(0),x=0,y=1,q=0,A=null,G=null,H=1,E,I,z,S,P=new THREE.RenderableVertex,
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-O=new THREE.RenderableVertex,aa,f,ia,na,$,V,Ca,da,Fa,ja,pa,la,Z=new THREE.Color,Q=new THREE.Color,M=new THREE.Color,ea=new THREE.Color,va=new THREE.Color,ha,sa,ya,Ma,$a,n,C,p,o,w,D=new THREE.Rectangle,B=new THREE.Rectangle,F=new THREE.Rectangle,X=!1,N=new THREE.Color,K=new THREE.Color,ra=new THREE.Color,Ea=new THREE.Color,Y=new THREE.Vector3,xa,ka,Ia,Na,wa,Ja,U=16;xa=document.createElement("canvas");xa.width=xa.height=2;ka=xa.getContext("2d");ka.fillStyle="rgba(0,0,0,1)";ka.fillRect(0,0,2,2);Ia=ka.getImageData(0,
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-0,2,2);Na=Ia.data;wa=document.createElement("canvas");wa.width=wa.height=U;Ja=wa.getContext("2d");Ja.translate(-U/2,-U/2);Ja.scale(U,U);U--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(Ba,za){g=Ba;h=za;k=g/2;j=h/2;e.width=g;e.height=h;D.set(-k,-j,k,j);y=1;q=0;G=A=null;H=1};this.setClearColor=function(Ba,za){t=Ba;x=za};this.setClearColorHex=function(Ba,za){t.setHex(Ba);x=za};this.clear=function(){m.setTransform(1,0,0,-1,k,j);if(!B.isEmpty()){B.inflate(1);
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-B.minSelf(D);if(t.hex==0&&x==0)m.clearRect(B.getX(),B.getY(),B.getWidth(),B.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+x+")";m.fillRect(B.getX(),B.getY(),B.getWidth(),B.getHeight())}B.empty()}};this.render=function(Ba,za){function Va(J){var W,T,R,Ga=J.lights;K.setRGB(0,0,0);ra.setRGB(0,0,0);Ea.setRGB(0,0,0);J=0;for(W=Ga.length;J<W;J++){T=Ga[J];R=T.color;if(T instanceof THREE.AmbientLight){K.r+=R.r;K.g+=
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-R.g;K.b+=R.b}else if(T instanceof THREE.DirectionalLight){ra.r+=R.r;ra.g+=R.g;ra.b+=R.b}else if(T instanceof THREE.PointLight){Ea.r+=R.r;Ea.g+=R.g;Ea.b+=R.b}}}function ua(J,W,T,R){var Ga,ta,ma,ca,Aa=J.lights;J=0;for(Ga=Aa.length;J<Ga;J++){ta=Aa[J];ma=ta.color;ca=ta.intensity;if(ta instanceof THREE.DirectionalLight){ta=T.dot(ta.position)*ca;if(ta>0){R.r+=ma.r*ta;R.g+=ma.g*ta;R.b+=ma.b*ta}}else if(ta instanceof THREE.PointLight){Y.sub(ta.position,W);Y.normalize();ta=T.dot(Y)*ca;if(ta>0){R.r+=ma.r*ta;
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-R.g+=ma.g*ta;R.b+=ma.b*ta}}}}function fa(J,W,T){a(T.opacity);c(T.blending);var R,Ga,ta,ma,ca,Aa;if(T instanceof THREE.ParticleBasicMaterial){if(T.map){ma=T.map.image;ca=ma.width>>1;Aa=ma.height>>1;T=W.scale.x*k;ta=W.scale.y*j;R=T*ca;Ga=ta*Aa;F.set(J.x-R,J.y-Ga,J.x+R,J.y+Ga);if(D.instersects(F)){m.save();m.translate(J.x,J.y);m.rotate(-W.rotation);m.scale(T,-ta);m.translate(-ca,-Aa);m.drawImage(ma,0,0);m.restore()}}}else if(T instanceof THREE.ParticleCanvasMaterial){if(X){N.r=K.r+ra.r+Ea.r;N.g=K.g+
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-ra.g+Ea.g;N.b=K.b+ra.b+Ea.b;Z.r=T.color.r*N.r;Z.g=T.color.g*N.g;Z.b=T.color.b*N.b;Z.updateStyleString()}else Z.__styleString=T.color.__styleString;R=W.scale.x*k;Ga=W.scale.y*j;F.set(J.x-R,J.y-Ga,J.x+R,J.y+Ga);if(D.instersects(F)){m.save();m.translate(J.x,J.y);m.rotate(-W.rotation);m.scale(R,Ga);T.program(m,Z);m.restore()}}}function ga(J,W,T,R){a(R.opacity);c(R.blending);m.beginPath();m.moveTo(J.positionScreen.x,J.positionScreen.y);m.lineTo(W.positionScreen.x,W.positionScreen.y);m.closePath();if(R instanceof
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-THREE.LineBasicMaterial){Z.__styleString=R.color.__styleString;J=R.linewidth;if(H!=J)m.lineWidth=H=J;J=Z.__styleString;if(A!=J)m.strokeStyle=A=J;m.stroke();F.inflate(R.linewidth*2)}}function oa(J,W,T,R,Ga,ta,ma,ca,Aa){a(ca.opacity);c(ca.blending);aa=J.positionScreen.x;f=J.positionScreen.y;ia=W.positionScreen.x;na=W.positionScreen.y;$=T.positionScreen.x;V=T.positionScreen.y;Ra(aa,f,ia,na,$,V);if(ca instanceof THREE.MeshBasicMaterial)if(ca.map){if(ca.map.mapping instanceof THREE.UVMapping){Ma=ma.uvs[0];
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-Wa(aa,f,ia,na,$,V,ca.map.image,Ma[R].u,Ma[R].v,Ma[Ga].u,Ma[Ga].v,Ma[ta].u,Ma[ta].v)}}else if(ca.envMap){if(ca.envMap.mapping instanceof THREE.SphericalReflectionMapping){J=za.matrixWorldInverse;Y.copy(ma.vertexNormalsWorld[0]);$a=(Y.x*J.n11+Y.y*J.n12+Y.z*J.n13)*0.5+0.5;n=-(Y.x*J.n21+Y.y*J.n22+Y.z*J.n23)*0.5+0.5;Y.copy(ma.vertexNormalsWorld[1]);C=(Y.x*J.n11+Y.y*J.n12+Y.z*J.n13)*0.5+0.5;p=-(Y.x*J.n21+Y.y*J.n22+Y.z*J.n23)*0.5+0.5;Y.copy(ma.vertexNormalsWorld[2]);o=(Y.x*J.n11+Y.y*J.n12+Y.z*J.n13)*0.5+
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-0.5;w=-(Y.x*J.n21+Y.y*J.n22+Y.z*J.n23)*0.5+0.5;Wa(aa,f,ia,na,$,V,ca.envMap.image,$a,n,C,p,o,w)}}else ca.wireframe?ab(ca.color.__styleString,ca.wireframeLinewidth):Oa(ca.color.__styleString);else if(ca instanceof THREE.MeshLambertMaterial){if(ca.map&&!ca.wireframe){if(ca.map.mapping instanceof THREE.UVMapping){Ma=ma.uvs[0];Wa(aa,f,ia,na,$,V,ca.map.image,Ma[R].u,Ma[R].v,Ma[Ga].u,Ma[Ga].v,Ma[ta].u,Ma[ta].v)}c(THREE.SubtractiveBlending)}if(X)if(!ca.wireframe&&ca.shading==THREE.SmoothShading&&ma.vertexNormalsWorld.length==
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|
-3){Q.r=M.r=ea.r=K.r;Q.g=M.g=ea.g=K.g;Q.b=M.b=ea.b=K.b;ua(Aa,ma.v1.positionWorld,ma.vertexNormalsWorld[0],Q);ua(Aa,ma.v2.positionWorld,ma.vertexNormalsWorld[1],M);ua(Aa,ma.v3.positionWorld,ma.vertexNormalsWorld[2],ea);va.r=(M.r+ea.r)*0.5;va.g=(M.g+ea.g)*0.5;va.b=(M.b+ea.b)*0.5;ya=Ta(Q,M,ea,va);Wa(aa,f,ia,na,$,V,ya,0,0,1,0,0,1)}else{N.r=K.r;N.g=K.g;N.b=K.b;ua(Aa,ma.centroidWorld,ma.normalWorld,N);Z.r=ca.color.r*N.r;Z.g=ca.color.g*N.g;Z.b=ca.color.b*N.b;Z.updateStyleString();ca.wireframe?ab(Z.__styleString,
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|
-ca.wireframeLinewidth):Oa(Z.__styleString)}else ca.wireframe?ab(ca.color.__styleString,ca.wireframeLinewidth):Oa(ca.color.__styleString)}else if(ca instanceof THREE.MeshDepthMaterial){ha=za.near;sa=za.far;Q.r=Q.g=Q.b=1-Ha(J.positionScreen.z,ha,sa);M.r=M.g=M.b=1-Ha(W.positionScreen.z,ha,sa);ea.r=ea.g=ea.b=1-Ha(T.positionScreen.z,ha,sa);va.r=(M.r+ea.r)*0.5;va.g=(M.g+ea.g)*0.5;va.b=(M.b+ea.b)*0.5;ya=Ta(Q,M,ea,va);Wa(aa,f,ia,na,$,V,ya,0,0,1,0,0,1)}else if(ca instanceof THREE.MeshNormalMaterial){Z.r=Sa(ma.normalWorld.x);
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|
-Z.g=Sa(ma.normalWorld.y);Z.b=Sa(ma.normalWorld.z);Z.updateStyleString();ca.wireframe?ab(Z.__styleString,ca.wireframeLinewidth):Oa(Z.__styleString)}}function Pa(J,W,T,R,Ga,ta,ma,ca,Aa){a(ca.opacity);c(ca.blending);if(ca.map||ca.envMap){oa(J,W,R,0,1,3,ma,ca,Aa);oa(Ga,T,ta,1,2,3,ma,ca,Aa)}else{aa=J.positionScreen.x;f=J.positionScreen.y;ia=W.positionScreen.x;na=W.positionScreen.y;$=T.positionScreen.x;V=T.positionScreen.y;Ca=R.positionScreen.x;da=R.positionScreen.y;Fa=Ga.positionScreen.x;ja=Ga.positionScreen.y;
|
|
|
-pa=ta.positionScreen.x;la=ta.positionScreen.y;if(ca instanceof THREE.MeshDepthMaterial){ha=za.near;sa=za.far;Q.r=Q.g=Q.b=1-Ha(J.positionScreen.z,ha,sa);M.r=M.g=M.b=1-Ha(W.positionScreen.z,ha,sa);ea.r=ea.g=ea.b=1-Ha(R.positionScreen.z,ha,sa);va.r=va.g=va.b=1-Ha(T.positionScreen.z,ha,sa);ya=Ta(Q,M,ea,va);Ra(aa,f,ia,na,Ca,da);Wa(aa,f,ia,na,Ca,da,ya,0,0,1,0,0,1);Ra(Fa,ja,$,V,pa,la);Wa(Fa,ja,$,V,pa,la,ya,1,0,1,1,0,1)}else{J=aa;W=f;T=ia;R=na;Ga=$;ta=V;m.beginPath();m.moveTo(J,W);m.lineTo(T,R);m.lineTo(Ga,
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|
|
-ta);m.lineTo(Ca,da);m.lineTo(J,W);m.closePath();if(ca instanceof THREE.MeshBasicMaterial)ca.wireframe?ab(ca.color.__styleString,ca.wireframeLinewidth):Oa(ca.color.__styleString);else if(ca instanceof THREE.MeshLambertMaterial)if(X){N.r=K.r;N.g=K.g;N.b=K.b;ua(Aa,ma.centroidWorld,ma.normalWorld,N);Z.r=ca.color.r*N.r;Z.g=ca.color.g*N.g;Z.b=ca.color.b*N.b;Z.updateStyleString();ca.wireframe?ab(Z.__styleString,ca.wireframeLinewidth):Oa(Z.__styleString)}else ca.wireframe?ab(ca.color.__styleString,ca.wireframeLinewidth):
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|
|
-Oa(ca.color.__styleString);else if(ca instanceof THREE.MeshNormalMaterial){Z.r=Sa(ma.normalWorld.x);Z.g=Sa(ma.normalWorld.y);Z.b=Sa(ma.normalWorld.z);Z.updateStyleString();ca.wireframe?ab(Z.__styleString,ca.wireframeLinewidth):Oa(Z.__styleString)}}}}function Ra(J,W,T,R,Ga,ta){m.beginPath();m.moveTo(J,W);m.lineTo(T,R);m.lineTo(Ga,ta);m.lineTo(J,W);m.closePath()}function ab(J,W){if(A!=J)m.strokeStyle=A=J;if(H!=W)m.lineWidth=H=W;m.stroke();F.inflate(W*2)}function Oa(J){if(G!=J)m.fillStyle=G=J;m.fill()}
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|
-function Wa(J,W,T,R,Ga,ta,ma,ca,Aa,db,Ya,Za,gb){var bb,eb;bb=ma.width-1;eb=ma.height-1;ca*=bb;Aa*=eb;db*=bb;Ya*=eb;Za*=bb;gb*=eb;T-=J;R-=W;Ga-=J;ta-=W;db-=ca;Ya-=Aa;Za-=ca;gb-=Aa;bb=db*gb-Za*Ya;if(bb!=0){eb=1/bb;bb=(gb*T-Ya*Ga)*eb;Ya=(gb*R-Ya*ta)*eb;T=(db*Ga-Za*T)*eb;R=(db*ta-Za*R)*eb;J=J-bb*ca-T*Aa;W=W-Ya*ca-R*Aa;m.save();m.transform(bb,Ya,T,R,J,W);m.clip();m.drawImage(ma,0,0);m.restore()}}function Ta(J,W,T,R){var Ga=~~(J.r*255),ta=~~(J.g*255);J=~~(J.b*255);var ma=~~(W.r*255),ca=~~(W.g*255);W=~~(W.b*
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-255);var Aa=~~(T.r*255),db=~~(T.g*255);T=~~(T.b*255);var Ya=~~(R.r*255),Za=~~(R.g*255);R=~~(R.b*255);Na[0]=Ga<0?0:Ga>255?255:Ga;Na[1]=ta<0?0:ta>255?255:ta;Na[2]=J<0?0:J>255?255:J;Na[4]=ma<0?0:ma>255?255:ma;Na[5]=ca<0?0:ca>255?255:ca;Na[6]=W<0?0:W>255?255:W;Na[8]=Aa<0?0:Aa>255?255:Aa;Na[9]=db<0?0:db>255?255:db;Na[10]=T<0?0:T>255?255:T;Na[12]=Ya<0?0:Ya>255?255:Ya;Na[13]=Za<0?0:Za>255?255:Za;Na[14]=R<0?0:R>255?255:R;ka.putImageData(Ia,0,0);Ja.drawImage(xa,0,0);return wa}function Ha(J,W,T){J=(J-W)/(T-
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-W);return J*J*(3-2*J)}function Sa(J){J=(J+1)*0.5;return J<0?0:J>1?1:J}function La(J,W){var T=W.x-J.x,R=W.y-J.y,Ga=1/Math.sqrt(T*T+R*R);T*=Ga;R*=Ga;W.x+=T;W.y+=R;J.x-=T;J.y-=R}var L,Qa,qa,Xa,cb,Ua,Ka,Da;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);b=d.projectScene(Ba,za,this.sortElements);(X=Ba.lights.length>0)&&Va(Ba);L=0;for(Qa=b.length;L<Qa;L++){qa=b[L];F.empty();if(qa instanceof THREE.RenderableParticle){E=qa;E.x*=k;E.y*=j;Xa=0;for(cb=qa.materials.length;Xa<cb;){Da=qa.materials[Xa++];
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|
-Da.opacity!=0&&fa(E,qa,Da,Ba)}}else if(qa instanceof THREE.RenderableLine){E=qa.v1;I=qa.v2;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;F.addPoint(E.positionScreen.x,E.positionScreen.y);F.addPoint(I.positionScreen.x,I.positionScreen.y);if(D.instersects(F)){Xa=0;for(cb=qa.materials.length;Xa<cb;){Da=qa.materials[Xa++];Da.opacity!=0&&ga(E,I,qa,Da,Ba)}}}else if(qa instanceof THREE.RenderableFace3){E=qa.v1;I=qa.v2;z=qa.v3;E.positionScreen.x*=k;E.positionScreen.y*=
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|
-j;I.positionScreen.x*=k;I.positionScreen.y*=j;z.positionScreen.x*=k;z.positionScreen.y*=j;if(qa.overdraw){La(E.positionScreen,I.positionScreen);La(I.positionScreen,z.positionScreen);La(z.positionScreen,E.positionScreen)}F.add3Points(E.positionScreen.x,E.positionScreen.y,I.positionScreen.x,I.positionScreen.y,z.positionScreen.x,z.positionScreen.y);if(D.instersects(F)){Xa=0;for(cb=qa.meshMaterials.length;Xa<cb;){Da=qa.meshMaterials[Xa++];if(Da instanceof THREE.MeshFaceMaterial){Ua=0;for(Ka=qa.faceMaterials.length;Ua<
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|
-Ka;)(Da=qa.faceMaterials[Ua++])&&Da.opacity!=0&&oa(E,I,z,0,1,2,qa,Da,Ba)}else Da.opacity!=0&&oa(E,I,z,0,1,2,qa,Da,Ba)}}}else if(qa instanceof THREE.RenderableFace4){E=qa.v1;I=qa.v2;z=qa.v3;S=qa.v4;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;z.positionScreen.x*=k;z.positionScreen.y*=j;S.positionScreen.x*=k;S.positionScreen.y*=j;P.positionScreen.copy(I.positionScreen);O.positionScreen.copy(S.positionScreen);if(qa.overdraw){La(E.positionScreen,I.positionScreen);
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-La(I.positionScreen,S.positionScreen);La(S.positionScreen,E.positionScreen);La(z.positionScreen,P.positionScreen);La(z.positionScreen,O.positionScreen)}F.addPoint(E.positionScreen.x,E.positionScreen.y);F.addPoint(I.positionScreen.x,I.positionScreen.y);F.addPoint(z.positionScreen.x,z.positionScreen.y);F.addPoint(S.positionScreen.x,S.positionScreen.y);if(D.instersects(F)){Xa=0;for(cb=qa.meshMaterials.length;Xa<cb;){Da=qa.meshMaterials[Xa++];if(Da instanceof THREE.MeshFaceMaterial){Ua=0;for(Ka=qa.faceMaterials.length;Ua<
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|
-Ka;)(Da=qa.faceMaterials[Ua++])&&Da.opacity!=0&&Pa(E,I,z,S,P,O,qa,Da,Ba)}else Da.opacity!=0&&Pa(E,I,z,S,P,O,qa,Da,Ba)}}}B.addRectangle(F)}m.setTransform(1,0,0,1,0,0)}};
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|
-THREE.SVGRenderer=function(){function a(ja,pa,la){var Z,Q,M,ea;Z=0;for(Q=ja.lights.length;Z<Q;Z++){M=ja.lights[Z];if(M instanceof THREE.DirectionalLight){ea=pa.normalWorld.dot(M.position)*M.intensity;if(ea>0){la.r+=M.color.r*ea;la.g+=M.color.g*ea;la.b+=M.color.b*ea}}else if(M instanceof THREE.PointLight){ia.sub(M.position,pa.centroidWorld);ia.normalize();ea=pa.normalWorld.dot(ia)*M.intensity;if(ea>0){la.r+=M.color.r*ea;la.g+=M.color.g*ea;la.b+=M.color.b*ea}}}}function c(ja,pa,la,Z,Q,M){V=d(Ca++);
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|
-V.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+pa.positionScreen.x+" "+pa.positionScreen.y+" L "+la.positionScreen.x+","+la.positionScreen.y+"z");if(Q instanceof THREE.MeshBasicMaterial)z.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshLambertMaterial)if(I){S.r=P.r;S.g=P.g;S.b=P.b;a(M,Z,S);z.r=Q.color.r*S.r;z.g=Q.color.g*S.g;z.b=Q.color.b*S.b;z.updateStyleString()}else z.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshDepthMaterial){f=
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|
-1-Q.__2near/(Q.__farPlusNear-Z.z*Q.__farMinusNear);z.setRGB(f,f,f)}else Q instanceof THREE.MeshNormalMaterial&&z.setRGB(e(Z.normalWorld.x),e(Z.normalWorld.y),e(Z.normalWorld.z));Q.wireframe?V.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+Q.wireframeLinewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.wireframeLinecap+"; stroke-linejoin: "+Q.wireframeLinejoin):V.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+Q.opacity);k.appendChild(V)}
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-function b(ja,pa,la,Z,Q,M,ea){V=d(Ca++);V.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+pa.positionScreen.x+" "+pa.positionScreen.y+" L "+la.positionScreen.x+","+la.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)z.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(I){S.r=P.r;S.g=P.g;S.b=P.b;a(ea,Q,S);z.r=M.color.r*S.r;z.g=M.color.g*S.g;z.b=M.color.b*S.b;z.updateStyleString()}else z.__styleString=
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|
-M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){f=1-M.__2near/(M.__farPlusNear-Q.z*M.__farMinusNear);z.setRGB(f,f,f)}else M instanceof THREE.MeshNormalMaterial&&z.setRGB(e(Q.normalWorld.x),e(Q.normalWorld.y),e(Q.normalWorld.z));M.wireframe?V.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+M.wireframeLinewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframeLinecap+"; stroke-linejoin: "+M.wireframeLinejoin):V.setAttribute("style","fill: "+
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|
-z.__styleString+"; fill-opacity: "+M.opacity);k.appendChild(V)}function d(ja){if(na[ja]==null){na[ja]=document.createElementNS("http://www.w3.org/2000/svg","path");Fa==0&&na[ja].setAttribute("shape-rendering","crispEdges")}return na[ja]}function e(ja){return ja<0?Math.min((1+ja)*0.5,0.5):0.5+Math.min(ja*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,t,x,y,q,A,G,H=new THREE.Rectangle,E=new THREE.Rectangle,I=!1,z=new THREE.Color(16777215),
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|
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-S=new THREE.Color(16777215),P=new THREE.Color(0),O=new THREE.Color(0),aa=new THREE.Color(0),f,ia=new THREE.Vector3,na=[],$=[],V,Ca,da,Fa=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ja){switch(ja){case "high":Fa=1;break;case "low":Fa=0}};this.setSize=function(ja,pa){j=ja;m=pa;t=j/2;x=m/2;k.setAttribute("viewBox",-t+" "+-x+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);H.set(-t,-x,t,x)};this.clear=function(){for(;k.childNodes.length>
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-0;)k.removeChild(k.childNodes[0])};this.render=function(ja,pa){var la,Z,Q,M,ea,va,ha,sa;this.autoClear&&this.clear();g=h.projectScene(ja,pa,this.sortElements);da=Ca=0;if(I=ja.lights.length>0){ha=ja.lights;P.setRGB(0,0,0);O.setRGB(0,0,0);aa.setRGB(0,0,0);la=0;for(Z=ha.length;la<Z;la++){Q=ha[la];M=Q.color;if(Q instanceof THREE.AmbientLight){P.r+=M.r;P.g+=M.g;P.b+=M.b}else if(Q instanceof THREE.DirectionalLight){O.r+=M.r;O.g+=M.g;O.b+=M.b}else if(Q instanceof THREE.PointLight){aa.r+=M.r;aa.g+=M.g;aa.b+=
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|
-M.b}}}la=0;for(Z=g.length;la<Z;la++){ha=g[la];E.empty();if(ha instanceof THREE.RenderableParticle){y=ha;y.x*=t;y.y*=-x;Q=0;for(M=ha.materials.length;Q<M;)Q++}else if(ha instanceof THREE.RenderableLine){y=ha.v1;q=ha.v2;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);if(H.instersects(E)){Q=0;for(M=ha.materials.length;Q<M;)if((sa=ha.materials[Q++])&&sa.opacity!=
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-0){ea=y;va=q;var ya=da++;if($[ya]==null){$[ya]=document.createElementNS("http://www.w3.org/2000/svg","line");Fa==0&&$[ya].setAttribute("shape-rendering","crispEdges")}V=$[ya];V.setAttribute("x1",ea.positionScreen.x);V.setAttribute("y1",ea.positionScreen.y);V.setAttribute("x2",va.positionScreen.x);V.setAttribute("y2",va.positionScreen.y);if(sa instanceof THREE.LineBasicMaterial){z.__styleString=sa.color.__styleString;V.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+
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|
-sa.linewidth+"; stroke-opacity: "+sa.opacity+"; stroke-linecap: "+sa.linecap+"; stroke-linejoin: "+sa.linejoin);k.appendChild(V)}}}}else if(ha instanceof THREE.RenderableFace3){y=ha.v1;q=ha.v2;A=ha.v3;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;A.positionScreen.x*=t;A.positionScreen.y*=-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);E.addPoint(A.positionScreen.x,A.positionScreen.y);if(H.instersects(E)){Q=
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-0;for(M=ha.meshMaterials.length;Q<M;){sa=ha.meshMaterials[Q++];if(sa instanceof THREE.MeshFaceMaterial){ea=0;for(va=ha.faceMaterials.length;ea<va;)(sa=ha.faceMaterials[ea++])&&sa.opacity!=0&&c(y,q,A,ha,sa,ja)}else sa&&sa.opacity!=0&&c(y,q,A,ha,sa,ja)}}}else if(ha instanceof THREE.RenderableFace4){y=ha.v1;q=ha.v2;A=ha.v3;G=ha.v4;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;A.positionScreen.x*=t;A.positionScreen.y*=-x;G.positionScreen.x*=t;G.positionScreen.y*=
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--x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);E.addPoint(A.positionScreen.x,A.positionScreen.y);E.addPoint(G.positionScreen.x,G.positionScreen.y);if(H.instersects(E)){Q=0;for(M=ha.meshMaterials.length;Q<M;){sa=ha.meshMaterials[Q++];if(sa instanceof THREE.MeshFaceMaterial){ea=0;for(va=ha.faceMaterials.length;ea<va;)(sa=ha.faceMaterials[ea++])&&sa.opacity!=0&&b(y,q,A,G,ha,sa,ja)}else sa&&sa.opacity!=0&&b(y,q,A,G,ha,sa,ja)}}}}}};
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|
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+THREE.CanvasRenderer=function(){function a(Ca){if(y!=Ca)m.globalAlpha=y=Ca}function c(Ca){if(q!=Ca){switch(Ca){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}q=Ca}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,k,j,m=e.getContext("2d"),t=new THREE.Color(0),x=0,y=1,q=0,A=null,G=null,H=1,E,I,z,S,Q=new THREE.RenderableVertex,
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+O=new THREE.RenderableVertex,X,f,ea,ka,W,T,xa,ca,Da,ja,oa,la,aa=new THREE.Color,P=new THREE.Color,M=new THREE.Color,da=new THREE.Color,sa=new THREE.Color,ia,ta,ya,La,ab,n,C,p,o,w,D=new THREE.Rectangle,B=new THREE.Rectangle,F=new THREE.Rectangle,Z=!1,N=new THREE.Color,K=new THREE.Color,ra=new THREE.Color,Ea=new THREE.Color,$=new THREE.Vector3,Aa,ma,Ga,Ma,wa,Ia,V=16;Aa=document.createElement("canvas");Aa.width=Aa.height=2;ma=Aa.getContext("2d");ma.fillStyle="rgba(0,0,0,1)";ma.fillRect(0,0,2,2);Ga=ma.getImageData(0,
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+0,2,2);Ma=Ga.data;wa=document.createElement("canvas");wa.width=wa.height=V;Ia=wa.getContext("2d");Ia.translate(-V/2,-V/2);Ia.scale(V,V);V--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(Ca,Ba){g=Ca;h=Ba;k=g/2;j=h/2;e.width=g;e.height=h;D.set(-k,-j,k,j);y=1;q=0;G=A=null;H=1};this.setClearColor=function(Ca,Ba){t=Ca;x=Ba};this.setClearColorHex=function(Ca,Ba){t.setHex(Ca);x=Ba};this.clear=function(){m.setTransform(1,0,0,-1,k,j);if(!B.isEmpty()){B.inflate(1);
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+B.minSelf(D);if(t.hex==0&&x==0)m.clearRect(B.getX(),B.getY(),B.getWidth(),B.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+x+")";m.fillRect(B.getX(),B.getY(),B.getWidth(),B.getHeight())}B.empty()}};this.render=function(Ca,Ba){function Ya(J){var Y,U,fa,za=J.lights;K.setRGB(0,0,0);ra.setRGB(0,0,0);Ea.setRGB(0,0,0);J=0;for(Y=za.length;J<Y;J++){U=za[J];fa=U.color;if(U instanceof THREE.AmbientLight){K.r+=fa.r;K.g+=
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+fa.g;K.b+=fa.b}else if(U instanceof THREE.DirectionalLight){ra.r+=fa.r;ra.g+=fa.g;ra.b+=fa.b}else if(U instanceof THREE.PointLight){Ea.r+=fa.r;Ea.g+=fa.g;Ea.b+=fa.b}}}function ua(J,Y,U,fa){var za,qa,pa,R,Ka=J.lights;J=0;for(za=Ka.length;J<za;J++){qa=Ka[J];pa=qa.color;R=qa.intensity;if(qa instanceof THREE.DirectionalLight){qa=U.dot(qa.position)*R;if(qa>0){fa.r+=pa.r*qa;fa.g+=pa.g*qa;fa.b+=pa.b*qa}}else if(qa instanceof THREE.PointLight){$.sub(qa.position,Y);$.normalize();qa=U.dot($)*R;if(qa>0){fa.r+=
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+pa.r*qa;fa.g+=pa.g*qa;fa.b+=pa.b*qa}}}}function ga(J,Y,U){a(U.opacity);c(U.blending);var fa,za,qa,pa,R,Ka;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){pa=U.map.image;R=pa.width>>1;Ka=pa.height>>1;U=Y.scale.x*k;qa=Y.scale.y*j;fa=U*R;za=qa*Ka;F.set(J.x-fa,J.y-za,J.x+fa,J.y+za);if(D.instersects(F)){m.save();m.translate(J.x,J.y);m.rotate(-Y.rotation);m.scale(U,-qa);m.translate(-R,-Ka);m.drawImage(pa,0,0);m.restore()}}}else if(U instanceof THREE.ParticleCanvasMaterial){if(Z){N.r=K.r+ra.r+Ea.r;
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+N.g=K.g+ra.g+Ea.g;N.b=K.b+ra.b+Ea.b;aa.r=U.color.r*N.r;aa.g=U.color.g*N.g;aa.b=U.color.b*N.b;aa.updateStyleString()}else aa.__styleString=U.color.__styleString;fa=Y.scale.x*k;za=Y.scale.y*j;F.set(J.x-fa,J.y-za,J.x+fa,J.y+za);if(D.instersects(F)){m.save();m.translate(J.x,J.y);m.rotate(-Y.rotation);m.scale(fa,za);U.program(m,aa);m.restore()}}}function ha(J,Y,U,fa){a(fa.opacity);c(fa.blending);m.beginPath();m.moveTo(J.positionScreen.x,J.positionScreen.y);m.lineTo(Y.positionScreen.x,Y.positionScreen.y);
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|
|
+m.closePath();if(fa instanceof THREE.LineBasicMaterial){aa.__styleString=fa.color.__styleString;J=fa.linewidth;if(H!=J)m.lineWidth=H=J;J=aa.__styleString;if(A!=J)m.strokeStyle=A=J;m.stroke();F.inflate(fa.linewidth*2)}}function na(J,Y,U,fa,za,qa,pa,R,Ka){a(R.opacity);c(R.blending);X=J.positionScreen.x;f=J.positionScreen.y;ea=Y.positionScreen.x;ka=Y.positionScreen.y;W=U.positionScreen.x;T=U.positionScreen.y;Sa(X,f,ea,ka,W,T);if(R instanceof THREE.MeshBasicMaterial)if(R.map){if(R.map.mapping instanceof
|
|
|
+THREE.UVMapping){La=pa.uvs[0];Ta(X,f,ea,ka,W,T,R.map.image,La[fa].u,La[fa].v,La[za].u,La[za].v,La[qa].u,La[qa].v)}}else if(R.envMap){if(R.envMap.mapping instanceof THREE.SphericalReflectionMapping){J=Ba.matrixWorldInverse;$.copy(pa.vertexNormalsWorld[0]);ab=($.x*J.n11+$.y*J.n12+$.z*J.n13)*0.5+0.5;n=-($.x*J.n21+$.y*J.n22+$.z*J.n23)*0.5+0.5;$.copy(pa.vertexNormalsWorld[1]);C=($.x*J.n11+$.y*J.n12+$.z*J.n13)*0.5+0.5;p=-($.x*J.n21+$.y*J.n22+$.z*J.n23)*0.5+0.5;$.copy(pa.vertexNormalsWorld[2]);o=($.x*J.n11+
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|
|
+$.y*J.n12+$.z*J.n13)*0.5+0.5;w=-($.x*J.n21+$.y*J.n22+$.z*J.n23)*0.5+0.5;Ta(X,f,ea,ka,W,T,R.envMap.image,ab,n,C,p,o,w)}}else R.wireframe?Na(R.color.__styleString,R.wireframeLinewidth):Xa(R.color.__styleString);else if(R instanceof THREE.MeshLambertMaterial){if(R.map&&!R.wireframe){if(R.map.mapping instanceof THREE.UVMapping){La=pa.uvs[0];Ta(X,f,ea,ka,W,T,R.map.image,La[fa].u,La[fa].v,La[za].u,La[za].v,La[qa].u,La[qa].v)}c(THREE.SubtractiveBlending)}if(Z)if(!R.wireframe&&R.shading==THREE.SmoothShading&&
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|
|
+pa.vertexNormalsWorld.length==3){P.r=M.r=da.r=K.r;P.g=M.g=da.g=K.g;P.b=M.b=da.b=K.b;ua(Ka,pa.v1.positionWorld,pa.vertexNormalsWorld[0],P);ua(Ka,pa.v2.positionWorld,pa.vertexNormalsWorld[1],M);ua(Ka,pa.v3.positionWorld,pa.vertexNormalsWorld[2],da);sa.r=(M.r+da.r)*0.5;sa.g=(M.g+da.g)*0.5;sa.b=(M.b+da.b)*0.5;ya=Ja(P,M,da,sa);Ta(X,f,ea,ka,W,T,ya,0,0,1,0,0,1)}else{N.r=K.r;N.g=K.g;N.b=K.b;ua(Ka,pa.centroidWorld,pa.normalWorld,N);aa.r=R.color.r*N.r;aa.g=R.color.g*N.g;aa.b=R.color.b*N.b;aa.updateStyleString();
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|
|
+R.wireframe?Na(aa.__styleString,R.wireframeLinewidth):Xa(aa.__styleString)}else R.wireframe?Na(R.color.__styleString,R.wireframeLinewidth):Xa(R.color.__styleString)}else if(R instanceof THREE.MeshDepthMaterial){ia=Ba.near;ta=Ba.far;P.r=P.g=P.b=1-Va(J.positionScreen.z,ia,ta);M.r=M.g=M.b=1-Va(Y.positionScreen.z,ia,ta);da.r=da.g=da.b=1-Va(U.positionScreen.z,ia,ta);sa.r=(M.r+da.r)*0.5;sa.g=(M.g+da.g)*0.5;sa.b=(M.b+da.b)*0.5;ya=Ja(P,M,da,sa);Ta(X,f,ea,ka,W,T,ya,0,0,1,0,0,1)}else if(R instanceof THREE.MeshNormalMaterial){aa.r=
|
|
|
+Oa(pa.normalWorld.x);aa.g=Oa(pa.normalWorld.y);aa.b=Oa(pa.normalWorld.z);aa.updateStyleString();R.wireframe?Na(aa.__styleString,R.wireframeLinewidth):Xa(aa.__styleString)}}function Pa(J,Y,U,fa,za,qa,pa,R,Ka){a(R.opacity);c(R.blending);if(R.map||R.envMap){na(J,Y,fa,0,1,3,pa,R,Ka);na(za,U,qa,1,2,3,pa,R,Ka)}else{X=J.positionScreen.x;f=J.positionScreen.y;ea=Y.positionScreen.x;ka=Y.positionScreen.y;W=U.positionScreen.x;T=U.positionScreen.y;xa=fa.positionScreen.x;ca=fa.positionScreen.y;Da=za.positionScreen.x;
|
|
|
+ja=za.positionScreen.y;oa=qa.positionScreen.x;la=qa.positionScreen.y;if(R instanceof THREE.MeshBasicMaterial){fb(X,f,ea,ka,W,T,xa,ca);R.wireframe?Na(R.color.__styleString,R.wireframeLinewidth):Xa(R.color.__styleString)}else if(R instanceof THREE.MeshLambertMaterial)if(Z)if(!R.wireframe&&R.shading==THREE.SmoothShading&&pa.vertexNormalsWorld.length==4){P.r=M.r=da.r=sa.r=K.r;P.g=M.g=da.g=sa.g=K.g;P.b=M.b=da.b=sa.b=K.b;ua(Ka,pa.v1.positionWorld,pa.vertexNormalsWorld[0],P);ua(Ka,pa.v2.positionWorld,pa.vertexNormalsWorld[1],
|
|
|
+M);ua(Ka,pa.v4.positionWorld,pa.vertexNormalsWorld[3],da);ua(Ka,pa.v3.positionWorld,pa.vertexNormalsWorld[2],sa);ya=Ja(P,M,da,sa);Sa(X,f,ea,ka,xa,ca);Ta(X,f,ea,ka,xa,ca,ya,0,0,1,0,0,1);Sa(Da,ja,W,T,oa,la);Ta(Da,ja,W,T,oa,la,ya,1,0,1,1,0,1)}else{N.r=K.r;N.g=K.g;N.b=K.b;ua(Ka,pa.centroidWorld,pa.normalWorld,N);aa.r=R.color.r*N.r;aa.g=R.color.g*N.g;aa.b=R.color.b*N.b;aa.updateStyleString();fb(X,f,ea,ka,W,T,xa,ca);R.wireframe?Na(aa.__styleString,R.wireframeLinewidth):Xa(aa.__styleString)}else{fb(X,f,
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|
|
+ea,ka,W,T,xa,ca);R.wireframe?Na(R.color.__styleString,R.wireframeLinewidth):Xa(R.color.__styleString)}else if(R instanceof THREE.MeshNormalMaterial){aa.r=Oa(pa.normalWorld.x);aa.g=Oa(pa.normalWorld.y);aa.b=Oa(pa.normalWorld.z);aa.updateStyleString();fb(X,f,ea,ka,W,T,xa,ca);R.wireframe?Na(aa.__styleString,R.wireframeLinewidth):Xa(aa.__styleString)}else if(R instanceof THREE.MeshDepthMaterial){ia=Ba.near;ta=Ba.far;P.r=P.g=P.b=1-Va(J.positionScreen.z,ia,ta);M.r=M.g=M.b=1-Va(Y.positionScreen.z,ia,ta);
|
|
|
+da.r=da.g=da.b=1-Va(fa.positionScreen.z,ia,ta);sa.r=sa.g=sa.b=1-Va(U.positionScreen.z,ia,ta);ya=Ja(P,M,da,sa);Sa(X,f,ea,ka,xa,ca);Ta(X,f,ea,ka,xa,ca,ya,0,0,1,0,0,1);Sa(Da,ja,W,T,oa,la);Ta(Da,ja,W,T,oa,la,ya,1,0,1,1,0,1)}}}function Sa(J,Y,U,fa,za,qa){m.beginPath();m.moveTo(J,Y);m.lineTo(U,fa);m.lineTo(za,qa);m.lineTo(J,Y);m.closePath()}function fb(J,Y,U,fa,za,qa,pa,R){m.beginPath();m.moveTo(J,Y);m.lineTo(U,fa);m.lineTo(za,qa);m.lineTo(pa,R);m.lineTo(J,Y);m.closePath()}function Na(J,Y){if(A!=J)m.strokeStyle=
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|
+A=J;if(H!=Y)m.lineWidth=H=Y;m.stroke();F.inflate(Y*2)}function Xa(J){if(G!=J)m.fillStyle=G=J;m.fill()}function Ta(J,Y,U,fa,za,qa,pa,R,Ka,cb,Za,db,hb){var bb,eb;bb=pa.width-1;eb=pa.height-1;R*=bb;Ka*=eb;cb*=bb;Za*=eb;db*=bb;hb*=eb;U-=J;fa-=Y;za-=J;qa-=Y;cb-=R;Za-=Ka;db-=R;hb-=Ka;bb=cb*hb-db*Za;if(bb!=0){eb=1/bb;bb=(hb*U-Za*za)*eb;Za=(hb*fa-Za*qa)*eb;U=(cb*za-db*U)*eb;fa=(cb*qa-db*fa)*eb;J=J-bb*R-U*Ka;Y=Y-Za*R-fa*Ka;m.save();m.transform(bb,Za,U,fa,J,Y);m.clip();m.drawImage(pa,0,0);m.restore()}}function Ja(J,
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|
|
+Y,U,fa){var za=~~(J.r*255),qa=~~(J.g*255);J=~~(J.b*255);var pa=~~(Y.r*255),R=~~(Y.g*255);Y=~~(Y.b*255);var Ka=~~(U.r*255),cb=~~(U.g*255);U=~~(U.b*255);var Za=~~(fa.r*255),db=~~(fa.g*255);fa=~~(fa.b*255);Ma[0]=za<0?0:za>255?255:za;Ma[1]=qa<0?0:qa>255?255:qa;Ma[2]=J<0?0:J>255?255:J;Ma[4]=pa<0?0:pa>255?255:pa;Ma[5]=R<0?0:R>255?255:R;Ma[6]=Y<0?0:Y>255?255:Y;Ma[8]=Ka<0?0:Ka>255?255:Ka;Ma[9]=cb<0?0:cb>255?255:cb;Ma[10]=U<0?0:U>255?255:U;Ma[12]=Za<0?0:Za>255?255:Za;Ma[13]=db<0?0:db>255?255:db;Ma[14]=fa<
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|
+0?0:fa>255?255:fa;ma.putImageData(Ga,0,0);Ia.drawImage(Aa,0,0);return wa}function Va(J,Y,U){J=(J-Y)/(U-Y);return J*J*(3-2*J)}function Oa(J){J=(J+1)*0.5;return J<0?0:J>1?1:J}function L(J,Y){var U=Y.x-J.x,fa=Y.y-J.y,za=1/Math.sqrt(U*U+fa*fa);U*=za;fa*=za;Y.x+=U;Y.y+=fa;J.x-=U;J.y-=fa}var Qa,Ua,Fa,$a,Wa,Ha,Ra,va;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);b=d.projectScene(Ca,Ba,this.sortElements);(Z=Ca.lights.length>0)&&Ya(Ca);Qa=0;for(Ua=b.length;Qa<Ua;Qa++){Fa=b[Qa];F.empty();if(Fa instanceof
|
|
|
+THREE.RenderableParticle){E=Fa;E.x*=k;E.y*=j;$a=0;for(Wa=Fa.materials.length;$a<Wa;){va=Fa.materials[$a++];va.opacity!=0&&ga(E,Fa,va,Ca)}}else if(Fa instanceof THREE.RenderableLine){E=Fa.v1;I=Fa.v2;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;F.addPoint(E.positionScreen.x,E.positionScreen.y);F.addPoint(I.positionScreen.x,I.positionScreen.y);if(D.instersects(F)){$a=0;for(Wa=Fa.materials.length;$a<Wa;){va=Fa.materials[$a++];va.opacity!=0&&ha(E,I,Fa,va,Ca)}}}else if(Fa instanceof
|
|
|
+THREE.RenderableFace3){E=Fa.v1;I=Fa.v2;z=Fa.v3;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;z.positionScreen.x*=k;z.positionScreen.y*=j;if(Fa.overdraw){L(E.positionScreen,I.positionScreen);L(I.positionScreen,z.positionScreen);L(z.positionScreen,E.positionScreen)}F.add3Points(E.positionScreen.x,E.positionScreen.y,I.positionScreen.x,I.positionScreen.y,z.positionScreen.x,z.positionScreen.y);if(D.instersects(F)){$a=0;for(Wa=Fa.meshMaterials.length;$a<Wa;){va=
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+Fa.meshMaterials[$a++];if(va instanceof THREE.MeshFaceMaterial){Ha=0;for(Ra=Fa.faceMaterials.length;Ha<Ra;)(va=Fa.faceMaterials[Ha++])&&va.opacity!=0&&na(E,I,z,0,1,2,Fa,va,Ca)}else va.opacity!=0&&na(E,I,z,0,1,2,Fa,va,Ca)}}}else if(Fa instanceof THREE.RenderableFace4){E=Fa.v1;I=Fa.v2;z=Fa.v3;S=Fa.v4;E.positionScreen.x*=k;E.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;z.positionScreen.x*=k;z.positionScreen.y*=j;S.positionScreen.x*=k;S.positionScreen.y*=j;Q.positionScreen.copy(I.positionScreen);
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+O.positionScreen.copy(S.positionScreen);if(Fa.overdraw){L(E.positionScreen,I.positionScreen);L(I.positionScreen,S.positionScreen);L(S.positionScreen,E.positionScreen);L(z.positionScreen,Q.positionScreen);L(z.positionScreen,O.positionScreen)}F.addPoint(E.positionScreen.x,E.positionScreen.y);F.addPoint(I.positionScreen.x,I.positionScreen.y);F.addPoint(z.positionScreen.x,z.positionScreen.y);F.addPoint(S.positionScreen.x,S.positionScreen.y);if(D.instersects(F)){$a=0;for(Wa=Fa.meshMaterials.length;$a<
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+Wa;){va=Fa.meshMaterials[$a++];if(va instanceof THREE.MeshFaceMaterial){Ha=0;for(Ra=Fa.faceMaterials.length;Ha<Ra;)(va=Fa.faceMaterials[Ha++])&&va.opacity!=0&&Pa(E,I,z,S,Q,O,Fa,va,Ca)}else va.opacity!=0&&Pa(E,I,z,S,Q,O,Fa,va,Ca)}}}B.addRectangle(F)}m.setTransform(1,0,0,1,0,0)}};
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|
+THREE.SVGRenderer=function(){function a(ja,oa,la){var aa,P,M,da;aa=0;for(P=ja.lights.length;aa<P;aa++){M=ja.lights[aa];if(M instanceof THREE.DirectionalLight){da=oa.normalWorld.dot(M.position)*M.intensity;if(da>0){la.r+=M.color.r*da;la.g+=M.color.g*da;la.b+=M.color.b*da}}else if(M instanceof THREE.PointLight){ea.sub(M.position,oa.centroidWorld);ea.normalize();da=oa.normalWorld.dot(ea)*M.intensity;if(da>0){la.r+=M.color.r*da;la.g+=M.color.g*da;la.b+=M.color.b*da}}}}function c(ja,oa,la,aa,P,M){T=d(xa++);
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+T.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+la.positionScreen.x+","+la.positionScreen.y+"z");if(P instanceof THREE.MeshBasicMaterial)z.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshLambertMaterial)if(I){S.r=Q.r;S.g=Q.g;S.b=Q.b;a(M,aa,S);z.r=P.color.r*S.r;z.g=P.color.g*S.g;z.b=P.color.b*S.b;z.updateStyleString()}else z.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshDepthMaterial){f=
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+1-P.__2near/(P.__farPlusNear-aa.z*P.__farMinusNear);z.setRGB(f,f,f)}else P instanceof THREE.MeshNormalMaterial&&z.setRGB(e(aa.normalWorld.x),e(aa.normalWorld.y),e(aa.normalWorld.z));P.wireframe?T.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+P.wireframeLinewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.wireframeLinecap+"; stroke-linejoin: "+P.wireframeLinejoin):T.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+P.opacity);k.appendChild(T)}
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+function b(ja,oa,la,aa,P,M,da){T=d(xa++);T.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+la.positionScreen.x+","+la.positionScreen.y+" L "+aa.positionScreen.x+","+aa.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)z.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(I){S.r=Q.r;S.g=Q.g;S.b=Q.b;a(da,P,S);z.r=M.color.r*S.r;z.g=M.color.g*S.g;z.b=M.color.b*S.b;z.updateStyleString()}else z.__styleString=
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+M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){f=1-M.__2near/(M.__farPlusNear-P.z*M.__farMinusNear);z.setRGB(f,f,f)}else M instanceof THREE.MeshNormalMaterial&&z.setRGB(e(P.normalWorld.x),e(P.normalWorld.y),e(P.normalWorld.z));M.wireframe?T.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+M.wireframeLinewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframeLinecap+"; stroke-linejoin: "+M.wireframeLinejoin):T.setAttribute("style","fill: "+
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+z.__styleString+"; fill-opacity: "+M.opacity);k.appendChild(T)}function d(ja){if(ka[ja]==null){ka[ja]=document.createElementNS("http://www.w3.org/2000/svg","path");Da==0&&ka[ja].setAttribute("shape-rendering","crispEdges")}return ka[ja]}function e(ja){return ja<0?Math.min((1+ja)*0.5,0.5):0.5+Math.min(ja*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,t,x,y,q,A,G,H=new THREE.Rectangle,E=new THREE.Rectangle,I=!1,z=new THREE.Color(16777215),
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+S=new THREE.Color(16777215),Q=new THREE.Color(0),O=new THREE.Color(0),X=new THREE.Color(0),f,ea=new THREE.Vector3,ka=[],W=[],T,xa,ca,Da=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ja){switch(ja){case "high":Da=1;break;case "low":Da=0}};this.setSize=function(ja,oa){j=ja;m=oa;t=j/2;x=m/2;k.setAttribute("viewBox",-t+" "+-x+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);H.set(-t,-x,t,x)};this.clear=function(){for(;k.childNodes.length>
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+0;)k.removeChild(k.childNodes[0])};this.render=function(ja,oa){var la,aa,P,M,da,sa,ia,ta;this.autoClear&&this.clear();g=h.projectScene(ja,oa,this.sortElements);ca=xa=0;if(I=ja.lights.length>0){ia=ja.lights;Q.setRGB(0,0,0);O.setRGB(0,0,0);X.setRGB(0,0,0);la=0;for(aa=ia.length;la<aa;la++){P=ia[la];M=P.color;if(P instanceof THREE.AmbientLight){Q.r+=M.r;Q.g+=M.g;Q.b+=M.b}else if(P instanceof THREE.DirectionalLight){O.r+=M.r;O.g+=M.g;O.b+=M.b}else if(P instanceof THREE.PointLight){X.r+=M.r;X.g+=M.g;X.b+=
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+M.b}}}la=0;for(aa=g.length;la<aa;la++){ia=g[la];E.empty();if(ia instanceof THREE.RenderableParticle){y=ia;y.x*=t;y.y*=-x;P=0;for(M=ia.materials.length;P<M;)P++}else if(ia instanceof THREE.RenderableLine){y=ia.v1;q=ia.v2;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);if(H.instersects(E)){P=0;for(M=ia.materials.length;P<M;)if((ta=ia.materials[P++])&&ta.opacity!=
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+0){da=y;sa=q;var ya=ca++;if(W[ya]==null){W[ya]=document.createElementNS("http://www.w3.org/2000/svg","line");Da==0&&W[ya].setAttribute("shape-rendering","crispEdges")}T=W[ya];T.setAttribute("x1",da.positionScreen.x);T.setAttribute("y1",da.positionScreen.y);T.setAttribute("x2",sa.positionScreen.x);T.setAttribute("y2",sa.positionScreen.y);if(ta instanceof THREE.LineBasicMaterial){z.__styleString=ta.color.__styleString;T.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+
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|
+ta.linewidth+"; stroke-opacity: "+ta.opacity+"; stroke-linecap: "+ta.linecap+"; stroke-linejoin: "+ta.linejoin);k.appendChild(T)}}}}else if(ia instanceof THREE.RenderableFace3){y=ia.v1;q=ia.v2;A=ia.v3;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;A.positionScreen.x*=t;A.positionScreen.y*=-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);E.addPoint(A.positionScreen.x,A.positionScreen.y);if(H.instersects(E)){P=
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|
+0;for(M=ia.meshMaterials.length;P<M;){ta=ia.meshMaterials[P++];if(ta instanceof THREE.MeshFaceMaterial){da=0;for(sa=ia.faceMaterials.length;da<sa;)(ta=ia.faceMaterials[da++])&&ta.opacity!=0&&c(y,q,A,ia,ta,ja)}else ta&&ta.opacity!=0&&c(y,q,A,ia,ta,ja)}}}else if(ia instanceof THREE.RenderableFace4){y=ia.v1;q=ia.v2;A=ia.v3;G=ia.v4;y.positionScreen.x*=t;y.positionScreen.y*=-x;q.positionScreen.x*=t;q.positionScreen.y*=-x;A.positionScreen.x*=t;A.positionScreen.y*=-x;G.positionScreen.x*=t;G.positionScreen.y*=
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+-x;E.addPoint(y.positionScreen.x,y.positionScreen.y);E.addPoint(q.positionScreen.x,q.positionScreen.y);E.addPoint(A.positionScreen.x,A.positionScreen.y);E.addPoint(G.positionScreen.x,G.positionScreen.y);if(H.instersects(E)){P=0;for(M=ia.meshMaterials.length;P<M;){ta=ia.meshMaterials[P++];if(ta instanceof THREE.MeshFaceMaterial){da=0;for(sa=ia.faceMaterials.length;da<sa;)(ta=ia.faceMaterials[da++])&&ta.opacity!=0&&b(y,q,A,G,ia,ta,ja)}else ta&&ta.opacity!=0&&b(y,q,A,G,ia,ta,ja)}}}}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
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envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -217,82 +218,82 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
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vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
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THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
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THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(a){function c(n,C,p){var o,w,D,B=n.vertices,F=B.length,X=n.colors,N=X.length,K=n.__vertexArray,ra=n.__colorArray,Ea=n.__sortArray,Y=n.__dirtyVertices,xa=n.__dirtyColors;if(p.sortParticles){M.multiplySelf(p.matrixWorld);for(o=0;o<F;o++){w=B[o].position;ha.copy(w);M.multiplyVector3(ha);Ea[o]=[ha.z,o]}Ea.sort(function(ka,Ia){return Ia[0]-ka[0]});for(o=0;o<F;o++){w=B[Ea[o][1]].position;D=o*3;K[D]=w.x;K[D+1]=w.y;K[D+2]=w.z}for(o=0;o<N;o++){D=o*3;color=X[Ea[o][1]];ra[D]=color.r;
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-ra[D+1]=color.g;ra[D+2]=color.b}}else{if(Y)for(o=0;o<F;o++){w=B[o].position;D=o*3;K[D]=w.x;K[D+1]=w.y;K[D+2]=w.z}if(xa)for(o=0;o<N;o++){color=X[o];D=o*3;ra[D]=color.r;ra[D+1]=color.g;ra[D+2]=color.b}}if(Y||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,K,C)}if(xa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ra,C)}}function b(n,C){n.fragmentShader=C.fragmentShader;n.vertexShader=C.vertexShader;n.uniforms=
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|
-Uniforms.clone(C.uniforms)}function d(n,C,p,o,w){o.program||$.initMaterial(o,C,p,w);var D=o.program,B=D.uniforms,F=o.uniforms;if(D!=ia){f.useProgram(D);ia=D}f.uniformMatrix4fv(B.projectionMatrix,!1,ea);if(p&&(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial||o instanceof THREE.LineBasicMaterial||o instanceof THREE.ParticleBasicMaterial)){F.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){F.fogNear.value=p.near;F.fogFar.value=
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|
-p.far}else if(p instanceof THREE.FogExp2)F.fogDensity.value=p.density}if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o.lights){var X,N,K=0,ra=0,Ea=0,Y,xa,ka,Ia=sa,Na=Ia.directional.colors,wa=Ia.directional.positions,Ja=Ia.point.colors,U=Ia.point.positions,Ba=0,za=0;p=N=N=0;for(X=C.length;p<X;p++){N=C[p];Y=N.color;xa=N.position;ka=N.intensity;if(N instanceof THREE.AmbientLight){K+=Y.r;ra+=Y.g;Ea+=Y.b}else if(N instanceof THREE.DirectionalLight){N=Ba*3;Na[N]=Y.r*ka;
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|
-Na[N+1]=Y.g*ka;Na[N+2]=Y.b*ka;wa[N]=xa.x;wa[N+1]=xa.y;wa[N+2]=xa.z;Ba+=1}else if(N instanceof THREE.PointLight){N=za*3;Ja[N]=Y.r*ka;Ja[N+1]=Y.g*ka;Ja[N+2]=Y.b*ka;U[N]=xa.x;U[N+1]=xa.y;U[N+2]=xa.z;za+=1}}for(p=Ba*3;p<Na.length;p++)Na[p]=0;for(p=za*3;p<Ja.length;p++)Ja[p]=0;Ia.point.length=za;Ia.directional.length=Ba;Ia.ambient[0]=K;Ia.ambient[1]=ra;Ia.ambient[2]=Ea;C=sa;F.enableLighting.value=C.directional.length+C.point.length;F.ambientLightColor.value=C.ambient;F.directionalLightColor.value=C.directional.colors;
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|
+THREE.WebGLRenderer=function(a){function c(n,C,p){var o,w,D,B=n.vertices,F=B.length,Z=n.colors,N=Z.length,K=n.__vertexArray,ra=n.__colorArray,Ea=n.__sortArray,$=n.__dirtyVertices,Aa=n.__dirtyColors;if(p.sortParticles){M.multiplySelf(p.matrixWorld);for(o=0;o<F;o++){w=B[o].position;ia.copy(w);M.multiplyVector3(ia);Ea[o]=[ia.z,o]}Ea.sort(function(ma,Ga){return Ga[0]-ma[0]});for(o=0;o<F;o++){w=B[Ea[o][1]].position;D=o*3;K[D]=w.x;K[D+1]=w.y;K[D+2]=w.z}for(o=0;o<N;o++){D=o*3;color=Z[Ea[o][1]];ra[D]=color.r;
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+ra[D+1]=color.g;ra[D+2]=color.b}}else{if($)for(o=0;o<F;o++){w=B[o].position;D=o*3;K[D]=w.x;K[D+1]=w.y;K[D+2]=w.z}if(Aa)for(o=0;o<N;o++){color=Z[o];D=o*3;ra[D]=color.r;ra[D+1]=color.g;ra[D+2]=color.b}}if($||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,K,C)}if(Aa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ra,C)}}function b(n,C){n.fragmentShader=C.fragmentShader;n.vertexShader=C.vertexShader;n.uniforms=
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+Uniforms.clone(C.uniforms)}function d(n,C,p,o,w){o.program||W.initMaterial(o,C,p,w);var D=o.program,B=D.uniforms,F=o.uniforms;if(D!=ea){f.useProgram(D);ea=D}f.uniformMatrix4fv(B.projectionMatrix,!1,da);if(p&&(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial||o instanceof THREE.LineBasicMaterial||o instanceof THREE.ParticleBasicMaterial)){F.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){F.fogNear.value=p.near;F.fogFar.value=
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|
+p.far}else if(p instanceof THREE.FogExp2)F.fogDensity.value=p.density}if(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o.lights){var Z,N,K=0,ra=0,Ea=0,$,Aa,ma,Ga=ta,Ma=Ga.directional.colors,wa=Ga.directional.positions,Ia=Ga.point.colors,V=Ga.point.positions,Ca=0,Ba=0;p=N=N=0;for(Z=C.length;p<Z;p++){N=C[p];$=N.color;Aa=N.position;ma=N.intensity;if(N instanceof THREE.AmbientLight){K+=$.r;ra+=$.g;Ea+=$.b}else if(N instanceof THREE.DirectionalLight){N=Ca*3;Ma[N]=$.r*ma;
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+Ma[N+1]=$.g*ma;Ma[N+2]=$.b*ma;wa[N]=Aa.x;wa[N+1]=Aa.y;wa[N+2]=Aa.z;Ca+=1}else if(N instanceof THREE.PointLight){N=Ba*3;Ia[N]=$.r*ma;Ia[N+1]=$.g*ma;Ia[N+2]=$.b*ma;V[N]=Aa.x;V[N+1]=Aa.y;V[N+2]=Aa.z;Ba+=1}}for(p=Ca*3;p<Ma.length;p++)Ma[p]=0;for(p=Ba*3;p<Ia.length;p++)Ia[p]=0;Ga.point.length=Ba;Ga.directional.length=Ca;Ga.ambient[0]=K;Ga.ambient[1]=ra;Ga.ambient[2]=Ea;C=ta;F.enableLighting.value=C.directional.length+C.point.length;F.ambientLightColor.value=C.ambient;F.directionalLightColor.value=C.directional.colors;
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|
F.directionalLightDirection.value=C.directional.positions;F.pointLightColor.value=C.point.colors;F.pointLightPosition.value=C.point.positions}if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial){F.diffuse.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);F.opacity.value=o.opacity;F.map.texture=o.map;F.lightMap.texture=o.lightMap;F.envMap.texture=o.envMap;F.reflectivity.value=o.reflectivity;F.refractionRatio.value=
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|
-o.refractionRatio;F.combine.value=o.combine;F.useRefract.value=o.envMap&&o.envMap.mapping instanceof THREE.CubeRefractionMapping}if(o instanceof THREE.LineBasicMaterial){F.diffuse.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);F.opacity.value=o.opacity}else if(o instanceof THREE.ParticleBasicMaterial){F.psColor.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);F.opacity.value=o.opacity;F.size.value=o.size;F.scale.value=aa.height/2;F.map.texture=o.map}else if(o instanceof
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|
|
-THREE.MeshPhongMaterial){F.ambient.value.setRGB(o.ambient.r,o.ambient.g,o.ambient.b);F.specular.value.setRGB(o.specular.r,o.specular.g,o.specular.b);F.shininess.value=o.shininess}else if(o instanceof THREE.MeshDepthMaterial){F.mNear.value=n.near;F.mFar.value=n.far;F.opacity.value=o.opacity}else if(o instanceof THREE.MeshNormalMaterial)F.opacity.value=o.opacity;for(var Va in F)if(K=D.uniforms[Va]){p=F[Va];X=p.type;C=p.value;if(X=="i")f.uniform1i(K,C);else if(X=="f")f.uniform1f(K,C);else if(X=="fv1")f.uniform1fv(K,
|
|
|
-C);else if(X=="fv")f.uniform3fv(K,C);else if(X=="v2")f.uniform2f(K,C.x,C.y);else if(X=="v3")f.uniform3f(K,C.x,C.y,C.z);else if(X=="c")f.uniform3f(K,C.r,C.g,C.b);else if(X=="t"){f.uniform1i(K,C);if(p=p.texture)if(p.image instanceof Array&&p.image.length==6){if(p.image.length==6){if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(X=0;X<6;++X)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+X,0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image[X])}else{p.image.__webGLTextureCube=
|
|
|
-f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(X=0;X<6;++X)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+X,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image[X]);p.__wasSetOnce=!0}I(f.TEXTURE_CUBE_MAP,p,p.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+C);f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube)}}else{if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,
|
|
|
+o.refractionRatio;F.combine.value=o.combine;F.useRefract.value=o.envMap&&o.envMap.mapping instanceof THREE.CubeRefractionMapping}if(o instanceof THREE.LineBasicMaterial){F.diffuse.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);F.opacity.value=o.opacity}else if(o instanceof THREE.ParticleBasicMaterial){F.psColor.value.setRGB(o.color.r*o.opacity,o.color.g*o.opacity,o.color.b*o.opacity);F.opacity.value=o.opacity;F.size.value=o.size;F.scale.value=X.height/2;F.map.texture=o.map}else if(o instanceof
|
|
|
+THREE.MeshPhongMaterial){F.ambient.value.setRGB(o.ambient.r,o.ambient.g,o.ambient.b);F.specular.value.setRGB(o.specular.r,o.specular.g,o.specular.b);F.shininess.value=o.shininess}else if(o instanceof THREE.MeshDepthMaterial){F.mNear.value=n.near;F.mFar.value=n.far;F.opacity.value=o.opacity}else if(o instanceof THREE.MeshNormalMaterial)F.opacity.value=o.opacity;for(var Ya in F)if(K=D.uniforms[Ya]){p=F[Ya];Z=p.type;C=p.value;if(Z=="i")f.uniform1i(K,C);else if(Z=="f")f.uniform1f(K,C);else if(Z=="fv1")f.uniform1fv(K,
|
|
|
+C);else if(Z=="fv")f.uniform3fv(K,C);else if(Z=="v2")f.uniform2f(K,C.x,C.y);else if(Z=="v3")f.uniform3f(K,C.x,C.y,C.z);else if(Z=="c")f.uniform3f(K,C.r,C.g,C.b);else if(Z=="t"){f.uniform1i(K,C);if(p=p.texture)if(p.image instanceof Array&&p.image.length==6){if(p.image.length==6){if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(Z=0;Z<6;++Z)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Z,0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image[Z])}else{p.image.__webGLTextureCube=
|
|
|
+f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(Z=0;Z<6;++Z)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Z,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image[Z]);p.__wasSetOnce=!0}I(f.TEXTURE_CUBE_MAP,p,p.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+C);f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube)}}else{if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,
|
|
|
0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image)}else{p.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image);p.__wasSetOnce=!0}I(f.TEXTURE_2D,p,p.image);f.bindTexture(f.TEXTURE_2D,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+C);f.bindTexture(f.TEXTURE_2D,p.__webGLTexture)}}}f.uniformMatrix4fv(B.modelViewMatrix,!1,w._modelViewMatrixArray);f.uniformMatrix3fv(B.normalMatrix,!1,w._normalMatrixArray);(o instanceof THREE.MeshShaderMaterial||
|
|
|
-o instanceof THREE.MeshPhongMaterial||o.envMap)&&f.uniform3f(B.cameraPosition,n.position.x,n.position.y,n.position.z);(o instanceof THREE.MeshShaderMaterial||o.envMap||o.skinning)&&f.uniformMatrix4fv(B.objectMatrix,!1,w._objectMatrixArray);(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshShaderMaterial||o.skinning)&&f.uniformMatrix4fv(B.viewMatrix,!1,va);if(o.skinning){f.uniformMatrix4fv(B.cameraInverseMatrix,!1,va);f.uniformMatrix4fv(B.boneGlobalMatrices,
|
|
|
+o instanceof THREE.MeshPhongMaterial||o.envMap)&&f.uniform3f(B.cameraPosition,n.position.x,n.position.y,n.position.z);(o instanceof THREE.MeshShaderMaterial||o.envMap||o.skinning)&&f.uniformMatrix4fv(B.objectMatrix,!1,w._objectMatrixArray);(o instanceof THREE.MeshPhongMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshShaderMaterial||o.skinning)&&f.uniformMatrix4fv(B.viewMatrix,!1,sa);if(o.skinning){f.uniformMatrix4fv(B.cameraInverseMatrix,!1,sa);f.uniformMatrix4fv(B.boneGlobalMatrices,
|
|
|
!1,w.boneMatrices)}return D}function e(n,C,p,o,w,D){if(o.opacity!=0){n=d(n,C,p,o,D).attributes;if(o.morphTargets){C=o.program.attributes;D.morphTargetBase!==-1?f.bindBuffer(f.ARRAY_BUFFER,w.__webGLMorphTargetsBuffers[D.morphTargetBase]):f.bindBuffer(f.ARRAY_BUFFER,w.__webGLVertexBuffer);f.vertexAttribPointer(C.position,3,f.FLOAT,!1,0,0);if(D.morphTargetForcedOrder.length){p=0;for(var B=D.morphTargetForcedOrder,F=D.morphTargetInfluences;p<o.numSupportedMorphTargets&&p<B.length;){f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
-w.__webGLMorphTargetsBuffers[B[p]]);f.vertexAttribPointer(C["morphTarget"+p],3,f.FLOAT,!1,0,0);D.__webGLMorphTargetInfluences[p]=F[B[p]];p++}}else{B=[];var X=-1,N=0;F=D.morphTargetInfluences;var K,ra=F.length;p=0;for(D.morphTargetBase!==-1&&(B[D.morphTargetBase]=!0);p<o.numSupportedMorphTargets;){for(K=0;K<ra;K++)if(!B[K]&&F[K]>X){N=K;X=F[N]}f.bindBuffer(f.ARRAY_BUFFER,w.__webGLMorphTargetsBuffers[N]);f.vertexAttribPointer(C["morphTarget"+p],3,f.FLOAT,!1,0,0);D.__webGLMorphTargetInfluences[p]=X;B[N]=
|
|
|
-1;X=-1;p++}}f.uniform1fv(o.program.uniforms.morphTargetInfluences,D.__webGLMorphTargetInfluences)}else{f.bindBuffer(f.ARRAY_BUFFER,w.__webGLVertexBuffer);f.vertexAttribPointer(n.position,3,f.FLOAT,!1,0,0)}if(n.color>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLColorBuffer);f.vertexAttribPointer(n.color,3,f.FLOAT,!1,0,0)}if(n.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLNormalBuffer);f.vertexAttribPointer(n.normal,3,f.FLOAT,!1,0,0)}if(n.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLTangentBuffer);
|
|
|
+w.__webGLMorphTargetsBuffers[B[p]]);f.vertexAttribPointer(C["morphTarget"+p],3,f.FLOAT,!1,0,0);D.__webGLMorphTargetInfluences[p]=F[B[p]];p++}}else{B=[];var Z=-1,N=0;F=D.morphTargetInfluences;var K,ra=F.length;p=0;for(D.morphTargetBase!==-1&&(B[D.morphTargetBase]=!0);p<o.numSupportedMorphTargets;){for(K=0;K<ra;K++)if(!B[K]&&F[K]>Z){N=K;Z=F[N]}f.bindBuffer(f.ARRAY_BUFFER,w.__webGLMorphTargetsBuffers[N]);f.vertexAttribPointer(C["morphTarget"+p],3,f.FLOAT,!1,0,0);D.__webGLMorphTargetInfluences[p]=Z;B[N]=
|
|
|
+1;Z=-1;p++}}f.uniform1fv(o.program.uniforms.morphTargetInfluences,D.__webGLMorphTargetInfluences)}else{f.bindBuffer(f.ARRAY_BUFFER,w.__webGLVertexBuffer);f.vertexAttribPointer(n.position,3,f.FLOAT,!1,0,0)}if(n.color>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLColorBuffer);f.vertexAttribPointer(n.color,3,f.FLOAT,!1,0,0)}if(n.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLNormalBuffer);f.vertexAttribPointer(n.normal,3,f.FLOAT,!1,0,0)}if(n.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLTangentBuffer);
|
|
|
f.vertexAttribPointer(n.tangent,4,f.FLOAT,!1,0,0)}if(n.uv>=0)if(w.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLUVBuffer);f.vertexAttribPointer(n.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(n.uv)}else f.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(w.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLUV2Buffer);f.vertexAttribPointer(n.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(n.uv2)}else f.disableVertexAttribArray(n.uv2);if(o.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=
|
|
|
0&&n.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinVertexABuffer);f.vertexAttribPointer(n.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinVertexBBuffer);f.vertexAttribPointer(n.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinIndicesBuffer);f.vertexAttribPointer(n.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinWeightsBuffer);f.vertexAttribPointer(n.skinWeight,4,f.FLOAT,!1,0,0)}if(D instanceof THREE.Mesh)if(o.wireframe){f.lineWidth(o.wireframeLinewidth);
|
|
|
f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,w.__webGLLineBuffer);f.drawElements(f.LINES,w.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,w.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,w.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(D instanceof THREE.Line){D=D.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(o.linewidth);f.drawArrays(D,0,w.__webGLLineCount)}else if(D instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,0,w.__webGLParticleCount);else D instanceof THREE.Ribbon&&
|
|
|
f.drawArrays(f.TRIANGLE_STRIP,0,w.__webGLVertexCount)}}function g(n,C){if(!n.__webGLVertexBuffer)n.__webGLVertexBuffer=f.createBuffer();if(!n.__webGLNormalBuffer)n.__webGLNormalBuffer=f.createBuffer();if(n.hasPos){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,n.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(C.attributes.position);f.vertexAttribPointer(C.attributes.position,3,f.FLOAT,!1,0,0)}if(n.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLNormalBuffer);
|
|
|
-f.bufferData(f.ARRAY_BUFFER,n.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(C.attributes.normal);f.vertexAttribPointer(C.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,n.count);n.count=0}function h(n){if(V!=n.doubleSided){n.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);V=n.doubleSided}if(Ca!=n.flipSided){n.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);Ca=n.flipSided}}function k(n){if(Fa!=n){n?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);Fa=n}}function j(n){Q[0].set(n.n41-
|
|
|
-n.n11,n.n42-n.n12,n.n43-n.n13,n.n44-n.n14);Q[1].set(n.n41+n.n11,n.n42+n.n12,n.n43+n.n13,n.n44+n.n14);Q[2].set(n.n41+n.n21,n.n42+n.n22,n.n43+n.n23,n.n44+n.n24);Q[3].set(n.n41-n.n21,n.n42-n.n22,n.n43-n.n23,n.n44-n.n24);Q[4].set(n.n41-n.n31,n.n42-n.n32,n.n43-n.n33,n.n44-n.n34);Q[5].set(n.n41+n.n31,n.n42+n.n32,n.n43+n.n33,n.n44+n.n34);var C;for(n=0;n<6;n++){C=Q[n];C.divideScalar(Math.sqrt(C.x*C.x+C.y*C.y+C.z*C.z))}}function m(n){for(var C=n.matrixWorld,p=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,
|
|
|
-Math.max(n.scale.y,n.scale.z)),o=0;o<6;o++){n=Q[o].x*C.n14+Q[o].y*C.n24+Q[o].z*C.n34+Q[o].w;if(n<=p)return!1}return!0}function t(n,C){n.list[n.count]=C;n.count+=1}function x(n){var C,p,o=n.object,w=n.opaque,D=n.transparent;D.count=0;n=w.count=0;for(C=o.materials.length;n<C;n++){p=o.materials[n];p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?t(D,p):t(w,p)}}function y(n){var C,p,o,w,D=n.object,B=n.buffer,F=n.opaque,X=n.transparent;X.count=0;n=F.count=0;for(o=D.materials.length;n<o;n++){C=
|
|
|
-D.materials[n];if(C instanceof THREE.MeshFaceMaterial){C=0;for(p=B.materials.length;C<p;C++)(w=B.materials[C])&&(w.opacity&&w.opacity<1||w.blending!=THREE.NormalBlending?t(X,w):t(F,w))}else{w=C;w.opacity&&w.opacity<1||w.blending!=THREE.NormalBlending?t(X,w):t(F,w)}}}function q(n,C){return C.z-n.z}function A(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function G(n){function C(Ea){var Y=
|
|
|
-[];p=0;for(o=Ea.length;p<o;p++)Ea[p]==undefined?Y.push("undefined"):Y.push(Ea[p].id);return Y.join("_")}var p,o,w,D,B,F,X,N,K={},ra=n.morphTargets!==undefined?n.morphTargets.length:0;n.geometryGroups={};w=0;for(D=n.faces.length;w<D;w++){B=n.faces[w];F=B.materials;X=C(F);K[X]==undefined&&(K[X]={hash:X,counter:0});N=K[X].hash+"_"+K[X].counter;n.geometryGroups[N]==undefined&&(n.geometryGroups[N]={faces:[],materials:F,vertices:0,numMorphTargets:ra});B=B instanceof THREE.Face3?3:4;if(n.geometryGroups[N].vertices+
|
|
|
-B>65535){K[X].counter+=1;N=K[X].hash+"_"+K[X].counter;n.geometryGroups[N]==undefined&&(n.geometryGroups[N]={faces:[],materials:F,vertices:0,numMorphTargets:ra})}n.geometryGroups[N].faces.push(w);n.geometryGroups[N].vertices+=B}}function H(n,C,p){n.push({buffer:C,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function E(n){if(n!=da){switch(n){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,
|
|
|
-f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}da=n}}function I(n,C,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){f.texParameteri(n,f.TEXTURE_WRAP_S,O(C.wrapS));f.texParameteri(n,f.TEXTURE_WRAP_T,O(C.wrapT));f.texParameteri(n,f.TEXTURE_MAG_FILTER,
|
|
|
-O(C.magFilter));f.texParameteri(n,f.TEXTURE_MIN_FILTER,O(C.minFilter));f.generateMipmap(n)}else{f.texParameteri(n,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(n,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(n,f.TEXTURE_MAG_FILTER,P(C.magFilter));f.texParameteri(n,f.TEXTURE_MIN_FILTER,P(C.minFilter))}}function z(n){if(n&&!n.__webGLFramebuffer){n.__webGLFramebuffer=f.createFramebuffer();n.__webGLRenderbuffer=f.createRenderbuffer();n.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,
|
|
|
+f.bufferData(f.ARRAY_BUFFER,n.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(C.attributes.normal);f.vertexAttribPointer(C.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,n.count);n.count=0}function h(n){if(T!=n.doubleSided){n.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);T=n.doubleSided}if(xa!=n.flipSided){n.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);xa=n.flipSided}}function k(n){if(Da!=n){n?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);Da=n}}function j(n){P[0].set(n.n41-
|
|
|
+n.n11,n.n42-n.n12,n.n43-n.n13,n.n44-n.n14);P[1].set(n.n41+n.n11,n.n42+n.n12,n.n43+n.n13,n.n44+n.n14);P[2].set(n.n41+n.n21,n.n42+n.n22,n.n43+n.n23,n.n44+n.n24);P[3].set(n.n41-n.n21,n.n42-n.n22,n.n43-n.n23,n.n44-n.n24);P[4].set(n.n41-n.n31,n.n42-n.n32,n.n43-n.n33,n.n44-n.n34);P[5].set(n.n41+n.n31,n.n42+n.n32,n.n43+n.n33,n.n44+n.n34);var C;for(n=0;n<6;n++){C=P[n];C.divideScalar(Math.sqrt(C.x*C.x+C.y*C.y+C.z*C.z))}}function m(n){for(var C=n.matrixWorld,p=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,
|
|
|
+Math.max(n.scale.y,n.scale.z)),o=0;o<6;o++){n=P[o].x*C.n14+P[o].y*C.n24+P[o].z*C.n34+P[o].w;if(n<=p)return!1}return!0}function t(n,C){n.list[n.count]=C;n.count+=1}function x(n){var C,p,o=n.object,w=n.opaque,D=n.transparent;D.count=0;n=w.count=0;for(C=o.materials.length;n<C;n++){p=o.materials[n];p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?t(D,p):t(w,p)}}function y(n){var C,p,o,w,D=n.object,B=n.buffer,F=n.opaque,Z=n.transparent;Z.count=0;n=F.count=0;for(o=D.materials.length;n<o;n++){C=
|
|
|
+D.materials[n];if(C instanceof THREE.MeshFaceMaterial){C=0;for(p=B.materials.length;C<p;C++)(w=B.materials[C])&&(w.opacity&&w.opacity<1||w.blending!=THREE.NormalBlending?t(Z,w):t(F,w))}else{w=C;w.opacity&&w.opacity<1||w.blending!=THREE.NormalBlending?t(Z,w):t(F,w)}}}function q(n,C){return C.z-n.z}function A(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function G(n){function C(Ea){var $=
|
|
|
+[];p=0;for(o=Ea.length;p<o;p++)Ea[p]==undefined?$.push("undefined"):$.push(Ea[p].id);return $.join("_")}var p,o,w,D,B,F,Z,N,K={},ra=n.morphTargets!==undefined?n.morphTargets.length:0;n.geometryGroups={};w=0;for(D=n.faces.length;w<D;w++){B=n.faces[w];F=B.materials;Z=C(F);K[Z]==undefined&&(K[Z]={hash:Z,counter:0});N=K[Z].hash+"_"+K[Z].counter;n.geometryGroups[N]==undefined&&(n.geometryGroups[N]={faces:[],materials:F,vertices:0,numMorphTargets:ra});B=B instanceof THREE.Face3?3:4;if(n.geometryGroups[N].vertices+
|
|
|
+B>65535){K[Z].counter+=1;N=K[Z].hash+"_"+K[Z].counter;n.geometryGroups[N]==undefined&&(n.geometryGroups[N]={faces:[],materials:F,vertices:0,numMorphTargets:ra})}n.geometryGroups[N].faces.push(w);n.geometryGroups[N].vertices+=B}}function H(n,C,p){n.push({buffer:C,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function E(n){if(n!=ca){switch(n){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,
|
|
|
+f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}ca=n}}function I(n,C,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){f.texParameteri(n,f.TEXTURE_WRAP_S,O(C.wrapS));f.texParameteri(n,f.TEXTURE_WRAP_T,O(C.wrapT));f.texParameteri(n,f.TEXTURE_MAG_FILTER,
|
|
|
+O(C.magFilter));f.texParameteri(n,f.TEXTURE_MIN_FILTER,O(C.minFilter));f.generateMipmap(n)}else{f.texParameteri(n,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(n,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(n,f.TEXTURE_MAG_FILTER,Q(C.magFilter));f.texParameteri(n,f.TEXTURE_MIN_FILTER,Q(C.minFilter))}}function z(n){if(n&&!n.__webGLFramebuffer){n.__webGLFramebuffer=f.createFramebuffer();n.__webGLRenderbuffer=f.createRenderbuffer();n.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,
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|
|
n.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,n.width,n.height);f.bindTexture(f.TEXTURE_2D,n.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,O(n.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,O(n.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,O(n.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,O(n.minFilter));f.texImage2D(f.TEXTURE_2D,0,O(n.format),n.width,n.height,0,O(n.format),O(n.type),null);f.bindFramebuffer(f.FRAMEBUFFER,
|
|
|
-n.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,n.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,n.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var C,p;if(n){C=n.__webGLFramebuffer;p=n.width;n=n.height}else{C=null;p=la;n=Z}if(C!=na){f.bindFramebuffer(f.FRAMEBUFFER,C);f.viewport(ja,pa,p,n);na=C}}function S(n,C){var p;if(n=="fragment")p=
|
|
|
-f.createShader(f.FRAGMENT_SHADER);else n=="vertex"&&(p=f.createShader(f.VERTEX_SHADER));f.shaderSource(p,C);f.compileShader(p);if(!f.getShaderParameter(p,f.COMPILE_STATUS)){console.error(f.getShaderInfoLog(p));console.error(C);return null}return p}function P(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}
|
|
|
+n.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,n.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,n.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var C,p;if(n){C=n.__webGLFramebuffer;p=n.width;n=n.height}else{C=null;p=la;n=aa}if(C!=ka){f.bindFramebuffer(f.FRAMEBUFFER,C);f.viewport(ja,oa,p,n);ka=C}}function S(n,C){var p;if(n==
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|
|
+"fragment")p=f.createShader(f.FRAGMENT_SHADER);else n=="vertex"&&(p=f.createShader(f.VERTEX_SHADER));f.shaderSource(p,C);f.compileShader(p);if(!f.getShaderParameter(p,f.COMPILE_STATUS)){console.error(f.getShaderInfoLog(p));console.error(C);return null}return p}function Q(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}
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|
|
function O(n){switch(n){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;
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|
case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}
|
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|
-var aa=document.createElement("canvas"),f,ia=null,na=null,$=this,V=null,Ca=null,da=null,Fa=null,ja=0,pa=0,la=0,Z=0,Q=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],M=new THREE.Matrix4,ea=new Float32Array(16),va=new Float32Array(16),ha=new THREE.Vector4,sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},ya=!0,Ma=new THREE.Color(0),$a=0;if(a){if(a.antialias!==undefined)ya=a.antialias;
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|
-a.clearColor!==undefined&&Ma.setHex(a.clearColor);if(a.clearAlpha!==undefined)$a=a.clearAlpha}this.maxMorphTargets=8;this.domElement=aa;this.autoClear=!0;this.sortObjects=!0;(function(n,C,p){try{if(!(f=aa.getContext("experimental-webgl",{antialias:n})))throw"Error creating WebGL context.";}catch(o){console.error(o)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);
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|
-f.clearColor(C.r,C.g,C.b,p);_cullEnabled=!0})(ya,Ma,$a);this.context=f;this.setSize=function(n,C){aa.width=n;aa.height=C;this.setViewport(0,0,aa.width,aa.height)};this.setViewport=function(n,C,p,o){ja=n;pa=C;la=p;Z=o;f.viewport(ja,pa,la,Z)};this.setScissor=function(n,C,p,o){f.scissor(n,C,p,o)};this.enableScissorTest=function(n){n?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){f.depthMask(n)};this.setClearColorHex=function(n,C){var p=new THREE.Color(n);
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|
-f.clearColor(p.r,p.g,p.b,C)};this.setClearColor=function(n,C){f.clearColor(n.r,n.g,n.b,C)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(n,C,p,o){var w,D,B;if(n instanceof THREE.MeshDepthMaterial)b(n,THREE.ShaderLib.depth);else if(n instanceof THREE.MeshNormalMaterial)b(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial)b(n,THREE.ShaderLib.basic);else if(n instanceof THREE.MeshLambertMaterial)b(n,THREE.ShaderLib.lambert);else if(n instanceof
|
|
|
-THREE.MeshPhongMaterial)b(n,THREE.ShaderLib.phong);else if(n instanceof THREE.LineBasicMaterial)b(n,THREE.ShaderLib.basic);else n instanceof THREE.ParticleBasicMaterial&&b(n,THREE.ShaderLib.particle_basic);var F,X,N,K;B=N=K=0;for(F=C.length;B<F;B++){X=C[B];X instanceof THREE.DirectionalLight&&N++;X instanceof THREE.PointLight&&K++}if(K+N<=4)C=N;else{C=Math.ceil(4*N/(K+N));K=4-C}B={directional:C,point:K};F=50;if(o!==undefined&&o instanceof THREE.SkinnedMesh)F=o.bones.length;K=n.fragmentShader;C=n.vertexShader;
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|
-F={fog:p,map:n.map,envMap:n.envMap,lightMap:n.lightMap,vertexColors:n.vertexColors,sizeAttenuation:n.sizeAttenuation,skinning:n.skinning,morphTargets:n.morphTargets,maxDirLights:B.directional,maxPointLights:B.point,maxBones:F};p=f.createProgram();B=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+F.maxDirLights,"#define MAX_POINT_LIGHTS "+F.maxPointLights,F.fog?"#define USE_FOG":"",F.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",F.map?"#define USE_MAP":"",F.envMap?"#define USE_ENVMAP":
|
|
|
+var X=document.createElement("canvas"),f,ea=null,ka=null,W=this,T=null,xa=null,ca=null,Da=null,ja=0,oa=0,la=0,aa=0,P=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],M=new THREE.Matrix4,da=new Float32Array(16),sa=new Float32Array(16),ia=new THREE.Vector4,ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},ya=!0,La=new THREE.Color(0),ab=0;if(a){if(a.antialias!==undefined)ya=a.antialias;
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|
|
+a.clearColor!==undefined&&La.setHex(a.clearColor);if(a.clearAlpha!==undefined)ab=a.clearAlpha}this.maxMorphTargets=8;this.domElement=X;this.autoClear=!0;this.sortObjects=!0;(function(n,C,p){try{if(!(f=X.getContext("experimental-webgl",{antialias:n})))throw"Error creating WebGL context.";}catch(o){console.error(o)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);
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|
|
+f.clearColor(C.r,C.g,C.b,p);_cullEnabled=!0})(ya,La,ab);this.context=f;this.setSize=function(n,C){X.width=n;X.height=C;this.setViewport(0,0,X.width,X.height)};this.setViewport=function(n,C,p,o){ja=n;oa=C;la=p;aa=o;f.viewport(ja,oa,la,aa)};this.setScissor=function(n,C,p,o){f.scissor(n,C,p,o)};this.enableScissorTest=function(n){n?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){f.depthMask(n)};this.setClearColorHex=function(n,C){var p=new THREE.Color(n);f.clearColor(p.r,
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|
|
+p.g,p.b,C)};this.setClearColor=function(n,C){f.clearColor(n.r,n.g,n.b,C)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(n,C,p,o){var w,D,B;if(n instanceof THREE.MeshDepthMaterial)b(n,THREE.ShaderLib.depth);else if(n instanceof THREE.MeshNormalMaterial)b(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial)b(n,THREE.ShaderLib.basic);else if(n instanceof THREE.MeshLambertMaterial)b(n,THREE.ShaderLib.lambert);else if(n instanceof THREE.MeshPhongMaterial)b(n,
|
|
|
+THREE.ShaderLib.phong);else if(n instanceof THREE.LineBasicMaterial)b(n,THREE.ShaderLib.basic);else n instanceof THREE.ParticleBasicMaterial&&b(n,THREE.ShaderLib.particle_basic);var F,Z,N,K;B=N=K=0;for(F=C.length;B<F;B++){Z=C[B];Z instanceof THREE.DirectionalLight&&N++;Z instanceof THREE.PointLight&&K++}if(K+N<=4)C=N;else{C=Math.ceil(4*N/(K+N));K=4-C}B={directional:C,point:K};F=50;if(o!==undefined&&o instanceof THREE.SkinnedMesh)F=o.bones.length;K=n.fragmentShader;C=n.vertexShader;F={fog:p,map:n.map,
|
|
|
+envMap:n.envMap,lightMap:n.lightMap,vertexColors:n.vertexColors,sizeAttenuation:n.sizeAttenuation,skinning:n.skinning,morphTargets:n.morphTargets,maxDirLights:B.directional,maxPointLights:B.point,maxBones:F};p=f.createProgram();B=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+F.maxDirLights,"#define MAX_POINT_LIGHTS "+F.maxPointLights,F.fog?"#define USE_FOG":"",F.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",F.map?"#define USE_MAP":"",F.envMap?"#define USE_ENVMAP":
|
|
|
"",F.lightMap?"#define USE_LIGHTMAP":"",F.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");F=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+F.maxDirLights,"#define MAX_POINT_LIGHTS "+F.maxPointLights,"#define MAX_BONES "+F.maxBones,F.map?"#define USE_MAP":"",F.envMap?"#define USE_ENVMAP":"",F.lightMap?"#define USE_LIGHTMAP":"",F.vertexColors?"#define USE_COLOR":"",F.skinning?"#define USE_SKINNING":
|
|
|
"",F.morphTargets?"#define USE_MORPHTARGETS":"",F.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
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|
|
f.attachShader(p,S("fragment",B+K));f.attachShader(p,S("vertex",F+C));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};n.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in n.uniforms)p.push(w);
|
|
|
w=n.program;K=0;for(C=p.length;K<C;K++){B=p[K];w.uniforms[B]=f.getUniformLocation(w,B)}p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<this.maxMorphTargets;w++)p.push("morphTarget"+w);for(D in n.attributes)p.push(D);D=n.program;w=p;p=0;for(K=w.length;p<K;p++){C=w[p];D.attributes[C]=f.getAttribLocation(D,C)}D=n.program.attributes;f.enableVertexAttribArray(D.position);D.color>=0&&f.enableVertexAttribArray(D.color);D.normal>=0&&f.enableVertexAttribArray(D.normal);
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|
|
D.tangent>=0&&f.enableVertexAttribArray(D.tangent);if(n.skinning&&D.skinVertexA>=0&&D.skinVertexB>=0&&D.skinIndex>=0&&D.skinWeight>=0){f.enableVertexAttribArray(D.skinVertexA);f.enableVertexAttribArray(D.skinVertexB);f.enableVertexAttribArray(D.skinIndex);f.enableVertexAttribArray(D.skinWeight)}if(n.morphTargets){n.numSupportedMorphTargets=0;if(D.morphTarget0>=0){f.enableVertexAttribArray(D.morphTarget0);n.numSupportedMorphTargets++}if(D.morphTarget1>=0){f.enableVertexAttribArray(D.morphTarget1);
|
|
|
n.numSupportedMorphTargets++}if(D.morphTarget2>=0){f.enableVertexAttribArray(D.morphTarget2);n.numSupportedMorphTargets++}if(D.morphTarget3>=0){f.enableVertexAttribArray(D.morphTarget3);n.numSupportedMorphTargets++}if(D.morphTarget4>=0){f.enableVertexAttribArray(D.morphTarget4);n.numSupportedMorphTargets++}if(D.morphTarget5>=0){f.enableVertexAttribArray(D.morphTarget5);n.numSupportedMorphTargets++}if(D.morphTarget6>=0){f.enableVertexAttribArray(D.morphTarget6);n.numSupportedMorphTargets++}if(D.morphTarget7>=
|
|
|
-0){f.enableVertexAttribArray(D.morphTarget7);n.numSupportedMorphTargets++}o.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(w=0;w<this.maxMorphTargets;w++)o.__webGLMorphTargetInfluences[w]=0}};this.render=function(n,C,p,o){var w,D,B,F,X,N,K,ra,Ea=n.lights,Y=n.fog;C.matrixAutoUpdate&&C.updateMatrix();n.update(undefined,!1,C);C.matrixWorldInverse.flattenToArray(va);C.projectionMatrix.flattenToArray(ea);M.multiply(C.projectionMatrix,C.matrixWorldInverse);j(M);this.initWebGLObjects(n);
|
|
|
-z(p);(this.autoClear||o)&&this.clear();X=n.__webglObjects.length;for(o=0;o<X;o++){w=n.__webglObjects[o];K=w.object;if(K.visible)if(!(K instanceof THREE.Mesh)||m(K)){K.matrixWorld.flattenToArray(K._objectMatrixArray);A(K,C);y(w);w.render=!0;if(this.sortObjects){ha.copy(K.position);M.multiplyVector3(ha);w.z=ha.z}}else w.render=!1;else w.render=!1}this.sortObjects&&n.__webglObjects.sort(q);N=n.__webglObjectsImmediate.length;for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){K.matrixAutoUpdate&&
|
|
|
-K.matrixWorld.flattenToArray(K._objectMatrixArray);A(K,C);x(w)}}E(THREE.NormalBlending);for(o=0;o<X;o++){w=n.__webglObjects[o];if(w.render){K=w.object;ra=w.buffer;B=w.opaque;h(K);for(w=0;w<B.count;w++){F=B.list[w];k(F.depthTest);e(C,Ea,Y,F,ra,K)}}}for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){B=w.opaque;h(K);for(w=0;w<B.count;w++){F=B.list[w];k(F.depthTest);D=d(C,Ea,Y,F,K);K.render(function(xa){g(xa,D)})}}}for(o=0;o<X;o++){w=n.__webglObjects[o];if(w.render){K=w.object;ra=
|
|
|
-w.buffer;B=w.transparent;h(K);for(w=0;w<B.count;w++){F=B.list[w];E(F.blending);k(F.depthTest);e(C,Ea,Y,F,ra,K)}}}for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){B=w.transparent;h(K);for(w=0;w<B.count;w++){F=B.list[w];E(F.blending);k(F.depthTest);D=d(C,Ea,Y,F,K);K.render(function(xa){g(xa,D)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};
|
|
|
+0){f.enableVertexAttribArray(D.morphTarget7);n.numSupportedMorphTargets++}o.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(w=0;w<this.maxMorphTargets;w++)o.__webGLMorphTargetInfluences[w]=0}};this.render=function(n,C,p,o){var w,D,B,F,Z,N,K,ra,Ea=n.lights,$=n.fog;C.matrixAutoUpdate&&C.updateMatrix();n.update(undefined,!1,C);C.matrixWorldInverse.flattenToArray(sa);C.projectionMatrix.flattenToArray(da);M.multiply(C.projectionMatrix,C.matrixWorldInverse);j(M);this.initWebGLObjects(n);
|
|
|
+z(p);(this.autoClear||o)&&this.clear();Z=n.__webglObjects.length;for(o=0;o<Z;o++){w=n.__webglObjects[o];K=w.object;if(K.visible)if(!(K instanceof THREE.Mesh)||m(K)){K.matrixWorld.flattenToArray(K._objectMatrixArray);A(K,C);y(w);w.render=!0;if(this.sortObjects){ia.copy(K.position);M.multiplyVector3(ia);w.z=ia.z}}else w.render=!1;else w.render=!1}this.sortObjects&&n.__webglObjects.sort(q);N=n.__webglObjectsImmediate.length;for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){K.matrixAutoUpdate&&
|
|
|
+K.matrixWorld.flattenToArray(K._objectMatrixArray);A(K,C);x(w)}}E(THREE.NormalBlending);for(o=0;o<Z;o++){w=n.__webglObjects[o];if(w.render){K=w.object;ra=w.buffer;B=w.opaque;h(K);for(w=0;w<B.count;w++){F=B.list[w];k(F.depthTest);e(C,Ea,$,F,ra,K)}}}for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){B=w.opaque;h(K);for(w=0;w<B.count;w++){F=B.list[w];k(F.depthTest);D=d(C,Ea,$,F,K);K.render(function(Aa){g(Aa,D)})}}}for(o=0;o<Z;o++){w=n.__webglObjects[o];if(w.render){K=w.object;ra=
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|
|
+w.buffer;B=w.transparent;h(K);for(w=0;w<B.count;w++){F=B.list[w];E(F.blending);k(F.depthTest);e(C,Ea,$,F,ra,K)}}}for(o=0;o<N;o++){w=n.__webglObjectsImmediate[o];K=w.object;if(K.visible){B=w.transparent;h(K);for(w=0;w<B.count;w++){F=B.list[w];E(F.blending);k(F.depthTest);D=d(C,Ea,$,F,K);K.render(function(Aa){g(Aa,D)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};
|
|
|
this.initWebGLObjects=function(n){if(!n.__webglObjects){n.__webglObjects=[];n.__webglObjectsImmediate=[]}for(;n.__objectsAdded.length;){var C=n.__objectsAdded[0],p=n,o=void 0,w=void 0,D=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){w=C.geometry;w.geometryGroups==
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|
|
undefined&&G(w);for(o in w.geometryGroups){D=w.geometryGroups[o];if(!D.__webGLVertexBuffer){var B=D;B.__webGLVertexBuffer=f.createBuffer();B.__webGLNormalBuffer=f.createBuffer();B.__webGLTangentBuffer=f.createBuffer();B.__webGLColorBuffer=f.createBuffer();B.__webGLUVBuffer=f.createBuffer();B.__webGLUV2Buffer=f.createBuffer();B.__webGLSkinVertexABuffer=f.createBuffer();B.__webGLSkinVertexBBuffer=f.createBuffer();B.__webGLSkinIndicesBuffer=f.createBuffer();B.__webGLSkinWeightsBuffer=f.createBuffer();
|
|
|
-B.__webGLFaceBuffer=f.createBuffer();B.__webGLLineBuffer=f.createBuffer();if(B.numMorphTargets){var F=void 0,X=void 0;B.__webGLMorphTargetsBuffers=[];F=0;for(X=B.numMorphTargets;F<X;F++)B.__webGLMorphTargetsBuffers.push(f.createBuffer())}B=D;var N=C,K=void 0,ra=void 0,Ea=X=F=0;K=void 0;ra=void 0;var Y=void 0;ra=void 0;var xa=N.geometry;Y=xa.faces;var ka=B.faces;K=0;for(ra=ka.length;K<ra;K++){fi=ka[K];face=Y[fi];if(face instanceof THREE.Face3){F+=3;X+=1;Ea+=3}else if(face instanceof THREE.Face4){F+=
|
|
|
-4;X+=2;Ea+=4}}K=B;ra=N;Y=void 0;ka=void 0;var Ia=void 0,Na=void 0;Ia=void 0;var wa=[];Y=0;for(ka=ra.materials.length;Y<ka;Y++){Ia=ra.materials[Y];if(Ia instanceof THREE.MeshFaceMaterial){Ia=0;for(l=K.materials.length;Ia<l;Ia++)(Na=K.materials[Ia])&&wa.push(Na)}else(Na=Ia)&&wa.push(Na)}ra=wa;a:{K=void 0;Y=void 0;ka=ra.length;for(K=0;K<ka;K++){Y=ra[K];if(Y.map||Y.lightMap||Y instanceof THREE.MeshShaderMaterial){K=!0;break a}}K=!1}a:{Y=ra;ka=void 0;wa=void 0;Ia=Y.length;for(ka=0;ka<Ia;ka++){wa=Y[ka];
|
|
|
-if(!(wa instanceof THREE.MeshBasicMaterial&&!wa.envMap||wa instanceof THREE.MeshDepthMaterial)){Y=wa&&wa.shading!=undefined&&wa.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}Y=!1}a:{ka=void 0;wa=void 0;Ia=ra.length;for(ka=0;ka<Ia;ka++){wa=ra[ka];if(wa.vertexColors){ra=wa.vertexColors;break a}}ra=!1}B.__vertexArray=new Float32Array(F*3);if(Y)B.__normalArray=new Float32Array(F*3);if(xa.hasTangents)B.__tangentArray=new Float32Array(F*4);if(ra)B.__colorArray=new Float32Array(F*
|
|
|
-3);if(K){if(xa.faceUvs.length>0||xa.faceVertexUvs.length>0)B.__uvArray=new Float32Array(F*2);if(xa.faceUvs.length>1||xa.faceVertexUvs.length>1)B.__uv2Array=new Float32Array(F*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){B.__skinVertexAArray=new Float32Array(F*4);B.__skinVertexBArray=new Float32Array(F*4);B.__skinIndexArray=new Float32Array(F*4);B.__skinWeightArray=new Float32Array(F*4)}B.__faceArray=new Uint16Array(X*3);B.__lineArray=new Uint16Array(Ea*2);if(B.numMorphTargets){N=
|
|
|
-void 0;xa=void 0;B.__morphTargetsArrays=[];N=0;for(xa=B.numMorphTargets;N<xa;N++)B.__morphTargetsArrays.push(new Float32Array(F*3))}B.__needsSmoothNormals=Y==THREE.SmoothShading;B.__uvType=K;B.__vertexColorType=ra;B.__normalType=Y;B.__webGLFaceCount=X*3;B.__webGLLineCount=Ea*2;w.__dirtyVertices=!0;w.__dirtyMorphTargets=!0;w.__dirtyElements=!0;w.__dirtyUvs=!0;w.__dirtyNormals=!0;w.__dirtyTangents=!0;w.__dirtyColors=!0}H(p.__webglObjects,D,C)}}else if(C instanceof THREE.Ribbon){w=C.geometry;if(!w.__webGLVertexBuffer){o=
|
|
|
+B.__webGLFaceBuffer=f.createBuffer();B.__webGLLineBuffer=f.createBuffer();if(B.numMorphTargets){var F=void 0,Z=void 0;B.__webGLMorphTargetsBuffers=[];F=0;for(Z=B.numMorphTargets;F<Z;F++)B.__webGLMorphTargetsBuffers.push(f.createBuffer())}B=D;var N=C,K=void 0,ra=void 0,Ea=Z=F=0;K=void 0;ra=void 0;var $=void 0;ra=void 0;var Aa=N.geometry;$=Aa.faces;var ma=B.faces;K=0;for(ra=ma.length;K<ra;K++){fi=ma[K];face=$[fi];if(face instanceof THREE.Face3){F+=3;Z+=1;Ea+=3}else if(face instanceof THREE.Face4){F+=
|
|
|
+4;Z+=2;Ea+=4}}K=B;ra=N;$=void 0;ma=void 0;var Ga=void 0,Ma=void 0;Ga=void 0;var wa=[];$=0;for(ma=ra.materials.length;$<ma;$++){Ga=ra.materials[$];if(Ga instanceof THREE.MeshFaceMaterial){Ga=0;for(l=K.materials.length;Ga<l;Ga++)(Ma=K.materials[Ga])&&wa.push(Ma)}else(Ma=Ga)&&wa.push(Ma)}ra=wa;a:{K=void 0;$=void 0;ma=ra.length;for(K=0;K<ma;K++){$=ra[K];if($.map||$.lightMap||$ instanceof THREE.MeshShaderMaterial){K=!0;break a}}K=!1}a:{$=ra;ma=void 0;wa=void 0;Ga=$.length;for(ma=0;ma<Ga;ma++){wa=$[ma];
|
|
|
+if(!(wa instanceof THREE.MeshBasicMaterial&&!wa.envMap||wa instanceof THREE.MeshDepthMaterial)){$=wa&&wa.shading!=undefined&&wa.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}$=!1}a:{ma=void 0;wa=void 0;Ga=ra.length;for(ma=0;ma<Ga;ma++){wa=ra[ma];if(wa.vertexColors){ra=wa.vertexColors;break a}}ra=!1}B.__vertexArray=new Float32Array(F*3);if($)B.__normalArray=new Float32Array(F*3);if(Aa.hasTangents)B.__tangentArray=new Float32Array(F*4);if(ra)B.__colorArray=new Float32Array(F*
|
|
|
+3);if(K){if(Aa.faceUvs.length>0||Aa.faceVertexUvs.length>0)B.__uvArray=new Float32Array(F*2);if(Aa.faceUvs.length>1||Aa.faceVertexUvs.length>1)B.__uv2Array=new Float32Array(F*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){B.__skinVertexAArray=new Float32Array(F*4);B.__skinVertexBArray=new Float32Array(F*4);B.__skinIndexArray=new Float32Array(F*4);B.__skinWeightArray=new Float32Array(F*4)}B.__faceArray=new Uint16Array(Z*3);B.__lineArray=new Uint16Array(Ea*2);if(B.numMorphTargets){N=
|
|
|
+void 0;Aa=void 0;B.__morphTargetsArrays=[];N=0;for(Aa=B.numMorphTargets;N<Aa;N++)B.__morphTargetsArrays.push(new Float32Array(F*3))}B.__needsSmoothNormals=$==THREE.SmoothShading;B.__uvType=K;B.__vertexColorType=ra;B.__normalType=$;B.__webGLFaceCount=Z*3;B.__webGLLineCount=Ea*2;w.__dirtyVertices=!0;w.__dirtyMorphTargets=!0;w.__dirtyElements=!0;w.__dirtyUvs=!0;w.__dirtyNormals=!0;w.__dirtyTangents=!0;w.__dirtyColors=!0}H(p.__webglObjects,D,C)}}else if(C instanceof THREE.Ribbon){w=C.geometry;if(!w.__webGLVertexBuffer){o=
|
|
|
w;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=w;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*3);o.__webGLVertexCount=D;w.__dirtyVertices=!0;w.__dirtyColors=!0}H(p.__webglObjects,w,C)}else if(C instanceof THREE.Line){w=C.geometry;if(!w.__webGLVertexBuffer){o=w;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=w;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*
|
|
|
3);o.__webGLLineCount=D;w.__dirtyVertices=!0;w.__dirtyColors=!0}H(p.__webglObjects,w,C)}else if(C instanceof THREE.ParticleSystem){w=C.geometry;if(!w.__webGLVertexBuffer){o=w;o.__webGLVertexBuffer=f.createBuffer();o.__webGLColorBuffer=f.createBuffer();o=w;D=o.vertices.length;o.__vertexArray=new Float32Array(D*3);o.__colorArray=new Float32Array(D*3);o.__sortArray=[];o.__webGLParticleCount=D;w.__dirtyVertices=!0;w.__dirtyColors=!0}H(p.__webglObjects,w,C)}else THREE.MarchingCubes!==undefined&&C instanceof
|
|
|
THREE.MarchingCubes&&p.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});n.__objectsAdded.splice(0,1)}for(;n.__objectsRemoved.length;){C=n.__objectsRemoved[0];p=n;w=void 0;o=void 0;for(w=p.__webglObjects.length-1;w>=0;w--){o=p.__webglObjects[w].object;C==o&&p.__webglObjects.splice(w,1)}n.__objectsRemoved.splice(0,1)}C=0;for(p=n.__webglObjects.length;C<p;C++){o=n.__webglObjects[C].object;D=void 0;w=void 0;B=void 0;if(o instanceof THREE.Mesh){w=o.geometry;
|
|
|
-for(D in w.geometryGroups){B=w.geometryGroups[D];if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents){F=f.DYNAMIC_DRAW;X=void 0;Ea=void 0;var Ja=void 0,U=void 0;Ja=void 0;var Ba=void 0,za=void 0,Va=void 0,ua=void 0;N=void 0;xa=void 0;K=void 0;ra=void 0;Y=void 0;var fa=void 0,ga=void 0,oa=void 0,Pa=void 0;za=void 0;Va=void 0;U=void 0;ua=void 0;U=void 0;fa=void 0;ga=void 0;za=void 0;fa=void 0;ga=void 0;oa=void 0;Pa=void 0;
|
|
|
-fa=void 0;ga=void 0;oa=void 0;Pa=void 0;fa=void 0;ga=void 0;oa=void 0;Pa=void 0;fa=void 0;ga=void 0;oa=void 0;U=void 0;ua=void 0;Ba=void 0;Ja=void 0;Ja=void 0;var Ra=void 0,ab=void 0,Oa=void 0,Wa=Na=Ia=wa=ka=0,Ta=0,Ha=0,Sa=0,La=0,L=0,Qa=0,qa=B.__vertexArray,Xa=B.__uvArray,cb=B.__uv2Array,Ua=B.__normalArray,Ka=B.__tangentArray,Da=B.__colorArray,J=B.__skinVertexAArray,W=B.__skinVertexBArray,T=B.__skinIndexArray,R=B.__skinWeightArray,Ga=B.__morphTargetsArrays,ta=B.__faceArray,ma=B.__lineArray,ca=B.__needsSmoothNormals;
|
|
|
-xa=B.__vertexColorType;N=B.__uvType;K=B.__normalType;var Aa=o.geometry,db=Aa.__dirtyVertices,Ya=Aa.__dirtyElements,Za=Aa.__dirtyUvs,gb=Aa.__dirtyNormals,bb=Aa.__dirtyTangents,eb=Aa.__dirtyColors,mb=Aa.__dirtyMorphTargets,ib=Aa.vertices,nb=B.faces,qb=Aa.faces,ob=Aa.faceVertexUvs[0],pb=Aa.faceVertexUvs[1],jb=Aa.skinVerticesA,kb=Aa.skinVerticesB,lb=Aa.skinIndices,hb=Aa.skinWeights,fb=Aa.morphTargets;X=0;for(Ea=nb.length;X<Ea;X++){Ja=nb[X];U=qb[Ja];ob&&(ra=ob[Ja]);pb&&(Y=pb[Ja]);Ja=U.vertexNormals;Ba=
|
|
|
-U.normal;za=U.vertexColors;Va=U.color;ua=U.vertexTangents;if(U instanceof THREE.Face3){if(db){fa=ib[U.a].position;ga=ib[U.b].position;oa=ib[U.c].position;qa[wa]=fa.x;qa[wa+1]=fa.y;qa[wa+2]=fa.z;qa[wa+3]=ga.x;qa[wa+4]=ga.y;qa[wa+5]=ga.z;qa[wa+6]=oa.x;qa[wa+7]=oa.y;qa[wa+8]=oa.z;wa+=9}if(mb){Ra=0;for(ab=fb.length;Ra<ab;Ra++){fa=fb[Ra].vertices[U.a].position;ga=fb[Ra].vertices[U.b].position;oa=fb[Ra].vertices[U.c].position;Oa=Ga[Ra];Oa[Qa+0]=fa.x;Oa[Qa+1]=fa.y;Oa[Qa+2]=fa.z;Oa[Qa+3]=ga.x;Oa[Qa+4]=ga.y;
|
|
|
-Oa[Qa+5]=ga.z;Oa[Qa+6]=oa.x;Oa[Qa+7]=oa.y;Oa[Qa+8]=oa.z}Qa+=9}if(hb.length){fa=hb[U.a];ga=hb[U.b];oa=hb[U.c];R[L]=fa.x;R[L+1]=fa.y;R[L+2]=fa.z;R[L+3]=fa.w;R[L+4]=ga.x;R[L+5]=ga.y;R[L+6]=ga.z;R[L+7]=ga.w;R[L+8]=oa.x;R[L+9]=oa.y;R[L+10]=oa.z;R[L+11]=oa.w;fa=lb[U.a];ga=lb[U.b];oa=lb[U.c];T[L]=fa.x;T[L+1]=fa.y;T[L+2]=fa.z;T[L+3]=fa.w;T[L+4]=ga.x;T[L+5]=ga.y;T[L+6]=ga.z;T[L+7]=ga.w;T[L+8]=oa.x;T[L+9]=oa.y;T[L+10]=oa.z;T[L+11]=oa.w;fa=jb[U.a];ga=jb[U.b];oa=jb[U.c];J[L]=fa.x;J[L+1]=fa.y;J[L+2]=fa.z;J[L+
|
|
|
-3]=1;J[L+4]=ga.x;J[L+5]=ga.y;J[L+6]=ga.z;J[L+7]=1;J[L+8]=oa.x;J[L+9]=oa.y;J[L+10]=oa.z;J[L+11]=1;fa=kb[U.a];ga=kb[U.b];oa=kb[U.c];W[L]=fa.x;W[L+1]=fa.y;W[L+2]=fa.z;W[L+3]=1;W[L+4]=ga.x;W[L+5]=ga.y;W[L+6]=ga.z;W[L+7]=1;W[L+8]=oa.x;W[L+9]=oa.y;W[L+10]=oa.z;W[L+11]=1;L+=12}if(eb&&xa){if(za.length==3&&xa==THREE.VertexColors){U=za[0];fa=za[1];ga=za[2]}else ga=fa=U=Va;Da[La]=U.r;Da[La+1]=U.g;Da[La+2]=U.b;Da[La+3]=fa.r;Da[La+4]=fa.g;Da[La+5]=fa.b;Da[La+6]=ga.r;Da[La+7]=ga.g;Da[La+8]=ga.b;La+=9}if(bb&&Aa.hasTangents){za=
|
|
|
-ua[0];Va=ua[1];U=ua[2];Ka[Ha]=za.x;Ka[Ha+1]=za.y;Ka[Ha+2]=za.z;Ka[Ha+3]=za.w;Ka[Ha+4]=Va.x;Ka[Ha+5]=Va.y;Ka[Ha+6]=Va.z;Ka[Ha+7]=Va.w;Ka[Ha+8]=U.x;Ka[Ha+9]=U.y;Ka[Ha+10]=U.z;Ka[Ha+11]=U.w;Ha+=12}if(gb&&K)if(Ja.length==3&&ca)for(ua=0;ua<3;ua++){Ba=Ja[ua];Ua[Ta]=Ba.x;Ua[Ta+1]=Ba.y;Ua[Ta+2]=Ba.z;Ta+=3}else for(ua=0;ua<3;ua++){Ua[Ta]=Ba.x;Ua[Ta+1]=Ba.y;Ua[Ta+2]=Ba.z;Ta+=3}if(Za&&ra!==undefined&&N)for(ua=0;ua<3;ua++){Ja=ra[ua];Xa[Ia]=Ja.u;Xa[Ia+1]=Ja.v;Ia+=2}if(Za&&Y!==undefined&&N)for(ua=0;ua<3;ua++){Ja=
|
|
|
-Y[ua];cb[Na]=Ja.u;cb[Na+1]=Ja.v;Na+=2}if(Ya){ta[Wa]=ka;ta[Wa+1]=ka+1;ta[Wa+2]=ka+2;Wa+=3;ma[Sa]=ka;ma[Sa+1]=ka+1;ma[Sa+2]=ka;ma[Sa+3]=ka+2;ma[Sa+4]=ka+1;ma[Sa+5]=ka+2;Sa+=6;ka+=3}}else if(U instanceof THREE.Face4){if(db){fa=ib[U.a].position;ga=ib[U.b].position;oa=ib[U.c].position;Pa=ib[U.d].position;qa[wa]=fa.x;qa[wa+1]=fa.y;qa[wa+2]=fa.z;qa[wa+3]=ga.x;qa[wa+4]=ga.y;qa[wa+5]=ga.z;qa[wa+6]=oa.x;qa[wa+7]=oa.y;qa[wa+8]=oa.z;qa[wa+9]=Pa.x;qa[wa+10]=Pa.y;qa[wa+11]=Pa.z;wa+=12}if(mb){Ra=0;for(ab=fb.length;Ra<
|
|
|
-ab;Ra++){fa=fb[Ra].vertices[U.a].position;ga=fb[Ra].vertices[U.b].position;oa=fb[Ra].vertices[U.c].position;Pa=fb[Ra].vertices[U.d].position;Oa=Ga[Ra];Oa[Qa+0]=fa.x;Oa[Qa+1]=fa.y;Oa[Qa+2]=fa.z;Oa[Qa+3]=ga.x;Oa[Qa+4]=ga.y;Oa[Qa+5]=ga.z;Oa[Qa+6]=oa.x;Oa[Qa+7]=oa.y;Oa[Qa+8]=oa.z;Oa[Qa+9]=Pa.x;Oa[Qa+10]=Pa.y;Oa[Qa+11]=Pa.z}Qa+=12}if(hb.length){fa=hb[U.a];ga=hb[U.b];oa=hb[U.c];Pa=hb[U.d];R[L]=fa.x;R[L+1]=fa.y;R[L+2]=fa.z;R[L+3]=fa.w;R[L+4]=ga.x;R[L+5]=ga.y;R[L+6]=ga.z;R[L+7]=ga.w;R[L+8]=oa.x;R[L+9]=oa.y;
|
|
|
-R[L+10]=oa.z;R[L+11]=oa.w;R[L+12]=Pa.x;R[L+13]=Pa.y;R[L+14]=Pa.z;R[L+15]=Pa.w;fa=lb[U.a];ga=lb[U.b];oa=lb[U.c];Pa=lb[U.d];T[L]=fa.x;T[L+1]=fa.y;T[L+2]=fa.z;T[L+3]=fa.w;T[L+4]=ga.x;T[L+5]=ga.y;T[L+6]=ga.z;T[L+7]=ga.w;T[L+8]=oa.x;T[L+9]=oa.y;T[L+10]=oa.z;T[L+11]=oa.w;T[L+12]=Pa.x;T[L+13]=Pa.y;T[L+14]=Pa.z;T[L+15]=Pa.w;fa=jb[U.a];ga=jb[U.b];oa=jb[U.c];Pa=jb[U.d];J[L]=fa.x;J[L+1]=fa.y;J[L+2]=fa.z;J[L+3]=1;J[L+4]=ga.x;J[L+5]=ga.y;J[L+6]=ga.z;J[L+7]=1;J[L+8]=oa.x;J[L+9]=oa.y;J[L+10]=oa.z;J[L+11]=1;J[L+
|
|
|
-12]=Pa.x;J[L+13]=Pa.y;J[L+14]=Pa.z;J[L+15]=1;fa=kb[U.a];ga=kb[U.b];oa=kb[U.c];U=kb[U.d];W[L]=fa.x;W[L+1]=fa.y;W[L+2]=fa.z;W[L+3]=1;W[L+4]=ga.x;W[L+5]=ga.y;W[L+6]=ga.z;W[L+7]=1;W[L+8]=oa.x;W[L+9]=oa.y;W[L+10]=oa.z;W[L+11]=1;W[L+12]=U.x;W[L+13]=U.y;W[L+14]=U.z;W[L+15]=1;L+=16}if(eb&&xa){if(za.length==4&&xa==THREE.VertexColors){U=za[0];fa=za[1];ga=za[2];za=za[3]}else za=ga=fa=U=Va;Da[La]=U.r;Da[La+1]=U.g;Da[La+2]=U.b;Da[La+3]=fa.r;Da[La+4]=fa.g;Da[La+5]=fa.b;Da[La+6]=ga.r;Da[La+7]=ga.g;Da[La+8]=ga.b;
|
|
|
-Da[La+9]=za.r;Da[La+10]=za.g;Da[La+11]=za.b;La+=12}if(bb&&Aa.hasTangents){za=ua[0];Va=ua[1];U=ua[2];ua=ua[3];Ka[Ha]=za.x;Ka[Ha+1]=za.y;Ka[Ha+2]=za.z;Ka[Ha+3]=za.w;Ka[Ha+4]=Va.x;Ka[Ha+5]=Va.y;Ka[Ha+6]=Va.z;Ka[Ha+7]=Va.w;Ka[Ha+8]=U.x;Ka[Ha+9]=U.y;Ka[Ha+10]=U.z;Ka[Ha+11]=U.w;Ka[Ha+12]=ua.x;Ka[Ha+13]=ua.y;Ka[Ha+14]=ua.z;Ka[Ha+15]=ua.w;Ha+=16}if(gb&&K)if(Ja.length==4&&ca)for(ua=0;ua<4;ua++){Ba=Ja[ua];Ua[Ta]=Ba.x;Ua[Ta+1]=Ba.y;Ua[Ta+2]=Ba.z;Ta+=3}else for(ua=0;ua<4;ua++){Ua[Ta]=Ba.x;Ua[Ta+1]=Ba.y;Ua[Ta+
|
|
|
-2]=Ba.z;Ta+=3}if(Za&&ra!==undefined&&N)for(ua=0;ua<4;ua++){Ja=ra[ua];Xa[Ia]=Ja.u;Xa[Ia+1]=Ja.v;Ia+=2}if(Za&&Y!==undefined&&N)for(ua=0;ua<4;ua++){Ja=Y[ua];cb[Na]=Ja.u;cb[Na+1]=Ja.v;Na+=2}if(Ya){ta[Wa]=ka;ta[Wa+1]=ka+1;ta[Wa+2]=ka+2;ta[Wa+3]=ka;ta[Wa+4]=ka+2;ta[Wa+5]=ka+3;Wa+=6;ma[Sa]=ka;ma[Sa+1]=ka+1;ma[Sa+2]=ka;ma[Sa+3]=ka+3;ma[Sa+4]=ka+1;ma[Sa+5]=ka+2;ma[Sa+6]=ka+2;ma[Sa+7]=ka+3;Sa+=8;ka+=4}}}if(db){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,qa,F)}if(mb){Ra=0;
|
|
|
-for(ab=fb.length;Ra<ab;Ra++){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLMorphTargetsBuffers[Ra]);f.bufferData(f.ARRAY_BUFFER,Ga[Ra],F)}}if(eb&&La>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Da,F)}if(gb){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ua,F)}if(bb&&Aa.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Ka,F)}if(Za&&Ia>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,
|
|
|
-Xa,F)}if(Za&&Na>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,cb,F)}if(Ya){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ta,F);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ma,F)}if(L>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,J,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,W,F);f.bindBuffer(f.ARRAY_BUFFER,
|
|
|
-B.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,T,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,R,F)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Ribbon){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=w;D=f.DYNAMIC_DRAW;N=void 0;N=void 0;xa=void 0;B=void 0;K=o.vertices;F=o.colors;ra=K.length;X=F.length;Y=o.__vertexArray;
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|
-Ea=o.__colorArray;ka=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N<ra;N++){xa=K[N].position;B=N*3;Y[B]=xa.x;Y[B+1]=xa.y;Y[B+2]=xa.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Y,D)}if(ka){for(N=0;N<X;N++){color=F[N];B=N*3;Ea[B]=color.r;Ea[B+1]=color.g;Ea[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ea,D)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Line){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=
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|
-w;D=f.DYNAMIC_DRAW;N=void 0;N=void 0;xa=void 0;B=void 0;K=o.vertices;F=o.colors;ra=K.length;X=F.length;Y=o.__vertexArray;Ea=o.__colorArray;ka=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N<ra;N++){xa=K[N].position;B=N*3;Y[B]=xa.x;Y[B+1]=xa.y;Y[B+2]=xa.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Y,D)}if(ka){for(N=0;N<X;N++){color=F[N];B=N*3;Ea[B]=color.r;Ea[B+1]=color.g;Ea[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,
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|
+for(D in w.geometryGroups){B=w.geometryGroups[D];if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents){F=f.DYNAMIC_DRAW;Z=void 0;Ea=void 0;var Ia=void 0,V=void 0;Ia=void 0;var Ca=void 0,Ba=void 0,Ya=void 0,ua=void 0;N=void 0;Aa=void 0;K=void 0;ra=void 0;$=void 0;var ga=void 0,ha=void 0,na=void 0,Pa=void 0;Ba=void 0;Ya=void 0;V=void 0;ua=void 0;V=void 0;ga=void 0;ha=void 0;Ba=void 0;ga=void 0;ha=void 0;na=void 0;Pa=void 0;
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|
+ga=void 0;ha=void 0;na=void 0;Pa=void 0;ga=void 0;ha=void 0;na=void 0;Pa=void 0;ga=void 0;ha=void 0;na=void 0;V=void 0;ua=void 0;Ca=void 0;Ia=void 0;Ia=void 0;var Sa=void 0,fb=void 0,Na=void 0,Xa=Ma=Ga=wa=ma=0,Ta=0,Ja=0,Va=0,Oa=0,L=0,Qa=0,Ua=B.__vertexArray,Fa=B.__uvArray,$a=B.__uv2Array,Wa=B.__normalArray,Ha=B.__tangentArray,Ra=B.__colorArray,va=B.__skinVertexAArray,J=B.__skinVertexBArray,Y=B.__skinIndexArray,U=B.__skinWeightArray,fa=B.__morphTargetsArrays,za=B.__faceArray,qa=B.__lineArray,pa=B.__needsSmoothNormals;
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|
+Aa=B.__vertexColorType;N=B.__uvType;K=B.__normalType;var R=o.geometry,Ka=R.__dirtyVertices,cb=R.__dirtyElements,Za=R.__dirtyUvs,db=R.__dirtyNormals,hb=R.__dirtyTangents,bb=R.__dirtyColors,eb=R.__dirtyMorphTargets,jb=R.vertices,nb=B.faces,qb=R.faces,ob=R.faceVertexUvs[0],pb=R.faceVertexUvs[1],kb=R.skinVerticesA,lb=R.skinVerticesB,mb=R.skinIndices,ib=R.skinWeights,gb=R.morphTargets;Z=0;for(Ea=nb.length;Z<Ea;Z++){Ia=nb[Z];V=qb[Ia];ob&&(ra=ob[Ia]);pb&&($=pb[Ia]);Ia=V.vertexNormals;Ca=V.normal;Ba=V.vertexColors;
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+Ya=V.color;ua=V.vertexTangents;if(V instanceof THREE.Face3){if(Ka){ga=jb[V.a].position;ha=jb[V.b].position;na=jb[V.c].position;Ua[wa]=ga.x;Ua[wa+1]=ga.y;Ua[wa+2]=ga.z;Ua[wa+3]=ha.x;Ua[wa+4]=ha.y;Ua[wa+5]=ha.z;Ua[wa+6]=na.x;Ua[wa+7]=na.y;Ua[wa+8]=na.z;wa+=9}if(eb){Sa=0;for(fb=gb.length;Sa<fb;Sa++){ga=gb[Sa].vertices[V.a].position;ha=gb[Sa].vertices[V.b].position;na=gb[Sa].vertices[V.c].position;Na=fa[Sa];Na[Qa+0]=ga.x;Na[Qa+1]=ga.y;Na[Qa+2]=ga.z;Na[Qa+3]=ha.x;Na[Qa+4]=ha.y;Na[Qa+5]=ha.z;Na[Qa+6]=na.x;
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+Na[Qa+7]=na.y;Na[Qa+8]=na.z}Qa+=9}if(ib.length){ga=ib[V.a];ha=ib[V.b];na=ib[V.c];U[L]=ga.x;U[L+1]=ga.y;U[L+2]=ga.z;U[L+3]=ga.w;U[L+4]=ha.x;U[L+5]=ha.y;U[L+6]=ha.z;U[L+7]=ha.w;U[L+8]=na.x;U[L+9]=na.y;U[L+10]=na.z;U[L+11]=na.w;ga=mb[V.a];ha=mb[V.b];na=mb[V.c];Y[L]=ga.x;Y[L+1]=ga.y;Y[L+2]=ga.z;Y[L+3]=ga.w;Y[L+4]=ha.x;Y[L+5]=ha.y;Y[L+6]=ha.z;Y[L+7]=ha.w;Y[L+8]=na.x;Y[L+9]=na.y;Y[L+10]=na.z;Y[L+11]=na.w;ga=kb[V.a];ha=kb[V.b];na=kb[V.c];va[L]=ga.x;va[L+1]=ga.y;va[L+2]=ga.z;va[L+3]=1;va[L+4]=ha.x;va[L+5]=
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+ha.y;va[L+6]=ha.z;va[L+7]=1;va[L+8]=na.x;va[L+9]=na.y;va[L+10]=na.z;va[L+11]=1;ga=lb[V.a];ha=lb[V.b];na=lb[V.c];J[L]=ga.x;J[L+1]=ga.y;J[L+2]=ga.z;J[L+3]=1;J[L+4]=ha.x;J[L+5]=ha.y;J[L+6]=ha.z;J[L+7]=1;J[L+8]=na.x;J[L+9]=na.y;J[L+10]=na.z;J[L+11]=1;L+=12}if(bb&&Aa){if(Ba.length==3&&Aa==THREE.VertexColors){V=Ba[0];ga=Ba[1];ha=Ba[2]}else ha=ga=V=Ya;Ra[Oa]=V.r;Ra[Oa+1]=V.g;Ra[Oa+2]=V.b;Ra[Oa+3]=ga.r;Ra[Oa+4]=ga.g;Ra[Oa+5]=ga.b;Ra[Oa+6]=ha.r;Ra[Oa+7]=ha.g;Ra[Oa+8]=ha.b;Oa+=9}if(hb&&R.hasTangents){Ba=ua[0];
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+Ya=ua[1];V=ua[2];Ha[Ja]=Ba.x;Ha[Ja+1]=Ba.y;Ha[Ja+2]=Ba.z;Ha[Ja+3]=Ba.w;Ha[Ja+4]=Ya.x;Ha[Ja+5]=Ya.y;Ha[Ja+6]=Ya.z;Ha[Ja+7]=Ya.w;Ha[Ja+8]=V.x;Ha[Ja+9]=V.y;Ha[Ja+10]=V.z;Ha[Ja+11]=V.w;Ja+=12}if(db&&K)if(Ia.length==3&&pa)for(ua=0;ua<3;ua++){Ca=Ia[ua];Wa[Ta]=Ca.x;Wa[Ta+1]=Ca.y;Wa[Ta+2]=Ca.z;Ta+=3}else for(ua=0;ua<3;ua++){Wa[Ta]=Ca.x;Wa[Ta+1]=Ca.y;Wa[Ta+2]=Ca.z;Ta+=3}if(Za&&ra!==undefined&&N)for(ua=0;ua<3;ua++){Ia=ra[ua];Fa[Ga]=Ia.u;Fa[Ga+1]=Ia.v;Ga+=2}if(Za&&$!==undefined&&N)for(ua=0;ua<3;ua++){Ia=$[ua];
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+$a[Ma]=Ia.u;$a[Ma+1]=Ia.v;Ma+=2}if(cb){za[Xa]=ma;za[Xa+1]=ma+1;za[Xa+2]=ma+2;Xa+=3;qa[Va]=ma;qa[Va+1]=ma+1;qa[Va+2]=ma;qa[Va+3]=ma+2;qa[Va+4]=ma+1;qa[Va+5]=ma+2;Va+=6;ma+=3}}else if(V instanceof THREE.Face4){if(Ka){ga=jb[V.a].position;ha=jb[V.b].position;na=jb[V.c].position;Pa=jb[V.d].position;Ua[wa]=ga.x;Ua[wa+1]=ga.y;Ua[wa+2]=ga.z;Ua[wa+3]=ha.x;Ua[wa+4]=ha.y;Ua[wa+5]=ha.z;Ua[wa+6]=na.x;Ua[wa+7]=na.y;Ua[wa+8]=na.z;Ua[wa+9]=Pa.x;Ua[wa+10]=Pa.y;Ua[wa+11]=Pa.z;wa+=12}if(eb){Sa=0;for(fb=gb.length;Sa<
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|
+fb;Sa++){ga=gb[Sa].vertices[V.a].position;ha=gb[Sa].vertices[V.b].position;na=gb[Sa].vertices[V.c].position;Pa=gb[Sa].vertices[V.d].position;Na=fa[Sa];Na[Qa+0]=ga.x;Na[Qa+1]=ga.y;Na[Qa+2]=ga.z;Na[Qa+3]=ha.x;Na[Qa+4]=ha.y;Na[Qa+5]=ha.z;Na[Qa+6]=na.x;Na[Qa+7]=na.y;Na[Qa+8]=na.z;Na[Qa+9]=Pa.x;Na[Qa+10]=Pa.y;Na[Qa+11]=Pa.z}Qa+=12}if(ib.length){ga=ib[V.a];ha=ib[V.b];na=ib[V.c];Pa=ib[V.d];U[L]=ga.x;U[L+1]=ga.y;U[L+2]=ga.z;U[L+3]=ga.w;U[L+4]=ha.x;U[L+5]=ha.y;U[L+6]=ha.z;U[L+7]=ha.w;U[L+8]=na.x;U[L+9]=na.y;
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+U[L+10]=na.z;U[L+11]=na.w;U[L+12]=Pa.x;U[L+13]=Pa.y;U[L+14]=Pa.z;U[L+15]=Pa.w;ga=mb[V.a];ha=mb[V.b];na=mb[V.c];Pa=mb[V.d];Y[L]=ga.x;Y[L+1]=ga.y;Y[L+2]=ga.z;Y[L+3]=ga.w;Y[L+4]=ha.x;Y[L+5]=ha.y;Y[L+6]=ha.z;Y[L+7]=ha.w;Y[L+8]=na.x;Y[L+9]=na.y;Y[L+10]=na.z;Y[L+11]=na.w;Y[L+12]=Pa.x;Y[L+13]=Pa.y;Y[L+14]=Pa.z;Y[L+15]=Pa.w;ga=kb[V.a];ha=kb[V.b];na=kb[V.c];Pa=kb[V.d];va[L]=ga.x;va[L+1]=ga.y;va[L+2]=ga.z;va[L+3]=1;va[L+4]=ha.x;va[L+5]=ha.y;va[L+6]=ha.z;va[L+7]=1;va[L+8]=na.x;va[L+9]=na.y;va[L+10]=na.z;va[L+
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+11]=1;va[L+12]=Pa.x;va[L+13]=Pa.y;va[L+14]=Pa.z;va[L+15]=1;ga=lb[V.a];ha=lb[V.b];na=lb[V.c];V=lb[V.d];J[L]=ga.x;J[L+1]=ga.y;J[L+2]=ga.z;J[L+3]=1;J[L+4]=ha.x;J[L+5]=ha.y;J[L+6]=ha.z;J[L+7]=1;J[L+8]=na.x;J[L+9]=na.y;J[L+10]=na.z;J[L+11]=1;J[L+12]=V.x;J[L+13]=V.y;J[L+14]=V.z;J[L+15]=1;L+=16}if(bb&&Aa){if(Ba.length==4&&Aa==THREE.VertexColors){V=Ba[0];ga=Ba[1];ha=Ba[2];Ba=Ba[3]}else Ba=ha=ga=V=Ya;Ra[Oa]=V.r;Ra[Oa+1]=V.g;Ra[Oa+2]=V.b;Ra[Oa+3]=ga.r;Ra[Oa+4]=ga.g;Ra[Oa+5]=ga.b;Ra[Oa+6]=ha.r;Ra[Oa+7]=ha.g;
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|
+Ra[Oa+8]=ha.b;Ra[Oa+9]=Ba.r;Ra[Oa+10]=Ba.g;Ra[Oa+11]=Ba.b;Oa+=12}if(hb&&R.hasTangents){Ba=ua[0];Ya=ua[1];V=ua[2];ua=ua[3];Ha[Ja]=Ba.x;Ha[Ja+1]=Ba.y;Ha[Ja+2]=Ba.z;Ha[Ja+3]=Ba.w;Ha[Ja+4]=Ya.x;Ha[Ja+5]=Ya.y;Ha[Ja+6]=Ya.z;Ha[Ja+7]=Ya.w;Ha[Ja+8]=V.x;Ha[Ja+9]=V.y;Ha[Ja+10]=V.z;Ha[Ja+11]=V.w;Ha[Ja+12]=ua.x;Ha[Ja+13]=ua.y;Ha[Ja+14]=ua.z;Ha[Ja+15]=ua.w;Ja+=16}if(db&&K)if(Ia.length==4&&pa)for(ua=0;ua<4;ua++){Ca=Ia[ua];Wa[Ta]=Ca.x;Wa[Ta+1]=Ca.y;Wa[Ta+2]=Ca.z;Ta+=3}else for(ua=0;ua<4;ua++){Wa[Ta]=Ca.x;Wa[Ta+
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|
+1]=Ca.y;Wa[Ta+2]=Ca.z;Ta+=3}if(Za&&ra!==undefined&&N)for(ua=0;ua<4;ua++){Ia=ra[ua];Fa[Ga]=Ia.u;Fa[Ga+1]=Ia.v;Ga+=2}if(Za&&$!==undefined&&N)for(ua=0;ua<4;ua++){Ia=$[ua];$a[Ma]=Ia.u;$a[Ma+1]=Ia.v;Ma+=2}if(cb){za[Xa]=ma;za[Xa+1]=ma+1;za[Xa+2]=ma+2;za[Xa+3]=ma;za[Xa+4]=ma+2;za[Xa+5]=ma+3;Xa+=6;qa[Va]=ma;qa[Va+1]=ma+1;qa[Va+2]=ma;qa[Va+3]=ma+3;qa[Va+4]=ma+1;qa[Va+5]=ma+2;qa[Va+6]=ma+2;qa[Va+7]=ma+3;Va+=8;ma+=4}}}if(Ka){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,Ua,F)}if(eb){Sa=
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|
+0;for(fb=gb.length;Sa<fb;Sa++){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLMorphTargetsBuffers[Sa]);f.bufferData(f.ARRAY_BUFFER,fa[Sa],F)}}if(bb&&Oa>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ra,F)}if(db){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Wa,F)}if(hb&&R.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Ha,F)}if(Za&&Ga>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,
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+Fa,F)}if(Za&&Ma>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,$a,F)}if(cb){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,za,F);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,B.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,qa,F)}if(L>0){f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,va,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,J,F);f.bindBuffer(f.ARRAY_BUFFER,
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|
+B.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,Y,F);f.bindBuffer(f.ARRAY_BUFFER,B.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,U,F)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Ribbon){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=w;D=f.DYNAMIC_DRAW;N=void 0;N=void 0;Aa=void 0;B=void 0;K=o.vertices;F=o.colors;ra=K.length;Z=F.length;$=o.__vertexArray;
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|
+Ea=o.__colorArray;ma=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N<ra;N++){Aa=K[N].position;B=N*3;$[B]=Aa.x;$[B+1]=Aa.y;$[B+2]=Aa.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,$,D)}if(ma){for(N=0;N<Z;N++){color=F[N];B=N*3;Ea[B]=color.r;Ea[B+1]=color.g;Ea[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Ea,D)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Line){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=
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|
+w;D=f.DYNAMIC_DRAW;N=void 0;N=void 0;Aa=void 0;B=void 0;K=o.vertices;F=o.colors;ra=K.length;Z=F.length;$=o.__vertexArray;Ea=o.__colorArray;ma=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N<ra;N++){Aa=K[N].position;B=N*3;$[B]=Aa.x;$[B+1]=Aa.y;$[B+2]=Aa.z}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,$,D)}if(ma){for(N=0;N<Z;N++){color=F[N];B=N*3;Ea[B]=color.r;Ea[B+1]=color.g;Ea[B+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,
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Ea,D)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(o instanceof THREE.ParticleSystem){w=o.geometry;(w.__dirtyVertices||w.__dirtyColors||o.sortParticles)&&c(w,f.DYNAMIC_DRAW,o);w.__dirtyVertices=!1;w.__dirtyColors=!1}}};this.setFaceCulling=function(n,C){if(n){!C||C=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(n=="back")f.cullFace(f.BACK);else n=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
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0}};THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
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THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
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@@ -301,16 +302,16 @@ THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new
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THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
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var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,k=a.faces,j=e.faces,m=a.faceVertexUvs[0];e=e.faceVertexUvs[0];b&&c.matrixAutoUpdate&&c.updateMatrix();for(var t=0,x=h.length;t<x;t++){var y=new THREE.Vertex(h[t].position.clone());b&&c.matrix.multiplyVector3(y.position);g.push(y)}t=0;for(x=j.length;t<x;t++){h=j[t];var q,A=h.vertexNormals;if(h instanceof THREE.Face3)q=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof
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THREE.Face4&&(q=new THREE.Face4(h.a+d,h.b+d,h.c+d,h.d+d));q.centroid.copy(h.centroid);q.normal.copy(h.normal);b=0;for(g=A.length;b<g;b++){y=A[b];q.vertexNormals.push(y.clone())}q.materials=h.materials.slice();k.push(q)}t=0;for(x=e.length;t<x;t++){d=e[t];k=[];b=0;for(g=d.length;b<g;b++)k.push(new THREE.UV(d[b].u,d[b].v));m.push(k)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,
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-c,b){var d,e=[],g=new THREE.Texture(e,c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(t in aa.objects)if(!da.objects[t]){G=aa.objects[t];if(z=da.geometries[G.geometry]){O=[];for(i=0;i<G.materials.length;i++)O[i]=da.materials[G.materials[i]];H=G.position;r=G.rotation;
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-s=G.scale;object=new THREE.Mesh(z,O);object.position.set(H[0],H[1],H[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;da.scene.addObject(object);da.objects[t]=object}}}function h(Fa){return function(ja){da.geometries[Fa]=ja;g();na-=1;k()}}function k(){d({total_models:V,total_textures:Ca,loaded_models:V-na,loaded_textures:Ca-$},da);na==0&&$==0&&b(da)}var j,m,t,x,y,q,A,G,H,E,I,z,S,P,O,aa,f,ia,na,$,V,Ca,da;aa=e.data;f=new THREE.BinaryLoader;ia=new THREE.JSONLoader;
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-$=na=0;da={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};e=function(){$-=1;k()};for(y in aa.cameras){E=aa.cameras[y];if(E.type=="perspective")S=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho"){S=new THREE.Camera;S.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far)}H=E.position;E=E.target;S.position.set(H[0],H[1],H[2]);S.target.position.set(E[0],E[1],E[2]);da.cameras[y]=S}for(x in aa.lights){y=
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-aa.lights[x];if(y.type=="directional"){H=y.direction;light=new THREE.DirectionalLight;light.position.set(H[0],H[1],H[2]);light.position.normalize()}else if(y.type=="point"){H=y.position;light=new THREE.PointLight;light.position.set(H[0],H[1],H[2])}E=y.color;i=y.intensity||1;light.color.setRGB(E[0]*i,E[1]*i,E[2]*i);da.scene.addLight(light);da.lights[x]=light}for(q in aa.fogs){x=aa.fogs[q];if(x.type=="linear")P=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(P=new THREE.FogExp2(0,x.density));E=
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-x.color;P.color.setRGB(E[0],E[1],E[2]);da.fogs[q]=P}if(da.cameras&&aa.defaults.camera)da.currentCamera=da.cameras[aa.defaults.camera];if(da.fogs&&aa.defaults.fog)da.scene.fog=da.fogs[aa.defaults.fog];E=aa.defaults.bgcolor;da.bgColor=new THREE.Color;da.bgColor.setRGB(E[0],E[1],E[2]);da.bgColorAlpha=aa.defaults.bgalpha;for(j in aa.geometries){q=aa.geometries[j];if(q.type=="bin_mesh"||q.type=="ascii_mesh")na+=1}V=na;for(j in aa.geometries){q=aa.geometries[j];if(q.type=="cube"){z=new Cube(q.width,q.height,
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-q.depth,q.segmentsWidth,q.segmentsHeight,q.segmentsDepth,null,q.flipped,q.sides);da.geometries[j]=z}else if(q.type=="plane"){z=new Plane(q.width,q.height,q.segmentsWidth,q.segmentsHeight);da.geometries[j]=z}else if(q.type=="sphere"){z=new Sphere(q.radius,q.segmentsWidth,q.segmentsHeight);da.geometries[j]=z}else if(q.type=="cylinder"){z=new Cylinder(q.numSegs,q.topRad,q.botRad,q.height,q.topOffset,q.botOffset);da.geometries[j]=z}else if(q.type=="torus"){z=new Torus(q.radius,q.tube,q.segmentsR,q.segmentsT);
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-da.geometries[j]=z}else if(q.type=="icosahedron"){z=new Icosahedron(q.subdivisions);da.geometries[j]=z}else if(q.type=="bin_mesh")f.load({model:q.url,callback:h(j)});else q.type=="ascii_mesh"&&ia.load({model:q.url,callback:h(j)})}for(A in aa.textures){j=aa.textures[A];$+=j.url instanceof Array?j.url.length:1}Ca=$;for(A in aa.textures){j=aa.textures[A];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array)q=ImageUtils.loadTextureCube(j.url,j.mapping,
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-e);else{q=ImageUtils.loadTexture(j.url,j.mapping,e);if(THREE[j.minFilter]!=undefined)q.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!=undefined)q.magFilter=THREE[j.magFilter]}da.textures[A]=q}for(m in aa.materials){A=aa.materials[m];for(I in A.parameters)if(I=="envMap"||I=="map"||I=="lightMap")A.parameters[I]=da.textures[A.parameters[I]];else if(I=="shading")A.parameters[I]=A.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I=="blending")A.parameters[I]=THREE[A.parameters[I]]?
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-THREE[A.parameters[I]]:THREE.NormalBlending;else I=="combine"&&(A.parameters[I]=A.parameters[I]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);A=new THREE[A.type](A.parameters);da.materials[m]=A}g();c(da)}},addMesh:function(a,c,b,d,e,g,h,k,j,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=k;c.rotation.z=j;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=
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-b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));
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+c,b){var d,e=[],g=new THREE.Texture(e,c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(t in X.objects)if(!ca.objects[t]){G=X.objects[t];if(z=ca.geometries[G.geometry]){O=[];for(i=0;i<G.materials.length;i++)O[i]=ca.materials[G.materials[i]];H=G.position;r=G.rotation;s=
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+G.scale;object=new THREE.Mesh(z,O);object.position.set(H[0],H[1],H[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;ca.scene.addObject(object);ca.objects[t]=object}}}function h(Da){return function(ja){ca.geometries[Da]=ja;g();ka-=1;k()}}function k(){d({total_models:T,total_textures:xa,loaded_models:T-ka,loaded_textures:xa-W},ca);ka==0&&W==0&&b(ca)}var j,m,t,x,y,q,A,G,H,E,I,z,S,Q,O,X,f,ea,ka,W,T,xa,ca;X=e.data;f=new THREE.BinaryLoader;ea=new THREE.JSONLoader;
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+W=ka=0;ca={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};e=function(){W-=1;k()};for(y in X.cameras){E=X.cameras[y];if(E.type=="perspective")S=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho"){S=new THREE.Camera;S.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far)}H=E.position;E=E.target;S.position.set(H[0],H[1],H[2]);S.target.position.set(E[0],E[1],E[2]);ca.cameras[y]=S}for(x in X.lights){y=
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+X.lights[x];if(y.type=="directional"){H=y.direction;light=new THREE.DirectionalLight;light.position.set(H[0],H[1],H[2]);light.position.normalize()}else if(y.type=="point"){H=y.position;light=new THREE.PointLight;light.position.set(H[0],H[1],H[2])}E=y.color;i=y.intensity||1;light.color.setRGB(E[0]*i,E[1]*i,E[2]*i);ca.scene.addLight(light);ca.lights[x]=light}for(q in X.fogs){x=X.fogs[q];if(x.type=="linear")Q=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(Q=new THREE.FogExp2(0,x.density));E=x.color;
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+Q.color.setRGB(E[0],E[1],E[2]);ca.fogs[q]=Q}if(ca.cameras&&X.defaults.camera)ca.currentCamera=ca.cameras[X.defaults.camera];if(ca.fogs&&X.defaults.fog)ca.scene.fog=ca.fogs[X.defaults.fog];E=X.defaults.bgcolor;ca.bgColor=new THREE.Color;ca.bgColor.setRGB(E[0],E[1],E[2]);ca.bgColorAlpha=X.defaults.bgalpha;for(j in X.geometries){q=X.geometries[j];if(q.type=="bin_mesh"||q.type=="ascii_mesh")ka+=1}T=ka;for(j in X.geometries){q=X.geometries[j];if(q.type=="cube"){z=new Cube(q.width,q.height,q.depth,q.segmentsWidth,
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+q.segmentsHeight,q.segmentsDepth,null,q.flipped,q.sides);ca.geometries[j]=z}else if(q.type=="plane"){z=new Plane(q.width,q.height,q.segmentsWidth,q.segmentsHeight);ca.geometries[j]=z}else if(q.type=="sphere"){z=new Sphere(q.radius,q.segmentsWidth,q.segmentsHeight);ca.geometries[j]=z}else if(q.type=="cylinder"){z=new Cylinder(q.numSegs,q.topRad,q.botRad,q.height,q.topOffset,q.botOffset);ca.geometries[j]=z}else if(q.type=="torus"){z=new Torus(q.radius,q.tube,q.segmentsR,q.segmentsT);ca.geometries[j]=
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+z}else if(q.type=="icosahedron"){z=new Icosahedron(q.subdivisions);ca.geometries[j]=z}else if(q.type=="bin_mesh")f.load({model:q.url,callback:h(j)});else q.type=="ascii_mesh"&&ea.load({model:q.url,callback:h(j)})}for(A in X.textures){j=X.textures[A];W+=j.url instanceof Array?j.url.length:1}xa=W;for(A in X.textures){j=X.textures[A];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array)q=ImageUtils.loadTextureCube(j.url,j.mapping,e);else{q=ImageUtils.loadTexture(j.url,
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+j.mapping,e);if(THREE[j.minFilter]!=undefined)q.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!=undefined)q.magFilter=THREE[j.magFilter]}ca.textures[A]=q}for(m in X.materials){A=X.materials[m];for(I in A.parameters)if(I=="envMap"||I=="map"||I=="lightMap")A.parameters[I]=ca.textures[A.parameters[I]];else if(I=="shading")A.parameters[I]=A.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I=="blending")A.parameters[I]=THREE[A.parameters[I]]?THREE[A.parameters[I]]:THREE.NormalBlending;
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+else I=="combine"&&(A.parameters[I]=A.parameters[I]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);A=new THREE[A.type](A.parameters);ca.materials[m]=A}g();c(ca)}},addMesh:function(a,c,b,d,e,g,h,k,j,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=k;c.rotation.z=j;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,
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+vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));
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d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var e=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));
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SceneUtils.addMesh(a,c,1,0,d,0,g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,c){SceneUtils.traverseHierarchy(a,function(b){b.visible=c})},traverseHierarchy:function(a,c){var b,d,e=a.children.length;for(d=0;d<e;d++){b=a.children[d];c(b);SceneUtils.traverseHierarchy(b,c)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",
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value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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@@ -340,10 +341,10 @@ this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.win
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this.phi=(this.phi-y[0])*(q[1]-q[0])/(y[1]-y[0])+q[0];y=this.horizontalAngleMap.srcRange;q=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(q[1]-q[0])/(y[1]-y[0])+q[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,m,t,x)};this.onMouseMove=function(m){this.mouseX=m.clientX-this.windowHalfX;this.mouseY=m.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
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this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),j=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(j,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
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c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(m,t){return function(){t.apply(m,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
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-var Cube=function(a,c,b,d,e,g,h,k,j){function m(H,E,I,z,S,P,O,aa){var f,ia,na=d||1,$=e||1,V=S/2,Ca=P/2,da=t.vertices.length;if(H=="x"&&E=="y"||H=="y"&&E=="x")f="z";else if(H=="x"&&E=="z"||H=="z"&&E=="x"){f="y";$=g||1}else if(H=="z"&&E=="y"||H=="y"&&E=="z"){f="x";na=g||1}var Fa=na+1,ja=$+1;S/=na;var pa=P/$;for(ia=0;ia<ja;ia++)for(P=0;P<Fa;P++){var la=new THREE.Vector3;la[H]=(P*S-V)*I;la[E]=(ia*pa-Ca)*z;la[f]=O;t.vertices.push(new THREE.Vertex(la))}for(ia=0;ia<$;ia++)for(P=0;P<na;P++){t.faces.push(new THREE.Face4(P+
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-Fa*ia+da,P+Fa*(ia+1)+da,P+1+Fa*(ia+1)+da,P+1+Fa*ia+da,null,null,aa));t.faceVertexUvs[0].push([new THREE.UV(P/na,ia/$),new THREE.UV(P/na,(ia+1)/$),new THREE.UV((P+1)/na,(ia+1)/$),new THREE.UV((P+1)/na,ia/$)])}}THREE.Geometry.call(this);var t=this,x=a/2,y=c/2,q=b/2;k=k?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var A=0;A<6;A++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(j!=undefined)for(var G in j)this.sides[G]!=
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-undefined&&(this.sides[G]=j[G]);this.sides.px&&m("z","y",1*k,-1,b,c,-x,this.materials[0]);this.sides.nx&&m("z","y",-1*k,-1,b,c,x,this.materials[1]);this.sides.py&&m("x","z",1*k,1,a,b,y,this.materials[2]);this.sides.ny&&m("x","z",1*k,-1,a,b,-y,this.materials[3]);this.sides.pz&&m("x","y",1*k,-1,a,c,q,this.materials[4]);this.sides.nz&&m("x","y",-1*k,-1,a,c,-q,this.materials[5]);(function(){for(var H=[],E=[],I=0,z=t.vertices.length;I<z;I++){for(var S=t.vertices[I],P=!1,O=0,aa=H.length;O<aa;O++){var f=
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-H[O];if(S.position.x==f.position.x&&S.position.y==f.position.y&&S.position.z==f.position.z){E[I]=O;P=!0;break}}if(!P){E[I]=H.length;H.push(new THREE.Vertex(S.position.clone()))}}I=0;for(z=t.faces.length;I<z;I++){S=t.faces[I];S.a=E[S.a];S.b=E[S.b];S.c=E[S.c];S.d=E[S.d]}t.vertices=H})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
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+var Cube=function(a,c,b,d,e,g,h,k,j){function m(H,E,I,z,S,Q,O,X){var f,ea,ka=d||1,W=e||1,T=S/2,xa=Q/2,ca=t.vertices.length;if(H=="x"&&E=="y"||H=="y"&&E=="x")f="z";else if(H=="x"&&E=="z"||H=="z"&&E=="x"){f="y";W=g||1}else if(H=="z"&&E=="y"||H=="y"&&E=="z"){f="x";ka=g||1}var Da=ka+1,ja=W+1;S/=ka;var oa=Q/W;for(ea=0;ea<ja;ea++)for(Q=0;Q<Da;Q++){var la=new THREE.Vector3;la[H]=(Q*S-T)*I;la[E]=(ea*oa-xa)*z;la[f]=O;t.vertices.push(new THREE.Vertex(la))}for(ea=0;ea<W;ea++)for(Q=0;Q<ka;Q++){t.faces.push(new THREE.Face4(Q+
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+Da*ea+ca,Q+Da*(ea+1)+ca,Q+1+Da*(ea+1)+ca,Q+1+Da*ea+ca,null,null,X));t.faceVertexUvs[0].push([new THREE.UV(Q/ka,ea/W),new THREE.UV(Q/ka,(ea+1)/W),new THREE.UV((Q+1)/ka,(ea+1)/W),new THREE.UV((Q+1)/ka,ea/W)])}}THREE.Geometry.call(this);var t=this,x=a/2,y=c/2,q=b/2;k=k?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var A=0;A<6;A++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(j!=undefined)for(var G in j)this.sides[G]!=
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+undefined&&(this.sides[G]=j[G]);this.sides.px&&m("z","y",1*k,-1,b,c,-x,this.materials[0]);this.sides.nx&&m("z","y",-1*k,-1,b,c,x,this.materials[1]);this.sides.py&&m("x","z",1*k,1,a,b,y,this.materials[2]);this.sides.ny&&m("x","z",1*k,-1,a,b,-y,this.materials[3]);this.sides.pz&&m("x","y",1*k,-1,a,c,q,this.materials[4]);this.sides.nz&&m("x","y",-1*k,-1,a,c,-q,this.materials[5]);(function(){for(var H=[],E=[],I=0,z=t.vertices.length;I<z;I++){for(var S=t.vertices[I],Q=!1,O=0,X=H.length;O<X;O++){var f=H[O];
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+if(S.position.x==f.position.x&&S.position.y==f.position.y&&S.position.z==f.position.z){E[I]=O;Q=!0;break}}if(!Q){E[I]=H.length;H.push(new THREE.Vertex(S.position.clone()))}}I=0;for(z=t.faces.length;I<z;I++){S=t.faces[I];S.a=E[S.a];S.b=E[S.b];S.c=E[S.c];S.d=E[S.d]}t.vertices=H})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
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var Cylinder=function(a,c,b,d,e,g){function h(t,x,y){k.vertices.push(new THREE.Vertex(new THREE.Vector3(t,x,y)))}THREE.Geometry.call(this);var k=this,j=Math.PI,m=d/2;for(d=0;d<a;d++)h(Math.sin(2*j*d/a)*c,Math.cos(2*j*d/a)*c,-m);for(d=0;d<a;d++)h(Math.sin(2*j*d/a)*b,Math.cos(2*j*d/a)*b,m);for(d=0;d<a;d++)k.faces.push(new THREE.Face4(d,d+a,a+(d+1)%a,(d+1)%a));if(b>0){h(0,0,-m-(g||0));for(d=a;d<a+a/2;d++)k.faces.push(new THREE.Face4(2*a,(2*d-2*a)%a,(2*d-2*a+1)%a,(2*d-2*a+2)%a))}if(c>0){h(0,0,m+(e||0));
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for(d=a+a/2;d<2*a;d++)k.faces.push(new THREE.Face4(2*a+1,(2*d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
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var Icosahedron=function(a){function c(x,y,q){var A=Math.sqrt(x*x+y*y+q*q);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(x/A,y/A,q/A)))-1}function b(x,y,q,A){A.faces.push(new THREE.Face3(x,y,q))}function d(x,y){var q=e.vertices[x].position,A=e.vertices[y].position;return c((q.x+A.x)/2,(q.y+A.y)/2,(q.z+A.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
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@@ -376,26 +377,26 @@ srcVertices=a.morphTargets[h].vertices;j=0;for(m=srcVertices.length;j<m;j+=3)dst
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THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.BinaryLoader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};
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c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,k=d+"/"+a,j=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+k+"] ["+h.status+"]");else if(h.readyState==3){if(g){j==0&&(j=h.getResponseHeader("Content-Length"));g({total:j,loaded:h.responseText.length})}}else h.readyState==2&&(j=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
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-h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,d){var e=function(g){function h(p,o){var w=t(p,o),D=t(p,o+1),B=t(p,o+2),F=t(p,o+3),X=(F<<1&255|B>>7)-127;w|=(B&127)<<16|D<<8;if(w==0&&X==-127)return 0;return(1-2*(F>>7))*(1+w*Math.pow(2,-23))*Math.pow(2,X)}function k(p,o){var w=t(p,o),D=t(p,o+1),B=t(p,o+2);return(t(p,o+3)<<24)+(B<<16)+(D<<8)+w}function j(p,o){var w=t(p,o);return(t(p,o+1)<<8)+w}function m(p,o){var w=t(p,o);return w>127?w-256:w}function t(p,
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-o){return p.charCodeAt(o)&255}function x(p){var o,w,D;o=k(a,p);w=k(a,p+O);D=k(a,p+aa);p=j(a,p+f);THREE.BinaryLoader.prototype.f3(E,o,w,D,p)}function y(p){var o,w,D,B,F,X;o=k(a,p);w=k(a,p+O);D=k(a,p+aa);B=j(a,p+f);F=k(a,p+ia);X=k(a,p+na);p=k(a,p+$);THREE.BinaryLoader.prototype.f3n(E,S,o,w,D,B,F,X,p)}function q(p){var o,w,D,B;o=k(a,p);w=k(a,p+V);D=k(a,p+Ca);B=k(a,p+da);p=j(a,p+Fa);THREE.BinaryLoader.prototype.f4(E,o,w,D,B,p)}function A(p){var o,w,D,B,F,X,N,K;o=k(a,p);w=k(a,p+V);D=k(a,p+Ca);B=k(a,p+
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-da);F=j(a,p+Fa);X=k(a,p+ja);N=k(a,p+pa);K=k(a,p+la);p=k(a,p+Z);THREE.BinaryLoader.prototype.f4n(E,S,o,w,D,B,F,X,N,K,p)}function G(p){var o,w;o=k(a,p);w=k(a,p+Q);p=k(a,p+M);THREE.BinaryLoader.prototype.uv3(E.faceVertexUvs[0],P[o*2],P[o*2+1],P[w*2],P[w*2+1],P[p*2],P[p*2+1])}function H(p){var o,w,D;o=k(a,p);w=k(a,p+ea);D=k(a,p+va);p=k(a,p+ha);THREE.BinaryLoader.prototype.uv4(E.faceVertexUvs[0],P[o*2],P[o*2+1],P[w*2],P[w*2+1],P[D*2],P[D*2+1],P[p*2],P[p*2+1])}var E=this,I=0,z,S=[],P=[],O,aa,f,ia,na,$,
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-V,Ca,da,Fa,ja,pa,la,Z,Q,M,ea,va,ha,sa,ya,Ma,$a,n,C;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(E,d,g);z={signature:a.substr(I,8),header_bytes:t(a,I+8),vertex_coordinate_bytes:t(a,I+9),normal_coordinate_bytes:t(a,I+10),uv_coordinate_bytes:t(a,I+11),vertex_index_bytes:t(a,I+12),normal_index_bytes:t(a,I+13),uv_index_bytes:t(a,I+14),material_index_bytes:t(a,I+15),nvertices:k(a,I+16),nnormals:k(a,I+16+4),nuvs:k(a,I+16+8),ntri_flat:k(a,I+16+12),ntri_smooth:k(a,I+16+16),ntri_flat_uv:k(a,
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-I+16+20),ntri_smooth_uv:k(a,I+16+24),nquad_flat:k(a,I+16+28),nquad_smooth:k(a,I+16+32),nquad_flat_uv:k(a,I+16+36),nquad_smooth_uv:k(a,I+16+40)};I+=z.header_bytes;O=z.vertex_index_bytes;aa=z.vertex_index_bytes*2;f=z.vertex_index_bytes*3;ia=z.vertex_index_bytes*3+z.material_index_bytes;na=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;$=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;V=z.vertex_index_bytes;Ca=z.vertex_index_bytes*2;da=z.vertex_index_bytes*3;
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-Fa=z.vertex_index_bytes*4;ja=z.vertex_index_bytes*4+z.material_index_bytes;pa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;la=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;Z=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;Q=z.uv_index_bytes;M=z.uv_index_bytes*2;ea=z.uv_index_bytes;va=z.uv_index_bytes*2;ha=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;C=z.vertex_index_bytes*4+z.material_index_bytes;sa=z.ntri_flat*
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-g;ya=z.ntri_smooth*(g+z.normal_index_bytes*3);Ma=z.ntri_flat_uv*(g+z.uv_index_bytes*3);$a=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);n=z.nquad_flat*C;g=z.nquad_smooth*(C+z.normal_index_bytes*4);C=z.nquad_flat_uv*(C+z.uv_index_bytes*4);I+=function(p){for(var o,w,D,B=z.vertex_coordinate_bytes*3,F=p+z.nvertices*B;p<F;p+=B){o=h(a,p);w=h(a,p+z.vertex_coordinate_bytes);D=h(a,p+z.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(E,o,w,D)}return z.nvertices*B}(I);I+=function(p){for(var o,
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-w,D,B=z.normal_coordinate_bytes*3,F=p+z.nnormals*B;p<F;p+=B){o=m(a,p);w=m(a,p+z.normal_coordinate_bytes);D=m(a,p+z.normal_coordinate_bytes*2);S.push(o/127,w/127,D/127)}return z.nnormals*B}(I);I+=function(p){for(var o,w,D=z.uv_coordinate_bytes*2,B=p+z.nuvs*D;p<B;p+=D){o=h(a,p);w=h(a,p+z.uv_coordinate_bytes);P.push(o,w)}return z.nuvs*D}(I);sa=I+sa;ya=sa+ya;Ma=ya+Ma;$a=Ma+$a;n=$a+n;g=n+g;C=g+C;(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes,D=w+z.uv_index_bytes*3,B=p+z.ntri_flat_uv*
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-D;for(o=p;o<B;o+=D){x(o);G(o+w)}return B-p})(ya);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=w+z.uv_index_bytes*3,B=p+z.ntri_smooth_uv*D;for(o=p;o<B;o+=D){y(o);G(o+w)}return B-p})(Ma);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes,D=w+z.uv_index_bytes*4,B=p+z.nquad_flat_uv*D;for(o=p;o<B;o+=D){q(o);H(o+w)}return B-p})(g);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,D=w+z.uv_index_bytes*
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-4,B=p+z.nquad_smooth_uv*D;for(o=p;o<B;o+=D){A(o);H(o+w)}return B-p})(C);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes,D=p+z.ntri_flat*w;for(o=p;o<D;o+=w)x(o);return D-p})(I);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=p+z.ntri_smooth*w;for(o=p;o<D;o+=w)y(o);return D-p})(sa);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes,D=p+z.nquad_flat*w;for(o=p;o<D;o+=w)q(o);return D-p})($a);(function(p){var o,w=z.vertex_index_bytes*
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+h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,c,b,d){var e=function(g){function h(p,o){var w=t(p,o),D=t(p,o+1),B=t(p,o+2),F=t(p,o+3),Z=(F<<1&255|B>>7)-127;w|=(B&127)<<16|D<<8;if(w==0&&Z==-127)return 0;return(1-2*(F>>7))*(1+w*Math.pow(2,-23))*Math.pow(2,Z)}function k(p,o){var w=t(p,o),D=t(p,o+1),B=t(p,o+2);return(t(p,o+3)<<24)+(B<<16)+(D<<8)+w}function j(p,o){var w=t(p,o);return(t(p,o+1)<<8)+w}function m(p,o){var w=t(p,o);return w>127?w-256:w}function t(p,
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+o){return p.charCodeAt(o)&255}function x(p){var o,w,D;o=k(a,p);w=k(a,p+O);D=k(a,p+X);p=j(a,p+f);THREE.BinaryLoader.prototype.f3(E,o,w,D,p)}function y(p){var o,w,D,B,F,Z;o=k(a,p);w=k(a,p+O);D=k(a,p+X);B=j(a,p+f);F=k(a,p+ea);Z=k(a,p+ka);p=k(a,p+W);THREE.BinaryLoader.prototype.f3n(E,S,o,w,D,B,F,Z,p)}function q(p){var o,w,D,B;o=k(a,p);w=k(a,p+T);D=k(a,p+xa);B=k(a,p+ca);p=j(a,p+Da);THREE.BinaryLoader.prototype.f4(E,o,w,D,B,p)}function A(p){var o,w,D,B,F,Z,N,K;o=k(a,p);w=k(a,p+T);D=k(a,p+xa);B=k(a,p+ca);
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+F=j(a,p+Da);Z=k(a,p+ja);N=k(a,p+oa);K=k(a,p+la);p=k(a,p+aa);THREE.BinaryLoader.prototype.f4n(E,S,o,w,D,B,F,Z,N,K,p)}function G(p){var o,w;o=k(a,p);w=k(a,p+P);p=k(a,p+M);THREE.BinaryLoader.prototype.uv3(E.faceVertexUvs[0],Q[o*2],Q[o*2+1],Q[w*2],Q[w*2+1],Q[p*2],Q[p*2+1])}function H(p){var o,w,D;o=k(a,p);w=k(a,p+da);D=k(a,p+sa);p=k(a,p+ia);THREE.BinaryLoader.prototype.uv4(E.faceVertexUvs[0],Q[o*2],Q[o*2+1],Q[w*2],Q[w*2+1],Q[D*2],Q[D*2+1],Q[p*2],Q[p*2+1])}var E=this,I=0,z,S=[],Q=[],O,X,f,ea,ka,W,T,xa,
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+ca,Da,ja,oa,la,aa,P,M,da,sa,ia,ta,ya,La,ab,n,C;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(E,d,g);z={signature:a.substr(I,8),header_bytes:t(a,I+8),vertex_coordinate_bytes:t(a,I+9),normal_coordinate_bytes:t(a,I+10),uv_coordinate_bytes:t(a,I+11),vertex_index_bytes:t(a,I+12),normal_index_bytes:t(a,I+13),uv_index_bytes:t(a,I+14),material_index_bytes:t(a,I+15),nvertices:k(a,I+16),nnormals:k(a,I+16+4),nuvs:k(a,I+16+8),ntri_flat:k(a,I+16+12),ntri_smooth:k(a,I+16+16),ntri_flat_uv:k(a,
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+I+16+20),ntri_smooth_uv:k(a,I+16+24),nquad_flat:k(a,I+16+28),nquad_smooth:k(a,I+16+32),nquad_flat_uv:k(a,I+16+36),nquad_smooth_uv:k(a,I+16+40)};I+=z.header_bytes;O=z.vertex_index_bytes;X=z.vertex_index_bytes*2;f=z.vertex_index_bytes*3;ea=z.vertex_index_bytes*3+z.material_index_bytes;ka=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;W=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;T=z.vertex_index_bytes;xa=z.vertex_index_bytes*2;ca=z.vertex_index_bytes*3;Da=
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+z.vertex_index_bytes*4;ja=z.vertex_index_bytes*4+z.material_index_bytes;oa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;la=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;aa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;P=z.uv_index_bytes;M=z.uv_index_bytes*2;da=z.uv_index_bytes;sa=z.uv_index_bytes*2;ia=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;C=z.vertex_index_bytes*4+z.material_index_bytes;ta=z.ntri_flat*
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+g;ya=z.ntri_smooth*(g+z.normal_index_bytes*3);La=z.ntri_flat_uv*(g+z.uv_index_bytes*3);ab=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);n=z.nquad_flat*C;g=z.nquad_smooth*(C+z.normal_index_bytes*4);C=z.nquad_flat_uv*(C+z.uv_index_bytes*4);I+=function(p){for(var o,w,D,B=z.vertex_coordinate_bytes*3,F=p+z.nvertices*B;p<F;p+=B){o=h(a,p);w=h(a,p+z.vertex_coordinate_bytes);D=h(a,p+z.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(E,o,w,D)}return z.nvertices*B}(I);I+=function(p){for(var o,
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+w,D,B=z.normal_coordinate_bytes*3,F=p+z.nnormals*B;p<F;p+=B){o=m(a,p);w=m(a,p+z.normal_coordinate_bytes);D=m(a,p+z.normal_coordinate_bytes*2);S.push(o/127,w/127,D/127)}return z.nnormals*B}(I);I+=function(p){for(var o,w,D=z.uv_coordinate_bytes*2,B=p+z.nuvs*D;p<B;p+=D){o=h(a,p);w=h(a,p+z.uv_coordinate_bytes);Q.push(o,w)}return z.nuvs*D}(I);ta=I+ta;ya=ta+ya;La=ya+La;ab=La+ab;n=ab+n;g=n+g;C=g+C;(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes,D=w+z.uv_index_bytes*3,B=p+z.ntri_flat_uv*
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+D;for(o=p;o<B;o+=D){x(o);G(o+w)}return B-p})(ya);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=w+z.uv_index_bytes*3,B=p+z.ntri_smooth_uv*D;for(o=p;o<B;o+=D){y(o);G(o+w)}return B-p})(La);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes,D=w+z.uv_index_bytes*4,B=p+z.nquad_flat_uv*D;for(o=p;o<B;o+=D){q(o);H(o+w)}return B-p})(g);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,D=w+z.uv_index_bytes*
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+4,B=p+z.nquad_smooth_uv*D;for(o=p;o<B;o+=D){A(o);H(o+w)}return B-p})(C);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes,D=p+z.ntri_flat*w;for(o=p;o<D;o+=w)x(o);return D-p})(I);(function(p){var o,w=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,D=p+z.ntri_smooth*w;for(o=p;o<D;o+=w)y(o);return D-p})(ta);(function(p){var o,w=z.vertex_index_bytes*4+z.material_index_bytes,D=p+z.nquad_flat*w;for(o=p;o<D;o+=w)q(o);return D-p})(ab);(function(p){var o,w=z.vertex_index_bytes*
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4+z.material_index_bytes+z.normal_index_bytes*4,D=p+z.nquad_smooth*w;for(o=p;o<D;o+=w)A(o);return D-p})(n);this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,d)))},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,null,a.materials[g]))},f3n:function(a,c,
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b,d,e,g,h,k,j){g=a.materials[g];var m=c[k*3],t=c[k*3+1];k=c[k*3+2];var x=c[j*3],y=c[j*3+1];j=c[j*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(m,t,k),new THREE.Vector3(x,y,j)],null,g))},f4n:function(a,c,b,d,e,g,h,k,j,m,t){h=a.materials[h];var x=c[j*3],y=c[j*3+1];j=c[j*3+2];var q=c[m*3],A=c[m*3+1];m=c[m*3+2];var G=c[t*3],H=c[t*3+1];t=c[t*3+2];a.faces.push(new THREE.Face4(b,d,e,g,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(x,
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y,j),new THREE.Vector3(q,A,m),new THREE.Vector3(G,H,t)],null,h))},uv3:function(a,c,b,d,e,g,h){var k=[];k.push(new THREE.UV(c,b));k.push(new THREE.UV(d,e));k.push(new THREE.UV(g,h));a.push(k)},uv4:function(a,c,b,d,e,g,h,k,j){var m=[];m.push(new THREE.UV(c,b));m.push(new THREE.UV(d,e));m.push(new THREE.UV(g,h));m.push(new THREE.UV(k,j));a.push(m)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
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THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,k,j,m,t,x){h=(h-t)/(x-t);t=this.normal_cache;d[g]=k+h*this.delta;d[g+1]=j;d[g+2]=m;e[g]=this.lerp(t[b],t[b+3],h);e[g+1]=this.lerp(t[b+1],t[b+4],h);e[g+2]=this.lerp(t[b+2],t[b+5],h)};this.VIntY=function(b,d,e,g,h,k,j,m,t,x){h=(h-t)/(x-t);t=this.normal_cache;d[g]=k;d[g+1]=j+h*this.delta;d[g+
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2]=m;d=b+this.yd*3;e[g]=this.lerp(t[b],t[d],h);e[g+1]=this.lerp(t[b+1],t[d+1],h);e[g+2]=this.lerp(t[b+2],t[d+2],h)};this.VIntZ=function(b,d,e,g,h,k,j,m,t,x){h=(h-t)/(x-t);t=this.normal_cache;d[g]=k;d[g+1]=j;d[g+2]=m+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(t[b],t[d],h);e[g+1]=this.lerp(t[b+1],t[d+1],h);e[g+2]=this.lerp(t[b+2],t[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
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-this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,k){var j=g+1,m=g+this.yd,t=g+this.zd,x=j+this.yd,y=j+this.zd,q=g+this.yd+this.zd,A=j+this.yd+this.zd,G=0,H=this.field[g],E=this.field[j],I=this.field[m],z=this.field[x],S=this.field[t],P=this.field[y],O=this.field[q],aa=this.field[A];H<h&&(G|=1);E<h&&(G|=2);I<h&&(G|=8);z<h&&(G|=4);S<h&&(G|=16);P<h&&(G|=32);O<h&&(G|=128);aa<h&&(G|=64);var f=THREE.edgeTable[G];if(f==0)return 0;
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-var ia=this.delta,na=b+ia,$=d+ia;ia=e+ia;if(f&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,H,E)}if(f&2){this.compNorm(j);this.compNorm(x);this.VIntY(j*3,this.vlist,this.nlist,3,h,na,d,e,E,z)}if(f&4){this.compNorm(m);this.compNorm(x);this.VIntX(m*3,this.vlist,this.nlist,6,h,b,$,e,I,z)}if(f&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,H,I)}if(f&16){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,12,
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-h,b,d,ia,S,P)}if(f&32){this.compNorm(y);this.compNorm(A);this.VIntY(y*3,this.vlist,this.nlist,15,h,na,d,ia,P,aa)}if(f&64){this.compNorm(q);this.compNorm(A);this.VIntX(q*3,this.vlist,this.nlist,18,h,b,$,ia,O,aa)}if(f&128){this.compNorm(t);this.compNorm(q);this.VIntY(t*3,this.vlist,this.nlist,21,h,b,d,ia,S,O)}if(f&256){this.compNorm(g);this.compNorm(t);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,H,S)}if(f&512){this.compNorm(j);this.compNorm(y);this.VIntZ(j*3,this.vlist,this.nlist,27,h,na,d,e,E,
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-P)}if(f&1024){this.compNorm(x);this.compNorm(A);this.VIntZ(x*3,this.vlist,this.nlist,30,h,na,$,e,z,aa)}if(f&2048){this.compNorm(m);this.compNorm(q);this.VIntZ(m*3,this.vlist,this.nlist,33,h,b,$,e,I,O)}G<<=4;for(h=g=0;THREE.triTable[G+h]!=-1;){b=G+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],k);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,k){var j=this.count*3;this.positionArray[j]=b[e];this.positionArray[j+1]=b[e+1];this.positionArray[j+
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+this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,k){var j=g+1,m=g+this.yd,t=g+this.zd,x=j+this.yd,y=j+this.zd,q=g+this.yd+this.zd,A=j+this.yd+this.zd,G=0,H=this.field[g],E=this.field[j],I=this.field[m],z=this.field[x],S=this.field[t],Q=this.field[y],O=this.field[q],X=this.field[A];H<h&&(G|=1);E<h&&(G|=2);I<h&&(G|=8);z<h&&(G|=4);S<h&&(G|=16);Q<h&&(G|=32);O<h&&(G|=128);X<h&&(G|=64);var f=THREE.edgeTable[G];if(f==0)return 0;
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+var ea=this.delta,ka=b+ea,W=d+ea;ea=e+ea;if(f&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,H,E)}if(f&2){this.compNorm(j);this.compNorm(x);this.VIntY(j*3,this.vlist,this.nlist,3,h,ka,d,e,E,z)}if(f&4){this.compNorm(m);this.compNorm(x);this.VIntX(m*3,this.vlist,this.nlist,6,h,b,W,e,I,z)}if(f&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,H,I)}if(f&16){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,12,
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+h,b,d,ea,S,Q)}if(f&32){this.compNorm(y);this.compNorm(A);this.VIntY(y*3,this.vlist,this.nlist,15,h,ka,d,ea,Q,X)}if(f&64){this.compNorm(q);this.compNorm(A);this.VIntX(q*3,this.vlist,this.nlist,18,h,b,W,ea,O,X)}if(f&128){this.compNorm(t);this.compNorm(q);this.VIntY(t*3,this.vlist,this.nlist,21,h,b,d,ea,S,O)}if(f&256){this.compNorm(g);this.compNorm(t);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,H,S)}if(f&512){this.compNorm(j);this.compNorm(y);this.VIntZ(j*3,this.vlist,this.nlist,27,h,ka,d,e,E,Q)}if(f&
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+1024){this.compNorm(x);this.compNorm(A);this.VIntZ(x*3,this.vlist,this.nlist,30,h,ka,W,e,z,X)}if(f&2048){this.compNorm(m);this.compNorm(q);this.VIntZ(m*3,this.vlist,this.nlist,33,h,b,W,e,I,O)}G<<=4;for(h=g=0;THREE.triTable[G+h]!=-1;){b=G+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],k);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,k){var j=this.count*3;this.positionArray[j]=b[e];this.positionArray[j+1]=b[e+1];this.positionArray[j+
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2]=b[e+2];this.positionArray[j+3]=b[g];this.positionArray[j+4]=b[g+1];this.positionArray[j+5]=b[g+2];this.positionArray[j+6]=b[h];this.positionArray[j+7]=b[h+1];this.positionArray[j+8]=b[h+2];this.normalArray[j]=d[e];this.normalArray[j+1]=d[e+1];this.normalArray[j+2]=d[e+2];this.normalArray[j+3]=d[g];this.normalArray[j+4]=d[g+1];this.normalArray[j+5]=d[g+2];this.normalArray[j+6]=d[h];this.normalArray[j+7]=d[h+1];this.normalArray[j+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=
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this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var k=this.size*Math.sqrt(g/h),j=e*this.size,m=d*this.size,t=b*this.size,x=Math.floor(j-k);x<1&&(x=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var y=Math.floor(m-k);y<1&&(y=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var q=Math.floor(t-
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k);q<1&&(q=1);k=Math.floor(t+k);k>this.size-1&&(k=this.size-1);for(var A,G,H,E,I,z;x<j;x++){t=this.size2*x;G=x/this.size-e;I=G*G;for(G=y;G<m;G++){H=t+this.size*G;A=G/this.size-d;z=A*A;for(A=q;A<k;A++){E=A/this.size-b;E=g/(1.0E-6+E*E+z+I)-h;E>0&&(this.field[H+A]+=E)}}}};this.addPlaneX=function(b,d){var e,g,h,k,j,m=this.size,t=this.yd,x=this.zd,y=this.field,q=m*Math.sqrt(b/d);q>m&&(q=m);for(e=0;e<q;e++){g=e/m;g*=g;k=b/(1.0E-4+g)-d;if(k>0)for(g=0;g<m;g++){j=e+g*t;for(h=0;h<m;h++)y[x*h+j]+=k}}};this.addPlaneY=
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