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@@ -23,6 +23,7 @@ export class WebGLCapabilities {
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vertexTextures: any;
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vertexTextures: any;
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floatFragmentTextures: any;
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floatFragmentTextures: any;
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floatVertexTextures: any;
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floatVertexTextures: any;
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+ isWebGL2: boolean;
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getMaxAnisotropy(): number;
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getMaxAnisotropy(): number;
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getMaxPrecision(precision: string): string;
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getMaxPrecision(precision: string): string;
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