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@@ -12,10 +12,10 @@
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<h1>[name]</h1>
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- <div class="desc">
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+ <p class="desc">
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Class representing triangular [link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based objects.
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Also serves as a base for other classes such as [page:SkinnedMesh].
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- </div>
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+ </p>
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<h2>Example</h2>
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@@ -31,79 +31,79 @@
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<h2>Constructor</h2>
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<h3>[name]( [param:Geometry geometry], [param:Material material] )</h3>
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- <div>
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+ <p>
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[page:Geometry geometry] — (optional) an instance of [page:Geometry] or [page:BufferGeometry].
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Default is a new [page:BufferGeometry].<br />
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[page:Material material] — (optional) a single or an array of [page:Material]. Default is a new [page:MeshBasicMaterial]
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- </div>
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+ </p>
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<h2>Properties</h2>
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- <div>See the base [page:Object3D] class for common properties.</div>
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+ <p>See the base [page:Object3D] class for common properties.</p>
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<h3>[property:Integer drawMode]</h3>
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- <div>
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+ <p>
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Determines how the mesh triangles are constructed from the vertices.
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See the draw mode [page:DrawModes constants] for all possible values.
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Default is [page:DrawModes TrianglesDrawMode].
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- </div>
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+ </p>
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<h3>[property:Boolean isMesh]</h3>
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- <div>
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+ <p>
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Used to check whether this or derived classes are meshes. Default is *true*.<br /><br />
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You should not change this, as it is used internally for optimisation.
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- </div>
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+ </p>
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<h3>[property:Geometry geometry]</h3>
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- <div>
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+ <p>
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An instance of [page:Geometry] or [page:BufferGeometry] (or derived classes),
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defining the object's structure.<br /><br />
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It's recommended to always use a [page:BufferGeometry] if possible for best performance.
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- </div>
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+ </p>
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<h3>[property:Material material]</h3>
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- <div>
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+ <p>
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An instance of material derived from the [page:Material] base class or an array of materials, defining the
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object's appearance. Default is a [page:MeshBasicMaterial] with a random color.
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- </div>
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+ </p>
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<h3>[property:Array morphTargetInfluences]</h3>
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- <div>
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+ <p>
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An array of weights typically from 0-1 that specify how much of the morph is applied.
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Undefined by default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets].
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- </div>
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+ </p>
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<h3>[property:Object morphTargetDictionary]</h3>
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- <div>
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+ <p>
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A dictionary of morphTargets based on the morphTarget.name property.
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Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
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- </div>
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+ </p>
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<h2>Methods</h2>
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- <div>See the base [page:Object3D] class for common methods.</div>
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+ <p>See the base [page:Object3D] class for common methods.</p>
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<h3>[method:null setDrawMode]()</h3>
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- <div>Set the value of [page:.drawMode drawMode].</div>
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+ <p>Set the value of [page:.drawMode drawMode].</p>
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<h3>[method:Mesh clone]()</h3>
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- <div>Returns a clone of this [name] object and its descendants.</div>
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+ <p>Returns a clone of this [name] object and its descendants.</p>
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<h3>[method:Array raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
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- <div>
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+ <p>
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Get intersections between a casted ray and this mesh.
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[page:Raycaster.intersectObject] will call this method.
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- </div>
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+ </p>
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<h3>[method:null updateMorphTargets]()</h3>
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- <div>
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+ <p>
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Updates the morphTargets to have no influence on the object. Resets the
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[page:Mesh.morphTargetInfluences morphTargetInfluences] and
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[page:Mesh.morphTargetDictionary morphTargetDictionary] properties.
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- </div>
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+ </p>
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<h2>Source</h2>
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