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@@ -440,6 +440,51 @@ THREE.Path.prototype.getPoints = function( divisions, closedPath ) {
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THREE.Path.prototype.toShapes = function( isCCW ) {
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THREE.Path.prototype.toShapes = function( isCCW ) {
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+ function isPointInsidePolygon( inPt, inPolygon ) {
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+ var EPSILON = 0.0000000001;
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+
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+ var polyLen = inPolygon.length;
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+
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+ // inPt on polygon contour => immediate success or
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+ // toggling of inside/outside at every single! intersection point of an edge
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+ // with the horizontal line through inPt, left of inPt
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+ // not counting lowerY endpoints of edges and whole edges on that line
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+ var inside = false;
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+ for( var p = polyLen - 1, q = 0; q < polyLen; p = q++ ) {
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+ var edgeLowPt = inPolygon[ p ];
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+ var edgeHighPt = inPolygon[ q ];
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+
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+ var edgeDx = edgeHighPt.x - edgeLowPt.x;
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+ var edgeDy = edgeHighPt.y - edgeLowPt.y;
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+
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+ if ( Math.abs(edgeDy) > EPSILON ) { // not parallel
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+ if ( edgeDy < 0 ) {
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+ edgeLowPt = inPolygon[ q ]; edgeDx = -edgeDx;
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+ edgeHighPt = inPolygon[ p ]; edgeDy = -edgeDy;
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+ }
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+ if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue;
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+
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+ if ( inPt.y == edgeLowPt.y ) {
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+ if ( inPt.x == edgeLowPt.x ) return true; // inPt is on contour ?
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+ // continue; // no intersection or edgeLowPt => doesn't count !!!
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+ } else {
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+ var perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y);
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+ if ( perpEdge == 0 ) return true; // inPt is on contour ?
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+ if ( perpEdge < 0 ) continue;
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+ inside = !inside; // true intersection left of inPt
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+ }
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+ } else { // parallel or colinear
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+ if ( inPt.y != edgeLowPt.y ) continue; // parallel
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+ // egde lies on the same horizontal line as inPt
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+ if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
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+ ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour !
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+ // continue;
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+ }
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+ }
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+
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+ return inside;
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+ }
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+
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var i, il, item, action, args;
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var i, il, item, action, args;
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var subPaths = [], lastPath = new THREE.Path();
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var subPaths = [], lastPath = new THREE.Path();
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@@ -493,66 +538,88 @@ THREE.Path.prototype.toShapes = function( isCCW ) {
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holesFirst = isCCW ? !holesFirst : holesFirst;
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holesFirst = isCCW ? !holesFirst : holesFirst;
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// console.log("Holes first", holesFirst);
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// console.log("Holes first", holesFirst);
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+
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+ var betterShapeHoles = [];
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+ var newShapes = [];
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+ var newShapeHoles = [];
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+ var mainIdx = 0;
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+ var tmpPoints;
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- if ( holesFirst ) {
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+ newShapes[mainIdx] = undefined;
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+ newShapeHoles[mainIdx] = [];
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- tmpShape = new THREE.Shape();
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-
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- for ( i = 0, il = subPaths.length; i < il; i ++ ) {
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+ for ( i = 0, il = subPaths.length; i < il; i ++ ) {
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- tmpPath = subPaths[ i ];
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- solid = THREE.Shape.Utils.isClockWise( tmpPath.getPoints() );
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- solid = isCCW ? !solid : solid;
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+ tmpPath = subPaths[ i ];
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+ tmpPoints = tmpPath.getPoints();
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+ solid = THREE.Shape.Utils.isClockWise( tmpPoints );
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+ solid = isCCW ? !solid : solid;
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- if ( solid ) {
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+ if ( solid ) {
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- tmpShape.actions = tmpPath.actions;
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- tmpShape.curves = tmpPath.curves;
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+ if ( (! holesFirst ) && ( newShapes[mainIdx] ) ) mainIdx++;
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- shapes.push( tmpShape );
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- tmpShape = new THREE.Shape();
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+ newShapes[mainIdx] = { s: new THREE.Shape(), p: tmpPoints };
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+ newShapes[mainIdx].s.actions = tmpPath.actions;
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+ newShapes[mainIdx].s.curves = tmpPath.curves;
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+
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+ if ( holesFirst ) mainIdx++;
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+ newShapeHoles[mainIdx] = [];
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- //console.log('cw', i);
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+ //console.log('cw', i);
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- } else {
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+ } else {
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- tmpShape.holes.push( tmpPath );
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+ newShapeHoles[mainIdx].push( { h: tmpPath, p: tmpPoints[0] } );
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- //console.log('ccw', i);
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-
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- }
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+ //console.log('ccw', i);
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}
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}
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- } else {
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-
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- // Shapes first
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- tmpShape = undefined;
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-
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- for ( i = 0, il = subPaths.length; i < il; i ++ ) {
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-
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- tmpPath = subPaths[ i ];
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- solid = THREE.Shape.Utils.isClockWise( tmpPath.getPoints() );
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- solid = isCCW ? !solid : solid;
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-
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- if ( solid ) {
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-
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- if ( tmpShape ) shapes.push( tmpShape );
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-
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- tmpShape = new THREE.Shape();
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- tmpShape.actions = tmpPath.actions;
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- tmpShape.curves = tmpPath.curves;
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-
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- } else {
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+ }
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- tmpShape.holes.push( tmpPath );
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+ if ( newShapes.length > 1 ) {
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+ var ambigious = false;
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+ var toChange = [];
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+ for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++ ) {
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+ betterShapeHoles[sIdx] = [];
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+ }
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+ for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++ ) {
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+ var sh = newShapes[sIdx];
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+ var sho = newShapeHoles[sIdx];
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+ for (var hIdx = 0; hIdx < sho.length; hIdx++ ) {
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+ var ho = sho[hIdx];
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+ var hole_unassigned = true;
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+ for (var s2Idx = 0; s2Idx < newShapes.length; s2Idx++ ) {
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+ if ( isPointInsidePolygon( ho.p, newShapes[s2Idx].p ) ) {
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+ if ( sIdx != s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } );
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+ if ( hole_unassigned ) {
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+ hole_unassigned = false;
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+ betterShapeHoles[s2Idx].push( ho );
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+ } else {
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+ ambigious = true;
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+ }
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+ }
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+ }
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+ if ( hole_unassigned ) { betterShapeHoles[sIdx].push( ho ); }
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}
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}
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-
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}
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}
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+ // console.log("ambigious: ", ambigious);
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+ if ( toChange.length > 0 ) {
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+ // console.log("to change: ", toChange);
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+ if (! ambigious) newShapeHoles = betterShapeHoles;
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+ }
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+ }
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+ var tmpHoles, j, jl;
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+ for ( i = 0, il = newShapes.length; i < il; i ++ ) {
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+ tmpShape = newShapes[i].s;
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shapes.push( tmpShape );
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shapes.push( tmpShape );
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-
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+ tmpHoles = newShapeHoles[i];
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+ for ( j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
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+ tmpShape.holes.push( tmpHoles[j].h );
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+ }
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}
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}
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//console.log("shape", shapes);
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//console.log("shape", shapes);
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