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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - STL</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #000000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display:block;
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+
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+ }
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+
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+ a { color: skyblue }
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+ .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
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+ .highlight { background:orange; color:#fff; }
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+
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+ span {
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+ display: inline-block;
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+ width: 60px;
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+ text-align: center;
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+ }
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+
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+ </style>
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+ </head>
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
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+ STL loader test by <a href="https://github.com/aleeper" target="_blank" rel="noopener">aleeper</a>. PR2 head from <a href="http://www.ros.org/wiki/pr2_description">www.ros.org</a>
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+ </div>
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+
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+ <script src="js/WebGL.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script type='module'>
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+ import {
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+ PerspectiveCamera,
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+ Scene,
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+ WebGLRenderer,
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+ Mesh,
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+ HemisphereLight,
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+ DirectionalLight,
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+ Vector3,
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+ Color,
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+ VertexColors,
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+ Fog,
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+ PlaneBufferGeometry,
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+ MeshPhongMaterial
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+ } from '../build/three.module.js';
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+
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+ import { STLLoader } from './jsm/loaders/STLLoader.js';
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+
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+
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+ if ( WEBGL.isWebGLAvailable() === false ) {
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+
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+ document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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+
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+ }
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+
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+ var container, stats;
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+
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+ var camera, cameraTarget, scene, renderer;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
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+ camera.position.set( 3, 0.15, 3 );
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+
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+ cameraTarget = new Vector3( 0, - 0.25, 0 );
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+
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+ scene = new Scene();
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+ scene.background = new Color( 0x72645b );
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+ scene.fog = new Fog( 0x72645b, 2, 15 );
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+
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+
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+ // Ground
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+
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+ var plane = new Mesh(
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+ new PlaneBufferGeometry( 40, 40 ),
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+ new MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
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+ );
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+ plane.rotation.x = - Math.PI / 2;
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+ plane.position.y = - 0.5;
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+ scene.add( plane );
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+
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+ plane.receiveShadow = true;
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+
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+
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+ // ASCII file
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+
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+ var loader = new STLLoader();
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+ loader.load( './models/stl/ascii/slotted_disk.stl', function ( geometry ) {
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+
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+ var material = new MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } );
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+ var mesh = new Mesh( geometry, material );
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+
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+ mesh.position.set( 0, - 0.25, 0.6 );
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+ mesh.rotation.set( 0, - Math.PI / 2, 0 );
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+ mesh.scale.set( 0.5, 0.5, 0.5 );
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+
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+ mesh.castShadow = true;
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+ mesh.receiveShadow = true;
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+
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+ scene.add( mesh );
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+
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+ } );
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+
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+
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+ // Binary files
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+
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+ var material = new MeshPhongMaterial( { color: 0xAAAAAA, specular: 0x111111, shininess: 200 } );
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+
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+ loader.load( './models/stl/binary/pr2_head_pan.stl', function ( geometry ) {
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+
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+ var mesh = new Mesh( geometry, material );
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+
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+ mesh.position.set( 0, - 0.37, - 0.6 );
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+ mesh.rotation.set( - Math.PI / 2, 0, 0 );
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+ mesh.scale.set( 2, 2, 2 );
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+
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+ mesh.castShadow = true;
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+ mesh.receiveShadow = true;
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+
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+ scene.add( mesh );
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+
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+ } );
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+
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+ loader.load( './models/stl/binary/pr2_head_tilt.stl', function ( geometry ) {
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+
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+ var mesh = new Mesh( geometry, material );
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+
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+ mesh.position.set( 0.136, - 0.37, - 0.6 );
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+ mesh.rotation.set( - Math.PI / 2, 0.3, 0 );
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+ mesh.scale.set( 2, 2, 2 );
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+
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+ mesh.castShadow = true;
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+ mesh.receiveShadow = true;
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+
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+ scene.add( mesh );
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+
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+ } );
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+
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+ // Colored binary STL
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+ loader.load( './models/stl/binary/colored.stl', function ( geometry ) {
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+
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+ var meshMaterial = material;
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+ if ( geometry.hasColors ) {
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+
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+ meshMaterial = new MeshPhongMaterial( { opacity: geometry.alpha, vertexColors: VertexColors } );
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+
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+ }
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+
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+ var mesh = new Mesh( geometry, meshMaterial );
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+
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+ mesh.position.set( 0.5, 0.2, 0 );
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+ mesh.rotation.set( - Math.PI / 2, Math.PI / 2, 0 );
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+ mesh.scale.set( 0.3, 0.3, 0.3 );
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+
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+ mesh.castShadow = true;
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+ mesh.receiveShadow = true;
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+
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+ scene.add( mesh );
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+
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+ } );
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+
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+
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+ // Lights
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+
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+ scene.add( new HemisphereLight( 0x443333, 0x111122 ) );
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+
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+ addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
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+ addShadowedLight( 0.5, 1, - 1, 0xffaa00, 1 );
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+ // renderer
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+
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+ renderer = new WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+
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+ renderer.shadowMap.enabled = true;
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+
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+ container.appendChild( renderer.domElement );
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+
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+ // stats
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+
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+ stats = new Stats();
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+ container.appendChild( stats.dom );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function addShadowedLight( x, y, z, color, intensity ) {
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+
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+ var directionalLight = new DirectionalLight( color, intensity );
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+ directionalLight.position.set( x, y, z );
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+ scene.add( directionalLight );
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+
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+ directionalLight.castShadow = true;
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+
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+ var d = 1;
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+ directionalLight.shadow.camera.left = - d;
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+ directionalLight.shadow.camera.right = d;
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+ directionalLight.shadow.camera.top = d;
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+ directionalLight.shadow.camera.bottom = - d;
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+
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+ directionalLight.shadow.camera.near = 1;
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+ directionalLight.shadow.camera.far = 4;
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+
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+ directionalLight.shadow.mapSize.width = 1024;
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+ directionalLight.shadow.mapSize.height = 1024;
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+
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+ directionalLight.shadow.bias = - 0.002;
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ var timer = Date.now() * 0.0005;
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+
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+ camera.position.x = Math.cos( timer ) * 3;
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+ camera.position.z = Math.sin( timer ) * 3;
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+
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+ camera.lookAt( cameraTarget );
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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