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@@ -208,6 +208,7 @@ function buildMaterial( material ) {
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{
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uniform token info:id = "UsdPreviewSurface"
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color3f inputs:diffuseColor = ${ buildColor( material.color ) }
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+ color3f inputs:emissiveColor = ${ buildColor( material.emissive ) }
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float inputs:metallic = ${ material.metalness }
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float inputs:roughness = ${ material.roughness }
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token outputs:surface
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