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Updated builds.

Mr.doob 7 years ago
parent
commit
d3eaa7f538
3 changed files with 94 additions and 258 deletions
  1. 23 23
      build/three.js
  2. 48 212
      build/three.min.js
  3. 23 23
      build/three.module.js

+ 23 - 23
build/three.js

@@ -27486,29 +27486,6 @@
 
 		triangulateShape: function ( contour, holes ) {
 
-			function removeDupEndPts( points ) {
-
-				var l = points.length;
-
-				if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
-
-					points.pop();
-
-				}
-
-			}
-
-			function addContour( vertices, contour ) {
-
-				for ( var i = 0; i < contour.length; i ++ ) {
-
-					vertices.push( contour[ i ].x );
-					vertices.push( contour[ i ].y );
-
-				}
-
-			}
-
 			var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
 			var holeIndices = []; // array of hole indices
 			var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
@@ -27547,6 +27524,29 @@
 
 	};
 
+	function removeDupEndPts( points ) {
+
+		var l = points.length;
+
+		if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
+
+			points.pop();
+
+		}
+
+	}
+
+	function addContour( vertices, contour ) {
+
+		for ( var i = 0; i < contour.length; i ++ ) {
+
+			vertices.push( contour[ i ].x );
+			vertices.push( contour[ i ].y );
+
+		}
+
+	}
+
 	/**
 	 * @author zz85 / http://www.lab4games.net/zz85/blog
 	 *

File diff suppressed because it is too large
+ 48 - 212
build/three.min.js


+ 23 - 23
build/three.module.js

@@ -27480,29 +27480,6 @@ var ShapeUtils = {
 
 	triangulateShape: function ( contour, holes ) {
 
-		function removeDupEndPts( points ) {
-
-			var l = points.length;
-
-			if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
-
-				points.pop();
-
-			}
-
-		}
-
-		function addContour( vertices, contour ) {
-
-			for ( var i = 0; i < contour.length; i ++ ) {
-
-				vertices.push( contour[ i ].x );
-				vertices.push( contour[ i ].y );
-
-			}
-
-		}
-
 		var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
 		var holeIndices = []; // array of hole indices
 		var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
@@ -27541,6 +27518,29 @@ var ShapeUtils = {
 
 };
 
+function removeDupEndPts( points ) {
+
+	var l = points.length;
+
+	if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
+
+		points.pop();
+
+	}
+
+}
+
+function addContour( vertices, contour ) {
+
+	for ( var i = 0; i < contour.length; i ++ ) {
+
+		vertices.push( contour[ i ].x );
+		vertices.push( contour[ i ].y );
+
+	}
+
+}
+
 /**
  * @author zz85 / http://www.lab4games.net/zz85/blog
  *

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