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@@ -1,62 +1,62 @@
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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <meta charset="utf-8" />
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- <script src="../../list.js"></script>
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- <script src="../../page.js"></script>
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- <link type="text/css" rel="stylesheet" href="../../page.css" />
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- </head>
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- <body>
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- [page:Object3D] → [page:Light] →
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-
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- <h1>[name]</h1>
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-
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- <div class="desc">
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- Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
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- </div>
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-
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-
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- <h2>Example</h2>
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-
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- <code>var light = new THREE.PointLight( 0xff0000, 1, 100 );
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-light.position.set( 50, 50, 50 );
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-scene.add( light );</code>
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-
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-
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- <h2>Constructor</h2>
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-
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-
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- <h3>[name]([page:Integer hex], [page:Float intensity], [page:todo distance])</h3>
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- <div>
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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <script src="../../list.js"></script>
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+ <script src="../../page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="../../page.css" />
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+ </head>
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+ <body>
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+ [page:Object3D] → [page:Light] →
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+
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+ <h1>[name]</h1>
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+
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+ <div class="desc">
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+ Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
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+ </div>
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+
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+
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+ <h2>Example</h2>
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+
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+ <code>var light = new THREE.PointLight( 0xff0000, 1, 100 );
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+light.position.set( 50, 50, 50 );
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+scene.add( light );</code>
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+
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+
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+ <h2>Constructor</h2>
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+
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+
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+ <h3>[name]([page:Integer hex], [page:Float intensity], [page:Number distance])</h3>
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+ <div>
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[page:Integer hex] — Numeric value of the RGB component of the color. <br />
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- [page:Float intensity] — Numeric value of the light's strength/intensity. <br />
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- distance -- todo
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- </div>
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- <div>
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- Creates a light at a specific position in the scene. The light shines in all directions (roughly similar to a light bulb.)
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-
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- </div>
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-
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-
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- <h2>Properties</h2>
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-
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- <h3>.[page:Float intensity]</h3>
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- <div>
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- Light's intensity.<br />
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- Default - *1.0*.
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- </div>
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-
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- <h3>.[page:Float distance]</h3>
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- <div>
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- If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
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- Default — *0.0*.
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- </div>
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-
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- <h2>Methods</h2>
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-
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-
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- <h2>Source</h2>
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-
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- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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- </body>
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-</html>
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+ [page:Float intensity] — Numeric value of the light's strength/intensity. <br />
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+ [page:Number distance] -- The distance of the light where the intensity is 0. When distance is 0, then the distance is endless.
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+ </div>
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+ <div>
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+ Creates a light at a specific position in the scene. The light shines in all directions (roughly similar to a light bulb.)
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+
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+ </div>
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+
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+
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+ <h2>Properties</h2>
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+
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+ <h3>.[page:Float intensity]</h3>
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+ <div>
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+ Light's intensity.<br />
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+ Default - *1.0*.
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+ </div>
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+
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+ <h3>.[page:Float distance]</h3>
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+ <div>
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+ If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
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+ Default — *0.0*.
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+ </div>
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+
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+ <h2>Methods</h2>
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+
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </body>
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+</html>
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