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@@ -168,9 +168,9 @@ THREE.ShaderLib[ 'line' ] = {
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gl_Position = clip;
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- #include <logdepthbuf_vertex>
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+ vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
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- #include <worldpos_vertex>
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+ #include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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#include <fog_vertex>
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