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Merge pull request #13835 from pjoe/decals-matrix-world

Use matrixWorld instead of matrix for DecalGeometry
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  1. 1 1
      examples/js/geometries/DecalGeometry.js

+ 1 - 1
examples/js/geometries/DecalGeometry.js

@@ -148,7 +148,7 @@
 
 			// transform the vertex to world space, then to projector space
 
-			vertex.applyMatrix4( mesh.matrix );
+			vertex.applyMatrix4( mesh.matrixWorld );
 			vertex.applyMatrix4( projectorMatrixInverse );
 
 			decalVertices.push( new DecalVertex( vertex.clone(), normal.clone() ) );