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@@ -9,25 +9,26 @@
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<body>
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<h1>[name]</h1>
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- <div class="desc">todo</div>
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+ <div class="desc">This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.</div>
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<h2>Constructor</h2>
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- <h3>[name]()</h3>
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+ <h3>[name]( [page:Integer hex], [page:Float near], [page:Float far] )</h3>
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<h2>Properties</h2>
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- <h3>.[page:Vector3 todo]</h3>
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+ <h3>.[page:Integer hex]</h3>
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+ <div>Fog color in hexadecimal. Example: 0x000000 will render far away objects black.</div>
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-
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- <h2>Methods</h2>
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-
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- <h3>.todo( [page:Vector3 todo] )</h3>
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- <div>
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- todo — todo<br />
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- </div>
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+ <h3>.[page:Float near]</h3>
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+ <div>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</div>
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+ <div>Default is 1.</div>
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+
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+ <h3>.[page:Float far]</h3>
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+ <div>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</div>
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+ <div>Default is 1000.</div>
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<h2>Source</h2>
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