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@@ -175,7 +175,7 @@ var GLTFShader = function( targetNode, allNodes ) {
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this._m4 = new THREE.Matrix4();
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-}
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+};
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// Update - update all the uniform values
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GLTFShader.prototype.update = function( scene, camera ) {
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@@ -274,7 +274,7 @@ GLTFAnimation.prototype.createInterpolators = function( interps ) {
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}
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-}
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+};
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// Start/stop
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GLTFAnimation.prototype.play = function() {
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@@ -315,7 +315,6 @@ GLTFAnimation.prototype.update = function() {
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}.bind( this ));
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this.stop();
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- return;
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} else {
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