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WebGPURenderer: Clean up.

Mugen87 hace 4 años
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d4083dc93e

+ 2 - 3
examples/jsm/renderers/webgpu/WebGPURenderLists.js

@@ -162,14 +162,13 @@ class WebGPURenderLists {
 	get( scene, camera ) {
 
 		const lists = this.lists;
-		const properties = this.properties;
 
 		const cameras = lists.get( scene );
 		let list;
 
 		if ( cameras === undefined ) {
 
-			list = new WebGPURenderList( properties );
+			list = new WebGPURenderList();
 			lists.set( scene, new WeakMap() );
 			lists.get( scene ).set( camera, list );
 
@@ -178,7 +177,7 @@ class WebGPURenderLists {
 			list = cameras.get( camera );
 			if ( list === undefined ) {
 
-				list = new WebGPURenderList( properties );
+				list = new WebGPURenderList();
 				cameras.set( camera, list );
 
 			}

+ 3 - 3
examples/jsm/renderers/webgpu/WebGPURenderer.js

@@ -1,4 +1,4 @@
-import { GPUPrimitiveTopology, GPUIndexFormat } from './constants.js';
+import { GPUIndexFormat } from './constants.js';
 import WebGPUObjects from './WebGPUObjects.js';
 import WebGPUAttributes from './WebGPUAttributes.js';
 import WebGPUGeometries from './WebGPUGeometries.js';
@@ -59,9 +59,9 @@ class WebGPURenderer {
 
 	}
 
-	init( parameters ) {
+	init() {
 
-		return initWebGPU( this, parameters );
+		return initWebGPU( this );
 
 	}