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@@ -42,9 +42,9 @@
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- var container, stats, font;
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-
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+ var container, stats;
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var camera, scene, renderer, controls;
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+ var model;
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init();
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animate();
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@@ -53,7 +53,6 @@
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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- font = font;
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
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camera.position.set( 0.0, 300, 400 * 4 );
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@@ -100,74 +99,82 @@
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window.addEventListener( 'resize', onWindowResize, false );
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initMaterial();
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+
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}
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function initMaterial() {
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- var shader = new THREE.TranslucentShader();
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- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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-
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- // Materials
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var loader = new THREE.TextureLoader();
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- var imgTexture = loader.load("models/fbx/white.jpg");
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- var thicknessTexture = loader.load("models/fbx/bunny_thickness.png");
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+ var imgTexture = loader.load( 'models/fbx/white.jpg' );
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+ var thicknessTexture = loader.load( 'models/fbx/bunny_thickness.png' );
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imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
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- uniforms[ "map" ].value = imgTexture;
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-
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- uniforms[ "diffuse" ].value = new THREE.Vector3(1.0, 0.2, 0.2);
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- uniforms[ "shininess" ].value = 500;
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-
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- uniforms[ "thicknessMap" ].value = thicknessTexture;
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- uniforms[ "thicknessColor" ].value = new THREE.Vector3(0.5, 0.3, 0.3);
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- uniforms[ "thicknessDistortion" ].value = 0.1;
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- uniforms[ "thicknessAmbient" ].value = 0.1;
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- uniforms[ "thicknessAttenuation" ].value = 0.8;
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- uniforms[ "thicknessPower" ].value = 2;
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- uniforms[ "thicknessScale" ].value = 10.0;
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+ var shader = new THREE.TranslucentShader();
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+ var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
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- var material = new THREE.ShaderMaterial( parameters );
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+ uniforms[ 'map' ].value = imgTexture;
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+
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+ uniforms[ 'diffuse' ].value = new THREE.Vector3( 1.0, 0.2, 0.2 );
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+ uniforms[ 'shininess' ].value = 500;
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+
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+ uniforms[ 'thicknessMap' ].value = thicknessTexture;
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+ uniforms[ 'thicknessColor' ].value = new THREE.Vector3( 0.5, 0.3, 0.3 );
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+ uniforms[ 'thicknessDistortion' ].value = 0.1;
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+ uniforms[ 'thicknessAmbient' ].value = 0.1;
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+ uniforms[ 'thicknessAttenuation' ].value = 0.8;
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+ uniforms[ 'thicknessPower' ].value = 2;
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+ uniforms[ 'thicknessScale' ].value = 10.0;
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+
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+ var material = new THREE.ShaderMaterial( {
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+ uniforms: uniforms,
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+ vertexShader: shader.vertexShader,
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+ fragmentShader: shader.fragmentShader,
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+ lights: true
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+ } );
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material.extensions.derivatives = true;
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// LOADER
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var loader = new THREE.FBXLoader();
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- loader.load("models/fbx/stanford-bunny.fbx", function(object) {
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- loadedModel(object, 1, material);
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- });
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- }
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+ loader.load( 'models/fbx/stanford-bunny.fbx', function ( object ) {
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+
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+ model = object.children[ 0 ];
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+ model.position.set( 0, 0, 10 );
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+ model.scale.setScalar( 1 );
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+ model.material = material;
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+ scene.add( model );
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+
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+ } );
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- function loadedModel(object, scale, material) {
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- object.children[0].position.x = 0;
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- object.children[0].position.y = 0;
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- object.children[0].position.z = 10;
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- object.children[0].scale.set(scale, scale, scale);
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- object.children[0].material = material;
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- scene.add(object);
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}
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function onWindowResize() {
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+
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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+
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}
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//
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function animate() {
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+
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requestAnimationFrame( animate );
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render();
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+
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stats.update();
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+
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}
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function render() {
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- var timer = Date.now() * 0.00025;
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- camera.lookAt( scene.position );
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+ if ( model ) model.rotation.y = performance.now() / 5000;
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+
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renderer.render( scene, camera );
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+
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}
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</script>
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