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@@ -1,81 +1,79 @@
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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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<meta charset="utf-8" />
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- <base href="../../" />
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- <script src="list.js"></script>
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- <script src="page.js"></script>
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- <link type="text/css" rel="stylesheet" href="page.css" />
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- </head>
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- <body>
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- [page:Object3D] →
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-
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- <h1>[name]</h1>
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-
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- <div class="desc">
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- Abstract base class for lights - all other light types inherit the properties and methods
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- described here.
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- </div>
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-
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-
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- <h2>Constructor</h2>
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-
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-
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- <h3>[name]( [page:Integer color], [page:float intensity] )</h3>
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- <div>
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- [page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
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- [page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />
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-
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- Creates a new [name]. Note that this is not intended to be called directly (use one of <thead>
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- derived classes instead).
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- </thead>)
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- </div>
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-
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- <h2>Properties</h2>
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- <div>
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- See the base [page:Object3D Object3D] class for common properties.
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- </div>
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-
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- <h3>[property:Color color]</h3>
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- <div>
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- Color of the light. Defaults to a new [page:Color] set to white, if not passed in the constructor.<br />
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- </div>
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-
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- <h3>[property:Float intensity]</h3>
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- <div>
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- The light's intensity, or strength.<br />
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- In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, the product of
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- [page:.color color] * intensity is interpreted as luminous intensity measured in candela.<br />
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- Default - *1.0*.
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- </div>
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-
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- <h3>[property:Boolean isLight]</h3>
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- <div>
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- Used to check whether this or derived classes are lights. Default is *true*.<br /><br />
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-
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- You should not change this, as it used internally for optimisation.
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- </div>
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-
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-
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- <h2>Methods</h2>
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- <div>
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- See the base [page:Object3D Object3D] class for common methods.
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- </div>
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-
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-
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- <h3>[method:Light copy]( [page:Light source] )</h3>
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- <div>
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- Copies the value of [page:.color color] and [page:.intensity intensity] from the
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- [page:Light source] light into this one.
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- </div>
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-
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- <h3>[method:JSON toJSON]( [page:String meta] )</h3>
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- <div>
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- Return Light data in JSON format.
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- </div>
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-
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- <h2>Source</h2>
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-
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- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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- </body>
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-</html>
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+ <base href="../../" />
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|
+ <script src="list.js"></script>
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|
+ <script src="page.js"></script>
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|
|
+ <link type="text/css" rel="stylesheet" href="page.css" />
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+ [page:Object3D] →
|
|
|
+
|
|
|
+ <h1>[name]</h1>
|
|
|
+
|
|
|
+ <div class="desc">
|
|
|
+ Abstract base class for lights - all other light types inherit the properties and methods
|
|
|
+ described here.
|
|
|
+ </div>
|
|
|
+
|
|
|
+
|
|
|
+ <h2>Constructor</h2>
|
|
|
+
|
|
|
+
|
|
|
+ <h3>[name]( [page:Integer color], [page:float intensity] )</h3>
|
|
|
+ <div>
|
|
|
+ [page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
|
|
|
+ [page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />
|
|
|
+
|
|
|
+ Creates a new [name]. Note that this is not intended to be called directly (use one of derived classes instead).
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <h2>Properties</h2>
|
|
|
+ <div>
|
|
|
+ See the base [page:Object3D Object3D] class for common properties.
|
|
|
+ </div>
|
|
|
+
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|
+ <h3>[property:Color color]</h3>
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+ <div>
|
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|
+ Color of the light. Defaults to a new [page:Color] set to white, if not passed in the constructor.<br />
|
|
|
+ </div>
|
|
|
+
|
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|
+ <h3>[property:Float intensity]</h3>
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|
|
+ <div>
|
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|
+ The light's intensity, or strength.<br />
|
|
|
+ In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, the product of
|
|
|
+ [page:.color color] * intensity is interpreted as luminous intensity measured in candela.<br />
|
|
|
+ Default - *1.0*.
|
|
|
+ </div>
|
|
|
+
|
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+ <h3>[property:Boolean isLight]</h3>
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|
+ <div>
|
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|
+ Used to check whether this or derived classes are lights. Default is *true*.<br /><br />
|
|
|
+
|
|
|
+ You should not change this, as it used internally for optimisation.
|
|
|
+ </div>
|
|
|
+
|
|
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+
|
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+ <h2>Methods</h2>
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+ <div>
|
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+ See the base [page:Object3D Object3D] class for common methods.
|
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+ </div>
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+
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+
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+ <h3>[method:Light copy]( [page:Light source] )</h3>
|
|
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+ <div>
|
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+ Copies the value of [page:.color color] and [page:.intensity intensity] from the
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+ [page:Light source] light into this one.
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+ </div>
|
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+
|
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+ <h3>[method:JSON toJSON]( [page:String meta] )</h3>
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+ <div>
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+ Return Light data in JSON format.
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+ </div>
|
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </body>
|
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+</html>
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