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@@ -33,14 +33,12 @@
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var textureLoader = new THREE.TextureLoader();
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- textureLoader.load( "textures/smaa-area.png", function( areaTexture ) {
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- textureLoader.load( "textures/brick_diffuse.jpg", function( meshTexture ) {
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- init( areaTexture, meshTexture );
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- animate();
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- });
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- } );
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+ textureLoader.load( "textures/brick_diffuse.jpg", function( meshTexture ) {
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+ init( meshTexture );
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+ animate();
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+ });
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- function init( areaTexture, meshTexture ) {
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+ function init( meshTexture ) {
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renderer = new THREE.WebGLRenderer( { antialias: false } );
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renderer.setPixelRatio( window.devicePixelRatio );
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@@ -67,7 +65,7 @@
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composer = new THREE.EffectComposer( renderer );
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composer.addPass( new THREE.RenderPass( scene, camera ) );
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- pass = new THREE.SMAAPass( window.innerWidth, window.innerHeight, areaTexture );
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+ pass = new THREE.SMAAPass( window.innerWidth, window.innerHeight );
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pass.renderToScreen = true;
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composer.addPass( pass );
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