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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - materials - standard</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Geometry Compression Example<br />
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+ Octahedron and Quantization encoding methods from <a>Tarek Sherif @tsherif</a>
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+ </div>
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+
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+ <script type="module">
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+
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+ import * as THREE from '../build/three.module.js';
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+
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+ import Stats from './jsm/libs/stats.module.js';
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+
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+ import { OrbitControls } from './jsm/controls/OrbitControls.js';
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+ import { GeometryCompressionUtils } from './jsm/utils/GeometryCompressionUtils.js';
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+ import { GUI } from './jsm/libs/dat.gui.module.js';
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+
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+ var statsEnabled = true;
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+
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+ var container, stats, gui;
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+
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+ var camera, scene, renderer, controls;
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+
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+ var lights = [];
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+
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+ // options
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+ var data = {
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+ "wireframe": false,
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+ "texture": false,
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+ "detail": 4,
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+ "rotationSpeed": 0.1,
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+
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+ "quantizeEncodePos": false,
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+
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+ "defaultEncodeNormal": false,
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+ "anglesEncodeNormal": false,
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+ "oct1bytesEncode": false,
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+ "oct2bytesEncode": false,
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+
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+ "defaultEncodeUV": false,
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+
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+ "totalGPUMemory": "0 bytes"
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+ };
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+ var memoryDisplay;
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+
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+ // geometry params
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+ var radius = 100;
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+
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+ // materials
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+ var lineMaterial = new THREE.LineBasicMaterial( { color: 0xaaaaaa, transparent: true, opacity: 0.8 } );
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+ var meshMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x111111 } );
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+
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+ // texture
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+ var texture = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
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+ texture.wrapS = THREE.RepeatWrapping;
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+ texture.wrapT = THREE.RepeatWrapping;
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+
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+ //
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+ init();
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+ animate();
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+
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+
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+ function init() {
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+
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+ //
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ //
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 10000000 );
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+ camera.position.x = 2 * radius;
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+ camera.position.y = 2 * radius;
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+ camera.position.z = 2 * radius;
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+
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+ controls = new OrbitControls( camera, renderer.domElement );
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+
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+ //
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+
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+ lights[ 0 ] = new THREE.PointLight( 0xffffff, 1, 0 );
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+ lights[ 1 ] = new THREE.PointLight( 0xffffff, 1, 0 );
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+ lights[ 2 ] = new THREE.PointLight( 0xffffff, 1, 0 );
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+
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+ lights[ 0 ].position.set( 0, 2 * radius, 0 );
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+ lights[ 1 ].position.set( 2 * radius, - 2 * radius, 2 * radius );
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+ lights[ 2 ].position.set( - 2 * radius, - 2 * radius, - 2 * radius );
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+
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+ scene.add( lights[ 0 ] );
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+ scene.add( lights[ 1 ] );
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+ scene.add( lights[ 2 ] );
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+
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+ //
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+
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+ scene.add( new THREE.AxesHelper( radius * 5 ) );
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+
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+ //
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+
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+ var ballGeom = newGeometry();
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+
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+ var ballMesh = new THREE.Mesh( ballGeom, meshMaterial );
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+ var ballLineSegments = new THREE.LineSegments( new THREE.WireframeGeometry( ballGeom ), lineMaterial );
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+ ballLineSegments.visible = data.wireframe;
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+
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+ scene.add( ballMesh );
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+ scene.add( ballLineSegments );
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+
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+ //
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+
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+ gui = new GUI();
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+ gui.width = 350;
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+
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+ function newGeometry() {
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+
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+ var geom = new THREE.IcosahedronBufferGeometry( radius, data.detail );
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+ // var geom = new THREE.CylinderBufferGeometry( 5, 5, 20, 32 );
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+ // var geom = new THREE.OctahedronBufferGeometry( radius, data.detail );
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+ // var geom = new THREE.BoxBufferGeometry(radius, radius, radius, data.detail, data.detail, data.detail);
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+ return geom;
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+
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+ }
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+
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+ function generateGeometry() {
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+
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+ updateGroupGeometry(
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+ ballMesh,
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+ ballLineSegments,
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+ newGeometry(),
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+ data );
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+
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+ }
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+
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+ // updateLineSegments
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+ function updateLineSegments() {
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+
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+ ballLineSegments.visible = data.wireframe;
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+
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+ }
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+
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+ var folder = gui.addFolder( 'Scene' );
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+ folder.open();
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+ folder.add( data, 'wireframe', false ).onChange( updateLineSegments );
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+ folder.add( data, 'texture', false ).onChange( generateGeometry );
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+ folder.add( data, 'detail', 0, 6, 1 ).onChange( generateGeometry );
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+ folder.add( data, 'rotationSpeed', 0, 0.5, 0.1 );
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+
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+ folder = gui.addFolder( 'Position Compression' );
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+ folder.open();
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+ folder.add( data, 'quantizeEncodePos', false ).onChange( generateGeometry );
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+
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+ folder = gui.addFolder( 'Normal Compression' );
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+ folder.open();
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+ folder.add( data, 'defaultEncodeNormal', false ).onChange( generateGeometry );
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+ folder.add( data, 'anglesEncodeNormal', false ).onChange( generateGeometry );
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+ folder.add( data, 'oct1bytesEncode', false ).onChange( generateGeometry );
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+ folder.add( data, 'oct2bytesEncode', false ).onChange( generateGeometry );
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+
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+ folder = gui.addFolder( 'UV Compression' );
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+ folder.open();
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+ folder.add( data, 'defaultEncodeUV', false ).onChange( generateGeometry );
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+
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+ folder = gui.addFolder( 'Memory Info' );
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+ folder.open();
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+ memoryDisplay = folder.add( data, 'totalGPUMemory', "0 bytes" );
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+ computeGPUMemory( ballMesh );
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+
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+ //
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+
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+ if ( statsEnabled ) {
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+
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+ stats = new Stats();
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+ container.appendChild( stats.dom );
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+
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+ }
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ //
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+
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+ function onWindowResize() {
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ }
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+
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+ //
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+ function updateLightsPossition() {
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+
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+ lights.forEach( light => {
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+
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+ var direction = light.position.clone();
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+ direction.applyAxisAngle( new THREE.Vector3( 1, 1, 0 ), data.rotationSpeed / 180 * Math.PI );
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+ light.position.add( direction.sub( light.position ) );
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+
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+ } );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ controls.update();
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+ updateLightsPossition();
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+
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+ renderer.render( scene, camera );
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+
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+ if ( statsEnabled ) stats.update();
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+
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+ }
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+
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+ //
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+
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+ function updateGroupGeometry( mesh, lineSegments, geometry, data ) {
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+
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+ if ( geometry.isGeometry ) {
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+
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+ geometry = new THREE.BufferGeometry().fromGeometry( geometry );
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+
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+ console.warn( 'THREE.GeometryBrowser: Converted Geometry to BufferGeometry.' );
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+
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+ }
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+
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+ lineSegments.geometry.dispose();
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+ mesh.geometry.dispose();
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+
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+ lineSegments.geometry = new THREE.WireframeGeometry( geometry );
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+ mesh.geometry = geometry;
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+ mesh.material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x111111 } );
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+ mesh.material.map = data.texture ? texture : null;
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+
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+ var normalEncode = "";
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+
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+ if ( data.oct1bytesEncode ) {
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+
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+ /**
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+ * It is not recommended to use 1-byte octahedron normals encoding unless you want to extremely reduce the memory usage
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+ * As it makes vertex data not aligned to a 4 byte boundary which may harm some WebGL implementations and sometimes the normal distortion is visible
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+ * Please refer to @zeux 's comments in https://github.com/mrdoob/three.js/pull/18208
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+ */
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+ normalEncode = "OCT1Byte";
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+
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+ } else if ( data.oct2bytesEncode ) {
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+
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+ normalEncode = "OCT2Byte";
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+
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+ } else if ( data.anglesEncodeNormal ) {
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+
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+ normalEncode = "ANGLES";
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+
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+ } else if ( data.defaultEncodeNormal ) {
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+
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+ normalEncode = "DEFAULT";
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+
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+ }
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+
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+ if ( normalEncode != "" ) {
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+
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+ GeometryCompressionUtils.compressNormals( mesh, normalEncode );
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+
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+ }
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+
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+ if ( data.quantizeEncodePos ) {
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+
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+ GeometryCompressionUtils.compressPositions( mesh );
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+
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+ }
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+
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+ if ( data.defaultEncodeUV ) {
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+
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+ GeometryCompressionUtils.compressUvs( mesh );
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+
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+ }
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+
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+ computeGPUMemory( mesh );
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+
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+ }
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+
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+
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+ function computeGPUMemory( mesh ) {
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+
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+ let posBytes = mesh.geometry.attributes.position.bytes || mesh.geometry.attributes.position.array.length * 4;
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+ let normBytes = mesh.geometry.attributes.normal.bytes || mesh.geometry.attributes.normal.array.length * 4;
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+ let uvBytes = mesh.geometry.attributes.uv.bytes || mesh.geometry.attributes.uv.array.length * 4;
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+ memoryDisplay.setValue( posBytes + normBytes + uvBytes + " bytes" );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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