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@@ -180,9 +180,11 @@ THREE.SMAAWeightsShader = {
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"varying vec4 vOffset[3];",
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"varying vec2 vPixcoord;",
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+ "#if __VERSION__ == 100",
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"vec2 round( vec2 x ) {",
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"return sign( x ) * floor( abs( x ) + 0.5 );",
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"}",
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+ "#endif",
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"float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {",
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// Not required if searchTex accesses are set to point:
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