|
@@ -151,7 +151,8 @@
|
|
this.traverse(function ( child ) {
|
|
this.traverse(function ( child ) {
|
|
if (child instanceof THREE.Mesh) {
|
|
if (child instanceof THREE.Mesh) {
|
|
var tempGeometry = new THREE.Geometry();
|
|
var tempGeometry = new THREE.Geometry();
|
|
- // THREE.GeometryUtils.merge( tempGeometry, child );
|
|
|
|
|
|
+ tempGeometry.merge( child );
|
|
|
|
+
|
|
child.geometry = tempGeometry;
|
|
child.geometry = tempGeometry;
|
|
child.position.set( 0, 0, 0 );
|
|
child.position.set( 0, 0, 0 );
|
|
child.rotation.set( 0, 0, 0 );
|
|
child.rotation.set( 0, 0, 0 );
|
|
@@ -215,7 +216,9 @@
|
|
var arrowGeometry = new THREE.Geometry();
|
|
var arrowGeometry = new THREE.Geometry();
|
|
var mesh = new THREE.Mesh( new THREE.CylinderGeometry( 0, 0.05, 0.2, 12, 1, false ) );
|
|
var mesh = new THREE.Mesh( new THREE.CylinderGeometry( 0, 0.05, 0.2, 12, 1, false ) );
|
|
mesh.position.y = 0.5;
|
|
mesh.position.y = 0.5;
|
|
- // THREE.GeometryUtils.merge( arrowGeometry, mesh );
|
|
|
|
|
|
+ mesh.updateMatrix();
|
|
|
|
+
|
|
|
|
+ arrowGeometry.merge( mesh.geometry, mesh.matrix );
|
|
|
|
|
|
var lineXGeometry = new THREE.Geometry();
|
|
var lineXGeometry = new THREE.Geometry();
|
|
lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
|
|
lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
|
|
@@ -449,7 +452,9 @@
|
|
var arrowGeometry = new THREE.Geometry();
|
|
var arrowGeometry = new THREE.Geometry();
|
|
var mesh = new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ) );
|
|
var mesh = new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ) );
|
|
mesh.position.y = 0.5;
|
|
mesh.position.y = 0.5;
|
|
- // THREE.GeometryUtils.merge( arrowGeometry, mesh );
|
|
|
|
|
|
+ mesh.updateMatrix();
|
|
|
|
+
|
|
|
|
+ arrowGeometry.merge( mesh.geometry, mesh.matrix );
|
|
|
|
|
|
var lineXGeometry = new THREE.Geometry();
|
|
var lineXGeometry = new THREE.Geometry();
|
|
lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
|
|
lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
|