@@ -481,7 +481,9 @@ THREE.TeapotBufferGeometry = function ( size, segments, bottom, lid, body, fitLi
var sstep, tstep;
var vertPerRow, eps;
- var s, t, sval, tval, p, dsval, dtval;
+ var s, t, sval, tval, p;
+ var dsval = 0;
+ var dtval = 0;
var normOut = new THREE.Vector3();
var v1, v2, v3, v4;