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@@ -38,86 +38,89 @@
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</div>
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<script src="../build/three.js"></script>
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- <script src="js/libs/dat.gui.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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+
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+ <script src="js/libs/dat.gui.min.js"></script>
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+
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<script src="js/Detector.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- var renderer = new THREE.WebGLRenderer();
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-
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- var camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 1000 );
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-
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- var controls = new THREE.OrbitControls( camera, renderer.domElement );
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-
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- var scene = new THREE.Scene();
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-
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- var matFloor = new THREE.MeshPhongMaterial( { dithering: true } );
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- var matBox = new THREE.MeshPhongMaterial( { color: 0x4080ff, dithering: true } );
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-
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- var geoFloor = new THREE.BoxGeometry( 2000, 1, 2000 );
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- var geoBox = new THREE.BoxGeometry( 3, 1, 2 );
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-
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- var mshFloor = new THREE.Mesh( geoFloor, matFloor );
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- var mshBox = new THREE.Mesh( geoBox, matBox );
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+ var renderer, scene, camera;
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- var ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
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+ var spotLight, lightHelper, shadowCameraHelper;
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- var spotLight = new THREE.SpotLight( 0xffffff, 1 );
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- var lightHelper;
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-
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- var gui, guiElements, param = { color: '0xffffff' };
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+ var gui;
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function init() {
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ document.body.appendChild( renderer.domElement );
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.set( 65, 8, - 10 );
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+ var controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.addEventListener( 'change', render );
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+ controls.minDistance = 20;
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+ controls.maxDistance = 500;
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+ controls.enablePan = false;
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+
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+ var ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
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+ scene.add( ambient );
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+
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+ spotLight = new THREE.SpotLight( 0xffffff, 1 );
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spotLight.position.set( 15, 40, 35 );
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- spotLight.castShadow = true;
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spotLight.angle = Math.PI / 4;
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spotLight.penumbra = 0.05;
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spotLight.decay = 2;
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spotLight.distance = 200;
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+
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+ spotLight.castShadow = true;
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spotLight.shadow.mapSize.width = 1024;
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spotLight.shadow.mapSize.height = 1024;
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- spotLight.shadow.camera.near = 1;
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+ spotLight.shadow.camera.near = 10;
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spotLight.shadow.camera.far = 200;
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+ scene.add( spotLight );
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lightHelper = new THREE.SpotLightHelper( spotLight );
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+ scene.add( lightHelper );
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- matFloor.color.set( 0x808080 );
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+ shadowCameraHelper = new THREE.CameraHelper( spotLight.shadow.camera );
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+ scene.add( shadowCameraHelper );
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- mshFloor.receiveShadow = true;
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- mshFloor.position.set( 0, - 0.05, 0 );
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+ scene.add( new THREE.AxisHelper( 10 ) );
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- mshBox.castShadow = true;
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- mshBox.position.set( 40, 1.8, 0 );
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+ var material = new THREE.MeshPhongMaterial( { color: 0x808080, dithering: true } );
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- scene.add( camera );
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- scene.add( mshFloor );
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- scene.add( mshBox );
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- scene.add( ambient );
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- scene.add( spotLight );
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- scene.add( new THREE.AxisHelper( 10 ) );
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- scene.add( lightHelper );
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+ var geometry = new THREE.BoxGeometry( 2000, 1, 2000 );
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- document.body.appendChild( renderer.domElement );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.set( 0, - 1, 0 );
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+ mesh.receiveShadow = true;
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+ scene.add( mesh );
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- controls.addEventListener( 'change', render );
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- controls.minDistance = 20;
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- controls.maxDistance = 500;
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- controls.maxPolarAngle = Math.PI / 2;
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- controls.enablePan = false;
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- controls.target.copy( mshBox.position );
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+ var material = new THREE.MeshPhongMaterial( { color: 0x4080ff, dithering: true } );
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+
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+ var geometry = new THREE.BoxGeometry( 3, 1, 2 );
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+
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.set( 40, 2, 0 );
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+ mesh.castShadow = true;
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+ scene.add( mesh );
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+
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+ controls.target.copy( mesh.position );
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controls.update();
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window.addEventListener( 'resize', onResize, false );
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@@ -126,109 +129,80 @@
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function onResize() {
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- camera.aspect = ( window.innerWidth / window.innerHeight );
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+ camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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}
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function render() {
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- lightHelper.update(); // required
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- renderer.render( scene, camera );
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-
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- }
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+ lightHelper.update();
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- function clearGui() {
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+ shadowCameraHelper.update();
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- if ( gui ) gui.destroy();
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-
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- gui = new dat.GUI();
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-
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- gui.open();
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+ renderer.render( scene, camera );
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}
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function buildGui() {
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- clearGui();
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+ gui = new dat.GUI();
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- addGui( 'light color', spotLight.color.getHex(), function( val ) {
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+ var params = {
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+ 'light color': spotLight.color.getHex(),
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+ intensity: spotLight.intensity,
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+ distance: spotLight.distance,
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+ angle: spotLight.angle,
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+ penumbra: spotLight.penumbra,
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+ decay: spotLight.decay
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+ }
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+
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+ gui.addColor( params, 'light color' ).onChange( function ( val ) {
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spotLight.color.setHex( val );
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render();
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- }, true );
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+ } );
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- addGui( 'intensity', spotLight.intensity, function( val ) {
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+ gui.add( params, 'intensity', 0, 2 ).onChange( function ( val ) {
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spotLight.intensity = val;
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render();
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- }, false, 0, 2 );
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+ } );
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+
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- addGui( 'distance', spotLight.distance, function( val ) {
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+ gui.add( params, 'distance', 50, 200 ).onChange( function ( val ) {
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spotLight.distance = val;
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render();
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- }, false, 0, 200 );
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+ } );
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- addGui( 'angle', spotLight.angle, function( val ) {
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+ gui.add( params, 'angle', 0, Math.PI / 3 ).onChange( function ( val ) {
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spotLight.angle = val;
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render();
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- }, false, 0, Math.PI / 3 );
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+ } );
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- addGui( 'penumbra', spotLight.penumbra, function( val ) {
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+ gui.add( params, 'penumbra', 0, 1 ).onChange( function ( val ) {
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spotLight.penumbra = val;
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render();
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- }, false, 0, 1 );
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+ } );
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- addGui( 'decay', spotLight.decay, function( val ) {
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+ gui.add( params, 'decay', 1, 2 ).onChange( function ( val ) {
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spotLight.decay = val;
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render();
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- }, false, 1, 2 );
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-
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- }
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-
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- function addGui( name, value, callback, isColor, min, max ) {
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-
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- var node;
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- param[ name ] = value;
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-
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- if ( isColor ) {
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-
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- node = gui.addColor( param, name ).onChange( function() {
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-
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- callback( param[ name ] );
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-
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- } );
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-
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- } else if ( typeof value == 'object' ) {
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-
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- node = gui.add( param, name, value ).onChange( function() {
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-
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- callback( param[ name ] );
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-
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- } );
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+ } );
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- } else {
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-
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- node = gui.add( param, name, min, max ).onChange( function() {
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-
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- callback( param[ name ] );
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-
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- } );
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-
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- }
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-
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- return node;
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+ gui.open();
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}
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@@ -239,5 +213,7 @@
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render();
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</script>
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+
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</body>
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+
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</html>
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