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@@ -9,7 +9,7 @@
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<body>
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<div id="container"></div>
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- <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)<br /> using RGBA8 Buffers by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
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+ <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)</div>
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<script type="module">
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@@ -19,120 +19,195 @@
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import { GUI } from './jsm/libs/dat.gui.module.js';
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import { OrbitControls } from './jsm/controls/OrbitControls.js';
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-
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- var params = { opacity: 0.25 };
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+ import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
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+ import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
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+ import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
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+
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+ var params = {
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+ color: 0xffffff,
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+ transparency: 0.90,
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+ envMapIntensity: 1,
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+ lightIntensity: 1,
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+ exposure: 1
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+ };
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var container, stats;
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var camera, scene, renderer;
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- init();
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- animate();
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+ var hdrCubeRenderTarget;
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+ var spotLight1, spotLight2;
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+ var mesh1, mesh2;
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+
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+ var hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
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+
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+ var hdrCubeMap = new HDRCubeTextureLoader()
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+ .setPath( './textures/cube/pisaHDR/' )
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+ .setDataType( THREE.UnsignedByteType )
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+ .load( hdrUrls, function () {
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+
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+ init();
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+ animate();
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+
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+ } );
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
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- camera.position.set( 0.0, 40, 40 * 3.5 );
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.shadowMap.enabled = true;
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+ container.appendChild( renderer.domElement );
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+
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+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
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+ renderer.toneMappingExposure = params.exposure;
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+
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+ renderer.gammaOutput = true;
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scene = new THREE.Scene();
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+ scene.background = hdrCubeMap;
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+
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+ camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
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+ camera.position.set( 0, 0, 120 );
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//
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- var geometry = new THREE.SphereBufferGeometry( 18, 30, 30 );
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+ var pmremGenerator = new PMREMGenerator( hdrCubeMap );
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+ pmremGenerator.update( renderer );
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- var material1 = new THREE.MeshStandardMaterial( {
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- opacity: params.opacity,
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- transparent: true
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- } );
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+ var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
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+ pmremCubeUVPacker.update( renderer );
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- var material2 = new THREE.MeshStandardMaterial( {
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- opacity: params.opacity,
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- premultipliedAlpha: true,
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- transparent: true
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- } );
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+ hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
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- var textureLoader = new THREE.TextureLoader();
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- textureLoader.load( "textures/hardwood2_diffuse.jpg", function ( map ) {
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+ hdrCubeMap.magFilter = THREE.LinearFilter;
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+ hdrCubeMap.needsUpdate = true;
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- map.anisotropy = 8;
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+ pmremGenerator.dispose();
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+ pmremCubeUVPacker.dispose();
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- material1.map = map;
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- material1.needsUpdate = true;
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- material2.map = map;
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- material2.needsUpdate = true;
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+ //
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+ var geometry = new THREE.SphereBufferGeometry( 20, 64, 32 );
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+
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+ var texture = new THREE.CanvasTexture( generateTexture() );
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+ texture.magFilter = THREE.NearestFilter;
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+ texture.wrapT = THREE.RepeatWrapping;
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+ texture.wrapS = THREE.RepeatWrapping;
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+ texture.repeat.set( 1, 3.5 );
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+
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+ var material = new THREE.MeshPhysicalMaterial( {
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+ color: params.color,
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+ metalness: 0,
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+ roughness: 0,
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+ alphaMap: texture,
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+ alphaTest: 0.5,
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+ envMap: hdrCubeRenderTarget.texture,
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+ envMapIntensity: params.envMapIntensity,
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+ depthTest: false,
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+ transparency: params.transparency,
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+ transparent: true
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} );
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- var textureLoader = new THREE.TextureLoader();
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- textureLoader.load( "textures/hardwood2_roughness.jpg", function ( map ) {
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+ var material1 = new THREE.MeshPhysicalMaterial().copy( material );
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- map.anisotropy = 8;
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+ var material1b = new THREE.MeshPhysicalMaterial().copy( material );
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+ material1b.side = THREE.BackSide;
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- material1.roughnessMap = map;
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- material1.needsUpdate = true;
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- material2.roughnessMap = map;
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- material2.needsUpdate = true;
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+ var material2 = new THREE.MeshPhysicalMaterial().copy( material );
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+ material2.premultipliedAlpha = true;
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- } );
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+ var material2b = new THREE.MeshPhysicalMaterial().copy( material );
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+ material2b.premultipliedAlpha = true;
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+ material2b.side = THREE.BackSide;
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- var mesh = new THREE.Mesh( geometry, material1 );
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- mesh.position.x = - 25.0;
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- scene.add( mesh );
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+ mesh1 = new THREE.Mesh( geometry, material1 );
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+ mesh1.position.x = - 30.0;
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+ scene.add( mesh1 );
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- var mesh = new THREE.Mesh( geometry, material2 );
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- mesh.position.x = 25.0;
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- scene.add( mesh );
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+ var mesh = new THREE.Mesh( geometry, material1b );
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+ mesh.renderOrder = - 1;
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+ mesh1.add( mesh );
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- //
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+ mesh2 = new THREE.Mesh( geometry, material2 );
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+ mesh2.position.x = 30.0;
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+ scene.add( mesh2 );
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- var geometry = new THREE.PlaneBufferGeometry( 800, 800 );
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- var material = new THREE.MeshStandardMaterial( { color: 0x333333 } );
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- var mesh = new THREE.Mesh( geometry, material );
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- mesh.position.y = - 50;
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- mesh.rotation.x = - Math.PI * 0.5;
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- scene.add( mesh );
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+ var mesh = new THREE.Mesh( geometry, material2b );
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+ mesh.renderOrder = - 1;
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+ mesh2.add( mesh );
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- // Lights
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+ //
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- var spotLight = new THREE.SpotLight( 0xff8888 );
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- spotLight.position.set( 100, 200, 100 );
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- spotLight.angle = Math.PI / 6;
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- spotLight.penumbra = 0.9;
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- scene.add( spotLight );
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+ spotLight1 = new THREE.SpotLight( 0xffffff, params.lightIntensity );
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+ spotLight1.position.set( 100, 200, 100 );
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+ spotLight1.angle = Math.PI / 6;
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+ scene.add( spotLight1 );
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- var spotLight = new THREE.SpotLight( 0x8888ff );
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- spotLight.position.set( - 100, - 200, - 100 );
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- spotLight.angle = Math.PI / 6;
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- spotLight.penumbra = 0.9;
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- scene.add( spotLight );
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+ spotLight2 = new THREE.SpotLight( 0xffffff, params.lightIntensity );
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+ spotLight2.position.set( - 100, - 200, - 100 );
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+ spotLight2.angle = Math.PI / 6;
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+ scene.add( spotLight2 );
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//
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.shadowMap.enabled = true;
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- container.appendChild( renderer.domElement );
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-
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- renderer.gammaInput = true;
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- renderer.gammaOutput = true;
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-
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stats = new Stats();
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container.appendChild( stats.dom );
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var controls = new OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 10;
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+ controls.maxDistance = 150;
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window.addEventListener( 'resize', onWindowResize, false );
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+ //
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+
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var gui = new GUI();
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- gui.add( params, 'opacity', 0, 1 ).onChange( function () {
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- material1.opacity = params.opacity;
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- material2.opacity = params.opacity;
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+ gui.addColor( params, 'color' )
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+ .onChange( function () {
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+
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+ material1.color.set( params.color );
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+ material2.color.set( params.color );
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+ material1b.color.set( params.color );
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+ material2b.color.set( params.color );
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+
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+ } );
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+
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+ gui.add( params, 'transparency', 0, 1 )
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+ .onChange( function () {
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+
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+ material1.transparency = material2.transparency = params.transparency;
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+ material1b.transparency = material2b.transparency = params.transparency;
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+
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+ } );
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+
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+ gui.add( params, 'envMapIntensity', 0, 1 )
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+ .name( 'envMap intensity' )
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+ .onChange( function () {
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+
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+ material1.envMapIntensity = material2.envMapIntensity = params.envMapIntensity;
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+ material1b.envMapIntensity = material2b.envMapIntensity = params.envMapIntensity;
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+
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+ } );
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+
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+ gui.add( params, 'lightIntensity', 0, 1 )
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+ .name( 'light intensity' )
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+ .onChange( function () {
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+
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+ spotLight1.intensity = spotLight2.intensity = params.lightIntensity;
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+
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+ } );
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+
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+ gui.add( params, 'exposure', 0, 1 )
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+ .onChange( function () {
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+
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+ renderer.toneMappingExposure = params.exposure;
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+
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+ } );
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- } );
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gui.open();
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}
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@@ -151,32 +226,32 @@
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//
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- function animate() {
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+ function generateTexture() {
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- requestAnimationFrame( animate );
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+ var canvas = document.createElement( 'canvas' );
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+ canvas.width = 2;
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+ canvas.height = 2;
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- stats.begin();
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- render();
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- stats.end();
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+ var context = canvas.getContext( '2d' );
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+ context.fillStyle = 'white';
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+ context.fillRect( 0, 1, 2, 1 );
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- }
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+ return canvas;
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- function render() {
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-
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- for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
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-
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- var object = scene.children[ i ];
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+ }
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- if ( object.geometry instanceof THREE.SphereBufferGeometry ) {
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+ function animate() {
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- object.rotation.x = performance.now() * 0.0002;
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- object.rotation.y = - performance.now() * 0.0002;
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+ requestAnimationFrame( animate );
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- }
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+ var t = performance.now();
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- }
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+ mesh1.rotation.x = mesh2.rotation.x = t * 0.0002;
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+ mesh1.rotation.z = mesh2.rotation.z = - t * 0.0002;
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+ stats.begin();
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renderer.render( scene, camera );
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+ stats.end();
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}
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