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@@ -182,11 +182,11 @@ test( "getInverse", function() {
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new THREE.Matrix4().makeRotationY( -0.3 ),
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new THREE.Matrix4().makeRotationY( -0.3 ),
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new THREE.Matrix4().makeRotationZ( 0.3 ),
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new THREE.Matrix4().makeRotationZ( 0.3 ),
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new THREE.Matrix4().makeRotationZ( -0.3 ),
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new THREE.Matrix4().makeRotationZ( -0.3 ),
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- new THREE.Matrix4().makeScale( new THREE.Vector3( 1, 2, 3 ) ),
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- new THREE.Matrix4().makeScale( new THREE.Vector3( 1/8, 1/2, 1/3 ) ),
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+ new THREE.Matrix4().makeScale( 1, 2, 3 ),
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+ new THREE.Matrix4().makeScale( 1/8, 1/2, 1/3 ),
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new THREE.Matrix4().makeFrustum( -1, 1, -1, 1, 1, 1000 ),
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new THREE.Matrix4().makeFrustum( -1, 1, -1, 1, 1, 1000 ),
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new THREE.Matrix4().makeFrustum( -16, 16, -9, 9, 0.1, 10000 ),
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new THREE.Matrix4().makeFrustum( -16, 16, -9, 9, 0.1, 10000 ),
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- new THREE.Matrix4().makeTranslation( new THREE.Vector3( 1, 2, 3 ) )
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+ new THREE.Matrix4().makeTranslation( 1, 2, 3 )
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];
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];
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for( var i = 0, il = testMatrices.length; i < il; i ++ ) {
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for( var i = 0, il = testMatrices.length; i < il; i ++ ) {
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