Browse Source

WebGLRenderer: Reset current material in setRenderTarget(). (#22395)

Michael Herzog 3 years ago
parent
commit
d1541fbc98
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/renderers/WebGLRenderer.js

+ 2 - 0
src/renderers/WebGLRenderer.js

@@ -1990,6 +1990,8 @@ function WebGLRenderer( parameters = {} ) {
 
 		}
 
+		_currentMaterialId = - 1; // reset current material to ensure correct uniform bindings
+
 	};
 
 	this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {