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@@ -90,9 +90,7 @@ THREE.EquirectangularToCubeGenerator.prototype = {
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\n\
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void main() {\n\
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vec2 uv = EquirectangularSampleUV(normalize(localPosition));\n\
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- vec3 color = texture2D(equirectangularMap, uv).rgb;\n\
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- \n\
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- gl_FragColor = vec4( color, 1.0 );\n\
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+ gl_FragColor = texture2D(equirectangularMap, uv);\n\
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}",
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blending: THREE.NoBlending
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