Browse Source

Fix style

Agost Biro 8 years ago
parent
commit
d23a940690
1 changed files with 22 additions and 22 deletions
  1. 22 22
      examples/webgl_postprocessing_fxaa.html

+ 22 - 22
examples/webgl_postprocessing_fxaa.html

@@ -43,54 +43,54 @@
 		<script src="js/Detector.js"></script>
 
 		<script>
-            
-			(function closure() {
+
+			( function closure() {
 
 				'use strict';
 
 				if ( ! Detector.webgl ) {
 					Detector.addGetWebGLMessage();
 				}
-                
-                var loader= new THREE.TextureLoader();
-                loader.load( "textures/fxaa_scene.png", function onLoad(texture) {
+
+				var loader = new THREE.TextureLoader();
+				loader.load( "textures/fxaa_scene.png", function onLoad( texture ) {
 					var image = texture.image;
 					texture.minFilter = THREE.LinearFilter;
 					texture.magFilter = THREE.LinearFilter;
 
-					var fxaaMaterial = new THREE.ShaderMaterial(THREE.FXAAShader);
+					var fxaaMaterial = new THREE.ShaderMaterial( THREE.FXAAShader );
 					fxaaMaterial.uniforms.tDiffuse.value = texture;
 					fxaaMaterial.uniforms.resolution.value.x = 1 / image.naturalWidth;
 					fxaaMaterial.uniforms.resolution.value.y = 1 / image.naturalHeight;
 
-					var basicMaterial = new THREE.MeshBasicMaterial({map: texture});
+					var basicMaterial = new THREE.MeshBasicMaterial( { map: texture } );
 
-					var plane = new THREE.PlaneBufferGeometry(1, 1);
+					var plane = new THREE.PlaneBufferGeometry( 1, 1 );
 
-					var quad1 = new THREE.Mesh(plane, basicMaterial);
-					var quad2 = new THREE.Mesh(plane, fxaaMaterial);
+					var quad1 = new THREE.Mesh( plane, basicMaterial );
+					var quad2 = new THREE.Mesh( plane, fxaaMaterial );
 					var scene1 = new THREE.Scene();
 					var scene2 = new THREE.Scene();
-					scene1.add(quad1);
-					scene2.add(quad2);
+					scene1.add( quad1 );
+					scene2.add( quad2 );
 
-					var camera = new THREE.OrthographicCamera(-0.5, 0.5, 0.5, -0.5, -0.5, 0.5);
+					var camera = new THREE.OrthographicCamera( -0.5, 0.5, 0.5, -0.5, -0.5, 0.5 );
 
-					var container = document.getElementById('container');
+					var container = document.getElementById( 'container' );
 
 
 					var renderer1 = new THREE.WebGLRenderer();
-					renderer1.setPixelRatio(window.devicePixelRatio);
-					renderer1.setSize(image.naturalWidth, image.naturalHeight);
-					container.appendChild(renderer1.domElement);
+					renderer1.setPixelRatio( window.devicePixelRatio );
+					renderer1.setSize( image.naturalWidth, image.naturalHeight );
+					container.appendChild( renderer1.domElement );
 
 					var renderer2 = new THREE.WebGLRenderer();
-					renderer2.setPixelRatio(window.devicePixelRatio);
-					renderer2.setSize(image.naturalWidth, image.naturalHeight);
-					container.appendChild(renderer2.domElement);
+					renderer2.setPixelRatio( window.devicePixelRatio );
+					renderer2.setSize( image.naturalWidth, image.naturalHeight );
+					container.appendChild( renderer2.domElement );
 
-					renderer1.render(scene1, camera);
-					renderer2.render(scene2, camera);
+					renderer1.render( scene1, camera );
+					renderer2.render( scene2, camera );
 				});
 			})();