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Merge remote-tracking branch 'alteredq/dev' into dev

Mr.doob 13 年之前
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d17f3de472

文件差异内容过多而无法显示
+ 30 - 28
build/Three.js


+ 104 - 104
build/custom/ThreeCanvas.js

@@ -16,8 +16,8 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;
 a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
 this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
 setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
-a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,f=d[0],e=d[4],g=d[8],l=d[1],m=d[5],j=d[9],h=d[2],n=d[6],d=d[10];if(b===void 0||b==="XYZ"){this.y=Math.asin(c(g));if(Math.abs(g)<0.99999){this.x=Math.atan2(-j,d);this.z=Math.atan2(-e,f)}else{this.x=Math.atan2(l,m);this.z=0}}else if(b==="YXZ"){this.x=Math.asin(-c(j));if(Math.abs(j)<
-0.99999){this.y=Math.atan2(g,d);this.z=Math.atan2(l,m)}else{this.y=Math.atan2(-h,f);this.z=0}}else if(b==="ZXY"){this.x=Math.asin(c(n));if(Math.abs(n)<0.99999){this.y=Math.atan2(-h,d);this.z=Math.atan2(-e,m)}else{this.y=0;this.z=Math.atan2(g,f)}}else if(b==="ZYX"){this.y=Math.asin(-c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(n,d);this.z=Math.atan2(l,f)}else{this.x=0;this.z=Math.atan2(-e,m)}}else if(b==="YZX"){this.z=Math.asin(c(l));if(Math.abs(l)<0.99999){this.x=Math.atan2(-j,m);this.y=Math.atan2(-h,
+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,f=d[0],e=d[4],g=d[8],j=d[1],m=d[5],l=d[9],h=d[2],n=d[6],d=d[10];if(b===void 0||b==="XYZ"){this.y=Math.asin(c(g));if(Math.abs(g)<0.99999){this.x=Math.atan2(-l,d);this.z=Math.atan2(-e,f)}else{this.x=Math.atan2(j,m);this.z=0}}else if(b==="YXZ"){this.x=Math.asin(-c(l));if(Math.abs(l)<
+0.99999){this.y=Math.atan2(g,d);this.z=Math.atan2(j,m)}else{this.y=Math.atan2(-h,f);this.z=0}}else if(b==="ZXY"){this.x=Math.asin(c(n));if(Math.abs(n)<0.99999){this.y=Math.atan2(-h,d);this.z=Math.atan2(-e,m)}else{this.y=0;this.z=Math.atan2(g,f)}}else if(b==="ZYX"){this.y=Math.asin(-c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(n,d);this.z=Math.atan2(j,f)}else{this.x=0;this.z=Math.atan2(-e,m)}}else if(b==="YZX"){this.z=Math.asin(c(j));if(Math.abs(j)<0.99999){this.x=Math.atan2(-l,m);this.y=Math.atan2(-h,
 f)}else{this.x=0;this.y=Math.atan2(h,d)}}else if(b==="XZY"){this.z=Math.asin(-c(e));if(Math.abs(e)<0.99999){this.x=Math.atan2(n,m);this.y=Math.atan2(g,f)}else{this.x=Math.atan2(-g,d);this.y=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,f=a.y*a.y,e=a.z*a.z,g=a.w*a.w;if(b===void 0||b==="XYZ"){this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-f+e);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-f-e)}else if(b===
 "YXZ"){this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-f+e);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+f-e)}else if(b==="ZXY"){this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-f+e);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+f-e)}else if(b==="ZYX"){this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-f+e);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-f-e)}else if(b==="YZX"){this.x=Math.atan2(2*(a.x*a.w-a.z*
 a.y),g-d+f-e);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-f-e);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))}else if(b==="XZY"){this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+f-e);this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-f-e);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)))}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=
@@ -25,46 +25,46 @@ b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===t
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
 this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1.0E-4){this.x=1;this.z=this.y=0}else{this.x=a.x/b;this.y=
-a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,f=a[0];d=a[4];var e=a[8],g=a[1],l=a[5],m=a[9];c=a[2];b=a[6];var j=a[10];if(Math.abs(d-g)<0.01&&Math.abs(e-c)<0.01&&Math.abs(m-b)<0.01){if(Math.abs(d+g)<0.1&&Math.abs(e+c)<0.1&&Math.abs(m+b)<0.1&&Math.abs(f+l+j-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;f=(f+1)/2;l=(l+1)/2;j=(j+1)/2;d=(d+g)/4;e=(e+c)/4;m=(m+b)/4;if(f>l&&f>j)if(f<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(f);c=d/b;d=e/b}else if(l>
-j)if(l<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(l);b=d/c;d=m/c}else if(j<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(j);b=e/d;c=m/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-m)*(b-m)+(e-c)*(e-c)+(g-d)*(g-d));Math.abs(a)<0.001&&(a=1);this.x=(b-m)/a;this.y=(e-c)/a;this.z=(g-d)/a;this.w=Math.acos((f+l+j-1)/2);return this}};
+a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,f=a[0];d=a[4];var e=a[8],g=a[1],j=a[5],m=a[9];c=a[2];b=a[6];var l=a[10];if(Math.abs(d-g)<0.01&&Math.abs(e-c)<0.01&&Math.abs(m-b)<0.01){if(Math.abs(d+g)<0.1&&Math.abs(e+c)<0.1&&Math.abs(m+b)<0.1&&Math.abs(f+j+l-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;f=(f+1)/2;j=(j+1)/2;l=(l+1)/2;d=(d+g)/4;e=(e+c)/4;m=(m+b)/4;if(f>j&&f>l)if(f<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(f);c=d/b;d=e/b}else if(j>
+l)if(j<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(j);b=d/c;d=m/c}else if(l<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(l);b=e/d;c=m/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-m)*(b-m)+(e-c)*(e-c)+(g-d)*(g-d));Math.abs(a)<0.001&&(a=1);this.x=(b-m)/a;this.y=(e-c)/a;this.z=(g-d)/a;this.w=Math.acos((f+j+l-1)/2);return this}};
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],g=c[4],l=c[5],m=c[6],j=c[7],h=c[8],n=c[9],k=c[10],o=c[11],q=c[12],i=c[13],p=c[14],c=c[15];b[0].set(e-a,j-g,o-h,c-q);b[1].set(e+a,j+g,o+h,c+q);b[2].set(e+d,j+l,o+n,c+i);b[3].set(e-d,j-l,o-n,c-i);b[4].set(e-f,j-m,o-k,c-p);b[5].set(e+f,j+m,o+k,c+p);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],g=c[4],j=c[5],m=c[6],l=c[7],h=c[8],n=c[9],k=c[10],o=c[11],q=c[12],i=c[13],p=c[14],c=c[15];b[0].set(e-a,l-g,o-h,c-q);b[1].set(e+a,l+g,o+h,c+q);b[2].set(e+d,l+j,o+n,c+i);b[3].set(e-d,l-j,o-n,c-i);b[4].set(e-f,l-m,o-k,c-p);b[5].set(e+f,l+m,o+k,c+p);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),f=0;f<6;f++){b=c[f].x*d[12]+c[f].y*d[13]+c[f].z*d[14]+c[f].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var f=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3,k=new THREE.Vector3,o=function(a,b){return a.distance-b.distance},q=new THREE.Vector3,i=new THREE.Vector3,p=new THREE.Vector3,r,u,v,B=function(a,b,c){q.sub(c,a);r=q.dot(b);u=i.add(a,p.copy(b).multiplyScalar(r));
+THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var f=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3,l=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3,k=new THREE.Vector3,o=function(a,b){return a.distance-b.distance},q=new THREE.Vector3,i=new THREE.Vector3,p=new THREE.Vector3,r,u,v,B=function(a,b,c){q.sub(c,a);r=q.dot(b);u=i.add(a,p.copy(b).multiplyScalar(r));
 return v=c.distanceTo(u)},x,A,y,E,s,w,C,K,M=function(a,b,c,d){q.sub(d,b);i.sub(c,b);p.sub(a,b);x=q.dot(q);A=q.dot(i);y=q.dot(p);E=i.dot(i);s=i.dot(p);w=1/(x*E-A*A);C=(E*y-A*s)*w;K=(x*s-A*y)*w;return C>=0&&K>=0&&C+K<1},N=1.0E-4;this.setPrecision=function(a){N=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var i=0,q=a.children.length;i<q;i++)Array.prototype.push.apply(d,this.intersectObject(a.children[i],b));if(a instanceof THREE.Particle){v=B(this.origin,this.direction,a.matrixWorld.getPosition());
 if(v>a.scale.x)return[];c={distance:v,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){i=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());i=a.geometry.boundingSphere.radius*Math.max(i.x,Math.max(i.y,i.z));v=B(this.origin,this.direction,a.matrixWorld.getPosition());if(v>i)return d;var z,p,r=a.geometry,J=r.vertices,s;a.matrixRotationWorld.extractRotation(a.matrixWorld);i=0;for(q=r.faces.length;i<
-q;i++){c=r.faces[i];m.copy(this.origin);j.copy(this.direction);s=a.matrixWorld;h=s.multiplyVector3(h.copy(c.centroid)).subSelf(m);n=a.matrixRotationWorld.multiplyVector3(n.copy(c.normal));z=j.dot(n);if(!(Math.abs(z)<N)){p=n.dot(h)/z;if(!(p<0)&&(a.doubleSided||(a.flipSided?z>0:z<0))){k.add(m,j.multiplyScalar(p));v=m.distanceTo(k);if(!(v<this.near)&&!(v>this.far))if(c instanceof THREE.Face3){f=s.multiplyVector3(f.copy(J[c.a]));e=s.multiplyVector3(e.copy(J[c.b]));g=s.multiplyVector3(g.copy(J[c.c]));
-if(M(k,f,e,g)){c={distance:v,point:k.clone(),face:c,faceIndex:i,object:a};d.push(c)}}else if(c instanceof THREE.Face4){f=s.multiplyVector3(f.copy(J[c.a]));e=s.multiplyVector3(e.copy(J[c.b]));g=s.multiplyVector3(g.copy(J[c.c]));l=s.multiplyVector3(l.copy(J[c.d]));if(M(k,f,e,l)||M(k,e,g,l)){c={distance:v,point:k.clone(),face:c,faceIndex:i,object:a};d.push(c)}}}}}}d.sort(o);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],
+q;i++){c=r.faces[i];m.copy(this.origin);l.copy(this.direction);s=a.matrixWorld;h=s.multiplyVector3(h.copy(c.centroid)).subSelf(m);n=a.matrixRotationWorld.multiplyVector3(n.copy(c.normal));z=l.dot(n);if(!(Math.abs(z)<N)){p=n.dot(h)/z;if(!(p<0)&&(a.doubleSided||(a.flipSided?z>0:z<0))){k.add(m,l.multiplyScalar(p));v=m.distanceTo(k);if(!(v<this.near)&&!(v>this.far))if(c instanceof THREE.Face3){f=s.multiplyVector3(f.copy(J[c.a]));e=s.multiplyVector3(e.copy(J[c.b]));g=s.multiplyVector3(g.copy(J[c.c]));
+if(M(k,f,e,g)){c={distance:v,point:k.clone(),face:c,faceIndex:i,object:a};d.push(c)}}else if(c instanceof THREE.Face4){f=s.multiplyVector3(f.copy(J[c.a]));e=s.multiplyVector3(e.copy(J[c.b]));g=s.multiplyVector3(g.copy(J[c.c]));j=s.multiplyVector3(j.copy(J[c.d]));if(M(k,f,e,j)||M(k,e,g,j)){c={distance:v,point:k.clone(),face:c,faceIndex:i,object:a};d.push(c)}}}}}}d.sort(o);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],
 b));c.sort(o);return c}};
-THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b=0,c=0,d=0,f=0,e=0,g=0,l=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,h,n){l=false;b=e;c=g;d=h;f=n;a()};this.addPoint=function(e,g){if(l===true){l=false;b=e;c=g;d=e;f=g}else{b=b<e?b:e;c=c<g?c:
-g;d=d>e?d:e;f=f>g?f:g}a()};this.add3Points=function(e,g,h,n,k,o){if(l===true){l=false;b=e<h?e<k?e:k:h<k?h:k;c=g<n?g<o?g:o:n<o?n:o;d=e>h?e>k?e:k:h>k?h:k;f=g>n?g>o?g:o:n>o?n:o}else{b=e<h?e<k?e<b?e:b:k<b?k:b:h<k?h<b?h:b:k<b?k:b;c=g<n?g<o?g<c?g:c:o<c?o:c:n<o?n<c?n:c:o<c?o:c;d=e>h?e>k?e>d?e:d:k>d?k:d:h>k?h>d?h:d:k>d?k:d;f=g>n?g>o?g>f?g:f:o>f?o:f:n>o?n>f?n:f:o>f?o:f}a()};this.addRectangle=function(e){if(l===true){l=false;b=e.getLeft();c=e.getTop();d=e.getRight();f=e.getBottom()}else{b=b<e.getLeft()?b:e.getLeft();
-c=c<e.getTop()?c:e.getTop();d=d>e.getRight()?d:e.getRight();f=f>e.getBottom()?f:e.getBottom()}a()};this.inflate=function(e){b=b-e;c=c-e;d=d+e;f=f+e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){l=true;f=d=c=b=0;a()};this.isEmpty=function(){return l}};
+THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b=0,c=0,d=0,f=0,e=0,g=0,j=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,h,n){j=false;b=e;c=g;d=h;f=n;a()};this.addPoint=function(e,g){if(j===true){j=false;b=e;c=g;d=e;f=g}else{b=b<e?b:e;c=c<g?c:
+g;d=d>e?d:e;f=f>g?f:g}a()};this.add3Points=function(e,g,h,n,k,o){if(j===true){j=false;b=e<h?e<k?e:k:h<k?h:k;c=g<n?g<o?g:o:n<o?n:o;d=e>h?e>k?e:k:h>k?h:k;f=g>n?g>o?g:o:n>o?n:o}else{b=e<h?e<k?e<b?e:b:k<b?k:b:h<k?h<b?h:b:k<b?k:b;c=g<n?g<o?g<c?g:c:o<c?o:c:n<o?n<c?n:c:o<c?o:c;d=e>h?e>k?e>d?e:d:k>d?k:d:h>k?h>d?h:d:k>d?k:d;f=g>n?g>o?g>f?g:f:o>f?o:f:n>o?n>f?n:f:o>f?o:f}a()};this.addRectangle=function(e){if(j===true){j=false;b=e.getLeft();c=e.getTop();d=e.getRight();f=e.getBottom()}else{b=b<e.getLeft()?b:e.getLeft();
+c=c<e.getTop()?c:e.getTop();d=d>e.getRight()?d:e.getRight();f=f>e.getBottom()?f:e.getBottom()}a()};this.inflate=function(e){b=b-e;c=c-e;d=d+e;f=f+e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){j=true;f=d=c=b=0;a()};this.isEmpty=function(){return j}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
-THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],e=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*l;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,h=this.elements;h[0]=b*a;h[1]=b*c;h[2]=b*d;h[3]=b*f;h[4]=b*e;h[5]=b*g;h[6]=b*l;h[7]=b*m;h[8]=b*j;return this},
-transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,g,l,m,j,h,n,k,o,q,i){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,l||0,m||0,j||0,h!==void 0?h:1,n||0,k||0,o||0,q||0,i!==void 0?i:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,l,m,j,h,n,k,o,q,i){var p=this.elements;p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=f;p[5]=e;p[9]=g;p[13]=l;p[2]=m;p[6]=j;p[10]=h;p[14]=n;p[3]=k;p[7]=o;p[11]=q;p[15]=i;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;f.cross(c,g).normalize();if(f.length()===0){g.x=g.x+1.0E-4;f.cross(c,g).normalize()}e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],l=c[8],m=c[12],j=c[1],h=c[5],n=c[9],k=c[13],o=c[2],q=c[6],i=c[10],p=c[14],r=c[3],u=c[7],v=c[11],c=c[15],B=d[0],x=d[4],
-A=d[8],y=d[12],E=d[1],s=d[5],w=d[9],C=d[13],K=d[2],M=d[6],N=d[10],t=d[14],G=d[3],I=d[7],O=d[11],d=d[15];f[0]=e*B+g*E+l*K+m*G;f[4]=e*x+g*s+l*M+m*I;f[8]=e*A+g*w+l*N+m*O;f[12]=e*y+g*C+l*t+m*d;f[1]=j*B+h*E+n*K+k*G;f[5]=j*x+h*s+n*M+k*I;f[9]=j*A+h*w+n*N+k*O;f[13]=j*y+h*C+n*t+k*d;f[2]=o*B+q*E+i*K+p*G;f[6]=o*x+q*s+i*M+p*I;f[10]=o*A+q*w+i*N+p*O;f[14]=o*y+q*C+i*t+p*d;f[3]=r*B+u*E+v*K+c*G;f[7]=r*x+u*s+v*M+c*I;f[11]=r*A+u*w+v*N+c*O;f[15]=r*y+u*C+v*t+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],e=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],j=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],l=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*j;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,h=this.elements;h[0]=b*a;h[1]=b*c;h[2]=b*d;h[3]=b*f;h[4]=b*e;h[5]=b*g;h[6]=b*j;h[7]=b*m;h[8]=b*l;return this},
+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,g,j,m,l,h,n,k,o,q,i){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,j||0,m||0,l||0,h!==void 0?h:1,n||0,k||0,o||0,q||0,i!==void 0?i:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,j,m,l,h,n,k,o,q,i){var p=this.elements;p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=f;p[5]=e;p[9]=g;p[13]=j;p[2]=m;p[6]=l;p[10]=h;p[14]=n;p[3]=k;p[7]=o;p[11]=q;p[15]=i;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;f.cross(c,g).normalize();if(f.length()===0){g.x=g.x+1.0E-4;f.cross(c,g).normalize()}e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],j=c[8],m=c[12],l=c[1],h=c[5],n=c[9],k=c[13],o=c[2],q=c[6],i=c[10],p=c[14],r=c[3],u=c[7],v=c[11],c=c[15],B=d[0],x=d[4],
+A=d[8],y=d[12],E=d[1],s=d[5],w=d[9],C=d[13],K=d[2],M=d[6],N=d[10],t=d[14],G=d[3],I=d[7],O=d[11],d=d[15];f[0]=e*B+g*E+j*K+m*G;f[4]=e*x+g*s+j*M+m*I;f[8]=e*A+g*w+j*N+m*O;f[12]=e*y+g*C+j*t+m*d;f[1]=l*B+h*E+n*K+k*G;f[5]=l*x+h*s+n*M+k*I;f[9]=l*A+h*w+n*N+k*O;f[13]=l*y+h*C+n*t+k*d;f[2]=o*B+q*E+i*K+p*G;f[6]=o*x+q*s+i*M+p*I;f[10]=o*A+q*w+i*N+p*O;f[14]=o*y+q*C+i*t+p*d;f[3]=r*B+u*E+v*K+c*G;f[7]=r*x+u*s+v*M+c*I;f[11]=r*A+u*w+v*N+c*O;f[15]=r*y+u*C+v*t+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
 c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
-a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],g=a[5],l=a[9],m=a[13],j=a[2],h=a[6],n=a[10],k=a[14],o=a[3],q=a[7],i=a[11],a=a[15];return f*l*h*o-d*m*h*o-f*g*n*o+c*m*n*o+d*g*k*o-c*l*k*o-f*l*j*q+d*m*j*q+f*e*n*q-b*m*n*q-d*e*k*q+b*l*k*q+f*g*j*i-c*m*j*i-f*e*h*i+b*m*h*i+c*e*k*i-b*g*k*i-d*g*j*a+c*l*j*a+d*e*h*a-b*l*h*a-c*e*n*a+b*g*n*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;
+a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],g=a[5],j=a[9],m=a[13],l=a[2],h=a[6],n=a[10],k=a[14],o=a[3],q=a[7],i=a[11],a=a[15];return f*j*h*o-d*m*h*o-f*g*n*o+c*m*n*o+d*g*k*o-c*j*k*o-f*j*l*q+d*m*l*q+f*e*n*q-b*m*n*q-d*e*k*q+b*j*k*q+f*g*l*i-c*m*l*i-f*e*h*i+b*m*h*i+c*e*k*i-b*g*k*i-d*g*l*a+c*j*l*a+d*e*h*a-b*j*h*a-c*e*n*a+b*g*n*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;
 b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=
 c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],
-a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],g=c[12],l=c[1],m=c[5],j=c[9],h=c[13],n=c[2],k=c[6],o=c[10],q=c[14],i=c[3],p=c[7],r=c[11],c=c[15];b[0]=j*q*p-h*o*p+h*k*r-m*q*r-j*k*c+m*o*c;b[4]=g*o*p-e*q*p-g*k*r+f*q*r+e*k*c-f*o*c;b[8]=e*h*p-g*j*p+g*m*r-f*h*r-e*m*c+f*j*c;b[12]=g*j*k-e*h*k-g*m*o+f*h*o+e*m*q-f*j*q;b[1]=h*o*i-j*q*i-h*n*r+l*q*r+j*n*c-l*o*c;b[5]=e*q*i-g*o*i+g*n*r-d*q*r-e*n*c+d*o*c;b[9]=g*j*i-e*h*i-g*l*r+d*h*r+e*l*c-d*j*c;b[13]=e*h*n-g*j*n+g*l*o-d*
-h*o-e*l*q+d*j*q;b[2]=m*q*i-h*k*i+h*n*p-l*q*p-m*n*c+l*k*c;b[6]=g*k*i-f*q*i-g*n*p+d*q*p+f*n*c-d*k*c;b[10]=f*h*i-g*m*i+g*l*p-d*h*p-f*l*c+d*m*c;b[14]=g*m*n-f*h*n-g*l*k+d*h*k+f*l*q-d*m*q;b[3]=j*k*i-m*o*i-j*n*p+l*o*p+m*n*r-l*k*r;b[7]=f*o*i-e*k*i+e*n*p-d*o*p-f*n*r+d*k*r;b[11]=e*m*i-f*j*i-e*l*p+d*j*p+f*l*r-d*m*r;b[15]=f*j*n-e*m*n+e*l*k-d*j*k-f*l*o+d*m*o;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,g=Math.cos(d),d=Math.sin(d),
-l=Math.cos(f),f=Math.sin(f),m=Math.cos(e),e=Math.sin(e);if(b===void 0||b==="XYZ"){var j=g*m,h=g*e,n=d*m,k=d*e;c[0]=l*m;c[4]=-l*e;c[8]=f;c[1]=h+n*f;c[5]=j-k*f;c[9]=-d*l;c[2]=k-j*f;c[6]=n+h*f;c[10]=g*l}else if(b==="YXZ"){j=l*m;h=l*e;n=f*m;k=f*e;c[0]=j+k*d;c[4]=n*d-h;c[8]=g*f;c[1]=g*e;c[5]=g*m;c[9]=-d;c[2]=h*d-n;c[6]=k+j*d;c[10]=g*l}else if(b==="ZXY"){j=l*m;h=l*e;n=f*m;k=f*e;c[0]=j-k*d;c[4]=-g*e;c[8]=n+h*d;c[1]=h+n*d;c[5]=g*m;c[9]=k-j*d;c[2]=-g*f;c[6]=d;c[10]=g*l}else if(b==="ZYX"){j=g*m;h=g*e;n=d*m;
-k=d*e;c[0]=l*m;c[4]=n*f-h;c[8]=j*f+k;c[1]=l*e;c[5]=k*f+j;c[9]=h*f-n;c[2]=-f;c[6]=d*l;c[10]=g*l}else if(b==="YZX"){j=g*l;h=g*f;n=d*l;k=d*f;c[0]=l*m;c[4]=k-j*e;c[8]=n*e+h;c[1]=e;c[5]=g*m;c[9]=-d*m;c[2]=-f*m;c[6]=h*e+n;c[10]=j-k*e}else if(b==="XZY"){j=g*l;h=g*f;n=d*l;k=d*f;c[0]=l*m;c[4]=-e;c[8]=f*m;c[1]=j*e+k;c[5]=g*m;c[9]=h*e-n;c[2]=n*e-h;c[6]=d*m;c[10]=k*e+j}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,g=c+c,l=d+d,m=f+f,a=c*g,j=c*l,c=c*m,h=d*l,d=d*
-m,f=f*m,g=e*g,l=e*l,e=e*m;b[0]=1-(h+f);b[4]=j-e;b[8]=c+l;b[1]=j+e;b[5]=1-(a+f);b[9]=d-g;b[2]=c-l;b[6]=d+g;b[10]=1-(a+h);return this},compose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);
+a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],g=c[12],j=c[1],m=c[5],l=c[9],h=c[13],n=c[2],k=c[6],o=c[10],q=c[14],i=c[3],p=c[7],r=c[11],c=c[15];b[0]=l*q*p-h*o*p+h*k*r-m*q*r-l*k*c+m*o*c;b[4]=g*o*p-e*q*p-g*k*r+f*q*r+e*k*c-f*o*c;b[8]=e*h*p-g*l*p+g*m*r-f*h*r-e*m*c+f*l*c;b[12]=g*l*k-e*h*k-g*m*o+f*h*o+e*m*q-f*l*q;b[1]=h*o*i-l*q*i-h*n*r+j*q*r+l*n*c-j*o*c;b[5]=e*q*i-g*o*i+g*n*r-d*q*r-e*n*c+d*o*c;b[9]=g*l*i-e*h*i-g*j*r+d*h*r+e*j*c-d*l*c;b[13]=e*h*n-g*l*n+g*j*o-d*
+h*o-e*j*q+d*l*q;b[2]=m*q*i-h*k*i+h*n*p-j*q*p-m*n*c+j*k*c;b[6]=g*k*i-f*q*i-g*n*p+d*q*p+f*n*c-d*k*c;b[10]=f*h*i-g*m*i+g*j*p-d*h*p-f*j*c+d*m*c;b[14]=g*m*n-f*h*n-g*j*k+d*h*k+f*j*q-d*m*q;b[3]=l*k*i-m*o*i-l*n*p+j*o*p+m*n*r-j*k*r;b[7]=f*o*i-e*k*i+e*n*p-d*o*p-f*n*r+d*k*r;b[11]=e*m*i-f*l*i-e*j*p+d*l*p+f*j*r-d*m*r;b[15]=f*l*n-e*m*n+e*j*k-d*l*k-f*j*o+d*m*o;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,g=Math.cos(d),d=Math.sin(d),
+j=Math.cos(f),f=Math.sin(f),m=Math.cos(e),e=Math.sin(e);if(b===void 0||b==="XYZ"){var l=g*m,h=g*e,n=d*m,k=d*e;c[0]=j*m;c[4]=-j*e;c[8]=f;c[1]=h+n*f;c[5]=l-k*f;c[9]=-d*j;c[2]=k-l*f;c[6]=n+h*f;c[10]=g*j}else if(b==="YXZ"){l=j*m;h=j*e;n=f*m;k=f*e;c[0]=l+k*d;c[4]=n*d-h;c[8]=g*f;c[1]=g*e;c[5]=g*m;c[9]=-d;c[2]=h*d-n;c[6]=k+l*d;c[10]=g*j}else if(b==="ZXY"){l=j*m;h=j*e;n=f*m;k=f*e;c[0]=l-k*d;c[4]=-g*e;c[8]=n+h*d;c[1]=h+n*d;c[5]=g*m;c[9]=k-l*d;c[2]=-g*f;c[6]=d;c[10]=g*j}else if(b==="ZYX"){l=g*m;h=g*e;n=d*m;
+k=d*e;c[0]=j*m;c[4]=n*f-h;c[8]=l*f+k;c[1]=j*e;c[5]=k*f+l;c[9]=h*f-n;c[2]=-f;c[6]=d*j;c[10]=g*j}else if(b==="YZX"){l=g*j;h=g*f;n=d*j;k=d*f;c[0]=j*m;c[4]=k-l*e;c[8]=n*e+h;c[1]=e;c[5]=g*m;c[9]=-d*m;c[2]=-f*m;c[6]=h*e+n;c[10]=l-k*e}else if(b==="XZY"){l=g*j;h=g*f;n=d*j;k=d*f;c[0]=j*m;c[4]=-e;c[8]=f*m;c[1]=l*e+k;c[5]=g*m;c[9]=h*e-n;c[2]=n*e-h;c[6]=d*m;c[10]=k*e+l}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,g=c+c,j=d+d,m=f+f,a=c*g,l=c*j,c=c*m,h=d*j,d=d*
+m,f=f*m,g=e*g,j=e*j,e=e*m;b[0]=1-(h+f);b[4]=l-e;b[8]=c+j;b[1]=l+e;b[5]=1-(a+f);b[9]=d-g;b[2]=c-j;b[6]=d+g;b[10]=1-(a+h);return this},compose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);
 g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=f.length();c.y=e.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/
 c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*
-c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],g=b[8],l=b[9],m=b[10],j=b[11],h=Math.cos(a),a=Math.sin(a);b[4]=h*c+a*g;b[5]=h*d+a*l;b[6]=h*f+a*m;b[7]=h*e+a*j;b[8]=h*g-a*c;b[9]=h*l-a*d;b[10]=h*m-a*f;b[11]=h*j-a*e;return this},rotateY:function(a){var b=
-this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[8],l=b[9],m=b[10],j=b[11],h=Math.cos(a),a=Math.sin(a);b[0]=h*c-a*g;b[1]=h*d-a*l;b[2]=h*f-a*m;b[3]=h*e-a*j;b[8]=h*g+a*c;b[9]=h*l+a*d;b[10]=h*m+a*f;b[11]=h*j+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[4],l=b[5],m=b[6],j=b[7],h=Math.cos(a),a=Math.sin(a);b[0]=h*c+a*g;b[1]=h*d+a*l;b[2]=h*f+a*m;b[3]=h*e+a*j;b[4]=h*g-a*c;b[5]=h*l-a*d;b[6]=h*m-a*f;b[7]=h*j-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;
-if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,f=a.y,e=a.z,g=Math.sqrt(d*d+f*f+e*e),d=d/g,f=f/g,e=e/g,g=d*d,l=f*f,m=e*e,j=Math.cos(b),h=Math.sin(b),n=1-j,k=d*f*n,o=d*e*n,n=f*e*n,d=d*h,q=f*h,h=e*h,e=g+(1-g)*j,g=k+h,f=o-q,k=k-h,l=l+(1-l)*j,h=n+d,o=o+q,n=n-d,m=m+(1-m)*j,j=c[0],d=c[1],q=c[2],i=c[3],p=c[4],r=c[5],u=c[6],v=c[7],B=c[8],x=c[9],A=c[10],y=c[11];c[0]=e*j+g*p+f*B;c[1]=e*d+g*
-r+f*x;c[2]=e*q+g*u+f*A;c[3]=e*i+g*v+f*y;c[4]=k*j+l*p+h*B;c[5]=k*d+l*r+h*x;c[6]=k*q+l*u+h*A;c[7]=k*i+l*v+h*y;c[8]=o*j+n*p+m*B;c[9]=o*d+n*r+m*x;c[10]=o*q+n*u+m*A;c[11]=o*i+n*v+m*y;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
+c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],g=b[8],j=b[9],m=b[10],l=b[11],h=Math.cos(a),a=Math.sin(a);b[4]=h*c+a*g;b[5]=h*d+a*j;b[6]=h*f+a*m;b[7]=h*e+a*l;b[8]=h*g-a*c;b[9]=h*j-a*d;b[10]=h*m-a*f;b[11]=h*l-a*e;return this},rotateY:function(a){var b=
+this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[8],j=b[9],m=b[10],l=b[11],h=Math.cos(a),a=Math.sin(a);b[0]=h*c-a*g;b[1]=h*d-a*j;b[2]=h*f-a*m;b[3]=h*e-a*l;b[8]=h*g+a*c;b[9]=h*j+a*d;b[10]=h*m+a*f;b[11]=h*l+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[4],j=b[5],m=b[6],l=b[7],h=Math.cos(a),a=Math.sin(a);b[0]=h*c+a*g;b[1]=h*d+a*j;b[2]=h*f+a*m;b[3]=h*e+a*l;b[4]=h*g-a*c;b[5]=h*j-a*d;b[6]=h*m-a*f;b[7]=h*l-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;
+if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,f=a.y,e=a.z,g=Math.sqrt(d*d+f*f+e*e),d=d/g,f=f/g,e=e/g,g=d*d,j=f*f,m=e*e,l=Math.cos(b),h=Math.sin(b),n=1-l,k=d*f*n,o=d*e*n,n=f*e*n,d=d*h,q=f*h,h=e*h,e=g+(1-g)*l,g=k+h,f=o-q,k=k-h,j=j+(1-j)*l,h=n+d,o=o+q,n=n-d,m=m+(1-m)*l,l=c[0],d=c[1],q=c[2],i=c[3],p=c[4],r=c[5],u=c[6],v=c[7],B=c[8],x=c[9],A=c[10],y=c[11];c[0]=e*l+g*p+f*B;c[1]=e*d+g*
+r+f*x;c[2]=e*q+g*u+f*A;c[3]=e*i+g*v+f*y;c[4]=k*l+j*p+h*B;c[5]=k*d+j*r+h*x;c[6]=k*q+j*u+h*A;c[7]=k*i+j*v+h*y;c[8]=o*l+n*p+m*B;c[9]=o*d+n*r+m*x;c[10]=o*q+n*u+m*A;c[11]=o*i+n*v+m*y;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
 a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);
-return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,l=a.z,m=f*e,j=f*g;this.set(m*e+c,m*g-d*l,m*l+d*g,0,m*g+d*l,j*g+c,j*l-d*e,0,m*l-d*g,j*l+d*e,f*l*l+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var g=this.elements;g[0]=2*f/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*f/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(e+f)/(e-f);g[14]=-2*e*f/(e-f);g[3]=
-0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,b,c,d,f,e){var g=this.elements,l=b-a,m=c-d,j=e-f;g[0]=2/l;g[4]=0;g[8]=0;g[12]=-((b+a)/l);g[1]=0;g[5]=2/m;g[9]=0;g[13]=-((c+d)/m);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((e+f)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],
+return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,j=a.z,m=f*e,l=f*g;this.set(m*e+c,m*g-d*j,m*j+d*g,0,m*g+d*j,l*g+c,l*j-d*e,0,m*j-d*g,l*j+d*e,f*j*j+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var g=this.elements;g[0]=2*f/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*f/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(e+f)/(e-f);g[14]=-2*e*f/(e-f);g[3]=
+0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,b,c,d,f,e){var g=this.elements,j=b-a,m=c-d,l=e-f;g[0]=2/j;g[4]=0;g[8]=0;g[12]=-((b+a)/j);g[1]=0;g[5]=2/m;g[9]=0;g[13]=-((c+d)/m);g[2]=0;g[6]=0;g[10]=-2/l;g[14]=-((e+f)/l);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],
 a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=true;this.quaternion=new THREE.Quaternion;
 this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
@@ -74,25 +74,25 @@ b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:functio
 this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent!==void 0?this.matrixWorld.multiply(this.parent.matrixWorld,
 this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)},clone:function(){}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
 THREE.Projector=function(){function a(a,c){g=0;A.objects.length=0;A.sprites.length=0;A.lights.length=0;var f=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||C.contains(a)===true)){y.copy(a.matrixWorld.getPosition());s.multiplyVector3(y);e=b();e.object=a;e.z=y.z;A.objects.push(e)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){y.copy(a.matrixWorld.getPosition());s.multiplyVector3(y);e=b();e.object=a;e.z=y.z;A.sprites.push(e)}else a instanceof
-THREE.Light&&A.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)f(a.children[c])}};f(a);c===true&&A.objects.sort(d);return A}function b(){var a;if(g===l.length){a=new THREE.RenderableObject;l.push(a)}else a=l[g];g++;return a}function c(){var a;if(j===h.length){a=new THREE.RenderableVertex;h.push(a)}else a=h[j];j++;return a}function d(a,b){return b.z-a.z}function f(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;if(e>=0&&g>=0&&f>=0&&h>=0)return true;if(e<0&&g<0||f<0&&h<0)return false;
-e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g)));f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var e,g,l=[],m,j,h=[],n,k,o=[],q,i=[],p,r,u=[],v,B,x=[],A={objects:[],sprites:[],lights:[],elements:[]},y=new THREE.Vector3,E=new THREE.Vector4,s=new THREE.Matrix4,w=new THREE.Matrix4,C=new THREE.Frustum,K=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);s.multiply(b.projectionMatrix,
-b.matrixWorldInverse);s.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);s.multiply(b.matrixWorld,b.projectionMatrixInverse);s.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,e,g){var l=e.near,y=e.far,P=false,R,z,$,aa,J,S,W,D,F,H,L,Q,la,T,ca,
-U,da;B=r=q=k=0;A.elements.length=0;b.updateMatrixWorld();e.parent===void 0&&e.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);s.multiply(e.projectionMatrix,e.matrixWorldInverse);C.setFromMatrix(s);A=a(b,false);b=0;for(R=A.objects.length;b<R;b++){F=A.objects[b].object;H=F.matrixWorld;j=0;if(F instanceof THREE.Mesh){L=F.geometry;Q=F.geometry.materials;aa=L.vertices;la=L.faces;ca=L.faceVertexUvs;L=F.matrixRotationWorld.extractRotation(H);da=F.material instanceof THREE.MeshFaceMaterial;
-z=0;for($=aa.length;z<$;z++){m=c();m.positionWorld.copy(aa[z]);H.multiplyVector3(m.positionWorld);m.positionScreen.copy(m.positionWorld);s.multiplyVector4(m.positionScreen);m.positionScreen.x=m.positionScreen.x/m.positionScreen.w;m.positionScreen.y=m.positionScreen.y/m.positionScreen.w;m.visible=m.positionScreen.z>l&&m.positionScreen.z<y}aa=0;for(z=la.length;aa<z;aa++){D=la[aa];$=da===true?Q[D.materialIndex]:F.material;if($!==void 0){W=$.side;if(D instanceof THREE.Face3){J=h[D.a];S=h[D.b];T=h[D.c];
+THREE.Light&&A.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)f(a.children[c])}};f(a);c===true&&A.objects.sort(d);return A}function b(){var a;if(g===j.length){a=new THREE.RenderableObject;j.push(a)}else a=j[g];g++;return a}function c(){var a;if(l===h.length){a=new THREE.RenderableVertex;h.push(a)}else a=h[l];l++;return a}function d(a,b){return b.z-a.z}function f(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;if(e>=0&&g>=0&&f>=0&&h>=0)return true;if(e<0&&g<0||f<0&&h<0)return false;
+e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g)));f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var e,g,j=[],m,l,h=[],n,k,o=[],q,i=[],p,r,u=[],v,B,x=[],A={objects:[],sprites:[],lights:[],elements:[]},y=new THREE.Vector3,E=new THREE.Vector4,s=new THREE.Matrix4,w=new THREE.Matrix4,C=new THREE.Frustum,K=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);s.multiply(b.projectionMatrix,
+b.matrixWorldInverse);s.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);s.multiply(b.matrixWorld,b.projectionMatrixInverse);s.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,e,g){var j=e.near,y=e.far,P=false,R,z,$,aa,J,S,W,D,F,H,L,Q,la,T,ca,
+U,da;B=r=q=k=0;A.elements.length=0;b.updateMatrixWorld();e.parent===void 0&&e.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);s.multiply(e.projectionMatrix,e.matrixWorldInverse);C.setFromMatrix(s);A=a(b,false);b=0;for(R=A.objects.length;b<R;b++){F=A.objects[b].object;H=F.matrixWorld;l=0;if(F instanceof THREE.Mesh){L=F.geometry;Q=F.geometry.materials;aa=L.vertices;la=L.faces;ca=L.faceVertexUvs;L=F.matrixRotationWorld.extractRotation(H);da=F.material instanceof THREE.MeshFaceMaterial;
+z=0;for($=aa.length;z<$;z++){m=c();m.positionWorld.copy(aa[z]);H.multiplyVector3(m.positionWorld);m.positionScreen.copy(m.positionWorld);s.multiplyVector4(m.positionScreen);m.positionScreen.x=m.positionScreen.x/m.positionScreen.w;m.positionScreen.y=m.positionScreen.y/m.positionScreen.w;m.visible=m.positionScreen.z>j&&m.positionScreen.z<y}aa=0;for(z=la.length;aa<z;aa++){D=la[aa];$=da===true?Q[D.materialIndex]:F.material;if($!==void 0){W=$.side;if(D instanceof THREE.Face3){J=h[D.a];S=h[D.b];T=h[D.c];
 if(J.visible===true&&S.visible===true&&T.visible===true){P=(T.positionScreen.x-J.positionScreen.x)*(S.positionScreen.y-J.positionScreen.y)-(T.positionScreen.y-J.positionScreen.y)*(S.positionScreen.x-J.positionScreen.x)<0;if(W===THREE.DoubleSide||P===(W===THREE.FrontSide)){U=void 0;if(k===o.length){U=new THREE.RenderableFace3;o.push(U)}else U=o[k];k++;n=U;n.v1.copy(J);n.v2.copy(S);n.v3.copy(T)}else continue}else continue}else if(D instanceof THREE.Face4){J=h[D.a];S=h[D.b];T=h[D.c];U=h[D.d];if(J.visible===
 true&&S.visible===true&&T.visible===true&&U.visible===true){P=(U.positionScreen.x-J.positionScreen.x)*(S.positionScreen.y-J.positionScreen.y)-(U.positionScreen.y-J.positionScreen.y)*(S.positionScreen.x-J.positionScreen.x)<0||(S.positionScreen.x-T.positionScreen.x)*(U.positionScreen.y-T.positionScreen.y)-(S.positionScreen.y-T.positionScreen.y)*(U.positionScreen.x-T.positionScreen.x)<0;if(W===THREE.DoubleSide||P===(W===THREE.FrontSide)){var fa=void 0;if(q===i.length){fa=new THREE.RenderableFace4;i.push(fa)}else fa=
 i[q];q++;n=fa;n.v1.copy(J);n.v2.copy(S);n.v3.copy(T);n.v4.copy(U)}else continue}else continue}n.normalWorld.copy(D.normal);P===false&&(W===THREE.BackSide||W===THREE.DoubleSide)&&n.normalWorld.negate();L.multiplyVector3(n.normalWorld);n.centroidWorld.copy(D.centroid);H.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);s.multiplyVector3(n.centroidScreen);D=D.vertexNormals;J=0;for(S=D.length;J<S;J++){T=n.vertexNormalsWorld[J];T.copy(D[J]);P===false&&(W===THREE.BackSide||W===THREE.DoubleSide)&&
-T.negate();L.multiplyVector3(T)}J=0;for(S=ca.length;J<S;J++){T=ca[J][aa];if(T!==void 0){W=0;for(D=T.length;W<D;W++)n.uvs[J][W]=T[W]}}n.material=$;n.z=n.centroidScreen.z;A.elements.push(n)}}}else if(F instanceof THREE.Line){w.multiply(s,H);aa=F.geometry.vertices;J=c();J.positionScreen.copy(aa[0]);w.multiplyVector4(J.positionScreen);H=F.type===THREE.LinePieces?2:1;z=1;for($=aa.length;z<$;z++){J=c();J.positionScreen.copy(aa[z]);w.multiplyVector4(J.positionScreen);if(!((z+1)%H>0)){S=h[j-2];K.copy(J.positionScreen);
+T.negate();L.multiplyVector3(T)}J=0;for(S=ca.length;J<S;J++){T=ca[J][aa];if(T!==void 0){W=0;for(D=T.length;W<D;W++)n.uvs[J][W]=T[W]}}n.material=$;n.z=n.centroidScreen.z;A.elements.push(n)}}}else if(F instanceof THREE.Line){w.multiply(s,H);aa=F.geometry.vertices;J=c();J.positionScreen.copy(aa[0]);w.multiplyVector4(J.positionScreen);H=F.type===THREE.LinePieces?2:1;z=1;for($=aa.length;z<$;z++){J=c();J.positionScreen.copy(aa[z]);w.multiplyVector4(J.positionScreen);if(!((z+1)%H>0)){S=h[l-2];K.copy(J.positionScreen);
 M.copy(S.positionScreen);if(f(K,M)===true){K.multiplyScalar(1/K.w);M.multiplyScalar(1/M.w);Q=void 0;if(r===u.length){Q=new THREE.RenderableLine;u.push(Q)}else Q=u[r];r++;p=Q;p.v1.positionScreen.copy(K);p.v2.positionScreen.copy(M);p.z=Math.max(K.z,M.z);p.material=F.material;A.elements.push(p)}}}}}b=0;for(R=A.sprites.length;b<R;b++){F=A.sprites[b].object;H=F.matrixWorld;if(F instanceof THREE.Particle){E.set(H.elements[12],H.elements[13],H.elements[14],1);s.multiplyVector4(E);E.z=E.z/E.w;if(E.z>0&&E.z<
-1){l=void 0;if(B===x.length){l=new THREE.RenderableParticle;x.push(l)}else l=x[B];B++;v=l;v.object=F;v.x=E.x/E.w;v.y=E.y/E.w;v.z=E.z;v.rotation=F.rotation.z;v.scale.x=F.scale.x*Math.abs(v.x-(E.x+e.projectionMatrix.elements[0])/(E.w+e.projectionMatrix.elements[12]));v.scale.y=F.scale.y*Math.abs(v.y-(E.y+e.projectionMatrix.elements[5])/(E.w+e.projectionMatrix.elements[13]));v.material=F.material;A.elements.push(v)}}}g&&A.elements.sort(d);return A}};
+1){j=void 0;if(B===x.length){j=new THREE.RenderableParticle;x.push(j)}else j=x[B];B++;v=j;v.object=F;v.x=E.x/E.w;v.y=E.y/E.w;v.z=E.z;v.rotation=F.rotation.z;v.scale.x=F.scale.x*Math.abs(v.x-(E.x+e.projectionMatrix.elements[0])/(E.w+e.projectionMatrix.elements[12]));v.scale.y=F.scale.y*Math.abs(v.y-(E.y+e.projectionMatrix.elements[5])/(E.w+e.projectionMatrix.elements[13]));v.material=F.material;A.elements.push(v)}}}g&&A.elements.sort(d);return A}};
 THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),g=Math.sin(a.y/2),l=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=e*d*f+c*g*l;this.y=c*g*f-e*d*l;this.z=c*d*l+e*g*f;this.w=c*d*f-e*g*l}else if(b==="YXZ"){this.x=e*d*f+c*g*l;this.y=c*g*f-e*d*l;this.z=
-c*d*l-e*g*f;this.w=c*d*f+e*g*l}else if(b==="ZXY"){this.x=e*d*f-c*g*l;this.y=c*g*f+e*d*l;this.z=c*d*l+e*g*f;this.w=c*d*f-e*g*l}else if(b==="ZYX"){this.x=e*d*f-c*g*l;this.y=c*g*f+e*d*l;this.z=c*d*l-e*g*f;this.w=c*d*f+e*g*l}else if(b==="YZX"){this.x=e*d*f+c*g*l;this.y=c*g*f+e*d*l;this.z=c*d*l-e*g*f;this.w=c*d*f-e*g*l}else if(b==="XZY"){this.x=e*d*f-c*g*l;this.y=c*g*f-e*d*l;this.z=c*d*l+e*g*f;this.w=c*d*f+e*g*l}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
-d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],g=b[9],l=b[2],m=b[6],b=b[10],j=c+e+b;if(j>0){c=0.5/Math.sqrt(j+1);this.w=0.25/c;this.x=(m-g)*c;this.y=(d-l)*c;this.z=(f-a)*c}else if(c>e&&c>b){c=2*Math.sqrt(1+c-e-b);this.w=(m-g)/c;this.x=0.25*c;this.y=(a+f)/c;this.z=(d+l)/c}else if(e>b){c=2*Math.sqrt(1+e-c-b);this.w=(d-l)/c;this.x=(a+f)/c;this.y=0.25*c;this.z=(g+m)/c}else{c=2*Math.sqrt(1+b-c-e);this.w=(f-a)/c;this.x=
-(d+l)/c;this.y=(g+m)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=
-this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,l=a.z,a=a.w;this.x=b*a+f*e+c*l-d*g;this.y=c*a+f*g+d*e-b*l;this.z=d*a+f*l+b*g-c*e;this.w=f*a-b*e-c*g-d*l;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,
-e=this.x,g=this.y,l=this.z,m=this.w,j=m*c+g*f-l*d,h=m*d+l*c-e*f,n=m*f+e*d-g*c,c=-e*c-g*d-l*f;b.x=j*m+c*-e+h*-l-n*-g;b.y=h*m+c*-g+n*-e-j*-l;b.z=n*m+c*-l+j*-g-h*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,g=e*a.w+c*a.x+d*a.y+f*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=e;this.x=c;this.y=d;this.z=f;return this}var l=Math.acos(g),m=Math.sqrt(1-g*g);if(Math.abs(m)<0.001){this.w=0.5*(e+this.w);this.x=0.5*(c+this.x);
-this.y=0.5*(d+this.y);this.z=0.5*(f+this.z);return this}g=Math.sin((1-b)*l)/m;l=Math.sin(b*l)/m;this.w=e*g+this.w*l;this.x=c*g+this.x*l;this.y=d*g+this.y*l;this.z=f*g+this.z*l;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),g=Math.sin(a.y/2),j=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=e*d*f+c*g*j;this.y=c*g*f-e*d*j;this.z=c*d*j+e*g*f;this.w=c*d*f-e*g*j}else if(b==="YXZ"){this.x=e*d*f+c*g*j;this.y=c*g*f-e*d*j;this.z=
+c*d*j-e*g*f;this.w=c*d*f+e*g*j}else if(b==="ZXY"){this.x=e*d*f-c*g*j;this.y=c*g*f+e*d*j;this.z=c*d*j+e*g*f;this.w=c*d*f-e*g*j}else if(b==="ZYX"){this.x=e*d*f-c*g*j;this.y=c*g*f+e*d*j;this.z=c*d*j-e*g*f;this.w=c*d*f+e*g*j}else if(b==="YZX"){this.x=e*d*f+c*g*j;this.y=c*g*f+e*d*j;this.z=c*d*j-e*g*f;this.w=c*d*f-e*g*j}else if(b==="XZY"){this.x=e*d*f-c*g*j;this.y=c*g*f-e*d*j;this.z=c*d*j+e*g*f;this.w=c*d*f+e*g*j}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
+d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],g=b[9],j=b[2],m=b[6],b=b[10],l=c+e+b;if(l>0){c=0.5/Math.sqrt(l+1);this.w=0.25/c;this.x=(m-g)*c;this.y=(d-j)*c;this.z=(f-a)*c}else if(c>e&&c>b){c=2*Math.sqrt(1+c-e-b);this.w=(m-g)/c;this.x=0.25*c;this.y=(a+f)/c;this.z=(d+j)/c}else if(e>b){c=2*Math.sqrt(1+e-c-b);this.w=(d-j)/c;this.x=(a+f)/c;this.y=0.25*c;this.z=(g+m)/c}else{c=2*Math.sqrt(1+b-c-e);this.w=(f-a)/c;this.x=
+(d+j)/c;this.y=(g+m)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=
+this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,j=a.z,a=a.w;this.x=b*a+f*e+c*j-d*g;this.y=c*a+f*g+d*e-b*j;this.z=d*a+f*j+b*g-c*e;this.w=f*a-b*e-c*g-d*j;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,
+e=this.x,g=this.y,j=this.z,m=this.w,l=m*c+g*f-j*d,h=m*d+j*c-e*f,n=m*f+e*d-g*c,c=-e*c-g*d-j*f;b.x=l*m+c*-e+h*-j-n*-g;b.y=h*m+c*-g+n*-e-l*-j;b.z=n*m+c*-j+l*-g-h*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,g=e*a.w+c*a.x+d*a.y+f*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=e;this.x=c;this.y=d;this.z=f;return this}var j=Math.acos(g),m=Math.sqrt(1-g*g);if(Math.abs(m)<0.001){this.w=0.5*(e+this.w);this.x=0.5*(c+this.x);
+this.y=0.5*(d+this.y);this.z=0.5*(f+this.z);return this}g=Math.sin((1-b)*j)/m;j=Math.sin(b*j)/m;this.w=e*g+this.w*j;this.x=c*g+this.x*j;this.y=d*g+this.y*j;this.z=f*g+this.z*j;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
 THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.001){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}f=Math.sin((1-d)*b)/e;d=Math.sin(d*b)/e;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};
 THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
@@ -101,19 +101,19 @@ THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.
 return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u=this.u+(a.u-this.u)*b;this.v=this.v+(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
 THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.name="";this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.dynamic=true};
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var e=0,g=f.vertexNormals.length;e<g;e++)b.multiplyVector3(f.vertexNormals[e]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,
-0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,f,e,g=new THREE.Vector3,l=new THREE.Vector3;a=0;for(b=this.faces.length;a<
-b;a++){c=this.faces[a];d=this.vertices[c.a];f=this.vertices[c.b];e=this.vertices[c.c];g.sub(e,f);l.sub(d,f);g.crossSelf(l);g.isZero()||g.normalize();c.normal.copy(g)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
+0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,f,e,g=new THREE.Vector3,j=new THREE.Vector3;a=0;for(b=this.faces.length;a<
+b;a++){c=this.faces[a];d=this.vertices[c.a];f=this.vertices[c.b];e=this.vertices[c.c];g.sub(e,f);j.sub(d,f);g.crossSelf(j);g.isZero()||g.normalize();c.normal.copy(g)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
 else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;
 for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,f;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.__originalFaceNormal?
 f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var e=new THREE.Geometry;e.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
-[];var g=this.morphNormals[a].faceNormals,l=this.morphNormals[a].vertexNormals,m,j;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];m=new THREE.Vector3;j=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(m);l.push(j)}}g=this.morphNormals[a];e.vertices=this.morphTargets[a].vertices;e.computeFaceNormals();e.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
-m=g.faceNormals[c];j=g.vertexNormals[c];m.copy(f.normal);if(f instanceof THREE.Face3){j.a.copy(f.vertexNormals[0]);j.b.copy(f.vertexNormals[1]);j.c.copy(f.vertexNormals[2])}else{j.a.copy(f.vertexNormals[0]);j.b.copy(f.vertexNormals[1]);j.c.copy(f.vertexNormals[2]);j.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,t){l=a.vertices[b];m=a.vertices[c];
-j=a.vertices[d];h=g[e];n=g[f];k=g[t];o=m.x-l.x;q=j.x-l.x;i=m.y-l.y;p=j.y-l.y;r=m.z-l.z;u=j.z-l.z;v=n.u-h.u;B=k.u-h.u;x=n.v-h.v;A=k.v-h.v;y=1/(v*A-B*x);C.set((A*o-x*q)*y,(A*i-x*p)*y,(A*r-x*u)*y);K.set((v*q-B*o)*y,(v*p-B*i)*y,(v*u-B*r)*y);s[b].addSelf(C);s[c].addSelf(C);s[d].addSelf(C);w[b].addSelf(K);w[c].addSelf(K);w[d].addSelf(K)}var b,c,d,f,e,g,l,m,j,h,n,k,o,q,i,p,r,u,v,B,x,A,y,E,s=[],w=[],C=new THREE.Vector3,K=new THREE.Vector3,M=new THREE.Vector3,N=new THREE.Vector3,t=new THREE.Vector3;b=0;for(c=
+[];var g=this.morphNormals[a].faceNormals,j=this.morphNormals[a].vertexNormals,m,l;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];m=new THREE.Vector3;l=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(m);j.push(l)}}g=this.morphNormals[a];e.vertices=this.morphTargets[a].vertices;e.computeFaceNormals();e.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
+m=g.faceNormals[c];l=g.vertexNormals[c];m.copy(f.normal);if(f instanceof THREE.Face3){l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2])}else{l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2]);l.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,t){j=a.vertices[b];m=a.vertices[c];
+l=a.vertices[d];h=g[e];n=g[f];k=g[t];o=m.x-j.x;q=l.x-j.x;i=m.y-j.y;p=l.y-j.y;r=m.z-j.z;u=l.z-j.z;v=n.u-h.u;B=k.u-h.u;x=n.v-h.v;A=k.v-h.v;y=1/(v*A-B*x);C.set((A*o-x*q)*y,(A*i-x*p)*y,(A*r-x*u)*y);K.set((v*q-B*o)*y,(v*p-B*i)*y,(v*u-B*r)*y);s[b].addSelf(C);s[c].addSelf(C);s[d].addSelf(C);w[b].addSelf(K);w[c].addSelf(K);w[d].addSelf(K)}var b,c,d,f,e,g,j,m,l,h,n,k,o,q,i,p,r,u,v,B,x,A,y,E,s=[],w=[],C=new THREE.Vector3,K=new THREE.Vector3,M=new THREE.Vector3,N=new THREE.Vector3,t=new THREE.Vector3;b=0;for(c=
 this.vertices.length;b<c;b++){s[b]=new THREE.Vector3;w[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];g=this.faceVertexUvs[0][b];if(e instanceof THREE.Face3)a(this,e.a,e.b,e.c,0,1,2);else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.d,0,1,3);a(this,e.b,e.c,e.d,1,2,3)}}var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++){t.copy(e.vertexNormals[d]);f=e[G[d]];E=s[f];M.copy(E);M.subSelf(t.multiplyScalar(t.dot(E))).normalize();
 N.cross(e.vertexNormals[d],E);f=N.dot(w[f]);f=f<0?-1:1;e.vertexTangents[d]=new THREE.Vector4(M.x,M.y,M.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
-a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g,l,m;e=0;for(g=this.vertices.length;e<g;e++){d=this.vertices[e];d=
+a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g,j,m;e=0;for(g=this.vertices.length;e<g;e++){d=this.vertices[e];d=
 [Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_");if(a[d]===void 0){a[d]=e;b.push(this.vertices[e]);c[e]=b.length-1}else c[e]=c[a[d]]}e=0;for(g=this.faces.length;e<g;e++){a=this.faces[e];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(f=3;f>0;f--)if(d.indexOf(a["abcd"[f]])!==f){d.splice(f,1);this.faces[e]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);
-d=0;for(l=this.faceVertexUvs.length;d<l;d++)(m=this.faceVertexUvs[d][e])&&m.splice(f,1);this.faces[e].vertexColors=a.vertexColors;break}}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){}};THREE.GeometryCount=0;THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);
+d=0;for(j=this.faceVertexUvs.length;d<j;d++)(m=this.faceVertexUvs[d][e])&&m.splice(f,1);this.faces[e].vertexColors=a.vertexColors;break}}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){}};THREE.GeometryCount=0;THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate===true&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};THREE.OrthographicCamera=function(a,b,c,d,f,e){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);
 THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);
 THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,e){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=e;this.updateProjectionMatrix()};
@@ -124,53 +124,53 @@ this.shadowCascade=false;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);th
 THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
 a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(a.length<1?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++){b=a.materials[c];if(b instanceof THREE.ShaderMaterial)return true}return false},createMaterial:function(a,b){function c(a){a=
-Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=true};e.crossOrigin=l.crossOrigin;e.src=b}function e(a,c,d,e,g,h){var l=document.createElement("canvas");a[c]=new THREE.Texture(l);a[c].sourceFile=
-d;if(e){a[c].repeat.set(e[0],e[1]);if(e[0]!=1)a[c].wrapS=THREE.RepeatWrapping;if(e[1]!=1)a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(h){e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(e[h[0]]!==void 0)a[c].wrapS=e[h[0]];if(e[h[1]]!==void 0)a[c].wrapT=e[h[1]]}f(a[c],b+"/"+d)}function g(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var l=this,m="MeshLambertMaterial",j={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:false};if(a.shading){var h=
-a.shading.toLowerCase();h==="phong"?m="MeshPhongMaterial":h==="basic"&&(m="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)j.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)j.transparent=a.transparent;if(a.depthTest!==void 0)j.depthTest=a.depthTest;if(a.depthWrite!==void 0)j.depthWrite=a.depthWrite;if(a.visible!==void 0)j.visible=a.visible;if(a.flipSided!==void 0)j.side=THREE.BackSide;if(a.doubleSided!==void 0)j.side=THREE.DoubleSide;if(a.wireframe!==void 0)j.wireframe=
-a.wireframe;if(a.vertexColors!==void 0)if(a.vertexColors=="face")j.vertexColors=THREE.FaceColors;else if(a.vertexColors)j.vertexColors=THREE.VertexColors;if(a.colorDiffuse)j.color=g(a.colorDiffuse);else if(a.DbgColor)j.color=a.DbgColor;if(a.colorSpecular)j.specular=g(a.colorSpecular);if(a.colorAmbient)j.ambient=g(a.colorAmbient);if(a.transparency)j.opacity=a.transparency;if(a.specularCoef)j.shininess=a.specularCoef;a.mapDiffuse&&b&&e(j,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);
-a.mapLight&&b&&e(j,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&e(j,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&e(j,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){m=THREE.ShaderUtils.lib.normal;h=THREE.UniformsUtils.clone(m.uniforms);h.tNormal.texture=j.normalMap;if(a.mapNormalFactor)h.uNormalScale.value=a.mapNormalFactor;if(j.map){h.tDiffuse.texture=
-j.map;h.enableDiffuse.value=true}if(j.specularMap){h.tSpecular.texture=j.specularMap;h.enableSpecular.value=true}if(j.lightMap){h.tAO.texture=j.lightMap;h.enableAO.value=true}h.uDiffuseColor.value.setHex(j.color);h.uSpecularColor.value.setHex(j.specular);h.uAmbientColor.value.setHex(j.ambient);h.uShininess.value=j.shininess;if(j.opacity!==void 0)h.uOpacity.value=j.opacity;j=new THREE.ShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:h,lights:true,fog:true})}else j=
-new THREE[m](j);if(a.DbgName!==void 0)j.name=a.DbgName;return j}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
-THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var l=JSON.parse(g.responseText);a.loadAjaxBuffers(l,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
-THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,g=c+"/"+a.buffers,l=0;e.onreadystatechange=function(){if(e.readyState==4)if(e.status==200||e.status==0){var c=e.response;if(c===void 0)c=(new Uint8Array(e.responseBody)).buffer;THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+e.status+"]");else if(e.readyState==3){if(f){l==0&&(l=e.getResponseHeader("Content-Length"));f({total:l,loaded:e.responseText.length})}}else e.readyState==
-2&&(l=e.getResponseHeader("Content-Length"))};e.open("GET",g,true);e.responseType="arraybuffer";e.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,m,j,h,n,k,o,q,i,p,r,u,v,B;function x(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function y(a,b){return(new Uint32Array(a,b,1))[0]}function E(b,c){var d,e,g,f,h,l,j,i,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[d*3];g=m[d*3+1];f=m[d*3+2];h=I[e*2];e=I[e*2+1];l=I[g*2];j=I[g*2+1];g=I[f*2];i=I[f*2+1];f=N.faceVertexUvs[0];var k=[];k.push(new THREE.UV(h,e));k.push(new THREE.UV(l,j));k.push(new THREE.UV(g,
-i));f.push(k)}}function s(b,c){var d,e,g,f,h,l,j,m,i,k,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[d*4];g=n[d*4+1];f=n[d*4+2];h=n[d*4+3];l=I[e*2];e=I[e*2+1];j=I[g*2];i=I[g*2+1];m=I[f*2];k=I[f*2+1];f=I[h*2];g=I[h*2+1];h=N.faceVertexUvs[0];var o=[];o.push(new THREE.UV(l,e));o.push(new THREE.UV(j,i));o.push(new THREE.UV(m,k));o.push(new THREE.UV(f,g));h.push(o)}}function w(b,c,d){for(var e,g,f,h,c=new Uint32Array(a,c,3*b),l=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];g=c[d*3+1];f=c[d*3+2];h=l[d];
-N.faces.push(new THREE.Face3(e,g,f,null,null,h))}}function C(b,c,d){for(var e,g,f,h,l,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];g=c[d*4+1];f=c[d*4+2];h=c[d*4+3];l=j[d];N.faces.push(new THREE.Face4(e,g,f,h,null,null,l))}}function K(b,c,d,e){for(var g,f,h,l,j,m,i,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),k=new Uint16Array(a,e,b),e=0;e<b;e++){g=c[e*3];f=c[e*3+1];h=c[e*3+2];j=d[e*3];m=d[e*3+1];i=d[e*3+2];l=k[e];var n=G[m*3],o=G[m*3+1];m=G[m*3+2];var p=G[i*3],
-q=G[i*3+1];i=G[i*3+2];N.faces.push(new THREE.Face3(g,f,h,[new THREE.Vector3(G[j*3],G[j*3+1],G[j*3+2]),new THREE.Vector3(n,o,m),new THREE.Vector3(p,q,i)],null,l))}}function M(b,c,d,e){for(var g,f,h,l,j,m,i,k,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){g=c[e*4];f=c[e*4+1];h=c[e*4+2];l=c[e*4+3];m=d[e*4];i=d[e*4+1];k=d[e*4+2];n=d[e*4+3];j=o[e];var p=G[i*3],q=G[i*3+1];i=G[i*3+2];var r=G[k*3],s=G[k*3+1];k=G[k*3+2];var t=G[n*3],w=G[n*3+1];n=G[n*3+2];N.faces.push(new THREE.Face4(g,
-f,h,l,[new THREE.Vector3(G[m*3],G[m*3+1],G[m*3+2]),new THREE.Vector3(p,q,i),new THREE.Vector3(r,s,k),new THREE.Vector3(t,w,n)],null,j))}}var N=this,t=0,G=[],I=[],O,P,R;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(N,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,t,12);c=A(a,t+12);A(a,t+13);A(a,t+14);A(a,t+15);f=A(a,t+16);m=A(a,t+17);j=A(a,t+18);h=A(a,t+19);n=y(a,t+20);k=y(a,t+20+4);o=y(a,t+20+8);b=y(a,t+20+12);q=
-y(a,t+20+16);i=y(a,t+20+20);p=y(a,t+20+24);r=y(a,t+20+28);u=y(a,t+20+32);v=y(a,t+20+36);B=y(a,t+20+40);t=t+c;c=f*3+h;R=f*4+h;O=b*c;P=q*(c+m*3);f=i*(c+j*3);h=p*(c+m*3+j*3);c=r*R;m=u*(R+m*4);j=v*(R+j*4);t=t+function(b){var b=new Float32Array(a,b,n*3),c,d,e,g;for(c=0;c<n;c++){d=b[c*3];e=b[c*3+1];g=b[c*3+2];N.vertices.push(new THREE.Vector3(d,e,g))}return n*3*Float32Array.BYTES_PER_ELEMENT}(t);t=t+function(b){if(k){var b=new Int8Array(a,b,k*3),c,d,e,g;for(c=0;c<k;c++){d=b[c*3];e=b[c*3+1];g=b[c*3+2];G.push(d/
-127,e/127,g/127)}}return k*3*Int8Array.BYTES_PER_ELEMENT}(t);t=t+x(k*3);t=t+function(b){if(o){var b=new Float32Array(a,b,o*2),c,d,e;for(c=0;c<o;c++){d=b[c*2];e=b[c*2+1];I.push(d,e)}}return o*2*Float32Array.BYTES_PER_ELEMENT}(t);O=t+O+x(b*2);P=O+P+x(q*2);f=P+f+x(i*2);h=f+h+x(p*2);c=h+c+x(r*2);m=c+m+x(u*2);j=m+j+x(v*2);(function(a){if(i){var b=a+i*Uint32Array.BYTES_PER_ELEMENT*3;w(i,a,b+i*Uint32Array.BYTES_PER_ELEMENT*3);E(i,b)}})(P);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
-p*Uint32Array.BYTES_PER_ELEMENT*3;K(p,a,b,c+p*Uint32Array.BYTES_PER_ELEMENT*3);E(p,c)}})(f);(function(a){if(v){var b=a+v*Uint32Array.BYTES_PER_ELEMENT*4;C(v,a,b+v*Uint32Array.BYTES_PER_ELEMENT*4);s(v,b)}})(m);(function(a){if(B){var b=a+B*Uint32Array.BYTES_PER_ELEMENT*4,c=b+B*Uint32Array.BYTES_PER_ELEMENT*4;M(B,a,b,c+B*Uint32Array.BYTES_PER_ELEMENT*4);s(B,c)}})(j);b&&w(b,t,t+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3;K(q,a,b,b+q*Uint32Array.BYTES_PER_ELEMENT*
+Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=true};e.crossOrigin=j.crossOrigin;e.src=b}function e(a,c,d,e,g,h){var j=document.createElement("canvas");a[c]=new THREE.Texture(j);a[c].sourceFile=
+d;if(e){a[c].repeat.set(e[0],e[1]);if(e[0]!==1)a[c].wrapS=THREE.RepeatWrapping;if(e[1]!==1)a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(h){e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(e[h[0]]!==void 0)a[c].wrapS=e[h[0]];if(e[h[1]]!==void 0)a[c].wrapT=e[h[1]]}f(a[c],b+"/"+d)}function g(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var j=this,m="MeshLambertMaterial",l={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:false};
+if(a.shading){var h=a.shading.toLowerCase();h==="phong"?m="MeshPhongMaterial":h==="basic"&&(m="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)l.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)l.transparent=a.transparent;if(a.depthTest!==void 0)l.depthTest=a.depthTest;if(a.depthWrite!==void 0)l.depthWrite=a.depthWrite;if(a.visible!==void 0)l.visible=a.visible;if(a.flipSided!==void 0)l.side=THREE.BackSide;if(a.doubleSided!==void 0)l.side=THREE.DoubleSide;if(a.wireframe!==
+void 0)l.wireframe=a.wireframe;if(a.vertexColors!==void 0)if(a.vertexColors=="face")l.vertexColors=THREE.FaceColors;else if(a.vertexColors)l.vertexColors=THREE.VertexColors;if(a.colorDiffuse)l.color=g(a.colorDiffuse);else if(a.DbgColor)l.color=a.DbgColor;if(a.colorSpecular)l.specular=g(a.colorSpecular);if(a.colorAmbient)l.ambient=g(a.colorAmbient);if(a.transparency)l.opacity=a.transparency;if(a.specularCoef)l.shininess=a.specularCoef;a.mapDiffuse&&b&&e(l,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,
+a.mapDiffuseWrap);a.mapLight&&b&&e(l,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapBump&&b&&e(l,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap);a.mapNormal&&b&&e(l,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&e(l,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){m=THREE.ShaderUtils.lib.normal;h=THREE.UniformsUtils.clone(m.uniforms);h.tNormal.texture=
+l.normalMap;if(a.mapNormalFactor)h.uNormalScale.value=a.mapNormalFactor;if(l.map){h.tDiffuse.texture=l.map;h.enableDiffuse.value=true}if(l.specularMap){h.tSpecular.texture=l.specularMap;h.enableSpecular.value=true}if(l.lightMap){h.tAO.texture=l.lightMap;h.enableAO.value=true}h.uDiffuseColor.value.setHex(l.color);h.uSpecularColor.value.setHex(l.specular);h.uAmbientColor.value.setHex(l.ambient);h.uShininess.value=l.shininess;if(l.opacity!==void 0)h.uOpacity.value=l.opacity;l=new THREE.ShaderMaterial({fragmentShader:m.fragmentShader,
+vertexShader:m.vertexShader,uniforms:h,lights:true,fog:true})}else l=new THREE[m](l);if(a.DbgName!==void 0)l.name=a.DbgName;return l}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
+THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var j=JSON.parse(g.responseText);a.loadAjaxBuffers(j,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
+THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,g=c+"/"+a.buffers,j=0;e.onreadystatechange=function(){if(e.readyState==4)if(e.status==200||e.status==0){var c=e.response;if(c===void 0)c=(new Uint8Array(e.responseBody)).buffer;THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+e.status+"]");else if(e.readyState==3){if(f){j==0&&(j=e.getResponseHeader("Content-Length"));f({total:j,loaded:e.responseText.length})}}else e.readyState==
+2&&(j=e.getResponseHeader("Content-Length"))};e.open("GET",g,true);e.responseType="arraybuffer";e.send(null)};
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,m,l,h,n,k,o,q,i,p,r,u,v,B;function x(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function y(a,b){return(new Uint32Array(a,b,1))[0]}function E(b,c){var d,e,g,f,h,j,l,i,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[d*3];g=m[d*3+1];f=m[d*3+2];h=I[e*2];e=I[e*2+1];j=I[g*2];l=I[g*2+1];g=I[f*2];i=I[f*2+1];f=N.faceVertexUvs[0];var k=[];k.push(new THREE.UV(h,e));k.push(new THREE.UV(j,l));k.push(new THREE.UV(g,
+i));f.push(k)}}function s(b,c){var d,e,g,f,h,j,l,m,i,k,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=n[d*4];g=n[d*4+1];f=n[d*4+2];h=n[d*4+3];j=I[e*2];e=I[e*2+1];l=I[g*2];i=I[g*2+1];m=I[f*2];k=I[f*2+1];f=I[h*2];g=I[h*2+1];h=N.faceVertexUvs[0];var o=[];o.push(new THREE.UV(j,e));o.push(new THREE.UV(l,i));o.push(new THREE.UV(m,k));o.push(new THREE.UV(f,g));h.push(o)}}function w(b,c,d){for(var e,g,f,h,c=new Uint32Array(a,c,3*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*3];g=c[d*3+1];f=c[d*3+2];h=j[d];
+N.faces.push(new THREE.Face3(e,g,f,null,null,h))}}function C(b,c,d){for(var e,g,f,h,j,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,d,b),d=0;d<b;d++){e=c[d*4];g=c[d*4+1];f=c[d*4+2];h=c[d*4+3];j=l[d];N.faces.push(new THREE.Face4(e,g,f,h,null,null,j))}}function K(b,c,d,e){for(var g,f,h,j,l,m,i,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),k=new Uint16Array(a,e,b),e=0;e<b;e++){g=c[e*3];f=c[e*3+1];h=c[e*3+2];l=d[e*3];m=d[e*3+1];i=d[e*3+2];j=k[e];var n=G[m*3],o=G[m*3+1];m=G[m*3+2];var p=G[i*3],
+q=G[i*3+1];i=G[i*3+2];N.faces.push(new THREE.Face3(g,f,h,[new THREE.Vector3(G[l*3],G[l*3+1],G[l*3+2]),new THREE.Vector3(n,o,m),new THREE.Vector3(p,q,i)],null,j))}}function M(b,c,d,e){for(var g,f,h,j,l,m,i,k,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){g=c[e*4];f=c[e*4+1];h=c[e*4+2];j=c[e*4+3];m=d[e*4];i=d[e*4+1];k=d[e*4+2];n=d[e*4+3];l=o[e];var p=G[i*3],q=G[i*3+1];i=G[i*3+2];var r=G[k*3],s=G[k*3+1];k=G[k*3+2];var t=G[n*3],w=G[n*3+1];n=G[n*3+2];N.faces.push(new THREE.Face4(g,
+f,h,j,[new THREE.Vector3(G[m*3],G[m*3+1],G[m*3+2]),new THREE.Vector3(p,q,i),new THREE.Vector3(r,s,k),new THREE.Vector3(t,w,n)],null,l))}}var N=this,t=0,G=[],I=[],O,P,R;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(N,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d=d+String.fromCharCode(a[b+e]);return d})(a,t,12);c=A(a,t+12);A(a,t+13);A(a,t+14);A(a,t+15);f=A(a,t+16);m=A(a,t+17);l=A(a,t+18);h=A(a,t+19);n=y(a,t+20);k=y(a,t+20+4);o=y(a,t+20+8);b=y(a,t+20+12);q=
+y(a,t+20+16);i=y(a,t+20+20);p=y(a,t+20+24);r=y(a,t+20+28);u=y(a,t+20+32);v=y(a,t+20+36);B=y(a,t+20+40);t=t+c;c=f*3+h;R=f*4+h;O=b*c;P=q*(c+m*3);f=i*(c+l*3);h=p*(c+m*3+l*3);c=r*R;m=u*(R+m*4);l=v*(R+l*4);t=t+function(b){var b=new Float32Array(a,b,n*3),c,d,e,g;for(c=0;c<n;c++){d=b[c*3];e=b[c*3+1];g=b[c*3+2];N.vertices.push(new THREE.Vector3(d,e,g))}return n*3*Float32Array.BYTES_PER_ELEMENT}(t);t=t+function(b){if(k){var b=new Int8Array(a,b,k*3),c,d,e,g;for(c=0;c<k;c++){d=b[c*3];e=b[c*3+1];g=b[c*3+2];G.push(d/
+127,e/127,g/127)}}return k*3*Int8Array.BYTES_PER_ELEMENT}(t);t=t+x(k*3);t=t+function(b){if(o){var b=new Float32Array(a,b,o*2),c,d,e;for(c=0;c<o;c++){d=b[c*2];e=b[c*2+1];I.push(d,e)}}return o*2*Float32Array.BYTES_PER_ELEMENT}(t);O=t+O+x(b*2);P=O+P+x(q*2);f=P+f+x(i*2);h=f+h+x(p*2);c=h+c+x(r*2);m=c+m+x(u*2);l=m+l+x(v*2);(function(a){if(i){var b=a+i*Uint32Array.BYTES_PER_ELEMENT*3;w(i,a,b+i*Uint32Array.BYTES_PER_ELEMENT*3);E(i,b)}})(P);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
+p*Uint32Array.BYTES_PER_ELEMENT*3;K(p,a,b,c+p*Uint32Array.BYTES_PER_ELEMENT*3);E(p,c)}})(f);(function(a){if(v){var b=a+v*Uint32Array.BYTES_PER_ELEMENT*4;C(v,a,b+v*Uint32Array.BYTES_PER_ELEMENT*4);s(v,b)}})(m);(function(a){if(B){var b=a+B*Uint32Array.BYTES_PER_ELEMENT*4,c=b+B*Uint32Array.BYTES_PER_ELEMENT*4;M(B,a,b,c+B*Uint32Array.BYTES_PER_ELEMENT*4);s(B,c)}})(l);b&&w(b,t,t+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3;K(q,a,b,b+q*Uint32Array.BYTES_PER_ELEMENT*
 3)}})(O);r&&C(r,h,h+r*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(u){var b=a+u*Uint32Array.BYTES_PER_ELEMENT*4;M(u,a,b,b+u*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=Object.create(THREE.Geometry.prototype);b(new f(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;b===void 0&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},false);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(c.crossOrigin)b.crossOrigin=c.crossOrigin;b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
-THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var e=new XMLHttpRequest,g=0;e.onreadystatechange=function(){if(e.readyState===e.DONE)if(e.status===200||e.status===0){if(e.responseText){var l=JSON.parse(e.responseText);a.createModel(l,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+e.status+"]");else if(e.readyState===e.LOADING){if(f){g===0&&(g=e.getResponseHeader("Content-Length"));
+THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var e=new XMLHttpRequest,g=0;e.onreadystatechange=function(){if(e.readyState===e.DONE)if(e.status===200||e.status===0){if(e.responseText){var j=JSON.parse(e.responseText);a.createModel(j,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+e.status+"]");else if(e.readyState===e.LOADING){if(f){g===0&&(g=e.getResponseHeader("Content-Length"));
 f({total:g,loaded:e.responseText.length})}}else e.readyState===e.HEADERS_RECEIVED&&(g=e.getResponseHeader("Content-Length"))};e.open("GET",b,true);e.overrideMimeType&&e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,f,m,j,h,n,k,o,q,i,p,r,u,v,B=a.faces;n=a.vertices;var x=a.normals,A=a.colors,y=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&y++;for(c=0;c<y;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(h=n.length;j<h;){k=new THREE.Vector3;k.x=n[j++]*b;k.y=n[j++]*b;k.z=n[j++]*b;d.vertices.push(k)}j=0;for(h=B.length;j<h;){b=B[j++];n=b&1;m=b&2;c=b&
-4;f=b&8;o=b&16;k=b&32;i=b&64;b=b&128;if(n){p=new THREE.Face4;p.a=B[j++];p.b=B[j++];p.c=B[j++];p.d=B[j++];n=4}else{p=new THREE.Face3;p.a=B[j++];p.b=B[j++];p.c=B[j++];n=3}if(m){m=B[j++];p.materialIndex=m}m=d.faces.length;if(c)for(c=0;c<y;c++){r=a.uvs[c];q=B[j++];v=r[q*2];q=r[q*2+1];d.faceUvs[c][m]=new THREE.UV(v,q)}if(f)for(c=0;c<y;c++){r=a.uvs[c];u=[];for(f=0;f<n;f++){q=B[j++];v=r[q*2];q=r[q*2+1];u[f]=new THREE.UV(v,q)}d.faceVertexUvs[c][m]=u}if(o){o=B[j++]*3;f=new THREE.Vector3;f.x=x[o++];f.y=x[o++];
-f.z=x[o];p.normal=f}if(k)for(c=0;c<n;c++){o=B[j++]*3;f=new THREE.Vector3;f.x=x[o++];f.y=x[o++];f.z=x[o];p.vertexNormals.push(f)}if(i){k=B[j++];k=new THREE.Color(A[k]);p.color=k}if(b)for(c=0;c<n;c++){k=B[j++];k=new THREE.Color(A[k]);p.vertexColors.push(k)}d.faces.push(p)}})(f);(function(){var b,c,f,m;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){f=a.skinWeights[b];m=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(f,m,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
-b+2){f=a.skinIndices[b];m=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(f,m,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,f,m,j,h,n;c=0;for(f=a.morphTargets.length;c<f;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];h=d.morphTargets[c].vertices;n=a.morphTargets[c].vertices;m=0;for(j=n.length;m<j;m=m+3){var k=new THREE.Vector3;k.x=n[m]*b;k.y=n[m+1]*b;k.z=n[m+2]*b;h.push(k)}}}if(a.morphColors!==
-void 0){c=0;for(f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;h=a.morphColors[c].colors;b=0;for(m=h.length;b<m;b=b+3){n=new THREE.Color(16755200);n.setRGB(h[b],h[b+1],h[b+2]);j.push(n)}}}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,f,m,l,h,n,k,o,q,i,p,r,u,v,B=a.faces;n=a.vertices;var x=a.normals,A=a.colors,y=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&y++;for(c=0;c<y;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}l=0;for(h=n.length;l<h;){k=new THREE.Vector3;k.x=n[l++]*b;k.y=n[l++]*b;k.z=n[l++]*b;d.vertices.push(k)}l=0;for(h=B.length;l<h;){b=B[l++];n=b&1;m=b&2;c=b&
+4;f=b&8;o=b&16;k=b&32;i=b&64;b=b&128;if(n){p=new THREE.Face4;p.a=B[l++];p.b=B[l++];p.c=B[l++];p.d=B[l++];n=4}else{p=new THREE.Face3;p.a=B[l++];p.b=B[l++];p.c=B[l++];n=3}if(m){m=B[l++];p.materialIndex=m}m=d.faces.length;if(c)for(c=0;c<y;c++){r=a.uvs[c];q=B[l++];v=r[q*2];q=r[q*2+1];d.faceUvs[c][m]=new THREE.UV(v,q)}if(f)for(c=0;c<y;c++){r=a.uvs[c];u=[];for(f=0;f<n;f++){q=B[l++];v=r[q*2];q=r[q*2+1];u[f]=new THREE.UV(v,q)}d.faceVertexUvs[c][m]=u}if(o){o=B[l++]*3;f=new THREE.Vector3;f.x=x[o++];f.y=x[o++];
+f.z=x[o];p.normal=f}if(k)for(c=0;c<n;c++){o=B[l++]*3;f=new THREE.Vector3;f.x=x[o++];f.y=x[o++];f.z=x[o];p.vertexNormals.push(f)}if(i){k=B[l++];k=new THREE.Color(A[k]);p.color=k}if(b)for(c=0;c<n;c++){k=B[l++];k=new THREE.Color(A[k]);p.vertexColors.push(k)}d.faces.push(p)}})(f);(function(){var b,c,f,m;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){f=a.skinWeights[b];m=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(f,m,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
+b+2){f=a.skinIndices[b];m=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(f,m,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,f,m,l,h,n;c=0;for(f=a.morphTargets.length;c<f;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];h=d.morphTargets[c].vertices;n=a.morphTargets[c].vertices;m=0;for(l=n.length;m<l;m=m+3){var k=new THREE.Vector3;k.x=n[m]*b;k.y=n[m+1]*b;k.z=n[m+2]*b;h.push(k)}}}if(a.morphColors!==
+void 0){c=0;for(f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];l=d.morphColors[c].colors;h=a.morphColors[c].colors;b=0;for(m=h.length;b<m;b=b+3){n=new THREE.Color(16755200);n.setRGB(h[b],h[b+1],h[b+2]);l.push(n)}}}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
 THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(b.path===null){var d=a.split("/");d.pop();b.path=d.length<1?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),f):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},false);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);d.open("GET",
-a,true);d.send(null);var f=new THREE.LoadingMonitor;f.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});f.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;if(a.materials){d.materials=[];for(var e=0;e<a.materials.length;++e){var g=a.materials[e],l=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},m=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},j=function(a,d,e,f,g,h){a[d]=new THREE.Texture;a[d].sourceFile=
-e;if(f){a[d].repeat.set(f[0],f[1]);if(f[0]!=1)a[d].wrapS=THREE.RepeatWrapping;if(f[1]!=1)a[d].wrapT=THREE.RepeatWrapping}g&&a[d].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[h[0]]!==void 0)a[d].wrapS=f[h[0]];if(f[h[1]]!==void 0)a[d].wrapT=f[h[1]]}var j=a[d],a=new THREE.ImageLoader;a.addEventListener("load",function(a){a=a.content;if(!l(a.width)||!l(a.height)){var b=m(a.width),c=m(a.height);j.image=document.createElement("canvas");j.image.width=
-b;j.image.height=c;j.image.getContext("2d").drawImage(a,0,0,b,c)}else j.image=a;j.needsUpdate=true});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+e);b&&b.add(a)},h=function(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255},n="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:false};if(g.shading){var o=g.shading.toLowerCase();o==="phong"?n="MeshPhongMaterial":o==="basic"&&(n="MeshBasicMaterial")}if(g.blending!==void 0&&THREE[g.blending]!==void 0)k.blending=
-THREE[g.blending];if(g.transparent!==void 0||g.opacity<1)k.transparent=g.transparent;if(g.depthTest!==void 0)k.depthTest=g.depthTest;if(g.depthWrite!==void 0)k.depthWrite=g.depthWrite;if(g.vertexColors!==void 0)if(g.vertexColors=="face")k.vertexColors=THREE.FaceColors;else if(g.vertexColors)k.vertexColors=THREE.VertexColors;if(g.colorDiffuse)k.color=h(g.colorDiffuse);else if(g.DbgColor)k.color=g.DbgColor;if(g.colorSpecular)k.specular=h(g.colorSpecular);if(g.colorAmbient)k.ambient=h(g.colorAmbient);
-if(g.transparency)k.opacity=g.transparency;if(g.specularCoef)k.shininess=g.specularCoef;if(g.visible!==void 0)k.visible=g.visible;if(g.flipSided!==void 0)k.side=THREE.BackSide;if(g.doubleSided!==void 0)k.side=THREE.DoubleSide;if(g.wireframe!==void 0)k.wireframe=g.wireframe;g.mapDiffuse&&j(k,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(k,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapNormal&&j(k,"normalMap",g.mapNormal,g.mapNormalRepeat,
-g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(k,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);if(g.mapNormal){j=THREE.ShaderUtils.lib.normal;h=THREE.UniformsUtils.clone(j.uniforms);h.tNormal.texture=k.normalMap;if(g.mapNormalFactor)h.uNormalScale.value=g.mapNormalFactor;if(k.map){h.tDiffuse.texture=k.map;h.enableDiffuse.value=true}if(k.specularMap){h.tSpecular.texture=k.specularMap;h.enableSpecular.value=true}if(k.lightMap){h.tAO.texture=k.lightMap;h.enableAO.value=
-true}h.uDiffuseColor.value.setHex(k.color);h.uSpecularColor.value.setHex(k.specular);h.uAmbientColor.value.setHex(k.ambient);h.uShininess.value=k.shininess;if(k.opacity!==void 0)h.uOpacity.value=k.opacity;k=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:h,lights:true,fog:true})}else k=new THREE[n](k);if(g.DbgName!==void 0)k.name=g.DbgName;d.materials[e]=k}}var g=a.faces,q=a.vertices,k=a.normals,j=a.colors,h=0;if(a.uvs)for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&
-h++;for(e=0;e<h;e++){d.faceUvs[e]=[];d.faceVertexUvs[e]=[]}n=0;for(o=q.length;n<o;){var i=new THREE.Vector3;i.x=q[n++]*f;i.y=q[n++]*f;i.z=q[n++]*f;d.vertices.push(i)}n=0;for(o=g.length;n<o;){var p=g[n++],r=p&2,e=p&4,u=p&8,v=p&16,q=p&32,B=p&64,i=p&128;if(p&1){p=new THREE.Face4;p.a=g[n++];p.b=g[n++];p.c=g[n++];p.d=g[n++];var x=4}else{p=new THREE.Face3;p.a=g[n++];p.b=g[n++];p.c=g[n++];x=3}if(r){r=g[n++];p.materialIndex=r}var A=d.faces.length;if(e)for(e=0;e<h;e++){var y=a.uvs[e],r=g[n++],E=y[r*2],r=y[r*
-2+1];d.faceUvs[e][A]=new THREE.UV(E,r)}if(u)for(e=0;e<h;e++){for(var y=a.uvs[e],u=[],s=0;s<x;s++){r=g[n++];E=y[r*2];r=y[r*2+1];u[s]=new THREE.UV(E,r)}d.faceVertexUvs[e][A]=u}if(v){v=g[n++]*3;r=new THREE.Vector3;r.x=k[v++];r.y=k[v++];r.z=k[v];p.normal=r}if(q)for(e=0;e<x;e++){v=g[n++]*3;r=new THREE.Vector3;r.x=k[v++];r.y=k[v++];r.z=k[v];p.vertexNormals.push(r)}if(B){q=g[n++];p.color=new THREE.Color(j[q])}if(i)for(e=0;e<x;e++){q=g[n++];p.vertexColors.push(new THREE.Color(j[q]))}d.faces.push(p)}if(a.skinWeights){e=
-0;for(g=a.skinWeights.length;e<g;e=e+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(g=a.skinIndices.length;e<g;e=e+2){k=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[e],a.skinIndices[e+1],k,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){e=0;for(g=a.morphTargets.length;e<g;e++){d.morphTargets[e]={};d.morphTargets[e].name=a.morphTargets[e].name;d.morphTargets[e].vertices=[];k=d.morphTargets[e].vertices;j=a.morphTargets[e].vertices;
-r=0;for(h=j.length;r<h;r=r+3){i=new THREE.Vector3;i.x=j[r]*f;i.y=j[r+1]*f;i.z=j[r+2]*f;k.push(i)}}}if(a.morphColors){e=0;for(g=a.morphColors.length;e<g;e++){d.morphColors[e]={};d.morphColors[e].name=a.morphColors[e].name;d.morphColors[e].colors=[];f=d.morphColors[e].colors;j=a.morphColors[e].colors;k=0;for(h=j.length;k<h;k=k+3){n=new THREE.Color(16755200);n.setRGB(j[k],j[k+1],j[k+2]);f.push(n)}}}d.computeCentroids();d.computeFaceNormals();return d}};
-THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
+a,true);d.send(null);var f=new THREE.LoadingMonitor;f.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});f.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;if(a.materials){d.materials=[];for(var e=0;e<a.materials.length;++e){var g=a.materials[e],j=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},m=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},l=function(a,d,e,f,g,h){a[d]=new THREE.Texture;a[d].sourceFile=
+e;if(f){a[d].repeat.set(f[0],f[1]);if(f[0]!==1)a[d].wrapS=THREE.RepeatWrapping;if(f[1]!==1)a[d].wrapT=THREE.RepeatWrapping}g&&a[d].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[h[0]]!==void 0)a[d].wrapS=f[h[0]];if(f[h[1]]!==void 0)a[d].wrapT=f[h[1]]}var l=a[d],a=new THREE.ImageLoader;a.addEventListener("load",function(a){a=a.content;if(!j(a.width)||!j(a.height)){var b=m(a.width),c=m(a.height);l.image=document.createElement("canvas");l.image.width=
+b;l.image.height=c;l.image.getContext("2d").drawImage(a,0,0,b,c)}else l.image=a;l.needsUpdate=true});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+e);b&&b.add(a)},h=function(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255},n="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:false};if(g.shading){var o=g.shading.toLowerCase();o==="phong"?n="MeshPhongMaterial":o==="basic"&&(n="MeshBasicMaterial")}if(g.blending!==void 0&&THREE[g.blending]!==
+void 0)k.blending=THREE[g.blending];if(g.transparent!==void 0||g.opacity<1)k.transparent=g.transparent;if(g.depthTest!==void 0)k.depthTest=g.depthTest;if(g.depthWrite!==void 0)k.depthWrite=g.depthWrite;if(g.vertexColors!==void 0)if(g.vertexColors=="face")k.vertexColors=THREE.FaceColors;else if(g.vertexColors)k.vertexColors=THREE.VertexColors;if(g.colorDiffuse)k.color=h(g.colorDiffuse);else if(g.DbgColor)k.color=g.DbgColor;if(g.colorSpecular)k.specular=h(g.colorSpecular);if(g.colorAmbient)k.ambient=
+h(g.colorAmbient);if(g.transparency)k.opacity=g.transparency;if(g.specularCoef)k.shininess=g.specularCoef;if(g.visible!==void 0)k.visible=g.visible;if(g.flipSided!==void 0)k.side=THREE.BackSide;if(g.doubleSided!==void 0)k.side=THREE.DoubleSide;if(g.wireframe!==void 0)k.wireframe=g.wireframe;g.mapDiffuse&&l(k,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&l(k,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapBump&&l(k,"bumpMap",g.mapBump,
+g.mapBumpRepeat,g.mapBumpOffset,g.mapBumpWrap);g.mapNormal&&l(k,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&l(k,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);if(g.mapNormal){l=THREE.ShaderUtils.lib.normal;h=THREE.UniformsUtils.clone(l.uniforms);h.tNormal.texture=k.normalMap;if(g.mapNormalFactor)h.uNormalScale.value=g.mapNormalFactor;if(k.map){h.tDiffuse.texture=k.map;h.enableDiffuse.value=true}if(k.specularMap){h.tSpecular.texture=
+k.specularMap;h.enableSpecular.value=true}if(k.lightMap){h.tAO.texture=k.lightMap;h.enableAO.value=true}h.uDiffuseColor.value.setHex(k.color);h.uSpecularColor.value.setHex(k.specular);h.uAmbientColor.value.setHex(k.ambient);h.uShininess.value=k.shininess;if(k.opacity!==void 0)h.uOpacity.value=k.opacity;k=new THREE.ShaderMaterial({fragmentShader:l.fragmentShader,vertexShader:l.vertexShader,uniforms:h,lights:true,fog:true})}else k=new THREE[n](k);if(g.DbgName!==void 0)k.name=g.DbgName;d.materials[e]=
+k}}var g=a.faces,q=a.vertices,k=a.normals,l=a.colors,h=0;if(a.uvs)for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&h++;for(e=0;e<h;e++){d.faceUvs[e]=[];d.faceVertexUvs[e]=[]}n=0;for(o=q.length;n<o;){var i=new THREE.Vector3;i.x=q[n++]*f;i.y=q[n++]*f;i.z=q[n++]*f;d.vertices.push(i)}n=0;for(o=g.length;n<o;){var p=g[n++],r=p&2,e=p&4,u=p&8,v=p&16,q=p&32,B=p&64,i=p&128;if(p&1){p=new THREE.Face4;p.a=g[n++];p.b=g[n++];p.c=g[n++];p.d=g[n++];var x=4}else{p=new THREE.Face3;p.a=g[n++];p.b=g[n++];p.c=g[n++];x=3}if(r){r=
+g[n++];p.materialIndex=r}var A=d.faces.length;if(e)for(e=0;e<h;e++){var y=a.uvs[e],r=g[n++],E=y[r*2],r=y[r*2+1];d.faceUvs[e][A]=new THREE.UV(E,r)}if(u)for(e=0;e<h;e++){for(var y=a.uvs[e],u=[],s=0;s<x;s++){r=g[n++];E=y[r*2];r=y[r*2+1];u[s]=new THREE.UV(E,r)}d.faceVertexUvs[e][A]=u}if(v){v=g[n++]*3;r=new THREE.Vector3;r.x=k[v++];r.y=k[v++];r.z=k[v];p.normal=r}if(q)for(e=0;e<x;e++){v=g[n++]*3;r=new THREE.Vector3;r.x=k[v++];r.y=k[v++];r.z=k[v];p.vertexNormals.push(r)}if(B){q=g[n++];p.color=new THREE.Color(l[q])}if(i)for(e=
+0;e<x;e++){q=g[n++];p.vertexColors.push(new THREE.Color(l[q]))}d.faces.push(p)}if(a.skinWeights){e=0;for(g=a.skinWeights.length;e<g;e=e+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(g=a.skinIndices.length;e<g;e=e+2){k=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[e],a.skinIndices[e+1],k,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){e=0;for(g=a.morphTargets.length;e<g;e++){d.morphTargets[e]={};d.morphTargets[e].name=
+a.morphTargets[e].name;d.morphTargets[e].vertices=[];k=d.morphTargets[e].vertices;l=a.morphTargets[e].vertices;r=0;for(h=l.length;r<h;r=r+3){i=new THREE.Vector3;i.x=l[r]*f;i.y=l[r+1]*f;i.z=l[r+2]*f;k.push(i)}}}if(a.morphColors){e=0;for(g=a.morphColors.length;e<g;e++){d.morphColors[e]={};d.morphColors[e].name=a.morphColors[e].name;d.morphColors[e].colors=[];f=d.morphColors[e].colors;l=a.morphColors[e].colors;k=0;for(h=l.length;k<h;k=k+3){n=new THREE.Color(16755200);n.setRGB(l[k],l[k+1],l[k+2]);f.push(n)}}}d.computeCentroids();
+d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var f=JSON.parse(d.responseText);c.createScene(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function f(a,b){var c;for(k in b)if(z.objects[k]===void 0){r=b[k];if(r.geometry!==void 0){if(C=z.geometries[r.geometry]){c=false;K=z.materials[r.materials[0]];(c=K instanceof THREE.ShaderMaterial)&&C.computeTangents();x=r.position;A=r.rotation;y=r.quaternion;E=r.scale;u=r.matrix;y=0;r.materials.length==0&&(K=new THREE.MeshFaceMaterial);r.materials.length>1&&(K=new THREE.MeshFaceMaterial);c=
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function f(a,b){var c;for(k in b)if(z.objects[k]===void 0){r=b[k];if(r.geometry!==void 0){if(C=z.geometries[r.geometry]){c=false;K=z.materials[r.materials[0]];(c=K instanceof THREE.ShaderMaterial)&&C.computeTangents();x=r.position;A=r.rotation;y=r.quaternion;E=r.scale;u=r.matrix;y=0;r.materials.length==0&&(K=new THREE.MeshFaceMaterial);r.materials.length>1&&(K=new THREE.MeshFaceMaterial);c=
 new THREE.Mesh(C,K);c.name=k;if(u){c.matrixAutoUpdate=false;c.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{c.position.set(x[0],x[1],x[2]);if(y){c.quaternion.set(y[0],y[1],y[2],y[3]);c.useQuaternion=true}else c.rotation.set(A[0],A[1],A[2]);c.scale.set(E[0],E[1],E[2])}c.visible=r.visible;c.castShadow=r.castShadow;c.receiveShadow=r.receiveShadow;a.add(c);z.objects[k]=c}}else{x=r.position;A=r.rotation;y=r.quaternion;E=r.scale;y=0;c=new THREE.Object3D;
-c.name=k;c.position.set(x[0],x[1],x[2]);if(y){c.quaternion.set(y[0],y[1],y[2],y[3]);c.useQuaternion=true}else c.rotation.set(A[0],A[1],A[2]);c.scale.set(E[0],E[1],E[2]);c.visible=r.visible!==void 0?r.visible:false;a.add(c);z.objects[k]=c;z.empties[k]=c}r.children!==void 0&&f(c,r.children)}}function e(a){return function(b){z.geometries[a]=b;f(z.scene,t.objects);I=I-1;m.onLoadComplete();l()}}function g(a){return function(b){z.geometries[a]=b}}function l(){m.callbackProgress({totalModels:P,totalTextures:R,
-loadedModels:P-I,loadedTextures:R-O},z);m.onLoadProgress();I===0&&O===0&&b(z)}var m=this,j=THREE.Loader.prototype.extractUrlBase(c),h,n,k,o,q,i,p,r,u,v,B,x,A,y,E,s,w,C,K,M,N,t,G,I,O,P,R,z;t=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;O=I=0;z={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(t.transform){a=t.transform.position;v=t.transform.rotation;s=t.transform.scale;a&&z.scene.position.set(a[0],a[1],a[2]);v&&z.scene.rotation.set(v[0],
-v[1],v[2]);s&&z.scene.scale.set(s[0],s[1],s[2]);if(a||v||s){z.scene.updateMatrix();z.scene.updateMatrixWorld()}}a=function(a){return function(){O=O-a;l();m.onLoadComplete()}};for(q in t.cameras){s=t.cameras[q];s.type==="perspective"?M=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):s.type==="ortho"&&(M=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far));x=s.position;v=s.target;s=s.up;M.position.set(x[0],x[1],x[2]);M.target=new THREE.Vector3(v[0],v[1],v[2]);s&&M.up.set(s[0],
+c.name=k;c.position.set(x[0],x[1],x[2]);if(y){c.quaternion.set(y[0],y[1],y[2],y[3]);c.useQuaternion=true}else c.rotation.set(A[0],A[1],A[2]);c.scale.set(E[0],E[1],E[2]);c.visible=r.visible!==void 0?r.visible:false;a.add(c);z.objects[k]=c;z.empties[k]=c}r.children!==void 0&&f(c,r.children)}}function e(a){return function(b){z.geometries[a]=b;f(z.scene,t.objects);I=I-1;m.onLoadComplete();j()}}function g(a){return function(b){z.geometries[a]=b}}function j(){m.callbackProgress({totalModels:P,totalTextures:R,
+loadedModels:P-I,loadedTextures:R-O},z);m.onLoadProgress();I===0&&O===0&&b(z)}var m=this,l=THREE.Loader.prototype.extractUrlBase(c),h,n,k,o,q,i,p,r,u,v,B,x,A,y,E,s,w,C,K,M,N,t,G,I,O,P,R,z;t=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;O=I=0;z={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(t.transform){a=t.transform.position;v=t.transform.rotation;s=t.transform.scale;a&&z.scene.position.set(a[0],a[1],a[2]);v&&z.scene.rotation.set(v[0],
+v[1],v[2]);s&&z.scene.scale.set(s[0],s[1],s[2]);if(a||v||s){z.scene.updateMatrix();z.scene.updateMatrixWorld()}}a=function(a){return function(){O=O-a;j();m.onLoadComplete()}};for(q in t.cameras){s=t.cameras[q];s.type==="perspective"?M=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):s.type==="ortho"&&(M=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far));x=s.position;v=s.target;s=s.up;M.position.set(x[0],x[1],x[2]);M.target=new THREE.Vector3(v[0],v[1],v[2]);s&&M.up.set(s[0],
 s[1],s[2]);z.cameras[q]=M}for(o in t.lights){v=t.lights[o];q=v.color!==void 0?v.color:16777215;M=v.intensity!==void 0?v.intensity:1;if(v.type==="directional"){x=v.direction;B=new THREE.DirectionalLight(q,M);B.position.set(x[0],x[1],x[2]);B.position.normalize()}else if(v.type==="point"){x=v.position;B=v.distance;B=new THREE.PointLight(q,M,B);B.position.set(x[0],x[1],x[2])}else v.type==="ambient"&&(B=new THREE.AmbientLight(q));z.scene.add(B);z.lights[o]=B}for(i in t.fogs){o=t.fogs[i];o.type==="linear"?
 N=new THREE.Fog(0,o.near,o.far):o.type==="exp2"&&(N=new THREE.FogExp2(0,o.density));s=o.color;N.color.setRGB(s[0],s[1],s[2]);z.fogs[i]=N}if(z.cameras&&t.defaults.camera)z.currentCamera=z.cameras[t.defaults.camera];if(z.fogs&&t.defaults.fog)z.scene.fog=z.fogs[t.defaults.fog];s=t.defaults.bgcolor;z.bgColor=new THREE.Color;z.bgColor.setRGB(s[0],s[1],s[2]);z.bgColorAlpha=t.defaults.bgalpha;for(h in t.geometries){i=t.geometries[h];if(i.type=="bin_mesh"||i.type=="ascii_mesh"){I=I+1;m.onLoadStart()}}P=I;
 for(h in t.geometries){i=t.geometries[h];if(i.type==="cube"){C=new THREE.CubeGeometry(i.width,i.height,i.depth,i.segmentsWidth,i.segmentsHeight,i.segmentsDepth,null,i.flipped,i.sides);z.geometries[h]=C}else if(i.type==="plane"){C=new THREE.PlaneGeometry(i.width,i.height,i.segmentsWidth,i.segmentsHeight);z.geometries[h]=C}else if(i.type==="sphere"){C=new THREE.SphereGeometry(i.radius,i.segmentsWidth,i.segmentsHeight);z.geometries[h]=C}else if(i.type==="cylinder"){C=new THREE.CylinderGeometry(i.topRad,
@@ -180,7 +180,7 @@ void 0)i.minFilter=THREE[h.minFilter];if(THREE[h.magFilter]!==void 0)i.magFilter
 t.materials[n];for(w in u.parameters)if(w==="envMap"||w==="map"||w==="lightMap")u.parameters[w]=z.textures[u.parameters[w]];else if(w==="shading")u.parameters[w]=u.parameters[w]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(w==="blending")u.parameters[w]=u.parameters[w]in THREE?THREE[u.parameters[w]]:THREE.NormalBlending;else if(w==="combine")u.parameters[w]=u.parameters[w]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(w==="vertexColors")if(u.parameters[w]=="face")u.parameters[w]=
 THREE.FaceColors;else if(u.parameters[w])u.parameters[w]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=true;if(u.parameters.normalMap){p=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(p.uniforms);h=u.parameters.color;i=u.parameters.specular;N=u.parameters.ambient;c=u.parameters.shininess;a.tNormal.texture=z.textures[u.parameters.normalMap];if(u.parameters.normalMapFactor)a.uNormalScale.value=u.parameters.normalMapFactor;if(u.parameters.map){a.tDiffuse.texture=
 u.parameters.map;a.enableDiffuse.value=true}if(u.parameters.lightMap){a.tAO.texture=u.parameters.lightMap;a.enableAO.value=true}if(u.parameters.specularMap){a.tSpecular.texture=z.textures[u.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(h);a.uSpecularColor.value.setHex(i);a.uAmbientColor.value.setHex(N);a.uShininess.value=c;if(u.parameters.opacity)a.uOpacity.value=u.parameters.opacity;K=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,
-uniforms:a,lights:true,fog:true})}else K=new THREE[u.type](u.parameters);z.materials[n]=K}f(z.scene,t.objects);m.callbackSync(z);l()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+uniforms:a,lights:true,fog:true})}else K=new THREE[u.type](u.parameters);z.materials[n]=K}f(z.scene,t.objects);m.callbackSync(z);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
 THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c===void 0)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
@@ -194,18 +194,18 @@ THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new T
 this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=false;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
 THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=
 this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};
-THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.wrapAround=this.perPixel=this.metal=false;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.wireframe=false;
-this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=false;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
-THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=
-this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=false;this.wireframeLinewidth=1;this.setValues(a)};
-THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=false;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);
-THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype.clone=function(){return new THREE.MeshFaceMaterial};
-THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=true;this.vertexColors=false;this.fog=true;this.setValues(a)};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.wrapAround=this.perPixel=this.metal=false;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.envMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=true;this.shading=THREE.SmoothShading;
+this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=false;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
+THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.envMap=this.envMap;a.combine=this.combine;
+a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};
+THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=false;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};
+THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=false;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(){};
+THREE.MeshFaceMaterial.prototype.clone=function(){return new THREE.MeshFaceMaterial};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=true;this.vertexColors=false;this.fog=true;this.setValues(a)};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
 THREE.ParticleBasicMaterial.prototype.clone=function(){var a=new THREE.ParticleBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.ParticleCanvasMaterial.prototype=Object.create(THREE.Material.prototype);
 THREE.ParticleCanvasMaterial.prototype.clone=function(){var a=new THREE.ParticleCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};
-THREE.Texture=function(a,b,c,d,f,e,g,l,m){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.anisotropy=m!==void 0?m:1;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=l!==void 0?l:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=
+THREE.Texture=function(a,b,c,d,f,e,g,j,m){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.anisotropy=m!==void 0?m:1;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=j!==void 0?j:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=
 new THREE.Vector2(1,1);this.generateMipmaps=true;this.premultiplyAlpha=false;this.flipY=true;this.needsUpdate=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type,this.anisotropy);a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;return a}};
-THREE.TextureCount=0;THREE.DataTexture=function(a,b,c,d,f,e,g,l,m,j){THREE.Texture.call(this,null,e,g,l,m,j,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};
+THREE.TextureCount=0;THREE.DataTexture=function(a,b,c,d,f,e,g,j,m,l){THREE.Texture.call(this,null,e,g,j,m,l,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};
 THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
 this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
@@ -217,14 +217,14 @@ THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.to
 THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=false;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light){this.__lights.indexOf(a)===-1&&this.__lights.push(a);a.target&&a.target.parent===void 0&&this.add(a.target)}else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
-THREE.CanvasRenderer=function(a){function b(a){if(u!==a)u=i.globalAlpha=a}function c(a){if(v!==a){if(a===THREE.NormalBlending)i.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)i.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)i.globalCompositeOperation="darker";v=a}}function d(a){if(B!==a)B=i.strokeStyle=a}function f(a){if(x!==a)x=i.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},e=this,g,l,m,j=new THREE.Projector,h=a.canvas!==
+THREE.CanvasRenderer=function(a){function b(a){if(u!==a)u=i.globalAlpha=a}function c(a){if(v!==a){if(a===THREE.NormalBlending)i.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)i.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)i.globalCompositeOperation="darker";v=a}}function d(a){if(B!==a)B=i.strokeStyle=a}function f(a){if(x!==a)x=i.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},e=this,g,j,m,l=new THREE.Projector,h=a.canvas!==
 void 0?a.canvas:document.createElement("canvas"),n,k,o,q,i=h.getContext("2d"),p=new THREE.Color(0),r=0,u=1,v=0,B=null,x=null,A=null,y=null,E=null,s,w,C,K,M=new THREE.RenderableVertex,N=new THREE.RenderableVertex,t,G,I,O,P,R,z,$,aa,J,S,W,D=new THREE.Color,F=new THREE.Color,H=new THREE.Color,L=new THREE.Color,Q=new THREE.Color,la=[],T=[],ca,U,da,fa,za,Aa,Ba,Ca,Da,Ea,ia=new THREE.Rectangle,ba=new THREE.Rectangle,X=new THREE.Rectangle,ua=false,Z=new THREE.Color,ma=new THREE.Color,na=new THREE.Color,V=
 new THREE.Vector3,ra,sa,ya,ea,ta,va,a=16;ra=document.createElement("canvas");ra.width=ra.height=2;sa=ra.getContext("2d");sa.fillStyle="rgba(0,0,0,1)";sa.fillRect(0,0,2,2);ya=sa.getImageData(0,0,2,2);ea=ya.data;ta=document.createElement("canvas");ta.width=ta.height=a;va=ta.getContext("2d");va.translate(-a/2,-a/2);va.scale(a,a);a--;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;k=b;o=Math.floor(n/2);q=Math.floor(k/
 2);h.width=n;h.height=k;ia.set(-o,-q,o,q);ba.set(-o,-q,o,q);u=1;v=0;E=y=A=x=B=null};this.setClearColor=function(a,b){p.copy(a);r=b!==void 0?b:1;ba.set(-o,-q,o,q)};this.setClearColorHex=function(a,b){p.setHex(a);r=b!==void 0?b:1;ba.set(-o,-q,o,q)};this.clear=function(){i.setTransform(1,0,0,-1,o,q);if(ba.isEmpty()===false){ba.minSelf(ia);ba.inflate(2);r<1&&i.clearRect(Math.floor(ba.getX()),Math.floor(ba.getY()),Math.floor(ba.getWidth()),Math.floor(ba.getHeight()));if(r>0){c(THREE.NormalBlending);b(1);
 f("rgba("+Math.floor(p.r*255)+","+Math.floor(p.g*255)+","+Math.floor(p.b*255)+","+r+")");i.fillRect(Math.floor(ba.getX()),Math.floor(ba.getY()),Math.floor(ba.getWidth()),Math.floor(ba.getHeight()))}ba.empty()}};this.render=function(a,h){function k(a){var b,c,d,e;Z.setRGB(0,0,0);ma.setRGB(0,0,0);na.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){Z.r=Z.r+e.r;Z.g=Z.g+e.g;Z.b=Z.b+e.b}else if(d instanceof THREE.DirectionalLight){ma.r=ma.r+e.r;ma.g=ma.g+e.g;
-ma.b=ma.b+e.b}else if(d instanceof THREE.PointLight){na.r=na.r+e.r;na.g=na.g+e.g;na.b=na.b+e.b}}}function n(a,b,c,d){var e,f,g,h,j,l;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){j=g.matrixWorld.getPosition().normalize();l=c.dot(j);if(!(l<=0)){l=l*g.intensity;d.r=d.r+h.r*l;d.g=d.g+h.g*l;d.b=d.b+h.b*l}}else if(g instanceof THREE.PointLight){j=g.matrixWorld.getPosition();l=c.dot(V.sub(j,b).normalize());if(!(l<=0)){l=l*(g.distance==0?1:1-Math.min(b.distanceTo(j)/
-g.distance,1));if(l!=0){l=l*g.intensity;d.r=d.r+h.r*l;d.g=d.g+h.g*l;d.b=d.b+h.b*l}}}}}function p(a,e,g){b(g.opacity);c(g.blending);var h,j,l,m,k,n;if(g instanceof THREE.ParticleBasicMaterial){if(g.map===null){l=e.object.scale.x;m=e.object.scale.y;l=l*e.scale.x*o;m=m*e.scale.y*q;X.set(a.x-l,a.y-m,a.x+l,a.y+m);if(ia.intersects(X)===false)return;f(g.color.getContextStyle());i.save();i.translate(a.x,a.y);i.rotate(-e.rotation);i.scale(l,m);i.fillRect(-1,-1,2,2)}else{g=g.map.image;k=g.width>>1;n=g.height>>
-1;l=e.scale.x*o;m=e.scale.y*q;h=l*k;j=m*n;X.set(a.x-h,a.y-j,a.x+h,a.y+j);if(ia.intersects(X)===false)return;i.save();i.translate(a.x,a.y);i.rotate(-e.rotation);i.scale(l,-m);i.translate(-k,-n);i.drawImage(g,0,0)}i.restore()}else if(g instanceof THREE.ParticleCanvasMaterial){h=e.scale.x*o;j=e.scale.y*q;X.set(a.x-h,a.y-j,a.x+h,a.y+j);if(ia.intersects(X)!==false){d(g.color.getContextStyle());f(g.color.getContextStyle());i.save();i.translate(a.x,a.y);i.rotate(-e.rotation);i.scale(h,j);g.program(i);i.restore()}}}
+ma.b=ma.b+e.b}else if(d instanceof THREE.PointLight){na.r=na.r+e.r;na.g=na.g+e.g;na.b=na.b+e.b}}}function n(a,b,c,d){var e,f,g,h,l,j;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){l=g.matrixWorld.getPosition().normalize();j=c.dot(l);if(!(j<=0)){j=j*g.intensity;d.r=d.r+h.r*j;d.g=d.g+h.g*j;d.b=d.b+h.b*j}}else if(g instanceof THREE.PointLight){l=g.matrixWorld.getPosition();j=c.dot(V.sub(l,b).normalize());if(!(j<=0)){j=j*(g.distance==0?1:1-Math.min(b.distanceTo(l)/
+g.distance,1));if(j!=0){j=j*g.intensity;d.r=d.r+h.r*j;d.g=d.g+h.g*j;d.b=d.b+h.b*j}}}}}function p(a,e,g){b(g.opacity);c(g.blending);var h,l,j,m,k,n;if(g instanceof THREE.ParticleBasicMaterial){if(g.map===null){j=e.object.scale.x;m=e.object.scale.y;j=j*e.scale.x*o;m=m*e.scale.y*q;X.set(a.x-j,a.y-m,a.x+j,a.y+m);if(ia.intersects(X)===false)return;f(g.color.getContextStyle());i.save();i.translate(a.x,a.y);i.rotate(-e.rotation);i.scale(j,m);i.fillRect(-1,-1,2,2)}else{g=g.map.image;k=g.width>>1;n=g.height>>
+1;j=e.scale.x*o;m=e.scale.y*q;h=j*k;l=m*n;X.set(a.x-h,a.y-l,a.x+h,a.y+l);if(ia.intersects(X)===false)return;i.save();i.translate(a.x,a.y);i.rotate(-e.rotation);i.scale(j,-m);i.translate(-k,-n);i.drawImage(g,0,0)}i.restore()}else if(g instanceof THREE.ParticleCanvasMaterial){h=e.scale.x*o;l=e.scale.y*q;X.set(a.x-h,a.y-l,a.x+h,a.y+l);if(ia.intersects(X)!==false){d(g.color.getContextStyle());f(g.color.getContextStyle());i.save();i.translate(a.x,a.y);i.rotate(-e.rotation);i.scale(h,l);g.program(i);i.restore()}}}
 function r(a,e,f,g){b(g.opacity);c(g.blending);i.beginPath();i.moveTo(a.positionScreen.x,a.positionScreen.y);i.lineTo(e.positionScreen.x,e.positionScreen.y);i.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(A!==a)A=i.lineWidth=a;a=g.linecap;if(y!==a)y=i.lineCap=a;a=g.linejoin;if(E!==a)E=i.lineJoin=a;d(g.color.getContextStyle());i.stroke();X.inflate(g.linewidth*2)}}function u(a,d,f,g,l,j,i,k){e.info.render.vertices=e.info.render.vertices+3;e.info.render.faces++;b(k.opacity);c(k.blending);
 t=a.positionScreen.x;G=a.positionScreen.y;I=d.positionScreen.x;O=d.positionScreen.y;P=f.positionScreen.x;R=f.positionScreen.y;x(t,G,I,O,P,R);if(k instanceof THREE.MeshBasicMaterial)if(k.map!==null){if(k.map.mapping instanceof THREE.UVMapping){fa=i.uvs[0];Fa(t,G,I,O,P,R,fa[g].u,fa[g].v,fa[l].u,fa[l].v,fa[j].u,fa[j].v,k.map)}}else if(k.envMap!==null){if(k.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=h.matrixWorldInverse;V.copy(i.vertexNormalsWorld[g]);za=(V.x*a.elements[0]+V.y*a.elements[4]+
 V.z*a.elements[8])*0.5+0.5;Aa=(V.x*a.elements[1]+V.y*a.elements[5]+V.z*a.elements[9])*0.5+0.5;V.copy(i.vertexNormalsWorld[l]);Ba=(V.x*a.elements[0]+V.y*a.elements[4]+V.z*a.elements[8])*0.5+0.5;Ca=(V.x*a.elements[1]+V.y*a.elements[5]+V.z*a.elements[9])*0.5+0.5;V.copy(i.vertexNormalsWorld[j]);Da=(V.x*a.elements[0]+V.y*a.elements[4]+V.z*a.elements[8])*0.5+0.5;Ea=(V.x*a.elements[1]+V.y*a.elements[5]+V.z*a.elements[9])*0.5+0.5;Fa(t,G,I,O,P,R,za,Aa,Ba,Ca,Da,Ea,k.envMap)}}else k.wireframe===true?ja(k.color,
@@ -242,7 +242,7 @@ i.createPattern(o.image,p===true&&q===true?"repeat":p===true&&q===false?"repeat-
 b.drawImage(o.image,0,0);T[o.id]=b.getImageData(0,0,o.image.width,o.image.height).data}b=T[o.id];h=(Math.floor(h)+Math.floor(k)*o.image.width)*4;D.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);ga(D)}else{p=1/p;o=(n*c-j*e)*p;j=(n*d-j*g)*p;c=(l*e-m*c)*p;d=(l*g-m*d)*p;a=a-o*h-c*k;h=b-j*h-d*k;i.save();i.transform(o,j,c,d,a,h);i.fill();i.restore()}}}function pa(a,b,c,d,e,f,g,h,k,j,l,m,n){var o,p;o=n.width-1;p=n.height-1;g=g*o;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*o-g;j=j*p-h;l=l*o-g;m=m*p-h;p=1/(k*m-l*j);o=(m*c-
 j*e)*p;j=(m*d-j*f)*p;c=(k*e-l*c)*p;d=(k*f-l*d)*p;a=a-o*g-c*h;b=b-j*g-d*h;i.save();i.transform(o,j,c,d,a,b);i.clip();i.drawImage(n,0,0);i.restore()}function wa(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ea[0]=e<0?0:e>255?255:e;ea[1]=f<0?0:f>255?255:f;ea[2]=a<0?0:a>255?255:a;ea[4]=g<0?0:g>255?255:g;ea[5]=h<0?0:h>255?255:h;ea[6]=b<0?0:b>255?255:b;ea[8]=i<0?0:i>255?
 255:i;ea[9]=j<0?0:j>255?255:j;ea[10]=c<0?0:c>255?255:c;ea[12]=k<0?0:k>255?255:k;ea[13]=l<0?0:l>255?255:l;ea[14]=d<0?0:d>255?255:d;sa.putImageData(ya,0,0);va.drawImage(ra,0,0);return ta}function oa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function qa(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ka(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(h instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
-else{var xa,Ga,Y,ha;this.autoClear===true?this.clear():i.setTransform(1,0,0,-1,o,q);e.info.render.vertices=0;e.info.render.faces=0;g=j.projectScene(a,h,this.sortElements);l=g.elements;m=g.lights;ua=m.length>0;ua===true&&k(m);xa=0;for(Ga=l.length;xa<Ga;xa++){Y=l[xa];ha=Y.material;if(!(ha===void 0||ha.visible===false)){X.empty();if(Y instanceof THREE.RenderableParticle){s=Y;s.x=s.x*o;s.y=s.y*q;p(s,Y,ha,a)}else if(Y instanceof THREE.RenderableLine){s=Y.v1;w=Y.v2;s.positionScreen.x=s.positionScreen.x*
+else{var xa,Ga,Y,ha;this.autoClear===true?this.clear():i.setTransform(1,0,0,-1,o,q);e.info.render.vertices=0;e.info.render.faces=0;g=l.projectScene(a,h,this.sortElements);j=g.elements;m=g.lights;ua=m.length>0;ua===true&&k(m);xa=0;for(Ga=j.length;xa<Ga;xa++){Y=j[xa];ha=Y.material;if(!(ha===void 0||ha.visible===false)){X.empty();if(Y instanceof THREE.RenderableParticle){s=Y;s.x=s.x*o;s.y=s.y*q;p(s,Y,ha,a)}else if(Y instanceof THREE.RenderableLine){s=Y.v1;w=Y.v2;s.positionScreen.x=s.positionScreen.x*
 o;s.positionScreen.y=s.positionScreen.y*q;w.positionScreen.x=w.positionScreen.x*o;w.positionScreen.y=w.positionScreen.y*q;X.addPoint(s.positionScreen.x,s.positionScreen.y);X.addPoint(w.positionScreen.x,w.positionScreen.y);ia.intersects(X)===true&&r(s,w,Y,ha,a)}else if(Y instanceof THREE.RenderableFace3){s=Y.v1;w=Y.v2;C=Y.v3;s.positionScreen.x=s.positionScreen.x*o;s.positionScreen.y=s.positionScreen.y*q;w.positionScreen.x=w.positionScreen.x*o;w.positionScreen.y=w.positionScreen.y*q;C.positionScreen.x=
 C.positionScreen.x*o;C.positionScreen.y=C.positionScreen.y*q;if(ha.overdraw===true){ka(s.positionScreen,w.positionScreen);ka(w.positionScreen,C.positionScreen);ka(C.positionScreen,s.positionScreen)}X.add3Points(s.positionScreen.x,s.positionScreen.y,w.positionScreen.x,w.positionScreen.y,C.positionScreen.x,C.positionScreen.y);ia.intersects(X)===true&&u(s,w,C,0,1,2,Y,ha,a)}else if(Y instanceof THREE.RenderableFace4){s=Y.v1;w=Y.v2;C=Y.v3;K=Y.v4;s.positionScreen.x=s.positionScreen.x*o;s.positionScreen.y=
 s.positionScreen.y*q;w.positionScreen.x=w.positionScreen.x*o;w.positionScreen.y=w.positionScreen.y*q;C.positionScreen.x=C.positionScreen.x*o;C.positionScreen.y=C.positionScreen.y*q;K.positionScreen.x=K.positionScreen.x*o;K.positionScreen.y=K.positionScreen.y*q;M.positionScreen.copy(w.positionScreen);N.positionScreen.copy(K.positionScreen);if(ha.overdraw===true){ka(s.positionScreen,w.positionScreen);ka(w.positionScreen,K.positionScreen);ka(K.positionScreen,s.positionScreen);ka(C.positionScreen,M.positionScreen);

文件差异内容过多而无法显示
+ 0 - 2
build/custom/ThreeExtras.js


文件差异内容过多而无法显示
+ 31 - 29
build/custom/ThreeWebGL.js


+ 3 - 1
docs/api/core/Face3.html

@@ -16,7 +16,9 @@
 
 		<h2>Example</h2>
 
-		<code>var face = new THREE.Face3( 0, 1, 2, new THREE.Vector3( 0, 1, 0 ), new THREE.Color( 0xffaa00 ), 0 );</code>
+		<code>var normal = new THREE.Vector3( 0, 1, 0 );
+		var color = new THREE.Color( 0xffaa00 );
+		var face = new THREE.Face3( 0, 1, 2, normal, color, 0 );</code>
 
 
 		<h2>Constructor</h2>

+ 1 - 1
docs/index.html

@@ -127,7 +127,7 @@
 				goTo( window.location.hash.substring( 1 ) );
 
 			}
-			
+
 			window.addEventListener( 'hashchange', goToHash, false );
 
 			if ( window.location.hash.length > 0 ) goToHash();

+ 32 - 0
docs/page.js

@@ -29,6 +29,38 @@ var onDocumentLoad = function ( event ) {
 
 	document.body.appendChild( button );
 
+	// Syntax highlighting
+
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+	styleBase.href = '../../prettify/prettify.css';
+	styleBase.rel = 'stylesheet';
+
+	var styleCustom = document.createElement( 'link' );
+	styleCustom.href = '../../prettify/threejs.css';
+	styleCustom.rel = 'stylesheet';
+
+	document.head.appendChild( styleBase );
+	document.head.appendChild( styleCustom );
+
+	var prettify = document.createElement( 'script' );
+	prettify.src = '../../prettify/prettify.js';
+
+	prettify.onload = function () {
+
+		var elements = document.getElementsByTagName( 'code' );
+
+		for ( var i = 0; i < elements.length; i ++ ) {
+
+			var e = elements[ i ];
+			e.className += ' prettyprint';
+
+		}
+
+		prettyPrint();
+
+	}
+
+	document.head.appendChild( prettify );
 
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+ 1 - 0
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+ 5 - 0
docs/prettify/readme.txt

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+Prettify syntax highlighter:
+http://code.google.com/p/google-code-prettify/
+
+Code license - Apache License 2.0
+http://www.apache.org/licenses/LICENSE-2.0

+ 22 - 0
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+pre .kwd, code .kwd { color: #ffffa0; } /* keyword */
+pre .com, code .com { color: #709070; } /* comment */
+pre .typ, code .typ { color: #f09041; } /* type */
+pre .lit, code .lit { color: #22c0c4; } /* literal */
+pre .pun, code .pun { color: #cccccc; } /* punctuation */
+pre .pln, code .pln { color: #cccccc; } /* plaintext */
+pre .dec, code .dec { color: #22c0c4; } /* decimal */
+
+
+
+pre.prettyprint, code.prettyprint {
+	background-color: #211e1e;
+	font-family: 'inconsolata';
+	box-shadow: 0 0 0.5em #666;
+	-moz-border-radius: 3px;
+	-webkit-border-radius: 3px;
+	-o-border-radius: 3px;
+	-ms-border-radius: 3px;
+	-khtml-border-radius: 3px;
+	border-radius: 3px;
+}

二进制
examples/obj/leeperrysmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg


+ 14 - 9
examples/webgl_materials2.html

@@ -45,29 +45,34 @@
 				// Materials
 
 				var imgTexture2 = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
+				imgTexture2.wrapS = imgTexture2.wrapT = THREE.RepeatWrapping;
+				imgTexture2.anisotropy = 16;
 
 				var imgTexture = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
 				imgTexture.repeat.set( 4, 2 );
 				imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
+				imgTexture.anisotropy = 16;
 
-				var shininess = 15, shading = THREE.SmoothShading;
+				var shininess = 50, specular = 0x333333, bumpScale = 1, shading = THREE.SmoothShading;
 
 				var materials = [];
 
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0xffffff, ambient: 0x777777, specular: 0x999999, shininess: shininess, shading: shading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0x00ff00, ambient: 0x777777, specular: 0x999999, shininess: shininess, shading: shading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0x00ff00, ambient: 0x007700, specular: 0x999999, shininess: shininess, shading: shading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0x000000, ambient: 0x00ff00, specular: 0x999999, shininess: shininess, shading: shading } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0xffffff, ambient: 0x777777, specular: specular, shininess: shininess, shading: shading, perPixel: true } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x00ff00, ambient: 0x777777, specular: specular, shininess: shininess, shading: shading, perPixel: true } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x00ff00, ambient: 0x007700, specular: specular, shininess: shininess, shading: shading, perPixel: true } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x000000, ambient: 0x00ff00, specular: specular, shininess: shininess, shading: shading, perPixel: true } ) );
 
 				materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xffffff, ambient: 0x777777, shading: shading } ) );
 				materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, ambient: 0x777777, shading: shading } ) );
 				materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, ambient: 0x770000, shading: shading } ) );
 				materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0x000000, ambient: 0xff0000, shading: shading } ) );
 
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0xffaa00, shininess: shininess, metal: true, shading: shading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0xaaff00, shininess: shininess, metal: true, shading: shading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0x00ffaa, shininess: shininess, metal: true, shading: shading } ) );
-				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0x00aaff, shininess: shininess, metal: true, shading: shading } ) );
+				shininess = 15;
+
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, ambient: 0x000000, specular: 0xffaa00, shininess: shininess, metal: true, shading: shading, perPixel: true } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, ambient: 0x000000, specular: 0xaaff00, shininess: shininess, metal: true, shading: shading, perPixel: true } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, ambient: 0x000000, specular: 0x00ffaa, shininess: shininess, metal: true, shading: shading, perPixel: true } ) );
+				materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, ambient: 0x000000, specular: 0x00aaff, shininess: shininess, metal: true, shading: shading, perPixel: true } ) );
 
 				// Spheres geometry
 

+ 269 - 0
examples/webgl_materials_bumpmap.html

@@ -0,0 +1,269 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - materials - bump map [Lee Perry-Smith]</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background:#000;
+				color:#fff;
+				padding:0;
+				margin:0;
+				font-weight: bold;
+				overflow:hidden;
+			}
+
+			a {	color: #ffffff;	}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				z-index:1000;
+			}
+
+			#oldie {
+				background:rgb(200,100,0) !important;
+				color:#fff;
+			}
+
+			#vt { display:none }
+			#vt, #vt a { color:orange; }
+			.code { }
+
+		</style>
+	</head>
+
+	<body>
+		<div id="info">
+			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl bump mapping without tangents using <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">Morten Mikkelsen's</a> method -
+			<a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
+		</div>
+
+		<script src="../build/Three.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/Stats.js"></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var statsEnabled = true;
+
+			var container, stats, loader;
+
+			var camera, scene, renderer;
+
+			var mesh;
+
+			var directionalLight, pointLight, ambientLight, spotLight;
+
+			var mouseX = 0;
+			var mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				//
+
+				camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.z = 1200;
+
+				scene = new THREE.Scene();
+
+				// LIGHTS
+
+				ambientLight = new THREE.AmbientLight( 0x444444 );
+				scene.add( ambientLight );
+
+				//
+
+				pointLight = new THREE.PointLight( 0xffffff, 1.5, 1000 );
+				pointLight.color.setHSV( 0.05, 0.05, 1 );
+				pointLight.position.set( 0, 0, 600 );
+
+				scene.add( pointLight );
+
+				// shadow for PointLight
+
+				spotLight = new THREE.SpotLight( 0xffffff, 1.5 );
+				spotLight.position.set( 0.05, 0.05, 1 );
+				spotLight.color.setHSV( 0.6, 0.05, 1 );
+				scene.add( spotLight );
+
+				spotLight.position.multiplyScalar( 700 );
+
+				spotLight.castShadow = true;
+				spotLight.onlyShadow = true;
+				//spotLight.shadowCameraVisible = true;
+
+				spotLight.shadowMapWidth = 2048;
+				spotLight.shadowMapHeight = 2048;
+
+				spotLight.shadowCameraNear = 200;
+				spotLight.shadowCameraFar = 1500;
+
+				spotLight.shadowCameraFov = 40;
+
+				spotLight.shadowBias = -0.005;
+				spotLight.shadowDarkness = 0.35;
+
+				//
+
+				directionalLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
+				directionalLight.position.set( 1, -0.5, 1 );
+				directionalLight.color.setHSV( 0.6, 0.05, 1 );
+				scene.add( directionalLight );
+
+				directionalLight.position.multiplyScalar( 500 );
+
+				directionalLight.castShadow = true;
+				//directionalLight.shadowCameraVisible = true;
+
+				directionalLight.shadowMapWidth = 2048;
+				directionalLight.shadowMapHeight = 2048;
+
+				directionalLight.shadowCameraNear = 200;
+				directionalLight.shadowCameraFar = 1500;
+
+				directionalLight.shadowCameraLeft = -500;
+				directionalLight.shadowCameraRight = 500;
+				directionalLight.shadowCameraTop = 500;
+				directionalLight.shadowCameraBottom = -500;
+
+				directionalLight.shadowBias = -0.005;
+				directionalLight.shadowDarkness = 0.35;
+
+
+				var mapHeight = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );
+
+				mapHeight.anisotropy = 16;
+				mapHeight.repeat.set( 0.998, 0.998 );
+				mapHeight.offset.set( 0.001, 0.001 )
+				mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping;
+
+				var material = new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0x333333, shininess: 25, perPixel: true, bumpMap: mapHeight, bumpScale: 19, metal: false } );
+
+				loader = new THREE.JSONLoader( true );
+				document.body.appendChild( loader.statusDomElement );
+
+				loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } );
+
+				renderer = new THREE.WebGLRenderer( { antialias: true, clearColor: 0x060708, clearAlpha: 1 } );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( renderer.domElement );
+
+				renderer.shadowMapEnabled = true;
+				renderer.shadowMapCullFrontFaces = false;
+
+				//
+
+				renderer.gammaInput = true;
+				renderer.gammaOutput = true;
+				renderer.physicallyBasedShading = true;
+
+				//
+
+				if ( statsEnabled ) {
+
+					stats = new Stats();
+					stats.domElement.style.position = 'absolute';
+					stats.domElement.style.top = '0px';
+					stats.domElement.style.zIndex = 100;
+
+					stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
+					stats.domElement.children[ 0 ].style.background = "transparent";
+					stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
+
+					container.appendChild( stats.domElement );
+
+				}
+
+				// EVENTS
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function createScene( geometry, scale, material ) {
+
+				mesh = new THREE.Mesh( geometry, material );
+
+				mesh.position.y = - 50;
+				mesh.scale.set( scale, scale, scale );
+
+				mesh.castShadow = true;
+				mesh.receiveShadow = true;
+
+				scene.add( mesh );
+
+				loader.statusDomElement.style.display = "none";
+
+			}
+
+			//
+
+			function onWindowResize( event ) {
+
+				SCREEN_WIDTH = window.innerWidth;
+				SCREEN_HEIGHT = window.innerHeight;
+
+				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+
+				camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
+				camera.updateProjectionMatrix();
+
+			}
+
+			function onDocumentMouseMove(event) {
+
+				mouseX = ( event.clientX - windowHalfX ) * 10;
+				mouseY = ( event.clientY - windowHalfY ) * 10;
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				if ( statsEnabled ) stats.update();
+
+			}
+
+			function render() {
+
+				var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
+
+				if ( mesh ) {
+
+					mesh.rotation.y = ry;
+					mesh.rotation.x = rx;
+
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 17 - 1
src/extras/ShaderUtils.js

@@ -132,6 +132,8 @@ THREE.ShaderUtils = {
 				"uShininess": { type: "f", value: 30 },
 				"uOpacity": { type: "f", value: 1 },
 
+				"useRefract": { type: "i", value: 0 },
+				"uRefractionRatio": { type: "f", value: 0.98 },
 				"uReflectivity": { type: "f", value: 0.5 },
 
 				"uOffset" : { type: "v2", value: new THREE.Vector2( 0, 0 ) },
@@ -164,6 +166,9 @@ THREE.ShaderUtils = {
 				"uniform samplerCube tCube;",
 
 				"uniform float uNormalScale;",
+
+				"uniform bool useRefract;",
+				"uniform float uRefractionRatio;",
 				"uniform float uReflectivity;",
 
 				"varying vec3 vTangent;",
@@ -485,7 +490,18 @@ THREE.ShaderUtils = {
 
 					"if ( enableReflection ) {",
 
-						"vec3 vReflect = reflect( normalize( vWorldPosition ), normal );",
+						"vec3 vReflect;",
+						"vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );",
+
+						"if ( useRefract ) {",
+
+							"vReflect = refract( cameraToVertex, normal, uRefractionRatio );",
+
+						"} else {",
+
+							"vReflect = reflect( cameraToVertex, normal );",
+
+						"}",
 
 						"vec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
 

+ 9 - 3
src/loaders/GeometryLoader.js

@@ -110,8 +110,8 @@ THREE.GeometryLoader.prototype = {
 
 						where[ name ].repeat.set( repeat[ 0 ], repeat[ 1 ] );
 
-						if ( repeat[ 0 ] != 1 ) where[ name ].wrapS = THREE.RepeatWrapping;
-						if ( repeat[ 1 ] != 1 ) where[ name ].wrapT = THREE.RepeatWrapping;
+						if ( repeat[ 0 ] !== 1 ) where[ name ].wrapS = THREE.RepeatWrapping;
+						if ( repeat[ 1 ] !== 1 ) where[ name ].wrapT = THREE.RepeatWrapping;
 
 					}
 
@@ -179,7 +179,7 @@ THREE.GeometryLoader.prototype = {
 				// defaults
 
 				var mtype = "MeshLambertMaterial";
-				var mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, normalMap: null, wireframe: false };
+				var mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, normalMap: null, bumpMap: null, wireframe: false };
 
 				// parameters from model file
 
@@ -306,6 +306,12 @@ THREE.GeometryLoader.prototype = {
 
 				}
 
+				if ( m.mapBump ) {
+
+					createTexture( mpars, "bumpMap", m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap );
+
+				}
+
 				if ( m.mapNormal ) {
 
 					createTexture( mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap );

+ 11 - 3
src/loaders/Loader.js

@@ -116,6 +116,7 @@ THREE.Loader.prototype = {
 		function load_image( where, url ) {
 
 			var image = new Image();
+
 			image.onload = function () {
 
 				if ( !is_pow2( this.width ) || !is_pow2( this.height ) ) {
@@ -136,6 +137,7 @@ THREE.Loader.prototype = {
 				where.needsUpdate = true;
 
 			};
+
 			image.crossOrigin = _this.crossOrigin;
 			image.src = url;
 
@@ -152,8 +154,8 @@ THREE.Loader.prototype = {
 
 				where[ name ].repeat.set( repeat[ 0 ], repeat[ 1 ] );
 
-				if ( repeat[ 0 ] != 1 ) where[ name ].wrapS = THREE.RepeatWrapping;
-				if ( repeat[ 1 ] != 1 ) where[ name ].wrapT = THREE.RepeatWrapping;
+				if ( repeat[ 0 ] !== 1 ) where[ name ].wrapS = THREE.RepeatWrapping;
+				if ( repeat[ 1 ] !== 1 ) where[ name ].wrapT = THREE.RepeatWrapping;
 
 			}
 
@@ -188,7 +190,7 @@ THREE.Loader.prototype = {
 		// defaults
 
 		var mtype = "MeshLambertMaterial";
-		var mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, normalMap: null, wireframe: false };
+		var mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, normalMap: null, bumpMap: null, wireframe: false };
 
 		// parameters from model file
 
@@ -315,6 +317,12 @@ THREE.Loader.prototype = {
 
 		}
 
+		if ( m.mapBump && texturePath ) {
+
+			create_texture( mpars, "bumpMap", m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap );
+
+		}
+
 		if ( m.mapNormal && texturePath ) {
 
 			create_texture( mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap );

+ 9 - 0
src/materials/MeshPhongMaterial.js

@@ -14,6 +14,9 @@
  *
  *  lightMap: new THREE.Texture( <Image> ),
  *
+ *  bumpMap: new THREE.Texture( <Image> ),
+ *  bumpScale: <float>,
+ *
  *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
  *  combine: THREE.Multiply,
  *  reflectivity: <float>,
@@ -56,6 +59,9 @@ THREE.MeshPhongMaterial = function ( parameters ) {
 
 	this.lightMap = null;
 
+	this.bumpMap = null;
+	this.bumpScale = 1;
+
 	this.envMap = null;
 	this.combine = THREE.MultiplyOperation;
 	this.reflectivity = 1;
@@ -104,6 +110,9 @@ THREE.MeshPhongMaterial.prototype.clone = function () {
 
 	material.lightMap = this.lightMap;
 
+	material.bumpMap = this.bumpMap;
+	material.bumpScale= this.bumpScale;
+
 	material.envMap = this.envMap;
 	material.combine = this.combine;
 	material.reflectivity = this.reflectivity;

+ 19 - 1
src/renderers/WebGLRenderer.js

@@ -928,7 +928,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		// material must use some texture to require uvs
 
-		if ( material.map || material.lightMap || material instanceof THREE.ShaderMaterial ) {
+		if ( material.map || material.lightMap || material.bumpMap || material instanceof THREE.ShaderMaterial ) {
 
 			return true;
 
@@ -4646,6 +4646,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			map: !!material.map,
 			envMap: !!material.envMap,
 			lightMap: !!material.lightMap,
+			bumpMap: !!material.bumpMap,
 
 			vertexColors: material.vertexColors,
 
@@ -4993,6 +4994,19 @@ THREE.WebGLRenderer = function ( parameters ) {
 		}
 
 		uniforms.lightMap.texture = material.lightMap;
+		uniforms.bumpMap.texture = material.bumpMap;
+
+		if ( material.bumpMap ) {
+
+			uniforms.bumpScale.value = material.bumpScale;
+
+			if ( ! material.map ) {
+
+				uniforms.offsetRepeat.value.set( material.bumpMap.offset.x, material.bumpMap.offset.y, material.bumpMap.repeat.x, material.bumpMap.repeat.y );
+
+			}
+
+		}
 
 		uniforms.envMap.texture = material.envMap;
 		uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : -1;
@@ -5837,6 +5851,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			parameters.map ? "#define USE_MAP" : "",
 			parameters.envMap ? "#define USE_ENVMAP" : "",
 			parameters.lightMap ? "#define USE_LIGHTMAP" : "",
+			parameters.bumpMap ? "#define USE_BUMPMAP" : "",
 			parameters.vertexColors ? "#define USE_COLOR" : "",
 
 			parameters.skinning ? "#define USE_SKINNING" : "",
@@ -5917,6 +5932,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			"precision " + _precision + " float;",
 
+			parameters.bumpMap ? "#extension GL_OES_standard_derivatives : enable" : "",
+
 			"#define MAX_DIR_LIGHTS " + parameters.maxDirLights,
 			"#define MAX_POINT_LIGHTS " + parameters.maxPointLights,
 			"#define MAX_SPOT_LIGHTS " + parameters.maxSpotLights,
@@ -5935,6 +5952,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			parameters.map ? "#define USE_MAP" : "",
 			parameters.envMap ? "#define USE_ENVMAP" : "",
 			parameters.lightMap ? "#define USE_LIGHTMAP" : "",
+			parameters.bumpMap ? "#define USE_BUMPMAP" : "",
 			parameters.vertexColors ? "#define USE_COLOR" : "",
 
 			parameters.metal ? "#define METAL" : "",

+ 118 - 11
src/renderers/WebGLShaders.js

@@ -59,13 +59,22 @@ THREE.ShaderChunk = {
 
 		"#ifdef USE_ENVMAP",
 
-			"varying vec3 vReflect;",
-
 			"uniform float reflectivity;",
 			"uniform samplerCube envMap;",
 			"uniform float flipEnvMap;",
 			"uniform int combine;",
 
+			"#ifdef USE_BUMPMAP",
+
+				"uniform bool useRefract;",
+				"uniform float refractionRatio;",
+
+			"#else",
+
+				"varying vec3 vReflect;",
+
+			"#endif",
+
 		"#endif"
 
 	].join("\n"),
@@ -74,14 +83,36 @@ THREE.ShaderChunk = {
 
 		"#ifdef USE_ENVMAP",
 
+			"vec3 reflectVec;",
+
+			"#ifdef USE_BUMPMAP",
+
+				"vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );",
+
+				"if ( useRefract ) {",
+
+					"reflectVec = refract( cameraToVertex, normal, refractionRatio );",
+
+				"} else { ",
+
+					"reflectVec = reflect( cameraToVertex, normal );",
+
+				"}",
+
+			"#else",
+
+				"reflectVec = vReflect;",
+
+			"#endif",
+
 			"#ifdef DOUBLE_SIDED",
 
 				"float flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );",
-				"vec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );",
+				"vec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );",
 
 			"#else",
 
-				"vec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );",
+				"vec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );",
 
 			"#endif",
 
@@ -107,7 +138,7 @@ THREE.ShaderChunk = {
 
 	envmap_pars_vertex: [
 
-		"#ifdef USE_ENVMAP",
+		"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP )",
 
 			"varying vec3 vReflect;",
 
@@ -123,6 +154,11 @@ THREE.ShaderChunk = {
 		"#ifdef USE_ENVMAP",
 
 			"vec4 mPosition = modelMatrix * vec4( position, 1.0 );",
+
+		"#endif",
+
+		"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP )",
+
 			"vec3 nWorld = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * normal;",
 
 			"if ( useRefract ) {",
@@ -166,7 +202,7 @@ THREE.ShaderChunk = {
 
 	map_pars_vertex: [
 
-		"#ifdef USE_MAP",
+		"#if defined( USE_MAP ) || defined( USE_BUMPMAP )",
 
 			"varying vec2 vUv;",
 			"uniform vec4 offsetRepeat;",
@@ -177,18 +213,23 @@ THREE.ShaderChunk = {
 
 	map_pars_fragment: [
 
-		"#ifdef USE_MAP",
+		"#if defined( USE_MAP ) || defined( USE_BUMPMAP )",
 
 			"varying vec2 vUv;",
+
+		"#endif",
+
+		"#ifdef USE_MAP",
+
 			"uniform sampler2D map;",
 
-		"#endif"
+		"#endif",
 
 	].join("\n"),
 
 	map_vertex: [
 
-		"#ifdef USE_MAP",
+		"#if defined( USE_MAP ) || defined( USE_BUMPMAP )",
 
 			"vUv = uv * offsetRepeat.zw + offsetRepeat.xy;",
 
@@ -260,6 +301,53 @@ THREE.ShaderChunk = {
 
 	].join("\n"),
 
+	// BUMP MAP
+
+	bumpmap_pars_fragment: [
+
+		"#ifdef USE_BUMPMAP",
+
+			"uniform sampler2D bumpMap;",
+			"uniform float bumpScale;",
+
+			// Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen
+			//	http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html
+
+			// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
+
+			"vec2 dHdxy_fwd() {",
+
+				"vec2 dSTdx = dFdx( vUv );",
+				"vec2 dSTdy = dFdy( vUv );",
+
+				"float Hll = bumpScale * texture2D( bumpMap, vUv ).x;",
+				"float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;",
+				"float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;",
+
+				"return vec2( dBx, dBy );",
+
+			"}",
+
+			"vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {",
+
+				"vec3 vSigmaX = dFdx( surf_pos );",
+				"vec3 vSigmaY = dFdy( surf_pos );",
+				"vec3 vN = surf_norm;",		// normalized
+
+				"vec3 R1 = cross( vSigmaY, vN );",
+				"vec3 R2 = cross( vN, vSigmaX );",
+
+				"float fDet = dot( vSigmaX, R1 );",
+
+				"vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );",
+				"return normalize( abs( fDet ) * surf_norm - vGrad );",
+
+			"}",
+
+		"#endif"
+
+	].join("\n"),
+
 	// LIGHTS LAMBERT
 
 	lights_lambert_pars_vertex: [
@@ -513,7 +601,7 @@ THREE.ShaderChunk = {
 
 		"#endif",
 
-		"#if MAX_SPOT_LIGHTS > 0",
+		"#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )",
 
 			"varying vec3 vWorldPosition;",
 
@@ -562,7 +650,7 @@ THREE.ShaderChunk = {
 
 		"#endif",
 
-		"#if MAX_SPOT_LIGHTS > 0",
+		"#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )",
 
 			"vWorldPosition = mPosition.xyz;",
 
@@ -616,6 +704,10 @@ THREE.ShaderChunk = {
 
 			"#endif",
 
+		"#endif",
+
+		"#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )",
+
 			"varying vec3 vWorldPosition;",
 
 		"#endif",
@@ -642,6 +734,12 @@ THREE.ShaderChunk = {
 
 		"#endif",
 
+		"#ifdef USE_BUMPMAP",
+
+			"normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );",
+
+		"#endif",
+
 		"#if MAX_POINT_LIGHTS > 0",
 
 			"vec3 pointDiffuse  = vec3( 0.0 );",
@@ -1498,6 +1596,13 @@ THREE.UniformsLib = {
 
 	},
 
+	bump: {
+
+		"bumpMap" : { type: "t", value: 3, texture: null },
+		"bumpScale" : { type: "f", value: 1 }
+
+	},
+
 	fog : {
 
 		"fogDensity" : { type: "f", value: 0.00025 },
@@ -1833,6 +1938,7 @@ THREE.ShaderLib = {
 		uniforms: THREE.UniformsUtils.merge( [
 
 			THREE.UniformsLib[ "common" ],
+			THREE.UniformsLib[ "bump" ],
 			THREE.UniformsLib[ "fog" ],
 			THREE.UniformsLib[ "lights" ],
 			THREE.UniformsLib[ "shadowmap" ],
@@ -1912,6 +2018,7 @@ THREE.ShaderLib = {
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
 			THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
 			THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
+			THREE.ShaderChunk[ "bumpmap_pars_fragment" ],
 
 			"void main() {",
 

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