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@@ -0,0 +1,2354 @@
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+/**
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+ * @author yamahigashi https://github.com/yamahigashi
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+ *
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+ * This loader loads FBX file in *ASCII and version 7 format*.
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+ *
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+ * Support
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+ * - mesh
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+ * - skinning
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+ * - normal / uv
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+ *
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+ * Not Support
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+ * - material
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+ * - texture
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+ * - morph
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+ */
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+
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+( function() {
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+
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+ THREE.FBXLoader = function ( showStatus, manager ) {
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+
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+ THREE.Loader.call( this, showStatus );
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+ this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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+ this.textureLoader = null;
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+ this.textureBasePath = null;
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+
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+ };
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+
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+ THREE.FBXLoader.prototype = Object.create( THREE.Loader.prototype );
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+
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+
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+ THREE.FBXLoader.prototype.constructor = THREE.FBXLoader;
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+
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+ THREE.FBXLoader.prototype.load = function ( url, onLoad, onProgress, onError ) {
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+
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+ var scope = this;
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+
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+ var loader = new THREE.XHRLoader( scope.manager );
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+ // loader.setCrossOrigin( this.crossOrigin );
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+ loader.load( url, function ( text ) {
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+
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+ if( !scope.isFbxFormatASCII( text ) ){
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+ console.warn( 'FBXLoader: !!! FBX Binary format not supported !!!' );
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+ } else if ( !scope.isFbxVersionSupported( text ) ) {
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+ console.warn( 'FBXLoader: !!! FBX Version below 7 not supported !!!' );
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+ } else {
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+ scope.textureBasePath = scope.extractUrlBase( url );
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+ parser = new FBXParser();
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+ var nodes = parser.parse( text );
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+ onLoad( scope.parse( nodes ) );
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+ }
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+
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+ }, onProgress, onError );
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+
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+ };
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+
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+ THREE.FBXLoader.prototype.setCrossOrigin = function ( value ) {
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+
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+ this.crossOrigin = value;
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+
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+ };
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+
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+ THREE.FBXLoader.prototype.isFbxFormatASCII = function ( body ) {
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+
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+ CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
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+
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+ var cursor = 0;
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+ var read = function( offset ){
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+ var result = body[ offset - 1 ];
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+ body = body.slice( cursor + offset );
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+ cursor++;
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+ return result;
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+ };
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+
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+ for (var i=0; i < CORRECT.length; ++i) {
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+ num = read( 1 );
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+ if ( num == CORRECT[i] ){
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+ return false;
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+ }
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+ }
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+
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+ return true;
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+ };
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+
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+ THREE.FBXLoader.prototype.isFbxVersionSupported = function ( body ){
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+
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+ var versionExp = /FBXVersion: (\d+)/;
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+ match = body.match( versionExp );
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+ if ( match ){
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+ var version = parseInt( match[1] );
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+ console.log( 'FBXLoader: FBX version ' + version );
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+ return version >= 7000;
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+ }
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+ return false;
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+ };
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+
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+ THREE.FBXLoader.prototype.parse = function ( allNodes ) {
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+
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+ var scope = this;
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+
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+ console.time( 'FBXLoader: ObjectParser' );
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+ scope.hierarchy = ( new Bones() ).parseHierarchy( allNodes );
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+ scope.weights = ( new Weights() ).parse( allNodes, scope.hierarchy );
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+ scope.animations = ( new Animation() ).parse( allNodes, scope.hierarchy );
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+ scope.textures = ( new Textures() ).parse( allNodes, scope.hierarchy );
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+ console.timeEnd( 'FBXLoader: ObjectParser' );
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+
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+ console.time( 'FBXLoader: GeometryParser' );
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+ geometries = this.parseGeometries( allNodes );
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+ console.timeEnd( 'FBXLoader: GeometryParser' );
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+
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+ var container = new THREE.Object3D();
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+ for (var i=0; i < geometries.length; ++i) {
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+
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+ if ( geometries[i] === undefined ){ continue; }
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+
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+ container.add( geometries[i] );
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+
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+ //wireframe = new THREE.WireframeHelper( geometries[i], 0x00ff00 );
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+ //container.add( wireframe );
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+
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+ //vnh = new THREE.VertexNormalsHelper( geometries[i], 0.6 );
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+ //container.add( vnh );
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+
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+ //skh = new THREE.SkeletonHelper( geometries[i] );
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+ //container.add( skh );
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+
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+ // container.add( new THREE.BoxHelper( geometries[i] ) );
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+ }
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+
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+ console.timeEnd( 'FBXLoader: total' );
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+ return container;
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+
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+ };
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+
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+ THREE.FBXLoader.prototype.parseGeometries = function ( node ) {
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+
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+ // has not geo, return []
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+ if ( !( 'Geometry' in node.Objects.subNodes ) ) { return []; }
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+
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+ // has many
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+ var geoCount = 0;
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+ for ( var geo in node.Objects.subNodes.Geometry ) {
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+ if ( geo.match( /^\d+$/ )){ geoCount++; }
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+ }
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+
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+ var res = [];
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+ if ( geoCount > 0 ){
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+
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+ for ( geo in node.Objects.subNodes.Geometry ) {
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+ if ( node.Objects.subNodes.Geometry[geo].attrType === 'Mesh' ) {
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+ res.push( this.parseGeometry( node.Objects.subNodes.Geometry[geo], node ) );
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+ }
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+ }
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+
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+ } else {
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+
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+ res.push( this.parseGeometry( node.Objects.subNodes.Geometry, node ) );
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+
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+ }
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+
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+ return res;
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+
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+ };
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+
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+ THREE.FBXLoader.prototype.parseGeometry = function ( node, nodes ) {
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+
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+ geo = ( new Geometry() ).parse( node );
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+ geo.addBones( this.hierarchy.hierarchy );
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+
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+ //*
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+ var geometry = new THREE.BufferGeometry();
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+ geometry.name = geo.name;
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+ geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geo.vertices ), 3 ) );
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+
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+ if ( geo.normals !== undefined && geo.normals.length > 0 ) {
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+ geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geo.normals ), 3 ) );
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+ }
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+
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+ if ( geo.uvs !== undefined && geo.uvs.length > 0 ) {
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+ geometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geo.uvs ), 2 ) );
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+ }
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+
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+ if ( geo.indices !== undefined && geo.indices.length > 65535 ){
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+ geometry.setIndex( new THREE.BufferAttribute( new Uint32Array( geo.indices ), 1 ) );
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+ } else if ( geo.indices !== undefined ) {
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+ geometry.setIndex( new THREE.BufferAttribute( new Uint16Array( geo.indices ), 1 ) );
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+ }
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+
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+ geometry.verticesNeedUpdate = true;
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+ geometry.computeBoundingSphere();
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+ geometry.computeBoundingBox();
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+
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+ var texture;
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+ var texs = this.textures.getById( nodes.searchConnectionParent( geo.id ) );
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+ if ( texs !== undefined && texs.length > 0 ){
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+ if ( this.textureLoader === null ){
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+ this.textureLoader = new THREE.TextureLoader();
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+ }
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+ // TODO: texture & material support
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+ texture = this.textureLoader.load( this.textureBasePath + '/' + texs[0].fileName );
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+ }
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+
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+ var material;
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+ if ( texture !== undefined ){
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+
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+ material = new THREE.MeshBasicMaterial( { map: texture } );
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+
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+ } else {
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+
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+ material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
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+
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+ }
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+
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+ geometry = new THREE.Geometry().fromBufferGeometry( geometry );
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+ geometry.bones = geo.bones;
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+ geometry.skinIndices = this.weights.skinIndices;
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+ geometry.skinWeights = this.weights.skinWeights;
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+
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+ var mesh = null;
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+ if ( geo.bones === undefined || geo.skins === undefined || this.animations === undefined || this.animations.length === 0 ){
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+
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+ mesh = new THREE.Mesh( geometry, material );
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+
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+ } else {
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+
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+ material.skinning = true;
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+ mesh = new THREE.SkinnedMesh( geometry, material );
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+ this.addAnimation( mesh, this.weights.matrices, this.animations );
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+
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+ }
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+
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+ return mesh;
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+
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+ };
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+
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+ THREE.FBXLoader.prototype.addAnimation = function ( mesh, matrices, animations ) {
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+
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+ var animationdata = { "name": 'animationtest', "fps": 30, "length": animations.length, "hierarchy": [] };
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+
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+ for (var i=0; i < mesh.geometry.bones.length; ++i) {
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+ var name = mesh.geometry.bones[i].name;
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+ name = name.replace( /.*:/, '' );
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+ animationdata.hierarchy.push( { parent: mesh.geometry.bones[i].parent, name: name, keys:[] } );
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+ }
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+
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+ var hasCurve = function ( animNode, attr ) {
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+
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+ if ( animNode === undefined ){ return false; }
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+
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+ var attrNode;
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+ switch ( attr ) {
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+ case 'S':
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+ if( animNode.S === undefined ){ return false; }
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+ attrNode = animNode.S;
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+ break;
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+
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+ case 'R':
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+ if( animNode.R === undefined ){ return false; }
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+ attrNode = animNode.R;
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+ break;
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+
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+ case 'T':
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+ if( animNode.T === undefined ){ return false; }
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+ attrNode = animNode.T;
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+ break;
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+ }
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+
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+ if( attrNode.curves.x === undefined ){ return false; }
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+ if( attrNode.curves.y === undefined ){ return false; }
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+ if( attrNode.curves.z === undefined ){ return false; }
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+
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+ return true;
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+
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+ };
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+
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+ var hasKeyOnFrame = function ( attrNode, frame ) {
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+ var x = isKeyExistOnFrame( attrNode.curves.x, frame );
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+ var y = isKeyExistOnFrame( attrNode.curves.y, frame );
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+ var z = isKeyExistOnFrame( attrNode.curves.z, frame );
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+
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+ return x && y && z;
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+ };
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+
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+ var isKeyExistOnFrame = function ( curve, frame ) {
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+ var value = curve.values[ frame ];
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+ return value !== undefined;
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+ };
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+
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+
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+ var genKey = function ( animNode, bone ) {
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+
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+ // key initialize with its bone's bind pose at first
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+ var key = {};
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+ key.time = frame / animations.fps; // TODO:
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+ key.pos = bone.pos;
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+ key.rot = bone.rotq;
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+ key.scl = bone.scl;
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+
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+ if ( animNode === undefined ){
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+ return key;
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+ }
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+
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+ try {
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+ if ( hasCurve( animNode, 'T' ) && hasKeyOnFrame( animNode.T, frame ) ) {
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+ var pos = new THREE.Vector3(
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+ animNode.T.curves.x.values[ frame ],
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+ animNode.T.curves.y.values[ frame ],
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+ animNode.T.curves.z.values[ frame ] );
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+ key.pos = [ pos.x, pos.y, pos.z ];
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+ } else {
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+ delete key.pos;
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+ }
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+
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+ if ( hasCurve( animNode, 'R' ) && hasKeyOnFrame( animNode.R, frame ) ){
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+ var rx = degToRad( animNode.R.curves.x.values[ frame ] );
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+ var ry = degToRad( animNode.R.curves.y.values[ frame ] );
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+ var rz = degToRad( animNode.R.curves.z.values[ frame ] );
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+ var eul = new THREE.Vector3( rx, ry, rz );
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+ var rot = quatFromVec( eul.x, eul.y, eul.z );
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+ key.rot = [ rot.x, rot.y, rot.z, rot.w ];
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+ } else {
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+ delete key.rot;
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+ }
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+
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+ if ( hasCurve( animNode, 'S' ) && hasKeyOnFrame( animNode.S, frame ) ) {
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+ var scl = new THREE.Vector3(
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+ animNode.S.curves.x.values[ frame ],
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+ animNode.S.curves.y.values[ frame ],
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+ animNode.S.curves.z.values[ frame ] );
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+ key.scl = [ scl.x, scl.y, scl.z ];
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+ } else {
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+ delete key.scl;
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+ }
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+
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+ } catch ( e ){
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+ // curve is not full plotted
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+ console.log( bone );
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+ console.log( e );
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+ }
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+
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+ return key;
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+
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+ };
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+
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+ var bones = mesh.geometry.bones;
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+ for ( frame = 0; frame < animations.frames; frame ++ ) {
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+
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+
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+ for ( i=0; i < bones.length; i ++ ) {
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+ var bone = bones[ i ];
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+ var animNode = animations.curves[ i ];
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+
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+ for ( var j = 0; j < animationdata.hierarchy.length; j ++ ) {
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+
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+ if ( animationdata.hierarchy[ j ].name === bone.name ) {
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+ animationdata.hierarchy[ j ].keys.push( genKey( animNode, bone ) );
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+ }
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+ }
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+ }
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+ }
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+
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+ if ( mesh.geometry.animations === undefined ) {
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+
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+ mesh.geometry.animations = [];
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+
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+ }
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+
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+ mesh.geometry.animations.push( THREE.AnimationClip.parseAnimation( animationdata, mesh.geometry.bones ) );
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+
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+ };
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+
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+ /* ----------------------------------------------------------------- */
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+ THREE.FBXLoader.prototype.parseMaterials = function ( node ) {
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+
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+ // has not mat, return []
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+ if ( !( 'Material' in node.subNodes ) ) { return []; }
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+
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+ // has many
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+ var matCount = 0;
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+ for ( var mat in node.subNodes.Materials ) {
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+ if ( mat.match( /^\d+$/ )){ matCount++; }
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+ }
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+
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+ var res = [];
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+ if ( matCount > 0 ){
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+
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+ for ( mat in node.subNodes.Material ) {
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+ res.push( parseMaterial( node.subNodes.Material[mat] ) );
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+ }
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+
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+ } else {
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+
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+ res.push( parseMaterial( node.subNodes.Material ) );
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+
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+ }
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+
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+ return res;
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+
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+ };
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+
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+ // TODO
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+ THREE.FBXLoader.prototype.parseMaterial = function ( node ) {
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+
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+ };
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+
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+
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+ THREE.FBXLoader.prototype.loadFile = function ( url, onLoad, onProgress, onError, responseType ) {
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+
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+ var loader = new THREE.XHRLoader( this.manager );
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+
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+ loader.setResponseType( responseType );
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+
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+ var request = loader.load( url, function ( result ) {
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+
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+ onLoad( result );
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+
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+ }, onProgress, onError );
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+
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+ return request;
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+
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+ };
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+
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+ THREE.FBXLoader.prototype.loadFileAsBuffer = function ( url, onload, onProgress, onError ) {
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+
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|
|
+ this.loadFile( url, onLoad, onProgress, onError, 'arraybuffer' );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ THREE.FBXLoader.prototype.loadFileAsText = function ( url, onLoad, onProgress, onError ) {
|
|
|
+
|
|
|
+ this.loadFile( url, onLoad, onProgress, onError, 'text' );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ function FBXNodes() {}
|
|
|
+
|
|
|
+ FBXNodes.prototype.add = function ( key, val ) {
|
|
|
+ this[ key ] = val;
|
|
|
+ };
|
|
|
+
|
|
|
+ FBXNodes.prototype.searchConnectionParent = function ( id ) {
|
|
|
+
|
|
|
+ if ( this.__cache_search_connection_parent === undefined ){
|
|
|
+ this.__cache_search_connection_parent = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( this.__cache_search_connection_parent[ id ] !== undefined ){
|
|
|
+ return this.__cache_search_connection_parent[ id ];
|
|
|
+ } else {
|
|
|
+ this.__cache_search_connection_parent[ id ] = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ var conns = this.Connections.properties.connections;
|
|
|
+
|
|
|
+ var results = [];
|
|
|
+ for (var i=0; i < conns.length; ++i) {
|
|
|
+
|
|
|
+ if ( conns[i][0] == id ) {
|
|
|
+ // 0 means scene root
|
|
|
+ var res = conns[i][1] === 0 ? -1 : conns[i][1];
|
|
|
+ results.push( res );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( results.length > 0 ){
|
|
|
+ this.__cache_search_connection_parent[ id ] = this.__cache_search_connection_parent[ id ].concat( results );
|
|
|
+ return results;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this.__cache_search_connection_parent[ id ] = [-1];
|
|
|
+ return [-1];
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ FBXNodes.prototype.searchConnectionChildren = function ( id ) {
|
|
|
+ if ( this.__cache_search_connection_children === undefined ){
|
|
|
+ this.__cache_search_connection_children = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( this.__cache_search_connection_children[ id ] !== undefined ){
|
|
|
+ return this.__cache_search_connection_children[ id ];
|
|
|
+ } else {
|
|
|
+ this.__cache_search_connection_children[ id ] = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ var conns = this.Connections.properties.connections;
|
|
|
+
|
|
|
+ var res = [];
|
|
|
+ for (var i=0; i < conns.length; ++i) {
|
|
|
+
|
|
|
+ if ( conns[i][1] == id ) {
|
|
|
+ // 0 means scene root
|
|
|
+ res.push( conns[i][0] === 0 ? -1 : conns[i][0] );
|
|
|
+ // there may more than one kid, then search to the end
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( res.length > 0 ){
|
|
|
+ this.__cache_search_connection_children[ id ] = this.__cache_search_connection_children[ id ].concat( res );
|
|
|
+ return res;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this.__cache_search_connection_children[ id ] = [-1];
|
|
|
+ return [-1];
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ FBXNodes.prototype.searchConnectionType = function ( id, to ) {
|
|
|
+ var key = id + ',' + to; // TODO: to hash
|
|
|
+ if ( this.__cache_search_connection_type === undefined ){
|
|
|
+ this.__cache_search_connection_type = '';
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( this.__cache_search_connection_type[ key ] !== undefined ){
|
|
|
+ return this.__cache_search_connection_type[ key ];
|
|
|
+ } else {
|
|
|
+ this.__cache_search_connection_type[ key ] = '';
|
|
|
+ }
|
|
|
+
|
|
|
+ var conns = this.Connections.properties.connections;
|
|
|
+
|
|
|
+ for (var i=0; i < conns.length; ++i) {
|
|
|
+
|
|
|
+ if ( conns[i][0] == id && conns[i][1] == to ) {
|
|
|
+ // 0 means scene root
|
|
|
+ this.__cache_search_connection_type[ key ] = conns[i][2];
|
|
|
+ return conns[i][2];
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.__cache_search_connection_type[ id ] = null;
|
|
|
+ return null;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ function FBXParser() {}
|
|
|
+
|
|
|
+ FBXParser.prototype = {
|
|
|
+
|
|
|
+ // constructor: FBXParser,
|
|
|
+
|
|
|
+ // ------------ node stack manipulations ----------------------------------
|
|
|
+
|
|
|
+ getPrevNode: function () {
|
|
|
+ return this.nodeStack[ this.currentIndent - 2 ];
|
|
|
+ },
|
|
|
+
|
|
|
+ getCurrentNode: function () {
|
|
|
+ return this.nodeStack[ this.currentIndent - 1 ];
|
|
|
+ },
|
|
|
+
|
|
|
+ getCurrentProp: function () {
|
|
|
+ return this.currentProp;
|
|
|
+ },
|
|
|
+
|
|
|
+ pushStack: function( node ) {
|
|
|
+
|
|
|
+ this.nodeStack.push( node );
|
|
|
+ this.currentIndent += 1;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ popStack: function() {
|
|
|
+
|
|
|
+ this.nodeStack.pop();
|
|
|
+ this.currentIndent -= 1;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ setCurrentProp: function ( val, name ){
|
|
|
+
|
|
|
+ this.currentProp = val;
|
|
|
+ this.currentPropName = name;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ // ----------parse ---------------------------------------------------
|
|
|
+ parse: function ( text ) {
|
|
|
+
|
|
|
+ console.time( 'FBXLoader: total' );
|
|
|
+
|
|
|
+ this.currentIndent = 0;
|
|
|
+ this.allNodes = new FBXNodes();
|
|
|
+ this.nodeStack = [];
|
|
|
+ this.currentProp = [];
|
|
|
+ this.currentPropName = '';
|
|
|
+
|
|
|
+ console.time( 'FBXLoader: TextParser' );
|
|
|
+
|
|
|
+ var split = text.split( "\n" );
|
|
|
+ for ( var line in split ) {
|
|
|
+
|
|
|
+ var l = split[line];
|
|
|
+
|
|
|
+ // short cut
|
|
|
+ if ( l.match( /^[\s\t]*;/ ) ){ continue; } // skip comment line
|
|
|
+ if ( l.match( /^[\s\t]*$/ ) ){ continue; } // skip empty line
|
|
|
+
|
|
|
+ // beginning of node
|
|
|
+ var beginningOfNodeExp = new RegExp( "^\\t{" + this.currentIndent + "}(\\w+):(.*){", '' );
|
|
|
+ match = l.match( beginningOfNodeExp );
|
|
|
+ if ( match ){
|
|
|
+
|
|
|
+ var nodeName = match[1].trim().replace( /^"/, '' ).replace( /"$/, "" );
|
|
|
+ var nodeAttrs = match[2].split( ',' ).map( function ( element ) {
|
|
|
+ return element.trim().replace( /^"/, '' ).replace( /"$/, '' );
|
|
|
+ });
|
|
|
+
|
|
|
+ this.parseNodeBegin( l, nodeName, nodeAttrs || null );
|
|
|
+ continue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // node's property
|
|
|
+ var propExp = new RegExp( "^\\t{" + ( this.currentIndent )+ "}(\\w+):[\\s\\t\\r\\n](.*)" );
|
|
|
+ match = l.match( propExp );
|
|
|
+ if ( match ){
|
|
|
+
|
|
|
+ var propName = match[1].replace( /^"/, '' ).replace( /"$/, "" ).trim();
|
|
|
+ var propValue = match[2].replace( /^"/, '' ).replace( /"$/, "" ).trim();
|
|
|
+
|
|
|
+ this.parseNodeProperty( l, propName, propValue );
|
|
|
+ continue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // end of node
|
|
|
+ var endOfNodeExp = new RegExp( "^\\t{" + ( this.currentIndent - 1 ) + "}}" );
|
|
|
+ if ( l.match( endOfNodeExp ) ){
|
|
|
+
|
|
|
+ this.nodeEnd();
|
|
|
+ continue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // for special case,
|
|
|
+ //
|
|
|
+ // Vertices: *8670 {
|
|
|
+ // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
|
|
|
+ // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
|
|
|
+ // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
|
|
|
+ // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
|
|
|
+ //
|
|
|
+ // these case the lines must contiue with previous line
|
|
|
+ if ( l.match( /^[^\s\t}]/ ) ) {
|
|
|
+
|
|
|
+ this.parseNodePropertyContinued( l );
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ console.timeEnd( 'FBXLoader: TextParser' );
|
|
|
+ return this.allNodes;
|
|
|
+
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
|
|
|
+
|
|
|
+ // var nodeName = match[1];
|
|
|
+ var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
|
|
|
+ var attrs = this.parseNodeAttr( nodeAttrs );
|
|
|
+ var currentNode = this.getCurrentNode();
|
|
|
+
|
|
|
+ // a top node
|
|
|
+ if ( this.currentIndent === 0 ){
|
|
|
+
|
|
|
+ this.allNodes.add( nodeName, node );
|
|
|
+
|
|
|
+ } else { // a subnode
|
|
|
+
|
|
|
+ // already exists subnode, then append it
|
|
|
+ if ( nodeName in currentNode.subNodes ){
|
|
|
+
|
|
|
+ var tmp = currentNode.subNodes[ nodeName ];
|
|
|
+
|
|
|
+ // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
|
|
|
+ if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
|
|
|
+
|
|
|
+
|
|
|
+ if ( attrs.id === '' ){
|
|
|
+ currentNode.subNodes[ nodeName ] = [];
|
|
|
+ currentNode.subNodes[ nodeName ].push( tmp );
|
|
|
+ } else {
|
|
|
+ currentNode.subNodes[ nodeName ] = {};
|
|
|
+ currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( attrs.id === '' ){
|
|
|
+ currentNode.subNodes[ nodeName ].push( node );
|
|
|
+ } else {
|
|
|
+ currentNode.subNodes[ nodeName ][ attrs.id ] = node;
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ currentNode.subNodes[ nodeName ] = node;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
|
|
|
+ // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
|
|
|
+ if ( nodeAttrs ) {
|
|
|
+
|
|
|
+ node.id = attrs.id;
|
|
|
+ node.attrName = attrs.name;
|
|
|
+ node.attrType = attrs.type;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.pushStack( node );
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ parseNodeAttr: function ( attrs ) {
|
|
|
+
|
|
|
+ var id = attrs[0];
|
|
|
+
|
|
|
+ if ( attrs[0] !== "" ) {
|
|
|
+
|
|
|
+ id = parseInt( attrs[0] );
|
|
|
+
|
|
|
+ if ( isNaN( id) ){
|
|
|
+
|
|
|
+ // PolygonVertexIndex: *16380 {
|
|
|
+ id = attrs[0];
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var name;
|
|
|
+ var type;
|
|
|
+ if ( attrs.length > 1 ){
|
|
|
+
|
|
|
+ name = attrs[1].replace( /^(\w+)::/, '' );
|
|
|
+ type = attrs[2];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return { id:id, name:name || '', type:type || '' };
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ parseNodeProperty: function ( line, propName, propValue ){
|
|
|
+
|
|
|
+ var currentNode = this.getCurrentNode();
|
|
|
+ var parentName = currentNode.name;
|
|
|
+
|
|
|
+ // special case parent node's is like "Properties70"
|
|
|
+ // these chilren nodes must treat with careful
|
|
|
+ if ( parentName !== undefined ){
|
|
|
+
|
|
|
+ var propMatch = parentName.match( /Properties(\d)+/ );
|
|
|
+ if ( propMatch ) {
|
|
|
+ this.parseNodeSpecialProperty( line, propName, propValue );
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // special case Connections
|
|
|
+ if ( propName == 'C' ){
|
|
|
+
|
|
|
+ var connProps = propValue.split( ',' ).slice( 1 );
|
|
|
+ var from = parseInt( connProps[0] );
|
|
|
+ var to = parseInt( connProps[1] );
|
|
|
+
|
|
|
+ var rest = propValue.split( ',' ).slice( 3 );
|
|
|
+
|
|
|
+ propName = 'connections';
|
|
|
+ propValue = [ from, to ];
|
|
|
+ propValue = propValue.concat( rest );
|
|
|
+
|
|
|
+ if ( currentNode.properties[ propName ] === undefined ){
|
|
|
+ currentNode.properties[ propName ] = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // special case Connections
|
|
|
+ if ( propName == 'Node' ){
|
|
|
+
|
|
|
+ var id = parseInt( propValue );
|
|
|
+ currentNode.properties.id = id;
|
|
|
+ currentNode.id = id;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // already exists in properties, then append this
|
|
|
+ if ( propName in currentNode.properties ){
|
|
|
+
|
|
|
+ // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
|
|
|
+ if ( Array.isArray( currentNode.properties[ propName ] ) ){
|
|
|
+
|
|
|
+ currentNode.properties[ propName ].push( propValue );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ currentNode.properties[ propName ] += propValue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // console.log( propName + ": " + propValue );
|
|
|
+ if ( Array.isArray( currentNode.properties[ propName ] ) ){
|
|
|
+
|
|
|
+ currentNode.properties[ propName ].push( propValue );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ currentNode.properties[ propName ] = propValue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.setCurrentProp( currentNode.properties, propName );
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ // TODO:
|
|
|
+ parseNodePropertyContinued: function ( line ) {
|
|
|
+
|
|
|
+ this.currentProp[ this.currentPropName ] += line;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ parseNodeSpecialProperty: function ( line, propName, propValue ) {
|
|
|
+
|
|
|
+ // split this
|
|
|
+ // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
|
|
|
+ // into array like below
|
|
|
+ // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
|
|
|
+ var props = propValue.split( '",' ).map( function( element ) {
|
|
|
+
|
|
|
+ return element.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
|
|
|
+
|
|
|
+ });
|
|
|
+
|
|
|
+ var innerPropName = props[0];
|
|
|
+ var innerPropType1 = props[1];
|
|
|
+ var innerPropType2 = props[2];
|
|
|
+ var innerPropFlag = props[3];
|
|
|
+ var innerPropValue = props[4];
|
|
|
+
|
|
|
+ /*
|
|
|
+ if ( innerPropValue === undefined ){
|
|
|
+ innerPropValue = props[3];
|
|
|
+ }
|
|
|
+ */
|
|
|
+
|
|
|
+ // cast value in its type
|
|
|
+ switch ( innerPropType1 ) {
|
|
|
+
|
|
|
+ case "int":
|
|
|
+ innerPropValue = parseInt( innerPropValue );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "double":
|
|
|
+ innerPropValue = parseFloat( innerPropValue );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "ColorRGB":
|
|
|
+ case "Vector3D":
|
|
|
+ var tmp = innerPropValue.split( ',' );
|
|
|
+ innerPropValue = new THREE.Vector3( tmp[0], tmp[1], tmp[2] );
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // CAUTION: these props must append to parent's parent
|
|
|
+ this.getPrevNode().properties[ innerPropName ] = {
|
|
|
+
|
|
|
+ 'type': innerPropType1,
|
|
|
+ 'type2': innerPropType2,
|
|
|
+ 'flag': innerPropFlag,
|
|
|
+ 'value': innerPropValue
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ this.setCurrentProp( this.getPrevNode().properties, innerPropName );
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ nodeEnd: function ( line ) {
|
|
|
+
|
|
|
+ this.popStack();
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ /* ---------------------------------------------------------------- */
|
|
|
+ /* util */
|
|
|
+ isFlattenNode: function ( node ) {
|
|
|
+
|
|
|
+ return ( 'subNodes' in node && 'properties' in node ) ? true : false;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ function FBXAnalyzer() {}
|
|
|
+
|
|
|
+ FBXAnalyzer.prototype = {
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+
|
|
|
+ // generate skinIndices, skinWeights
|
|
|
+ // @skinIndices: per vertex data, this represents the bone indexes affects that vertex
|
|
|
+ // @skinWeights: per vertex data, this represents the Weight Values affects that vertex
|
|
|
+ // @matrices: per `bones` data
|
|
|
+ function Weights () {
|
|
|
+
|
|
|
+ this.skinIndices = [];
|
|
|
+ this.skinWeights = [];
|
|
|
+
|
|
|
+ this.matrices = [];
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ Weights.prototype.parseCluster = function ( node, id, entry ){
|
|
|
+
|
|
|
+ var _p = node.searchConnectionParent( id );
|
|
|
+ var _indices = toInt( entry.subNodes.Indexes.properties.a.split( ',' ) );
|
|
|
+ var _weights = toFloat( entry.subNodes.Weights.properties.a.split( ',' ) );
|
|
|
+ var _transform = toMat44( toFloat( entry.subNodes.Transform.properties.a.split( ',' ) ) );
|
|
|
+ var _link = toMat44( toFloat( entry.subNodes.TransformLink.properties.a.split( ',' ) ));
|
|
|
+
|
|
|
+ return {
|
|
|
+
|
|
|
+ 'parent': _p,
|
|
|
+ 'id': parseInt( id ),
|
|
|
+ 'indices': _indices,
|
|
|
+ 'weights': _weights,
|
|
|
+ 'transform': _transform,
|
|
|
+ 'transformlink': _link,
|
|
|
+ 'linkMode': entry.properties.Mode
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Weights.prototype.parse = function ( node, bones ){
|
|
|
+
|
|
|
+ this.skinIndices = [];
|
|
|
+ this.skinWeights = [];
|
|
|
+
|
|
|
+ this.matrices = [];
|
|
|
+
|
|
|
+ var deformers = node.Objects.subNodes.Deformer;
|
|
|
+
|
|
|
+ var clusters = {};
|
|
|
+ for ( var id in deformers ) {
|
|
|
+ if ( deformers[id].attrType === 'Cluster' ){
|
|
|
+
|
|
|
+ if ( !( 'Indexes' in deformers[id].subNodes )){ continue; }
|
|
|
+
|
|
|
+ //clusters.push( this.parseCluster( node, id, deformers[id] ) );
|
|
|
+ var cluster = this.parseCluster( node, id, deformers[id] );
|
|
|
+ var boneId = node.searchConnectionChildren( cluster.id )[ 0 ];
|
|
|
+ clusters[ boneId ] = cluster;
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ // this clusters is per Bone data, thus we make this into per vertex data
|
|
|
+ var weights = [];
|
|
|
+ var hi = bones.hierarchy;
|
|
|
+ for (var b=0; b < hi.length; ++b) {
|
|
|
+
|
|
|
+ var bid = hi[ b ].internalId;
|
|
|
+ if ( clusters[ bid ] === undefined ){
|
|
|
+ //console.log( bid );
|
|
|
+ this.matrices.push( new THREE.Matrix4() );
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ var clst = clusters[ bid ];
|
|
|
+ // store transform matrix per bones
|
|
|
+ this.matrices.push( clst.transform );
|
|
|
+ //this.matrices.push( clst.transformlink );
|
|
|
+ for ( var v=0; v < clst.indices.length; ++v ){
|
|
|
+
|
|
|
+ if ( weights[ clst.indices[v] ] === undefined ){
|
|
|
+
|
|
|
+ weights[ clst.indices[v] ] = {};
|
|
|
+ weights[ clst.indices[v] ].joint = [];
|
|
|
+ weights[ clst.indices[v] ].weight = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // indices
|
|
|
+ var affect = node.searchConnectionChildren( clst.id );
|
|
|
+
|
|
|
+ if ( affect.length > 1 ){
|
|
|
+ console.warn( "FBXLoader: node " + clst.id + " have many weight kids: " + affect );
|
|
|
+ }
|
|
|
+ weights[ clst.indices[v] ].joint.push( bones.getBoneIdfromInternalId( node, affect[0] ) );
|
|
|
+
|
|
|
+ // weight value
|
|
|
+ weights[ clst.indices[v] ].weight.push( clst.weights[v] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // normalize the skin weights
|
|
|
+ // TODO - this might be a good place to choose greatest 4 weights
|
|
|
+ for ( var i = 0; i < weights.length; i ++ ) {
|
|
|
+
|
|
|
+ var indicies = new THREE.Vector4(
|
|
|
+ weights[ i ].joint[ 0 ] ? weights[ i ].joint[ 0 ] : 0,
|
|
|
+ weights[ i ].joint[ 1 ] ? weights[ i ].joint[ 1 ] : 0,
|
|
|
+ weights[ i ].joint[ 2 ] ? weights[ i ].joint[ 2 ] : 0,
|
|
|
+ weights[ i ].joint[ 3 ] ? weights[ i ].joint[ 3 ] : 0 );
|
|
|
+
|
|
|
+ var weight = new THREE.Vector4(
|
|
|
+ weights[ i ].weight[ 0 ] ? weights[ i ].weight[ 0 ] : 0,
|
|
|
+ weights[ i ].weight[ 1 ] ? weights[ i ].weight[ 1 ] : 0,
|
|
|
+ weights[ i ].weight[ 2 ] ? weights[ i ].weight[ 2 ] : 0,
|
|
|
+ weights[ i ].weight[ 3 ] ? weights[ i ].weight[ 3 ] : 0 );
|
|
|
+
|
|
|
+ this.skinIndices.push( indicies );
|
|
|
+ this.skinWeights.push( weight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //console.log( this );
|
|
|
+ return this;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ function Bones() {
|
|
|
+
|
|
|
+ // returns bones hierarchy tree.
|
|
|
+ // [
|
|
|
+ // {
|
|
|
+ // "parent": id,
|
|
|
+ // "name": name,
|
|
|
+ // "pos": pos,
|
|
|
+ // "rotq": quat
|
|
|
+ // },
|
|
|
+ // ...
|
|
|
+ // {},
|
|
|
+ // ...
|
|
|
+ // ]
|
|
|
+ //
|
|
|
+ /* sample response
|
|
|
+
|
|
|
+ "bones" : [
|
|
|
+ {"parent":-1, "name":"Fbx01", "pos":[-0.002, 98.739, 1.6e-05], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":0, "name":"Fbx01_Pelvis", "pos":[0.00015963, 0, 7.33107e-08], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":1, "name":"Fbx01_Spine", "pos":[6.577e-06, 10.216, 0.0106811], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":2, "name":"Fbx01_R_Thigh", "pos":[14.6537, -10.216, -0.00918758], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":3, "name":"Fbx01_R_Calf", "pos":[-3.70047, -42.9681, -7.78158], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":4, "name":"Fbx01_R_Foot", "pos":[-2.0696, -46.0488, 9.42052], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":5, "name":"Fbx01_R_Toe0", "pos":[-0.0234785, -9.46233, -15.3187], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":2, "name":"Fbx01_L_Thigh", "pos":[-14.6537, -10.216, -0.00918314], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":7, "name":"Fbx01_L_Calf", "pos":[3.70037, -42.968, -7.78155], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":8, "name":"Fbx01_L_Foot", "pos":[2.06954, -46.0488, 9.42052], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":9, "name":"Fbx01_L_Toe0", "pos":[0.0234566, -9.46235, -15.3187], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":2, "name":"Fbx01_Spine1", "pos":[-2.97523e-05, 11.5892, -9.81027e-05], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":11, "name":"Fbx01_Spine2", "pos":[-2.91292e-05, 11.4685, 8.27126e-05], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":12, "name":"Fbx01_Spine3", "pos":[-4.48857e-05, 11.5783, 8.35108e-05], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":13, "name":"Fbx01_Neck", "pos":[1.22987e-05, 11.5582, -0.0044775], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":14, "name":"Fbx01_Head", "pos":[-3.50709e-05, 6.62915, -0.00523254], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":15, "name":"Fbx01_R_Eye", "pos":[3.31681, 12.739, -10.5267], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":15, "name":"Fbx01_L_Eye", "pos":[-3.32038, 12.7391, -10.5267], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":15, "name":"Jaw", "pos":[-0.0017738, 7.43481, -4.08114], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":14, "name":"Fbx01_R_Clavicle", "pos":[3.10919, 2.46577, -0.0115284], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":19, "name":"Fbx01_R_UpperArm", "pos":[16.014, 4.57764e-05, 3.10405], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":20, "name":"Fbx01_R_Forearm", "pos":[22.7068, -1.66322, -2.13803], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":21, "name":"Fbx01_R_Hand", "pos":[25.5881, -0.80249, -6.37307], "rotq":[0, 0, 0, 1]},
|
|
|
+ ...
|
|
|
+ {"parent":27, "name":"Fbx01_R_Finger32", "pos":[2.15572, -0.548737, -0.539604], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":22, "name":"Fbx01_R_Finger2", "pos":[9.79318, 0.132553, -2.97845], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":29, "name":"Fbx01_R_Finger21", "pos":[2.74037, 0.0483093, -0.650531], "rotq":[0, 0, 0, 1]},
|
|
|
+ {"parent":55, "name":"Fbx01_L_Finger02", "pos":[-1.65308, -1.43208, -1.82885], "rotq":[0, 0, 0, 1]}
|
|
|
+ ]
|
|
|
+ */
|
|
|
+ this.hierarchy = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ Bones.prototype.parseHierarchy = function ( node ){
|
|
|
+
|
|
|
+ var objects = node.Objects;
|
|
|
+ var models = objects.subNodes.Model;
|
|
|
+
|
|
|
+ var bones = [];
|
|
|
+ for (var id in models ) {
|
|
|
+
|
|
|
+ if ( models[ id ].attrType === undefined ){ continue; }
|
|
|
+ bones.push( models[ id ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.hierarchy = [];
|
|
|
+ for (var i=0; i < bones.length; ++i) {
|
|
|
+
|
|
|
+ var bone = bones[i];
|
|
|
+
|
|
|
+ var p = node.searchConnectionParent( bone.id )[0];
|
|
|
+ var t = [ 0.0, 0.0, 0.0 ];
|
|
|
+ var r = [ 0.0, 0.0, 0.0, 1.0 ];
|
|
|
+ var s = [ 1.0, 1.0, 1.0 ];
|
|
|
+
|
|
|
+ if ( 'Lcl_Translation' in bone.properties ){
|
|
|
+ t = toFloat( bone.properties.Lcl_Translation.value.split( ',' ) );
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( 'Lcl_Rotation' in bone.properties ){
|
|
|
+ r = toRad( toFloat( bone.properties.Lcl_Rotation.value.split( ',' ) ));
|
|
|
+ var q = new THREE.Quaternion();
|
|
|
+ q.setFromEuler( new THREE.Euler( r[0], r[1], r[2], 'ZYX' ) );
|
|
|
+ r = [ q.x, q.y, q.z, q.w ];
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( 'Lcl_Scaling' in bone.properties ){
|
|
|
+ s = toFloat( bone.properties.Lcl_Scaling.value.split( ',' ) );
|
|
|
+ }
|
|
|
+
|
|
|
+ // replace unsafe character
|
|
|
+ var name = bone.attrName;
|
|
|
+ name = name.replace( /:/, '' );
|
|
|
+ name = name.replace( /_/, '' );
|
|
|
+ name = name.replace( /-/, '' );
|
|
|
+ this.hierarchy.push( { "parent": p, "name": name, "pos": t, "rotq": r, "scl": s, "internalId": bone.id } );
|
|
|
+ }
|
|
|
+
|
|
|
+ this.reindexParentId();
|
|
|
+
|
|
|
+ this.restoreBindPose( node );
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Bones.prototype.reindexParentId = function () {
|
|
|
+
|
|
|
+ for ( var h=0; h < this.hierarchy.length; h++ ){
|
|
|
+ for (var ii=0; ii < this.hierarchy.length; ++ii) {
|
|
|
+ if( this.hierarchy[h].parent == this.hierarchy[ii].internalId ){
|
|
|
+ this.hierarchy[h].parent = ii;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Bones.prototype.restoreBindPose = function ( node ) {
|
|
|
+
|
|
|
+ var bindPoseNode = node.Objects.subNodes.Pose;
|
|
|
+ if( bindPoseNode === undefined ){
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ var poseNode = bindPoseNode.subNodes.PoseNode;
|
|
|
+ var localMatrices = {}; // store local matrices, modified later( initialy world space )
|
|
|
+ var worldMatrices = {}; // store world matrices
|
|
|
+
|
|
|
+ for (var i=0; i < poseNode.length; ++ i) {
|
|
|
+ var rawMatLcl = toMat44( poseNode[ i ].subNodes.Matrix.properties.a.split( ',' ) );
|
|
|
+ var rawMatWrd = toMat44( poseNode[ i ].subNodes.Matrix.properties.a.split( ',' ) );
|
|
|
+
|
|
|
+ localMatrices[ poseNode[i].id ] = rawMatLcl;
|
|
|
+ worldMatrices[ poseNode[i].id ] = rawMatWrd;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ for (var h=0; h < this.hierarchy.length; ++ h) {
|
|
|
+
|
|
|
+ var bone = this.hierarchy[ h ];
|
|
|
+ var inId = bone.internalId;
|
|
|
+
|
|
|
+ if ( worldMatrices[ inId ] === undefined ){
|
|
|
+ // has no bind pose node, possibly be mesh
|
|
|
+ // console.log( bone );
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ var t = new THREE.Vector3(0, 0, 0);
|
|
|
+ var r = new THREE.Quaternion();
|
|
|
+ var s = new THREE.Vector3( 1, 1, 1 );
|
|
|
+
|
|
|
+ var parentId;
|
|
|
+ var parentNodes = node.searchConnectionParent( inId );
|
|
|
+ for (var pn=0; pn < parentNodes.length; ++pn) {
|
|
|
+ if ( this.isBoneNode( parentNodes[ pn ] )){
|
|
|
+ parentId = parentNodes[ pn ];
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if( parentId !== undefined && localMatrices[ parentId] !== undefined ){
|
|
|
+
|
|
|
+ // convert world space matrix into local space
|
|
|
+ var inv = new THREE.Matrix4();
|
|
|
+ inv.getInverse( worldMatrices[ parentId ] );
|
|
|
+ inv.multiply( localMatrices[ inId ] );
|
|
|
+ localMatrices[ inId ] = inv;
|
|
|
+
|
|
|
+ } else {
|
|
|
+ //console.log( bone );
|
|
|
+ }
|
|
|
+
|
|
|
+ localMatrices[ inId ].decompose( t, r, s );
|
|
|
+ bone.pos = [ t.x, t.y, t.z ];
|
|
|
+ bone.rotq = [ r.x, r.y, r.z, r.w ];
|
|
|
+ bone.scl = [ s.x, s.y, s.z ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Bones.prototype.searchRealId = function ( internalId ) {
|
|
|
+
|
|
|
+ for ( var h=0; h < this.hierarchy.length; h++ ){
|
|
|
+ if( internalId == this.hierarchy[h].internalId ){
|
|
|
+ return h;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // console.warn( 'FBXLoader: notfound internalId in bones: ' + internalId);
|
|
|
+ return -1;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Bones.prototype.getByInternalId = function ( internalId ) {
|
|
|
+
|
|
|
+ for ( var h=0; h < this.hierarchy.length; h++ ){
|
|
|
+ if( internalId == this.hierarchy[h].internalId ){
|
|
|
+ return this.hierarchy[ h ];
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return null;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Bones.prototype.isBoneNode = function ( id ) {
|
|
|
+
|
|
|
+ for (var i=0; i < this.hierarchy.length; ++i) {
|
|
|
+ if( id === this.hierarchy[i].internalId ){
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ };
|
|
|
+
|
|
|
+ Bones.prototype.getBoneIdfromInternalId = function ( node, id ) {
|
|
|
+
|
|
|
+ if ( node.__cache_get_boneid_from_internalid === undefined ){
|
|
|
+ node.__cache_get_boneid_from_internalid = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( node.__cache_get_boneid_from_internalid[ id ] !== undefined ){
|
|
|
+ return node.__cache_get_boneid_from_internalid[ id ];
|
|
|
+ }
|
|
|
+
|
|
|
+ for (var i=0; i < this.hierarchy.length; ++i) {
|
|
|
+ if( this.hierarchy[i].internalId == id ){
|
|
|
+ var res = i;
|
|
|
+ node.__cache_get_boneid_from_internalid[ id ] = i;
|
|
|
+ return i;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // console.warn( 'FBXLoader: bone internalId(' + id + ') not found in bone hierarchy' );
|
|
|
+ return -1;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+
|
|
|
+ function Geometry() {
|
|
|
+
|
|
|
+ this.node = null;
|
|
|
+ this.name = null;
|
|
|
+ this.id = null;
|
|
|
+
|
|
|
+ this.vertices = [];
|
|
|
+ this.indices = [];
|
|
|
+ this.normals = [];
|
|
|
+ this.uvs = [];
|
|
|
+
|
|
|
+ this.bones = [];
|
|
|
+ this.skins = null;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ Geometry.prototype.parse = function ( geoNode ) {
|
|
|
+
|
|
|
+ this.node = geoNode;
|
|
|
+ this.name = geoNode.attrName;
|
|
|
+ this.id = geoNode.id;
|
|
|
+
|
|
|
+ this.vertices = this.getVertices();
|
|
|
+
|
|
|
+ if ( this.vertices === undefined ){
|
|
|
+ console.log( 'FBXLoader: Geometry.parse(): pass' + this.node.id );
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ this.indices = this.getPolygonVertexIndices();
|
|
|
+ this.uvs = ( new UV() ).parse( this.node, this );
|
|
|
+ this.normals = ( new Normal() ).parse( this.node, this );
|
|
|
+
|
|
|
+ if ( this.getPolygonTopologyMax() > 3 ){
|
|
|
+
|
|
|
+ this.indices = this.convertPolyIndicesToTri(
|
|
|
+ this.indices, this.getPolygonTopologyArray() );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+
|
|
|
+ Geometry.prototype.getVertices = function () {
|
|
|
+
|
|
|
+ if ( this.node.__cache_vertices ){
|
|
|
+ return this.node.__cache_vertices;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( this.node.subNodes.Vertices === undefined ){
|
|
|
+ console.warn( 'this.node: ' + this.node.attrName + "(" + this.node.id + ") does not have Vertices" );
|
|
|
+ this.node.__cache_vertices = undefined;
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+
|
|
|
+ var rawTextVert = this.node.subNodes.Vertices.properties.a;
|
|
|
+ var vertices = rawTextVert.split( ',' ).map( function ( element ) {
|
|
|
+ return parseFloat( element );
|
|
|
+ } );
|
|
|
+
|
|
|
+ this.node.__cache_vertices = vertices;
|
|
|
+ return this.node.__cache_vertices;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Geometry.prototype.getPolygonVertexIndices = function (){
|
|
|
+
|
|
|
+ if ( this.node.__cache_indices && this.node.__cache_poly_topology_max ){
|
|
|
+ return this.node.__cache_indices;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( this.node.subNodes === undefined ){
|
|
|
+ console.error( 'this.node.subNodes undefined' );
|
|
|
+ console.log( this.node );
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( this.node.subNodes.PolygonVertexIndex === undefined ){
|
|
|
+ console.warn( 'this.node: ' + this.node.attrName + "(" + this.node.id + ") does not have PolygonVertexIndex " );
|
|
|
+ this.node.__cache_indices = undefined;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ var rawTextIndices = this.node.subNodes.PolygonVertexIndex.properties.a;
|
|
|
+ var indices = rawTextIndices.split( ',' );
|
|
|
+
|
|
|
+ var currentTopo = 1;
|
|
|
+ var topologyN = null;
|
|
|
+ var topologyArr = [];
|
|
|
+
|
|
|
+ // The indices that make up the polygon are in order and a negative index
|
|
|
+ // means that it’s the last index of the polygon. That index needs
|
|
|
+ // to be made positive and then you have to subtract 1 from it!
|
|
|
+ for (var i=0; i < indices.length; ++i) {
|
|
|
+
|
|
|
+ var tmpI = parseInt( indices[i] );
|
|
|
+ // found n
|
|
|
+ if ( tmpI < 0 ) {
|
|
|
+ if( currentTopo > topologyN ) { topologyN = currentTopo; }
|
|
|
+
|
|
|
+ indices[i] = tmpI ^ -1;
|
|
|
+ topologyArr.push( currentTopo );
|
|
|
+ currentTopo = 1;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ indices[i] = tmpI;
|
|
|
+ currentTopo++;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if( topologyN === null ) {
|
|
|
+ console.warn( "FBXLoader: topology N not found: " + this.node.attrName );
|
|
|
+ console.warn( this.node );
|
|
|
+ topologyN = 3;
|
|
|
+ }
|
|
|
+
|
|
|
+ this.node.__cache_poly_topology_max = topologyN;
|
|
|
+ this.node.__cache_poly_topology_arr = topologyArr;
|
|
|
+ this.node.__cache_indices = indices;
|
|
|
+
|
|
|
+ return this.node.__cache_indices;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Geometry.prototype.getPolygonTopologyMax = function () {
|
|
|
+
|
|
|
+ if ( this.node.__cache_indices && this.node.__cache_poly_topology_max ){
|
|
|
+ return this.node.__cache_poly_topology_max;
|
|
|
+ }
|
|
|
+
|
|
|
+ this.getPolygonVertexIndices( this.node );
|
|
|
+ return this.node.__cache_poly_topology_max;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Geometry.prototype.getPolygonTopologyArray = function () {
|
|
|
+
|
|
|
+ if ( this.node.__cache_indices && this.node.__cache_poly_topology_max ){
|
|
|
+ return this.node.__cache_poly_topology_arr;
|
|
|
+ }
|
|
|
+
|
|
|
+ this.getPolygonVertexIndices( this.node );
|
|
|
+ return this.node.__cache_poly_topology_arr;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ // a - d
|
|
|
+ // | |
|
|
|
+ // b - c
|
|
|
+ //
|
|
|
+ // [( a, b, c, d ) ...........
|
|
|
+ // [( a, b, c ), (a, c, d )....
|
|
|
+ Geometry.prototype.convertPolyIndicesToTri = function ( indices, strides ) {
|
|
|
+
|
|
|
+ var res = [];
|
|
|
+
|
|
|
+ var i = 0;
|
|
|
+ var tmp = [];
|
|
|
+ var currentPolyNum = 0;
|
|
|
+ var currentStride = 0;
|
|
|
+
|
|
|
+ while ( i < indices.length ) {
|
|
|
+ currentStride = strides[ currentPolyNum ];
|
|
|
+
|
|
|
+ // CAUTIN: NG over 6gon
|
|
|
+ for ( var j=0; j <= (currentStride - 3); j++ ){
|
|
|
+
|
|
|
+ res.push( indices[ i ] );
|
|
|
+ res.push( indices[ i + ( currentStride - 2 - j ) ] );
|
|
|
+ res.push( indices[ i + ( currentStride - 1 - j ) ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ currentPolyNum++;
|
|
|
+ i += currentStride;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return res;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Geometry.prototype.addBones = function ( bones ) {
|
|
|
+ this.bones = bones;
|
|
|
+ };
|
|
|
+
|
|
|
+
|
|
|
+ function UV () {
|
|
|
+
|
|
|
+ this.uv = null;
|
|
|
+ this.map = null;
|
|
|
+ this.ref = null;
|
|
|
+ this.node = null;
|
|
|
+ this.index = null;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ UV.prototype.getUV = function ( node ){
|
|
|
+
|
|
|
+ if ( this.node && this.uv && this.map && this.ref ) {
|
|
|
+
|
|
|
+ return this.uv;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ return this._parseText( node );
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ UV.prototype.getMap = function ( node ){
|
|
|
+
|
|
|
+ if ( this.node && this.uv && this.map && this.ref ) {
|
|
|
+
|
|
|
+ return this.map;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this._parseText( node );
|
|
|
+ return this.map;
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ UV.prototype.getRef = function ( node ){
|
|
|
+
|
|
|
+ if ( this.node && this.uv && this.map && this.ref ) {
|
|
|
+
|
|
|
+ return this.ref;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this._parseText( node );
|
|
|
+ return this.ref;
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ UV.prototype.getIndex = function ( node ){
|
|
|
+
|
|
|
+ if ( this.node && this.uv && this.map && this.ref ) {
|
|
|
+
|
|
|
+ return this.index;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this._parseText( node );
|
|
|
+ return this.index;
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ UV.prototype.getNode = function ( topnode ){
|
|
|
+ if ( this.node !== null ){
|
|
|
+ return this.node;
|
|
|
+ }
|
|
|
+
|
|
|
+ this.node = topnode.subNodes.LayerElementUV;
|
|
|
+ return this.node;
|
|
|
+ };
|
|
|
+
|
|
|
+ UV.prototype._parseText = function ( node ){
|
|
|
+
|
|
|
+ var uvNode = this.getNode( node );
|
|
|
+ if ( uvNode === undefined ){
|
|
|
+ // console.log( node.attrName + "(" + node.id + ")" + " has no LayerElementUV." );
|
|
|
+ return [];
|
|
|
+ }
|
|
|
+
|
|
|
+ var count = 0;
|
|
|
+ var x = '';
|
|
|
+ for ( var n in uvNode ){
|
|
|
+ if ( n.match( /^\d+$/ ) ){
|
|
|
+ count++;
|
|
|
+ x = n;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( count > 0 ){
|
|
|
+ console.warn( 'multi uv not supported' );
|
|
|
+ uvNode = uvNode[n];
|
|
|
+ }
|
|
|
+
|
|
|
+ var uvIndex = uvNode.subNodes.UVIndex.properties.a;
|
|
|
+ var uvs = uvNode.subNodes.UV.properties.a;
|
|
|
+ var uvMap = uvNode.properties.MappingInformationType;
|
|
|
+ var uvRef = uvNode.properties.ReferenceInformationType;
|
|
|
+
|
|
|
+
|
|
|
+ this.uv = toFloat( uvs.split( ',' ) );
|
|
|
+ this.index = toInt( uvIndex.split( ',' ) );
|
|
|
+
|
|
|
+ this.map = uvMap; // TODO: normalize notation shaking... FOR BLENDER
|
|
|
+ this.ref = uvRef;
|
|
|
+
|
|
|
+ return this.uv;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ UV.prototype.parse = function ( node, geo ){
|
|
|
+
|
|
|
+ this.uvNode = this.getNode( node );
|
|
|
+
|
|
|
+ this.uv = this.getUV( node );
|
|
|
+ var mappingType = this.getMap( node );
|
|
|
+ var refType = this.getRef( node );
|
|
|
+ var indices = this.getIndex( node );
|
|
|
+
|
|
|
+ var strides = geo.getPolygonTopologyArray();
|
|
|
+
|
|
|
+ // it means that there is a normal for every vertex of every polygon of the model.
|
|
|
+ // For example, if the models has 8 vertices that make up four quads, then there
|
|
|
+ // will be 16 normals (one normal * 4 polygons * 4 vertices of the polygon). Note
|
|
|
+ // that generally a game engine needs the vertices to have only one normal defined.
|
|
|
+ // So, if you find a vertex has more tha one normal, you can either ignore the normals
|
|
|
+ // you find after the first, or calculate the mean from all of them (normal smoothing).
|
|
|
+ //if ( mappingType == "ByPolygonVertex" ){
|
|
|
+ switch ( mappingType ) {
|
|
|
+
|
|
|
+ case "ByPolygonVertex":
|
|
|
+
|
|
|
+ switch ( refType ) {
|
|
|
+
|
|
|
+ // Direct
|
|
|
+ // The this.uv are in order.
|
|
|
+ case "Direct":
|
|
|
+ this.uv = this.parseUV_ByPolygonVertex_Direct( this.uv, indices, strides, 2 );
|
|
|
+ break;
|
|
|
+
|
|
|
+ // IndexToDirect
|
|
|
+ // The order of the this.uv is given by the uvsIndex property.
|
|
|
+ case "IndexToDirect":
|
|
|
+ this.uv = this.parseUV_ByPolygonVertex_IndexToDirect( this.uv, indices );
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // convert from by polygon(vert) data into by verts data
|
|
|
+ this.uv = mapByPolygonVertexToByVertex( this.uv, geo.getPolygonVertexIndices( node ), 2 );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "ByPolygon":
|
|
|
+
|
|
|
+ switch ( refType ) {
|
|
|
+
|
|
|
+ // Direct
|
|
|
+ // The this.uv are in order.
|
|
|
+ case "Direct":
|
|
|
+ this.uv = this.parseUV_ByPolygon_Direct();
|
|
|
+ break;
|
|
|
+
|
|
|
+ // IndexToDirect
|
|
|
+ // The order of the this.uv is given by the uvsIndex property.
|
|
|
+ case "IndexToDirect":
|
|
|
+ this.uv = this.parseUV_ByPolygon_IndexToDirect();
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ return this.uv;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ UV.prototype.parseUV_ByPolygonVertex_Direct = function ( node, indices, strides, itemSize ) {
|
|
|
+
|
|
|
+ return parse_Data_ByPolygonVertex_Direct( node, indices, strides, itemSize );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ UV.prototype.parseUV_ByPolygonVertex_IndexToDirect = function ( node, indices ) {
|
|
|
+
|
|
|
+ return parse_Data_ByPolygonVertex_IndexToDirect( node, indices, 2 );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ UV.prototype.parseUV_ByPolygon_Direct = function ( node ) {
|
|
|
+
|
|
|
+ console.warn( "not implemented" );
|
|
|
+ return node;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ UV.prototype.parseUV_ByPolygon_IndexToDirect = function ( node ) {
|
|
|
+
|
|
|
+ console.warn( "not implemented" );
|
|
|
+ return node;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ UV.prototype.parseUV_ByVertex_Direct = function ( node ) {
|
|
|
+
|
|
|
+ console.warn( "not implemented" );
|
|
|
+ return node;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+
|
|
|
+ function Normal () {
|
|
|
+
|
|
|
+ this.normal = null;
|
|
|
+ this.map = null;
|
|
|
+ this.ref = null;
|
|
|
+ this.node = null;
|
|
|
+ this.index = null;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ Normal.prototype.getNormal = function ( node ){
|
|
|
+
|
|
|
+ if ( this.node && this.normal && this.map && this.ref ) {
|
|
|
+
|
|
|
+ return this.normal;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this._parseText( node );
|
|
|
+ return this.normal;
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ // mappingType: possible variant
|
|
|
+ // ByPolygon
|
|
|
+ // ByPolygonVertex
|
|
|
+ // ByVertex (or also ByVertice, as the Blender exporter writes)
|
|
|
+ // ByEdge
|
|
|
+ // AllSame
|
|
|
+ // var mappingType = node.properties.MappingInformationType;
|
|
|
+ Normal.prototype.getMap = function ( node ){
|
|
|
+
|
|
|
+ if ( this.node && this.normal && this.map && this.ref ) {
|
|
|
+
|
|
|
+ return this.map;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this._parseText( node );
|
|
|
+ return this.map;
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ // refType: possible variants
|
|
|
+ // Direct
|
|
|
+ // IndexToDirect (or Index for older versions)
|
|
|
+ // var refType = node.properties.ReferenceInformationType;
|
|
|
+ Normal.prototype.getRef = function ( node ){
|
|
|
+
|
|
|
+ if ( this.node && this.normal && this.map && this.ref ) {
|
|
|
+
|
|
|
+ return this.ref;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this._parseText( node );
|
|
|
+ return this.ref;
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Normal.prototype.getNode = function ( node ){
|
|
|
+
|
|
|
+ if ( this.node ){
|
|
|
+ return this.node;
|
|
|
+ }
|
|
|
+
|
|
|
+ this.node = node.subNodes.LayerElementNormal;
|
|
|
+ return this.node;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Normal.prototype._parseText = function ( node ) {
|
|
|
+
|
|
|
+ var normalNode = this.getNode( node );
|
|
|
+
|
|
|
+ if ( normalNode === undefined ){
|
|
|
+ console.warn( 'node: ' + node.attrName + "(" + node.id + ") does not have LayerElementNormal" );
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ var mappingType = normalNode.properties.MappingInformationType;
|
|
|
+ var refType = normalNode.properties.ReferenceInformationType;
|
|
|
+
|
|
|
+ var rawTextNormals = normalNode.subNodes.Normals.properties.a;
|
|
|
+ this.normal = toFloat( rawTextNormals.split( ',' ) );
|
|
|
+
|
|
|
+ // TODO: normalize notation shaking, vertex / vertice... blender...
|
|
|
+ this.map = mappingType;
|
|
|
+ this.ref = refType;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Normal.prototype.parse = function ( topnode, geo ) {
|
|
|
+
|
|
|
+ var normals = this.getNormal( topnode );
|
|
|
+ var normalNode = this.getNode( topnode );
|
|
|
+ var mappingType = this.getMap( topnode );
|
|
|
+ var refType = this.getRef( topnode );
|
|
|
+
|
|
|
+ var indices = geo.getPolygonVertexIndices( topnode );
|
|
|
+ var strides = geo.getPolygonTopologyArray( topnode );
|
|
|
+
|
|
|
+ // it means that there is a normal for every vertex of every polygon of the model.
|
|
|
+ // For example, if the models has 8 vertices that make up four quads, then there
|
|
|
+ // will be 16 normals (one normal * 4 polygons * 4 vertices of the polygon). Note
|
|
|
+ // that generally a game engine needs the vertices to have only one normal defined.
|
|
|
+ // So, if you find a vertex has more tha one normal, you can either ignore the normals
|
|
|
+ // you find after the first, or calculate the mean from all of them (normal smoothing).
|
|
|
+ //if ( mappingType == "ByPolygonVertex" ){
|
|
|
+ switch ( mappingType ) {
|
|
|
+
|
|
|
+ case "ByPolygonVertex":
|
|
|
+
|
|
|
+ switch ( refType ) {
|
|
|
+
|
|
|
+ // Direct
|
|
|
+ // The normals are in order.
|
|
|
+ case "Direct":
|
|
|
+ normals = this.parseNormal_ByPolygonVertex_Direct( normals, indices, strides, 3 );
|
|
|
+ break;
|
|
|
+
|
|
|
+ // IndexToDirect
|
|
|
+ // The order of the normals is given by the NormalsIndex property.
|
|
|
+ case "IndexToDirect":
|
|
|
+ normals = this.parseNormal_ByPolygonVertex_IndexToDirect();
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case "ByPolygon":
|
|
|
+
|
|
|
+ switch ( refType ) {
|
|
|
+
|
|
|
+ // Direct
|
|
|
+ // The normals are in order.
|
|
|
+ case "Direct":
|
|
|
+ normals = this.parseNormal_ByPolygon_Direct();
|
|
|
+ break;
|
|
|
+
|
|
|
+ // IndexToDirect
|
|
|
+ // The order of the normals is given by the NormalsIndex property.
|
|
|
+ case "IndexToDirect":
|
|
|
+ normals = this.parseNormal_ByPolygon_IndexToDirect();
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ return normals;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Normal.prototype.parseNormal_ByPolygonVertex_Direct = function ( node, indices, strides, itemSize ) {
|
|
|
+
|
|
|
+ return parse_Data_ByPolygonVertex_Direct( node, indices, strides, itemSize );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Normal.prototype.parseNormal_ByPolygonVertex_IndexToDirect = function ( node ) {
|
|
|
+
|
|
|
+ console.warn( "not implemented" );
|
|
|
+ return node;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Normal.prototype.parseNormal_ByPolygon_Direct = function ( node ) {
|
|
|
+
|
|
|
+ console.warn( "not implemented" );
|
|
|
+ return node;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Normal.prototype.parseNormal_ByPolygon_IndexToDirect = function ( node ) {
|
|
|
+
|
|
|
+ console.warn( "not implemented" );
|
|
|
+ return node;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Normal.prototype.parseNormal_ByVertex_Direct = function ( node ) {
|
|
|
+
|
|
|
+ console.warn( "not implemented" );
|
|
|
+ return node;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ function AnimationCurve () {
|
|
|
+
|
|
|
+ this.version = null;
|
|
|
+
|
|
|
+ this.id = null;
|
|
|
+ this.internalId = null;
|
|
|
+ this.times = null;
|
|
|
+ this.values = null;
|
|
|
+
|
|
|
+ this.attrFlag = null; // tangeant
|
|
|
+ this.attrData = null; // slope, weight
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ AnimationCurve.prototype.fromNode = function ( curveNode ){
|
|
|
+
|
|
|
+ this.id = curveNode.id;
|
|
|
+ this.internalId = curveNode.id;
|
|
|
+ this.times = curveNode.subNodes.KeyTime.properties.a;
|
|
|
+ this.values = curveNode.subNodes.KeyValueFloat.properties.a;
|
|
|
+
|
|
|
+ this.attrFlag = curveNode.subNodes.KeyAttrFlags.properties.a;
|
|
|
+ this.attrData = curveNode.subNodes.KeyAttrDataFloat.properties.a;
|
|
|
+
|
|
|
+ this.times = toFloat( this.times.split( ',' ) );
|
|
|
+ this.values = toFloat( this.values.split( ',' ) );
|
|
|
+ this.attrData = toFloat( this.attrData.split( ',' ) );
|
|
|
+ this.attrFlag = toInt( this.attrFlag.split( ',' ) );
|
|
|
+
|
|
|
+ this.times = this.times.map( function ( element ) {
|
|
|
+ return FBXTimeToSeconds( element );
|
|
|
+ } );
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ AnimationCurve.prototype.getLength = function () {
|
|
|
+
|
|
|
+ return this.times[ this.times.length - 1 ];
|
|
|
+ };
|
|
|
+
|
|
|
+ function AnimationNode (){
|
|
|
+
|
|
|
+ this.id = null;
|
|
|
+ this.attr = null; // S, R, T
|
|
|
+ this.attrX = false;
|
|
|
+ this.attrY = false;
|
|
|
+ this.attrZ = false;
|
|
|
+ this.internalId = null;
|
|
|
+ this.containerInternalId = null; // bone, null etc Id
|
|
|
+ this.containerBoneId = null; // bone, null etc Id
|
|
|
+ this.curveIdx = null; // AnimationCurve's indices
|
|
|
+ this.curves = []; // AnimationCurve refs
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ AnimationNode.prototype.fromNode = function ( allNodes, node, bones ){
|
|
|
+
|
|
|
+ this.id = node.id;
|
|
|
+ this.attr = node.attrName;
|
|
|
+ this.internalId = node.id;
|
|
|
+
|
|
|
+ if ( this.attr.match( /S|R|T/ ) ){
|
|
|
+ for ( var attrKey in node.properties ){
|
|
|
+ if ( attrKey.match( /X/ )) { this.attrX = true; }
|
|
|
+ if ( attrKey.match( /Y/ )) { this.attrY = true; }
|
|
|
+ if ( attrKey.match( /Z/ )) { this.attrZ = true; }
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+ // may be deform percent nodes
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+
|
|
|
+ this.containerIndices = allNodes.searchConnectionParent( this.id );
|
|
|
+ this.curveIdx = allNodes.searchConnectionChildren( this.id );
|
|
|
+
|
|
|
+ for ( var i = this.containerIndices.length - 1; i>=0; --i) {
|
|
|
+
|
|
|
+ var boneId = bones.searchRealId( this.containerIndices[ i ] );
|
|
|
+ if ( boneId >= 0 ) {
|
|
|
+
|
|
|
+ this.containerBoneId = boneId;
|
|
|
+ this.containerId = this.containerIndices [ i ];
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( boneId >= 0 ){ break; }
|
|
|
+ }
|
|
|
+ // this.containerBoneId = bones.searchRealId( this.containerIndices );
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ AnimationNode.prototype.setCurve = function ( curve ){
|
|
|
+ this.curves.push( curve );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ function Animation () {
|
|
|
+
|
|
|
+ this.curves = {};
|
|
|
+ this.length = 0.0;
|
|
|
+ this.fps = 30.0;
|
|
|
+ this.frames = 0.0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ Animation.prototype.parse = function ( node, bones ) {
|
|
|
+
|
|
|
+ var rawNodes = node.Objects.subNodes.AnimationCurveNode;
|
|
|
+ var rawCurves = node.Objects.subNodes.AnimationCurve;
|
|
|
+
|
|
|
+ // first: expand AnimationCurveNode into curve nodes
|
|
|
+ var curveNodes = [];
|
|
|
+ for ( var key in rawNodes ) {
|
|
|
+
|
|
|
+ if ( key.match( /\d+/ ) ){
|
|
|
+ var a = ( new AnimationNode() ).fromNode( node, rawNodes[ key ], bones );
|
|
|
+ curveNodes.push( a );
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // second: gen dict, mapped by internalId
|
|
|
+ var tmp = {};
|
|
|
+ for (var i=0; i < curveNodes.length; ++i) {
|
|
|
+ if( curveNodes[i] === null ){ continue; }
|
|
|
+
|
|
|
+ tmp[ curveNodes[i].id ] = curveNodes[i];
|
|
|
+ }
|
|
|
+
|
|
|
+ // third: insert curves into the dict
|
|
|
+ var ac = [];
|
|
|
+ var max = 0.0;
|
|
|
+ for ( key in rawCurves ) {
|
|
|
+
|
|
|
+ if ( key.match( /\d+/ ) ){
|
|
|
+ var c = ( new AnimationCurve() ).fromNode( rawCurves[key] );
|
|
|
+ ac.push( c );
|
|
|
+ max = c.getLength() ? c.getLength() : max;
|
|
|
+
|
|
|
+ var parentId = node.searchConnectionParent( c.id )[ 0 ];
|
|
|
+ var axis = node.searchConnectionType( c.id, parentId );
|
|
|
+
|
|
|
+ if ( axis.match( /X/ ) ){ axis = 'x'; }
|
|
|
+ if ( axis.match( /Y/ ) ){ axis = 'y'; }
|
|
|
+ if ( axis.match( /Z/ ) ){ axis = 'z'; }
|
|
|
+
|
|
|
+ tmp[ parentId ].curves[ axis ] = c;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // forth:
|
|
|
+ for ( var t in tmp ){
|
|
|
+ var id = tmp[ t ].containerBoneId;
|
|
|
+ if( this.curves[ id ] === undefined ){
|
|
|
+ this.curves[ id ] = {};
|
|
|
+ }
|
|
|
+
|
|
|
+ this.curves[ id ][ tmp[ t ].attr ] = tmp[ t ];
|
|
|
+ }
|
|
|
+
|
|
|
+ this.length = max;
|
|
|
+ this.frames = this.length * this.fps;
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+
|
|
|
+ function Textures () {
|
|
|
+
|
|
|
+ this.textures = [];
|
|
|
+ this.perGeoMap = {};
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ Textures.prototype.add = function ( tex ){
|
|
|
+
|
|
|
+ if ( this.textures === undefined ) {
|
|
|
+ this.textures = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ this.textures.push( tex );
|
|
|
+
|
|
|
+ for (var i=0; i < tex.parentIds.length; ++ i) {
|
|
|
+
|
|
|
+ if ( this.perGeoMap[ tex.parentIds[ i ] ] === undefined ){
|
|
|
+
|
|
|
+ this.perGeoMap[ tex.parentIds[ i ] ] = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ this.perGeoMap[ tex.parentIds[ i ] ].push( this.textures[ this.textures.length - 1 ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Textures.prototype.parse = function ( node, bones ){
|
|
|
+
|
|
|
+ var rawNodes = node.Objects.subNodes.Texture;
|
|
|
+
|
|
|
+ for ( var n in rawNodes ) {
|
|
|
+ var tex = ( new Texture() ).parse( rawNodes[ n ], node );
|
|
|
+ this.add( tex );
|
|
|
+ }
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Textures.prototype.getById = function ( id ) {
|
|
|
+
|
|
|
+ return this.perGeoMap[ id ];
|
|
|
+ };
|
|
|
+
|
|
|
+ function Texture () {
|
|
|
+
|
|
|
+ this.fileName = "";
|
|
|
+ this.name = "";
|
|
|
+ this.id = null;
|
|
|
+ this.parentIds = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ Texture.prototype.parse = function ( node, nodes ){
|
|
|
+
|
|
|
+ this.id = node.id;
|
|
|
+ this.name = node.attrName;
|
|
|
+ this.fileName = this.parseFileName( node.properties.FileName );
|
|
|
+
|
|
|
+ this.parentIds = this.searchParents( this.id, nodes );
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ // TODO: support directory
|
|
|
+ Texture.prototype.parseFileName = function ( fname ) {
|
|
|
+
|
|
|
+ if ( fname === undefined ){ return ""; }
|
|
|
+
|
|
|
+ // ignore directory structure, flatten path
|
|
|
+ var splitted = fname.split( /[\\\/]/ );
|
|
|
+ if ( splitted.length > 0 ){
|
|
|
+
|
|
|
+ return splitted[ splitted.length - 1 ];
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ return fname;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ Texture.prototype.searchParents = function ( id, nodes ) {
|
|
|
+
|
|
|
+ var p = nodes.searchConnectionParent( id );
|
|
|
+
|
|
|
+ return p;
|
|
|
+ };
|
|
|
+
|
|
|
+
|
|
|
+ /* --------------------------------------------------------------------- */
|
|
|
+ /* --------------------------------------------------------------------- */
|
|
|
+ /* --------------------------------------------------------------------- */
|
|
|
+ /* --------------------------------------------------------------------- */
|
|
|
+
|
|
|
+ function loadTextureImage ( texture, url ) {
|
|
|
+
|
|
|
+ var loader = new THREE.ImageLoader();
|
|
|
+
|
|
|
+ loader.load( url, function ( image ) {
|
|
|
+
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ loader.load( url, function( image ) {
|
|
|
+
|
|
|
+ texture.image = image;
|
|
|
+ texture.needUpdate = true;
|
|
|
+ console.log( 'tex load done' );
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ // Function called when download progresses
|
|
|
+ function ( xhr ) {
|
|
|
+ console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
|
|
|
+ },
|
|
|
+
|
|
|
+ // Function called when download errors
|
|
|
+ function ( xhr ) {
|
|
|
+ console.log( 'An error happened' );
|
|
|
+ }
|
|
|
+ );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // LayerElementUV: 0 {
|
|
|
+ // Version: 101
|
|
|
+ // Name: "Texture_Projection"
|
|
|
+ // MappingInformationType: "ByPolygonVertex"
|
|
|
+ // ReferenceInformationType: "IndexToDirect"
|
|
|
+ // UV: *1746 {
|
|
|
+ // UVIndex: *7068 {
|
|
|
+ //
|
|
|
+ // The order of the uvs is given by the UVIndex property.
|
|
|
+ function parse_Data_ByPolygonVertex_IndexToDirect( node, indices, itemSize ) {
|
|
|
+
|
|
|
+ var res = [];
|
|
|
+
|
|
|
+ for (var i=0; i < indices.length; ++i ) {
|
|
|
+
|
|
|
+ for (var j=0; j < itemSize; ++j) {
|
|
|
+
|
|
|
+ res.push( node[ ( indices[i] * itemSize ) + j ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return res;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ // what want: normal per vertex, order vertice
|
|
|
+ // i have: normal per polygon
|
|
|
+ // i have: indice per polygon
|
|
|
+ parse_Data_ByPolygonVertex_Direct = function ( node, indices, strides, itemSize ) {
|
|
|
+
|
|
|
+ // *21204 > 3573
|
|
|
+ // Geometry: 690680816, "Geometry::", "Mesh" {
|
|
|
+ // Vertices: *3573 {
|
|
|
+ // PolygonVertexIndex: *7068 {
|
|
|
+
|
|
|
+ var tmp = [];
|
|
|
+ var currentIndex = 0;
|
|
|
+
|
|
|
+ // first: sort to per vertex
|
|
|
+ for (var i=0; i < indices.length; ++i) {
|
|
|
+
|
|
|
+ tmp[ indices[i] ] = [];
|
|
|
+
|
|
|
+ // TODO: duped entry? blend or something?
|
|
|
+ for ( var s=0; s < itemSize; ++s ){
|
|
|
+
|
|
|
+ tmp[ indices[i] ][ s ] = node[ currentIndex + s ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ currentIndex += itemSize;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // second: expand x,y,z into serial array
|
|
|
+ var res = [];
|
|
|
+ for ( var jj=0; jj < tmp.length; ++jj) {
|
|
|
+ if ( tmp[jj] === undefined ){ continue; }
|
|
|
+
|
|
|
+ for ( var t=0; t < itemSize; ++t ){
|
|
|
+ if ( tmp[jj][t] === undefined ){ continue; }
|
|
|
+ res.push( tmp[jj][t] );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return res;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ // convert from by polygon(vert) data into by verts data
|
|
|
+ function mapByPolygonVertexToByVertex( data, indices, stride ) {
|
|
|
+
|
|
|
+ var tmp = {};
|
|
|
+ var res = [];
|
|
|
+ var max = 0;
|
|
|
+
|
|
|
+ for ( var i=0; i < indices.length; ++i ) {
|
|
|
+ if ( indices[i] in tmp ){ continue; }
|
|
|
+
|
|
|
+ tmp[ indices[i] ] = {};
|
|
|
+
|
|
|
+ for (var j=0; j < stride; ++j) {
|
|
|
+ tmp[ indices[i] ][ j ] = data[ i*stride + j];
|
|
|
+ }
|
|
|
+
|
|
|
+ max = max < indices[i] ? indices[i] : max;
|
|
|
+ }
|
|
|
+
|
|
|
+ try {
|
|
|
+ for ( i=0; i <= max; i++ ){
|
|
|
+
|
|
|
+ for ( var s=0; s < stride; s++ ){
|
|
|
+ res.push( tmp[ i ][ s ] );
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ } catch (e) {
|
|
|
+ //console.log( max );
|
|
|
+ //console.log( tmp );
|
|
|
+ //console.log( i );
|
|
|
+ //console.log( e );
|
|
|
+ }
|
|
|
+
|
|
|
+ return res;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // AUTODESK uses broken clock. i guess
|
|
|
+ var FBXTimeToSeconds = function( adskTime ){
|
|
|
+ return adskTime / 46186158000;
|
|
|
+ };
|
|
|
+
|
|
|
+ degToRad = function ( degrees ) {
|
|
|
+ return degrees * Math.PI / 180;
|
|
|
+ };
|
|
|
+
|
|
|
+ radToDeg = function ( radians ) {
|
|
|
+ return radians * 180 / Math.PI;
|
|
|
+ };
|
|
|
+
|
|
|
+ quatFromVec = function ( x, y, z ){
|
|
|
+ var euler = new THREE.Euler( x, y, z, 'ZYX' );
|
|
|
+ var quat = new THREE.Quaternion();
|
|
|
+ quat.setFromEuler( euler );
|
|
|
+
|
|
|
+ return quat;
|
|
|
+ };
|
|
|
+
|
|
|
+
|
|
|
+ // extend Array.prototype ? ....uuuh
|
|
|
+ toInt = function ( arr ) {
|
|
|
+ return arr.map( function ( element ) { return parseInt( element ); } );
|
|
|
+ };
|
|
|
+
|
|
|
+ toFloat = function ( arr ) {
|
|
|
+ return arr.map( function ( element ) { return parseFloat( element ); } );
|
|
|
+ };
|
|
|
+
|
|
|
+ toRad = function ( arr ){
|
|
|
+ return arr.map( function ( element ) { return degToRad( element ); } );
|
|
|
+ };
|
|
|
+
|
|
|
+ toMat44 = function ( arr ) {
|
|
|
+ var mat = new THREE.Matrix4();
|
|
|
+ mat.set(
|
|
|
+ arr[ 0], arr[ 4], arr[ 8], arr[12],
|
|
|
+ arr[ 1], arr[ 5], arr[ 9], arr[13],
|
|
|
+ arr[ 2], arr[ 6], arr[10], arr[14],
|
|
|
+ arr[ 3], arr[ 7], arr[11], arr[15]
|
|
|
+ );
|
|
|
+
|
|
|
+ /*
|
|
|
+ mat.set(
|
|
|
+ arr[ 0], arr[ 1], arr[ 2], arr[ 3],
|
|
|
+ arr[ 4], arr[ 5], arr[ 6], arr[ 7],
|
|
|
+ arr[ 8], arr[ 9], arr[10], arr[11],
|
|
|
+ arr[12], arr[13], arr[14], arr[15]
|
|
|
+ );
|
|
|
+ // */
|
|
|
+ return mat;
|
|
|
+ };
|
|
|
+
|
|
|
+} )();
|