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Limit zooming to remove distortion

WestLangley 8 年之前
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d01d6e04a1
共有 1 個文件被更改,包括 2 次插入7 次删除
  1. 2 7
      examples/webgl_video_panorama_equirectangular.html

+ 2 - 7
examples/webgl_video_panorama_equirectangular.html

@@ -43,7 +43,7 @@
 			lon = 0, onMouseDownLon = 0,
 			lat = 0, onMouseDownLat = 0,
 			phi = 0, theta = 0,
-			distance = 500,
+			distance = 50,
 			onPointerDownPointerX = 0,
 			onPointerDownPointerY = 0,
 			onPointerDownLon = 0,
@@ -146,7 +146,7 @@
 
 				distance += event.deltaY * 0.05;
 
-				distance = THREE.Math.clamp( distance, 400, 500 );
+				distance = THREE.Math.clamp( distance, 1, 50 );
 
 			}
 
@@ -169,11 +169,6 @@
 
 				camera.lookAt( camera.target );
 
-				/*
-				// distortion
-				camera.position.copy( camera.target ).negate();
-				*/
-
 				renderer.render( scene, camera );
 
 			}