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Simplified onBeforeRender/onAfterRender arguments. See #9738.

Mr.doob 8 years ago
parent
commit
d04da47baf
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/renderers/WebGLRenderer.js

+ 2 - 2
src/renderers/WebGLRenderer.js

@@ -1509,7 +1509,7 @@ function WebGLRenderer( parameters ) {
 			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
 			object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
 			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
 			object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
 
 
-			object.onBeforeRender( _this , _gl , camera, fog, geometry, material, object, group );
+			object.onBeforeRender( _this, camera, geometry, material, group );
 
 
 			if ( object.isImmediateRenderObject ) {
 			if ( object.isImmediateRenderObject ) {
 
 
@@ -1531,7 +1531,7 @@ function WebGLRenderer( parameters ) {
 
 
 			}
 			}
 
 
-			object.onAfterRender( _this , _gl , camera, fog, geometry, material, object, group );
+			object.onAfterRender( _this, camera, geometry, material, group );
 
 
 
 
 		}
 		}