Forráskód Böngészése

Indentation and formatting

Lewy Blue 8 éve
szülő
commit
d3c8d5305b
1 módosított fájl, 20 hozzáadás és 20 törlés
  1. 20 20
      examples/misc_animation_keys.html

+ 20 - 20
examples/misc_animation_keys.html

@@ -75,37 +75,37 @@
 				scene.add( mesh );
 
 				// create a keyframe track (i.e. a timed sequence of keyframes) for each animated property
-        // Note: the keyframe track type should correspond to the type of the property being animated
+        			// Note: the keyframe track type should correspond to the type of the property being animated
 
-        // POSITION
-        var positionKF = new THREE.VectorKeyframeTrack('.position', [0, 1, 2], [0, 0, 0, 30, 0, 0, 0, 0, 0]);
+				// POSITION
+				var positionKF = new THREE.VectorKeyframeTrack('.position', [ 0, 1, 2 ], [ 0, 0, 0, 30, 0, 0, 0, 0, 0 ] );
 
-        // SCALE
-        var scaleKF = new THREE.VectorKeyframeTrack('.scale', [0, 1, 2], [1, 1, 1, 2, 2, 2, 1, 1, 1]);
+        			// SCALE
+        			var scaleKF = new THREE.VectorKeyframeTrack('.scale', [ 0, 1, 2 ], [ 1, 1, 1, 2, 2, 2, 1, 1, 1 ] );
 
-        // ROTATION
-        // Rotation should be performed using quaternions, using a QuaternionKeyframeTrack
-        // Interpolating Euler angles (.rotation property) can be problematic and is currently not supported
+				// ROTATION
+				// Rotation should be performed using quaternions, using a QuaternionKeyframeTrack
+				// Interpolating Euler angles (.rotation property) can be problematic and is currently not supported
         
-        // set up rotation about x axis
-        var xAxis = new THREE.Vector3( 1, 0, 0 );
+        			// set up rotation about x axis
+        			var xAxis = new THREE.Vector3( 1, 0, 0 );
 
-        var qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
-        var qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
-        var quaternionKF = new THREE.QuaternionKeyframeTrack('.quaternion', [0, 1, 2], [qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ]);
-        
-        // COLOR - Not yet implemented!
-        // var colorKF = new THREE.ColorKeyframeTrack('.material.color', [0, 1, 2], [0xffff00, 0xffffff, 0xffff00])
+				var qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
+				var qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
+				var quaternionKF = new THREE.QuaternionKeyframeTrack('.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );
+
+				// COLOR - Not yet implemented!
+				// var colorKF = new THREE.ColorKeyframeTrack('.material.color', [0, 1, 2], [0xffff00, 0xffffff, 0xffff00])
 
 				// create an animation sequence with the tracks
-        // If a negative time value is passed, the duration will be calculated from the times of the passed tracks array
-				var clip = new THREE.AnimationClip( 'Action', -1, [scaleKF, positionKF, quaternionKF] );
+       				 // If a negative time value is passed, the duration will be calculated from the times of the passed tracks array
+				var clip = new THREE.AnimationClip( 'Action', -1, [ scaleKF, positionKF, quaternionKF ] );
 
 				// setup the AnimationMixer
 				mixer = new THREE.AnimationMixer( mesh );
 
-        // create a ClipAction and set it to play
-        var clipAction = mixer.clipAction( clip );
+				// create a ClipAction and set it to play
+				var clipAction = mixer.clipAction( clip );
 				clipAction.play();
 
 				//