And then I wonder where people got the idea ...
@@ -419,7 +419,7 @@
quadTarget = new THREE.Mesh( plane, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
quadTarget.position.z = -500;
- sceneRenderTarget.__addObject( quadTarget );
+ sceneRenderTarget.add( quadTarget );
// TERRAIN MESH