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Merge pull request #17114 from WestLangley/dev_pbr_transparency

MeshPhysicalMaterial: added transparency
Mr.doob 6 years ago
parent
commit
d39dabbdc5

+ 160 - 85
examples/webgl_materials_transparency.html

@@ -9,7 +9,7 @@
 	<body>
 
 		<div id="container"></div>
-		<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)<br /> using RGBA8 Buffers by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
+		<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)</div>
 
 		<script type="module">
 
@@ -19,120 +19,195 @@
 
 			import { GUI } from './jsm/libs/dat.gui.module.js';
 			import { OrbitControls } from './jsm/controls/OrbitControls.js';
-
-			var params = { opacity: 0.25 };
+			import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
+			import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
+			import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
+
+			var params = {
+				color: 0xffffff,
+				transparency: 0.90,
+				envMapIntensity: 1,
+				lightIntensity: 1,
+				exposure: 1
+			};
 
 			var container, stats;
 			var camera, scene, renderer;
 
-			init();
-			animate();
+			var hdrCubeRenderTarget;
+			var spotLight1, spotLight2;
+			var mesh1, mesh2;
+
+			var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
+
+			var hdrCubeMap = new HDRCubeTextureLoader()
+				.setPath( './textures/cube/pisaHDR/' )
+				.setDataType( THREE.UnsignedByteType )
+				.load( hdrUrls, function () {
+
+					init();
+					animate();
+
+				} );
 
 			function init() {
 
 				container = document.createElement( 'div' );
 				document.body.appendChild( container );
 
-				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
-				camera.position.set( 0.0, 40, 40 * 3.5 );
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				renderer.shadowMap.enabled = true;
+				container.appendChild( renderer.domElement );
+
+				renderer.toneMapping = THREE.ACESFilmicToneMapping;
+				renderer.toneMappingExposure = params.exposure;
+
+				renderer.gammaOutput = true;
 
 				scene = new THREE.Scene();
+				scene.background = hdrCubeMap;
+
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
+				camera.position.set( 0, 0, 120 );
 
 				//
 
-				var geometry = new THREE.SphereBufferGeometry( 18, 30, 30 );
+				var pmremGenerator = new PMREMGenerator( hdrCubeMap );
+				pmremGenerator.update( renderer );
 
-				var material1 = new THREE.MeshStandardMaterial( {
-					opacity: params.opacity,
-					transparent: true
-				} );
+				var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
+				pmremCubeUVPacker.update( renderer );
 
-				var material2 = new THREE.MeshStandardMaterial( {
-					opacity: params.opacity,
-					premultipliedAlpha: true,
-					transparent: true
-				} );
+				hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
 
-				var textureLoader = new THREE.TextureLoader();
-				textureLoader.load( "textures/hardwood2_diffuse.jpg", function ( map ) {
+				hdrCubeMap.magFilter = THREE.LinearFilter;
+				hdrCubeMap.needsUpdate = true;
 
-					map.anisotropy = 8;
+				pmremGenerator.dispose();
+				pmremCubeUVPacker.dispose();
 
-					material1.map = map;
-					material1.needsUpdate = true;
-					material2.map = map;
-					material2.needsUpdate = true;
+				//
 
+				var geometry = new THREE.SphereBufferGeometry( 20, 64, 32 );
+
+				var texture = new THREE.CanvasTexture( generateTexture() );
+				texture.magFilter = THREE.NearestFilter;
+				texture.wrapT = THREE.RepeatWrapping;
+				texture.wrapS = THREE.RepeatWrapping;
+				texture.repeat.set( 1, 3.5 );
+
+				var material = new THREE.MeshPhysicalMaterial( {
+					color: params.color,
+					metalness: 0,
+					roughness: 0,
+					alphaMap: texture,
+					alphaTest: 0.5,
+					envMap: hdrCubeRenderTarget.texture,
+					envMapIntensity: params.envMapIntensity,
+					depthTest: false,
+					transparency: params.transparency,
+					transparent: true
 				} );
 
-				var textureLoader = new THREE.TextureLoader();
-				textureLoader.load( "textures/hardwood2_roughness.jpg", function ( map ) {
+				var material1 = new THREE.MeshPhysicalMaterial().copy( material );
 
-					map.anisotropy = 8;
+				var material1b = new THREE.MeshPhysicalMaterial().copy( material );
+				material1b.side = THREE.BackSide;
 
-					material1.roughnessMap = map;
-					material1.needsUpdate = true;
-					material2.roughnessMap = map;
-					material2.needsUpdate = true;
+				var material2 = new THREE.MeshPhysicalMaterial().copy( material );
+				material2.premultipliedAlpha = true;
 
-				} );
+				var material2b = new THREE.MeshPhysicalMaterial().copy( material );
+				material2b.premultipliedAlpha = true;
+				material2b.side = THREE.BackSide;
 
-				var mesh = new THREE.Mesh( geometry, material1 );
-				mesh.position.x = - 25.0;
-				scene.add( mesh );
+				mesh1 = new THREE.Mesh( geometry, material1 );
+				mesh1.position.x = - 30.0;
+				scene.add( mesh1 );
 
-				var mesh = new THREE.Mesh( geometry, material2 );
-				mesh.position.x = 25.0;
-				scene.add( mesh );
+				var mesh = new THREE.Mesh( geometry, material1b );
+				mesh.renderOrder = - 1;
+				mesh1.add( mesh );
 
-				//
+				mesh2 = new THREE.Mesh( geometry, material2 );
+				mesh2.position.x = 30.0;
+				scene.add( mesh2 );
 
-				var geometry = new THREE.PlaneBufferGeometry( 800, 800 );
-				var material = new THREE.MeshStandardMaterial( { color: 0x333333 } );
-				var mesh = new THREE.Mesh( geometry, material );
-				mesh.position.y = - 50;
-				mesh.rotation.x = - Math.PI * 0.5;
-				scene.add( mesh );
+				var mesh = new THREE.Mesh( geometry, material2b );
+				mesh.renderOrder = - 1;
+				mesh2.add( mesh );
 
-				// Lights
+				//
 
-				var spotLight = new THREE.SpotLight( 0xff8888 );
-				spotLight.position.set( 100, 200, 100 );
-				spotLight.angle = Math.PI / 6;
-				spotLight.penumbra = 0.9;
-				scene.add( spotLight );
+				spotLight1 = new THREE.SpotLight( 0xffffff, params.lightIntensity );
+				spotLight1.position.set( 100, 200, 100 );
+				spotLight1.angle = Math.PI / 6;
+				scene.add( spotLight1 );
 
-				var spotLight = new THREE.SpotLight( 0x8888ff );
-				spotLight.position.set( - 100, - 200, - 100 );
-				spotLight.angle = Math.PI / 6;
-				spotLight.penumbra = 0.9;
-				scene.add( spotLight );
+				spotLight2 = new THREE.SpotLight( 0xffffff, params.lightIntensity );
+				spotLight2.position.set( - 100, - 200, - 100 );
+				spotLight2.angle = Math.PI / 6;
+				scene.add( spotLight2 );
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.shadowMap.enabled = true;
-				container.appendChild( renderer.domElement );
-
-				renderer.gammaInput = true;
-				renderer.gammaOutput = true;
-
 				stats = new Stats();
 				container.appendChild( stats.dom );
 
 				var controls = new OrbitControls( camera, renderer.domElement );
+				controls.minDistance = 10;
+				controls.maxDistance = 150;
 
 				window.addEventListener( 'resize', onWindowResize, false );
 
+				//
+
 				var gui = new GUI();
-				gui.add( params, 'opacity', 0, 1 ).onChange( function () {
 
-					material1.opacity = params.opacity;
-					material2.opacity = params.opacity;
+				gui.addColor( params, 'color' )
+					.onChange( function () {
+
+						material1.color.set( params.color );
+						material2.color.set( params.color );
+						material1b.color.set( params.color );
+						material2b.color.set( params.color );
+
+					} );
+
+				gui.add( params, 'transparency', 0, 1 )
+					.onChange( function () {
+
+						material1.transparency = material2.transparency = params.transparency;
+						material1b.transparency = material2b.transparency = params.transparency;
+
+					} );
+
+				gui.add( params, 'envMapIntensity', 0, 1 )
+					.name( 'envMap intensity' )
+					.onChange( function () {
+
+						material1.envMapIntensity = material2.envMapIntensity = params.envMapIntensity;
+						material1b.envMapIntensity = material2b.envMapIntensity = params.envMapIntensity;
+
+					} );
+
+				gui.add( params, 'lightIntensity', 0, 1 )
+					.name( 'light intensity' )
+					.onChange( function () {
+
+						spotLight1.intensity = spotLight2.intensity = params.lightIntensity;
+
+					} );
+
+				gui.add( params, 'exposure', 0, 1 )
+					.onChange( function () {
+
+						renderer.toneMappingExposure = params.exposure;
+
+					} );
 
-				} );
 				gui.open();
 
 			}
@@ -151,32 +226,32 @@
 
 			//
 
-			function animate() {
+			function generateTexture() {
 
-				requestAnimationFrame( animate );
+				var canvas = document.createElement( 'canvas' );
+				canvas.width = 2;
+				canvas.height = 2;
 
-				stats.begin();
-				render();
-				stats.end();
+				var context = canvas.getContext( '2d' );
+				context.fillStyle = 'white';
+				context.fillRect( 0, 1, 2, 1 );
 
-			}
+				return canvas;
 
-			function render() {
-
-				for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
-
-					var object = scene.children[ i ];
+			}
 
-					if ( object.geometry instanceof THREE.SphereBufferGeometry ) {
+			function animate() {
 
-						object.rotation.x = performance.now() * 0.0002;
-						object.rotation.y = - performance.now() * 0.0002;
+				requestAnimationFrame( animate );
 
-					}
+				var t = performance.now();
 
-				}
+				mesh1.rotation.x = mesh2.rotation.x = t * 0.0002;
+				mesh1.rotation.z = mesh2.rotation.z = - t * 0.0002;
 
+				stats.begin();
 				renderer.render( scene, camera );
+				stats.end();
 
 			}
 

+ 4 - 1
src/materials/MeshPhysicalMaterial.js

@@ -40,6 +40,8 @@ function MeshPhysicalMaterial( parameters ) {
 	this.clearcoatNormalScale = new Vector2( 1, 1 );
 	this.clearcoatNormalMap = null;
 
+	this.transparency = 0.0;
+
 	this.setValues( parameters );
 
 }
@@ -71,9 +73,10 @@ MeshPhysicalMaterial.prototype.copy = function ( source ) {
 	this.clearcoatNormalMap = source.clearcoatNormalMap;
 	this.clearcoatNormalScale.copy( source.clearcoatNormalScale );
 
+	this.transparency = source.transparency;
+
 	return this;
 
 };
 
-
 export { MeshPhysicalMaterial };

+ 2 - 0
src/renderers/WebGLRenderer.js

@@ -2286,6 +2286,8 @@ function WebGLRenderer( parameters ) {
 
 		}
 
+		uniforms.transparency.value = material.transparency;
+
 	}
 
 	function refreshUniformsMatcap( uniforms, material ) {

+ 1 - 0
src/renderers/shaders/ShaderLib.js

@@ -273,6 +273,7 @@ ShaderLib.physical = {
 	uniforms: mergeUniforms( [
 		ShaderLib.standard.uniforms,
 		{
+			transparency: { value: 0 },
 			clearcoat: { value: 0 },
 			clearcoatRoughness: { value: 0 },
 			sheen: { value: new Color( 0x000000 ) },

+ 12 - 0
src/renderers/shaders/ShaderLib/meshphysical_frag.glsl.js

@@ -4,6 +4,7 @@ export default /* glsl */`
 #ifdef PHYSICAL
 	#define REFLECTIVITY
 	#define CLEARCOAT
+	#define TRANSPARENCY
 #endif
 
 uniform vec3 diffuse;
@@ -12,13 +13,19 @@ uniform float roughness;
 uniform float metalness;
 uniform float opacity;
 
+#ifdef TRANSPARENCY
+	uniform float transparency;
+#endif
+
 #ifdef REFLECTIVITY
 	uniform float reflectivity;
 #endif
+
 #ifdef CLEARCOAT
 	uniform float clearcoat;
 	uniform float clearcoatRoughness;
 #endif
+
 #ifdef USE_SHEEN
 	uniform vec3 sheen;
 #endif
@@ -97,6 +104,11 @@ void main() {
 
 	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
 
+	// this is a stub for the transparency model
+	#ifdef TRANSPARENCY
+		diffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );
+	#endif
+
 	gl_FragColor = vec4( outgoingLight, diffuseColor.a );
 
 	#include <tonemapping_fragment>