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Examples: Removed webgl_materials.

Mr.doob 2 jaren geleden
bovenliggende
commit
d13f49c420
3 gewijzigde bestanden met toevoegingen van 0 en 224 verwijderingen
  1. 0 1
      examples/files.json
  2. BIN
      examples/screenshots/webgl_materials.jpg
  3. 0 223
      examples/webgl_materials.html

+ 0 - 1
examples/files.json

@@ -133,7 +133,6 @@
 		"webgl_loader_xyz",
 		"webgl_lod",
 		"webgl_marchingcubes",
-		"webgl_materials",
 		"webgl_materials_blending",
 		"webgl_materials_blending_custom",
 		"webgl_materials_bumpmap",

BIN
examples/screenshots/webgl_materials.jpg


+ 0 - 223
examples/webgl_materials.html

@@ -1,223 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - materials</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<link type="text/css" rel="stylesheet" href="main.css">
-	</head>
-	<body>
-		<div id="info">
-			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl materials
-		</div>
-
-		<!-- Import maps polyfill -->
-		<!-- Remove this when import maps will be widely supported -->
-		<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
-
-		<script type="importmap">
-			{
-				"imports": {
-					"three": "../build/three.module.js",
-					"three/addons/": "./jsm/"
-				}
-			}
-		</script>
-
-		<script type="module">
-
-			import * as THREE from 'three';
-
-			import Stats from 'three/addons/libs/stats.module.js';
-
-			let stats;
-
-			let camera, scene, renderer;
-			let pointLight;
-
-			const objects = [], materials = [];
-
-			init();
-			animate();
-
-			function init() {
-
-				const container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
-				camera.position.set( 0, 200, 800 );
-
-				scene = new THREE.Scene();
-
-				// Grid
-
-				const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
-				helper.position.y = - 75;
-				scene.add( helper );
-
-				// Materials
-
-				const texture = new THREE.Texture( generateTexture() );
-				texture.colorSpace = THREE.SRGBColorSpace;
-				texture.needsUpdate = true;
-
-				materials.push( new THREE.MeshLambertMaterial( { map: texture, transparent: true } ) );
-				materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd } ) );
-				materials.push( new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, flatShading: true } ) );
-				materials.push( new THREE.MeshNormalMaterial() );
-				materials.push( new THREE.MeshBasicMaterial( { color: 0xffaa00, transparent: true, blending: THREE.AdditiveBlending } ) );
-				materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd } ) );
-				materials.push( new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, map: texture, transparent: true } ) );
-				materials.push( new THREE.MeshNormalMaterial( { flatShading: true } ) );
-				materials.push( new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ) );
-				materials.push( new THREE.MeshDepthMaterial() );
-				materials.push( new THREE.MeshLambertMaterial( { color: 0x666666, emissive: 0xff0000 } ) );
-				materials.push( new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x666666, emissive: 0xff0000, shininess: 10, opacity: 0.9, transparent: true } ) );
-				materials.push( new THREE.MeshBasicMaterial( { map: texture, transparent: true } ) );
-
-				// Spheres geometry
-
-				const geometry = new THREE.SphereGeometry( 70, 32, 16 );
-
-				for ( let i = 0, l = materials.length; i < l; i ++ ) {
-
-					addMesh( geometry, materials[ i ] );
-
-				}
-
-				// Lights
-
-				scene.add( new THREE.AmbientLight( 0x111111 ) );
-
-				const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
-
-				directionalLight.position.x = Math.random() - 0.5;
-				directionalLight.position.y = Math.random() - 0.5;
-				directionalLight.position.z = Math.random() - 0.5;
-				directionalLight.position.normalize();
-
-				scene.add( directionalLight );
-
-				pointLight = new THREE.PointLight( 0xffffff, 1 );
-				scene.add( pointLight );
-
-				pointLight.add( new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) ) );
-
-				//
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild( renderer.domElement );
-
-				//
-
-				stats = new Stats();
-				container.appendChild( stats.dom );
-
-				//
-
-				window.addEventListener( 'resize', onWindowResize );
-
-			}
-
-			function addMesh( geometry, material ) {
-
-				const mesh = new THREE.Mesh( geometry, material );
-
-				mesh.position.x = ( objects.length % 4 ) * 200 - 400;
-				mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
-
-				mesh.rotation.x = Math.random() * 200 - 100;
-				mesh.rotation.y = Math.random() * 200 - 100;
-				mesh.rotation.z = Math.random() * 200 - 100;
-
-				objects.push( mesh );
-
-				scene.add( mesh );
-
-			}
-
-			function onWindowResize() {
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			function generateTexture() {
-
-				const canvas = document.createElement( 'canvas' );
-				canvas.width = 256;
-				canvas.height = 256;
-
-				const context = canvas.getContext( '2d' );
-				const image = context.getImageData( 0, 0, 256, 256 );
-
-				let x = 0, y = 0;
-
-				for ( let i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
-
-					x = j % 256;
-					y = ( x === 0 ) ? y + 1 : y;
-
-					image.data[ i ] = 255;
-					image.data[ i + 1 ] = 255;
-					image.data[ i + 2 ] = 255;
-					image.data[ i + 3 ] = Math.floor( x ^ y );
-
-				}
-
-				context.putImageData( image, 0, 0 );
-
-				return canvas;
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				const timer = 0.0001 * Date.now();
-
-				camera.position.x = Math.cos( timer ) * 1000;
-				camera.position.z = Math.sin( timer ) * 1000;
-
-				camera.lookAt( scene.position );
-
-				for ( let i = 0, l = objects.length; i < l; i ++ ) {
-
-					const object = objects[ i ];
-
-					object.rotation.x += 0.01;
-					object.rotation.y += 0.005;
-
-				}
-
-				materials[ materials.length - 2 ].emissive.setHSL( 0.54, 1, 0.35 * ( 0.5 + 0.5 * Math.sin( 35 * timer ) ) );
-				materials[ materials.length - 3 ].emissive.setHSL( 0.04, 1, 0.35 * ( 0.5 + 0.5 * Math.cos( 35 * timer ) ) );
-
-				pointLight.position.x = Math.sin( timer * 7 ) * 300;
-				pointLight.position.y = Math.cos( timer * 5 ) * 400;
-				pointLight.position.z = Math.cos( timer * 3 ) * 300;
-
-				renderer.render( scene, camera );
-
-			}
-
-		</script>
-
-	</body>
-</html>